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OLD [Overwatch] Thread, GO TO 9.0!!!

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Posts

  • CogCog What'd you expect? Registered User regular
    TexiKen wrote: »
    Is there a formula for POTG? Because a Widow who 100% kills someone and then three seconds later 75% kills someone did more than a loser 76 who got three 40% kills just on numbers alone.

    Kill 3+ people within a few seconds, or boop 2+ people into pits within a few seconds or rez 4+ people, more or less. Whoever has the biggest number of one of those gets it. More or less.

  • BionicPenguinBionicPenguin Registered User regular
    I think things that happen at the end of a round also have a higher chance of getting PotG.

    CogChanceIdx86FencingsaxMadPenErin The Red
  • ChanceChance Registered User regular
    I think things that happen at the end of a round also have a higher chance of getting PotG.

    Yep. I think it's mostly about the +fire gained through your actions, which is why a Zen can get it for a big transcendence, and Ana can get it for nano assists (plus a lot of other work) and so on.

    'Chance, you are the best kind of whore.' -Henroid
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
  • So It GoesSo It Goes We keep moving...Registered User regular
    is it up?

    that map looks so cool

  • ArcTangentArcTangent Registered User regular
    So It Goes wrote: »
    is it up?

    that map looks so cool

    Get ready for a week of people doing nothing but playing in traffic every time it comes up.

    ztrEPtD.gif
    KoopahTroopahEinzelLostNinjaCogFencingsaxDuriniaBionicPenguinVivixenne
  • EinzelEinzel Registered User regular
    edited January 2017
    ArcTangent wrote: »
    So It Goes wrote: »
    is it up?

    that map looks so cool

    Get ready for a week of people doing nothing but playing in traffic every time it comes up.

    Both teams: "watch me dodge this car with my sweet moves"
    Also both teams: TEAM KILL
    Chance wrote: »
    I think things that happen at the end of a round also have a higher chance of getting PotG.

    Yep. I think it's mostly about the +fire gained through your actions, which is why a Zen can get it for a big transcendence, and Ana can get it for nano assists (plus a lot of other work) and so on.

    On my shakycam widow potgs posted earlier, even though they were mystery heroes, it was due to that, more or less. Several direct hits with a couple headshots in about 5 seconds.

    Einzel on
  • ICUbICUb WARegistered User regular
    Durinia wrote: »
    To get POTG as Widow, you need a ridiculous amount of skill and an obnoxious confluence of factors beyond anyone's control

    I have both widow mistletoe and "sombra trolls you" and I am resigned to never seeing either of them in action.

    My sole Widow potg I channeled my inner Rambo and full-auto murdered a bunch of mans around the payload. Approach the problem from a different angle!



    Bnet tag: Nermals#11601
  • SirToastySirToasty Registered User regular
    edited January 2017
    I managed two holiday legendaries (Torb, Zarya emote) and a few epics (Reaper, Lucio, Widow intro, Pharah?) and really nothing else of note. I did get like 3 non-holiday legendaries though, including the pink Mei (not Yeti Hunter, the other one), Sombra's Augmented, and Ana's Wadjet. Not my favorite skin of hers but I'm using it for now. Usually I'm rolling with the Shrike skin.

    SirToasty on
    MadPen
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular

    oh my god I have the stream on the TV and still somehow totally missed that

    9uiytxaqj2j0.jpg
  • jammujammu 2020 is now. Registered User regular

    Where's the Play only new map-mode?`BLIZZARD!

    Ww8FAMg.jpg
    Commodore75LostNinja
  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    jammu wrote: »

    Where's the Play only new map-mode?`BLIZZARD!

    Custom Game!

    Oh brilliant
  • BionicPenguinBionicPenguin Registered User regular
    That's doesn't let you really play it unless you have 11 other people ready to go.

    Commodore75
  • jammujammu 2020 is now. Registered User regular
    That's doesn't let you really play it unless you have 11 other people ready to go.

    Sorry guys. New map is more important than meat people. Hello ana-bots!

    Ww8FAMg.jpg
    EinzelDark Raven X
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    You can bot it up!

    Also, would have been a good idea to get those new custom game options rolled out before putting a new map in that mode.

  • ReddayeReddaye Registered User regular
    New map looks good. I doubt I'll have time to check it out tonight, but I'll be booting up some Ana bots ASAP to go exploring.

  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    Hmm...just leveled up and cracked my box. Found a purple drop and it was Frostbite Pharah??
    Didn't get her during the event, so yay?

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
  • Phoenix-DPhoenix-D Registered User regular
    The Arcade has an Oasis only mode. Mystery heros is off rotation :(

    The holiday mode ended literally a few minutes ago. Saw it was still going, got one game of mystery heros in and bam, over.

  • CantidoCantido Registered User regular
    My aim is improving, I can play Tracer again without embarrasing myself.

    Genji is still eeeehhhh.

    3DS Friendcode 5413-1311-3767
  • jammujammu 2020 is now. Registered User regular
    New map-mode is up!

    Ww8FAMg.jpg
  • AlexandierAlexandier Registered User regular
    edited January 2017
    jammu wrote: »
    New map-mode is up!

    Is it? I cant seem to join a game on Oasis..

    Also wheres my mystery heros!?!?!? No limits is lame :bigfrown:

    NM as i was tabbed out I finally joined one without the error.

    Alexandier on
  • WiseManTobesWiseManTobes Registered User regular
    Donnicton wrote: »
    jammu wrote: »
    TexiKen wrote: »
    My only wishes for 2017:

    <snip>
    -fix roadhog's hook

    True.
    It shouldn't clip through any terrain.
    It should crush through all terrain leaving holes. Also pulled victims should leave shaped holes in the walls.

    We need a hero with a portal gun so that Roadhog can hook from all possible angles.

    https://youtu.be/bkS7jzxagZo

    Steam! Battlenet:Wisemantobes#1508
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    edited January 2017
    Cog wrote: »
    TexiKen wrote: »
    Is there a formula for POTG? Because a Widow who 100% kills someone and then three seconds later 75% kills someone did more than a loser 76 who got three 40% kills just on numbers alone.

    Kill 3+ people within a few seconds, or boop 2+ people into pits within a few seconds or rez 4+ people, more or less. Whoever has the biggest number of one of those gets it. More or less.

    I don't think it even needs to be 3+

    Just yesterday I witnessed two Widowmaker POTGs that were just a completely bog-standard double kill.
    Sharpshooter POTGs aren't really uncommon, especially if the game is a short one

    BRIAN BLESSED on
  • VivixenneVivixenne Remember your training, and we'll get through this just fine. Registered User regular
    edited January 2017
    You also only need to do better than everyone in +Fire stats.

    Yesterday I got POTG as Pharah on a truly dismal game, where literally all I did was kill a Widow, Torb turret, and Junkrat. With plain old rockets, no Barrage.

    Vivixenne on
    XBOX: NOVADELPHINI | DISCORD: NOVADELPHINI #7387 | TWITTER
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    jammu wrote: »

    Where's the Play only new map-mode?`BLIZZARD!

    The new brawl! It's "Play oasis only", literally!

    kFJhXwE.jpgkFJhXwE.jpg
    Dark Raven X
  • LostNinjaLostNinja Registered User regular
    Phoenix-D wrote: »
    The Arcade has an Oasis only mode. Mystery heros is off rotation :(

    The holiday mode ended literally a few minutes ago. Saw it was still going, got one game of mystery heros in and bam, over.

    Booooo!!!!

    *Hisssss*

    What am I supposed to play now when I want to just have good stupid fun?

    TexiKenCommodore75Dark Raven XBionicPenguinBloodsheedDizzen
  • ArcTangentArcTangent Registered User regular
    First two thoughts re:Oasis...

    Goddamn, is it a Lucio paradise.

    Holy shit, these areas are so fucking big. I just spent a round literally trying to chase down fights that seemed to be happening, yet only ever saw maybe 2-3 people at a time... from BOTH teams.

    ztrEPtD.gif
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    Damn... I really, really liked mystery heroes... Like, I only played Ranked, QP for "training" for rank and Mystery for silly fun

    kFJhXwE.jpgkFJhXwE.jpg
    LostNinjajoshofalltradesCustom Special
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I enjoyed mystery heroes here and there, but most of my play in it was because it was the most reliable way to queue for arcade boxes and it had the most guaranteed 50 / 50 win chance because of randomization.

    I like 3v3 for boxes, but the queues are long and the number of people doing it is so small you could get 2 dead weights a bunch of times and have no shot.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Mystery Heroes is legitimately fun, I wish they could have just thrown Oasis in the QP rotation and left my preferred de-stressing game mode alone.

    Tim is on the Internetautono-wally, erotibot300EinzelBloodsheedImperfectHefflingPenumbra
  • EnlongEnlong Registered User regular
    is patience.

    kimejoshofalltradesTim is on the InternetThe Escape GoatVivixenneDark Raven XCommodore75davidsdurionsChanceDuriniaSurfpossumDizzen
  • KanaKana Registered User regular
    A Blizz dev posted on the Blizzard forums about how they're planning on changing Roadhog's hook:
    Coming soon! In fact we plan to have it up on the PTR asap (might be this week).

    For a bit of tldr; for what the changes are:

    Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far 'to the side' you can be pulled, so you can't just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.

    Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog's position, instead of the hook's position. This basically means the hook can't connect to targets that Roadhog himself can't see.

    Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.

    Overall these changes will likely make Roadhog a bit weaker, but we'll evaluate his performance once we get people playing him and make adjustments as necessary.

    Also the patch notes don't mention this, but there's now a "reduce buffering" option under video options. It tends to drop FPS but also decreases input lag and CPU usage. I haven't had a chance to try it yet but some people on reddit seem very happy about it, so folks might want to try it out and see if it improves performance.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
    So It GoesReddayeKoopahTroopah
  • ArcTangentArcTangent Registered User regular
    That seems logical, but having seen some of the weird hook glitches, especially in regards to 'missing' people in front to hook someone way in the back, I kind of wonder if that and the new hook-release thing will cause some incredibly BS non-hooks.

    ztrEPtD.gif
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    I'm just happy to hear about the hook breaking on geometry because every bullshit hook I ever landed never actually pulled them through

    now others will suffer as I do

    9uiytxaqj2j0.jpg
    Surfpossum
  • DonnictonDonnicton Registered User regular
    edited January 2017
    The first two seem fine but I guarantee the third one will kill Roadhog. A huge portion of this game is peek-shotting, so it would very likely end up requiring nothing more than shooting from a corner to make a Roadhog flee if there is now nothing he can do about you. (chains curve around obstacles, why would this one just break?)

    They've been glacially slow to do balance passes in this game lately, so my concern is that if it's bad enough to make him drop off the tier list he's going to be a hog wallowing in the mud for the next several months.

    Donnicton on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    ArcTangent wrote: »
    That seems logical, but having seen some of the weird hook glitches, especially in regards to 'missing' people in front to hook someone way in the back, I kind of wonder if that and the new hook-release thing will cause some incredibly BS non-hooks.

    I think it's good they'll have some wiggle room for people to escape. I don't have a ton of trouble not getting hooked, but I play a bunch of Roadhog so I know to be a lot more conservative about cover than a lot of players facing him because I know almost being around a corner is just not good enough.

    The way the hook works right now, if it's got you, it's got you, and it doesn't matter if you had already initiated something to escape it around a corner; it will wait until you stop, then just pull you right back around the corner. As it stands, I think that I've had less than 1% of landed hooks (out of hundreds landed since Roadhog's hook was patched) ever "break", and that handful of instances were all pretty edge cases involving corners and whatnot. I could see that going up to as high as 10% and it still being fine, since it means people are getting a chance to initiate escapes instead of just getting hooked to death no matter what.

  • ArcTangentArcTangent Registered User regular
    ArcTangent wrote: »
    That seems logical, but having seen some of the weird hook glitches, especially in regards to 'missing' people in front to hook someone way in the back, I kind of wonder if that and the new hook-release thing will cause some incredibly BS non-hooks.

    I think it's good they'll have some wiggle room for people to escape. I don't have a ton of trouble not getting hooked, but I play a bunch of Roadhog so I know to be a lot more conservative about cover than a lot of players facing him because I know almost being around a corner is just not good enough.

    The way the hook works right now, if it's got you, it's got you, and it doesn't matter if you had already initiated something to escape it around a corner; it will wait until you stop, then just pull you right back around the corner. As it stands, I think that I've had less than 1% of landed hooks (out of hundreds landed since Roadhog's hook was patched) ever "break", and that handful of instances were all pretty edge cases involving corners and whatnot. I could see that going up to as high as 10% and it still being fine, since it means people are getting a chance to initiate escapes instead of just getting hooked to death no matter what.

    It really depends on how far out of sight he is. If the 'escape' is something like "ducked behind car" or worse, one of those D.va-explosion-blocking street signs, it really should logically still yank you back. I think short of the massive things, like teleporters or blinks, a more logical (from a real world sense) solution would be to try to pull them straight towards Hog, and while there should be some sliding, if it hits a real barrier that would 'cut' the hook's chain, do an auto-slam for auto-damage or additional stun or something.

    I don't know. Their example of someone falling out of sight just kind of rubs me the wrong way and seems like something that SHOULD pull, not cancel it.

    ztrEPtD.gif
  • EnlongEnlong Registered User regular
    Wait, that HOTS campaign for Oni Genji was a limited-time thing?

    ...oh well. I don't play much Genji, and I already have a Legendary skin for him, so...

    Dark Raven X
  • VivixenneVivixenne Remember your training, and we'll get through this just fine. Registered User regular
    I remember getting pulled back through a Recall by a Roadhog hook one time. That was weird. I didn't actually finish Recalling, but the animation had started for the Recall and then it said STUNNED and I died.

    That was a while back, I think, and it felt like total BS to me then.

    XBOX: NOVADELPHINI | DISCORD: NOVADELPHINI #7387 | TWITTER
    KoopahTroopahDizzen
This discussion has been closed.