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[Heroes of the Storm] THE NATURE OF MONKEY WAS IRREPRESSIBLE

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Posts

  • Smaug6Smaug6 Registered User regular
    Quick cast all day. Mandatory in lol and now everything else just feels weird

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  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    I wanted to like On Release but it seemed really buggy and delayed to me. Something about how it works made some skills not go off at times - I think it is related to the move/attack cancel that was reported on reddit. Like, I tried Li Ming with On Release and it would "skip" casting some of her spells when she would get resets even though I would get the visual indicator and everything.

    If I need a visual indicator to aim then I will go with Off. It has the added benefit of just letting you tap a button to see the range of something without having to hold it down or delay the visual indicator, and is also easy to cancel out if you change your mind (just do literally anything except a valid left click). Otherwise if I feel comfortable with a skill I will use Quick Cast.

    kimeDibby
  • So It GoesSo It Goes We keep moving...Registered User regular
    weekly reminder that Li Ming is the best mage

    kimeSmrtnikSivrajAuralynxNyht
  • finnithfinnith ... TorontoRegistered User regular
    So It Goes wrote: »
    I lose my mouse in the visuals so I like on release.

    I have this problem too, but maxing out the cursor size seems to solve it for me at least.

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  • DibbyDibby I'll do my best! Registered User regular
    I wanted to like On Release but it seemed really buggy and delayed to me. Something about how it works made some skills not go off at times - I think it is related to the move/attack cancel that was reported on reddit. Like, I tried Li Ming with On Release and it would "skip" casting some of her spells when she would get resets even though I would get the visual indicator and everything.

    If I need a visual indicator to aim then I will go with Off. It has the added benefit of just letting you tap a button to see the range of something without having to hold it down or delay the visual indicator, and is also easy to cancel out if you change your mind (just do literally anything except a valid left click). Otherwise if I feel comfortable with a skill I will use Quick Cast.

    It felt delayed to me too, like I was playing with a degree of lag, but not in the way you're describing it (skills not going off), at least for me personally.

    My problem was simply that, as stated before, I'm moving my mouse around constantly. All over the place. I'll hit a skillshot and then instantly go back to clicking around. So after I press e.g. my Q, my mouse is where I want it to be one instant, and then off in Africa the very next instant.

    And because On Release triggers on button up rather than button down, my skillshot would then follow my mouse over to Africa, because I had moved it in that slight instant between button down and button up.

    So I need regular Quick Cast because I need responsiveness. Button down means I hit Q it goes off instantly where I was holding my mouse no questions asked. If it misses that's on me. It's because I screwed up my aim, not because I was fighting against the way the game controls mechanically.

    DNiDlnb.png
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  • StericaSterica Yes Registered User, Moderator mod
    Knight_ wrote: »
    this new brawl is horrible beyond reason.

    what a waste of development resources, i'd rather play aram or basically anything else.
    It's particularly embarrassing as something they chose to unveil at BlizzCon.

    The only good thing about it is that I was able to get my 1000g in a half-hour.

    YL9WnCY.png
    milk ducksKonphujun
  • DibbyDibby I'll do my best! Registered User regular
    edited November 2016
    Knight_ wrote: »
    this new brawl is horrible beyond reason.

    what a waste of development resources, i'd rather play aram or basically anything else.
    It's particularly embarrassing as something they chose to unveil at BlizzCon.

    The only good thing about it is that I was able to get my 1000g in a half-hour.

    To be fair it probably felt really good to them while they were playtesting it

    the problem though is that playtesting =/= live environment with complete randos and strangers

    and it completely and utterly falls apart when there's no coordination

    every time i queued in no one on my team knew what to do, like they were all really confused and didn't understand the rules

    but i imagine it'd be pretty fun if everyone knew what they were doing

    maybe

    defending against the attackers is still too fuckin' easy though



    Edit: Overall I think this was perhaps a bit too ambitious for a Brawl. It's kinda confusing if you're not in the know, the rules and mechanics aren't communicated very well, it's not clear what you need to be doing. I knew cause I saw the thing at Blizzcon, I mean. But a lot of people didn't and they have no clue. It's not the kind of thing that's really conducive to a good Brawl I think.

    Punisher Brawl and Sky Temple Brawl, those were very straightforward. Oh there's big guys fightin in the middle, let's attack em-- oh shit the enemy team's here rawrrr attack em grrrr. And yknow, people know how Sky Temple and Infernal Shrine's mechanics work; they've been in the game for a while.

    It's a cool idea but it's just too ambitious for this kind of environment.

    Dibby on
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    Smrtnik
  • Knight_Knight_ Dead Dead Dead Registered User regular
    giving the other team vision on whoever has a cannonball is real real dumb and makes the defending team have to be way better at fighting to win. it's a bad game mode.

    aeNqQM9.jpg
    Custom SpecialSo It Goesshryke
  • DibbyDibby I'll do my best! Registered User regular
    edited November 2016
    oh wait am i mixing up defenders and attackers

    i thought the attackers were the ones gathering the cannonballs and the defenders were the ones trying to stop them?

    yknow, cause they're defending the cannon/cannonball areas? and the other team is trying to push in?

    hmmmmmmmm

    yeah fuck it, cannonball team are the attackers and stall team are the defenders, it makes more sense mechanically

    Dibby on
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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    This Jaina player was obnoxious pinging and talking during a game today. It was my 4th game as Zarya and I was just trying not to die, which sadly happened about 5 minutes in. While I'm waiting for the respawn, Jaina types:

    "Zarya? Are you new? Ugh!"

    I watch as she proceeds to solo the center tower until having 20% life left from the two cannons pounding her. Retreating quickly, she gets picked off by Varian and Nova. I type:

    "Um Jaina, maybe you shouldn't attack towers by yourself."
    "No one was with me and I got ambushed by 2."


    Really? How fucking ignorant do you have to be? Of course you were gonna die there. You may have survived the two hero attack if, ya' know, you'd have been in the middle of the lane instead. Sigh...

    Oh yeah, I got MVP because I went 4-1 in a winning effort and am fucking amazing. Jaina went 6-7 while leading the team in siege/hero damage/xp and was pissed. :D

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  • shrykeshryke Member of the Beast Registered User regular
    The problem with the brawl in my experience is nothing to do with coordination. Coordination helps as always but both sides are equally lacking it usually.

    The problem is the whole mode is massively unbalanced in favour of the team stopping the cannons from firing. And that it's a one round and over in like 5 minutes. So it's really short for the amount you have to wait and you are basically fucked or not based on the RNG of which side you end up on.

    I've played like ~6 rounds I think and never seen the cannon team come anywhere close to winning. The best I've seen is they fired 2. It's too easy for the ship-side to run around and cancel channels since all it takes is one hit and the two teams are equally mobile.

    I think the idea is solid and the map could work but they need to do some rebalancing in favour of the cannon team and then, like, have it the team's switch sides after the first round and figure out a winner in case of a tie somehow.

    Dibby
  • PMAversPMAvers Registered User regular
    Oddly, I think all but one game as the defenders (the cannon team) we've won.

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  • SmrtnikSmrtnik job boli zub Registered User regular
    I played 3 games, each time escorting ship. Lost 2.

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  • GroveGrove Los AngelesRegistered User regular
    Not disputing, but I played my 3 matches and went 3-0. Twice on defense, once on O. We won easily, and quickly, when on offense.

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  • Knight_Knight_ Dead Dead Dead Registered User regular
    boy, just played a game on blackhearts where we got 100% carried by a dehaka. was maybe the best dehaka play i've ever seen in one of my games.

    which was good because i was tracer into double stealth which was sad times. once the damage scaled up on zeratul and nova i just got instantly deleted. but dehaka just would go and solo 3 of them nbd and we'd win the fights anyway.

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  • KonphujunKonphujun Illinois, USARegistered User regular
    edited November 2016
    Shoutout to @Chuck steak for joining me and my roommate for a few unranked drafts this evening. We wrecked shop, 3-1. I had a game as Kharazim that I swear was perfect. Divine Palms on point like whoa while Chuck was ripping up their backline in disgusting fashion.

    Fun shit yo.

    Konphujun on
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  • fortyforty Registered User regular
    finnith wrote: »
    So It Goes wrote: »
    I lose my mouse in the visuals so I like on release.

    I have this problem too, but maxing out the cursor size seems to solve it for me at least.
    You can change cursor size...?

    Officially the unluckiest CCG player ever.
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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Picked up Illidan as my last hero needed to get into ranked. At level 4.25 now and feel like statistically I'm under performing. Low siege, hero dmg, and xp gains. Definitely not sure how to play him properly. Usually going in with W, AA like crazy, Q to chase or W escape. That right?

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  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    MNC Dover wrote: »
    Picked up Illidan as my last hero needed to get into ranked. At level 4.25 now and feel like statistically I'm under performing. Low siege, hero dmg, and xp gains. Definitely not sure how to play him properly. Usually going in with W, AA like crazy, Q to chase or W escape. That right?

    The most basic advice I would give you is to never use Q and W in short succession without a few auto attacks in-between. Always have one available or very close to being available. Concentrate less on doing damage and more on watching enemy heroes for their attacks, because you absolutely must avoid them in order to stay alive. Evasion only stops auto-attack damage. It does not stop Li-Ming's Orb from deleting you. Or Malfurion's roots from shutting you down. Do not be afraid to simply go in and leave right away if you feel like you are in danger. Illidan without cooldowns is a sitting duck, so if you need to leave and just wait a few seconds, then do so. Better yet, if there are minions or something you can safely hit, go do that. Not only will you get a little bit of healing, but your cooldowns will come back up sooner.

    Illidan is a high-skill hero - plan on dying a lot if you are trying to learn him. A lot of playing him well is tracking enemy cooldowns and knowing exactly when and where you should be using your own skills (both Q and W can be used as engages and escapes) and which heroes you can successfully dive and not instantly get deleted.

    If you can bait enemy cooldowns and get out relatively unscathed, then that's an added bonus. But don't expect to go into games as the top damage-dealer. At most levels of play, his main purpose in games is as a chaser and a finisher (and jungler). So you won't necessarily have the most damage, but you should have a lot of kills, because you prevent the enemy team from being able to just walk away from fights. Once you get to higher levels of play, he basically requires a team to be drafted around him to do well, but then his role changes from finishing kills to being the a damage carry on the team (i.e., "if Illidan stays alive, the enemy team will get wiped"). But again, this requires heroes like Abathur & Tassadar in addition to the normal compliment of healers and tanks, and it also requires a lot of skill from everyone involved to pull off, especially from the Illidan player.

    If you're queuing as Illidan in QM, you will likely see a lot of very binary games. Either you will get an enemy team comp that can deal with you, or one that can't. In the former, you will end up dying a lot or generally feeling useless, and in the latter, you will just run roughshod over them and they can't do anything to stop you.

    I honestly wouldn't recommend him for newer players, as he can be incredibly frustrating to play. I put in a ton of time on him a while ago, and frankly I still don't think I'm that great at him. I've seen really good players try to pick him up and just get stomped all over, so most players generally shy away from him. But in the right hands, he's an untouchable god. It's well-known in Korean HL that if you see particular players, such as Rich or Dami, then you immediately first-ban Illidan or you've basically thrown the game away.

    Like, if you watch this clip and you think that this is all because Rich is being helped out by his healer or Abathur, then you're missing the point:

    https://youtu.be/QqIt7SkIr48

    Rich is legit tracking everyone else's cooldowns and constantly toeing the line between life and death. In the first clip, both Grenade and Starfall get used. He pokes around a bit, but then once Tychus pops Overkill (and he sees the Sunder coming) he immediately leaves. Once it runs out, he immediately jumps back in to wipe their team even though he's still at very low health.

    At the end of the last clip, he knows that Brightwing just used her Q and that Falstad missed his Q, so he immediately dives into a 2v1, even though Brightwing still has Polymorph and Falstad has Lightning Strikes, because he knows they don't have the burst to kill him and he has an Abathur hat to keep him alive.

    Anyone who is a normal human being can't do this. If you dove in this situation, you would just die and your team would rightly flame you for feeding. But these are extreme examples of how to play Illidan well. Stuff like this is the only way you will ever be able to consistently add value or do damage in a team fight. Otherwise, all you are good for is standing around and holding your dick in your hands.

    DibbyNeurotika
  • StericaSterica Yes Registered User, Moderator mod
    In all three of the brawls I played, the defending team (the ship is attacking, so the people firing cannons are defenders) always won.

    Because of organization of pubs, and how "stay together" is good advance in most games, it's rather trivial to preoccupy the attackers and having someone fire a cannon. Unless you have a particularly mobile team, it's very hard to cover all three cannons and there tends to be one that likes to spawn much closer to the defender's base than normal. It doesn't help that your average player doesn't realize that there's a shortcut to switch lanes. Many spawns just make it so the cannons are too spread out to properly defend.

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  • GhlinnGhlinn Registered User regular
    Yeah because the people defending the cannons have to split up if the people firing just group up they can normally force a 5v3 fight and then get a turn in or two from it. A lot of it does come down to how mobile heros the turn in team gets though, anyone with high mobility or area control is super helpful.

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  • SupagoatSupagoat Registered User regular
    edited November 2016
    Illidan is also much harder to play now because Varian is a counter to him.

    Playing Illidan in QM is also a different beast from a draft. As @Inquisitor77 said your success will be highly comp dependent. Sometimes you're going to end up tanking because you're all your team has. I was very bullish on Illidan as a QM pick until Varian came along.

    Also, build for defense and sustain.

    And don't forget that when you're injured you can go take a siege camp to heal.

    Oh, and I prefer The Hunt over Metamorphosis. Not only does it secure kills, but it's also a great escape and gives not-quite-global mobility.

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  • DibbyDibby I'll do my best! Registered User regular
    edited November 2016
    In all three of the brawls I played, the defending team (the ship is attacking, so the people firing cannons are defenders) always won.

    Because of organization of pubs, and how "stay together" is good advance in most games, it's rather trivial to preoccupy the attackers and having someone fire a cannon. Unless you have a particularly mobile team, it's very hard to cover all three cannons and there tends to be one that likes to spawn much closer to the defender's base than normal. It doesn't help that your average player doesn't realize that there's a shortcut to switch lanes. Many spawns just make it so the cannons are too spread out to properly defend.

    I had the opposite experience, as the Commodore team (firing the cannons). The Blackheart team (letting their ship get to 100%) could easily cover top because they'd push up to the first chokepoint and no one could get past to either of the two cannons.

    Okay, so swing bottom? Nah, they went there too. Rest of our team's all top jamming their faces against the deathball.

    I tried wrangling everyone to go bottom, then, but the Blackheart team just shoved everyone bot because, gasp, the teleporter is literally right next to that goddamn chokepoint they were holding.

    If by some MIRACLE we got Cannonballs it didn't matter, because they fucking reveal you for the entire time you're holding them and you will NEVER get a turn in like that.

    Or maybe you do. Maybe your team distracts them long enough that you manage to get a turn in or two. Still won't win because the Blackheart team never has to engage in a teamfight, all they have to do is just poke. Also fun fact, any damage will cancel: Trying to cap a Cannonball, trying to use a Cannon, trying to use the teleporter. I tried using the Teleporter and a goddamn Li-Ming was sitting there autoing me, preventing me from doing so. She didn't have to use any abilities at all.

    It can also get to a point where you literally cannot win as the Commodore team because of how Cannon spawns work. Maybe everything's going your way after a bit of struggle, but then the Cannons won't spawn fast enough and the Blackheart team will just get a free win as their ship gets up to 100%.

    The closest I've had was 4/5 Cannons shot, I fired the 5th shot... and then literally their ship got to 100%. And they won, of course, because the cannons have travel time whereas the ticker for the ship is instant. :rotate:

    Dibby on
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  • shrykeshryke Member of the Beast Registered User regular
    Yeah, I don't understand how you ever let the defenders fire a cannon. You just need to hit them once to stop anything they are doing. You don't need to fight, don't need to engage, just poke and you win.

    And you can use the teleporter so you are literally just as mobile as the other team. And the defenders are revealed so the attackers have the vision advantage on top of that.

    There's like no downsides to being the attacking side.

  • shrykeshryke Member of the Beast Registered User regular
    Found a fun little example last night of how ridiculous Twin Blade Varian's self-healing is.

    I'm playing Tychus. Both teams are post-20. I've got In The Rhythm and Sizzlin' Attacks.

    He starts the fight at like 25% health or so. I can't really escape for various reasons so I'm like "Ok, I can do this, right?". So I pop Minigun and go for it.

    I'm literally doing more then 12% of his health per second and he's gaining health.

    SupagoatDibby
  • morgan_cokemorgan_coke Registered User regular
    edited November 2016
    Was looking at Varian's numbers, and I think I figured out why Banner of Stormwind has such a higher winrate than the other options at 13.

    1. Banner of Ironforge %'s are lower because it's a 100% pick by the 39% winrate Taunt build.
    2. Stormwind provides the one thing Twin Blades Varian lacks.. an escape. It's fairly close to a team-wide sprint.

    I mean, with regards to #2, Twin Blades Varian is in some ways more like Artanis than Illidan, because Illidan can escape from fights conditionally, whereas Artanis is in until someone dies. If you don't take Stormwind, then the same is true of Varian.

    Also on the topic of multiclass heroes in general. I'm really hoping that a few heroes get re-worked into multiclass. Specifically thinking of Uther here. I think he'd work a lot better as a Paladin if he was a Hybrid Healer/Tank. But maybe we have to wait some more on that one. This could also work well for a couple of D2 heroes, specifically the Paladin (Warrior/Support) and Druid (Assassin/Specialist if they have a summoner option or Assassin/Warrior if it's werebear/werewolf). Kharazim could also be pushed into multiclass pretty easily since he's kind of already there. But he just got a tune-up, so I wouldn't expect anything anytime soon.

    EDIT: @shryke you're forgetting that Parry turns off your minigun damage completely.

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  • Knight_Knight_ Dead Dead Dead Registered User regular
    shryke wrote: »
    Found a fun little example last night of how ridiculous Twin Blade Varian's self-healing is.

    I'm playing Tychus. Both teams are post-20. I've got In The Rhythm and Sizzlin' Attacks.

    He starts the fight at like 25% health or so. I can't really escape for various reasons so I'm like "Ok, I can do this, right?". So I pop Minigun and go for it.

    I'm literally doing more then 12% of his health per second and he's gaining health.

    played a game with a twin blades varian over the weekend who soloed a full health enemy zeratul and arthas at the same time while starting at 20% hp. he ended over 50% hp.

    it felt bad just to watch, and i was winning because of it! even the varian was like "geeze that was dumb". obv if the arthas was better and took aspd reduction he probably would have won, but man.

    aeNqQM9.jpg
  • morgan_cokemorgan_coke Registered User regular
    edited November 2016
    Knight_ wrote: »
    shryke wrote: »
    Found a fun little example last night of how ridiculous Twin Blade Varian's self-healing is.

    I'm playing Tychus. Both teams are post-20. I've got In The Rhythm and Sizzlin' Attacks.

    He starts the fight at like 25% health or so. I can't really escape for various reasons so I'm like "Ok, I can do this, right?". So I pop Minigun and go for it.

    I'm literally doing more then 12% of his health per second and he's gaining health.

    played a game with a twin blades varian over the weekend who soloed a full health enemy zeratul and arthas at the same time while starting at 20% hp. he ended over 50% hp.

    it felt bad just to watch, and i was winning because of it! even the varian was like "geeze that was dumb". obv if the arthas was better and took aspd reduction he probably would have won, but man.

    Again, Parry. Turns off Basic Attack damage. Huge heals + not taking damage = health. If you want to see Varian look stupid, watch him try to solo fight a Li Li.

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  • AcheronAcheron Registered User regular
    I played a game as Varian against a Li Ming, Butcher, Tass, Thrall, and Diablo. I mean, think of the brutal CC and DPS chains that can result from that. So I took the parry talent at level 4 to gain invincibility and then twin blades. Later in the game I was absorbing their butcher charge + Thrall ult + Ming orbs and then just going on a killing spree. Murdered thrall and Butcher easily, it was nuts. That talent somehow felt even more broken than Warbringer for that specific game, which is saying a lot for level 4 talents.

    Butcher landed Lamb on me once, I think. "I'm not locked in here with you... you're locked in here with me!!" (Probably more applicable to a Leoric, but you get the idea).

  • DibbyDibby I'll do my best! Registered User regular
    CxzVqNvUUAAm_7h.jpg

    nothing gets my heart pumping more than playing twin blades varian and constantly skirting the edge of death and coming out of fights with a sliver of health

    this was vs a team of anub'arak/dehaka/abathur/valla/azmodan too, so they had lots of stuns and ability damage to bypass parry

    and yet still somehow i'd end up killing dudes and escaping with a sliver of health. and granted sure, we had a medivh, and he was on point with his shields. but there were SO many times when anub/dehaka w/abby hat would collapse on me and i'd think "this is it. this is the day i die."

    but what do we say to the god of death

    NOT TODAY

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    milk ducks
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    How long is the Overwatch/free heroes with a friend thing going to last? With the weather getting colder where I live, the number of days to access the computer that can play HotS decently is likely to become few and far between and I don't want it to pass me by.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • kimekime Queen of Blades Registered User regular
    How long is the Overwatch/free heroes with a friend thing going to last? With the weather getting colder where I live, the number of days to access the computer that can play HotS decently is likely to become few and far between and I don't want it to pass me by.

    Sometime in January I think.

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  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited November 2016
    How long is the Overwatch/free heroes with a friend thing going to last? With the weather getting colder where I live, the number of days to access the computer that can play HotS decently is likely to become few and far between and I don't want it to pass me by.

    So, do you keep the computer outside, or?

    milk ducks on
    shrykeforty
  • KonphujunKonphujun Illinois, USARegistered User regular
    milk ducks wrote: »
    How long is the Overwatch/free heroes with a friend thing going to last? With the weather getting colder where I live, the number of days to access the computer that can play HotS decently is likely to become few and far between and I don't want it to pass me by.

    So, do you keep the computer outside, or?

    I assume there will be more competition for the PC with the children/roommates spending more time indoors.

    Everything: Konphujun(#1458)
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Konphujun wrote: »
    milk ducks wrote: »
    How long is the Overwatch/free heroes with a friend thing going to last? With the weather getting colder where I live, the number of days to access the computer that can play HotS decently is likely to become few and far between and I don't want it to pass me by.

    So, do you keep the computer outside, or?

    I assume there will be more competition for the PC with the children/roommates spending more time indoors.

    The good computer belongs to my brother, usually he sleeps in his own room but it's an old house and it's pretty drafty, so when it gets cold he sleeps in the same room as the computer because there's a heater in there.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Knight_ wrote: »
    shryke wrote: »
    Found a fun little example last night of how ridiculous Twin Blade Varian's self-healing is.

    I'm playing Tychus. Both teams are post-20. I've got In The Rhythm and Sizzlin' Attacks.

    He starts the fight at like 25% health or so. I can't really escape for various reasons so I'm like "Ok, I can do this, right?". So I pop Minigun and go for it.

    I'm literally doing more then 12% of his health per second and he's gaining health.

    played a game with a twin blades varian over the weekend who soloed a full health enemy zeratul and arthas at the same time while starting at 20% hp. he ended over 50% hp.

    it felt bad just to watch, and i was winning because of it! even the varian was like "geeze that was dumb". obv if the arthas was better and took aspd reduction he probably would have won, but man.

    Again, Parry. Turns off Basic Attack damage. Huge heals + not taking damage = health. If you want to see Varian look stupid, watch him try to solo fight a Li Li.

    parry is 4s of immunity. varian shouldn't hard counter half the roster in qm, lol.

    his healing talent is way too strong for a level 7, especially with twin blades.

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    MMMig
  • SupagoatSupagoat Registered User regular
    I can't figure out Varian... 1v1 or even 1v2 he is OP without question... But at the same time in a team he seems quite defeatable. Maybe part of the problem is the variety of builds so that sometimes I'm up against sub-optimal ones, but I had a Dragon Shire game this weekend where Varian 1v2'd our Falstad and someone else but we still won the game quite handily when we grouped sufficiently. I was on Illidan and our Aba took the attack speed boost and it still took at a minimum the 2 of us working together, preferably with a 3rd to kill him.... But we did it! And then we destroyed the rest of their team, to boot. :-)

    I dunno, I'm so confused.

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  • SivrajSivraj Registered User regular
    One issue I see is melee assassins trying to tank Fury Varian alone.

    This is a terrible idea! You either need ranged characters to kite him or have your team CC and blow him up. Otherwise he'll just life-steal his way back to full health.

    I think team fights tend to end up with Varian getting focused down more often. Life Steal is good, but it's not immunity!

    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
  • MMMigMMMig Registered User regular
    The thing with varian is that he punishes you SO hard if you try to engage him without a good support.


    Like, there's no other hero that will just stand up to you and completely obliterate you, specially if he took CS, while still having the self-sustaining of healing back to almost release-Thrall levels.

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    Witty signature comment goes here...

    wra
  • morgan_cokemorgan_coke Registered User regular
    As someone who plays a LOT of Varian, it's pretty simple. If you fight him with damage, you lose. If you fight him with CC, you win.

    The reason Varian melts in teamfights a lot of the time is that he gets cc'd and then blasted, and then he's dead. In a lot of ways he's really not any more difficult to deal with than Illidan or Kerrigan or Butcher, or Thrall, or Artanis, they're all very similar in that they're dive heroes with lots of damage and a form of sustain from that damage. People just aren't used to the counterplay on Varian yet. Remember, the Twin Blades build only has a 51-52% winrate, and it's pretty much his only viable build. The other two are sitting at 45% and 38%.

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