Holy fuck, what is up with these legendary cards having like +2/+2 AND extra abilities over similarly-costed common cards? PTW much?
Partially a way to sell more packs, partially a way to balance out cards for draft.
But most tier 1 ladder decks run at most 8 legendary cards total. So while that is a lot of shiftstone, it's not too much work to get a new deck.
You can usually swap them out for other cards and still have a decently powerful deck while your waiting to craft/open the rest of the cards you need.
The game is also very generous compared to other ccg's on how much free stuff you get.
Holy fuck, what is up with these legendary cards having like +2/+2 AND extra abilities over similarly-costed common cards? PTW much?
Sandstorm Titan, for example, was costed and statted with the 'nothing can fly' as a DOWNSIDE. (It's not a downside.)
Thing is, like people said, play regularly and you'll get your legendaries. For the moment, you can run a fairly low-shiftstone cost aggro deck in either Rakano (Justice/Fire) or Stonescar (Shadow/Fire) that can win with common and uncommon removal and tricks. Vanquish in Justice, Annihilate in Shadow, and fire gets to run Torches alongside those. If you want some help building a deck, or pointers towards which rares you should craft as they go in multiple decks, just ask.
I have 23 hours logged. I'm up to 3400 shiftstone and 17,000 gold. Enough for one copy of one legendary and almost one of the adventures. Maybe I shouldn't be going for the adventures first and should be doing forges/drafts instead.
Would you guys recommend crafting blue-rarity cards that I want? (I don't know the rarity names yet) I guess they're kind of the equivalent of epics in Hearthstone?
I have 23 hours logged. I'm up to 3400 shiftstone and 17,000 gold. Enough for one copy of one legendary and almost one of the adventures. Maybe I shouldn't be going for the adventures first and should be doing forges/drafts instead.
Would you guys recommend crafting blue-rarity cards that I want? (I don't know the rarity names yet) I guess they're kind of the equivalent of epics in Hearthstone?
the traver adventure gives multiple very powerful legendaries
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
First game of a forge. Lose because I'm on one type of influence on turn 8. I can't control my powerbase.
Who thought of this garbage mode and who further thought it should cost half as much as a draft?
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited January 2018
Mmm yes, I have Slay, Entrapment, and Extract, but I still manage to draw none of them and die to 2/2 fliers in my first two games. While my first opponent, on hooru, the worst guild for removal aside from elysian, draws two bring downs and a dragon's breath. Fun.
Edit: This is draft, to be clear. Next game was against Elysian and I ended at 55 effective health from buffing a Drifting Death to the heavens with Tower Shields.
The Escape Goat on
0
PiptheFairFrequently not in boats.Registered Userregular
Mmm yes, I have Slay, Entrapment, and Extract, but I still manage to draw none of them and die to 2/2 fliers in my first two games. While my first opponent, on hooru, the worst guild for removal aside from elysian, draws two bring downs and a dragon's breath. Fun.
Edit: This is draft, to be clear. Next game was against Elysian and I ended at 55 effective health from buffing a Drifting Death to the heavens with Tower Shields.
draft is a fickle thing
I went 5?6? wins on my previous run with a deck I thought was mediocre
and then just now went 0-3 with what was theoretically a very solid deck that just got fucking hosed
+2
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Mmm yes, I have Slay, Entrapment, and Extract, but I still manage to draw none of them and die to 2/2 fliers in my first two games. While my first opponent, on hooru, the worst guild for removal aside from elysian, draws two bring downs and a dragon's breath. Fun.
Edit: This is draft, to be clear. Next game was against Elysian and I ended at 55 effective health from buffing a Drifting Death to the heavens with Tower Shields.
draft is a fickle thing
I went 5?6? wins on my previous run with a deck I thought was mediocre
and then just now went 0-3 with what was theoretically a very solid deck that just got fucking hosed
Had a really solid tricolor based in Fire, with multiple fixing strangers.
Couldn't draw a Fire before about turn 4 of the third loss.
So there's an event happening right now, the first since I've started playing. A few questions.
-how often do these happen? Are they a regular thing?
-looking at the rewards it looks like it's worth entering even if I don't win any games. Would you agree?
-do I need to enter three times to get a leaderboard prize? Gold is a little tight right now.
-how stiff does the competition in these things tend to be?
- Events are monthly or so
- The rewards are decent, I think draft value is still a little better, but not by much
- No you can do it once to get the leaderboard prize, you just won't get as high a rank with one run
- It can be a mix depending on when you do it, but pretty stiff usually, people figure out the "best" decks for events pretty fast
The event reward structure they seem to have settled on is that you get X packs for 0 wins where the event entry fee is the same as the cost of buying X packs. But for playing one run, which gets you on the leaderboard, you get an extra pack (again for 0 wins) after the event ends. This time around you also get a foil Wump for being on the leaderboard.
So at least the first run is good value even for new players.
So there's an event happening right now, the first since I've started playing. A few questions.
-how often do these happen? Are they a regular thing?
-looking at the rewards it looks like it's worth entering even if I don't win any games. Would you agree?
-do I need to enter three times to get a leaderboard prize? Gold is a little tight right now.
-how stiff does the competition in these things tend to be?
Also, I have a story question.
Why are there a bunch of dudes named Horus Traver? I missed that. They're too different to be clones...
Did one event run. Went 2-3. Not bad for a shitty fire deck that lacks half the burn cards.
The event says "Your first 3 runs will determine your position on the event leaderboard."
From that it sounds like I'm not even on the leaderboard yet, but you guys are saying I'll still get a leaderboard reward even if I don't do two more runs?
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
So there's an event happening right now, the first since I've started playing. A few questions.
-how often do these happen? Are they a regular thing?
-looking at the rewards it looks like it's worth entering even if I don't win any games. Would you agree?
-do I need to enter three times to get a leaderboard prize? Gold is a little tight right now.
-how stiff does the competition in these things tend to be?
Also, I have a story question.
Why are there a bunch of dudes named Horus Traver? I missed that. They're too different to be clones...
Alternate reality stuff involving the Shadowlands. All the Strangers are Traver,
for some value of Traver.
Did one event run. Went 2-3. Not bad for a shitty fire deck that lacks half the burn cards.
The event says "Your first 3 runs will determine your position on the event leaderboard."
From that it sounds like I'm not even on the leaderboard yet, but you guys are saying I'll still get a leaderboard reward even if I don't do two more runs?
Yeah you're on the leaderboard now. You can see your place in game. Only your first 3 runs count in terms of your standing. So you can't get a top placement just by playing more than everyone else.
Did one event run. Went 2-3. Not bad for a shitty fire deck that lacks half the burn cards.
The event says "Your first 3 runs will determine your position on the event leaderboard."
From that it sounds like I'm not even on the leaderboard yet, but you guys are saying I'll still get a leaderboard reward even if I don't do two more runs?
Yeah you're on the leaderboard now. You can see your place in game. Only your first 3 runs count in terms of your standing. So you can't get a top placement just by playing more than everyone else.
Ohhhhh ok. I thought they meant that your first three runs would determine your initial position on the event leaderboard, not your final position. Thanks!
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited January 2018
mmhmm, yes, of course I'd run into three three-color greed piles in the event that, despite only having three turns worth of influence by the time they have five power, invariably have two justice and a harsh rule in their opening hand.
And that I run into five straight power off the top of my deck instead of the lethal torch, or one of many lethal minions granted charge via Soulfire Drake.
So there's an event happening right now, the first since I've started playing. A few questions.
-how often do these happen? Are they a regular thing?
-looking at the rewards it looks like it's worth entering even if I don't win any games. Would you agree?
-do I need to enter three times to get a leaderboard prize? Gold is a little tight right now.
-how stiff does the competition in these things tend to be?
Also, I have a story question.
Why are there a bunch of dudes named Horus Traver? I missed that. They're too different to be clones...
Alternate reality stuff involving the Shadowlands. All the Strangers are Traver,
for some value of Traver.
The Council of Ricks!
3DS Friendcode 5413-1311-3767
+2
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Y'all, this draft format is fucking insane. I'm facing draws that would beat constructed decks. And occasionally still beating them!
Lucked out with a greedier version of my Elysian deck and went 7-1. Assuming I keep my tier in the leaderboard that means my 2K gold bought me 7 packs, a foil Wump, another foil rare, and 500 gold back in change. That just feels ridiculously good for a F2P game.
My only regret is that I never got to play my Striking Snake Formation in the only game I drew it.
Lucked out with a greedier version of my Elysian deck and went 7-1. Assuming I keep my tier in the leaderboard that means my 2K gold bought me 7 packs, a foil Wump, another foil rare, and 500 gold back in change. That just feels ridiculously good for a F2P game.
My only regret is that I never got to play my Striking Snake Formation in the only game I drew it.
Coasted to 5 wins with a dino-Elysian one I probably didn't tool up as thoroughly as I should've, beating mostly not-fully-formed Rakano Plate decks. Then I came up against some decks whose pilots had thought about how would work in this environment and got smoked. I'll take it, though - got my Win 5 Time out of the way.
0
Tiger BurningDig if you will, the pictureRegistered User, SolidSaints Tuberegular
edited January 2018
Started this yesterday. Pretty fun so far, like MtG in hearthstone drag.
Got 4 wins in the event before it went away, with the starter red deck. Aggro is aggro is aggro in every game it seems. Pretty pleased, though.
Am currently losing badly in my first draft, but I definitely kind of rare-drafted my way through the picks. Ended in WB with some nice removal and a bunch of ridiculously inefficient creatures. Night is kind of a cool mechanic, even though I lost my first game to it when I forgot the 1 point tick at beginning of turn. Well, lost a turn earlier than otherwise anyway - I was definitely losing that game regardless.
Started this yesterday. Pretty fun so far, like MtG in hearthstone drag.
Got 4 wins in the event before it went away, with the starter red deck. Aggro is aggro is aggro in every game it seems. Pretty pleased, though.
Am currently losing badly in my first draft, but I definitely kind of rare-drafted my way through the picks. Ended in WB with some nice removal and a bunch of ridiculously inefficient creatures. Night is kind of a cool mechanic, even though I lost my first game to it when I forgot the 1 point tick at beginning of turn. Well, lost a turn earlier than otherwise anyway - I was definitely losing that game regardless.
The starter decks, and auto-mana filling, aren't even that well streamlined!
3DS Friendcode 5413-1311-3767
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Yeah, the auto-power fill feature is super buggy. It keeps telling me I'm supposed to run more than the minimum amount of power, like a chump.
Are any of these cards worth keeping? I don't care about filling out my collection, I care about building a fun playable deck, and it looks like I can unlock about 20k shiftstone if I nuke all of these
bad news
invoke the waystones
regent's blade
minsod, the peerless
watcher of the big ones
clutchkeeper
shadowlands tyrant
whispers in the void
grinva, judge of battles
voprex, the great ruin
on the hunt
charchain flail
coalscrounger
milos izalio, heir to the rebellion x2
stonescar excavator
steelfang chakram
parapet sentry
general izalio
sureshot
worldpyre phoenix x2
steelbound dragon
I'd keep the azindels gift if you ever think you might want to build feln control, but the rest aren't really used in any popular decks.
Um. In that list, I see:
Clutchkeeper, Whispers in the Void, Milos, Steelfang Chakram, Marisen's Disciple, Waystone Infuser. (As well as Azindel's Gift)
Those, (especially Discplie and Infuser) are very, very playable. The others are sort of niche, but Chakram's always good in Skycrag and sometimes Rakano (same with Milos, to a lesser extent), Whispers is key to reanimator, and Clutchkeeper seems to be seeing play in dinosaur decks now.
@Marty81 if you want an affordable, effective, playable deck, there are two very strong budget options available: Rakano (aiming to build towards classic Rakano Plate) and Elysian Dinosaurs. Both require a fair few rares, but Rakano only plays 2 legendaries, and Elysian Dinos can get away with none. There's also the budget Mono Time list, which can be done without any legendaries, but you'd want to but Sandstorm Titan in there as soon as possible, followed by Worldbearer Behemoth.
Cluthckeeper, Whispers are junk legendaries. They are fun, but aren't played in any deck interested in climbing ladder, and are safe to dust for a newcomer looking to build a better deck.
Milo is ok, but only all in on a voltron weapon deck. So again a fun card, but not anything I would say you need to keep no matter what.
Chakram I guess you could keep, Never been a fan of the card personally.
Disciple i missed on my glance at the list, that you can keep. It fits into budget elysian or chalice lists.
Infuser is alright, missed that one as well, might as well keep it if your going to buid xenan goodstuff oneday.
But I don't see any problem in aggressive dusting of cards when your starting out. It's better to have a few great decks then to be struggling on budget lists for months.
milos doesn't need to be in a voltron deck he can just be in a regular ass gunslinger tribal deck
he's got double damage!
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Highly recommend keeping Chakram for otherwise budget aggro decks. Turning every little thing into a real threat is huge against the current single-target-removal heavy meta.
These are the cards I would keep, being a little more lenient than "currently in a competitive deck" (ie, fringe playable, may become very good in new formats, can serve as good replacements to other rares you don't have yet).
clutchkeeper
shadowlands tyrant
whispers in the void
coalscrounger
milos izalio, heir to the rebellion x2
steelfang chakram
marisen's disciple
reliquary raider
waystone infuser
divining rod
cloudsnake harrier
lida, most skilled
staff of stories (you only really need one of these)
west-wind herald
thunderstrike dragon
hideout pistol
devious drone
azindel's gift
sleepless night
I think I'm actually pretty close to having a Rakano aggro deck (I lack the plates and the soulfire drakes, but I have most of the other stuff), but I'm not sure if it's a deck I'd want to play and it seems like it just rolls over and dies against harsh rule. I don't see any lists with Protect but maybe that would help.
I pay a bunch of the gearcruncher deck ( or something close to that list) and it's fun.
and Aregenport control/midrange is a good deck with pretty much all the card being useful for other decks, pretty cheap too as the only legendary is tavrod.
Chunking a bunch of legendaries/rares you don't use or think you'll use anytime soon to get either deck would be fine, both are strong ladder decks.
Posts
Duskwalker, not Dawnwalker.
In my defense it was early morning and I cannot read.
I need a playset of Duskwalkers. Card is sweet.
3DS FCode: 1993-7512-8991
Play regularly and you'll have a playset of your favorite OP legendary in a few weeks. Card acquisition is way faster than in HS.
Yes, they want to push certain archetypes so they make the cards for those archetypes really good.
Partially a way to sell more packs, partially a way to balance out cards for draft.
But most tier 1 ladder decks run at most 8 legendary cards total. So while that is a lot of shiftstone, it's not too much work to get a new deck.
You can usually swap them out for other cards and still have a decently powerful deck while your waiting to craft/open the rest of the cards you need.
The game is also very generous compared to other ccg's on how much free stuff you get.
Sandstorm Titan, for example, was costed and statted with the 'nothing can fly' as a DOWNSIDE. (It's not a downside.)
Thing is, like people said, play regularly and you'll get your legendaries. For the moment, you can run a fairly low-shiftstone cost aggro deck in either Rakano (Justice/Fire) or Stonescar (Shadow/Fire) that can win with common and uncommon removal and tricks. Vanquish in Justice, Annihilate in Shadow, and fire gets to run Torches alongside those. If you want some help building a deck, or pointers towards which rares you should craft as they go in multiple decks, just ask.
3DS FCode: 1993-7512-8991
Would you guys recommend crafting blue-rarity cards that I want? (I don't know the rarity names yet) I guess they're kind of the equivalent of epics in Hearthstone?
and crafting rares (blues) for decks you want to make is fine.
here's some guides for what rares/legendaries are generally safe to destroy if your hurting for more shiftstone to finish off a deck.
http://www.numotgaming.com/de-guide/
http://seekpowergaming.com/2017/10/02/skeejays-guide-to-destroying-cards/
https://docs.google.com/spreadsheets/d/1xtEwkjPsaR6XpkekjSR0JL3pwAq8QLhwD4q6Drp47Qc/edit#gid=0
the traver adventure gives multiple very powerful legendaries
Who thought of this garbage mode and who further thought it should cost half as much as a draft?
Edit: This is draft, to be clear. Next game was against Elysian and I ended at 55 effective health from buffing a Drifting Death to the heavens with Tower Shields.
draft is a fickle thing
I went 5?6? wins on my previous run with a deck I thought was mediocre
and then just now went 0-3 with what was theoretically a very solid deck that just got fucking hosed
Had a really solid tricolor based in Fire, with multiple fixing strangers.
Couldn't draw a Fire before about turn 4 of the third loss.
5k shiftstone and 22k gold in the bank. No adventures purchased yet.
Is it worth trying to build one of these budget gauntlet grinder decks? Should I even be playing gauntlet anymore?
I have a deck I'd like to build but it requires like 42k shiftstone, and probably won't work without the legendaries.
Gauntlet is "worth it," after Master if you want to test something, it's entertaining you and / or you have quests that can be completed there.
I'd probably buy the Horus Traver adventure if I were you, unless you want to play Armory, then get Jekk's Bounty.
So there's an event happening right now, the first since I've started playing. A few questions.
-how often do these happen? Are they a regular thing?
-looking at the rewards it looks like it's worth entering even if I don't win any games. Would you agree?
-do I need to enter three times to get a leaderboard prize? Gold is a little tight right now.
-how stiff does the competition in these things tend to be?
- The rewards are decent, I think draft value is still a little better, but not by much
- No you can do it once to get the leaderboard prize, you just won't get as high a rank with one run
- It can be a mix depending on when you do it, but pretty stiff usually, people figure out the "best" decks for events pretty fast
Here's an event primer article with some deck ideas:
https://rngeternal.com/2018/01/11/event-primer-icibrrgl-partee/
The event reward structure they seem to have settled on is that you get X packs for 0 wins where the event entry fee is the same as the cost of buying X packs. But for playing one run, which gets you on the leaderboard, you get an extra pack (again for 0 wins) after the event ends. This time around you also get a foil Wump for being on the leaderboard.
So at least the first run is good value even for new players.
Also, I have a story question.
The event says "Your first 3 runs will determine your position on the event leaderboard."
From that it sounds like I'm not even on the leaderboard yet, but you guys are saying I'll still get a leaderboard reward even if I don't do two more runs?
for some value of Traver.
Yeah you're on the leaderboard now. You can see your place in game. Only your first 3 runs count in terms of your standing. So you can't get a top placement just by playing more than everyone else.
Ohhhhh ok. I thought they meant that your first three runs would determine your initial position on the event leaderboard, not your final position. Thanks!
And that I run into five straight power off the top of my deck instead of the lethal torch, or one of many lethal minions granted charge via Soulfire Drake.
Good stuff, productive use of my time, etc.
The Council of Ricks!
My only regret is that I never got to play my Striking Snake Formation in the only game I drew it.
Coasted to 5 wins with a dino-Elysian one I probably didn't tool up as thoroughly as I should've, beating mostly not-fully-formed Rakano Plate decks. Then I came up against some decks whose pilots had thought about how would work in this environment and got smoked. I'll take it, though - got my Win 5 Time out of the way.
Got 4 wins in the event before it went away, with the starter red deck. Aggro is aggro is aggro in every game it seems. Pretty pleased, though.
Am currently losing badly in my first draft, but I definitely kind of rare-drafted my way through the picks. Ended in WB with some nice removal and a bunch of ridiculously inefficient creatures. Night is kind of a cool mechanic, even though I lost my first game to it when I forgot the 1 point tick at beginning of turn. Well, lost a turn earlier than otherwise anyway - I was definitely losing that game regardless.
The starter decks, and auto-mana filling, aren't even that well streamlined!
invoke the waystones
regent's blade
minsod, the peerless
watcher of the big ones
clutchkeeper
shadowlands tyrant
whispers in the void
grinva, judge of battles
voprex, the great ruin
on the hunt
charchain flail
coalscrounger
milos izalio, heir to the rebellion x2
stonescar excavator
steelfang chakram
parapet sentry
general izalio
sureshot
worldpyre phoenix x2
steelbound dragon
accelerated impact x2
fantastic revelation
gear master
marisen's disciple
sandspitter
reliquary raider
waystone infuser
divining rod
whetstone
order of the spire
caltrops
copperhall blessing
crownwatch press-gang
silverwing commander
valkyrie wings
rolant's honor guard
cloudsnake harrier
lida, most skilled
staff of stories x2, one premium
west-wind herald
eilyn's frostrider
thunderstrike dragon
mistveil drake
hideout pistol
devious drone
relentless gorehorn
street lecher
ashara, the deadshot
azindel's gift
dangerous bargain
sleepless night
workshop forge
shush
champion of progress
accelerated evolution
champion of wisdom
hunting pteriax
auric vigilante
agile deathjaw
Um. In that list, I see:
Clutchkeeper, Whispers in the Void, Milos, Steelfang Chakram, Marisen's Disciple, Waystone Infuser. (As well as Azindel's Gift)
Those, (especially Discplie and Infuser) are very, very playable. The others are sort of niche, but Chakram's always good in Skycrag and sometimes Rakano (same with Milos, to a lesser extent), Whispers is key to reanimator, and Clutchkeeper seems to be seeing play in dinosaur decks now.
@Marty81 if you want an affordable, effective, playable deck, there are two very strong budget options available: Rakano (aiming to build towards classic Rakano Plate) and Elysian Dinosaurs. Both require a fair few rares, but Rakano only plays 2 legendaries, and Elysian Dinos can get away with none. There's also the budget Mono Time list, which can be done without any legendaries, but you'd want to but Sandstorm Titan in there as soon as possible, followed by Worldbearer Behemoth.
3DS FCode: 1993-7512-8991
Milo is ok, but only all in on a voltron weapon deck. So again a fun card, but not anything I would say you need to keep no matter what.
Chakram I guess you could keep, Never been a fan of the card personally.
Disciple i missed on my glance at the list, that you can keep. It fits into budget elysian or chalice lists.
Infuser is alright, missed that one as well, might as well keep it if your going to buid xenan goodstuff oneday.
But I don't see any problem in aggressive dusting of cards when your starting out. It's better to have a few great decks then to be struggling on budget lists for months.
he's got double damage!
These are the cards I would keep, being a little more lenient than "currently in a competitive deck" (ie, fringe playable, may become very good in new formats, can serve as good replacements to other rares you don't have yet).
shadowlands tyrant
whispers in the void
coalscrounger
milos izalio, heir to the rebellion x2
steelfang chakram
marisen's disciple
reliquary raider
waystone infuser
divining rod
cloudsnake harrier
lida, most skilled
staff of stories (you only really need one of these)
west-wind herald
thunderstrike dragon
hideout pistol
devious drone
azindel's gift
sleepless night
accelerated evolution
champion of wisdom
I think I'm actually pretty close to having a Rakano aggro deck (I lack the plates and the soulfire drakes, but I have most of the other stuff), but I'm not sure if it's a deck I'd want to play and it seems like it just rolls over and dies against harsh rule. I don't see any lists with Protect but maybe that would help.
The deck I actually want to play is this:
https://eternalwarcry.com/decks/details/2cT62MWEysI/combustion-ramp
and I'm also close to this deck thanks to having bought the Horus Traver adventure:
https://eternalwarcry.com/decks/details/dChljHZyhos/missingtoez-day-one-rank-one-argenport
Thoughts?
and Aregenport control/midrange is a good deck with pretty much all the card being useful for other decks, pretty cheap too as the only legendary is tavrod.
Chunking a bunch of legendaries/rares you don't use or think you'll use anytime soon to get either deck would be fine, both are strong ladder decks.