Ok great, just wanted to make sure they're both currently viable.
Eternal is way less cut-throat than most other card games right now. One of the popular streamers, SirRhino, has been saying that Tier 1 has like forty decks in it. If your deck has a plan and is doing powerful things, you can win games with it.
Well I'm definitely wrecking some faces with that Argenport deck now. (Most of it, anyway. Had to substitute a few things.)
Gonna work toward that Gearcruncher list because it just looks like the kind of deck I'd enjoy.
It's kind of funny - I watched a stream for about 15 minutes today, and in my 12 or so games I saw three people playing the same deck the streamer was playing. In mid-silver!
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Well I'm definitely wrecking some faces with that Argenport deck now. (Most of it, anyway. Had to substitute a few things.)
Gonna work toward that Gearcruncher list because it just looks like the kind of deck I'd enjoy.
It's kind of funny - I watched a stream for about 15 minutes today, and in my 12 or so games I saw three people playing the same deck the streamer was playing. In mid-silver!
So there's this netdeck called Chalice Control that everyone hates because it's mega boring. I saw like twenty of them in bronze and have seen maybe seven in the months since I've been in Silver-Diamond?
Which is a pretty apt statement about Chalice players, too
Also, for anyone new to game, do the puzzles. They're the game's actual tutorial, not the insipid beginner's campaign. There's a lot carried over from Magic (etc...), but there are many weird interactions you'll learn from doing the puzzles.
I'm still peeved about how armor and weapons interact.
it's a little wonky but I can get it
I just want to throw whoever though auric runehammer was a good idea off of a fucking cliff
The thing is the whole bringing back a huge weapon to effectively gain a million life feels like shit to play against, and on the flipside losing all the armor you built up before because your weapon got hard removal'd also feels like shit. It's shitty both ways.
+1
PiptheFairFrequently not in boats.Registered Userregular
I'm still peeved about how armor and weapons interact.
it's a little wonky but I can get it
I just want to throw whoever though auric runehammer was a good idea off of a fucking cliff
The thing is the whole bringing back a huge weapon to effectively gain a million life feels like shit to play against, and on the flipside losing all the armor you built up before because your weapon got hard removal'd also feels like shit. It's shitty both ways.
it's internally consistent
creatures keep all permanent buffs when they go to the void too
it's just a little stupid with weapons
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I'm still peeved about how armor and weapons interact.
it's a little wonky but I can get it
I just want to throw whoever though auric runehammer was a good idea off of a fucking cliff
The thing is the whole bringing back a huge weapon to effectively gain a million life feels like shit to play against, and on the flipside losing all the armor you built up before because your weapon got hard removal'd also feels like shit. It's shitty both ways.
it's internally consistent
creatures keep all permanent buffs when they go to the void too
it's just a little stupid with weapons
Armor counting as a buff in the first place feels weird and forced to me. I'd absolutely have expected them to operate independently; armor gives you more health to hit things with, which is a very sensible mechanic, but if someone breaks your sword your chest piece doesn't go with it. And are you duct taping your shield to your sword so that when you grab your sword out of the trash the shield comes with it?
Aegis will not block the owner's spell effects, is the big thing. You only need to harsh rule your aegis once to realize this.
The wording on aegis is fine in this case. It's not on the card itself, but on the tooltip you get whenever you hover over a card. "Aegis: Protected from one Enemy spell or effect (But not from battle damage)"
granted, it can be a LITTLE inconsistant there because it will block more than 1 effect if they go off at the same point in the stack, as shown in the puzzles.
I am now debating creating a Black Iron Manacles (Cursed Relic: End of turn deal 1 damage for each card drawn or discarded) + Solitude (Spell: Player discards the top card from their deck for every card in their void) to combat the scourge of reanimator decks or durdle control decks.
Please send someone more responsible to guard my shiftstone!
I am now debating creating a Black Iron Manacles (Cursed Relic: End of turn deal 1 damage for each card drawn or discarded) + Solitude (Spell: Player discards the top card from their deck for every card in their void) to combat the scourge of reanimator decks or durdle control decks.
Please send someone more responsible to guard my shiftstone!
I lost to that deck the other day and it felt like my opponent had just won the lottery. I'm not really sure it's successfully targeted at anything, it just hopes to do what it does and not be interfered with, and most Control decks (and Aggro decks running Protect and/or Sabotage) can definitely interfere with it's gameplan.
I am now debating creating a Black Iron Manacles (Cursed Relic: End of turn deal 1 damage for each card drawn or discarded) + Solitude (Spell: Player discards the top card from their deck for every card in their void) to combat the scourge of reanimator decks or durdle control decks.
Please send someone more responsible to guard my shiftstone!
I am now debating creating a Black Iron Manacles (Cursed Relic: End of turn deal 1 damage for each card drawn or discarded) + Solitude (Spell: Player discards the top card from their deck for every card in their void) to combat the scourge of reanimator decks or durdle control decks.
Please send someone more responsible to guard my shiftstone!
Just play feln control with steward of the past
Feln control never really interested me. I'm meh on most control decks (at least in the digital space) unless they're doing something interesting* like Kalis or Altar or ... maybe I just have a thing for grenadins.
I'll probably just try to settle into something more midrangey with Steward and Harsh Rules.
* where interesting is obviously subjective and most likely inconsistent.
I am now debating creating a Black Iron Manacles (Cursed Relic: End of turn deal 1 damage for each card drawn or discarded) + Solitude (Spell: Player discards the top card from their deck for every card in their void) to combat the scourge of reanimator decks or durdle control decks.
Please send someone more responsible to guard my shiftstone!
I lost to that deck the other day and it felt like my opponent had just won the lottery. I'm not really sure it's successfully targeted at anything, it just hopes to do what it does and not be interfered with, and most Control decks (and Aggro decks running Protect and/or Sabotage) can definitely interfere with it's gameplan.
I think it could hit the Rindra-Scream decks pretty hard. They play ALL the card draw (Strategize, Wisdom, nightfall) and Sporefolk to find targets. You could even throw in more jank like Unexpected Results to remove their Screams or Grasping at Voids.
Of course that's only useful if you happened to hit the pocket I did last night where it felt like everyone and their mother was running some version of Rindra-Scream.
Well, I didn't face too much Rindra Scream working my way up through Gold and Diamond; mostly felt like a mix of 4 Color Revenge, Temporal Distortion Control, Rakano Con Commandos, and Feln Control.
Just hit Masters on this here snow day, finishing off Diamond 1 with a variation of ManuS' Feln Tempo list. With a couple weeks left in the season, I figure I'll brew up something stupid, but not 4 Color Revenge Stupid.
Broke through into Diamond for Draft with a solid 7-2 Praxis Tokens deck (splashing 2x Mortar). Presumably due to a combination of hidden MMR and smaller player pool in the Draft league, 95% of my opponents have been top 100 players, which makes gameplay super stressful. Got a premium Shimmerpack from one of my Diamond chests, which was a spiff bonus even if that deck is long dead.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I've made cheap Feln Control decks that worked fine in the past. Although I guess I got lucky and opened like, three Channels in my first two months playing.
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Tynnanseldom correct, never unsureRegistered Userregular
I've been playing ranked ladder with Argenport midrange, since the only legendaries are 4x Tavrod from the purchased campaign. I'm gradually accumulating enough dust to buy into another deck, though. Just not sure which one I want.
I envy you people that can get win streaks with argenport mid. Or with anything really. Any time I go on a win streak (never something as crazy as 10) it's immediately followed by an equal losing streak. With argenport specifically I'll just have crazy runs of consecutive games where I'll draw a max of 2 units before I'm dead.
Posts
Argenport midrange on the other hand is full of cards that can be used elsewhere.
Eternal is way less cut-throat than most other card games right now. One of the popular streamers, SirRhino, has been saying that Tier 1 has like forty decks in it. If your deck has a plan and is doing powerful things, you can win games with it.
Gonna work toward that Gearcruncher list because it just looks like the kind of deck I'd enjoy.
It's kind of funny - I watched a stream for about 15 minutes today, and in my 12 or so games I saw three people playing the same deck the streamer was playing. In mid-silver!
So there's this netdeck called Chalice Control that everyone hates because it's mega boring. I saw like twenty of them in bronze and have seen maybe seven in the months since I've been in Silver-Diamond?
Which is a pretty apt statement about Chalice players, too
Wording on cards! This shit is important!
most everybody makes that mistake at least once
a very long time
to realize quickdraw was only on attacking
hoo boy, also this
it's being TOO familiar with mtg that messed me up
it's a little wonky but I can get it
I just want to throw whoever though auric runehammer was a good idea off of a fucking cliff
The thing is the whole bringing back a huge weapon to effectively gain a million life feels like shit to play against, and on the flipside losing all the armor you built up before because your weapon got hard removal'd also feels like shit. It's shitty both ways.
it's internally consistent
creatures keep all permanent buffs when they go to the void too
it's just a little stupid with weapons
Armor counting as a buff in the first place feels weird and forced to me. I'd absolutely have expected them to operate independently; armor gives you more health to hit things with, which is a very sensible mechanic, but if someone breaks your sword your chest piece doesn't go with it. And are you duct taping your shield to your sword so that when you grab your sword out of the trash the shield comes with it?
At least that one has an unambiguous in-game description!
I realized that quickdraw for blockers doesn't murder attackers for free.
I did not realize that a blocker's quickdraw does not cancel an attacker's quickdraw, right up until it cost me a game. First strike, it is not.
You CAN use Protect to ping an opposing unit or player's aegis, though.
3DS FCode: 1993-7512-8991
The wording on aegis is fine in this case. It's not on the card itself, but on the tooltip you get whenever you hover over a card. "Aegis: Protected from one Enemy spell or effect (But not from battle damage)"
granted, it can be a LITTLE inconsistant there because it will block more than 1 effect if they go off at the same point in the stack, as shown in the puzzles.
Please send someone more responsible to guard my shiftstone!
I lost to that deck the other day and it felt like my opponent had just won the lottery. I'm not really sure it's successfully targeted at anything, it just hopes to do what it does and not be interfered with, and most Control decks (and Aggro decks running Protect and/or Sabotage) can definitely interfere with it's gameplan.
Just play feln control with steward of the past
Feln control never really interested me. I'm meh on most control decks (at least in the digital space) unless they're doing something interesting* like Kalis or Altar or ... maybe I just have a thing for grenadins.
I'll probably just try to settle into something more midrangey with Steward and Harsh Rules.
* where interesting is obviously subjective and most likely inconsistent.
I think it could hit the Rindra-Scream decks pretty hard. They play ALL the card draw (Strategize, Wisdom, nightfall) and Sporefolk to find targets. You could even throw in more jank like Unexpected Results to remove their Screams or Grasping at Voids.
Of course that's only useful if you happened to hit the pocket I did last night where it felt like everyone and their mother was running some version of Rindra-Scream.
Just hit Masters on this here snow day, finishing off Diamond 1 with a variation of ManuS' Feln Tempo list. With a couple weeks left in the season, I figure I'll brew up something stupid, but not 4 Color Revenge Stupid.
This game is pretty fun!
For the low low price of all the legendaries you could be rolling Big Combrei Style!
I play it myself when I feel like going back up rank after losing some to memey jank decks and it just doesn't really have a bad matchup to anything.
Tavrod might finally get a nerf.
nerfing tavrod would run counter to their "make a card pushed as fuck for each color pie-slice"
bart got nerfed to take argenport down a notch because he was a wildly unfair card
But the ease with which I got the 10 Straight Ranked wins trophy in Masters by playing Argenport Midrange was pretty silly.
Forever diamond.