Spawnbroker wrote: »
Friendship ended with highways.
Zipline is now my best friend.
Zilla360 wrote: »
I like Dunkey. He's a really talented comedian. But you can (obviously) tell Dunkey didn't like it from the way he purposefully and selectively shot and edited his footage to make the game look bad.
(He pretty much does this with every game he doesn't like.)
It's like playing a driving game in reverse, repeatedly crashing into the other cars and crash barriers and then claiming that everything about the game sucks.
milski wrote: »
I found the game enjoyable and the individual performances great but I don't know that I can agree it had great worldbuilding or a good story. The absurd pacing putting all the story in the front and back 10% of the game kinda made it hard for anything to land.
Linespider5 wrote: »
I just want to locate and watch those high-concept theory videos that people made anticipating this game and see how far of the mark those expectations were.
Like, I don’t think there was even a hint of this package delivery stuff the first couple years of speculation, and all the balance and climbing systems are very impressive sounding. The shared building stuff, also cool. All of it never even a glimmer in the eye of most if not all of the theory videos.
There were a lot of pie in the sky predictions.
AlphaRomero wrote: »
The mountain traversal is less solid. There are a few times I've stepped off a small rock only to careen down the mountain like it was a straight drop, plow into what must be 16 inches of cushioning snow and die. And one of these was right direct from the First Prepper to collect cargo at a Mule camp below so it's clearly a viable path.
Evil Multifarious wrote: »
Well that was just awful
Hours of horrendous, meandering, repetitive conclusion to a game I had mostly enjoyed
DodgeBlan wrote: »
Complaint two- BTs have gone from terrifying to kinda just a nuisance. Once you understand how they work and have some tools they aren’t really a threat. Hoping this gets some new complications soon (don’t tell me if it does or not )
DodgeBlan wrote: »
Is it just me or is the bridges truck way worse than the mule truck
Ninja Snarl P wrote: »
Hematic grenades are where all the BT-killing power is at. 2-3 stacks of those will get you through pretty much any BT area, as they one-shot basically any BT within the blast cloud and you can snag multiple BTs with one grenade.
I agree that the anti-BT guns seem thoroughly pointless. Why am I going to bother burning up ammunition when I can just huck a single grenade and move on without skipping a beat? Especially with how worthless the anti-BT guns are.
The cuff seems completely pointless to me as well because why would I ever take a chance on how fucky the BT visuals are and not being able to be sure which way they're facing? Much much easier and safer to just lob a grenade from fifty feet away.
EDIT: I also have zero fucking clue what the Type 0/1/2 grenades do, because I didn't see any point whatsoever in experimenting with them when hematic grenades one-shot BTs. Maximum safety means minimal BTs and hematic grenades make all BTs gone, so why bother with anything else?