Chance wrote: »
Death Stranding doesn't compare to anything else, and it doesn't compare well, on paper. It is, literally, a game about getting shit from A to B. Your body - moving it over stones. This stuff - weighing down your body. Getting it across that river, up that hill, down into that valley, with a thousand little complications. On paper, that is a fucking insane concept for a triple-A game. How can we recommend this game to anyone, when we have a well-known, kinda' derogotory phrase for its basic loop - the fetch quest?
And yet I can't stop playing it. And this guy at work bought it and now has the same problem I do - he's really enjoying it, but doesn't feel like he can reccomend it to anyone else because it's just Fetch Quest: The Game. We're definitely enjoying the game a lot, and yet we find that fact so insane we completely lack the confidence to endorse it to others.
I feel like we're enjoying it because Kojima's design is just that bloody good. This is deep walking. This is walking with texture and grit. This is packing and planning with nuance and subtlety and strategy. You pack your bags and take a walk. That's Death Stranding. And yes, it is really, really good. Even just typing that is crazy, to me.
As for the story, well... I'm not at the end yet, but I'm really enjoying Kojima telling Yet Another Batshit Insane Story, and appreciate that it has nothing to do with Metal or Gears. When he completely goes off the rails and fails to tell that story well, I won't be surprised - it's Kojima, and he tells insane stories very poorly, as a rule. I came out of loyalty and affection for the Metal Gears, but I stayed for the hiking.
And I know that phrase seems fucking insane, but I too am surprised to discover it's true.
Peas wrote: »
I know you don't like the game but do you have to spoil the entire gameplay portion at the end there @Ninja Snarl P
President Evil wrote: »
Putting in the work to build a network of ziplines in the mountains, then using them to S-rank every god-damned timed premium delivery is the best
21stCentury wrote: »
I'm 50 hours in, at the start of Episode 10. IDK if i like this but it's something interesting for sure.
quick question though???I got the last(?) email from Peter Englert (Or was it Higgs all along?). Did i miss out on anything by not doing the Mountain Knot City delivery?
Chance wrote: »
Yesterday I was explaining to some folks at the office that (in addition to basic gameplay design that I feel is really, really strong and will fight over) Death Stranding is one of the most impeccably, thoughtfully-designed games I've ever played, and was using the example of all the UI and control shortcuts that are built into the game, but don't seem to be documented anywhere.
Like in my first few hours with the game, it bothered me that as I was arranging my inventory, I had to click down, down, down, down, down through all the inventory to get to the "Confirm" button at the bottom of the inventory.Then I learned that if I tapped left or right on the D-pad, it would jump to the beginning or end of whichever section of the inventory you were in, skipping multiple button presses. Handy!Then I discovered you don't have to go down to the "confirm" button at all. Just hold X and it confirms everything where it is, at the moment, and exits the menu. Beautiful. So clean, so efficient.
And I explain that the game is fine-grit enough to have you open a menu specific to your right hand - hold right on the D-pad - which has grenades and weapons and tools, and once you equip a weapon there's an option within that menu to clear that hand. But, of course, there's also a shortcut. Just tap right on the D-pad and pop Sam will unequip whatever you had him holding. So thoughtful!
So last night, I'm playin' Death Stranding and I'm dealing with some very, very large orders. Orders of dozens of items, and I'm scrolling down my inventory, tap down on the D-pad, tap square to select, tap down on the D-pad, tap square to select (you can then move multiple inventory items together when they're all selected this way).
But there were so many things that I thought "man I wish I could just hold down square and... oh my God." and of course it lets me select multiple items much faster. Holding square and tapping down on the D-Pad.
Then, I thought about it for a moment and held down square and down on the D-Pad.
Then, I began laughing in maniacal ecstasy, like... like Cate Blanchett at the end of Indiana Jones and the Kingdom of the Crystal Skull when the aliens start blowing her mind with their forbidden knowledge. Like Robert Pattinson at the end of The Lighthouse, gazing into the infinite perfection of the lamp, I was laughing like I'd just seen the very face of God.
So good. So good. I will go to the mats over Death Stranding. It really is exceptionally well designed.
GSM wrote: »
re: pizza missions
I got the letter from him that implies it was him, but not signed by him? In the letter he says he unlocked his base, but then asks me to go to the "first prepper, high on a mountain" to pick up a last pizza, but I dunno where he means at all. I did go to his bunker and went inside, so I dunno what good that last pizza would have done.
Dark Raven X wrote: »
We finished! This was lovely. Apparently our time was 50 hours and it felt like half of that.
21stCentury wrote: »
any tips for finding Memory cards?
I think i found a total of 5 playing normally. i'm wondering if there's a trick to it?
Also, it took me only 50 hours to reach the end! huzzah!Highlight for me: Meeting Heartman. I didn't think he'd overshadow Deadman but.... there you have it.
Lowlight for me: Episode Deadman. Whoever thought forcing you to go through BT Territory over and over again without a BB was fun is wrongo.
Ninja Snarl P wrote: »
As far as I can tell, virtually every bandit camp has a memory stick as well. At least it seemed like every one of them I went to had a memory card.
Peas wrote: »
mxmarks wrote: »
Wow - both this and the SE++ thread died in December. I just finished last night and was excited to dive into what folks thought but it's been pretty quiet!
In the end I liked it - I loved the gameplay and walked away confused but happy with the story. Subsequent reading and listening to some spoiler filled podcasts actually have me liking the plot even more. Which is of course, a fault. I shouldn't need supplemental stuff to help me understand what happened - ESPECIALLY in such an exposition dump of a game - but all in all I really like the world and am very hopeful for a sequel.
The gameplay far surpasses the story. Im glad the post game hook to keep playing is so clever, because I really am excited now to just 5-star everyone and find the few preppers I never saw.
All in all I loved it and would be up to talk about anything with anyone. I have a lot of thoughts rattling around about people.Most specifically - what the hell was the deal between Amelie and Cliff?
I get that there was this tangled web where we were led to believe Higgs was controlling everything, but it turns out he was a pawn. And in the end I thought it was kind of obvious that Cliff wasn't working for anyone - he just was this extra factor doing his own thing. But why did he have a link to Amilie's beach? Those dolls? Did he just steal them in hopes of getting to her and thus getting his BB?
Did HE know she was Bridget?
vamen wrote: »
For people like me who are eagerly awaiting this on PC, release date is June 2!