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[Death Stranding] The Reviews are Ambiguous and Confusing! (much like the game)

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    urahonkyurahonky Cynical Old Man Registered User regular
    vamen wrote: »
    I haven't heard but I sort of hope not since I wanted to see stuff slowly build up. But I also don't really have a firm grasp on how it all works so it might be a non-issue even if it was included, I have no idea! I'm mostly on media blackout for the game so I can go into it very fresh.

    You can also completely disable the player made stuff! I don't really recommend it though because it's super helpful at times.

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    vamenvamen Registered User regular
    edited March 2020
    In that case, I hope the systems connect!

    Ura - I definitely won't want to disable it. Seeing pathways slowly come together is one of the few things I know about the game and it sounds like something I'd enjoy.

    vamen on
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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    It's a pretty stupid system, to be honest. When people are playing a bunch, your world will get crowded with neighbor crap in stupid places. When nobody is playing in 6-12 months, you won't be able to build effective transport networks because the stupidly-low building resource limit is trying to force that social nonsense Kojima had a hard-on for in this game.

    The result is a semi-interesting experience for people who get in early but will become a tedious ghost town for anyone else.

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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    It's a pretty stupid system, to be honest. When people are playing a bunch, your world will get crowded with neighbor crap in stupid places. When nobody is playing in 6-12 months, you won't be able to build effective transport networks because the stupidly-low building resource limit is trying to force that social nonsense Kojima had a hard-on for in this game.

    The result is a semi-interesting experience for people who get in early but will become a tedious ghost town for anyone else.

    Extrapolating forward, it would make sense to have at least some level of 'breakpoint' for the community size, that accounted for the natural decline in players/hours spent playing it per week as the months, quarters, and even years go by.

    Or some kind of 'this is basically what the first couple of months experienced' setting. Hopefully data they could get and implement as an optional setting. I'm not a coder, but if they are storing this info and it can be mined/sorted meaningfully, perhaps they could do something with it to at least fake a similar natural'ish result convincingly.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    urahonkyurahonky Cynical Old Man Registered User regular
    It's a pretty stupid system, to be honest. When people are playing a bunch, your world will get crowded with neighbor crap in stupid places. When nobody is playing in 6-12 months, you won't be able to build effective transport networks because the stupidly-low building resource limit is trying to force that social nonsense Kojima had a hard-on for in this game.

    The result is a semi-interesting experience for people who get in early but will become a tedious ghost town for anyone else.

    I don't know.... Most of the things I run into are from people who haven't played since December. So it's not really a ghost town.

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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    urahonky wrote: »
    It's a pretty stupid system, to be honest. When people are playing a bunch, your world will get crowded with neighbor crap in stupid places. When nobody is playing in 6-12 months, you won't be able to build effective transport networks because the stupidly-low building resource limit is trying to force that social nonsense Kojima had a hard-on for in this game.

    The result is a semi-interesting experience for people who get in early but will become a tedious ghost town for anyone else.

    I don't know.... Most of the things I run into are from people who haven't played since December. So it's not really a ghost town.

    Sounds like you’re avoiding BT territory then.

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    urahonkyurahonky Cynical Old Man Registered User regular
    I....

    Well played.

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    urahonkyurahonky Cynical Old Man Registered User regular
    Every time I make a little more progress the game sinks its fangs in me deeper. Seriously this game might actually be my game of the year for 2019.

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    Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Yeah, I was confident I'd like it beforehand, but it ended up being exactly my shit. As near to perfect a game as I could get. And yet I can also see how utterly fuckin' boring it must be if you're not into it.

    Oh brilliant
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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    last week, the Steam version dropped.

    Can't wait for my PC-only friends to finally experience this masterpiece. :razz:

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    vamenvamen Registered User regular
    last week, the Steam version dropped.

    Can't wait for my PC-only friends to finally experience this masterpiece. :razz:

    I'm so mad at you right now =p.

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    SynthesisSynthesis Honda Today! Registered User regular
    It's a pretty stupid system, to be honest. When people are playing a bunch, your world will get crowded with neighbor crap in stupid places. When nobody is playing in 6-12 months, you won't be able to build effective transport networks because the stupidly-low building resource limit is trying to force that social nonsense Kojima had a hard-on for in this game.

    The result is a semi-interesting experience for people who get in early but will become a tedious ghost town for anyone else.

    It's kind of a grievous sin for the (very vocal) minority of fans seeing this as a tour de force singleplayer experience and something to be cherished for that alone. Not that the rest of the player base could care. And we don't have Konami to blame for a low-longevity multiplayer aspect like we did in Metal Gear Solid 5. This is all Kojima, for better and worse.

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    urahonkyurahonky Cynical Old Man Registered User regular
    I'm thinking about trying to get the platinum trophy on this game. Does anyone know how difficult it is to get? I'm afraid to look at the trophy list because of spoilers.

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    Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    It is easy but extremely time consuming! Seen estimates up to 150 hours. The one killer cheev is
    you have to get each and every location up to 5 star affection. Some of them take dozens of deliveries to do this.

    Oh brilliant
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    urahonkyurahonky Cynical Old Man Registered User regular
    It is easy but extremely time consuming! Seen estimates up to 150 hours. The one killer cheev is
    you have to get each and every location up to 5 star affection. Some of them take dozens of deliveries to do this.

    That's what I was afraid of. Thanks for the heads up!

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    AlphaRomeroAlphaRomero Registered User regular
    urahonky wrote: »
    I'm thinking about trying to get the platinum trophy on this game. Does anyone know how difficult it is to get? I'm afraid to look at the trophy list because of spoilers.

    I did it in 100 hours. Key is having a strong zipline netwoŕk for getting over mountains. I was able to get pretty much everywhere without touching the ground and you can't do time sensitive missions without them it's literally impossible.

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    urahonkyurahonky Cynical Old Man Registered User regular
    edited March 2020
    I think I've finished this... I'm sitting through an extreme exposition dump.

    Edit: ah there is the credits roll. What a great game!

    urahonky on
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    knitdanknitdan In ur base Killin ur guysRegistered User regular
    I’m in chapter 3 and really starting to feel disadvantaged by having to play offline (home internet is potato).

    I’ve got 5 sections of road built and now every new section takes multiple trips to build, and that’s assuming i can even gather enough materials.

    Plus the “bridge link” point of the star on my porter screen is never going to get any bigger

    And now I’m getting messages that objects i built back east are beginning to deteriorate.

    I really want to get a section or two of road built from the distro center down south because that whole area is nearly impassable scablands

    Also I’ve lost 2 bikes to deep water at spots i swear i forded safely on earlier trips.

    Aside from all that, I’m having a blast! F the haters.

    “I was quick when I came in here, I’m twice as quick now”
    -Indiana Solo, runner of blades
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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    Barely started the game and I'm enjoying it. I like to think, as a westerner that I understand Japanese culture better than most average westerners. With some limited helpful insight, I'm really digging Kojima's artistic expression in the game. All except the "Monster" brand tie-in - WTF? But then, if it was extra money thrown towards completing this project I suppose I can live with this "ad-break" on his canvas.

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    urahonkyurahonky Cynical Old Man Registered User regular
    knitdan wrote: »
    I’m in chapter 3 and really starting to feel disadvantaged by having to play offline (home internet is potato).

    I’ve got 5 sections of road built and now every new section takes multiple trips to build, and that’s assuming i can even gather enough materials.

    Plus the “bridge link” point of the star on my porter screen is never going to get any bigger

    And now I’m getting messages that objects i built back east are beginning to deteriorate.

    I really want to get a section or two of road built from the distro center down south because that whole area is nearly impassable scablands

    Also I’ve lost 2 bikes to deep water at spots i swear i forded safely on earlier trips.

    Aside from all that, I’m having a blast! F the haters.

    If it makes you feel better: Even while online I still had to do the roads myself. :)

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    knitdanknitdan In ur base Killin ur guysRegistered User regular
    Wow the otter hood is a real lifesaver

    I was crossing the river above the falls west of South Knot and i lost my footing and would have been swept away but i just started paddling like crazy and was able to reach the shoreline

    “I was quick when I came in here, I’m twice as quick now”
    -Indiana Solo, runner of blades
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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    Is it better to walk or to ride? I charged up the first freebie trike, and then lost it to the cargo cult. But is taking the trike missing the point of the game?

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    Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Ride if you can, but be prepared to abandon your trike when it gets tough.

    Oh brilliant
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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited April 2020
    "I make games about lots of things, like how the internet is partly at fault for social erosion of facts in favor of smaller, gated communities that insulate themselves from any truth they disagree with."
    "Kojima you're crazy."

    "Yeah so I want to make a game about reconnecting people in social isolation after a catastrophe event upends ordinary life and devastates the world."
    "Kojima you're crazy."

    manwiththemachinegun on
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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    "I make games about lots of things, like how the internet is partly at fault for social erosion of facts in favor of smaller, gated communities that insulate themselves from any truth they disagree with."
    "Kojima you're crazy."

    "Yeah so I want to make a game about reconnecting people in social isolation after a catastrophe event upends ordinary life and devastates the world."
    "Kojima you're crazy."

    Next game he announces, I'm gonna start getting a touch worried.

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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    "I make games about lots of things, like how the internet is partly at fault for social erosion of facts in favor of smaller, gated communities that insulate themselves from any truth they disagree with."
    "Kojima you're crazy."

    "Yeah so I want to make a game about reconnecting people in social isolation after a catastrophe event upends ordinary life and devastates the world."
    "Kojima you're crazy."

    Next game he announces, I'm gonna start getting a touch worried.

    ...maybe it's a good thing Silent Hills didn't happen.

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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    SniperGuy wrote: »
    "I make games about lots of things, like how the internet is partly at fault for social erosion of facts in favor of smaller, gated communities that insulate themselves from any truth they disagree with."
    "Kojima you're crazy."

    "Yeah so I want to make a game about reconnecting people in social isolation after a catastrophe event upends ordinary life and devastates the world."
    "Kojima you're crazy."

    Next game he announces, I'm gonna start getting a touch worried.

    ...maybe it's a good thing Silent Hills didn't happen.

    Bring it.

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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    SniperGuy wrote: »
    "I make games about lots of things, like how the internet is partly at fault for social erosion of facts in favor of smaller, gated communities that insulate themselves from any truth they disagree with."
    "Kojima you're crazy."

    "Yeah so I want to make a game about reconnecting people in social isolation after a catastrophe event upends ordinary life and devastates the world."
    "Kojima you're crazy."

    Next game he announces, I'm gonna start getting a touch worried.

    ...maybe it's a good thing Silent Hills didn't happen.

    i mean, Silent Hill is a much more personal setting than the global ones he is used to.

    So, really, the only risk is that kojima was making it for you specifically.

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    mrpakumrpaku Registered User regular
    "You've faced many horrors this evening, but none worse than this....an hour and a half long unskippable cutscene explaining the exact nature of the evil in this town!"

    "...the evil, in this town?" (Edvard Munch scream)

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    urahonkyurahonky Cynical Old Man Registered User regular
    Honestly that would be my jam. A Kojima Silent Hill would explore so many dark things in the Silent Hill universe.

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    NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    mrpaku wrote: »
    "You've faced many horrors this evening, but none worse than this....an hour and a half long unskippable cutscene explaining the exact nature of the evil in this town!"

    "...the evil, in this town?" (Edvard Munch scream)

    Just don't try to out do David Lynch as much and it'll be great. I'm completely ok with Kojima behind a Silent Hill.

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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    mrpaku wrote: »
    "You've faced many horrors this evening, but none worse than this....an hour and a half long unskippable cutscene explaining the exact nature of the evil in this town!"

    "...the evil, in this town?" (Edvard Munch scream)

    Just don't try to out do David Lynch as much and it'll be great. I'm completely ok with Kojima behind a Silent Hill.

    Shame Konami wasn't. Even with Del Toro and Ito attached to the project.

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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    mrpaku wrote: »
    "You've faced many horrors this evening, but none worse than this....an hour and a half long unskippable cutscene explaining the exact nature of the evil in this town!"

    "...the evil, in this town?" (Edvard Munch scream)

    Considering people are paying hundreds of dollars to play a 40 min demo for a never released game, I'd say it's worth the risk.

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    mrpakumrpaku Registered User regular
    I never got a chance to play PT, but I've watched playthroughs several times and it's most of what I would want in a quality Silent Hill game (like, looking to restore it to the glory days of 1-4 quality). If Kojima could pull off something like that, and had people working with him he respected who could keep politely tapping the sign on the wall that says "SILENT HILL IS SUBTLETY", I would be the *first* on board the crazy train

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Death Stranding was my last chance for giving Kojima a chance on his own projects. He's got things he's excellent at, but he's awful at putting together a cogent, coherent package; I'd love to see what a project could end up like with him as part of a team instead of play-acting at being a movie director trying to enforce his "vision".

    Basically, I want him as the idea guy with somebody completely different to actually execute and polish the project. Then maybe we can get gameplay controls that aren't insanely over-convoluted and time-consuming, writing with actual pacing, and stories that are actually full stories instead of half-finished stuff buried under a ton of jargon.

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    knitdanknitdan In ur base Killin ur guysRegistered User regular
    Ok ive had a few encounters now with Higgs and this guy just exudes Bond Villain energy

    Well except for explaining himself

    “I was quick when I came in here, I’m twice as quick now”
    -Indiana Solo, runner of blades
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    Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    I did a mini Higgs cosplay for a masquerade ball last year. That mask is super uncomfortable IRL, who could've guessed?

    e9GaWaFl.jpg

    Oh brilliant
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    urahonkyurahonky Cynical Old Man Registered User regular
    My 18 month old daughter calls her dolls "beebees" and I can't help but think of this game every time she says it.

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    knitdanknitdan In ur base Killin ur guysRegistered User regular
    Made it to Chapter...7 i think? Heartman wants me to take him a corpse.

    But instead I've been doing standard orders and building roads and getting my chiral network boosted so i can zipline all over the mountains.

    Also i finally used the Fragile Jump to go back to the first area and mess around. Thought the Wind Farm would be tough but i haven’t seen any BTs there since the scripted encounter in the story mission way back in chapter 2.

    A bunch of things I've figured out on my own because nobody explained them:
    It’s less of a pain in the ass to just fight the boss BT of an area rather than sneak around, provided you have the ~15 hematic grenades. Drops chiralium and timefall/BTs disappear in that area for a while and make travel much simpler.

    You can also run away and if you get out of the fight radius the boss disappears and takes the BTs with it but no chiralium drop.

    If you do get swallowed, a voidout is not the end of the world. I’ve been killed by a boss maybe half a dozen times and each time I quit out rather than let a voidout happen. Then one time i just let it happen and even though it left a sizable crater it wasn't as big as i feared.

    BB loves when you go fast. Whether it’s a vehicle on a road, or sprinting on foot, or soaring through the air on a zipline. Also when you do a boosted jump.

    You can dismantle structures quickly from the map screen.

    “I was quick when I came in here, I’m twice as quick now”
    -Indiana Solo, runner of blades
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    knitdanknitdan In ur base Killin ur guysRegistered User regular
    Chapter 8 fucking sucks

    All this trudging all over the damn mountain in whiteout conditions and nowhere to charge the suit battery

    “Just make some ziplines!”

    Yeah I’ve got miles of ziplines and now I’m out of bandwidth

    Fuuuuck this shit

    “I was quick when I came in here, I’m twice as quick now”
    -Indiana Solo, runner of blades
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