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[Hearthstone] Patches is a good card

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    KonphujunKonphujun Illinois, USARegistered User regular
    Man. Reno lock isjust so good. They have answers for everything. Seems like the deck to beat.

    I have been having more success with Reno Mage, but I think thats due to having way more familiarity with mage than warlock. Trading Solia for Jaraxxus seems pretty OK though I guess.

    Everything: Konphujun(#1458)
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    MMMigMMMig Registered User regular
    My cthun rogue is eating up reno decks for lunch. ^^

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    MuffinatronMuffinatron Registered User regular
    So Finja was the first legendary I opened from MSG, but up until now I hadn't tried to use him in any decks.

    Having watched Reynad's state of the meta video yesterday, he discussed the potential of Finja in an Anyfin deck, so I thought i'd give it a go.

    Shit is amazing.

    I did pretty well in that I drew both Warleaders pre-finja, so that when I killed a minion off with Finja, it then summoned two 2/1s with Charge to clear up more of their board. It can give you such a crazy tempo swing, and means Anyfin turns can come a lot earlier.

    I basically took Dog's list from here: http://www.hearthstonetopdecks.com/decks/dogs-anyfin-murloc-paladin-heroic-tavern-brawl-november-2016/ and replaced the Barnes with Finja.

    PSN: Holy-Promethium
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    SensationalSensational Registered User regular
    So I beat Forsen twice, priest vs warlock no less. Money shot from the 2nd game:

    vhU8Qei.jpg

    It almost went to my head, but then a couple of aggro shamans grounded me again.

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    JakarrdJakarrd In the belly of OklahomaRegistered User regular
    So Finja was the first legendary I opened from MSG, but up until now I hadn't tried to use him in any decks.

    Having watched Reynad's state of the meta video yesterday, he discussed the potential of Finja in an Anyfin deck, so I thought i'd give it a go.

    Shit is amazing.

    I did pretty well in that I drew both Warleaders pre-finja, so that when I killed a minion off with Finja, it then summoned two 2/1s with Charge to clear up more of their board. It can give you such a crazy tempo swing, and means Anyfin turns can come a lot earlier.

    I basically took Dog's list from here: http://www.hearthstonetopdecks.com/decks/dogs-anyfin-murloc-paladin-heroic-tavern-brawl-november-2016/ and replaced the Barnes with Finja.

    Yeah, when I first pulled finja I went to my anyfin deck and took out I think Barnes as well for it. It really helps in getting out your anyfin combo quickly. He's pretty fun to use.

    Greetings Starfighter! You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan Armada.

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    RozRoz Boss of InternetRegistered User regular
    edited December 2016
    Pirate Warrior has nothing on Aggro shaman that deck is dumb in the worst way

    Being dealt 58 damage in 8 turns is a serious problem. Good lord Blizz, how have you not nerfed trogg or spirit claws?

    Roz on
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    MuffinatronMuffinatron Registered User regular
    I'm kind of annoyed at myself that I was disapointed when I pulled Finja.

    He's actually super super good.

    Having played quite a few more games, I don't think Anyfin is the correct deck, but there's definitely going to be some kind of deck in which he's going to be bananas.

    I'd probably give this Firebat deck a shot: http://www.hearthstonetopdecks.com/decks/firebats-aggro-murloc-paladin-ft-small-time-recruits-finja-the-flying-star/ but I'm missing 2x Vilefin Inquisitors and 1x Small Time Recruits. I have the dust to craft them, but I'm reluctant to sink 1200 dust into a deck that I'm probably not going to get much wear out of.

    PSN: Holy-Promethium
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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Roz wrote: »
    Pirate Warrior has nothing on Aggro shaman that deck is dumb in the worst way

    Being dealt 58 damage in 8 turns is a serious problem. Good lord Blizz, how have you not nerfed trogg or spirit claws?

    Well I must be doing something wrong because every time I equip my Doomhammer there's an ooze waiting. And this is after one or two Spirit Claws usually.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    initiatefailureinitiatefailure Registered User regular
    edited December 2016
    is anyfin merloc tribal? because I've been beaten a few times by tribal fish in the ladder today. and it was funny till I realized I had no answers to a swarm of fish

    initiatefailure on
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    RozRoz Boss of InternetRegistered User regular
    Roz wrote: »
    Pirate Warrior has nothing on Aggro shaman that deck is dumb in the worst way

    Being dealt 58 damage in 8 turns is a serious problem. Good lord Blizz, how have you not nerfed trogg or spirit claws?

    Well I must be doing something wrong because every time I equip my Doomhammer there's an ooze waiting. And this is after one or two Spirit Claws usually.

    What is your list, are you playing the Pirate Aggro version cause that version is bonkers

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    bsjezzbsjezz Registered User regular
    edited December 2016
    anyfin is a specific paladin murloc build that plays only two kinds of murloc (buffing warleaders and chargers), then resurrects them with a spell (anyfin can happen) for a big, reliable one-turn combo

    bsjezz on
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    CoinageCoinage Heaviside LayerRegistered User regular
    Translator's Note: reliable means always the last 2 cards of your deck

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    emnmnmeemnmnme Registered User regular
    This is a silly question but what kind of mod is this guy using tochange the default stage music? Panda Land has always played the Stormwind Keep theme in my game.

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    BethrynBethryn Unhappiness is Mandatory Registered User regular
    Coinage wrote: »
    Translator's Note: reliable means always the last 2 cards of your deck
    You could say they're reliably always the last two cards of your deck.

    ...and of course, as always, Kill Hitler.
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    MuffinatronMuffinatron Registered User regular
    emnmnme wrote: »
    This is a silly question but what kind of mod is this guy using tochange the default stage music? Panda Land has always played the Stormwind Keep theme in my game.

    Trump plays with the in-game music volume set to zero.

    That's just an audio track that Jens (Trump's YouTube Partner/Editor) adds to the video before uploading to YouTube.

    PSN: Holy-Promethium
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    initiatefailureinitiatefailure Registered User regular
    bsjezz wrote: »
    anyfin is a specific paladin murloc build that plays only two kinds of murloc (buffing warleaders and chargers), then resurrects them with a spell (anyfin can happen) for a big, reliable one-turn combo

    Well nevermind. i did not get combo killed that way. I just got overwhelmed by silly fish.

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    DibbyDibby I'll do my best! Registered User regular
    Roz wrote: »
    Pirate Warrior has nothing on Aggro shaman that deck is dumb in the worst way

    Being dealt 58 damage in 8 turns is a serious problem. Good lord Blizz, how have you not nerfed trogg or spirit claws?

    Well I must be doing something wrong because every time I equip my Doomhammer there's an ooze waiting. And this is after one or two Spirit Claws usually.

    I think the Jade Claws/Jade Lightning version is better than the Spirit Claws version, imo.

    Spirit Claws have historically always been kinda awkward in Aggro Shaman. Aggro Shaman doesn't use Hero Power as much as Midrange, and the only spellpower minion they run in that version is Thalnos (I suppose you could run Drakes too but that starts to make your deck a bit slower).

    Jade Claws are like, perfect for what Aggro Shaman wants to accomplish. It's a 2/2 weapon, with overload (heyooo Trogg synergy), and it creates a minion. That's a lot better for Aggro Shaman than Spirit Claws, imo, because there's no conditional and it's 100% reliable in what it does. It fits the curve better too, Buccaneer/Trogg Turn 1 into Jade Claws Turn 2 is a lot less awkward than Spirit Claws Turn 2.

    Jade Lightning is your new Crackle replacement and it feels fucking great. It's extra burn or removal in a pinch, and this one doesn't overload (which is good if you're using Jade Lightning on Turn 4 as to not mess up your Doomhammer turn).

    Here's the list I've been using:
    F900694.png

    Also yeah I mean, you're gonna get your Doomhammer Ooze'd sometimes. It happens. Just gotta roll with it.

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    Battle.net Tag: Dibby#1582
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    bsjezz wrote: »
    anyfin is a specific paladin murloc build that plays only two kinds of murloc (buffing warleaders and chargers), then resurrects them with a spell (anyfin can happen) for a big, reliable one-turn combo

    Well nevermind. i did not get combo killed that way. I just got overwhelmed by silly fish.

    Yeah, that's just referred to as murloc aggro.

    9uiytxaqj2j0.jpg
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    Marty81Marty81 Registered User regular
    I'm kind of annoyed at myself that I was disapointed when I pulled Finja.

    He's actually super super good.

    Having played quite a few more games, I don't think Anyfin is the correct deck, but there's definitely going to be some kind of deck in which he's going to be bananas.

    I'd probably give this Firebat deck a shot: http://www.hearthstonetopdecks.com/decks/firebats-aggro-murloc-paladin-ft-small-time-recruits-finja-the-flying-star/ but I'm missing 2x Vilefin Inquisitors and 1x Small Time Recruits. I have the dust to craft them, but I'm reluctant to sink 1200 dust into a deck that I'm probably not going to get much wear out of.

    If you're not going the anyfin route I could see finja into turn 6 blessing of kings > kill something, get murloc knight > inspire being good. I don't have finja so I haven't tried.

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    MMMigMMMig Registered User regular
    I actually ran into a murloc shaman that completely destroyed me.

    They played that card that summons four 1-1 murlocs, coin, and then everyfin for 1 mana (nornally 7 mana) for a full board of nutso murlocs.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Roz wrote: »
    Roz wrote: »
    Pirate Warrior has nothing on Aggro shaman that deck is dumb in the worst way

    Being dealt 58 damage in 8 turns is a serious problem. Good lord Blizz, how have you not nerfed trogg or spirit claws?

    Well I must be doing something wrong because every time I equip my Doomhammer there's an ooze waiting. And this is after one or two Spirit Claws usually.

    What is your list, are you playing the Pirate Aggro version cause that version is bonkers

    I was using this list: http://www.hearthstonetopdecks.com/decks/aggro-face-shaman-standard-wotog-deck-list-guide-season-26-may-2016/

    07kbeh2hpuih.png

    It never felt great to me, but I don't play shaman very much so I just assumed I was piloting incorrectly.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited December 2016
    Double spirit claws with 1 spellpower minion is definitely wrong and 0 jade claws is also definitely wrong. Jade claws are so good.

    The Escape Goat on
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    The Jade/Pirates aggro list does seem to be the strongest.

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Dibby wrote: »
    Roz wrote: »
    Pirate Warrior has nothing on Aggro shaman that deck is dumb in the worst way

    Being dealt 58 damage in 8 turns is a serious problem. Good lord Blizz, how have you not nerfed trogg or spirit claws?

    Well I must be doing something wrong because every time I equip my Doomhammer there's an ooze waiting. And this is after one or two Spirit Claws usually.

    I think the Jade Claws/Jade Lightning version is better than the Spirit Claws version, imo.

    Spirit Claws have historically always been kinda awkward in Aggro Shaman. Aggro Shaman doesn't use Hero Power as much as Midrange, and the only spellpower minion they run in that version is Thalnos (I suppose you could run Drakes too but that starts to make your deck a bit slower).

    Jade Claws are like, perfect for what Aggro Shaman wants to accomplish. It's a 2/2 weapon, with overload (heyooo Trogg synergy), and it creates a minion. That's a lot better for Aggro Shaman than Spirit Claws, imo, because there's no conditional and it's 100% reliable in what it does. It fits the curve better too, Buccaneer/Trogg Turn 1 into Jade Claws Turn 2 is a lot less awkward than Spirit Claws Turn 2.

    Jade Lightning is your new Crackle replacement and it feels fucking great. It's extra burn or removal in a pinch, and this one doesn't overload (which is good if you're using Jade Lightning on Turn 4 as to not mess up your Doomhammer turn).

    Here's the list I've been using:
    F900694.png

    Also yeah I mean, you're gonna get your Doomhammer Ooze'd sometimes. It happens. Just gotta roll with it.

    I'm still debating on making Patches. What would you recommend as a substitution till I craft him?

    oosik_betsuni.png
    Steam: betsuni7
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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Watched Reynad's metagame analysis. It's pretty good. He's a dick but I've always thought his observations about the classes and the state of the ladder are on point.

    It's weird to me that Jade Claws and Jade Lightning are so good without the rest of the Jade package. I would not have thought that, for instance, four mana for four damage and a 1/1 would be very good.

    But that's probably why I'm bad at deck building.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    bsjezzbsjezz Registered User regular
    edited December 2016
    Watched Reynad's metagame analysis. It's pretty good. He's a dick but I've always thought his observations about the classes and the state of the ladder are on point.

    It's weird to me that Jade Claws and Jade Lightning are so good without the rest of the Jade package. I would not have thought that, for instance, four mana for four damage and a 1/1 would be very good.

    But that's probably why I'm bad at deck building.

    it'd only be like that a quarter of the time. almost as often, it'd be four mana four / four damage and a 4/4, which is fantastic value.

    bsjezz on
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Watched Reynad's metagame analysis. It's pretty good. He's a dick but I've always thought his observations about the classes and the state of the ladder are on point.

    It's weird to me that Jade Claws and Jade Lightning are so good without the rest of the Jade package. I would not have thought that, for instance, four mana for four damage and a 1/1 would be very good.

    But that's probably why I'm bad at deck building.

    think of jade lightning as implosion that's more consistent and can hit face

    that's pretty good

    9uiytxaqj2j0.jpg
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Jade Lightning is a Stormcrack that costs 1 more mana, can go face, and summons a dude.

    It's a solid card.

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    3clipse wrote: »
    Jade Lightning is a Stormcrack that costs 1 more mana, can go face, and summons a dude.

    It's a solid card.

    well, "1 more mana" is a bit disingenuous. As a pretty good removal spell the cheaper-with-overload thing Stormcrack has going for it is very relevant because it allows for harder tempo swings earlier (and can kill totem golem on curve).

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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    But can you see why I'd think it doesn't seem that good? At least if you're not dedicated to the jade package? 4 damage for 4 mana is a terrible ratio, and getting a token out of it doesn't add that much value.

    Imp-plosion was good because at worst it gave solid tempo with two 1/1s, and at best removal tied to an absolutely busted board state. That's not happening here until you're getting, like, a 3/3 out of jade lightning.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    That it can go face is very important.

    Aggro Shaman has been missing Crackle.

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    3clipse wrote: »
    That it can go face is very important.

    Aggro Shaman has been missing Crackle.

    I just did this with my first match. The deck felt like the old Aggro Shaman but better ability to last a bit longer.

    oosik_betsuni.png
    Steam: betsuni7
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    But can you see why I'd think it doesn't seem that good? At least if you're not dedicated to the jade package? 4 damage for 4 mana is a terrible ratio, and getting a token out of it doesn't add that much value.

    Imp-plosion was good because at worst it gave solid tempo with two 1/1s, and at best removal tied to an absolutely busted board state. That's not happening here until you're getting, like, a 3/3 out of jade lightning.

    Removal and board state in one card is always going to be very strong. As a 1/1 it's not impressive, sure, but if you dropped Jade Claws on 2 (where the 1/1 is very relevant) then Jade Lightning killing a 3 drop or Pillager or something on 4 and spawning a 2/2 is insane value and tempo together.

    9uiytxaqj2j0.jpg
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    BethrynBethryn Unhappiness is Mandatory Registered User regular
    It's worth noting that the 2/3 for 2 stat line is quietly absent on a lot of cards in MSoG, and there are a fair few 1, 3 and 4 drops with 2 health as well. This helps make Jade Claws a bit more playable, since the addition of the 1/1 also means it trades fairly well with the 1/3s.

    ...and of course, as always, Kill Hitler.
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Whoever said that freeze mage is good for this brawl should have definitely mentioned that you shouldn't include doomsayer.

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    initiatefailureinitiatefailure Registered User regular
    edited December 2016
    I actually opened 2 jade lightnings, a jade claws, and a jade idol in my free quest packs for this set... Maybe I should look at playing shaman or druid with jade stuff. Just sans some legends. Which, whatever, I'm not trying to beat brian kibler. Follow up to this is i already crafted the jade spirits. I was in before I even understood what what in is!

    initiatefailure on
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    YiliasYilias Registered User regular
    Whoever said that freeze mage is good for this brawl should have definitely mentioned that you shouldn't include doomsayer.

    I put in Potion of Polymorph in its place.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
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    Marty81Marty81 Registered User regular
    Betsuni wrote: »
    Dibby wrote: »
    Roz wrote: »
    Pirate Warrior has nothing on Aggro shaman that deck is dumb in the worst way

    Being dealt 58 damage in 8 turns is a serious problem. Good lord Blizz, how have you not nerfed trogg or spirit claws?

    Well I must be doing something wrong because every time I equip my Doomhammer there's an ooze waiting. And this is after one or two Spirit Claws usually.

    I think the Jade Claws/Jade Lightning version is better than the Spirit Claws version, imo.

    Spirit Claws have historically always been kinda awkward in Aggro Shaman. Aggro Shaman doesn't use Hero Power as much as Midrange, and the only spellpower minion they run in that version is Thalnos (I suppose you could run Drakes too but that starts to make your deck a bit slower).

    Jade Claws are like, perfect for what Aggro Shaman wants to accomplish. It's a 2/2 weapon, with overload (heyooo Trogg synergy), and it creates a minion. That's a lot better for Aggro Shaman than Spirit Claws, imo, because there's no conditional and it's 100% reliable in what it does. It fits the curve better too, Buccaneer/Trogg Turn 1 into Jade Claws Turn 2 is a lot less awkward than Spirit Claws Turn 2.

    Jade Lightning is your new Crackle replacement and it feels fucking great. It's extra burn or removal in a pinch, and this one doesn't overload (which is good if you're using Jade Lightning on Turn 4 as to not mess up your Doomhammer turn).

    Here's the list I've been using:
    F900694.png

    Also yeah I mean, you're gonna get your Doomhammer Ooze'd sometimes. It happens. Just gotta roll with it.

    I'm still debating on making Patches. What would you recommend as a substitution till I craft him?

    There is no substitute. Patches makes a difference in literally every. single. game. you will play with a pirate deck.

    But maybe you could replace it with a horserider or ancestral knowledge or something.

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    djFindusdjFindus Registered User regular
    God I just can't win anymore. My dragon priest can't even beat pirate warrior even though it's teched for it and both my Reno Lock and Mage get completely run over or outlasted...

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    yay lost an unloseable game vs. tempo mage because lol babbling book ice block

    good game, blizz

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