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[Hearthstone] Patches is a good card

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  • DasUberEdwardDasUberEdward Registered User regular
    Marty81 wrote: »
    Betsuni wrote: »
    Dibby wrote: »
    Roz wrote: »
    Pirate Warrior has nothing on Aggro shaman that deck is dumb in the worst way

    Being dealt 58 damage in 8 turns is a serious problem. Good lord Blizz, how have you not nerfed trogg or spirit claws?

    Well I must be doing something wrong because every time I equip my Doomhammer there's an ooze waiting. And this is after one or two Spirit Claws usually.

    I think the Jade Claws/Jade Lightning version is better than the Spirit Claws version, imo.

    Spirit Claws have historically always been kinda awkward in Aggro Shaman. Aggro Shaman doesn't use Hero Power as much as Midrange, and the only spellpower minion they run in that version is Thalnos (I suppose you could run Drakes too but that starts to make your deck a bit slower).

    Jade Claws are like, perfect for what Aggro Shaman wants to accomplish. It's a 2/2 weapon, with overload (heyooo Trogg synergy), and it creates a minion. That's a lot better for Aggro Shaman than Spirit Claws, imo, because there's no conditional and it's 100% reliable in what it does. It fits the curve better too, Buccaneer/Trogg Turn 1 into Jade Claws Turn 2 is a lot less awkward than Spirit Claws Turn 2.

    Jade Lightning is your new Crackle replacement and it feels fucking great. It's extra burn or removal in a pinch, and this one doesn't overload (which is good if you're using Jade Lightning on Turn 4 as to not mess up your Doomhammer turn).

    Here's the list I've been using:
    F900694.png

    Also yeah I mean, you're gonna get your Doomhammer Ooze'd sometimes. It happens. Just gotta roll with it.

    I'm still debating on making Patches. What would you recommend as a substitution till I craft him?

    There is no substitute. Patches makes a difference in literally every. single. game. you will play with a pirate deck.

    But maybe you could replace it with a horserider or ancestral knowledge or something.

    Yeah there's no substitute at all.

    Patches isn't directly breaking the rules but it's as close as you're going to get to directly altering the rules of the game in your favor.

    As in. Build a deck of 29 cards and play a free 1/1. Your opponent builds a deck of 30.

    steam_sig.png
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    edited December 2016
    Ok my Priest opponent just played
    turn 3 Kabal Courier
    turn 4 Kazakus
    turn 5 Kazakus again (from Courier!)
    turn 6 Reno for 22
    turn 7 Raza

    I hope he feels as dirty as I feel salty.

    Grobian on
    PoGo friend code: 7835 1672 4968
  • ShenShen Registered User regular
    Haha alright, this deck is silly.

    2 Evolve
    2 Tunnel Trogg
    3 Ancestral Knowledge/Mana Tide Totem
    1 Eternal Sentinel
    2 Jade Claws
    2 Totem Golem
    1 Brann Bronzebeard
    1 Elemental Destruction
    2 Hex
    2 Jade Lightning
    2 Jade Spirit
    2 Master of Evolution
    2 Dopplegangster/Barnes (#yolo White Eyes/Aya)
    1 White Eyes
    1 Aya Blackpaw
    2 Thing from Below
    2 Jade Chieftain

    If I were inclined to removal then Bomb Squad and Moat Lurker could be decent too. This deck just does not give a fuck about your board clears, and evolving a Jade Chieftain after it takes a swing is pretty funny.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • BreakfastPMBreakfastPM Registered User regular
    Here's an update on that Jade Rogue I was working on.

    Old Deck
    New Deck

    -2 Sinister Strike
    -2 Swashburglar
    -1 Youthful Brewmaster
    -1 Dark Iron Skulker

    +2 Shadowstep
    +1 Sap
    +2 Fan of Knives
    +1 Ragnaros the Firelord

    Sinister Strike got replaced for Shadowstep for better Jade combos. Swashburglar was actually decent but didn't really fit the theme. Fan of Knives was for more card draw because the deck was feeling super slow. One of the Youthful Brewmasters and the Dark Iron Skulker were cut because they were slow and just being dead weight in my hand. Rag added for end game because Rag. Sap because Sap (thinking of cutting the other Youthful Brewmaster for a second Sap).

    Any thoughts on what I could do to keep improving it? (Aside from magically pulling legendaries I don't have out of nowhere?)

  • bwaniebwanie Posting into the void Registered User regular
    whoops I made an error in my list, I forgot to add the jade spirits. This means I'm only running 1 arcane giant and 1 ancient of war.

    Funny story: I was talking about cutting gadgetzan for an extra moonglade portal? Did just that. First game i start, playing moonglade on t5 pulls an auctioneer...And this time he was crucial to me winning the game. So now I'm not sure anymore lol.

    Innervate x2
    Jade idol x2
    Wild growth x2
    Living roots x2
    Wrath x2
    Feral rage x2
    jade spirit x2
    Jade behemoth x2
    Jade blossom x2
    Nourish x2
    Swipe x2

    Arcane giant x1
    Ancient of war x1
    Starfire x1
    Gadgetzan auctioneer x1 (or 0)
    Azure drake x1
    Moonglade portal x1/2 (or2)
    Aya x1
    Fandral x1


  • redfield85redfield85 Registered User regular
    redfield85 wrote: »
    Tynnan wrote: »
    redfield85 wrote: »
    Say I have around 1700-2400 dust and I want to craft a legend from the new set (and epics). What would you choose?

    edit: I really want Panda girl lady, but I am always hesitant crafting legends.

    What decks do you enjoy playing?
    Roz wrote: »
    redfield85 wrote: »
    Say I have around 1700-2400 dust and I want to craft a legend from the new set (and epics). What would you choose?

    Legendaries from the set are mostly tied to their respective decks. What deck do you feel like playing, or what style of decks do you prefer?

    I like Rogue even though I might not be great at it. I keep seeing that Druid is ridiculous with Jade Golems, so that makes me interested. Shaman and Mage are interesting too.

    (My collection)

    I wound up crafting Aya. Played 3 games before bed last night. 0-1 with Druid and 2-0 with Rogue. Ha. I am liking the jade golem stuff.

    bYf6vNQ.png
    Tumblr | Twitter | Twitch | Pinny Arcade Lanyard
    [3DS] 3394-3901-4002 | [Xbox/Steam] Redfield85
    Iron Weasel
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Moonglade Portal pulling a Big-Time Racketeer feels so bad, man.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
    Elvenshae
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    Moonglade Portal pulling a Big-Time Racketeer feels so bad, man.

    Firelands Portal pulling Bomb Squad says hi.

    PoGo friend code: 7835 1672 4968
    Iron WeaselElvenshae
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Also: If anyone wants to jump on for a quick 80g quest, hit up IronWeasel#1268

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • ShenShen Registered User regular
    Here's an update on that Jade Rogue I was working on.

    Old Deck
    New Deck

    -2 Sinister Strike
    -2 Swashburglar
    -1 Youthful Brewmaster
    -1 Dark Iron Skulker

    +2 Shadowstep
    +1 Sap
    +2 Fan of Knives
    +1 Ragnaros the Firelord

    Sinister Strike got replaced for Shadowstep for better Jade combos. Swashburglar was actually decent but didn't really fit the theme. Fan of Knives was for more card draw because the deck was feeling super slow. One of the Youthful Brewmasters and the Dark Iron Skulker were cut because they were slow and just being dead weight in my hand. Rag added for end game because Rag. Sap because Sap (thinking of cutting the other Youthful Brewmaster for a second Sap).

    Any thoughts on what I could do to keep improving it? (Aside from magically pulling legendaries I don't have out of nowhere?)

    I would not run Gang Up without Auctioneer, and as Rogue has to wait a turn for the deathrattles to trigger I am not sure about the value there. Do you have Barnes? He has good synergy with deathrattle and bounce effects.

    I would recommend the following:

    2 Backstab
    2 Counterfeit Coin
    2 Shadowstep
    2 Journey Below
    1 Bloodmage Thalnos
    2 Evisercate
    2 Jade Shuriken
    2 Jade Swarmer
    2 Sap
    1 Brann Bronzebeard
    2 Unearthed Raptor
    2 Defender of Argus
    2 Jade Spirit
    2 Tomb Pillager/Barnes
    2 Azure Drake
    2 Gadgetzan Auctioneer

    Journey Below gives you around a 50% chance of seeing an extra Swarmer or Aya. Counterfeit Coin and Tomb Pillager are helpful for awkward combo activations, and provide draw with Gadgetzan. Alternatively, Lotus Agents add a bit more Brann synergy and you can discover more Jade cards that way.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • DibbyDibby I'll do my best! Registered User regular
    edited December 2016
    Betsuni wrote: »
    Dibby wrote: »
    Roz wrote: »
    Pirate Warrior has nothing on Aggro shaman that deck is dumb in the worst way

    Being dealt 58 damage in 8 turns is a serious problem. Good lord Blizz, how have you not nerfed trogg or spirit claws?

    Well I must be doing something wrong because every time I equip my Doomhammer there's an ooze waiting. And this is after one or two Spirit Claws usually.

    I think the Jade Claws/Jade Lightning version is better than the Spirit Claws version, imo.

    Spirit Claws have historically always been kinda awkward in Aggro Shaman. Aggro Shaman doesn't use Hero Power as much as Midrange, and the only spellpower minion they run in that version is Thalnos (I suppose you could run Drakes too but that starts to make your deck a bit slower).

    Jade Claws are like, perfect for what Aggro Shaman wants to accomplish. It's a 2/2 weapon, with overload (heyooo Trogg synergy), and it creates a minion. That's a lot better for Aggro Shaman than Spirit Claws, imo, because there's no conditional and it's 100% reliable in what it does. It fits the curve better too, Buccaneer/Trogg Turn 1 into Jade Claws Turn 2 is a lot less awkward than Spirit Claws Turn 2.

    Jade Lightning is your new Crackle replacement and it feels fucking great. It's extra burn or removal in a pinch, and this one doesn't overload (which is good if you're using Jade Lightning on Turn 4 as to not mess up your Doomhammer turn).

    Here's the list I've been using:
    F900694.png

    Also yeah I mean, you're gonna get your Doomhammer Ooze'd sometimes. It happens. Just gotta roll with it.

    I'm still debating on making Patches. What would you recommend as a substitution till I craft him?

    Okay, so for a list without Patches (which can be done!), here's what I would recommend instead:

    -Patches, +2nd Argent Horserider.
    -2 Southsea Deckhands, +2 Argent Squires

    Southsea Deckhand isn't worth it without Patches. Buccaneers are still worth it on their own because they're a 1 mana 3/2, but Deckhands are there to make pulling Patches reliable. They obviously still have synergy with Jade Claws/Doomhammer, but there's better minions you can run instead.

    You could also try running everyone's favorite 4 mana 7/7 instead, if you prefer.

    It won't be as good as the Patches list, but it'll be, yknow, okay.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • YiliasYilias Registered User regular
    Yeah, Innervate still looking good: https://clips.twitch.tv/savjz/FragileEchidnaFUNgineer

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    bsjezz
  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    Kun C'Thun Druid is so amusing. You go from no board to a full board full of big taunts.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
  • MuffinatronMuffinatron Registered User regular
    Can I just say thankyou @Dibby for posting your Aggro Shaman list last thread.

    I'm currently on a 7 game winning streak down from rank 11 to rank 8, with 10 wins and 2 losses overall.

    That deck is way better than pirate warrior, it also hard counters it with the Feral Spirits. I've had multiple pirate warriors just concede as soon as I drop one, let alone the second.

    PSN: Holy-Promethium
    Dibby
  • KonphujunKonphujun Illinois, USARegistered User regular
    I have joined the Pirate Warrior crowd after cracking Patches last night. Wow. What an incredible aggro deck. I'm blitzing down everything by turn 8 and in some cases threatening lethal on turn 6. It seems really gross.

    Everything: Konphujun(#1458)
  • RozRoz Boss of InternetRegistered User regular
    ok these aviana druid decks are amazing.

    Nonstop mega battleships duking it out in space

  • DelduwathDelduwath Registered User regular
    Imp-plosion was good because at worst it gave solid tempo with two 1/1s, and at best removal tied to an absolutely busted board state. That's not happening here until you're getting, like, a 3/3 out of jade lightning.

    God, I still can't believe Imp-plosion was not "Deal 2-4 damage, summon 4 - [damage dealt] imps".

    MMMig3cl1ps3
  • RozRoz Boss of InternetRegistered User regular
    edited December 2016
    Konphujun wrote: »
    I have joined the Pirate Warrior crowd after cracking Patches last night. Wow. What an incredible aggro deck. I'm blitzing down everything by turn 8 and in some cases threatening lethal on turn 6. It seems really gross.

    it is a worse deck than aggro shaman. It's more resilient and has much better top decks and flexibility in deck building.

    Roz on
    Muffinatron
  • KolosusKolosus Registered User regular
    So now I have to dust a ton of crap to make Patches. What am I supposed to dust people?

  • initiatefailureinitiatefailure Registered User regular
    Dust is people!

    Smaug6GoodKingJayIIIpirateluigi3cl1ps3ElvenshaeSir Fabulous
  • MadPenMadPen San DiegoRegistered User regular
    Kolosus wrote: »
    So now I have to dust a ton of crap to make Patches. What am I supposed to dust people?

    I agree with what everybody is saying about Patches being irreplaceable, buuut you can play the decks without him. They are just without question a tiny bit weaker. But it's not like trying to run Miracle Rogue without any auctioneers or something like that.

    3DS: 4098-4243-6127
  • RozRoz Boss of InternetRegistered User regular
    Aggro shaman is the legit no fun zone

    Anything you try that isnt ruthlessly optimized gets destroyed by it, and even then - good luck.

    Kolosus
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    niiice got a second kaz off the discover minion for priest/mage/lock

    played it on 4 for a spell which I played on 5, then played the other with brann on 7

    drew alex to play on turn 9 and won 3 turns later. poor dragon priest, that's usually a bad matchup for me.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
    kimedjFindus
  • MadPenMadPen San DiegoRegistered User regular
    MadPen wrote: »
    Kolosus wrote: »
    So now I have to dust a ton of crap to make Patches. What am I supposed to dust people?

    I agree with what everybody is saying about Patches being irreplaceable, buuut you can play the decks without him. They are just without question a tiny bit weaker. But it's not like trying to run Miracle Rogue without any auctioneers or something like that.

    Also...also you'll be spared the turn 1 "play pirate, hit end turn, say 'fuck'" thing if you don't have Patches. I'm like 20 games in and it still happens to me...every other game or so? I am dumb, and learn slowly.

    Like how many times does the cage shock me before I stop touching it? Let's see.

    3DS: 4098-4243-6127
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    I am getting my ass kicked even by Pirate decks who don't have Patches. :(

    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    I wish I hadn't crafted the warrior legendary so fast. it still seems like a good card even if there's no real reason to play pirate warrior but we'll see.

    at least patches will keep being worth it if I switch to shaman for the few aggro games I play here and there

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • kimekime Queen of Blades Registered User regular
    Idx86 wrote: »
    I am getting my ass kicked even by Pirate decks who don't have Patches. :(

    Yeha, you don't need Patches to win. It just adds that little bit of extra percentage points which makes a difference over time with how fast the Pirate games are.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • SensationalSensational Registered User regular
    Roz wrote: »
    Aggro shaman is the legit no fun zone

    Anything you try that isnt ruthlessly optimized gets destroyed by it, and even then - good luck.

    Even strong taunts often fail. Flametongue is just so good for bursting through high hp early, then 6 direct damage spells to finish out the game.

  • KonphujunKonphujun Illinois, USARegistered User regular
    Roz wrote: »
    Konphujun wrote: »
    I have joined the Pirate Warrior crowd after cracking Patches last night. Wow. What an incredible aggro deck. I'm blitzing down everything by turn 8 and in some cases threatening lethal on turn 6. It seems really gross.

    it is a worse deck than aggro shaman. It's more resilient and has much better top decks and flexibility in deck building.

    But does it have minions getting shot out of cannons?

    Everything: Konphujun(#1458)
    kime
  • OnTheLastCastleOnTheLastCastle let's keep it haimish for the peripatetic Registered User regular
    Is Patches really good or is it a joke? I can't tell? Does he keep coming back or do you just get him once? I mean he seems good don't get me wrong.

  • RozRoz Boss of InternetRegistered User regular
    Roz wrote: »
    Aggro shaman is the legit no fun zone

    Anything you try that isnt ruthlessly optimized gets destroyed by it, and even then - good luck.

    Even strong taunts often fail. Flametongue is just so good for bursting through high hp early, then 6 direct damage spells to finish out the game.

    The turn one buccaneer/deckhand + coin spirit claws is pretty nutso. Even if you drop doomsayer, you get blown out by flametongue or lightning bolt.

    It's the deck that pirate warrior wishes it was.

  • kimekime Queen of Blades Registered User regular
    Is Patches really good or is it a joke? I can't tell? Does he keep coming back or do you just get him once? I mean he seems good don't get me wrong.

    You get him once, and he is honestly good yes. It's for subtle, technical reasons, but yes he is good. Just imagine you start the game with an extra 1/1 on the board and your opponent doesn't, with no extra costs or anything, you basically just cheated and put an 1/1 on the board at the start of the game. Isn't that a nice advantage? It's not like starting with Ragnaros on the board or anything, but it still gives you a pretty distinct advantage.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    pirateluigiNeurotikaMenasor
  • NeadenNeaden Registered User regular
    Is Patches really good or is it a joke? I can't tell? Does he keep coming back or do you just get him once? I mean he seems good don't get me wrong.

    Think about every time you were playing an aggro deck and you were short on lethal by on or two damage so you lost. With patches, you just won those games.

  • MadPenMadPen San DiegoRegistered User regular
    kime wrote: »
    Is Patches really good or is it a joke? I can't tell? Does he keep coming back or do you just get him once? I mean he seems good don't get me wrong.

    You get him once, and he is honestly good yes. It's for subtle, technical reasons, but yes he is good. Just imagine you start the game with an extra 1/1 on the board and your opponent doesn't, with no extra costs or anything, you basically just cheated and put an 1/1 on the board at the start of the game. Isn't that a nice advantage? It's not like starting with Ragnaros on the board or anything, but it still gives you a pretty distinct advantage.

    I've had a number of games where he's still on the board on turn 3 or 4, plugging away because my opponent is busy clearing away actual threats. The 3 or 4 damage is nice, and you'd be surprised how often you get your pirate synergy from Patches because the rest of your board is clear.

    3DS: 4098-4243-6127
  • SensationalSensational Registered User regular
    Roz wrote: »
    Roz wrote: »
    Aggro shaman is the legit no fun zone

    Anything you try that isnt ruthlessly optimized gets destroyed by it, and even then - good luck.

    Even strong taunts often fail. Flametongue is just so good for bursting through high hp early, then 6 direct damage spells to finish out the game.

    The turn one buccaneer/deckhand + coin spirit claws is pretty nutso. Even if you drop doomsayer, you get blown out by flametongue or lightning bolt.

    It's the deck that pirate warrior wishes it was.

    Yep! And if you miss that opening - hey, you might just have to settle for tunnel trogg into golem. Then you can use that deckhand later when you've got the flametongue up for that sweet 7 damage for 1 mana balance.

  • MuffinatronMuffinatron Registered User regular
    Neaden wrote: »
    Is Patches really good or is it a joke? I can't tell? Does he keep coming back or do you just get him once? I mean he seems good don't get me wrong.

    Think about every time you were playing an aggro deck and you were short on lethal by on or two damage so you lost. With patches, you just won those games.

    Providing you remember to wait for him to be summoned to attack with him.

    Speaking of which, I now have a post-it on my monitor that reads "REMEMBER PATCHES!"

    PSN: Holy-Promethium
    kimeMadPenMMMigenvoy13cl1ps3KoopahTroopahLucedesTynnan
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Reynad showed off a pirate dragon warrior list in his latest vod. Less all in, more midrange, still aggressive. I want to try it. I'm also going to try out the aggro Shaman with the Jade elements everyone's recommending. Honestly I like aggro decks, I think they are an important part of the ladder ecosystem. They're quick and fun. And playing them helps me understand their strengths and weaknesses.

    I also spent a couple hours last night trying out variations of a handbuff paladin. First I tried it with a dragon package. Then with smaller minions, Small Time Recruits, into big endgame with Lightlord and Tirion. Those decks were bad. The only way I see it working is as an ultra aggressive deck that will always be worse than warrior and shaman versions.

    I don't think the hand buff mechanic is all that good frankly.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
    MenasorJimbo
  • KolosusKolosus Registered User regular
    Reynad showed off a pirate dragon warrior list in his latest vod. Less all in, more midrange, still aggressive. I want to try it. I'm also going to try out the aggro Shaman with the Jade elements everyone's recommending. Honestly I like aggro decks, I think they are an important part of the ladder ecosystem. They're quick and fun. And playing them helps me understand their strengths and weaknesses.

    I also spent a couple hours last night trying out variations of a handbuff paladin. First I tried it with a dragon package. Then with smaller minions, Small Time Recruits, into big endgame with Lightlord and Tirion. Those decks were bad. The only way I see it working is as an ultra aggressive deck that will always be worse than warrior and shaman versions.

    I don't think the hand buff mechanic is all that good frankly.

    I agree, it seems like the goons buff mechanic is not good at all.

    Menasor
  • DibbyDibby I'll do my best! Registered User regular
    Kolosus wrote: »
    Reynad showed off a pirate dragon warrior list in his latest vod. Less all in, more midrange, still aggressive. I want to try it. I'm also going to try out the aggro Shaman with the Jade elements everyone's recommending. Honestly I like aggro decks, I think they are an important part of the ladder ecosystem. They're quick and fun. And playing them helps me understand their strengths and weaknesses.

    I also spent a couple hours last night trying out variations of a handbuff paladin. First I tried it with a dragon package. Then with smaller minions, Small Time Recruits, into big endgame with Lightlord and Tirion. Those decks were bad. The only way I see it working is as an ultra aggressive deck that will always be worse than warrior and shaman versions.

    I don't think the hand buff mechanic is all that good frankly.

    I agree, it seems like the goons buff mechanic is not good at all.

    Don Han'cho and Grimy Gadgeteer are probably the only good Goons cards.

    Gadgeteer because it's a decent body with a potentially persistent effect. Han'cho because +5/+5 is nothing to fucking sneeze at.

    But the rest? Ehh.... They're either understatted bodies or just, too slow in some capacity or another.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    GoodKingJayIIIKolosus3cl1ps3
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    And a slow paladin deck will always be outclassed by the new breed of Reno decks.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
    3cl1ps3Auralynx
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