As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

TITANFALL 2 | The Frontier is Worth Every Part of This Fight! | EA buys Respawn

1141517192037

Posts

  • InquisitorInquisitor Registered User regular
    Campy wrote: »
    MrVyngaard wrote: »
    So yet another game mode to diffuse the playerbase further in?

    The new version of mixtape that's coming soon should alleviate or outright get rid of that problem. Players will be able to choose what modes they're willing to play and then added to the pool for each game type when they queue up mixtape.

    Hopefully will resurrect some of the dead/quiet modes.

    I hope so because LTS is the only mode I like in TF2 and last I checked it had a whopping 18 people playing it during prime time.

  • CampyCampy Registered User regular
    Which timezone are you playing in, it's not great in the uk here. For some reason Bounty Hunt is less popular here now, there's more folks over in mixtape!

    So by trial and error, little by little I've been getting better with the grappling hook. I can pull off some pretty snazzy moves now, flinging round corners and such. Something which I've learned from today and would have helped me get better a lot quicker was a tutorial such as this one. I still haven't quite got the crazy corner launcher down perfect yet, there's definitely some finesse required. The simple straight launch one is nice and easy though.

    https://www.youtube.com/watch?v=mD9WF_xXLgc&feature=youtu.be

    cB557MarekMrVyngaardCrippl3Khraul
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited February 2017
    I'm using stim again, so I can justify using it when that new execution hotness arrives

    It's tied with phase shift as my favorite ability

    I wish the cloth knee pads would change color when you change your colors though

    DouglasDanger on
  • CampyCampy Registered User regular
    Oh another thing that's awesome about grappling hook that you can often hook into terrain or something else nearby when you emergency exit out of your titan.

    Anti-goosings!

    If you do it quick enough you can sometimes find titans staring at the sky looking for you. Use this to your advantage!

    MrVyngaard
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    The alternator continues to dominate

    And I switched back to Ronin

    Feels good, man

  • KhraulKhraul Registered User regular
    I feel like I could be better with Grapple if I was on PC... with a ps4 controller I whiff a lot of grapples.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    After a few hours with Ronin, I wonder if there's a nerf planned for the nuclear ejection kit

    With a bit of luck and some very careful spacing, you can get quite a thing going

    Nuke eject, take the closest enemy's titan with yours, land on the next one, pull it's battery, your titan meter should be full again

    Repeat

  • Redcoat-13Redcoat-13 Registered User regular
    I think something probably should be done with regards to nuking your Titan next to a Bounty Titan, like it shouldn't fill up your metre all the way, or you shouldn't get so much money, or maybe they reduce the damage done to them from that kind of damage.

    But other than how effective it is against Bounty titans I think it's fine.

    With the exception of Ronin and maybe Northstar I don't think it's that good of a pick in comparison to other options a Titan can have. I'd always pick the dash option for Legion / Tone / Scorch/ Ion to be honest.

    PSN Fleety2009
    KhraulMrMiscreant
  • CampyCampy Registered User regular
    Yeah, any of 1 dash or especially no dash titans the extra dash is just so gigantic. The benefit for the Ogre titans is pretty obvious, but the poke on Tone and Ion just becomes so much more abusable if you can easily dash out of the way of returning fire.

    Folks have mentioned before that you end up earning less credits overall for nuking, or perhaps it was for shoving the bounty titan off an edge? I haven't tested this out myself so I'm not sure.

    I'm looking forward to unlocking Ronin's Phase Reflex to get some nice surprise nukings on folks. Is there a particular timing to using it? When does one hit the nuke button, just after you phase out from the damage?

  • Redcoat-13Redcoat-13 Registered User regular
    I think you get the full amount for a Bounty Titan kill because the damage is sort of staggered. You might be thinking of when you get a Bounty kill by crushing one with a Titanfall, which certainly gives you less.

    With Phase reflex, if you eject straight away then the nuke explosion happens as soon as it phases back in with no time to react.

    So ideally provide you are in the right position, you want to do it as quickly as possible. If you can trap them in a corner or have slowed with the sword arc, so much the better.

    PSN Fleety2009
  • KhraulKhraul Registered User regular
    Redcoat-13 wrote: »
    I think you get the full amount for a Bounty Titan kill because the damage is sort of staggered. You might be thinking of when you get a Bounty kill by crushing one with a Titanfall, which certainly gives you less.

    With Phase reflex, if you eject straight away then the nuke explosion happens as soon as it phases back in with no time to react.

    So ideally provide you are in the right position, you want to do it as quickly as possible. If you can trap them in a corner or have slowed with the sword arc, so much the better.

    Wait, so eject when you're phased? You can do that?

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • Redcoat-13Redcoat-13 Registered User regular
    Khraul wrote: »
    Redcoat-13 wrote: »
    I think you get the full amount for a Bounty Titan kill because the damage is sort of staggered. You might be thinking of when you get a Bounty kill by crushing one with a Titanfall, which certainly gives you less.

    With Phase reflex, if you eject straight away then the nuke explosion happens as soon as it phases back in with no time to react.

    So ideally provide you are in the right position, you want to do it as quickly as possible. If you can trap them in a corner or have slowed with the sword arc, so much the better.

    Wait, so eject when you're phased? You can do that?

    You certainly can do it; you can use the radar, to an extent, to get the right position. It certainly marks where the Bounty Titan is even if phased, and I think it will point out where an enemy Titan is, if firing.

    It obviously isn't a hard and fast rule to always nuke yourself when in phase reflex; I've seen a lot of Ronin be rather pre-mature, when really they could have afforded a few hits and gotten closer.

    PSN Fleety2009
    Khraul
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    Nuke eject Ronin is life

    Le_Goat
  • KhraulKhraul Registered User regular
    I've spent a bit of time on Ronin, but Scorch has been my main regardless of map.

    After I've hit Scorch G4 and unlocked that sweet Stoic Purple, then I think it's Ronin time again.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    Scorch is best, though I think extra dash is basically mandatory on most maps to prevent getting kited.

    FuriousJodo on Twitch/PSN/XBL/Whatever else
    Khraul
  • Mr.SunshineMr.Sunshine Registered User regular
    Campy wrote: »
    Which timezone are you playing in, it's not great in the uk here. For some reason Bounty Hunt is less popular here now, there's more folks over in mixtape!

    So by trial and error, little by little I've been getting better with the grappling hook. I can pull off some pretty snazzy moves now, flinging round corners and such. Something which I've learned from today and would have helped me get better a lot quicker was a tutorial such as this one. I still haven't quite got the crazy corner launcher down perfect yet, there's definitely some finesse required. The simple straight launch one is nice and easy though.

    https://www.youtube.com/watch?v=mD9WF_xXLgc&feature=youtu.be


    When I do those fancy Grapple tricks I get shot out of the sky by someone with a Devotion... or Kraber... or 40mm...

    And when it does work and I get the drop on someone they sometimes phase from existence and then reappear to shoot me in the back or I never see them again.

    But the times when none of this happens... It's fun as fuck.

    Though there are times when it doesn't let go and I'm stuck flinging around like an idiot.

    That's actually most of the time.

  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    I'm more of a stim boost right into a wall type

  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    I'm more of a press slide button, but it travels at three miles an hour sorta guy

    VRXwDW7.png
    Crippl3
  • Harbringer197Harbringer197 Registered User regular
    I feel like me and spider man have something in common. we like swinging around and everyone else is just out to ruin the fun.

  • CampyCampy Registered User regular
    Two shots is just not enough to slake my grappling hook thirst.

    I need infinite shots, forever!

  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    Wow...

    Earlier, Fleety and Hermano and I played a few games

    Good times!

    One of the games was pilot vs pilot and I did OK!

    But there was a pilot who was damn Spider-man on the other team

    It was very impressive

    Thankfully, the rest of his team was a camping trip

    cB557
  • KhraulKhraul Registered User regular
    edited February 2017
    YUSSSSSSS, IT LIVES!!!!!

    16487666_10154813612860631_3853618923356727950_o.jpg?oh=09f88491c2e9af5960af2202e08e4612&oe=59120F9B

    Khraul on
    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
    DouglasDangerMr.SunshineHermanoRedcoat-13Campy
  • Mr.SunshineMr.Sunshine Registered User regular
    edited February 2017
    I hope they give Scorch a slow effect on its Thermite (except the shield) otherwise they should remove the 'Control enemy movement' part. Cause every other Titan has better ways of controlling movement than Scorch. And if Scorch was great at controlling movement 'Turbo' wouldn't be a nearly mandatory thing on it.

    Mr.Sunshine on
    Khraul
  • Redcoat-13Redcoat-13 Registered User regular
    Let me say right now, watching someone play a Scorch well, is a beautiful / scary thing, while watching a poor one is the reverse. I'd argue that he's probably the most complicated Titan to play. I will never get tired of seeing a Scorch flush out a room full of pilots, or face palm a Ronin as it tries to swing with his sword.

    With regards to Dash, unless it's Ronin or Northstar, then it's always going to be a good (in my opinion the best) pick, because mobility even on Titans, is just so important in this game.

    So with that in mind, if I were in charge, I'd give the Ogre class Titans one dash as a base skill, but then not give them a Turbo option.

    Am I right in thinking that if Scorch's single shot hits Tone's shield, it just gets absorbed? I'd probably change that as well so that the canister just falls to the base of the shield (then you could ignite it and the flames would go through the shield).

    PSN Fleety2009
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited February 2017
    Campy wrote: »
    Folks have mentioned before that you end up earning less credits overall for nuking, or perhaps it was for shoving the bounty titan off an edge? I haven't tested this out myself so I'm not sure.
    Nuking next to a bounty Titan will provide you with the max reward, as you are damaging the Titan before killing it (if you kill it). The Ronin Titan bounty has the potential to be destroyed in a single nuke, provided that it stupidly stands right next to your exploding Titan. The others have more HP, so only a percentage of their health will be taken away. So the nuke does continuous damage, resulting is max bounty rewards. If it kills the Titan, you get the destruction bonus as well.

    Conversely, if you drop your Titan onto a Titan bounty or push the bounty Titan off a ledge, you will only receive the destruction bonus. No damage rewards will be granted, as it's an insta-kill. I have tested and tried these.

    I really don't think they need to reduce the damage the nuking does. If someone goes in to do that, you can attack the bounty and "scare" it away, which reduces the damage done to it by the nuke. It's happened to me so many damn times that it feels like a waste.
    Redcoat-13 wrote: »
    Am I right in thinking that if Scorch's single shot hits Tone's shield, it just gets absorbed? I'd probably change that as well so that the canister just falls to the base of the shield (then you could ignite it and the flames would go through the shield).
    The shield reflects or absorbs all incoming projectiles. Typical projectiles explode on contact, which is why Scorch's single shot explodes and then bounces a little out and down, just like if you got a direct hit on a Titan. The gas canister bounces off just as if you were to shoot it off a Titan's head, so this operates correctly. The reason the flame from igniting the gas shouldn't go through the shield is because the shield has HP. Once the HP is exhausted (the flames will eat at it), then the shield drops and can start damaging whatever is behind it. Otherwise, what would the point of a shield be if things got through hit?

    I mean, technically we could discuss physics about why NPCs, Titans, and pilots can go through a force field but projectiles, gas, and fire could not, but I'm not a physicist. However, I did stay at a Holiday Inn Express.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
  • Redcoat-13Redcoat-13 Registered User regular
    Le_Goat wrote: »
    Campy wrote: »
    Folks have mentioned before that you end up earning less credits overall for nuking, or perhaps it was for shoving the bounty titan off an edge? I haven't tested this out myself so I'm not sure.
    Nuking next to a bounty Titan will provide you with the max reward, as you are damaging the Titan before killing it (if you kill it). The Ronin Titan bounty has the potential to be destroyed in a single nuke, provided that it stupidly stands right next to your exploding Titan. The others have more HP, so only a percentage of their health will be taken away. So the nuke does continuous damage, resulting is max bounty rewards. If it kills the Titan, you get the destruction bonus as well.

    Conversely, if you drop your Titan onto a Titan bounty or push the bounty Titan off a ledge, you will only receive the destruction bonus. No damage rewards will be granted, as it's an insta-kill. I have tested and tried these.

    I really don't think they need to reduce the damage the nuking does. If someone goes in to do that, you can attack the bounty and "scare" it away, which reduces the damage done to it by the nuke. It's happened to me so many damn times that it feels like a waste.
    Redcoat-13 wrote: »
    Am I right in thinking that if Scorch's single shot hits Tone's shield, it just gets absorbed? I'd probably change that as well so that the canister just falls to the base of the shield (then you could ignite it and the flames would go through the shield).
    The shield reflects or absorbs all incoming projectiles. Typical projectiles explode on contact, which is why Scorch's single shot explodes and then bounces a little out and down, just like if you got a direct hit on a Titan. The gas canister bounces off just as if you were to shoot it off a Titan's head, so this operates correctly. The reason the flame from igniting the gas shouldn't go through the shield is because the shield has HP. Once the HP is exhausted (the flames will eat at it), then the shield drops and can start damaging whatever is behind it. Otherwise, what would the point of a shield be if things got through hit?

    I mean, technically we could discuss physics about why NPCs, Titans, and pilots can go through a force field but projectiles, gas, and fire could not, but I'm not a physicist. However, I did stay at a Holiday Inn Express.

    I could have sword that the shield didn't stop the flames if you set things up in front of Tones shield and lit things ups.

    WRT what would be the point, I guess it would be nice to have some sort of (extremely) soft counter to Tone? Other Titans seem to have them (Legion vs Ion for example).

    I think most of the balance issues are to do with Tone's shield; you don't build up any core from hitting it, and once a team gets more than one Tone and you see shields being stacked, then things become....obnoxious.

    PSN Fleety2009
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited February 2017
    Redcoat-13 wrote: »
    Le_Goat wrote: »
    Campy wrote: »
    Folks have mentioned before that you end up earning less credits overall for nuking, or perhaps it was for shoving the bounty titan off an edge? I haven't tested this out myself so I'm not sure.
    Nuking next to a bounty Titan will provide you with the max reward, as you are damaging the Titan before killing it (if you kill it). The Ronin Titan bounty has the potential to be destroyed in a single nuke, provided that it stupidly stands right next to your exploding Titan. The others have more HP, so only a percentage of their health will be taken away. So the nuke does continuous damage, resulting is max bounty rewards. If it kills the Titan, you get the destruction bonus as well.

    Conversely, if you drop your Titan onto a Titan bounty or push the bounty Titan off a ledge, you will only receive the destruction bonus. No damage rewards will be granted, as it's an insta-kill. I have tested and tried these.

    I really don't think they need to reduce the damage the nuking does. If someone goes in to do that, you can attack the bounty and "scare" it away, which reduces the damage done to it by the nuke. It's happened to me so many damn times that it feels like a waste.
    Redcoat-13 wrote: »
    Am I right in thinking that if Scorch's single shot hits Tone's shield, it just gets absorbed? I'd probably change that as well so that the canister just falls to the base of the shield (then you could ignite it and the flames would go through the shield).
    The shield reflects or absorbs all incoming projectiles. Typical projectiles explode on contact, which is why Scorch's single shot explodes and then bounces a little out and down, just like if you got a direct hit on a Titan. The gas canister bounces off just as if you were to shoot it off a Titan's head, so this operates correctly. The reason the flame from igniting the gas shouldn't go through the shield is because the shield has HP. Once the HP is exhausted (the flames will eat at it), then the shield drops and can start damaging whatever is behind it. Otherwise, what would the point of a shield be if things got through hit?

    I mean, technically we could discuss physics about why NPCs, Titans, and pilots can go through a force field but projectiles, gas, and fire could not, but I'm not a physicist. However, I did stay at a Holiday Inn Express.

    I could have sword that the shield didn't stop the flames if you set things up in front of Tones shield and lit things ups.

    WRT what would be the point, I guess it would be nice to have some sort of (extremely) soft counter to Tone? Other Titans seem to have them (Legion vs Ion for example).

    I think most of the balance issues are to do with Tone's shield; you don't build up any core from hitting it, and once a team gets more than one Tone and you see shields being stacked, then things become....obnoxious.
    In Scorch, I counter tone with his shield up by charging directly at him. Let him take his three pot shots, then put up flame shield when those missiles come out; it'll burn them straight up. Once they are gone, I charge again. As soon as the shield is no longer protecting it, you can open a can of whoopass on it. The key is to close the distance. In my opinion, that's Tone's biggest flaw: every Tone player relies on the shield and the targeting missiles. Ronin and either Sword Block or dash out of the way. Scorch and Ronin can close the gap, taking away both of Tone's options. Typical Tone players panic once a Scorch or Ronin are that close.

    However, keep in mind that I'm not talking about long range toe-to-toe battles with Tone. Both Scorch and Ronin will get torn up.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
  • KhraulKhraul Registered User regular
    The biggest change needed for Scorch is a pass on his Scorch Kit... inferno shield is basically mandatory and also kinda his only good ability. I like the wildfire launcher for poking, but the rest are super meh.

    Damage reduction when stepping in your own thermite should be baseline

    Fuel for the fire is cool, but nobody is going to stand in it long enough to justify wasting a talented on 2 extra seconds of flame wall.

    The overcore ability just leaves three flame walls that trail behind and last less than 2s.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited February 2017
    Khraul wrote: »
    Damage reduction when stepping in your own thermite should be baseline
    I don't think that should be the case. With how powerful Scorch is, there needs to be some type of balance to keep him from trudging through anything in his path. Otherwise, you'd have a gas canister engulfed in flames and a Scorch with a seemingly never-ending flame shield in your face. It'd be incredibly unfair. So to balance that, you give the pilot an option: less damage from your own shit, or take more damage and dish even more out. I prefer the latter.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
  • KhraulKhraul Registered User regular
    Le_Goat wrote: »
    Khraul wrote: »
    Damage reduction when stepping in your own thermite should be baseline
    I don't think that should be the case. With how powerful Scorch is, there needs to be some type of balance to keep him from trudging through anything in his path. Otherwise, you'd have a gas canister engulfed in flames and a Scorch with a seemingly never-ending flame shield in your face. It'd be incredibly unfair. So to balance that, you give the pilot an option: less damage from your own shit, or take more damage and dish even more out. I prefer the latter.

    I can see that.

    I still think he needs more interesting kit options.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • KhraulKhraul Registered User regular
    New Scorch Talents... by me with uninspired titles :lol:
    • Let the world burn - Third Flame Canister
    • Supernova - Overcore now shoots a flamewall out in all directions. Range is reduced by 60-70%
    • Slagfoot - Flame wall applies a slow (70% what Ronins sword thinger does?)
    • Barrier - Scorch now has two flamewall charges at the cost of a Canister charge.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
    Le_GoatDuke 2.0
  • CampyCampy Registered User regular
    Scorch is definitely my weakest titan of the lot. I don't do any sort of damage with him, even if I can get in close, which is never because I get kited all day.

    The patch a little while back that fixed Ion's shield time being based on your FPS has been a fucking godsend. I tend to run at 70 FPS+ with my current setup so that thing was lasting no time at all previously. With a full charge you can walk down titans so much better, fighting Legions in particular has gone from horrible to quite fun!

  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    Campy wrote: »
    Scorch is definitely my weakest titan of the lot. I don't do any sort of damage with him, even if I can get in close, which is never because I get kited all day.
    Hey, don't go pointing the finger at the Titan! Scorch is the shiznit! It definitely has its particular play style, so if you aren't a CQC fan, you're going to hate Scorch with a passion. I'm big on the CQC with Titans, hence why Ronin and Scorch are my main squeezes.

    When I get going with Scorch, it's pretty disgusting. I've gotten down the arcs of his firing, which is really crucial. One thing to note is that when you fire a canister, it will not go where your targeting reticle is aimed. It's actually slightly to the left. This is important for firing it into windows to either flush campers out or prevent opposition banking in Bounty Hunt. And knowing when to use flame shield for defense is a pretty big deal as well.

    If you are being kited from long range, you'll never get anywhere. If kited in medium to close range, work on firing a canister behind your target and walk them back into the cloud. Before they reach it, use flamewall to ignite the gas, then watch them walk back into your ring of fire. They'll either sit in there or run at you. The latter is what you want, because now they'll get a face full of flame.

    While I agree that being insensitive is an issue, so is being oversensitive.
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited February 2017
    Khraul wrote: »
    New Scorch Talents... by me with uninspired titles :lol:
    • Let the world burn - Third Flame Canister
    • Supernova - Overcore now shoots a flamewall out in all directions. Range is reduced by 60-70%
    • Slagfoot - Flame wall applies a slow (70% what Ronins sword thinger does?)
    • Barrier - Scorch now has two flamewall charges at the cost of a Canister charge.
    I would almost rather exchange Barrier for something like Battering Flame: Allow sprint while Flame Shield is active. My god, could image a Scorch turning a corner and charging at you with Flame Shield up? Ohhhh, now I want that. I want that mucho.

    I really like Slagfoot and Supernova. Those are pretty awesome.

    In addition, I'd really like new Ronin talents. I find all of them useless except for Ricochet Rounds.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
    Khraul
  • KhraulKhraul Registered User regular
    Le_Goat wrote: »
    Campy wrote: »
    Scorch is definitely my weakest titan of the lot. I don't do any sort of damage with him, even if I can get in close, which is never because I get kited all day.
    Hey, don't go pointing the finger at the Titan! Scorch is the shiznit! It definitely has its particular play style, so if you aren't a CQC fan, you're going to hate Scorch with a passion. I'm big on the CQC with Titans, hence why Ronin and Scorch are my main squeezes.

    When I get going with Scorch, it's pretty disgusting. I've gotten down the arcs of his firing, which is really crucial. One thing to note is that when you fire a canister, it will not go where your targeting reticle is aimed. It's actually slightly to the left. This is important for firing it into windows to either flush campers out or prevent opposition banking in Bounty Hunt. And knowing when to use flame shield for defense is a pretty big deal as well.

    If you are being kited from long range, you'll never get anywhere. If kited in medium to close range, work on firing a canister behind your target and walk them back into the cloud. Before they reach it, use flamewall to ignite the gas, then watch them walk back into your ring of fire. They'll either sit in there or run at you. The latter is what you want, because now they'll get a face full of flame.

    I agree... Scorch is a wrecking crew, he's just more situational and I'd say a little map dependant. There are spots on some maps where, if I've dug into the enemy team in the right spot, I've knocked down 4 or 5 titans before dying (Homefront of all maps is awesome if the enemy stays out of the fields to either side). Other maps are tougher to force enemies into bad positions where you can capitalize.

    Other Titans like Tone or Ion are a little more well rounded, and I think you can get more out of them with a lot less effort than Scorch or Ronin. I play Tone now and it's a little boring.

    I might have to put some time into Ion next.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • CampyCampy Registered User regular
    I think I might have been launching Scorch's canisters wrong. Are you meant to aim at the ground to place them, not loft them in the air?

  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited February 2017
    Campy wrote: »
    I think I might have been launching Scorch's canisters wrong. Are you meant to aim at the ground to place them, not loft them in the air?
    It depends on the scenario. If your target is back pedaling, you'll want to launch it behind them. How you do that depends on what the surroundings are. In a scenario where there are walls on both sides, I've found ways to bank a canister off the walls so it lands behind them. If it is a more open area, you may be able to loft it behind them by going over their shoulder. Your target usually will think you fucked up, but to their surprise you've led them into a trap. Whichever way, you kind of need to steer them into backing up the direction you want them to.

    Other times, if you see a tone line up and stand still, you'll want to aim the canister at their feet. And sometimes you'll need to aim it near your own feet if you're feeling pressure from a Ronin or Scorch.

    As Khraul said, it's all very situational with Scorch. Hell, how you light it is even situational. A missed direct shot could mess up your plan, but flamewave is great for reaching the cloud when you have targets in your path. If you have a target in a corner and the cloud is ready, flame shield will also light it and keep your target pinned in a disco inferno.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
  • CampyCampy Registered User regular
    I meant more how to actually mechanically aim them. Even now I know where to fire them I couldn't put them there if I tried :D

    In other news of silly things I don't know despite being G2.18 with Ion is that his none zoomed splitter rifle doesn't use any energy.

    How did I know this!?

  • Redcoat-13Redcoat-13 Registered User regular
    I think I might be a terrible person because I actually like playing as Tone sometimes (I'm not going to say what level I got her to).

    Doesn't do anything flashy but I quite like playing her relatively methodical style from time to time.


    PSN Fleety2009
  • Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    Campy wrote: »
    I meant more how to actually mechanically aim them. Even now I know where to fire them I couldn't put them there if I tried :D
    Sorry if I misunderstood. Learning the arc is really important. I will say that once it hits the ground, it's typically down and won't move. Anything else that it hits (e.g., walls, shields, Titans) does bounce a bit, but not a lot. I still screw it up, so I'm not going to pretend like it's easy.

    While I agree that being insensitive is an issue, so is being oversensitive.
Sign In or Register to comment.