So yet another game mode to diffuse the playerbase further in?
The new version of mixtape that's coming soon should alleviate or outright get rid of that problem. Players will be able to choose what modes they're willing to play and then added to the pool for each game type when they queue up mixtape.
Hopefully will resurrect some of the dead/quiet modes.
I hope so because LTS is the only mode I like in TF2 and last I checked it had a whopping 18 people playing it during prime time.
Which timezone are you playing in, it's not great in the uk here. For some reason Bounty Hunt is less popular here now, there's more folks over in mixtape!
So by trial and error, little by little I've been getting better with the grappling hook. I can pull off some pretty snazzy moves now, flinging round corners and such. Something which I've learned from today and would have helped me get better a lot quicker was a tutorial such as this one. I still haven't quite got the crazy corner launcher down perfect yet, there's definitely some finesse required. The simple straight launch one is nice and easy though.
Oh another thing that's awesome about grappling hook that you can often hook into terrain or something else nearby when you emergency exit out of your titan.
Anti-goosings!
If you do it quick enough you can sometimes find titans staring at the sky looking for you. Use this to your advantage!
I think something probably should be done with regards to nuking your Titan next to a Bounty Titan, like it shouldn't fill up your metre all the way, or you shouldn't get so much money, or maybe they reduce the damage done to them from that kind of damage.
But other than how effective it is against Bounty titans I think it's fine.
With the exception of Ronin and maybe Northstar I don't think it's that good of a pick in comparison to other options a Titan can have. I'd always pick the dash option for Legion / Tone / Scorch/ Ion to be honest.
Yeah, any of 1 dash or especially no dash titans the extra dash is just so gigantic. The benefit for the Ogre titans is pretty obvious, but the poke on Tone and Ion just becomes so much more abusable if you can easily dash out of the way of returning fire.
Folks have mentioned before that you end up earning less credits overall for nuking, or perhaps it was for shoving the bounty titan off an edge? I haven't tested this out myself so I'm not sure.
I'm looking forward to unlocking Ronin's Phase Reflex to get some nice surprise nukings on folks. Is there a particular timing to using it? When does one hit the nuke button, just after you phase out from the damage?
I think you get the full amount for a Bounty Titan kill because the damage is sort of staggered. You might be thinking of when you get a Bounty kill by crushing one with a Titanfall, which certainly gives you less.
With Phase reflex, if you eject straight away then the nuke explosion happens as soon as it phases back in with no time to react.
So ideally provide you are in the right position, you want to do it as quickly as possible. If you can trap them in a corner or have slowed with the sword arc, so much the better.
I think you get the full amount for a Bounty Titan kill because the damage is sort of staggered. You might be thinking of when you get a Bounty kill by crushing one with a Titanfall, which certainly gives you less.
With Phase reflex, if you eject straight away then the nuke explosion happens as soon as it phases back in with no time to react.
So ideally provide you are in the right position, you want to do it as quickly as possible. If you can trap them in a corner or have slowed with the sword arc, so much the better.
Wait, so eject when you're phased? You can do that?
I think you get the full amount for a Bounty Titan kill because the damage is sort of staggered. You might be thinking of when you get a Bounty kill by crushing one with a Titanfall, which certainly gives you less.
With Phase reflex, if you eject straight away then the nuke explosion happens as soon as it phases back in with no time to react.
So ideally provide you are in the right position, you want to do it as quickly as possible. If you can trap them in a corner or have slowed with the sword arc, so much the better.
Wait, so eject when you're phased? You can do that?
You certainly can do it; you can use the radar, to an extent, to get the right position. It certainly marks where the Bounty Titan is even if phased, and I think it will point out where an enemy Titan is, if firing.
It obviously isn't a hard and fast rule to always nuke yourself when in phase reflex; I've seen a lot of Ronin be rather pre-mature, when really they could have afforded a few hits and gotten closer.
Which timezone are you playing in, it's not great in the uk here. For some reason Bounty Hunt is less popular here now, there's more folks over in mixtape!
So by trial and error, little by little I've been getting better with the grappling hook. I can pull off some pretty snazzy moves now, flinging round corners and such. Something which I've learned from today and would have helped me get better a lot quicker was a tutorial such as this one. I still haven't quite got the crazy corner launcher down perfect yet, there's definitely some finesse required. The simple straight launch one is nice and easy though.
When I do those fancy Grapple tricks I get shot out of the sky by someone with a Devotion... or Kraber... or 40mm...
And when it does work and I get the drop on someone they sometimes phase from existence and then reappear to shoot me in the back or I never see them again.
But the times when none of this happens... It's fun as fuck.
Though there are times when it doesn't let go and I'm stuck flinging around like an idiot.
I hope they give Scorch a slow effect on its Thermite (except the shield) otherwise they should remove the 'Control enemy movement' part. Cause every other Titan has better ways of controlling movement than Scorch. And if Scorch was great at controlling movement 'Turbo' wouldn't be a nearly mandatory thing on it.
Let me say right now, watching someone play a Scorch well, is a beautiful / scary thing, while watching a poor one is the reverse. I'd argue that he's probably the most complicated Titan to play. I will never get tired of seeing a Scorch flush out a room full of pilots, or face palm a Ronin as it tries to swing with his sword.
With regards to Dash, unless it's Ronin or Northstar, then it's always going to be a good (in my opinion the best) pick, because mobility even on Titans, is just so important in this game.
So with that in mind, if I were in charge, I'd give the Ogre class Titans one dash as a base skill, but then not give them a Turbo option.
Am I right in thinking that if Scorch's single shot hits Tone's shield, it just gets absorbed? I'd probably change that as well so that the canister just falls to the base of the shield (then you could ignite it and the flames would go through the shield).
Folks have mentioned before that you end up earning less credits overall for nuking, or perhaps it was for shoving the bounty titan off an edge? I haven't tested this out myself so I'm not sure.
Nuking next to a bounty Titan will provide you with the max reward, as you are damaging the Titan before killing it (if you kill it). The Ronin Titan bounty has the potential to be destroyed in a single nuke, provided that it stupidly stands right next to your exploding Titan. The others have more HP, so only a percentage of their health will be taken away. So the nuke does continuous damage, resulting is max bounty rewards. If it kills the Titan, you get the destruction bonus as well.
Conversely, if you drop your Titan onto a Titan bounty or push the bounty Titan off a ledge, you will only receive the destruction bonus. No damage rewards will be granted, as it's an insta-kill. I have tested and tried these.
I really don't think they need to reduce the damage the nuking does. If someone goes in to do that, you can attack the bounty and "scare" it away, which reduces the damage done to it by the nuke. It's happened to me so many damn times that it feels like a waste.
Am I right in thinking that if Scorch's single shot hits Tone's shield, it just gets absorbed? I'd probably change that as well so that the canister just falls to the base of the shield (then you could ignite it and the flames would go through the shield).
The shield reflects or absorbs all incoming projectiles. Typical projectiles explode on contact, which is why Scorch's single shot explodes and then bounces a little out and down, just like if you got a direct hit on a Titan. The gas canister bounces off just as if you were to shoot it off a Titan's head, so this operates correctly. The reason the flame from igniting the gas shouldn't go through the shield is because the shield has HP. Once the HP is exhausted (the flames will eat at it), then the shield drops and can start damaging whatever is behind it. Otherwise, what would the point of a shield be if things got through hit?
I mean, technically we could discuss physics about why NPCs, Titans, and pilots can go through a force field but projectiles, gas, and fire could not, but I'm not a physicist. However, I did stay at a Holiday Inn Express.
Le_Goat on
While I agree that being insensitive is an issue, so is being oversensitive.
Folks have mentioned before that you end up earning less credits overall for nuking, or perhaps it was for shoving the bounty titan off an edge? I haven't tested this out myself so I'm not sure.
Nuking next to a bounty Titan will provide you with the max reward, as you are damaging the Titan before killing it (if you kill it). The Ronin Titan bounty has the potential to be destroyed in a single nuke, provided that it stupidly stands right next to your exploding Titan. The others have more HP, so only a percentage of their health will be taken away. So the nuke does continuous damage, resulting is max bounty rewards. If it kills the Titan, you get the destruction bonus as well.
Conversely, if you drop your Titan onto a Titan bounty or push the bounty Titan off a ledge, you will only receive the destruction bonus. No damage rewards will be granted, as it's an insta-kill. I have tested and tried these.
I really don't think they need to reduce the damage the nuking does. If someone goes in to do that, you can attack the bounty and "scare" it away, which reduces the damage done to it by the nuke. It's happened to me so many damn times that it feels like a waste.
Am I right in thinking that if Scorch's single shot hits Tone's shield, it just gets absorbed? I'd probably change that as well so that the canister just falls to the base of the shield (then you could ignite it and the flames would go through the shield).
The shield reflects or absorbs all incoming projectiles. Typical projectiles explode on contact, which is why Scorch's single shot explodes and then bounces a little out and down, just like if you got a direct hit on a Titan. The gas canister bounces off just as if you were to shoot it off a Titan's head, so this operates correctly. The reason the flame from igniting the gas shouldn't go through the shield is because the shield has HP. Once the HP is exhausted (the flames will eat at it), then the shield drops and can start damaging whatever is behind it. Otherwise, what would the point of a shield be if things got through hit?
I mean, technically we could discuss physics about why NPCs, Titans, and pilots can go through a force field but projectiles, gas, and fire could not, but I'm not a physicist. However, I did stay at a Holiday Inn Express.
I could have sword that the shield didn't stop the flames if you set things up in front of Tones shield and lit things ups.
WRT what would be the point, I guess it would be nice to have some sort of (extremely) soft counter to Tone? Other Titans seem to have them (Legion vs Ion for example).
I think most of the balance issues are to do with Tone's shield; you don't build up any core from hitting it, and once a team gets more than one Tone and you see shields being stacked, then things become....obnoxious.
Folks have mentioned before that you end up earning less credits overall for nuking, or perhaps it was for shoving the bounty titan off an edge? I haven't tested this out myself so I'm not sure.
Nuking next to a bounty Titan will provide you with the max reward, as you are damaging the Titan before killing it (if you kill it). The Ronin Titan bounty has the potential to be destroyed in a single nuke, provided that it stupidly stands right next to your exploding Titan. The others have more HP, so only a percentage of their health will be taken away. So the nuke does continuous damage, resulting is max bounty rewards. If it kills the Titan, you get the destruction bonus as well.
Conversely, if you drop your Titan onto a Titan bounty or push the bounty Titan off a ledge, you will only receive the destruction bonus. No damage rewards will be granted, as it's an insta-kill. I have tested and tried these.
I really don't think they need to reduce the damage the nuking does. If someone goes in to do that, you can attack the bounty and "scare" it away, which reduces the damage done to it by the nuke. It's happened to me so many damn times that it feels like a waste.
Am I right in thinking that if Scorch's single shot hits Tone's shield, it just gets absorbed? I'd probably change that as well so that the canister just falls to the base of the shield (then you could ignite it and the flames would go through the shield).
The shield reflects or absorbs all incoming projectiles. Typical projectiles explode on contact, which is why Scorch's single shot explodes and then bounces a little out and down, just like if you got a direct hit on a Titan. The gas canister bounces off just as if you were to shoot it off a Titan's head, so this operates correctly. The reason the flame from igniting the gas shouldn't go through the shield is because the shield has HP. Once the HP is exhausted (the flames will eat at it), then the shield drops and can start damaging whatever is behind it. Otherwise, what would the point of a shield be if things got through hit?
I mean, technically we could discuss physics about why NPCs, Titans, and pilots can go through a force field but projectiles, gas, and fire could not, but I'm not a physicist. However, I did stay at a Holiday Inn Express.
I could have sword that the shield didn't stop the flames if you set things up in front of Tones shield and lit things ups.
WRT what would be the point, I guess it would be nice to have some sort of (extremely) soft counter to Tone? Other Titans seem to have them (Legion vs Ion for example).
I think most of the balance issues are to do with Tone's shield; you don't build up any core from hitting it, and once a team gets more than one Tone and you see shields being stacked, then things become....obnoxious.
In Scorch, I counter tone with his shield up by charging directly at him. Let him take his three pot shots, then put up flame shield when those missiles come out; it'll burn them straight up. Once they are gone, I charge again. As soon as the shield is no longer protecting it, you can open a can of whoopass on it. The key is to close the distance. In my opinion, that's Tone's biggest flaw: every Tone player relies on the shield and the targeting missiles. Ronin and either Sword Block or dash out of the way. Scorch and Ronin can close the gap, taking away both of Tone's options. Typical Tone players panic once a Scorch or Ronin are that close.
However, keep in mind that I'm not talking about long range toe-to-toe battles with Tone. Both Scorch and Ronin will get torn up.
Le_Goat on
While I agree that being insensitive is an issue, so is being oversensitive.
The biggest change needed for Scorch is a pass on his Scorch Kit... inferno shield is basically mandatory and also kinda his only good ability. I like the wildfire launcher for poking, but the rest are super meh.
Damage reduction when stepping in your own thermite should be baseline
Fuel for the fire is cool, but nobody is going to stand in it long enough to justify wasting a talented on 2 extra seconds of flame wall.
The overcore ability just leaves three flame walls that trail behind and last less than 2s.
Damage reduction when stepping in your own thermite should be baseline
I don't think that should be the case. With how powerful Scorch is, there needs to be some type of balance to keep him from trudging through anything in his path. Otherwise, you'd have a gas canister engulfed in flames and a Scorch with a seemingly never-ending flame shield in your face. It'd be incredibly unfair. So to balance that, you give the pilot an option: less damage from your own shit, or take more damage and dish even more out. I prefer the latter.
Le_Goat on
While I agree that being insensitive is an issue, so is being oversensitive.
Damage reduction when stepping in your own thermite should be baseline
I don't think that should be the case. With how powerful Scorch is, there needs to be some type of balance to keep him from trudging through anything in his path. Otherwise, you'd have a gas canister engulfed in flames and a Scorch with a seemingly never-ending flame shield in your face. It'd be incredibly unfair. So to balance that, you give the pilot an option: less damage from your own shit, or take more damage and dish even more out. I prefer the latter.
I can see that.
I still think he needs more interesting kit options.
Scorch is definitely my weakest titan of the lot. I don't do any sort of damage with him, even if I can get in close, which is never because I get kited all day.
The patch a little while back that fixed Ion's shield time being based on your FPS has been a fucking godsend. I tend to run at 70 FPS+ with my current setup so that thing was lasting no time at all previously. With a full charge you can walk down titans so much better, fighting Legions in particular has gone from horrible to quite fun!
Scorch is definitely my weakest titan of the lot. I don't do any sort of damage with him, even if I can get in close, which is never because I get kited all day.
Hey, don't go pointing the finger at the Titan! Scorch is the shiznit! It definitely has its particular play style, so if you aren't a CQC fan, you're going to hate Scorch with a passion. I'm big on the CQC with Titans, hence why Ronin and Scorch are my main squeezes.
When I get going with Scorch, it's pretty disgusting. I've gotten down the arcs of his firing, which is really crucial. One thing to note is that when you fire a canister, it will not go where your targeting reticle is aimed. It's actually slightly to the left. This is important for firing it into windows to either flush campers out or prevent opposition banking in Bounty Hunt. And knowing when to use flame shield for defense is a pretty big deal as well.
If you are being kited from long range, you'll never get anywhere. If kited in medium to close range, work on firing a canister behind your target and walk them back into the cloud. Before they reach it, use flamewall to ignite the gas, then watch them walk back into your ring of fire. They'll either sit in there or run at you. The latter is what you want, because now they'll get a face full of flame.
While I agree that being insensitive is an issue, so is being oversensitive.
New Scorch Talents... by me with uninspired titles
Let the world burn - Third Flame Canister
Supernova - Overcore now shoots a flamewall out in all directions. Range is reduced by 60-70%
Slagfoot - Flame wall applies a slow (70% what Ronins sword thinger does?)
Barrier - Scorch now has two flamewall charges at the cost of a Canister charge.
I would almost rather exchange Barrier for something like Battering Flame: Allow sprint while Flame Shield is active. My god, could image a Scorch turning a corner and charging at you with Flame Shield up? Ohhhh, now I want that. I want that mucho.
I really like Slagfoot and Supernova. Those are pretty awesome.
In addition, I'd really like new Ronin talents. I find all of them useless except for Ricochet Rounds.
Le_Goat on
While I agree that being insensitive is an issue, so is being oversensitive.
Scorch is definitely my weakest titan of the lot. I don't do any sort of damage with him, even if I can get in close, which is never because I get kited all day.
Hey, don't go pointing the finger at the Titan! Scorch is the shiznit! It definitely has its particular play style, so if you aren't a CQC fan, you're going to hate Scorch with a passion. I'm big on the CQC with Titans, hence why Ronin and Scorch are my main squeezes.
When I get going with Scorch, it's pretty disgusting. I've gotten down the arcs of his firing, which is really crucial. One thing to note is that when you fire a canister, it will not go where your targeting reticle is aimed. It's actually slightly to the left. This is important for firing it into windows to either flush campers out or prevent opposition banking in Bounty Hunt. And knowing when to use flame shield for defense is a pretty big deal as well.
If you are being kited from long range, you'll never get anywhere. If kited in medium to close range, work on firing a canister behind your target and walk them back into the cloud. Before they reach it, use flamewall to ignite the gas, then watch them walk back into your ring of fire. They'll either sit in there or run at you. The latter is what you want, because now they'll get a face full of flame.
I agree... Scorch is a wrecking crew, he's just more situational and I'd say a little map dependant. There are spots on some maps where, if I've dug into the enemy team in the right spot, I've knocked down 4 or 5 titans before dying (Homefront of all maps is awesome if the enemy stays out of the fields to either side). Other maps are tougher to force enemies into bad positions where you can capitalize.
Other Titans like Tone or Ion are a little more well rounded, and I think you can get more out of them with a lot less effort than Scorch or Ronin. I play Tone now and it's a little boring.
I think I might have been launching Scorch's canisters wrong. Are you meant to aim at the ground to place them, not loft them in the air?
It depends on the scenario. If your target is back pedaling, you'll want to launch it behind them. How you do that depends on what the surroundings are. In a scenario where there are walls on both sides, I've found ways to bank a canister off the walls so it lands behind them. If it is a more open area, you may be able to loft it behind them by going over their shoulder. Your target usually will think you fucked up, but to their surprise you've led them into a trap. Whichever way, you kind of need to steer them into backing up the direction you want them to.
Other times, if you see a tone line up and stand still, you'll want to aim the canister at their feet. And sometimes you'll need to aim it near your own feet if you're feeling pressure from a Ronin or Scorch.
As Khraul said, it's all very situational with Scorch. Hell, how you light it is even situational. A missed direct shot could mess up your plan, but flamewave is great for reaching the cloud when you have targets in your path. If you have a target in a corner and the cloud is ready, flame shield will also light it and keep your target pinned in a disco inferno.
Le_Goat on
While I agree that being insensitive is an issue, so is being oversensitive.
I meant more how to actually mechanically aim them. Even now I know where to fire them I couldn't put them there if I tried
Sorry if I misunderstood. Learning the arc is really important. I will say that once it hits the ground, it's typically down and won't move. Anything else that it hits (e.g., walls, shields, Titans) does bounce a bit, but not a lot. I still screw it up, so I'm not going to pretend like it's easy.
While I agree that being insensitive is an issue, so is being oversensitive.
Posts
I hope so because LTS is the only mode I like in TF2 and last I checked it had a whopping 18 people playing it during prime time.
So by trial and error, little by little I've been getting better with the grappling hook. I can pull off some pretty snazzy moves now, flinging round corners and such. Something which I've learned from today and would have helped me get better a lot quicker was a tutorial such as this one. I still haven't quite got the crazy corner launcher down perfect yet, there's definitely some finesse required. The simple straight launch one is nice and easy though.
http://steamcommunity.com/id/pablocampy
It's tied with phase shift as my favorite ability
I wish the cloth knee pads would change color when you change your colors though
Anti-goosings!
If you do it quick enough you can sometimes find titans staring at the sky looking for you. Use this to your advantage!
http://steamcommunity.com/id/pablocampy
And I switched back to Ronin
Feels good, man
Gamertag - Khraul
PSN - Razide6
With a bit of luck and some very careful spacing, you can get quite a thing going
Nuke eject, take the closest enemy's titan with yours, land on the next one, pull it's battery, your titan meter should be full again
Repeat
But other than how effective it is against Bounty titans I think it's fine.
With the exception of Ronin and maybe Northstar I don't think it's that good of a pick in comparison to other options a Titan can have. I'd always pick the dash option for Legion / Tone / Scorch/ Ion to be honest.
Folks have mentioned before that you end up earning less credits overall for nuking, or perhaps it was for shoving the bounty titan off an edge? I haven't tested this out myself so I'm not sure.
I'm looking forward to unlocking Ronin's Phase Reflex to get some nice surprise nukings on folks. Is there a particular timing to using it? When does one hit the nuke button, just after you phase out from the damage?
http://steamcommunity.com/id/pablocampy
With Phase reflex, if you eject straight away then the nuke explosion happens as soon as it phases back in with no time to react.
So ideally provide you are in the right position, you want to do it as quickly as possible. If you can trap them in a corner or have slowed with the sword arc, so much the better.
Wait, so eject when you're phased? You can do that?
Gamertag - Khraul
PSN - Razide6
You certainly can do it; you can use the radar, to an extent, to get the right position. It certainly marks where the Bounty Titan is even if phased, and I think it will point out where an enemy Titan is, if firing.
It obviously isn't a hard and fast rule to always nuke yourself when in phase reflex; I've seen a lot of Ronin be rather pre-mature, when really they could have afforded a few hits and gotten closer.
After I've hit Scorch G4 and unlocked that sweet Stoic Purple, then I think it's Ronin time again.
Gamertag - Khraul
PSN - Razide6
When I do those fancy Grapple tricks I get shot out of the sky by someone with a Devotion... or Kraber... or 40mm...
And when it does work and I get the drop on someone they sometimes phase from existence and then reappear to shoot me in the back or I never see them again.
But the times when none of this happens... It's fun as fuck.
Though there are times when it doesn't let go and I'm stuck flinging around like an idiot.
That's actually most of the time.
I need infinite shots, forever!
http://steamcommunity.com/id/pablocampy
Earlier, Fleety and Hermano and I played a few games
Good times!
One of the games was pilot vs pilot and I did OK!
But there was a pilot who was damn Spider-man on the other team
It was very impressive
Thankfully, the rest of his team was a camping trip
Gamertag - Khraul
PSN - Razide6
With regards to Dash, unless it's Ronin or Northstar, then it's always going to be a good (in my opinion the best) pick, because mobility even on Titans, is just so important in this game.
So with that in mind, if I were in charge, I'd give the Ogre class Titans one dash as a base skill, but then not give them a Turbo option.
Am I right in thinking that if Scorch's single shot hits Tone's shield, it just gets absorbed? I'd probably change that as well so that the canister just falls to the base of the shield (then you could ignite it and the flames would go through the shield).
Conversely, if you drop your Titan onto a Titan bounty or push the bounty Titan off a ledge, you will only receive the destruction bonus. No damage rewards will be granted, as it's an insta-kill. I have tested and tried these.
I really don't think they need to reduce the damage the nuking does. If someone goes in to do that, you can attack the bounty and "scare" it away, which reduces the damage done to it by the nuke. It's happened to me so many damn times that it feels like a waste.
The shield reflects or absorbs all incoming projectiles. Typical projectiles explode on contact, which is why Scorch's single shot explodes and then bounces a little out and down, just like if you got a direct hit on a Titan. The gas canister bounces off just as if you were to shoot it off a Titan's head, so this operates correctly. The reason the flame from igniting the gas shouldn't go through the shield is because the shield has HP. Once the HP is exhausted (the flames will eat at it), then the shield drops and can start damaging whatever is behind it. Otherwise, what would the point of a shield be if things got through hit?
I mean, technically we could discuss physics about why NPCs, Titans, and pilots can go through a force field but projectiles, gas, and fire could not, but I'm not a physicist. However, I did stay at a Holiday Inn Express.
I could have sword that the shield didn't stop the flames if you set things up in front of Tones shield and lit things ups.
WRT what would be the point, I guess it would be nice to have some sort of (extremely) soft counter to Tone? Other Titans seem to have them (Legion vs Ion for example).
I think most of the balance issues are to do with Tone's shield; you don't build up any core from hitting it, and once a team gets more than one Tone and you see shields being stacked, then things become....obnoxious.
However, keep in mind that I'm not talking about long range toe-to-toe battles with Tone. Both Scorch and Ronin will get torn up.
Damage reduction when stepping in your own thermite should be baseline
Fuel for the fire is cool, but nobody is going to stand in it long enough to justify wasting a talented on 2 extra seconds of flame wall.
The overcore ability just leaves three flame walls that trail behind and last less than 2s.
Gamertag - Khraul
PSN - Razide6
I can see that.
I still think he needs more interesting kit options.
Gamertag - Khraul
PSN - Razide6
Gamertag - Khraul
PSN - Razide6
The patch a little while back that fixed Ion's shield time being based on your FPS has been a fucking godsend. I tend to run at 70 FPS+ with my current setup so that thing was lasting no time at all previously. With a full charge you can walk down titans so much better, fighting Legions in particular has gone from horrible to quite fun!
http://steamcommunity.com/id/pablocampy
When I get going with Scorch, it's pretty disgusting. I've gotten down the arcs of his firing, which is really crucial. One thing to note is that when you fire a canister, it will not go where your targeting reticle is aimed. It's actually slightly to the left. This is important for firing it into windows to either flush campers out or prevent opposition banking in Bounty Hunt. And knowing when to use flame shield for defense is a pretty big deal as well.
If you are being kited from long range, you'll never get anywhere. If kited in medium to close range, work on firing a canister behind your target and walk them back into the cloud. Before they reach it, use flamewall to ignite the gas, then watch them walk back into your ring of fire. They'll either sit in there or run at you. The latter is what you want, because now they'll get a face full of flame.
I really like Slagfoot and Supernova. Those are pretty awesome.
In addition, I'd really like new Ronin talents. I find all of them useless except for Ricochet Rounds.
I agree... Scorch is a wrecking crew, he's just more situational and I'd say a little map dependant. There are spots on some maps where, if I've dug into the enemy team in the right spot, I've knocked down 4 or 5 titans before dying (Homefront of all maps is awesome if the enemy stays out of the fields to either side). Other maps are tougher to force enemies into bad positions where you can capitalize.
Other Titans like Tone or Ion are a little more well rounded, and I think you can get more out of them with a lot less effort than Scorch or Ronin. I play Tone now and it's a little boring.
I might have to put some time into Ion next.
Gamertag - Khraul
PSN - Razide6
http://steamcommunity.com/id/pablocampy
Other times, if you see a tone line up and stand still, you'll want to aim the canister at their feet. And sometimes you'll need to aim it near your own feet if you're feeling pressure from a Ronin or Scorch.
As Khraul said, it's all very situational with Scorch. Hell, how you light it is even situational. A missed direct shot could mess up your plan, but flamewave is great for reaching the cloud when you have targets in your path. If you have a target in a corner and the cloud is ready, flame shield will also light it and keep your target pinned in a disco inferno.
In other news of silly things I don't know despite being G2.18 with Ion is that his none zoomed splitter rifle doesn't use any energy.
How did I know this!?
http://steamcommunity.com/id/pablocampy
Doesn't do anything flashy but I quite like playing her relatively methodical style from time to time.