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TITANFALL 2 | The Frontier is Worth Every Part of This Fight! | EA buys Respawn

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  • cB557cB557 voOOP Registered User regular
    schuss wrote: »
    Yeah, if anything Respawn has been using Apex and it's lore to pull people into the Titanfall lore/universe more.
    They've actually said that TF2 combat was TOO hype for most shooter fans, which led them to drop it as too intense, versus choosing your pace somewhat in BRs (based on where you drop)
    In that case, Titanfall 3 should be a metroidvania. Think about it.

    ArteenShadowfireSurfpossumGnomeTankThe Zombie Penguin
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    Man all I can think about watching that trailer is how much I miss Titanfall, and that Apex isn't Titanfall

    Dr_KeenbeanDuke 2.0Disco11GnomeTankschussHappylilElf
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    cB557 wrote: »
    schuss wrote: »
    Yeah, if anything Respawn has been using Apex and it's lore to pull people into the Titanfall lore/universe more.
    They've actually said that TF2 combat was TOO hype for most shooter fans, which led them to drop it as too intense, versus choosing your pace somewhat in BRs (based on where you drop)
    In that case, Titanfall 3 should be a metroidvania. Think about it.

    So what you're saying is the new Metroid Prime should be developed by Respawn.

    I like the cut of your jib.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
    cB557
  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    GnomeTank wrote: »
    cB557 wrote: »
    schuss wrote: »
    Yeah, if anything Respawn has been using Apex and it's lore to pull people into the Titanfall lore/universe more.
    They've actually said that TF2 combat was TOO hype for most shooter fans, which led them to drop it as too intense, versus choosing your pace somewhat in BRs (based on where you drop)
    In that case, Titanfall 3 should be a metroidvania. Think about it.

    So what you're saying is the new Metroid Prime should be developed by Respawn.

    I like the cut of your jib.
    ...okay hold up with how excellent the platforming was in TF2 and how fun it is to grapple around as Pathfinder in Apex, this would actually be highly excellent.

    GnomeTankcB557schussDuke 2.0Shadowfire
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited April 2021
    It would be incredible. I wasn't joking. Ain't no jokes here. I would immediately be over-hype for a Respawn Metroid Prime.

    It'll never happen of course but it would be pretty cool if it did.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • EspantaPajaroEspantaPajaro Registered User regular
    I mean respawn did a bang up job with fallen order as a first attempt and it had elements of it , I imagine the sequel will be even better.

  • cB557cB557 voOOP Registered User regular
    Yeah I framed that as a joke but I think Metroid Titanfall could actually be really rad. Like at the very least, I consider being able to use advanced movement tech to get to areas sooner than you'd expect a big part of metroidvanias, and Titanfall definitely would support that.

    GnomeTank
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    It's because of Fallen Order that I think they are complete enough to do it. Fallen Order wasn't perfect, but as a first shot at a Metroidvania, with Dark Souls'ish combat that wasn't garbage? Yeah, fair play. So they understand the basics of a Metroidvania, and they understand first person platforming/movement incredibly well...I can't think of a studio more equipped to do a first person Metroid than Respawn.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
    cB557Dr_Keenbean
  • EspantaPajaroEspantaPajaro Registered User regular
    Apparently TF|2 is getting a frame rate boost for the new gen of xbox. Will be nice when you can actually find the new consoles.

    cB557Synthesis
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    cB557 wrote: »
    Yeah I framed that as a joke but I think Metroid Titanfall could actually be really rad. Like at the very least, I consider being able to use advanced movement tech to get to areas sooner than you'd expect a big part of metroidvanias, and Titanfall definitely would support that.

    I’m imagining the beginning is something like you’re having some epic titan battle inside a spaceship hanger, the ship is in orbit, you lose the fight somehow and your titan is launched out of the ship and breaks apart during atmospheric entry of the planet. So the first half of the game is exploring as a pilot, getting pilot equipment that opens more exploration, and you’re finding and repairing titan parts the whole time. Finally fixing the titan of course opens up even more exploration and maybe eventually you have to get back up to the enemy spaceship to stop the final baddie.

    It’s a quick rough draft but dammit now I want it!

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
    HappylilElf
  • EspantaPajaroEspantaPajaro Registered User regular
    Changed my controller layout because I’ve decided to finally learn how to do the movement on a controller. So far I’m just running the campaign to get use to everything but from the empty private matches I do move much faster when I manage to pull it off . Kinda fun in a way.

  • EspantaPajaroEspantaPajaro Registered User regular
    L-star and Mozambique gen 2 . I really like the latter in particular.

  • SynthesisSynthesis Honda Today! Registered User regular
    Apparently TF|2 is getting a frame rate boost for the new gen of xbox. Will be nice when you can actually find the new consoles.

    If you're one of those people who has trouble distinguishing between 120 hz(-ish) and our general design goal 60 hz (consistent), you probably won't notice a difference (once you get over the softer picture). I didn't, and I was looking for it.

    That being said, the "better" news, arguably, might be that a very consistent 60 hz is available to you (though after patches that was true on Xbox One X and probably PSFro?), which makes it a much improved experience than kind of sliding down the 50s and into the 40s.

  • Local H JayLocal H Jay Registered User regular
    Playing destiny 2 at 60 vs 120 frames is noticeable to me, enough that it's hard to go back. For fast paced shooters like this it just feels right.

    Crippl3El Mucho
  • SynthesisSynthesis Honda Today! Registered User regular
    Playing destiny 2 at 60 vs 120 frames is noticeable to me, enough that it's hard to go back. For fast paced shooters like this it just feels right.

    On-foot Titanfall 2 is more sluggish than Destiny 2, in my own experience.

    I'd say "Maybe I'm just bad at it," but I know I'm bad at Destiny 2. It might also be Microsoft's implementation of it because, as far as I know, TF2 wasn't intended to run on 120 hz anywhere at least when it launched, and I don't know how it was received on PC in that area.

  • Local H JayLocal H Jay Registered User regular
    To be fair, destiny was pretty much designed with consoles in mind (and at 30 fps). I'll give TF a shake when the patch hits and see, Apex plays pretty buttery but that one was made with higher frames in mind

  • Crippl3Crippl3 oh noRegistered User regular
    Synthesis wrote: »
    Playing destiny 2 at 60 vs 120 frames is noticeable to me, enough that it's hard to go back. For fast paced shooters like this it just feels right.

    On-foot Titanfall 2 is more sluggish than Destiny 2, in my own experience.

    I'd say "Maybe I'm just bad at it," but I know I'm bad at Destiny 2. It might also be Microsoft's implementation of it because, as far as I know, TF2 wasn't intended to run on 120 hz anywhere at least when it launched, and I don't know how it was received on PC in that area.

    Serious PC FPS players will always prioritize the highest FPS possible, so they would love it (I assume you could just already do that, I haven't played the PC version of TF|2)
    As for Destiny being faster, absolutely not. You have so much many more movement options and a higher running speed in Titanfall, plus Destiny's focus on ADS (for most guns) while in Titanfall hipfire is the preferred way to shoot pretty much everything.

    SurfpossumBRIAN BLESSEDEspantaPajaro
  • SynthesisSynthesis Honda Today! Registered User regular
    Crippl3 wrote: »
    Synthesis wrote: »
    Playing destiny 2 at 60 vs 120 frames is noticeable to me, enough that it's hard to go back. For fast paced shooters like this it just feels right.

    On-foot Titanfall 2 is more sluggish than Destiny 2, in my own experience.

    I'd say "Maybe I'm just bad at it," but I know I'm bad at Destiny 2. It might also be Microsoft's implementation of it because, as far as I know, TF2 wasn't intended to run on 120 hz anywhere at least when it launched, and I don't know how it was received on PC in that area.

    Serious PC FPS players will always prioritize the highest FPS possible, so they would love it (I assume you could just already do that, I haven't played the PC version of TF|2)
    As for Destiny being faster, absolutely not. You have so much many more movement options and a higher running speed in Titanfall, plus Destiny's focus on ADS (for most guns) while in Titanfall hipfire is the preferred way to shoot pretty much everything.

    I stand corrected. When I played Titanfall 2 at 120 hz, the most obvious thing (aside from the much, much lower resolution limiting your distanced sight), was the not-great antialiasing implementation (TAA?) causing a lot of noticeable ghosting, more so than the original game.

    Not being able to make out small details at distances is an unquestionable disadvantage, but if you were already stuck at 1080p that's unchanged. Someone else could weigh better on the response time gain.

  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    If yall were on the ground at any point in Titanfall 2 there was a pretty good chance that you were doing it wrong

    Also, I searched "Titanfall 2 gauntlet" to see what the state of that had come to so far, and got this in the search results:

    https://www.youtube.com/watch?v=yXtggqe6oo0

    So uh, yeah. I'd have a few other words in my vocabulary to describe pilot movement in Titanfall 2

    Local H JaycB557ErlecShadowfireSurfpossumDuke 2.0
  • Crippl3Crippl3 oh noRegistered User regular
    One of the playable characters in Apex Legends, Octane, has robot legs. This is, canonically, due to the fact that he blew his legs off trying to grenade jump to set a speed record on a pilot gauntlet, just like the speedrun strat.

    Local H JaycB557ShadowfireSurfpossumEspantaPajaroDysshoeboxjeddyForever ZefiroGONG-00Etiowsa
  • EspantaPajaroEspantaPajaro Registered User regular
    So I was thinking during one of my rare good games (20+ and mvp) how it’s funny that I never realized that each pilot tactical is pretty much a comic book super power . Mozambique +void Star+ stim is probably my new favorite pilot as an aside.

    Cloak- pretty standard comic book super power
    Grapple- spiderman web slinging / Batman batclaw
    Stim- speedster flash/quicksilver etc
    Phase shift - the more I think about it this is pretty much night crawlers teleport , you even see them move between dimensions
    Pulse blade - I feel like every tech based superhero has the see through wall ability but Batman is first to mind.
    Holopilot and a wall aren’t super powers per se but they are holograms and “hard light” style barriers are pretty comic bookish .

    Kinda feel dumb for not noticing it earlier .

  • HappylilElfHappylilElf Registered User regular
    If yall were on the ground at any point in Titanfall 2 there was a pretty good chance that you were doing it wrong

    Also, I searched "Titanfall 2 gauntlet" to see what the state of that had come to so far, and got this in the search results:

    https://www.youtube.com/watch?v=yXtggqe6oo0

    So uh, yeah. I'd have a few other words in my vocabulary to describe pilot movement in Titanfall 2

    Yeah that's why I very rapidly stopped even trying to play Titanfall 2 multiplayer.

    My entire experience was getting murdered by things I could barely see until I got my Titan at which point I was ripped out of it and murdered virtually instantly. And then it began again.

    It's the game that taught me "I'm too old for this shit".

    Shadowfire
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    If yall were on the ground at any point in Titanfall 2 there was a pretty good chance that you were doing it wrong

    Also, I searched "Titanfall 2 gauntlet" to see what the state of that had come to so far, and got this in the search results:

    https://www.youtube.com/watch?v=yXtggqe6oo0

    So uh, yeah. I'd have a few other words in my vocabulary to describe pilot movement in Titanfall 2

    Yeah that's why I very rapidly stopped even trying to play Titanfall 2 multiplayer.

    My entire experience was getting murdered by things I could barely see until I got my Titan at which point I was ripped out of it and murdered virtually instantly. And then it began again.

    It's the game that taught me "I'm too old for this shit".

    Yeaaaah same here.

    That campaign is still real fucking good though.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
    schussBRIAN BLESSEDHappylilElfstopgap
  • schussschuss Registered User regular
    If yall were on the ground at any point in Titanfall 2 there was a pretty good chance that you were doing it wrong

    Also, I searched "Titanfall 2 gauntlet" to see what the state of that had come to so far, and got this in the search results:

    https://www.youtube.com/watch?v=yXtggqe6oo0

    So uh, yeah. I'd have a few other words in my vocabulary to describe pilot movement in Titanfall 2

    Yeah that's why I very rapidly stopped even trying to play Titanfall 2 multiplayer.

    My entire experience was getting murdered by things I could barely see until I got my Titan at which point I was ripped out of it and murdered virtually instantly. And then it began again.

    It's the game that taught me "I'm too old for this shit".

    There was some commentary at one point on Apex Legends where the designers talked about that. They described it as "pure sugar" experience, which was just too stressful and too much for most. That's what led them to reduce the power and break it apart a bit for Apex so people could actually engage with the game at their own speed.

    cB557
  • EspantaPajaroEspantaPajaro Registered User regular
    edited May 2021
    If I can maintain a positive k/d using off meta ( if barely , was higher when I used smgs) you guys can maintain a 5/1 ratio easy as I am super bad. Just takes a bit . As an old man I’m trying to break the “loser” mentality where if things don’t go well for me in a game I just stop playing and deprive myself of something fun just because I’m not wining all the time . So I force myself to take my lumps . I never really grew out of getting angry and I feel like I can break it if I practice patience with something love like TF|2 which also happens to be a high ceiling game . I’ve ruined too many games for myself not because I couldn’t practice and get better but because I didn’t want to lose anymore so I stopped playing.

    EspantaPajaro on
    cB557
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    If I can maintain a positive k/d using off meta ( if barely , was higher when I used smgs) you guys can maintain a 5/1 ratio easy as I am super bad. Just takes a bit . As an old man I’m trying to break the “loser” mentality where if things don’t go well for me in a game I just stop playing and deprive myself of something fun just because I’m not wining all the time . So I force myself to take my lumps . I never really grew out of getting angry and I feel like I can break it if I practice patience with I love , which also happens to be a high ceiling game . I’ve ruined too many games for myself not because I couldn’t practice and get better but because I didn’t want to lose anymore so I stopped playing.

    There's a big difference between losing and being repeatedly curbstomped without seeing the foot coming. I can handle losing, but if I can't even fight back then I'm not going to have fun, and I'd rather spend my limited gaming time on something I'll enjoy.

    But everyone has different likes! And that's cool!

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
    HappylilElf
  • JazzJazz Registered User regular
    If yall were on the ground at any point in Titanfall 2 there was a pretty good chance that you were doing it wrong

    Also, I searched "Titanfall 2 gauntlet" to see what the state of that had come to so far, and got this in the search results:

    https://www.youtube.com/watch?v=yXtggqe6oo0

    So uh, yeah. I'd have a few other words in my vocabulary to describe pilot movement in Titanfall 2

    Yeah that's why I very rapidly stopped even trying to play Titanfall 2 multiplayer.

    My entire experience was getting murdered by things I could barely see until I got my Titan at which point I was ripped out of it and murdered virtually instantly. And then it began again.

    It's the game that taught me "I'm too old for this shit".

    Frontier Defence with friends is still a riot, though.

    Banzai5150Johnny ChopsockyBRIAN BLESSEDErlkönig
  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    Jazz wrote: »
    If yall were on the ground at any point in Titanfall 2 there was a pretty good chance that you were doing it wrong

    Also, I searched "Titanfall 2 gauntlet" to see what the state of that had come to so far, and got this in the search results:

    https://www.youtube.com/watch?v=yXtggqe6oo0

    So uh, yeah. I'd have a few other words in my vocabulary to describe pilot movement in Titanfall 2

    Yeah that's why I very rapidly stopped even trying to play Titanfall 2 multiplayer.

    My entire experience was getting murdered by things I could barely see until I got my Titan at which point I was ripped out of it and murdered virtually instantly. And then it began again.

    It's the game that taught me "I'm too old for this shit".

    Frontier Defence with friends is still a riot, though.

    Forming up a firing line of Titans with the Harvester at your back and a dozen Nuke Titans stomping towards you is just such a fucking kickass moment every time it happens.

    ygPIJ.gif
    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
  • EspantaPajaroEspantaPajaro Registered User regular
    Shadowfire wrote: »
    If I can maintain a positive k/d using off meta ( if barely , was higher when I used smgs) you guys can maintain a 5/1 ratio easy as I am super bad. Just takes a bit . As an old man I’m trying to break the “loser” mentality where if things don’t go well for me in a game I just stop playing and deprive myself of something fun just because I’m not wining all the time . So I force myself to take my lumps . I never really grew out of getting angry and I feel like I can break it if I practice patience with I love , which also happens to be a high ceiling game . I’ve ruined too many games for myself not because I couldn’t practice and get better but because I didn’t want to lose anymore so I stopped playing.

    There's a big difference between losing and being repeatedly curbstomped without seeing the foot coming. I can handle losing, but if I can't even fight back then I'm not going to have fun, and I'd rather spend my limited gaming time on something I'll enjoy.

    But everyone has different likes! And that's cool!

    Just trying to be supportive man .

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I don't think age has much to do with TF.

    If anything I feel the shooters the young kids play are a bit too slow and I'm not patient enough for that lol.

    schussJazz
  • EspantaPajaroEspantaPajaro Registered User regular
    edited May 2021
    Dragkonias wrote: »
    I don't think age has much to do with TF.

    If anything I feel the shooters the young kids play are a bit too slow and I'm not patient enough for that lol.

    Well last mp shooter I loved before TF series was MW 2 and then those guys left IW then made TF so I guess I just have a type .

    EspantaPajaro on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    The enormous problem right now is that the playerbase is mostly people who have played since release, a handful of new players, and a sliver of in-between players. Which means that any given game is dominated by players who have prestiged at least several dozen times, if not the full 100 times.

    I love the gameplay, but I'm at the point where the only way I could enjoy playing would be to dedicate dozens upon dozens of hours to very very specific things I have no desire to practice, which means the multiplayer is largely dead to me. It's a lot of fun when there's people around your approximate skill range, but getting one of those game happens maybe once every 20-30 games and that's just not a ratio worth hanging in there for.

    It's less an issue of age and more an issue of disposable time. And frankly, most people just don't have time to spend hundreds of hours honing a razor-thin selection of skills in order to be competitive at T|F2, so everyone that isn't g100 at this point is basically cannon fodder.

    So don't think of it as "getting old", think of it as having way, way better things to do with your time than learning how to exploit the physics system just right to get insane speed or spending ludicrous amounts of time using the Kraber so you can one-shot everybody on the move.

    jungleroomxcB557BRIAN BLESSEDCorsini
  • EspantaPajaroEspantaPajaro Registered User regular
    I mean it’s a 5 year old game , most games that I’ve played have boiled down to people that dedicated the time to learn it by the 1-2 year mark much less 5 . The reason you see the high gen players using the Kraber is because it’s one of the worst meme guns in the game unless you are amazing , it’s a show off thing. It’s the players with the car and spitfire that are much likely to drive people off .

    cB557
  • Redcoat-13Redcoat-13 Registered User regular
    If you were getting in to TF2 multiplayer for the first time, I'd recommend

    a) you queue for Bounty. You can do well score wise without having to kill many enemy pilots of Titans. Also, because Bounty puts the NPC's in certain spots, you will generally know the areas you are going to meet other pilots so you don't have to be so on edge about being shot from lots of different directions (Frontier is probably an exception to this map wise). Bounty will probably give you a better feel for the maps.

    Also, killing NPC's is the quickest way to get your Titan, so you should be able to call yours down relatively quickly if you stick to the objective.

    b) there's certain classes that are much for helpful for new players. Sonar and Stealth are probably the best ones, because the former helps you find the pilots, while the latter helps you go around the map without getting killed so much. Then there's the map hack, which again helps. Phase Shift helps as well, because as soon as you hear gunfire for the first time coming your way, or as soon as you take damage, you can shift and re-position.

    c) I'd say the most important thing in TF2, is knowledge of the maps itself. Once you know your way around the maps and their little quirks, then you're nearly there to topping the scores.

    I can't top the gauntlet scoreboard, my accuracy is....variable if I was trying to be kind to myself, and my reactions aren't great, but I'd put the fact I know the maps reasonably well as to why I do reasonably well at TF2 multiplayer.

    Like, you will have those games, where there's a guy who hip fires from across the map with pinpoint accuracy and whose feet never touches the ground, but those games I find are in the minority.

    PSN Fleety2009
    EspantaPajaro
  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited May 2021
    I've put like 20 hours into the multiplayer and regularly end up in the top two on my team; I'm decent at shooters but I think claims of the population being entirely made up of unkillable god kings are a bit overstated.

    Maybe I just haven't played enough to get matchmade into cruel lobbies but the vast majority of the games I've played have been a blast.

    e: this is not to say that those of you who haven't enjoyed it are wrong and must repent, but just putting it out there for anyone considering the game

    Surfpossum on
    EspantaPajaro
  • cB557cB557 voOOP Registered User regular
    I think grapple's also handy for new players. Mobility is survivability, and the grapple lets you stay mobile without needing to have map knowledge and parkout routes worked out as much.

  • CampyCampy Registered User regular
    One of the issues with the match making is that since the player base is so thin, you often end up playing with the same players match after match. Can definitely exacerbate that feeling of getting curb stomped relentlessly.

    Really sucks when your up against a few g100 clan members who don't even play the objective in Bounty and just roam around fragging people.

    Sucks even more when the smooth brain on their team starts smack talking because he thinks he's now a bounty god. No my dude, you're collecting thousands because noone on our team is ever alive for more than 3 seconds.

  • Redcoat-13Redcoat-13 Registered User regular
    Campy wrote: »
    One of the issues with the match making is that since the player base is so thin, you often end up playing with the same players match after match. Can definitely exacerbate that feeling of getting curb stomped relentlessly.

    Really sucks when your up against a few g100 clan members who don't even play the objective in Bounty and just roam around fragging people.

    Sucks even more when the smooth brain on their team starts smack talking because he thinks he's now a bounty god. No my dude, you're collecting thousands because noone on our team is ever alive for more than 3 seconds.

    There is certainly a group of 5-6 that do this on the PS4 PSN (London) network, but it's like...1 in 10-15 games (it'll be in the evening if it happens), and I've definitely been in pugs that have beaten them or made it close. But yes, you get games where your team gets stomped.

    My experience is that most games, the pug teams will be of similar level, although that is not the same as the players all being of equal skill. I remember one game where there was a new guy; he said in voice chat he didn't know what he was doing when he got in his titan or what the game mode was about, at which point another on the team told him what to do. At the end, he said something along the lines of "thanks for the help, I didn't really know what I was doing, but I loved it".

    PSN Fleety2009
    CampyJazz
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