As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

This is the old Star Citizen thread

1545557596099

Posts

  • Options
    Mr RayMr Ray Sarcasm sphereRegistered User regular
    ironzerg wrote: »
    I hate the medical stuff. When I backed this project years ago, I wanted the next great space sim, not Call of Star Battlefied Citizen Royale 2077.

    I'm bitter. Some of this stuff makes me think Chris Roberts is spending $200 million making the game no one asked for.

    No, the problem is he's trying to make the game that everyone is asking for, which turns out to be a dozen wildly different games crammed into one. Some people are inevitably going to be disappointed with whatever Star Citizen turns out to be.

    Also, I'd like to nip something in the bud right now, because there's a very specific complaint I see come up over and over which boils down to "Why are they wasting time on things that aren't spaceships in my spaceships game?" Because the thing is, Star Citizen was never billed as purely a spaceships game where you fly spaceships in space.

    Here's the original version of the Star Citizen website from 2012:

    https://web.archive.org/web/20121101031723/http://www.robertsspaceindustries.com/star-citizen-project/
    While you will probably spend a majority of time in the cockpit there will be first-person mechanics built into the game. When you are flying on some of the bigger ships (transports, carriers, etc.), you will be able to wander the halls of the ship while a friend pilots, jump on a turret if you get attacked, even repel attempted boarders if needed.

    First-person gameplay elements were part of the pitch from the very beginning; this isn't something that people have been sneakily tricked into pledging for, it was part of the goal from day one. And if you're going to add first-person combat then it only follows that there needs to be some sort of medical/healing system, so I guess I'm not sure why the existence of a medical system is worthy of "hate"? Its okay to be more excited about the spaceships than the FPS stuff, but to me this whole project has always been about combining all of these different systems and professions into one big glorious clusterfuck. I have no interest in mining, but it makes sense that it should be a thing in a spaceship game, and there seem to be a shocking number of people who seem to be really into that sort of thing given the number of Argo Moles they sold, so good for them I guess? I would have rather they spent the development time they spent on the Mole making something more exciting that I might actually fly one day, but with a game this size I have to accept that some parts of it are not going to be for me.

  • Options
    Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Yeah, I really don't care about the FPS stuff at all beyond just being a person that's ambulatory, but I don't begrudge it's inclusion and use of time/resources because I know there's a large segment that wants it.

  • Options
    SmokeStacksSmokeStacks Registered User regular
    People clearly want other gameplay avenues, because they keep buying the ships that allow them to do other gameplay avenues. People want to mine stuff, so they buy mining ships. People want to be bounty hunters, which is why bounty hunting ships get sold. People want to be space commercial pilots, or space paramedics, or space data smugglers, or space formula 1 racers, or space tank operators, or space hobos cruising around the galaxy in their dirty space RVs. When people who were basically hoping that the game was going to just be Freelancer with prettier graphics say things like "this isn't the game I wanted" than I feel bad for them, but you guys are outvoted by all of the people who want to do more than that.

    Most of those jobs are going to require you to get out of your ship from time to time, and since it's a rough universe that means you're going to need to get some armor and guns to protect yourself (which means we need a first person combat system), and there has to be a way to handle character moneyused to buy the stuff (now we need an economic system), and you're gonna need to be able to find and buy these things as well as sign up for jobs to make that money (now we need NPCs and interesting environments for shops or mission givers), and you're probably going to want to do some work on your ship from time to time (now we need repair and upgrade gameplay systems), and at the end of the day you're probably going to do something dumb at some point (now we need a medical/death gameplay system), and on and on and on.

    I mean, I see people goofing around in argo cargos from time to time, and that ship is literally a space forklift. Clearly players want more to do than just space truckin' and space dogfighting.

  • Options
    mastertheheromasterthehero Professional Video Editor & Book Author Registered User regular
    edited January 2020
    People clearly want other gameplay avenues, because they keep buying the ships that allow them to do other gameplay avenues. People want to mine stuff, so they buy mining ships. People want to be bounty hunters, which is why bounty hunting ships get sold. People want to be space commercial pilots, or space paramedics, or space data smugglers, or space formula 1 racers, or space tank operators, or space hobos cruising around the galaxy in their dirty space RVs. When people who were basically hoping that the game was going to just be Freelancer with prettier graphics say things like "this isn't the game I wanted" than I feel bad for them, but you guys are outvoted by all of the people who want to do more than that.

    Most of those jobs are going to require you to get out of your ship from time to time, and since it's a rough universe that means you're going to need to get some armor and guns to protect yourself (which means we need a first person combat system), and there has to be a way to handle character moneyused to buy the stuff (now we need an economic system), and you're gonna need to be able to find and buy these things as well as sign up for jobs to make that money (now we need NPCs and interesting environments for shops or mission givers), and you're probably going to want to do some work on your ship from time to time (now we need repair and upgrade gameplay systems), and at the end of the day you're probably going to do something dumb at some point (now we need a medical/death gameplay system), and on and on and on.

    I mean, I see people goofing around in argo cargos from time to time, and that ship is literally a space forklift. Clearly players want more to do than just space truckin' and space dogfighting.

    I think these are all great things.

    But this is all stuff they could have patched into a completed, working game.

    Not everything of course. You need the FPS module and additional modules that will allow you to buy and sell stuff. But everything else? Raiding another ship in FPS mode sounds like a cool idea, but is it really launch day worthy? It sounds like they are still trying to build the basic foundation of the game but yet they keep adding all these modules that are not immediately needed.

    Look at how crappy GTA Online was. The most you could do was run around and rob liquor stores when the game first came out. Then after years of patching and adding systems, now you can have a mobile command center, a military base, a club, a casino, hangars for your aircraft, a business where you steal other people's shit, a yacht. These are all things that were added AFTER the game was launched.

    For instance, I think a lot less people would be disgruntled if Squadron 42 was ready to play. I also think they'd be less disgruntled if the universe they could play in Star Citizen was a little more barebones. I.E. Only basic side mission quests, bounties, couriers, and basic asteroid mining with mining lasers. Kind of like EVE.

    But it's the whole, we've been building this game for several years and we still don't have the core features down . . . AND we're adding more stuff on top of more stuff on top of more stuff which means our game, although playable, is not close to being finished.

    Finish your entree first then eat your dessert.

    masterthehero on
    hk52krrtzsf6.gif
  • Options
    SmokeStacksSmokeStacks Registered User regular
    Look at how crappy GTA Online was. The most you could do was run around and rob liquor stores when the game first came out. Then after years of patching and adding systems, now you can have a mobile command center, a military base, a club, a casino, hangars for your aircraft, a business where you steal other people's shit, a yacht. These are all things that were added AFTER the game was launched.

    Maybe they don't want to release a "crappy" game and then spend years fixing it when they could just release a good game instead.

    They're an independent developer with a solid revenue stream, there is no reason to rush a project when you are in that position.

  • Options
    NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited January 2020
    But this is all stuff they could have patched into a completed, working game.
    Wasn't the entire point of the millions of dollars of stretch goals "we will have this stuff at launch rather than patching it in later"?

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • Options
    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Also, "Launch" is a very fluid concept when you are releasing your game to it's backers as you complete parts of it.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • Options
    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    I mean, I see people goofing around in argo cargos from time to time, and that ship is literally a space forklift. Clearly players want more to do than just space truckin' and space dogfighting.

    I didn't realize it until I put my 3.8 dukes up for the first time, but getting in bar fights and waking up in space jail are apparently things I have always wanted in a Privateer successor.

  • Options
    DacDac Registered User regular
    The new 'light' that they have on the Mole to indicate where the boarding hatch is is beyond hideous. It's a flat circular hard-edged texture projected on the ground and doesn't fit organically with the rest of the game world's design at all.

    Not sure why there couldn't just be small, pulsing lights at the corners of the hatch.
    Star-Citizen-2020-01-25-14-26-49-45.png

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • Options
    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    They'll get feedback and they will change it.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • Options
    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    I mean, I see people goofing around in argo cargos from time to time, and that ship is literally a space forklift. Clearly players want more to do than just space truckin' and space dogfighting.

    I didn't realize it until I put my 3.8 dukes up for the first time, but getting in bar fights and waking up in space jail are apparently things I have always wanted in a Privateer successor.

    The potential for emergent gameplay that has actual bearing on the setting is almost entirely why I'm so patient with Star Citizen. It's all well and good to set up a good gameplay cycle for something like delivering packages, but the shit I'm excited for are things like tripping over people getting attacked by pirates on the way or smuggling the package to the destination by stealing a ground vehicle and driving it in under air defenses or something.

    I want shit like "and this is the story of how it took five of us three weeks to deliver a vending machine to the neighboring planet and ended up with one survivor and one guy running a pirate gang".

  • Options
    mastertheheromasterthehero Professional Video Editor & Book Author Registered User regular
    I mean, I see people goofing around in argo cargos from time to time, and that ship is literally a space forklift. Clearly players want more to do than just space truckin' and space dogfighting.

    I didn't realize it until I put my 3.8 dukes up for the first time, but getting in bar fights and waking up in space jail are apparently things I have always wanted in a Privateer successor.

    The potential for emergent gameplay that has actual bearing on the setting is almost entirely why I'm so patient with Star Citizen. It's all well and good to set up a good gameplay cycle for something like delivering packages, but the shit I'm excited for are things like tripping over people getting attacked by pirates on the way or smuggling the package to the destination by stealing a ground vehicle and driving it in under air defenses or something.

    I want shit like "and this is the story of how it took five of us three weeks to deliver a vending machine to the neighboring planet and ended up with one survivor and one guy running a pirate gang".

    Skyrim but in space, does sound pretty awesome. Not gonna lie.

    hk52krrtzsf6.gif
  • Options
    DacDac Registered User regular
    The fact that you earn tokens in the prison to work towards your release, and the fact that these tokens can be traded, opens up the potential for someone to be the guy inside the prison that sells freedom at a premium.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • Options
    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    They have specifically stated as much, yes.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • Options
    Mr RayMr Ray Sarcasm sphereRegistered User regular
    One thing I will criticize CIG for though is that they didn't have to put all of this extra fluff onto Squadron 42. The persistent universe was always supposed to be Everything: The Game, but SQ42 was originally pitched as basically Wing Commander for the modern age. But the vertical slice they've shown us shows that the first chapter is going to involve landing on a planet and doing FPS things to rescue a captured Advocacy operative... they didn't have to do that. They didn't have to do that at all and I don't think anybody expected them to, but now they're committed, and it means they can't even launch the first chapter of their spaceships game without working space AND FPS AI systems, and its become very apparent that they're struggling in that department.

    All they had to do for Chapter 1 of Squadron 42 was a series of space missions with maybe a few token FPS segments where you can walk around the inside of the Idris between missions. Instead they've decided to let you land on a planet (now you need flight AI that can handle atmospheric flight), do FPS combat inside of a building (now you need FPS AI that can navigate structures, take cover, use tactics e.t.c), rescue an NPC (now you need to handle friendly AI working on the side of the player) which is a bunch of shit they simply did not have to do in the very first iteration of the game, but for some reason they chose to do it anyway.

    As of 3.8 the flight AI is at least serviceable. It used to glitch out and crash into asteroids a lot, but now it feels like its actually trying to kill me. The FPS AI on the other hand is pants-on-head and has never been anything but. If the server is behaving, they will run at you guns blazing. If the server is under any sort of serious load, they will stand there and let you shoot them in the head. They also can't seem to see through glass, which is a pretty noticeable flaw in the hijacked 890 jump mission given the amount of glass that exists on a luxury space yacht. But what's worse is every time FPS AI improvements show up on the roadmap, they get pushed back. We were supposed to get AI that actually use cover in 3.9 but now that's been pushed back to 4.0, and in their place a number of smaller items around the ship AI have popped up instead. Which is good in as much as it shows they're prioritizing the ship AI over anything FPS related, but bad in that they need that shit done to release chapter one, and as far as I can tell they haven't really even started.

  • Options
    Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Mr Ray wrote: »
    One thing I will criticize CIG for though is that they didn't have to put all of this extra fluff onto Squadron 42. The persistent universe was always supposed to be Everything: The Game, but SQ42 was originally pitched as basically Wing Commander for the modern age. But the vertical slice they've shown us shows that the first chapter is going to involve landing on a planet and doing FPS things to rescue a captured Advocacy operative... they didn't have to do that. They didn't have to do that at all and I don't think anybody expected them to, but now they're committed, and it means they can't even launch the first chapter of their spaceships game without working space AND FPS AI systems, and its become very apparent that they're struggling in that department.

    All they had to do for Chapter 1 of Squadron 42 was a series of space missions with maybe a few token FPS segments where you can walk around the inside of the Idris between missions. Instead they've decided to let you land on a planet (now you need flight AI that can handle atmospheric flight), do FPS combat inside of a building (now you need FPS AI that can navigate structures, take cover, use tactics e.t.c), rescue an NPC (now you need to handle friendly AI working on the side of the player) which is a bunch of shit they simply did not have to do in the very first iteration of the game, but for some reason they chose to do it anyway.

    As of 3.8 the flight AI is at least serviceable. It used to glitch out and crash into asteroids a lot, but now it feels like its actually trying to kill me. The FPS AI on the other hand is pants-on-head and has never been anything but. If the server is behaving, they will run at you guns blazing. If the server is under any sort of serious load, they will stand there and let you shoot them in the head. They also can't seem to see through glass, which is a pretty noticeable flaw in the hijacked 890 jump mission given the amount of glass that exists on a luxury space yacht. But what's worse is every time FPS AI improvements show up on the roadmap, they get pushed back. We were supposed to get AI that actually use cover in 3.9 but now that's been pushed back to 4.0, and in their place a number of smaller items around the ship AI have popped up instead. Which is good in as much as it shows they're prioritizing the ship AI over anything FPS related, but bad in that they need that shit done to release chapter one, and as far as I can tell they haven't really even started.

    Yeah, I'm still torn on the vertical slice and its implications. On the one hand, since this is a game where you're not stuck in a chair, it opens up a lot of opportunity for cool moments and immersion. Walking from the barracks to the briefing room, then walking to the hangar and climbing in the cockpit while technicians do all of the stuff the previous games had cutscenes for would be awesome. Landing on a planet city and walking to the bar to find a contact would be pretty awesome. On the other hand, if every other mission is "fly to this location, get out of your ship and fight some guys or infiltrate a thing", it's going to get old pretty fast. I'm hoping the vertical slice was just to show how all of these systems can work together and show off everything they've created so far.

  • Options
    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    As someone who has played a frankly ridiculous amount of DayZ (the mod) I gotta say as long as the options for emergent gameplay are solid, I can easily see myself spending quite a long time with Star Citizen.

    A Capellan's favorite sheath for any blade is your back.
  • Options
    emp123emp123 Registered User regular
    edited January 2020
    So uh, are they gunna fix this in 3.8.1? Its spooky and it needs to stop.
    4w5AFqkh.jpg

    y9IP7r0h.jpg

    I call this the O Captain My Captain:
    RBsK5Xvh.jpg

    Also I think the texture quality dropped, I feel like 3.7 looked better.

    emp123 on
  • Options
    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited February 2020
    The Crytek vs CIG legal drama continues. Though it is nearing its conclusion.

    Last week Crytek tried to dismiss their own lawsuit (so they wouldn’t have to pay legal fees and could refile later). CIG’s lawyer weren’t gonna have none of that shit and basically locked the doors on em.

    That little move really pissed off CIG’s lawyers, who are probably now relishing watching Crytek squirm.

    Edit- Here are some good bits from CIG’s response in the court document:
    In year three, the case docket is littered with the detritus of reckless Crytek allegations, subject to fee shifting, thrown out as a matter of law or dropped under pressure. These caused enormous unnecessary expense. Crytek scrambles for its parachute as the March summary judgment and June trial schedule brought final reckoning ever nearer.

    Crytek should not be allowed to aim its car at CIG’s storefront window, stomp the accelerator, smash through, do doughnuts for years, then back out and drive away to maybe circle around and crash CIG again another day. Crytek richly deserves having its keys taken away for all time, so that CIG can conduct responsible business without further interference from Crytek or its series of lawyers.

    The whole thing is clearly written by a very angry attorney. It’s pretty great.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Options
    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    So I pop in to Star Citizen every once in a great while to see how things are coming along. I did so again this weekend and was pleasantly surprised to see that it is kinda basically an actual game now. Plus it also runs very, very well for me. I guess the latest patch made some huge changes to how things are done under the hood (among apparently a bunch of other stuff) and it is paying dividends.

    I fly to the city Lorville on Hurston, landed at the spaceport, hop’d a train in to town, wandered the city a bit, bought some clothes, somehow found myself outside the city, explored the savanna, got killed by NPC smugglers. Good times, good times.

    Still buggy at times, but I’ve seen worse in full release AAA games and the 30k disconnect is still the Sword of Damocles. Overall though if you haven’t played in a good long while I recommend trying it out.

    A Capellan's favorite sheath for any blade is your back.
  • Options
    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    As I mentioned above, the 3.8 patch added a lot under the hood. Apart from the game just running better most players will never really notice all the other stuff this does. Or realize just how vitally important this update is to the future of the game.

    Digital Foundry has a video(s) explaining it all and why it is key to pretty much every other thing the Devs want to do. You want permanent persistence? This is the start. Increased server capacity? Yep they can start doing that now. More star systems? This allows them to pull that off too. Among many, many other things.

    https://youtu.be/hqXZhnrkBdo

    A Capellan's favorite sheath for any blade is your back.
  • Options
    LucascraftLucascraft Registered User regular
    I've been seeing a ton of videos popping up in my Youtube feed. Everyone is talking about this new ship, the Carrack. I've watched a few of them. I must admit, as someone who so far has really only been able to do "window shopping" and appreciate this game as an outside observer, that ship is gorgeous and I want one.

    I'm just a couple months away from my new PC. Hoping I'll be able to have it built sometime in the mid-April timeframe, and being able to play Star Citizen is my #1 goal with my new rig.

  • Options
    ErlkönigErlkönig Seattle, WARegistered User regular
    Lucascraft wrote: »
    I've been seeing a ton of videos popping up in my Youtube feed. Everyone is talking about this new ship, the Carrack. I've watched a few of them. I must admit, as someone who so far has really only been able to do "window shopping" and appreciate this game as an outside observer, that ship is gorgeous and I want one.

    I'm just a couple months away from my new PC. Hoping I'll be able to have it built sometime in the mid-April timeframe, and being able to play Star Citizen is my #1 goal with my new rig.

    Yeah, the Carrack was pretty designed for people to have their very own Firefly-class transport ship in Star Citizen.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • Options
    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited February 2020
    Yeah the Carrack is in the PTU right now and yeah it is SC's answer to the Firefly from what I can tell. The ship itself includes a couple of features they'll be adding to other ships and stations. Notably the docking collar and the digital display for elevators and the like.

    The 3.8.2 patch is on the PTU currently and apart from the Carrack the other big thing is Long Term Persistence. They've successfully tested it out. Once the patch goes live (people seem to suspect in a week or two, I'm no expert on this) we'll have persistence between patches so we wont be losing our progress all the time. There will still be wipes, but they'll be less frequent and more for large feature additions.

    Prison game play is (for now) coming with 3.9 (Q1) and seems rather involved. When you get killed (or surrender to authorities) you get sent to a prison mining colony. Based on the severity of your crimes you'll have to earn enough Merits to get out. You will slowly earn Merits over time, but you can work in the mines to get more or trade for more. You can also attempt to escape, the moon the colony is on is not exactly welcoming to humans though so help from the outside will be needed. If you get caught however your prison term is doubled. All in all I expect to see some pretty cool prison escapes pop up on youtube.

    I don't know if it is on the road map or not, but they will be redoing the player UI sooner rather than later. From your MobiGlass to the store kiosks, it is all getting reworked. Ship HUDs are getting reworked, but that'll be in 4.0 I believe.

    It also looks like all the survival mechanics will be coming bit by bit over the year. Eating/Drinking, weather and medical/wound management. The Devs have said they don't want players needing to eat and drink every hour and that it'll be fairly forgiving. Plus it is looking like food/drinks will confer buffs/debuffs of some sort (I know there are drinks to help keep your cool/warm). Weather and wounds are something you'll have to be proactive about.

    The repair tool, IIRC, is in the PTU but not operational yet. Once it is working I suspect the multicrew ships will become very fun and chaotic. Running around the ship, putting out fires, repairing modules, desperately trying to keep the ship from blowing up. Sounds like good times to me.

    edit- Carrack is fine and all, but call me when they add their own version of the Normandy.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Options
    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    If they had a Riddick-game-style prison escape minigame to deal with prison, that would just be... mind-blowing. Work the prison for a while, find the routines, buy some electronic keys from the black market, and smuggle yourself out on a prison barge or something.

    Doubly mind-blowing if escaping this way lets you bring some NPC crooks with you that you can use to crew your ship.

    Triply mind-blowing if they have a mission type where getting some super-secret info means getting arrested and thrown in prison expressly to rescue the one NPC with the info you need.

  • Options
    ErlkönigErlkönig Seattle, WARegistered User regular
    Axen wrote: »
    Yeah the Carrack is in the PTU right now and yeah it is SC's answer to the Firefly from what I can tell. The ship itself includes a couple of features they'll be adding to other ships and stations. Notably the docking collar and the digital display for elevators and the like.

    The 3.8.2 patch is on the PTU currently and apart from the Carrack the other big thing is Long Term Persistence. They've successfully tested it out. Once the patch goes live (people seem to suspect in a week or two, I'm no expert on this) we'll have persistence between patches so we wont be losing our progress all the time. There will still be wipes, but they'll be less frequent and more for large feature additions.

    Prison game play is (for now) coming with 3.9 (Q1) and seems rather involved. When you get killed (or surrender to authorities) you get sent to a prison mining colony. Based on the severity of your crimes you'll have to earn enough Merits to get out. You will slowly earn Merits over time, but you can work in the mines to get more or trade for more. You can also attempt to escape, the moon the colony is on is not exactly welcoming to humans though so help from the outside will be needed. If you get caught however your prison term is doubled. All in all I expect to see some pretty cool prison escapes pop up on youtube.

    I don't know if it is on the road map or not, but they will be redoing the player UI sooner rather than later. From your MobiGlass to the store kiosks, it is all getting reworked. Ship HUDs are getting reworked, but that'll be in 4.0 I believe.

    It also looks like all the survival mechanics will be coming bit by bit over the year. Eating/Drinking, weather and medical/wound management. The Devs have said they don't want players needing to eat and drink every hour and that it'll be fairly forgiving. Plus it is looking like food/drinks will confer buffs/debuffs of some sort (I know there are drinks to help keep your cool/warm). Weather and wounds are something you'll have to be proactive about.

    The repair tool, IIRC, is in the PTU but not operational yet. Once it is working I suspect the multicrew ships will become very fun and chaotic. Running around the ship, putting out fires, repairing modules, desperately trying to keep the ship from blowing up. Sounds like good times to me.

    edit- Carrack is fine and all, but call me when they add their own version of the Normandy.

    So... Call you when the Polaris is flight ready. Got it!

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • Options
    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Axen wrote: »
    edit- Carrack is fine and all, but call me when they add their own version of the Normandy.

    That being said, the Normandy isn't very optimised for the type of play you see in star citizen, and indeed isn't designed intelligently for its crew size. I am going to say just for the sake of argument you are looking for a sleek military multicrew guns-heavy non-carrier ship design with a crew of 30 to 40. In which case, yes please.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • Options
    mastertheheromasterthehero Professional Video Editor & Book Author Registered User regular
    Axen wrote: »
    edit- Carrack is fine and all, but call me when they add their own version of the Normandy.

    That being said, the Normandy isn't very optimised for the type of play you see in star citizen, and indeed isn't designed intelligently for its crew size. I am going to say just for the sake of argument you are looking for a sleek military multicrew guns-heavy non-carrier ship design with a crew of 30 to 40. In which case, yes please.

    Agreed. Normandy is very singleplayer focused. I don't think anyone -really- wants to calibrate the ships guns for their entire playthrough. :D

    hk52krrtzsf6.gif
  • Options
    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    The idea of a stealth frigate that is somewhere in size between the Polaris and the Idris is definitely something I'd like to see

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • Options
    ErlkönigErlkönig Seattle, WARegistered User regular
    The idea of a stealth frigate that is somewhere in size between the Polaris and the Idris is definitely something I'd like to see

    I know it's not a stealth frigate (or even a frigate at all), but there is a ship between the Polaris and Idris: the Javelin destroyer. Maybe something between Polaris and Javelin?

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • Options
    HellboreHellbore A bad, bad man Registered User regular
    Erlkönig wrote: »
    The idea of a stealth frigate that is somewhere in size between the Polaris and the Idris is definitely something I'd like to see

    I know it's not a stealth frigate (or even a frigate at all), but there is a ship between the Polaris and Idris: the Javelin destroyer. Maybe something between Polaris and Javelin?

    Javelin is larger than the Idris, and I think is the largest player ownable ship(?)

  • Options
    ErlkönigErlkönig Seattle, WARegistered User regular
    edited February 2020
    Hellbore wrote: »
    Erlkönig wrote: »
    The idea of a stealth frigate that is somewhere in size between the Polaris and the Idris is definitely something I'd like to see

    I know it's not a stealth frigate (or even a frigate at all), but there is a ship between the Polaris and Idris: the Javelin destroyer. Maybe something between Polaris and Javelin?

    Javelin is larger than the Idris, and I think is the largest player ownable ship(?)

    Oh hey, yeah...I was thinking of the Bengal when I said Idris. Forgot the Idris was a frigate-sized ship. Now I'm wondering how the Kraken sizes up against a Javelin.

    EDIT - whoa...that's also kinda interesting. Apparently, the Kraken (an light carrier) is nearly half the overall length of a Javelin. Was not expecting that one.

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • Options
    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited February 2020
    All the ships color coded for in game, soonish(tm), concept.
    7xbuOwD.jpg

    And yes, a "Normandy" for me would be a stealth corvette. Oh! If it can have an electronic warfare suite then even better.

    The Normandy SR-2 is only slightly larger than the Polaris (by 20m) but the SR-1 is smaller (by 30m), so that sounds good to me.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Options
    SmokeStacksSmokeStacks Registered User regular
    I'd like to see another upper small/lower medium sized ship that could be controlled by a single player. Right now it seems like if you're looking for a "general use" ship that can be operated by a single player but isn't fighter sized your only real options are a Cutlass or a Freelancer, and both of those have issues that make them less suitable for solo play.

    Speaking of the Cutlass, I am still absolutely astounded that they decided to get rid of the toilet when they did the rework on a ship that features beds. The expectation is that the occupants might be onboard long enough to require sleep, but not long enough to have to use a bathroom? Wack.

  • Options
    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    It's the future, man, all spacesuits are toilets.

    Whether they're ready for it or not.

  • Options
    Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited February 2020
    Axen wrote: »
    All the ships color coded for in game, soonish(tm), concept.
    7xbuOwD.jpg

    And yes, a "Normandy" for me would be a stealth corvette. Oh! If it can have an electronic warfare suite then even better.

    The Normandy SR-2 is only slightly larger than the Polaris (by 20m) but the SR-1 is smaller (by 30m), so that sounds good to me.

    Kinda my point though. The SR-1 is super tiny compared to the other known SC Corvettes compared to its crew size, and if you take what we know about the metrics involved in ship layout for SC, the layout quickly becomes ridiculous.

    I would love to see something like it in SC, but the design wouldn't much resemble anything that would would ring our nostalgia bells.

    Edit: The SR-1 has seats for 13 and several standing consoles in it's main command area alone, not including ship's doctor, engineers, or marine team. If you put 3 to a bunk, it has sleeping arrangements for 25 crew.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • Options
    ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    edited February 2020
    Reason #572 not to internet before the caffeine has kicked in:

    I misread this as
    The SR-71 has seats for 13 and several standing consoles in it's main command area alone, not including ship's doctor, engineers, or marine team.

    And it blew my half-functioning mind so hard I automatically allowed the possibility that a two-seat aircraft, which I have physically seen, could possibly house that much crew, stay on station long enough to require a doctor, and began to speculate on what the role of the Marines on a USAF spy plane could possibly have been.

    I only became aware of the absurdity of the rabbit hole I was sliding down somewhere around wondering if they were meant to parachute out and scuttle the crash site, or plant the charges on the way down.

    ArbitraryDescriptor on
  • Options
    StormwatcherStormwatcher Blegh BlughRegistered User regular
    Duh didn't you ever read Xmen comics /s

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • Options
    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Axen wrote: »
    All the ships color coded for in game, soonish(tm), concept.
    7xbuOwD.jpg

    And yes, a "Normandy" for me would be a stealth corvette. Oh! If it can have an electronic warfare suite then even better.

    The Normandy SR-2 is only slightly larger than the Polaris (by 20m) but the SR-1 is smaller (by 30m), so that sounds good to me.

    Kinda my point though. The SR-1 is super tiny compared to the other known SC Corvettes compared to its crew size, and if you take what we know about the metrics involved in ship layout for SC, the layout quickly becomes ridiculous.

    I would love to see something like it in SC, but the design wouldn't much resemble anything that would would ring our nostalgia bells.

    Edit: The SR-1 has seats for 13 and several standing consoles in it's main command area alone, not including ship's doctor, engineers, or marine team. If you put 3 to a bunk, it has sleeping arrangements for 25 crew.

    The Polaris is officially a corvette class ship in Star Citizen. It’s only a little bit bigger/smaller than the Normandy (whether talking about SR-1 or SR-2). It’s supposed to have an active crew of 24.

    A Capellan's favorite sheath for any blade is your back.
  • Options
    GONG-00GONG-00 Registered User regular
    Duh didn't you ever read Xmen comics /s

    Also, the Cobra variant had a manned drone and could comfortably fit its crew, Serpentor, and the rest of Cobra's ranking leaders while fleeing Washington, D.C.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
This discussion has been closed.