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This is the old Star Citizen thread

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Posts

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited December 2017
    -If my destination is on-planet, but the opposite side, and there's no jump beacons that will land me on that side, is there an alternative to manually flying around the planet?
    You must go... THROUGH the core.
    databank_gunganbongosubmarine_01_169_fc9286be.jpeg

    TychoCelchuuu on
    ArbitraryDescriptorElvenshae
  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    -If my destination is on-planet, but the opposite side, and there's no jump beacons that will land me on that side, is there an alternative to manually flying around the planet?
    You must go... THROUGH the core.
    databank_gunganbongosubmarine_01_169_fc9286be.jpeg

    Still waiting on Prof. Farnsworth to get back to me on the pressure rating of my Aurora, looks promising though!

  • ironzergironzerg Registered User regular
    Erlkönig wrote: »
    Tiny detail here, but didn't SQ42/Star Citizen get a veritable wheelbarrow full of money before they hopped on Kickstarter? Like, wasn't most of it via their own crowd-funding website and it wasn't until a couple/few weeks later that they went onto KS?

    As I recall? Not really. I think they were doing both concurrently, but by the time the Kickstarter ended, they ended with about $6 million, about $2.5 million from KS, and the rest from their own fundraising, at least according to what I can find with a couple google searches cross referenced with their own funding timeline.

    So I guess that all depends on what you're defining as a "wheelbarrow full".

    ElldrenTaranis
  • ErlkönigErlkönig Seattle, WARegistered User regular
    ironzerg wrote: »
    Erlkönig wrote: »
    Tiny detail here, but didn't SQ42/Star Citizen get a veritable wheelbarrow full of money before they hopped on Kickstarter? Like, wasn't most of it via their own crowd-funding website and it wasn't until a couple/few weeks later that they went onto KS?

    As I recall? Not really. I think they were doing both concurrently, but by the time the Kickstarter ended, they ended with about $6 million, about $2.5 million from KS, and the rest from their own fundraising, at least according to what I can find with a couple google searches cross referenced with their own funding timeline.

    So I guess that all depends on what you're defining as a "wheelbarrow full".

    See, I could have sworn they made most of their initial $5mil (or so in the week the crowdfunding effort started) via their own crowdfunding page. But, that's going on potentially faulty meat-memory.

    Fake Edit - Looking into it some more, looks like CIG started the crowdfunding effort on October 10, 2012 and the Kickstarter campaign started on October 18th. I also distinctly remember reloading the CIG money raised page and being constantly surprised at how quickly it was rising. From the CIG wikipedia page:
    By November 19, 2012 when the combined campaigns concluded, they had earned US$6,238,563, approximately 4.1 million from the RSI campaign, and approximately 2.1 from the Kickstarter campaign.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    The SC community portal is kind of a hot mess at first glance. Can any of you good citizens suggest an appropriate place to ask and / or answer questions like:

    1-How the hell am I supposed to I put this floating box on my Aurora?

    2-What am I supposed to do when I've manually jammed it into the cockpit, but the place I'm taking it has no pads available?

    And

    3-If my destination is on-planet, but the opposite side, and there's no jump beacons that will land me on that side, is there an alternative to manually flying around the planet?

    Bonus Q's from my first earnest attempt to play 3.0:

    4-Collect cargo quest pip is floating over an NPC's head, but they have no dialogue options. Bug or am I a dumb?

    5-Selecting nav points on the map is a fucking nightmare for a number of reasons, not the least of which is that I can't read the fucking Info panel about what I may have selected because of the glare off of my glove. Can you change the color of the "Pipboy" display (or your helmet HUD)? There's a reason they use lime green on HUDs.

    (Or turn off effing bloom)

    Edit:

    6-I logged off in my bunk on Yela with a full hold. Logged back on on the station, ship still on Yela.

    Can I call an uber somehow? How the hell do I reunite me and my ship (and hopefully my cargo)?

    #general chat is pretty good for quick dumb questions. General and 3.0 feedback forum search is pretty snappy.

    Answers in order:

    1: See 2. Aurora's don't have a cargo rack compatible with the new items system (in-work). You have to "place" it in the cockpit, and it will be a PITA. Pro-tip, once you manage to do that, enter the opposite door or you will collide with your new bounty and discover that is apparently an immovable object containing an irresistible force.

    Pro-er tip: Don't bother with crate mission with an Aurora just yet. (See: 4)

    2: Dunno. Found some bug reports that that particular base has bugged ship elevators.

    3: No.

    4: Bug

    5: Clarity fix in-work. I guess somehow this isn't a very obvious problem on all video cards. (960 here; runs surprisingly well all things considered)

    6: Bug. Apparently you will only relog in your ship if you manage to get joined to the same server instance. Otherwise, you'll be familiarizing yourself with the insurance system (if you somehow haven't already become familiar with it by the time you do this)


  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited January 2018
    I watched the full, hour-long vertical slice of the one part of the game I'm interested in and I'm left wondering: what exactly do they consider the core gameplay loop? There was 3 minutes of unsatisfying dogfighting, 3 minutes of mediocre gunfighting, 3-5 minutes of shitty stealth, a wannabe RPG system, a whole lot of running and flying around with an emphasis on simulation that is tedious yet not enough to engage the grognards interested in Arma...what are the core mechanics here? Because I'm about ready to ask for a refund if this unfocused but pretty video is all they have to show after 5 years of development.

    Orca on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Hopefully it was a true vertical slice, in the sense of "here's all the stuff that the game will have, stuffed into one very high slice." In the actual game hopefully it's not just sprinklings of each individual feature but rather missions that are mostly dogfights, plus some other stuff sometimes.

    Mr Ray
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    In the commentary they kept mentioning how in this part or that part you would spend time scanning and investigating things, or you would check the transponder of one of the slavers and see it's obviously a fake. Not sure why they cut that stuff out, most likely for time. That mission is also about a third of the way through the game.

    Taranis
  • TaranisTaranis Registered User regular
    They also skipped a whole bunch of fighting when getting to the slaver base on the planet's surface, by flying under the radar or something.

    EH28YFo.jpg
    VoodooV
  • VoodooVVoodooV Registered User regular
    Yeah they mentioned that the scanning subsystems weren't finished yet. Another case of where CR says that it was "close, but not quite good enough" to be included. They also acknowledged that a lot of the systems that were in are still in need of major polishing and that their focus up till now has simply been to make these major systems work.

    They explain all of this in the director's commentary version.

    Sir Carcass
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    VoodooV wrote: »
    Yeah they mentioned that the scanning subsystems weren't finished yet. Another case of where CR says that it was "close, but not quite good enough" to be included. They also acknowledged that a lot of the systems that were in are still in need of major polishing and that their focus up till now has simply been to make these major systems work.

    They explain all of this in the director's commentary version.

    None of this says anything about what the core gameplay is supposed to be; a 6 1/2 minute video from 2 years before its release does a better job of showing Horizon Zero Dawn's core gameplay loop than this entire 1 hour Space Walking Simulator video does.

    Horizon Zero Dawn's core gameplay loop: find out what happened to the old world, fight robot dinosaurs in a viscerally satisfying way to do so.

    Take the minute and a half Saints Row 3 gameplay trailer: this game is an over-the-top murder simulator with more crazy shit than you ever considered. The only thing missing is the snappy dialog.

    Squadron 42's core gameplay loop: walk around for 50 minutes out of an hour? Look at pretty space stations and asteroids while fiddling with unimportant things like picking up your helmet or a gun on the table instead of having it transferred directly to your inventory? Peer at the map which is in the cockpit, instead of pulling up a separate, more useful map interface?

    Everything seems so unfocused that none of the mechanics look particularly compelling, though it sure does look awful pretty. And someone explaining why the core gameplay isn't ready yet regardless of polish isn't terribly interesting to me after 5 years of development.

    KashaarDarkewolfeJustTeeStormwatcher
  • XOCentricXOCentric Registered User regular
    edited January 2018
    Maybe the core focus is that the game is a leans-towards-sim Magnum opus of a man who has dedicated his whole career to making space games?
    In 3.0 I can buy space cargo and pack it in my high fidelity space ship and fly through space. I can then fly through the damned atmosphere of a planet sized planet and land at any number of high fidelity space stations. Then I can walk around said station and sell my cargo. If I get bored of that I can go fight pirates or get into a gunfight etc.
    3.0 is a promise to backers that the game is coming along. I consider my entry fee an investment because if SC pans out it will be amazing. In the meantime I can play any of the 100 other great games out there.
    Is the game without bugs? No. But considering the sheer audacity of the project I'm sure we can cut them some slack.

    XOCentric on
    steam: xo_centric uplay: xocentric
  • ErlkönigErlkönig Seattle, WARegistered User regular
    edited January 2018
    XOCentric wrote: »
    Maybe the core focus is that the game is a leans-towards-sim Magnum opus of a man who has dedicated his whole career to making space games?
    In 3.0 I can buy space cargo and pack it in my high fidelity space ship and fly through space. I can then fly through the damned atmosphere of a planet sized planet and land at any number of high fidelity space stations. Then I can walk around said station and sell my cargo. If I get bored of that I can go fight pirates or get into a gunfight etc.
    3.0 is a promise to backers that the game is coming along. I consider my entry fee an investment because if SC pans out it will be amazing. In the meantime I can play any of the 100 other great games out there.
    Is the game without bugs? No. But considering the sheer audacity of the project I'm sure we can cut them some slack.

    This whole thing makes me wonder...

    Could I, for instance, load up a high fidelty space ship with cargo, fly through the atmosphere of a planet-sized planet, land at a previously agreed upon location on said planet (outside of a designated outpost/station), unload the cargo out on empty ground, leave, and some other person in their high fidelity space ship lands, picks up said cargo, and transfers money into my account? 'cuz that all sounds kind of awesome in a Firefly-y kind of way.

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Soon™

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited January 2018
    XOCentric wrote: »
    Maybe the core focus is that the game is a leans-towards-sim Magnum opus of a man who has dedicated his whole career to making space games?
    In 3.0 I can buy space cargo and pack it in my high fidelity space ship and fly through space. I can then fly through the damned atmosphere of a planet sized planet and land at any number of high fidelity space stations. Then I can walk around said station and sell my cargo. If I get bored of that I can go fight pirates or get into a gunfight etc.
    3.0 is a promise to backers that the game is coming along. I consider my entry fee an investment because if SC pans out it will be amazing. In the meantime I can play any of the 100 other great games out there.
    Is the game without bugs? No. But considering the sheer audacity of the project I'm sure we can cut them some slack.

    I don't give a shit about bugs. I give a shit about what the vision and execution of core gameplay are for Squadron 42. What I'm seeing of that vision is not Wing Commander 7 or Privateer 3, but Battlecruiser 3001 AD, or Arma in Space. The first time I do what you described is going to be amazing. The second time cool. By the fourth time I'm going to want to skip all that shit and get on with the fun part. By the sixth the game is getting deleted. There are people that enjoy Euro Truck Simulator, DCS, IL-2, and Command: Modern Air/Naval Operations. I want to like those games, but instead find them tedious in the extreme. What I'm seeing so far is a game that is simultaneously too tedious for me, but not deep enough for the people that like those games. There is no takeoff checklist you must execute to start up your Aurora, but at the same time I don't want to be having to remember to put on my helmet, turn on the main power, turn on the engines, and be looking out the window at some guy waving me instructions to take off successfully. The combat has no real (kinetic/potential) energy management and a fairly simple flight model, yet there are enough impediments to bore a guy like me that has played the shit out of most space sims made before the great drought.

    So no, I am not willing to cut them some slack if the core gameplay loop amounts to tedium. There's already another very pretty game out there I can be bored playing, and its name is Elite: Dangerous and it has been out for literally years despite being announced after Star Citizen. Where does that leave a game like Squadron 42?

    Notice I'm not talking about the shared universe Star Citizen; my interest is in the curated, single-player game.

    Orca on
    KashaarJustTee
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Red Cat just got me a new video card. I was hoping that was going to clear up my issues. Nope. I am getting 0.6 to 20 frames per second, the less fps the more I try to move.

    I realize they are aware they are having issues, but they need to get on it.

    That should have been a blocker to roll-out for 3.0.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • quietjayquietjay Indianapolis, INRegistered User regular
    Erlkönig wrote: »
    This whole thing makes me wonder...

    Could I, for instance, load up a high fidelty space ship with cargo, fly through the atmosphere of a planet-sized planet, land at a previously agreed upon location on said planet (outside of a designated outpost/station), unload the cargo out on empty ground, leave, and some other person in their high fidelity space ship lands, picks up said cargo, and transfers money into my account? 'cuz that all sounds kind of awesome in a Firefly-y kind of way.

    Almost. There are two types of cargo. Cargo that you buy at a kiosk can only be sold at a kiosk. It shows up in your ship's hold but you can't pick it up. There is also cargo that spawns near wrecks, which you can pick up, and then put down somewhere else.

    Right now you can't directly give someone aUEC, but some ships have a gun rack that players can interact with. So I've heard stories of people bartering guns for rides between stations.

    Become a Star Citizen
    Fuselage
  • VoodooVVoodooV Registered User regular
    Red Cat just got me a new video card. I was hoping that was going to clear up my issues. Nope. I am getting 0.6 to 20 frames per second, the less fps the more I try to move.

    I realize they are aware they are having issues, but they need to get on it.

    That should have been a blocker to roll-out for 3.0.

    Is that still the netcode slowing everything down or is it a different issue?

  • CampyCampy Registered User regular
    VoodooV wrote: »
    Red Cat just got me a new video card. I was hoping that was going to clear up my issues. Nope. I am getting 0.6 to 20 frames per second, the less fps the more I try to move.

    I realize they are aware they are having issues, but they need to get on it.

    That should have been a blocker to roll-out for 3.0.

    Is that still the netcode slowing everything down or is it a different issue?

    The latest I heard on this was from the directors commentary for the vertical slice. Chris himself mentioned that this is something they're working on. It sounded like there's a pretty healthy refactor required to get things to where they need to be. I'm paraphrasing, but there's a hard limit to the number of threads that the engine can utilise to perform the object updates and they need to change to batch processing or a similar methodology.

    Would be nice to get a good write-up on this from the devs. Hopefully that's something we'll get when the tackle the issue in earnest.

  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    edited January 2018
    Red Cat just got me a new video card. I was hoping that was going to clear up my issues. Nope. I am getting 0.6 to 20 frames per second, the less fps the more I try to move.

    I realize they are aware they are having issues, but they need to get on it.

    That should have been a blocker to roll-out for 3.0.

    How's your RAM? My 960 can push the pixels fine, but it swaps like a mother fucker if I haven't culled my background processes with 16gb.

    And since the swap and the game are on a 10k raptor stripe, you notice. On an SSD one might assume the bottleneck was the GPU or net.

    ArbitraryDescriptor on
  • DirtmuncherDirtmuncher Registered User regular
    Red Cat just got me a new video card. I was hoping that was going to clear up my issues. Nope. I am getting 0.6 to 20 frames per second, the less fps the more I try to move.

    I realize they are aware they are having issues, but they need to get on it.

    That should have been a blocker to roll-out for 3.0.

    How's your RAM? My 960 can push the pixels fine, but it swaps like a mother fucker if I haven't culled my background processes with 16gb.

    And since the swap and the game are on a 10k raptor stripe, you notice. On an SSD one might assume the bottleneck was the GPU or net.

    I saw a thread on twitter stating that you need 32 GB ram to run the alpha without slow downs. I will wait with installing untill the first round of optimization.

    steam_sig.png
  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    Red Cat just got me a new video card. I was hoping that was going to clear up my issues. Nope. I am getting 0.6 to 20 frames per second, the less fps the more I try to move.

    I realize they are aware they are having issues, but they need to get on it.

    That should have been a blocker to roll-out for 3.0.

    How's your RAM? My 960 can push the pixels fine, but it swaps like a mother fucker if I haven't culled my background processes with 16gb.

    And since the swap and the game are on a 10k raptor stripe, you notice. On an SSD one might assume the bottleneck was the GPU or net.

    I saw a thread on twitter stating that you need 32 GB ram to run the alpha without slow downs. I will wait with installing untill the first round of optimization.

    I think I saw it in the patch notes. With 16 (actual ~10) it's playable, but the first run through Ollisar is chunky.

    Pro-tip: Press "back" when you get out of your rack to clip outside on the landing pads. For some reason, this seems to make for a cleaner start? Maybe for not loading all the BS on deck 2 and 3? Or by exposing you to everything at once to get the initial cache over with.

  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Red Cat just got me a new video card. I was hoping that was going to clear up my issues. Nope. I am getting 0.6 to 20 frames per second, the less fps the more I try to move.

    I realize they are aware they are having issues, but they need to get on it.

    That should have been a blocker to roll-out for 3.0.

    How's your RAM? My 960 can push the pixels fine, but it swaps like a mother fucker if I haven't culled my background processes with 16gb.

    And since the swap and the game are on a 10k raptor stripe, you notice. On an SSD one might assume the bottleneck was the GPU or net.

    12 gigs.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    edited January 2018
    Yeah that's probably it* then, 16 is basically the minimum, from what I recall.

    *(Or one of many problems)

    Star Citizen: The real reason DRAM prices have spiked?

    ArbitraryDescriptor on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Yeah that's probably it* then, 16 is basically the minimum, from what I recall.

    *(Or one of many problems)

    Star Citizen: The real reason DRAM prices have spiked?

    Yeah, the download page lists 16GB as the minimum (which is why I haven't tried it yet, I only have 8). And yeah, Chris Roberts stated that if you have less, you start getting swapping which will kill your framerate. That might change as optimization is done, but I wouldn't count on it.

  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Ok, good to know.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • TaranisTaranis Registered User regular
    Try increasing your page file size, especially if you have an SSD. It can help when you need more ram than you have.

    EH28YFo.jpg
  • KashaarKashaar Low OrbitRegistered User regular
    So... I've been staring at a black screen for 5 minutes while loading the Universe. This isn't supposed to happen, right? Just checking.

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • GokerzGokerz Registered User regular
    edited January 2018
    Loading into the Universe has a longer 'staring at a black screen' phase than most games. Make a coffee and if it hasn't loaded when you are finished it has crashed.

    Did my first succesful traderun yesterday. Went to a planet, landed, bought Diamonds, and sold them on Olisar. My setup is an i7 720, GTX 680, and 12GB of RAM, which is barely playable but the games still looked awesome!

    Gokerz on
    causality.png
    Kashaar
  • LucascraftLucascraft Registered User regular
    I have not backed this game yet, but I keep looking at it.

    I'm pretty gun shy on Early Access and crowdsourced games, because playing pre-alpha and alpha builds of games isn't really my thing. I know the industry seems to be moving more and more that direction. But I'd rather just wait for a finished product that has full features. My experience with Early Access is that if I early adopt, I'm bored and uninterested with the game by the time it is deemed ready for release.

    But this game intrigues me. I love the idea of going from space to pedestrian and everything else in between.

    Is now a good time to jump in and back this game, with their 3.0 update? Or should I wait more? How buggy is it? How fleshed out is it at this point?

  • DirtmuncherDirtmuncher Registered User regular
    Lucascraft wrote: »
    I have not backed this game yet, but I keep looking at it.

    I'm pretty gun shy on Early Access and crowdsourced games, because playing pre-alpha and alpha builds of games isn't really my thing. I know the industry seems to be moving more and more that direction. But I'd rather just wait for a finished product that has full features. My experience with Early Access is that if I early adopt, I'm bored and uninterested with the game by the time it is deemed ready for release.

    But this game intrigues me. I love the idea of going from space to pedestrian and everything else in between.

    Is now a good time to jump in and back this game, with their 3.0 update? Or should I wait more? How buggy is it? How fleshed out is it at this point?

    If you have a super duper rig with 16+ GB ram, maybe jump in and see some bugs. Otherwise I would wait until it is remotely playable and enjoyable.

    steam_sig.png
    Elvenshae
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited January 2018
    I haven't played much since the PTU has been available, but I would still probably say there's not a lot available now to justify AAA new game price. That said, if you're pretty sure you'd get the game on release, and you're okay with the possibility that the whole thing crashes and burns, it might not be a bad idea to buy in now to get it slightly cheaper. I don't think the starter packages include alpha access anymore and I'm not sure how to go about getting that. I thought it was like $5, but I'm not seeing it in the store.

    Edit: I might be mistaken in the not including alpha access thing.

    Sir Carcass on
    ArbitraryDescriptor
  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    Lucascraft wrote: »
    I have not backed this game yet, but I keep looking at it.

    I'm pretty gun shy on Early Access and crowdsourced games, because playing pre-alpha and alpha builds of games isn't really my thing. I know the industry seems to be moving more and more that direction. But I'd rather just wait for a finished product that has full features. My experience with Early Access is that if I early adopt, I'm bored and uninterested with the game by the time it is deemed ready for release.

    But this game intrigues me. I love the idea of going from space to pedestrian and everything else in between.

    Is now a good time to jump in and back this game, with their 3.0 update? Or should I wait more? How buggy is it? How fleshed out is it at this point?

    Pretty buggy. And the min specs on RAM jumped up to 16gb and an SSD swap file. I still have issues with 16, but GPU wise my 960 has no issues.

    You can't upgrade your starter ship systems because the REC items are bugged (though I expect that to be prioritized)

    Auroras and Mustangs aren't using the item system making "collect a crate" missions not worth your time.

    Stock Auroras (all I have) are pretty crap at combat, so those missions are out. Leaving you with cargo hauling, but there's nothing to do with the aUEC (alpha in-game currency) yet, and it's subject to wipe for econ testing purposes.

    There are persistence issues that prevent you from logging out on your ship or a planet and logging back in there. (Unless you manage to get on the same random PU instance, IE get really lucky)

    Ships sometimes spawn destroyed and need to be claimed (not a big deal once you get used to it; just a 3 minute delay).

    If you manage to get a crate, the POC is often bugged and won't take it / give it.

    Arena Commander is a little frustrating with a light fighter. Seems like you have to pound away forever to kill anyone, but I used one of my Auroras for target practice in PU and reduced it to slag in seconds. Could be lag, where I see my shots hitting fast moving targets but the server thinks I missed, could be that AC ramps up the hit points for scoring purposes. (There's credit given for kills and damage, and the kill credit isn't shared; so the bigger HP pool might be there to more evenly spread credit to assist fire).

    All that being said: The volunteer help chat is generally very helpful, don't be afraid to go ask dumb questions, and I had fun poking around.
    Still need to check out Space Marine. Give it a whirl if you already own it!

  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    edited January 2018
    I haven't played much since the PTU has been available, but I would still probably say there's not a lot available now to justify AAA new game price. That said, if you're pretty sure you'd get the game on release, and you're okay with the possibility that the whole thing crashes and burns, it might not be a bad idea to buy in now to get it slightly cheaper. I don't think the starter packages include alpha access anymore and I'm not sure how to go about getting that. I thought it was like $5, but I'm not seeing it in the store.

    Edit: I might be mistaken in the not including alpha access thing.

    The "starter packs" you're directed to in the Getting Started guide don't explicitly state Alpha access, and since 3.0 is open to "all backers" I'm guessing it's included.

    If you're interested, the holiday specials still seem to be available.

    https://robertsspaceindustries.com/comm-link/transmission/16343-Holiday-Special

    Edit:
    Note: Those have 60 month insurance, which is probably jist as good as LTI. If you're still playing 5 years post release, I would hope scraping together an insurance payment is no longer an issue.

    ArbitraryDescriptor on
    Sir Carcass
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Also, if you haven't purchased a package yet the prices will only go up as we creep ever so slowly towards a completed product(s). Buy the basic starter package for less now and put it in a shell until the game is what you are looking for.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
    Sir CarcassElvenshae
  • KashaarKashaar Low OrbitRegistered User regular
    Finally played a bit of 3.0. Not bad, but just wonky as fuck. Putting it down again until they fix some of those egregious bugs.

    One of them was fun though: I landed a Cutlass on Levski, in one of those underground hangars, and the elevator wouldn't come even after I pressed the button a bunch of times. Wasn't sure if bug or just the world working as intended on that scrapheap of an outpost ;-)

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I'm curious if that Cheat Engine offline thing would lower the RAM requirement. Not sure if I want to download the whole thing to find out. :/

  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    I'm curious if that Cheat Engine offline thing would lower the RAM requirement. Not sure if I want to download the whole thing to find out. :/

    I'm curious if turning off my swap would help.

    Got into combat, started swapping hard. But swapping what? Presumably dumping everything it cached on Olisar that I don't need right this second as it tried to make room for the explosion effects I was soon to be replaced with.

    The irony being, if it just threw them out, I wouldn't have been swapping out THOSE bits to re-cache Olisar a few minutes later.

    Sir Carcass
  • ArbitraryDescriptorArbitraryDescriptor changed Registered User regular
    I'm curious if that Cheat Engine offline thing would lower the RAM requirement. Not sure if I want to download the whole thing to find out. :/

    I'm curious if turning off my swap would help.

    Got into combat, started swapping hard. But swapping what? Presumably dumping everything it cached on Olisar that I don't need right this second as it tried to make room for the explosion effects I was soon to be replaced with.

    The irony being, if it just threw them out, I wouldn't have been swapping out THOSE bits to re-cache Olisar a few minutes later.

    Update:

    I had a sys managed page on PCIx SSD card, and a set file on 10k HDD raid0.

    I turned off the raid swap, and set the SSD swap to 64mb.

    Much cleaner. MUCH.

    This time it was my own fault I blew up! (And I was able to see that I took the bastard with me. Use a turn signal, you pirate jerk.)

    Sir CarcassTaranisElvenshaeemp123
  • TaranisTaranis Registered User regular
    https://reddit.com/r/starcitizen/comments/7oiy5i/cig_has_responded_to_crytek_lawsuit_docs_inside/

    Crytek’s claims are looking pretty dubious now. The Game Licensing Agreement seems to back up CIG. That Crytek didn’t even include a copy of the GLA in the claim, as CIG says, looks pretty bad.

    EH28YFo.jpg
    Elvenshae
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