That would be pretty cool too. Maybe he doesn't get a gun, but young Tommy could have the same stun effect that Pamela's sweater has. Make young Tommy look all weird with the shaved head, and maybe once or twice he can stun Jason briefly.
I dont see them doing a young Tommy Jarvis, not only would they have to mocap a kid running around, and they would have to do a lot of work doing all kills as well which would likely mean bringing Kane back in. All of that eventually points to the real elephant in the room.
No game is going to depict the graphic death of a child, especially not in this day and age.
Somebody hasn’t played 999/VLR/ZTD.
Or The Last of Us.
Or The Walking Dead Telltale series.
Or Corpse Party.
Or... you know what, I agree that they aren’t going to do a young Jarvis, but the idea that games won’t kill kids today is not accurate.
That would be pretty cool too. Maybe he doesn't get a gun, but young Tommy could have the same stun effect that Pamela's sweater has. Make young Tommy look all weird with the shaved head, and maybe once or twice he can stun Jason briefly.
I dont see them doing a young Tommy Jarvis, not only would they have to mocap a kid running around, and they would have to do a lot of work doing all kills as well which would likely mean bringing Kane back in. All of that eventually points to the real elephant in the room.
No game is going to depict the graphic death of a child, especially not in this day and age.
Somebody hasn’t played 999/VLR/ZTD.
Or The Last of Us.
Or The Walking Dead Telltale series.
Or Corpse Party.
Or... you know what, I agree that they aren’t going to do a young Jarvis, but the idea that games won’t kill kids today is not accurate.
Yea ok, depictions of kids dying happen, but I don't think any of those put the control in the hands of a player and having that person kill children as a game winning objective.
They wouldn't have Jason kill young Tommy anyway. Jason's never killed children, and I doubt they'd start doing that in the game. If anything, it'd just be some fear or insanity meter that fills when he takes damage, once filled he'd just run away or something.
Not that I think they're ever going to add young Tommy, but it's a neat idea IMO. Plus there'd be an alternative to trying to locate Jason's shack.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
So Gun announced all updates are on hold until they port this over to Unreal engine. Looks like we won't be Uber'ing folks on the Grendel until summer.
At least they are taking steps to dedicated servers.
So Gun announced all updates are on hold until they port this over to Unreal engine. Looks like we won't be Uber'ing folks on the Grendel until summer.
At least they are taking steps to dedicated servers.
Haven't played for a few weeks, but I know I'll get back on when X/Grendel are released. Hopefully they don't do something stupid like lock Jason X at lvl 150.
I'm honestly unsure why any character content is locked behind level. It's kind of silly. Just let us accumulate points for vanity bonuses or small perks. If I wanna start as zombie Jason I should be able to.
I'd love to know the justification they used for each Jason's level lock. For me, 3 is a better Jason to use than 8. What makes 8 deserving of a higher level lock than 3? If I'm being honest though, I perform better with Roy than Jason. That might be because I haven't unlocked part 4 yet.
Haven't seen this mentioned yet, but they did a reveal of single player challenges for Jason. The dialog and dead fish-eyed stares leave something to be desired (although I can get past corniness in a F13 game for sure), but the idea of a mode with several special ways to kill the counselors is fairly inspired. Looks like a F13 version of Hitman.
That seems to me like using that as a reason to stop support of a game with an anemic playing populace. Like 750 people playing on steam is pretty low numbers wise.
I would like some money because these are artisanal nuggets of wisdom philistine.
Low pop games can still make money enough to support development, though. Especially if a game takes a low number of players. Depth only has a few hundred daily users, but since it only takes 6 to fill a server, the game is alive enough to support regular content and cosmetic updates, including bimonthly events that draw more focused bursts of a few thousand active users.
Basically steamcharts and other player tracking methods are bad metrics and encourage cynicism. There's no distinction in the raw data point of a game's population between a game "dying" or simply appealing to a niche.
Not that I'm familiar enough with this game to know if that's what's going on here. I know that there are a lot of disappointed folks out there now, though.
0
Zavianuniversal peace sounds better than forever warRegistered Userregular
There's also a lot of players still playing it on console, I'm always able to find games on ps4.
Sad to hear. This game got my GF into games and she actually met quite a few people online playing it.
I don't understand the lawsuit, or why it's a thing now. Seems a writer on the original is claiming he own the rights to Jason. This is an article about it from a year ago if anyone is curious
Zavianuniversal peace sounds better than forever warRegistered Userregular
This just released free on PS+ for PS4 players, and even though they added dedicated servers last week via patch servers are getting slammed. I got one match in, but the floodgates opened so will take awhile for them to catch up. With all these new players I hope they continue patching it, maybe even once the lawsuit settles add more content
Posts
Somebody hasn’t played 999/VLR/ZTD.
Or The Last of Us.
Or The Walking Dead Telltale series.
Or Corpse Party.
Or... you know what, I agree that they aren’t going to do a young Jarvis, but the idea that games won’t kill kids today is not accurate.
Yea ok, depictions of kids dying happen, but I don't think any of those put the control in the hands of a player and having that person kill children as a game winning objective.
Not that I think they're ever going to add young Tommy, but it's a neat idea IMO. Plus there'd be an alternative to trying to locate Jason's shack.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
"Hey, great kill dad! You want a candy bar?"
"Yeah, teach them a lesson pops! I can help with the laundry if you need it, I'm real good at laundry!"
HA
At least they are taking steps to dedicated servers.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Wait, isn't it already on Unreal?
EDIT: Found it here, https://www.reddit.com/r/F13thegame/comments/7vhxyq/dedicated_servers_updating_the_engine/
They are updating the version of the engine.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
All future DLC cancelled because of Victor Miller's lawsuit.
pleasepaypreacher.net
Basically steamcharts and other player tracking methods are bad metrics and encourage cynicism. There's no distinction in the raw data point of a game's population between a game "dying" or simply appealing to a niche.
Not that I'm familiar enough with this game to know if that's what's going on here. I know that there are a lot of disappointed folks out there now, though.
I don't understand the lawsuit, or why it's a thing now. Seems a writer on the original is claiming he own the rights to Jason. This is an article about it from a year ago if anyone is curious
https://www.hollywoodreporter.com/thr-esq/friday-13th-producer-points-writers-union-membership-bid-hold-franchise-rights-1012930