By the way I have to second Bagel in that I love the totally absurd requirements to evolve some Pokemon. Bring the Pokemon to this magnet place? Have a dark type in the party? Turn the 3ds upside down? Yes give me more like that!
I wish it was more puzzle like and there were clues. And also that it wasn't so easy to look up on the internet
You have a living Pokedex with every gender and regional and special variant represented. On some level you wish the Bank wasn't a thing, just so you could do it all again
You are more monster than the ones you carry in your pocket
holy shit
ALL of them?? Even the promotional mons? And the weird ones with dumb evolution gimmicks??
you know what else is scary?
being punched in the face
Bugs, ghosts and darkness are common phobias. Irrational fears. Not a lot of people have a deep psychological aversion to being punched. Just a natural reflex to avoid being injured.
By the way I have to second Bagel in that I love the totally absurd requirements to evolve some Pokemon. Bring the Pokemon to this magnet place? Have a dark type in the party? Turn the 3ds upside down? Yes give me more like that!
I wish it was more puzzle like and there were clues. And also that it wasn't so easy to look up on the internet
You have a living Pokedex with every gender and regional and special variant represented. On some level you wish the Bank wasn't a thing, just so you could do it all again
You are more monster than the ones you carry in your pocket
holy shit
ALL of them?? Even the promotional mons? And the weird ones with dumb evolution gimmicks??
Wyborn overstates it--I don't have every single promo event pokemon (that would be....crazy daunting and actually would involve money to go to many of said events :P)
I just have a living pokedex, with the mythicals and most visual variants. Though not ones like the pikachu coloured pichu, or the spikey eared pichu. And I haven't done the super zany shiny living dex either. (There was someone on these forums making a big dent in that one, if I recall correctly)
Also I feel like SilverWind is slightly underselling it but she has a much better sense of how broad this shit is than I do. I misspoke out of ignorance
Well i feel dumb i got to necrozuma and he is kicking my ass since it took me forever riding the lion to reach him and expect for mimikyu i did not level a fairy other than it
instead of nerfing stealth rock, make a whole bunch of elemental spikes
"loose coals," "water hazard," "bug nest," etc.
and make it so that only one can be active at a time
make it so that all types can get fucked by some type of spike or another, but you have to make strategic decisions about which one(s) to include in your team composition to damage the pokemon most likely to hit your team's weaknesses
fire and flying types no longer uniquely get shit on, stally forced switching strategies aren't rendered inert, and a new layer of strategy gets added to the game
instead of nerfing stealth rock, make a whole bunch of elemental spikes
"loose coals," "water hazard," "bug nest," etc.
and make it so that only one can be active at a time
make it so that all types can get fucked by some type of spike or another, but you have to make strategic decisions about which one(s) to include in your team composition to damage the pokemon most likely to hit your team's weaknesses
fire and flying types no longer uniquely get shit on, stally forced switching strategies aren't rendered inert, and a new layer of strategy gets added to the game
JimothyNot in front of the foxhe's with the owlRegistered Userregular
I never understood rock and ground being separate until someone on the forum pointed out that rock-types tend to be made of rock, while ground-types tend to be burrowing creatures.
Ground in particular is more the opposite of flying than it is related to rock
+2
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
My armchair SR nerf would be to have steel types remove them on entry just like poison types do for toxic spikes (ie: they crush them).
I never understood rock and ground being separate until someone on the forum pointed out that rock-types tend to be made of rock, while ground-types tend to be burrowing creatures.
Ground in particular is more the opposite of flying than it is related to rock
Mmm. Okay, this is a solid explanation I'll accept.
But I'd still be all for making Ice and Rock slightly worse offensively and a good bit better defensively, because while variety in the roles of types is a fine thing having two types be so bad defensively they're nearly unusuable feels garbo (aside extraordinary exceptions, of course, like Tyranitar and Weavile).
Edit: I don't know if I actually explicitly mentioned this but part of the original suggestion was that almost every Rock type would be better as a Ground type
I did! That one was fuuuuuuuuun. And daunting. It involved:
-a lot of rapid GTS trades
-figuring out how reddit worked, so I could get a few rare ones there
-turning the wifi on and wandering random routes, scrolling through profiles and accosting random Australians and people from the UAE (?), flashing them Vivillions hoping they'd trade one to me
Somewhere along the line I hatched a shiny scatterbug, and I obtained a questionably legitimate shiny viv through the wonder trade as well
Reddit has been incredibly helpful for less common Pokemon stuff. Got a ton of hidden ability Pokemon back in the day from Reddit giveaways (and gave out my fair share as well).
More seriously, do you imagine a scenario where you lay down three or four sets of spikes to get perfect Super Effective coverage on every possible switch-in?
If the enemy doesn't have a Rapid Spinner, could you set up *checks his notes* nearly 20 different entry hazards? Would it be possible to make a setup where every switch-in is a OHKO from piles upon piles of damage?
Posts
holy shit
ALL of them?? Even the promotional mons? And the weird ones with dumb evolution gimmicks??
What would be the reason for them being one type? Tons of rocks aren't in the ground and the ground contains a bunch of stuff that's not rocks.
Diglett being a Rock type would be crazy and Aerodactyl being Ground type also feels silly.
Or, mechanically, because it makes the type matchups more complex and interesting.
Bugs, ghosts and darkness are common phobias. Irrational fears. Not a lot of people have a deep psychological aversion to being punched. Just a natural reflex to avoid being injured.
Punching a rock is hard, punching a mole-hill isn't. You might as well conflate Normal and Fighting, or Water and Ice.
Wyborn overstates it--I don't have every single promo event pokemon (that would be....crazy daunting and actually would involve money to go to many of said events :P)
I just have a living pokedex, with the mythicals and most visual variants. Though not ones like the pikachu coloured pichu, or the spikey eared pichu. And I haven't done the super zany shiny living dex either. (There was someone on these forums making a big dent in that one, if I recall correctly)
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
How many Spindas ya got?
Also I feel like SilverWind is slightly underselling it but she has a much better sense of how broad this shit is than I do. I misspoke out of ignorance
Really any evolution that relies on using up items you can only get from BP is bad
I would be cool with item evolutions if getting the items was reasonable
3DS: 2019-9671-8106 NNID: RamblinMushroom
Twitter/Tumblr
"loose coals," "water hazard," "bug nest," etc.
and make it so that only one can be active at a time
make it so that all types can get fucked by some type of spike or another, but you have to make strategic decisions about which one(s) to include in your team composition to damage the pokemon most likely to hit your team's weaknesses
fire and flying types no longer uniquely get shit on, stally forced switching strategies aren't rendered inert, and a new layer of strategy gets added to the game
best case scenario imo
http://www.audioentropy.com/
I'm throwing this idea in the garbage
And you're going in too, nerd
http://www.audioentropy.com/
It looks like toothpaste
Yeah, that picture makes it look kinda cool, but it doesn't look like that. It looks like this.
The number of ground types that weren't also rock types in the first game could be counted on no hands.
...Diglett, Sandshrew?
Diglett, Cubone, Sandshrew, and the Nidos.
and to cover the reverse claim (all rocks were part ground) you have all 5 of the fossil pokemon
That looks cool though? It's a nice color scheme. Very stylish.
like how ice and water are the same thing but they behave differently and so making them be different types is reasonable
Though I do think the differentiation of rock and ground definitely feels way less immediately apparent than ice/water or even fighting/normal
It took
So long to find dodo art
Ground in particular is more the opposite of flying than it is related to rock
I've got a box of spindas; I made my best effort
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
Mmm. Okay, this is a solid explanation I'll accept.
But I'd still be all for making Ice and Rock slightly worse offensively and a good bit better defensively, because while variety in the roles of types is a fine thing having two types be so bad defensively they're nearly unusuable feels garbo (aside extraordinary exceptions, of course, like Tyranitar and Weavile).
Edit: I don't know if I actually explicitly mentioned this but part of the original suggestion was that almost every Rock type would be better as a Ground type
-a lot of rapid GTS trades
-figuring out how reddit worked, so I could get a few rare ones there
-turning the wifi on and wandering random routes, scrolling through profiles and accosting random Australians and people from the UAE (?), flashing them Vivillions hoping they'd trade one to me
Somewhere along the line I hatched a shiny scatterbug, and I obtained a questionably legitimate shiny viv through the wonder trade as well
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
I think its my least favorite set of starters ever, but Pikablu is cool and also I named my torchic Bojangles so it was fun
More seriously, do you imagine a scenario where you lay down three or four sets of spikes to get perfect Super Effective coverage on every possible switch-in?
If the enemy doesn't have a Rapid Spinner, could you set up *checks his notes* nearly 20 different entry hazards? Would it be possible to make a setup where every switch-in is a OHKO from piles upon piles of damage?
:P
Switch: SW-7603-3284-4227
My ACNH Wishlists | My ACNH Catalog
3034-4093-8537 on Switch
Beta Noctowl is bad!
Wrong!
So wrong!