Who the hell is Dorgann? I saw they added him to the Hall of Rites, so I went to go buy him, and lo and behold, I already had him, his MC and his MC2. I don't even remember that guy being in an event. But I guess he was?
Who the hell is Dorgann? I saw they added him to the Hall of Rites, so I went to go buy him, and lo and behold, I already had him, his MC and his MC2. I don't even remember that guy being in an event. But I guess he was?
Bartz's late father. He was ostensibly the headliner of that FFV event that was active for about a month during Orbfest.
I typically use Tyro for his native wall and to RW VoF, where I alternate C1 then Meteor Strike if physical, or C2/Chain -aga if hitting a weakness, with protectga/shellga in the second slot. He does perfectly fine damage, and having that wall always available is huge.
They need to make XP synergy dungeons a regular thing. I loved that FFIX greens dungeon. Such a good idea. Lets you get in there and master new weapons. Sucks having to wait till Sunday just to master BSBs and stuff.
I need some better FFVIII synergy. I'm building a team to go through some leftover elite dungeons, and I only have one sword with VIII synergy, and that's Squall's BSB. No other swords.
All of my physical weapons are fist weapons for freaking Zell. I have 3 different fists for him. And that doesn't do me any good when I'm running Team Holy (Agrias, Orlandeau, Vaan, Ramza) none of whom can use fists.
Clearly the answer here is to get Basch stuff in the next couple of XII events and add him to Team Holy, so he can use your fists
They need to make XP synergy dungeons a regular thing. I loved that FFIX greens dungeon. Such a good idea. Lets you get in there and master new weapons. Sucks having to wait till Sunday just to master BSBs and stuff.
Whenever we get the new dungeon updates, they're adding an extra XP dungeon to Tuesdays, so that's a little bit better.
Sucks that it's on top of the black/power dungeon, though.
I need some better FFVIII synergy. I'm building a team to go through some leftover elite dungeons, and I only have one sword with VIII synergy, and that's Squall's BSB. No other swords.
All of my physical weapons are fist weapons for freaking Zell. I have 3 different fists for him. And that doesn't do me any good when I'm running Team Holy (Agrias, Orlandeau, Vaan, Ramza) none of whom can use fists.
Clearly the answer here is to get Basch stuff in the next couple of XII events and add him to Team Holy, so he can use your fists
I need some better FFVIII synergy. I'm building a team to go through some leftover elite dungeons, and I only have one sword with VIII synergy, and that's Squall's BSB. No other swords.
All of my physical weapons are fist weapons for freaking Zell. I have 3 different fists for him. And that doesn't do me any good when I'm running Team Holy (Agrias, Orlandeau, Vaan, Ramza) none of whom can use fists.
Clearly the answer here is to get Basch stuff in the next couple of XII events and add him to Team Holy, so he can use your fists
On the upside, I still have a day dedicated into plowing stamina into Events & Dungeon updates.
There'll be a daily greens dungeon (on Thursdays, RS: IX) in a couple months. It was introduced like two weeks before they completely redid the dailies to have crazy drop rates, so it's entirely possible we won't get the 'original' version at all.
Ok, so I'm looking through the next few events, and I see that FFI is getting Matoya as a playable character.
If memory serves, is Matoya the friendly witch that lives in a cave that you do like one quest for? It's been a few years since I played FFI.
Yeah. You need to get her Crystal eye back from the Dark Elf king, and in return she's able to brew you a potion to snap the elf prince out of his coma.
0
BrodyThe WatchThe First ShoreRegistered Userregular
Pre shout soft cap is ~468, right?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
On the upside, I still have a day dedicated into plowing stamina into Events & Dungeon updates.
There'll be a daily greens dungeon (on Thursdays, RS: IX) in a couple months. It was introduced like two weeks before they completely redid the dailies to have crazy drop rates, so it's entirely possible we won't get the 'original' version at all.
It's funny that they're finally going to be generous with orbs, just when skills are starting to lose the utility race to BSBs. Great for beginners, not so important for veterans - I've got 100+ of every major except NE (dang, getting R3 of Fire/Ice/Lightning Chain-gas hurt) and enough hones and stat sticks to beat any U+ CM or U++ that comes along (and could handle U++ CMs in some realms). But when it comes to 200+ difficulty content (Torment and the impending Ruin event difficulty), there aren't skills to substitute for BSBs for those of us less fortunate in item draws. Is there going to come a point where I'd be better served starting an alt account for the mythril reservoir than trying harder with my main?
Yes if you have every character at 99 and every possible skill honed, Tyro sure is bad. If however, you live in reality with the rest of us, you are constantly needing to make compromises due to limited resources and/or time, and Tyro fills the rolls of all the characters you just mentioned, without Record Diving. I mean... who uses Echo?? Seriously...
Well she has more Magic and Mind at level 80 then Tyro does at 99 so people who want a caster that can bring Multi Break. And the only time I mentioned record diving was Luneth which wouldn't help in your scenario anyway since there is no 5* Spellblade skill that does ice damage but there is a 3* Dragoon jump so you don't even need someone with access to jumps and spellblades since any Dragoon can do both conditions in 1 ability cast.
Okay, but what about her HP, DEF, and RES? I'm just curious here, she might actually win some of those too. The thing is, if I had the hones, I could have just as easily swapped gear and ran Tyro as Dragoon/Dancer and done extra AoE that way.
Oh and to the "use your roles" guy, I had 3 DPS and a white mage fill out the rest of that team. Seems fine to me.
You misunderstand. You say you need to find a way to fit 2 disparate roles into one character. My rebuttal is spread that shit out. There are a lot of characters with really oddball combinations of skills that don't pay the price by losing a ton of stats. Versatility isn't really all that great when the viable jobs that can be done by him crater if you ever need them to be half good at the job. You keep harping on hones, but this is how you stretch your hones more! By getting the most damage you can put of every cast.
Yeah he is a great support, but that is the least stay dependent role in the game. I have never tried him as a healer, but I guess if you want/need to RW a Medica go for it. Seems extra silly though since you only need one relatively well honed heal and then protectga/shellga which means an army of other characters fit the role better.
He has one bit of added value and that is in Wall. I won't argue that for a second. I will say I prefer using it as a RW so I can have a different SB active in its place, but if the fight runs long enough obviously that is a different story. One trick pony still makes you a bad character though. Just one with a SB they needed to nerf way long ago. Too late now though I guess. Might as well spread it to more characters is my thinking, but that ship sailed a long time ago as well.
On the upside, I still have a day dedicated into plowing stamina into Events & Dungeon updates.
There'll be a daily greens dungeon (on Thursdays, RS: IX) in a couple months. It was introduced like two weeks before they completely redid the dailies to have crazy drop rates, so it's entirely possible we won't get the 'original' version at all.
It's funny that they're finally going to be generous with orbs, just when skills are starting to lose the utility race to BSBs. Great for beginners, not so important for veterans - I've got 100+ of every major except NE (dang, getting R3 of Fire/Ice/Lightning Chain-gas hurt) and enough hones and stat sticks to beat any U+ CM or U++ that comes along (and could handle U++ CMs in some realms). But when it comes to 200+ difficulty content (Torment and the impending Ruin event difficulty), there aren't skills to substitute for BSBs for those of us less fortunate in item draws. Is there going to come a point where I'd be better served starting an alt account for the mythril reservoir than trying harder with my main?
Until they give out three more Mako Might/Dr Mogs, abilities are always going to have uses in the weekly events and various special dungeons.
Yes if you have every character at 99 and every possible skill honed, Tyro sure is bad. If however, you live in reality with the rest of us, you are constantly needing to make compromises due to limited resources and/or time, and Tyro fills the rolls of all the characters you just mentioned, without Record Diving. I mean... who uses Echo?? Seriously...
Well she has more Magic and Mind at level 80 then Tyro does at 99 so people who want a caster that can bring Multi Break. And the only time I mentioned record diving was Luneth which wouldn't help in your scenario anyway since there is no 5* Spellblade skill that does ice damage but there is a 3* Dragoon jump so you don't even need someone with access to jumps and spellblades since any Dragoon can do both conditions in 1 ability cast.
Okay, but what about her HP, DEF, and RES? I'm just curious here, she might actually win some of those too. The thing is, if I had the hones, I could have just as easily swapped gear and ran Tyro as Dragoon/Dancer and done extra AoE that way.
Oh and to the "use your roles" guy, I had 3 DPS and a white mage fill out the rest of that team. Seems fine to me.
You misunderstand. You say you need to find a way to fit 2 disparate roles into one character. My rebuttal is spread that shit out. There are a lot of characters with really oddball combinations of skills that don't pay the price by losing a ton of stats. Versatility isn't really all that great when the viable jobs that can be done by him crater if you ever need them to be half good at the job. You keep harping on hones, but this is how you stretch your hones more! By getting the most damage you can put of every cast.
Yeah he is a great support, but that is the least stay dependent role in the game. I have never tried him as a healer, but I guess if you want/need to RW a Medica go for it. Seems extra silly though since you only need one relatively well honed heal and then protectga/shellga which means an army of other characters fit the role better.
He has one bit of added value and that is in Wall. I won't argue that for a second. I will say I prefer using it as a RW so I can have a different SB active in its place, but if the fight runs long enough obviously that is a different story. One trick pony still makes you a bad character though. Just one with a SB they needed to nerf way long ago. Too late now though I guess. Might as well spread it to more characters is my thinking, but that ship sailed a long time ago as well.
I have Keeper's Tome and SSII but not Wall, so I found niches for Tyro. If there's an AoE fight, and if it's important to me to not use ability slots on proshellga, I can use Tyro as my dancer, and he's unusually hard to kill for that role. However, Tyro's seen less use since I picked up Penelo's medica and Papalymo's Ley Lines, which are usually better options (particularly since Papalymo has White 4*, and there aren't many AoE fights where physical is your best option). Tyro also makes a good magical ninja, since even he can get close to the MAG softcap with a decent stat stick, and that lets him also carry LS or Wrath to crank out MBlink charges.
Stat modifier buffs are all multiplicative, but there are some things in the game that are additive. Apparently en-element is additive with "small boost to element" gear, so your en-holy guy with Excalibur and Platinum Shield is doing 1.9x damage with abilities (1 + 0.2 + 0.2 + 0.5). There's also some weird shit with how various Record Sphere upgrades (e.g. 3% sword + 3% holy + 3% knight) interact with each other and with Record Materia, some of that is additive and some of it is multiplicative, and I can't keep it straight.
Yes if you have every character at 99 and every possible skill honed, Tyro sure is bad. If however, you live in reality with the rest of us, you are constantly needing to make compromises due to limited resources and/or time, and Tyro fills the rolls of all the characters you just mentioned, without Record Diving. I mean... who uses Echo?? Seriously...
Well she has more Magic and Mind at level 80 then Tyro does at 99 so people who want a caster that can bring Multi Break. And the only time I mentioned record diving was Luneth which wouldn't help in your scenario anyway since there is no 5* Spellblade skill that does ice damage but there is a 3* Dragoon jump so you don't even need someone with access to jumps and spellblades since any Dragoon can do both conditions in 1 ability cast.
Okay, but what about her HP, DEF, and RES? I'm just curious here, she might actually win some of those too. The thing is, if I had the hones, I could have just as easily swapped gear and ran Tyro as Dragoon/Dancer and done extra AoE that way.
Oh and to the "use your roles" guy, I had 3 DPS and a white mage fill out the rest of that team. Seems fine to me.
You misunderstand. You say you need to find a way to fit 2 disparate roles into one character. My rebuttal is spread that shit out. There are a lot of characters with really oddball combinations of skills that don't pay the price by losing a ton of stats. Versatility isn't really all that great when the viable jobs that can be done by him crater if you ever need them to be half good at the job. You keep harping on hones, but this is how you stretch your hones more! By getting the most damage you can put of every cast.
Yeah he is a great support, but that is the least stay dependent role in the game. I have never tried him as a healer, but I guess if you want/need to RW a Medica go for it. Seems extra silly though since you only need one relatively well honed heal and then protectga/shellga which means an army of other characters fit the role better.
He has one bit of added value and that is in Wall. I won't argue that for a second. I will say I prefer using it as a RW so I can have a different SB active in its place, but if the fight runs long enough obviously that is a different story. One trick pony still makes you a bad character though. Just one with a SB they needed to nerf way long ago. Too late now though I guess. Might as well spread it to more characters is my thinking, but that ship sailed a long time ago as well.
I have Keeper's Tome and SSII but not Wall, so I found niches for Tyro. If there's an AoE fight, and if it's important to me to not use ability slots on proshellga, I can use Tyro as my dancer, and he's unusually hard to kill for that role. However, Tyro's seen less use since I picked up Penelo's medica and Papalymo's Ley Lines, which are usually better options (particularly since Papalymo has White 4*, and there aren't many AoE fights where physical is your best option). Tyro also makes a good magical ninja, since even he can get close to the MAG softcap with a decent stat stick, and that lets him also carry LS or Wrath to crank out MBlink charges.
Hum. Ok, yeah Magical Ninja Tyro does check out. The magic soft cap for that is laughably low, and +magic weapons are all over the place in terms of what they are. Equipping a wide range becomes legitimately valuable. Doubly so since the list of people who have 4*+ Ninja and can equip a staff or rod is like 2 I think. I wouldn't use him on my ninja team, but I run OK, Yuffie, and Ramza at a minimum because I have medica's on the latter two, and the bsb of the former so I never really thought much about it. Pretty slim niche, but I will give credit where it is due.
Edit: Also a great example of where SBs can trump stats. A record dived OK can fill the exact same spot Tyro can as a magical ninja while hitting a little harder on average making him purely superior. If you have Tyro's burst though and not OKs the choice becomes clearly Tyro cause the little bit of damage won't matter long term.
Gnizmo on
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BrodyThe WatchThe First ShoreRegistered Userregular
Do healer BSB's trigger Nightmare Hurricane during the Nightmare Necrophobe fight?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Pecil OSB: It's an OSB! Also it's a holy boost sword, so it's a fantastic stat stick for any knight in any realm. Golbez BSB: Dark boost rod. This is a pretty unique effect, granting Sentinel (draw single target physical and black magic, massive DEF boost) with mage commands, along with the potential for a pretty hefty drain effect if you need it. Also comes with a +30% MAG buff for the caster if you need it, so you don't necessarily have to run him with Memento Mori. Pretty darn good, especially if you don't have a good source of Sentinel yet. Rosa BSB: Pretty much a clone of Aeris' burst, but this Curaja command grants a more generally useful magic blink rather than a MND buff. Solid healing, if a little boring, this won't displace Yshtola, Eiko, or Vanille bursts, but if you don't have a healer burst yet this will do the job. Cid IV SSB1: It's an AOE pentabreak, so it's pretty good at keeping you alive in conjunction with other breaks. His skill set's a bit better than Mustadio (Combat 5 rather than Celerity 4), but his equipment set is a lot worse (Dagger + Hammer + Axe = ew). Generally I'd prefer a pentabreak to come on a Support 5 character, but you can make this work. FuSoYa SSB: It's an imperil (dark)! Also grants party +30% MAG/MND. It's tough for FuSoYa to take advantage of the imperil (Drainga, or put him in charge of your RW Metamorphose), but you need a certain number of MAG buffs to make a mage team work. Golbez SSB2: En-dark. Meh. You can do work with it, but not something to aim for. Palom SSB2: Holy boost rod. Dualbreaks MAG/RES, which will help keep you alive and add a little extra damage to your mages. For straight damage output you'd usually be better off with a stacking MAG buff, though.
Common to both banners:
Rosa SB: Yuck. Party Protect and Shell is not good enough to spend meter on these days. You should at least be getting Major Regen as well. Yang SB: Damage is low, but lifesiphonable party blink is extremely useful for certain fights. Not a bad consolation prize.
Banner 2:
Rydia OSB: It's an OSB! Hits three elements, so that's cool. Also, 6* rods are pretty rare, so it's a nice stat stick. Decil BSB: Dark boost sword. The damage this puts out is surprisingly bad considering it chunks Decil for 30% of his max HP on cast. The commands are pretty bad, too. At least the entry grants him a +30% ATK/RES buff. Not something to get excited about. Kain BSB: Lightning boost spear. En-lightning. This thing still does a pretty gross amount of damage, particularly when following up with some 5* Lightning Dives. Commands are Ether and Quick Jumps, neither of which is that exciting. If you can hone up that Lightning Dive though, wowow. Cid IV SSB2: Lightning boost hammer. It's an imperil (lightning)! This is OK for now, but it'll become pretty gross in a few months when Imperils can stack, since Cid can Lifesiphon up multiples before you unload everything. Assuming you have a lightning team to go with it, that is. Edge SSB2: Fire boost ATK light armor. Instant cast party haste + blink + last stand. For general use I don't think this is that exciting, but for special cases (Nemesis X, Full Throttle YOLO strats) it covers a valuable niche. I don't think I'd pull specifically for this, but if you happen to hit it, keep it in mind for tough fights. Porom SSB2: Party ATK + MND + Crit Rate buff is great for physical teams, but it's tough to fit since you usually want your white mage to bring a medica. Yang SSB: It's an imperil (earth)! If you want to imperil earth, this is almost your only option.
Overall opinion:
Banner 1 is middle-of-the-road. It's neither especially strong nor especially weak, so if you like these characters and effects, nothing wrong with pulling. Banner 2 has a lot of niche items on it, so I can't recommend it for general pulls, but if you need/can make use of the niche effects, it may be exactly what you want.
Special note about Edge's SSB2: if you're trying to collect pieces for Nemesis X, be aware that Raijin gets a similar effect on his debut banner, which is overall a pretty strong banner. JP also got Edge's SSB2 on a banner during the anniversary, so we may see it there as well.
Next IV event:
3-4 months away. Banner 1 has Kain OSB, Ceodore BSB, Yang BSB, and Kain BSB; banner 2 includes Pecil OSB, Palom BSB, Porom BSB, and Edge BSB. No sign of Rydia or Golbez on those banners, so if they're your favorites, pull now.
I could some flavor of FFIV medica or hastega, but there's nothing on this banner that interests me in even the slightest. The CM is weak to holy so either PCecil's BSB or Raines BSB as RW will shred him. I think someone soloed it with Golbez's BSB due to the sentinel and drain effects.
U++ might be a little annoying though.
Dark Bahamut. Strong against all elements except bio. Megaflare comes with a dispel. Automatically re-reflects itself for free every time it acts if reflect was dispelled. Supposedly not too bad using Quistis BSB as an RW though.
Posts
also the liquid flame thumbs up NICE
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Bartz's late father. He was ostensibly the headliner of that FFV event that was active for about a month during Orbfest.
The Ultros one always seemed like a troll sticker to me, personally.
All that matters though is that new glorious thumbs up.
On the upside, I still have a day dedicated into plowing stamina into Events & Dungeon updates.
MWO: Adamski
Actually yeah that makes sense.
I've used it to "apologize" to a boss when he blows himself up hitting my Eye For An Eye reflection.
Clearly the answer here is to get Basch stuff in the next couple of XII events and add him to Team Holy, so he can use your fists
I mean, I'm already enjoying the higher ATK softcap, but sure, those are good too :P
Whenever we get the new dungeon updates, they're adding an extra XP dungeon to Tuesdays, so that's a little bit better.
Sucks that it's on top of the black/power dungeon, though.
Looking at it, I wonder if they will ever give Mustadio Support 5*
It feels weird that he is all about debuffs and machinist debuffs, and has a penta/hyper break SSB... but he cannot Fullbreak / Multibreak at all.
MWO: Adamski
I've got Basch's Shield, but the SB that goes along with that doesn't do Holy damage. But I do use his shield quite a bit for the bonus holy damage.
Right, that's why you have to get his en-holy burst and his holy OSB :P
There'll be a daily greens dungeon (on Thursdays, RS: IX) in a couple months. It was introduced like two weeks before they completely redid the dailies to have crazy drop rates, so it's entirely possible we won't get the 'original' version at all.
If memory serves, is Matoya the friendly witch that lives in a cave that you do like one quest for? It's been a few years since I played FFI.
Yeah. You need to get her Crystal eye back from the Dark Elf king, and in return she's able to brew you a potion to snap the elf prince out of his coma.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
It's funny that they're finally going to be generous with orbs, just when skills are starting to lose the utility race to BSBs. Great for beginners, not so important for veterans - I've got 100+ of every major except NE (dang, getting R3 of Fire/Ice/Lightning Chain-gas hurt) and enough hones and stat sticks to beat any U+ CM or U++ that comes along (and could handle U++ CMs in some realms). But when it comes to 200+ difficulty content (Torment and the impending Ruin event difficulty), there aren't skills to substitute for BSBs for those of us less fortunate in item draws. Is there going to come a point where I'd be better served starting an alt account for the mythril reservoir than trying harder with my main?
You misunderstand. You say you need to find a way to fit 2 disparate roles into one character. My rebuttal is spread that shit out. There are a lot of characters with really oddball combinations of skills that don't pay the price by losing a ton of stats. Versatility isn't really all that great when the viable jobs that can be done by him crater if you ever need them to be half good at the job. You keep harping on hones, but this is how you stretch your hones more! By getting the most damage you can put of every cast.
Yeah he is a great support, but that is the least stay dependent role in the game. I have never tried him as a healer, but I guess if you want/need to RW a Medica go for it. Seems extra silly though since you only need one relatively well honed heal and then protectga/shellga which means an army of other characters fit the role better.
He has one bit of added value and that is in Wall. I won't argue that for a second. I will say I prefer using it as a RW so I can have a different SB active in its place, but if the fight runs long enough obviously that is a different story. One trick pony still makes you a bad character though. Just one with a SB they needed to nerf way long ago. Too late now though I guess. Might as well spread it to more characters is my thinking, but that ship sailed a long time ago as well.
That doesn't make sense. There's only one soft cap at ~700. 468*1.5 = 702. So if you're using Shout, 468 is where you start running into the cap.
Until they give out three more Mako Might/Dr Mogs, abilities are always going to have uses in the weekly events and various special dungeons.
I have Keeper's Tome and SSII but not Wall, so I found niches for Tyro. If there's an AoE fight, and if it's important to me to not use ability slots on proshellga, I can use Tyro as my dancer, and he's unusually hard to kill for that role. However, Tyro's seen less use since I picked up Penelo's medica and Papalymo's Ley Lines, which are usually better options (particularly since Papalymo has White 4*, and there aren't many AoE fights where physical is your best option). Tyro also makes a good magical ninja, since even he can get close to the MAG softcap with a decent stat stick, and that lets him also carry LS or Wrath to crank out MBlink charges.
That's exactly what he means. If your base ATK is over 468 before you apply Shout, you will be over the soft cap.
Yeah, but I can see how the phrasing was a little awkward. It was before coffee, so...
How do stacking buffs combine?
Is it (Buff1 x Buff2) x Stat,
or (Buff1 + Buff2) x Stat,
or (Stat x Buff1) x Buff2?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
(Buff1 * Buff2) * Stat = (Stat * Buff1) * Buff2
Hum. Ok, yeah Magical Ninja Tyro does check out. The magic soft cap for that is laughably low, and +magic weapons are all over the place in terms of what they are. Equipping a wide range becomes legitimately valuable. Doubly so since the list of people who have 4*+ Ninja and can equip a staff or rod is like 2 I think. I wouldn't use him on my ninja team, but I run OK, Yuffie, and Ramza at a minimum because I have medica's on the latter two, and the bsb of the former so I never really thought much about it. Pretty slim niche, but I will give credit where it is due.
Edit: Also a great example of where SBs can trump stats. A record dived OK can fill the exact same spot Tyro can as a magical ninja while hitting a little harder on average making him purely superior. If you have Tyro's burst though and not OKs the choice becomes clearly Tyro cause the little bit of damage won't matter long term.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Banner 1:
Golbez BSB: Dark boost rod. This is a pretty unique effect, granting Sentinel (draw single target physical and black magic, massive DEF boost) with mage commands, along with the potential for a pretty hefty drain effect if you need it. Also comes with a +30% MAG buff for the caster if you need it, so you don't necessarily have to run him with Memento Mori. Pretty darn good, especially if you don't have a good source of Sentinel yet.
Rosa BSB: Pretty much a clone of Aeris' burst, but this Curaja command grants a more generally useful magic blink rather than a MND buff. Solid healing, if a little boring, this won't displace Yshtola, Eiko, or Vanille bursts, but if you don't have a healer burst yet this will do the job.
Cid IV SSB1: It's an AOE pentabreak, so it's pretty good at keeping you alive in conjunction with other breaks. His skill set's a bit better than Mustadio (Combat 5 rather than Celerity 4), but his equipment set is a lot worse (Dagger + Hammer + Axe = ew). Generally I'd prefer a pentabreak to come on a Support 5 character, but you can make this work.
FuSoYa SSB: It's an imperil (dark)! Also grants party +30% MAG/MND. It's tough for FuSoYa to take advantage of the imperil (Drainga, or put him in charge of your RW Metamorphose), but you need a certain number of MAG buffs to make a mage team work.
Golbez SSB2: En-dark. Meh. You can do work with it, but not something to aim for.
Palom SSB2: Holy boost rod. Dualbreaks MAG/RES, which will help keep you alive and add a little extra damage to your mages. For straight damage output you'd usually be better off with a stacking MAG buff, though.
Common to both banners:
Yang SB: Damage is low, but lifesiphonable party blink is extremely useful for certain fights. Not a bad consolation prize.
Banner 2:
Decil BSB: Dark boost sword. The damage this puts out is surprisingly bad considering it chunks Decil for 30% of his max HP on cast. The commands are pretty bad, too. At least the entry grants him a +30% ATK/RES buff. Not something to get excited about.
Kain BSB: Lightning boost spear. En-lightning. This thing still does a pretty gross amount of damage, particularly when following up with some 5* Lightning Dives. Commands are Ether and Quick Jumps, neither of which is that exciting. If you can hone up that Lightning Dive though, wowow.
Cid IV SSB2: Lightning boost hammer. It's an imperil (lightning)! This is OK for now, but it'll become pretty gross in a few months when Imperils can stack, since Cid can Lifesiphon up multiples before you unload everything. Assuming you have a lightning team to go with it, that is.
Edge SSB2: Fire boost ATK light armor. Instant cast party haste + blink + last stand. For general use I don't think this is that exciting, but for special cases (Nemesis X, Full Throttle YOLO strats) it covers a valuable niche. I don't think I'd pull specifically for this, but if you happen to hit it, keep it in mind for tough fights.
Porom SSB2: Party ATK + MND + Crit Rate buff is great for physical teams, but it's tough to fit since you usually want your white mage to bring a medica.
Yang SSB: It's an imperil (earth)! If you want to imperil earth, this is almost your only option.
Overall opinion:
Special note about Edge's SSB2: if you're trying to collect pieces for Nemesis X, be aware that Raijin gets a similar effect on his debut banner, which is overall a pretty strong banner. JP also got Edge's SSB2 on a banner during the anniversary, so we may see it there as well.
Next IV event:
Alternate opinions:
https://www.reddit.com/r/FFRecordKeeper/comments/5r3a4w/relic_discussion_meeting_on_the_azure_planet_do/
U++ might be a little annoying though.