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[The Elder Scrolls] Stolen? No! This one found this thread by the side of the road.

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  • XaquinXaquin Right behind you!Registered User regular
    Muzzmuzz wrote: »
    According to the wiki, people you’ve done quests for will come to your wedding.

    At my wedding to Farkas, the congregation contained... three people. Two of whom I never remember doing quests for.


    I’m the Harbringer of the Companions, Legate of the Empire, Vanquisher of Alduin, and thane of nearly all the holds. I’m frankly insulted. Not even Vilkas showed up for his twin brother’s wedding.

    FOR KODLAK!

    Jragghen
  • SynthesisSynthesis Honda Today! Registered User regular
    Xaquin wrote: »
    Synthesis wrote: »
    My problem is I don't like using the Switch joycons in general, so if I played it on console, it'd be with the pro controller probably (motion controlling never clicked with me).

    Plus I'm addicted to modding, so even the Xbox mod support is insufficient. I think the last Bethesda RPG I played on console might've been Oblivion, and even then I moved to PC.

    I use the pro controller exclusively (it has HD rumble too!)

    can't help with the modding though

    Oh, I thought you meant a combination of motion control with the HD rumble (god, what dumb name for an otherwise nice feature) for lock-picking. That's on me.

  • XaquinXaquin Right behind you!Registered User regular
    oh nah, I hate motion control aside from pointer aiming

  • BronzeKoopaBronzeKoopa Registered User regular
    When you slowly move the lockpick across the lock you can feel light rumble thumps/notches. Two of those thumps will be slightly stronger than the rest of them, placing the pick between those will be the correct unlocking sweet spot. The higher the lock difficulty the more notches. It's that "trick" of slowly moving the pick to hear telltale clicking noises (which I'm convinced is just random sound effects no matter how slow you move) as an actual repeatable rumble feature. Really made playing my thief character more immersive to me.

    This works for both joycons and the pro controller, I used both and it's a little bit harder to feel the notches on the pro because the rumble isn't as strong compared to the joycon. But it works.

    But now I'm going into Special Edition and modding. One mod that really impresses me so far is Immersive Citizens - AI Overhaul SE. At first I only got it because it changes NPC AI to actually run away from fights that are too threatening, solving my need to deal with random dragons/vampire attacks. But it totally revamps almost everyone's daily routines. I was shocked to see Uthgerd riding on a horse outside Whiterun instead of having her butt permanently planted in the inn. The carriage drivers actually get up and lounge nearby and sleep in tents at night. People actually go to sleep at night.

    XaquinJragghenUnlucky
  • JragghenJragghen Registered User regular
    Yeah, ones that have "Immersive" in the name are frequently good (to the point that people started sticking it in there to try to get people to see their mods).

    Aside from your typical "here's some armor, here's some weapons, here's markers for stones of berenziah, unofficial skyrim patch" type stuff (seriously, I've got a ton installed and I can just list it off, but a lot of them are armor/texture type stuff), the mods I'd say you most want to look into from my limited experimentation with SSE would be:
    • Realistic Conversations - it dovetails well into Immersive Citizens, and like....NPCs in bars will call for bar maids and get drinks, and stuff like that
    • Immersive Patrols - basically just increases faction patrols, which doesn't do much aside from increasing the feel of there being a civil war because you run into skirmishes of Empire vs Stormcloak a lot more. Amusingly enough, frequently right next to some fort taken over by bandits or necromancers, so it turns into a 3-way brawl
    • Relationship Dialogue Overhaul - 5000 new scripted lines for people depending on what their attitude towards you is, fixes followers who talk too much, a bunch of other tweaks. This flows in so subtly that I'm not sure what's added from it anymore, but I've heard a lot more stuff than I did my first time through
    • Immersive Amazing Follower Tweaks - does a TON of stuff with followers which I love. They ride horses with you if you own two horses. You can make them slightly less squishy by making it so there's a bleed-out chance instead of instant death. You can have them only wear helmets during combat. You can have them change into other outfits when heading into a city or a home. You can see what their stats are easily. That being said, this one's a bit ripe for abuse because it allows multiple followers (default is 3, which isn't bad, but you can crank it up to 32 which can be kinda hilarious) and you can also force anyone to be a follower (which can cause problems in some cases, like if you use this method on Serana before Dawnguard questline is finished). YMMV - I love this thing, but be aware that it can be game-breaking.
    • Populated Cities and Towns - adds a bunch of "laborer" and "miner" and "noble" and "citizen" people to cities. They don't do anything, but they make everything feel more lived-in.
    • Sky UI - played through my first time without this, I'd not do it again. Really makes the menus a whole lot nicer.
    • There's a bunch of quest ones I'd toss in here, but I'll limit myself to Legacy of the Dragonborn. Adds a museum in Solitude that has a large questline (that actually ties into other mods!) that gives you something to do with all those uniques which you get and have no use for. And adds a ton of other uniques. And coins and random clutter which looks cool. And paintings. And new types of alcohol, which you can brew. And a library for all those fucking books. And an archeology perk tree where you can recreate artifacts from ancient civilizations and...and...and..yeah. This thing continually impresses me with how much shit there is to do.

    Some of them interact with one another in kinda amusing ways - Populated Cities and Immersive Citizens results in lots of people crowding into taverns when it's raining, which is great, but the problem is that the Ragged Flagon is tagged in-game as a tavern, and the shortest route is via the thieves guild, so when it rains in Riften you'll get a stream of NPCs just wandering through the thieves guild which is hilarious jank

    Also, re:
    Been going through the thieves guild questline on skyrim switch and I love the HD rumble lockpicking. Got a little frustrated at how tedious doing the Delvin/Vex jobs to become Guildmaster, so I started browsing mods. Just looking at a "All Thieves Guild Jobs Concurrently" mod and oh no I spent the weekend downloading Special Edition for the first time and setting up modding all over again.

    Less tedious thieves guild makes it so the count is 25 missions instead of 125. I found that to be a ton less annoying.

    Synthesis
  • SynthesisSynthesis Honda Today! Registered User regular
    Assuming we're not limited by console requirements, if you're not using Amazing Follower Tweaks (which is a valid option), I'd strongly advocate for Ultimate Follower Overhaul--which is a little less game breaking (you can't turn anyone into a follower for example, so you won't potentially break certain quests). It hasn't been updated in a long time, but it works with all the expansions and functions perfectly with modded followers (in fact, almost all nonstandard follower mods with complex commands have UFO patches from the creator). As with the other, it removes the follower ceiling, so you can have a whole entourage with you if so desired.

    Both mods come with some bugs, but UFO is definitely a valid alternative to Amazing Follower Tweaks.

    JragghenKreutz
  • BronzeKoopaBronzeKoopa Registered User regular
    Also with Immersive Citizens I'm noticing new conversations between NPCs I've never heard before in all my years playing. The Whiterun innkeeper browsing the market and actually saying something like "just out and about, I'm sure the inn can do without me for a bit." Uthgerd was chatting with the Whiterun horse stable dude about meeting a funny jester and it actually gave me a misc quest to that minor Dark Brotherhood Cicero quest. Did this mod add in cut content?

  • JragghenJragghen Registered User regular
    edited April 2018
    Also with Immersive Citizens I'm noticing new conversations between NPCs I've never heard before in all my years playing. The Whiterun innkeeper browsing the market and actually saying something like "just out and about, I'm sure the inn can do without me for a bit." Uthgerd was chatting with the Whiterun horse stable dude about meeting a funny jester and it actually gave me a misc quest to that minor Dark Brotherhood Cicero quest. Did this mod add in cut content?

    That almost sounds like USSEP or Cutting Room Floor?

    e: I had both of those happen too, I just assumed it was cutting room floor, but maybe it's something in Immersive Citizens *shrug*

    Jragghen on
  • DelduwathDelduwath Registered User regular
    Jragghen wrote: »
    • There's a bunch of quest ones I'd toss in here, but I'll limit myself to Legacy of the Dragonborn. Adds a museum in Solitude that has a large questline (that actually ties into other mods!) that gives you something to do with all those uniques which you get and have no use for. And adds a ton of other uniques. And coins and random clutter which looks cool. And paintings. And new types of alcohol, which you can brew. And a library for all those fucking books. And an archeology perk tree where you can recreate artifacts from ancient civilizations and...and...and..yeah. This thing continually impresses me with how much shit there is to do.
    I've come across this one a bunch of times over the years, and while it looks very good, a part of me wonders why a "display all your stuff + a questline" mod also needs an alcohol-brewing subsystem, and also an additional skill-and-perk subsystem.

  • DelduwathDelduwath Registered User regular
    (I would prefer those be three separate mods.)

    BionicPenguinWhiteZinfandel
  • JragghenJragghen Registered User regular
    Synthesis wrote: »
    Assuming we're not limited by console requirements, if you're not using Amazing Follower Tweaks (which is a valid option), I'd strongly advocate for Ultimate Follower Overhaul--which is a little less game breaking (you can't turn anyone into a follower for example, so you won't potentially break certain quests). It hasn't been updated in a long time, but it works with all the expansions and functions perfectly with modded followers (in fact, almost all nonstandard follower mods with complex commands have UFO patches from the creator). As with the other, it removes the follower ceiling, so you can have a whole entourage with you if so desired.

    Both mods come with some bugs, but UFO is definitely a valid alternative to Amazing Follower Tweaks.

    Worth noting that Amazing Follower Tweaks and Immersive Amazing Follower Tweaks are two different things, with the latter basically be a wrapper around the former. The menus are more conversation-based (although you can toggle it back if you can't find something), more options, but more importantly that whole "can turn anyone into a follower" requires you use a spell to activate so you can't accidentally stumble into it.

    Also, it looks like UFO isn't converted to special edition, fyi.

  • SynthesisSynthesis Honda Today! Registered User regular
    Jragghen wrote: »
    Synthesis wrote: »
    Assuming we're not limited by console requirements, if you're not using Amazing Follower Tweaks (which is a valid option), I'd strongly advocate for Ultimate Follower Overhaul--which is a little less game breaking (you can't turn anyone into a follower for example, so you won't potentially break certain quests). It hasn't been updated in a long time, but it works with all the expansions and functions perfectly with modded followers (in fact, almost all nonstandard follower mods with complex commands have UFO patches from the creator). As with the other, it removes the follower ceiling, so you can have a whole entourage with you if so desired.

    Both mods come with some bugs, but UFO is definitely a valid alternative to Amazing Follower Tweaks.

    Worth noting that Amazing Follower Tweaks and Immersive Amazing Follower Tweaks are two different things, with the latter basically be a wrapper around the former. The menus are more conversation-based (although you can toggle it back if you can't find something), more options, but more importantly that whole "can turn anyone into a follower" requires you use a spell to activate so you can't accidentally stumble into it.

    Also, it looks like UFO isn't converted to special edition, fyi.

    I can't check because I'm at work, but I thought it was compatible without conversion?

    Honestly, the way I play I don't know if I'll ever actually play the SE (despite owning it apparently? They gave it away?), though I'm curious how it'd handle my ENB system and the 200 mods I do have installed (and somehow jury-rigged into working with not that much crashing).

  • JragghenJragghen Registered User regular
    edited April 2018
    Delduwath wrote: »
    Jragghen wrote: »
    • There's a bunch of quest ones I'd toss in here, but I'll limit myself to Legacy of the Dragonborn. Adds a museum in Solitude that has a large questline (that actually ties into other mods!) that gives you something to do with all those uniques which you get and have no use for. And adds a ton of other uniques. And coins and random clutter which looks cool. And paintings. And new types of alcohol, which you can brew. And a library for all those fucking books. And an archeology perk tree where you can recreate artifacts from ancient civilizations and...and...and..yeah. This thing continually impresses me with how much shit there is to do.
    I've come across this one a bunch of times over the years, and while it looks very good, a part of me wonders why a "display all your stuff + a questline" mod also needs an alcohol-brewing subsystem, and also an additional skill-and-perk subsystem.

    The short answer is "because there's a place to display that stuff." One of the things which is in it is the ability to create "replicas" of quest items you have to give up - there's a crafting table. So for the quest items which are liquids, you distill it instead of crafting it, you're just making another one. So like, Double-Distilled Skooma, Balmora Blue, that sort of stuff. You have to have had it in your inventory to make it.

    Archeology stuff you've got a fair point although it's pretty interwoven into the questline (it involves setting up an Explorer's Guild which goes on excavations).

    Jragghen on
  • JragghenJragghen Registered User regular
    Synthesis wrote: »
    Jragghen wrote: »
    Synthesis wrote: »
    Assuming we're not limited by console requirements, if you're not using Amazing Follower Tweaks (which is a valid option), I'd strongly advocate for Ultimate Follower Overhaul--which is a little less game breaking (you can't turn anyone into a follower for example, so you won't potentially break certain quests). It hasn't been updated in a long time, but it works with all the expansions and functions perfectly with modded followers (in fact, almost all nonstandard follower mods with complex commands have UFO patches from the creator). As with the other, it removes the follower ceiling, so you can have a whole entourage with you if so desired.

    Both mods come with some bugs, but UFO is definitely a valid alternative to Amazing Follower Tweaks.

    Worth noting that Amazing Follower Tweaks and Immersive Amazing Follower Tweaks are two different things, with the latter basically be a wrapper around the former. The menus are more conversation-based (although you can toggle it back if you can't find something), more options, but more importantly that whole "can turn anyone into a follower" requires you use a spell to activate so you can't accidentally stumble into it.

    Also, it looks like UFO isn't converted to special edition, fyi.

    I can't check because I'm at work, but I thought it was compatible without conversion?

    Honestly, the way I play I don't know if I'll ever actually play the SE (despite owning it apparently? They gave it away?), though I'm curious how it'd handle my ENB system and the 200 mods I do have installed (and somehow jury-rigged into working with not that much crashing).

    "taking an oldrim mod and converting it myself so it's in a SSE compatible wrapper" is the next threshold of modding I haven't crossed yet. Kinda nervous to mess around with that. :P

  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    But if I had a library to store all my books I wouldn't have an incentive to buy every house!

    9uiytxaqj2j0.jpg
  • BionicPenguinBionicPenguin Registered User regular
    edited April 2018
    I always just wanted a version of The Wall (TM) from Fallout 3 and New Vegas, but no one ever made anything quite like it.

    BionicPenguin on
  • JragghenJragghen Registered User regular
    So SSE mods work in Skyrim VR....kinda. USSEP is not supporting skyrim VR, provides a fix for SSE in the latest release which breaks Skyrim VR. Lots of in-fighting, and the mod developer actually pulled USSEP for a bit (it's back up now).

    https://www.reddit.com/r/SubredditDrama/comments/8eqpdj/skyrim_vr_for_pc_is_here_mods_kinda_work_but_the/

    So I guess be aware that you'll need to use an older version in Skyrim VR, and that things are a tad...volatile?

  • augustaugust where you come from is gone Registered User regular
  • GoumindongGoumindong Registered User regular
    Clearly the caster is deficient. The duration on your AoE levitate should be less than the duration on your personal levitate

    wbBv3fj.png
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  • JragghenJragghen Registered User regular
    So I had a good setup, but ran loot out of habit, and it caused the black face bug. Went to tweak stuff in the order, and the newest version of NMM doesn't seem to let you do that anymore? And it's EOL'd for a new tool called vortex.

    Install that, do the "import from NMM" time, and it populates the PLUGINS, but not the MODS, and it only seems to allow ordering by creating dependencies.

    Has anyone gone through this and can point out what I'm not doing right?

  • SkeithSkeith Registered User regular
    Decided to fire up Skyrim for the first time in ages, and none of my high res textures are loading. It's from aMidianBorn, so it's a pile of loose texture files, which as far as I know trump anything from a .bsa file. Anyone have ideas?

    aTBDrQE.jpg
  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    TES VI Teaser Trailer which shows fucking nothing
    https://www.youtube.com/watch?v=OkFdqqyI8y4

    XaquinAxenEncElvenshaeMassenaThawmusKetBraKreutz
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited June 2018
    Yeah, that was probably a bad move. I know they wanted to avoid repeating the "Wheres Fallout 4? WHERE IS IT?" situation in the years leading up to that reveal and reassure people but seems like this is going to open a different can of worms.

    I'd wager Starfield is still two years off (gameplay reveal at next E3, release in the year after). We might be waiting on TES VI for atleast three.

    Should have stayed radio silent on it until about six months before, they had the right idea with Fallout 4.

    Dr. Chaos on
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  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    I just don't get how people can release 30 minute videos stating what you can gleam from the teaser trailer announcement that's 37 seconds long.
    Like, there ain't shit. For all I know, that's another pretty texture mod on Skyrim, flying over the swamp by Falkreath.

    AxenThawmusKreutzBolthorn
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    That game is a solid 4 years away I'd say. Would fucking love to be wrong though, but they mentioned it was after Starfield and Starfield is apparently next-gen. Next-gen potentially starts in 2020 (if Sony's plan goes apace).

    So who thinks that is High Rock? Cause I sure do!

    A Capellan's favorite sheath for any blade is your back.
  • Steel AngelSteel Angel Registered User regular
    Dr. Chaos wrote: »
    Yeah, that was probably a bad move. I know they wanted to avoid repeating the "Wheres Fallout 4? WHERE IS IT?" situation in the years leading up to that reveal and reassure people but seems like this is going to open a different can of worms.

    There's that but there's also been the occasional paranoid gamer afraid that TESO being a thing means Bethesda doesn't plan on more mainline Elder Scrolls games. Quashing that to smooth things out between its game communities is a reasonable idea.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2018
    Axen wrote: »
    So who thinks that is High Rock? Cause I sure do!
    100%

    I'm kinda into this Arena HD Blades thing, too. Not so much on the phone, but once it gets ported over to the PC. I'd expected them to do a townbuilding TES game after Fallout 4, but I didn't really expect them to take another crack at procedural dungeons. It could be cool.

    Also, it's free. That's a big selling point.

    Monger on
  • ElvenshaeElvenshae Registered User regular
    Will TESVI be the first Elder Scrolls I actually beat?
    Probably not!

    Fleeb
  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    It might be the first one I beat as not a sneaky archer.

  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    OK maybe this time I won't make a sneaky archer to begin with. Or not at all. No sneaky archers. Zero. Zilch. Nada. Negative.

    Elvenshae
  • XaquinXaquin Right behind you!Registered User regular
    I'm going to play as a sneaky archer

    jmcdonaldchromdomRchanenKreutzDecomposey
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Holy fucking shit it is fucking real?! Skyrim: Very Special Edition

    A Capellan's favorite sheath for any blade is your back.
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  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    SO

    Current unfounded tinfoil hat speculation among serious hardcore lore nerds (tm) is that the game may take place around the Illiac Bay region (http://en.uesp.net/wiki/Lore:Iliac_Bay), so both High Rock and Hammerfell. Reasoning... This thing:

    http://en.uesp.net/wiki/Lore:Adamantine_Tower

    related to this madness: http://en.uesp.net/wiki/Lore:The_Towers

    To... try to kinda sum up / explain

    Tamriel (the ES world) is inherently kinda unstable; a bunch of Towers and mountains formed sort of stabilizing pinions / stakes in reality. White Gold Tower was one of these; the whole plot of Oblivion is basically about what happens when that one gets completely fucked. Alduin showing up in the first place is a sign that the world is literally starting to end; while we yelled him gone (I don't think he's "dead" since he just... vanishes, and we don't eat his soul), that still means that something is fucked in the fundamental nature of reality.

    Tower Zero, or Adamantine, or Direnni, is supposed to be THE lynchpin that holds reality together. Even if you don't believe THAT, it's got a big fat crazy magically powerful rock inside it, which could be used to alter reality.

    So, given how the past three games have basically been a long march toward "Heyyy, uhhh... the world might be ending?" I think it's reasonable to assume that yeah, we're going to that area, if only because Adamantine Tower is a Big Freaking Deal.

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  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    Axen wrote: »
    Holy fucking shit it is fucking real?! Skyrim: Very Special Edition

    Shit I forgot to post that.

    Also, this:
    https://www.amazon.com/dp/B07D6STSX8

  • JragghenJragghen Registered User regular
    Anyone got any advice for debugging CTD on certain sections of the map?

    I'm like 90% done with this runthrough anyway, so I may just ignore it and console command my way around the civil war storyline that hits there, but for some reason I'm CTD in the region stretching from about Fort Hraggstad to Upper Steepfall Burrow/Lost Echo Cave. Clearpine Pond is fine, Hag's End is fine, Lower Steepfall Burrow is fine, Orphan's Tear is fine, Pinefrost Tower is fine, I haven't tested out Volskygge. None of the usual suspect mods seem to be it, and I've tried disabling a TON, no dice. Papyrus0 doesn't seem to give anything useful - it's like I'm crashing before it can log.

    So yeah, I'm just plain old stumped.

  • GoumindongGoumindong Registered User regular
    Have you tried checking the integrity of the game files?

    wbBv3fj.png
  • UncleSporkyUncleSporky Registered User regular
    SO

    Current unfounded tinfoil hat speculation among serious hardcore lore nerds (tm) is that the game may take place around the Illiac Bay region (http://en.uesp.net/wiki/Lore:Iliac_Bay), so both High Rock and Hammerfell.

    This is giving me flashbacks to ESO Summerset launch (and it's still happening) with hundreds of people asking "where is Lilac Bay??"

    Because the Psijic order questline sends you around the world to different regions, and the first one is Iliac Bay, which isn't actually a named region in the game because it's a conglomeration of 3 zones for Daggerfall Covenant. So everyone gets confused and also doesn't look closely at the spelling.

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  • JragghenJragghen Registered User regular
    edited June 2018
    Goumindong wrote: »
    Have you tried checking the integrity of the game files?

    Yep.

    I've also done a cleanup of any dangling stuff in the save game, and gone back to my last two numbered saves (which is a good month back) and the error happens in either of them, albeit happening with my current mods. Which means it's PROBABLY a mod thing, but I thought I'd tried deactivating everything back through that point, which is ALSO no dice.

    Unless I need to like....uninstall the mod, not just disable it, and then do the save cleanup. Which hoo boy that'd be annoying.

    e: Probably worth noting that I'd been through this area plenty of times before this point, I'd just not gone there for a long-ass time, so I don't know waht change caused the problem.

    Jragghen on
  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    Just console warp. Easier.
    It's probably two or more mods doing something with the same space.

  • Ivan HungerIvan Hunger Registered User regular
    SO

    Current unfounded tinfoil hat speculation among serious hardcore lore nerds (tm) is that the game may take place around the Illiac Bay region (http://en.uesp.net/wiki/Lore:Iliac_Bay), so both High Rock and Hammerfell. Reasoning... This thing:

    http://en.uesp.net/wiki/Lore:Adamantine_Tower

    related to this madness: http://en.uesp.net/wiki/Lore:The_Towers

    To... try to kinda sum up / explain

    Tamriel (the ES world) is inherently kinda unstable; a bunch of Towers and mountains formed sort of stabilizing pinions / stakes in reality. White Gold Tower was one of these; the whole plot of Oblivion is basically about what happens when that one gets completely fucked. Alduin showing up in the first place is a sign that the world is literally starting to end; while we yelled him gone (I don't think he's "dead" since he just... vanishes, and we don't eat his soul), that still means that something is fucked in the fundamental nature of reality.

    Tower Zero, or Adamantine, or Direnni, is supposed to be THE lynchpin that holds reality together. Even if you don't believe THAT, it's got a big fat crazy magically powerful rock inside it, which could be used to alter reality.

    So, given how the past three games have basically been a long march toward "Heyyy, uhhh... the world might be ending?" I think it's reasonable to assume that yeah, we're going to that area, if only because Adamantine Tower is a Big Freaking Deal.

    Two provinces in one game sounds like wishful thinking to me. Even if that tower is involved, the game will probably just be High Rock and that one island (which is technically considered to be part of High Rock anyway).

    Don't get me wrong, I'd actually prefer Hammerfell as a setting. High Rock is probably the blandest of the provinces (it's basically just England). But I can't see Bethesda making a game with sixteen cities in it when they seem to struggle with just eight.

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