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[The Elder Scrolls] Stolen? No! This one found this thread by the side of the road.

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Posts

  • PolaritiePolaritie Sleepy Registered User regular
    If they're planning a High Rock game it needed to come out two years ago to play off peak Game of Thrones. People may actually be tired of generic medieval fantasy by the time it comes out, since it got such a shot in the arm recently.

    They could focus on southern High Rock, around Orsinium. Then you get a mix of Bretons and Orcs as the prominent races.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
    Thawmus
  • GoumindongGoumindong Registered User regular
    Look at some of the perk point mods. There is a file that they can install which is a text override file and not a mod pak. Find it in your system and change the values

    wbBv3fj.png
  • BrodyBrody The Watch The First ShoreRegistered User regular
    edited September 16
    Yeah, that looks like thats what happened. I have an old SPERG file, but its not actually installed. Can ESP's be text edited?

    Bleh. I think I may try and just right down my skills, burn this save to the ground, and start over with a fresh save.

    Brody on
    "The shore does not dream of you." - Blind poet Gallan.
  • WhiteZinfandelWhiteZinfandel Registered User regular
    Brody wrote: »
    Are you using Skyrim community uncapper? SPERG installed alongside that will halve perk point progression by default for balance purposes.

    I feel like I had those installed at some point, but I thought I had removed them.

    Skyrim community uncapper has instructions for uninstallation that you may have missed. From the nexusmods page:
    Delete SKSE_Elys_Uncapper.dll and SKSE_Elys_Uncapper.ini from your "<Skyrim installation folder>DATASKSEPlugins"
    ( by default "C:Program Files (x86)SteamSteamAppscommonskyrimDATASKSEPlugins" )
    And then delete this SKSE_Elys_Uncapper_README.txt.

    Pkmoutl wrote: »
    Futore wrote: »
    fleshlights are funny. even funnier are the lifelike butts that stores sell. Fuck buying an entire doll.

    I'll just have the butt, thanks. I'm all 'bout efficiency
    Buy a doll, you're committing to having sex with just one imaginary lady.

    Just a butt? That butt could belong to anybody you'll never actually sleep with.

    Girl or well-shaven guy.

    The sky is the limit when you only have a plastic butt to fuck.
  • GoumindongGoumindong Registered User regular
    Brody wrote: »
    Yeah, that looks like thats what happened. I have an old SPERG file, but its not actually installed. Can ESP's be text edited?

    Bleh. I think I may try and just right down my skills, burn this save to the ground, and start over with a fresh save.

    Its not an ESP. It will be in the Uncapper INI above. You can reset everything to normal values there or delete the DLL and INI. Both will operate independently of installed ESP's

    wbBv3fj.png
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Goumindong wrote: »
    Brody wrote: »
    Yeah, that looks like thats what happened. I have an old SPERG file, but its not actually installed. Can ESP's be text edited?

    Bleh. I think I may try and just right down my skills, burn this save to the ground, and start over with a fresh save.

    Its not an ESP. It will be in the Uncapper INI above. You can reset everything to normal values there or delete the DLL and INI. Both will operate independently of installed ESP's

    I'll try that. Otherwise it looks like I can convert dragon souls to perks through deadly dragon's, and it's trivial to add dragon souls through the console.

    "The shore does not dream of you." - Blind poet Gallan.
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    Polaritie wrote: »
    If they're planning a High Rock game it needed to come out two years ago to play off peak Game of Thrones. People may actually be tired of generic medieval fantasy by the time it comes out, since it got such a shot in the arm recently.

    They could focus on southern High Rock, around Orsinium. Then you get a mix of Bretons and Orcs as the prominent races.
    Orsinium is in eastern Hammerfell in the 4th era, next to the border to Skyrim. The previous Orsinium got razed. Again.

  • Ivan HungerIvan Hunger Registered User regular
    edited September 17
    What if they did something like this:

    Vanilla Game: Includes Southern High Rock and Northern Hammerfell
    Included Cities: Daggerfall, Camlorn, Wayrest, Evermor, Sentinel, Skaven, Dragonstar, Elhinir

    DLC 1: Includes Northern High Rock
    Included Cities: Pharnhelm, Northpoint, Farrun, Tehanna

    DLC 2: Includes Southern Hamerfell
    Included Cities: Hegathe, Gilane, Taneth, Rihad

    Granted, this is a bit more ambitious than Bethesda has historically been with their DLCs.

    Ivan Hunger on
  • Toxic PickleToxic Pickle Registered User regular
    Honestly I give no fucks where they set the next Elder Scrolls game; it's more about what they do with the setting than what the setting is for me.

    The main thing that changes is which jail I gotta break out of this time.

    ThawmusL Ron HowardAxenEncMassenaPolaritieElvenshaefurlionBlackbird SR-71CZilla360
  • MassenaMassena Registered User regular
    Yeah I care a lot less about which cities I'll be walking to, and a LOT more about whether they'll have more than 20 people in them.

    BrodyElvenshae
  • PolaritiePolaritie Sleepy Registered User regular
    edited September 18
    Honestly I give no fucks where they set the next Elder Scrolls game; it's more about what they do with the setting than what the setting is for me.

    The main thing that changes is which jail I gotta break out of this time.

    Fun fact: The crazy lore accounts for you always starting a prisoner of some sort. That it is in fact necessary even.

    Polaritie on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • XeddicusXeddicus Registered User regular
    Could you give a summary of that lore? Just finding a lot of people asking why and shrugs.

    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • PolaritiePolaritie Sleepy Registered User regular
    Xeddicus wrote: »
    Could you give a summary of that lore? Just finding a lot of people asking why and shrugs.

    I think the specific bit I'm thinking of may have been unofficial commentary by one of the writers, actually. If you think the stuff in-game is crazy...

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • BrodyBrody The Watch The First ShoreRegistered User regular
    The issue with trying to pin down one reason is that TES lore specifically avoids ever having one reason for anything.

    They saw it as super useful for a plot starting point. You had a history, but now you've been released/escaped execution, and you have a chance to start a new life. You could have any skill, and you can go anywhere/do anything.

    There is also a suggestion, which probably started as lore musings by a bunch of people who smoked too much weed while readings Vivec's 36 sermons, that the Hero in each game is them self a "mantling" of the mythological Hero, who started his journey as a prisoner.

    "Mantling" is one of the ways in lore to become a god, and involves taking on the aspect of an existing god to become/replace them.

    "The shore does not dream of you." - Blind poet Gallan.
    Thawmus
  • PolaritiePolaritie Sleepy Registered User regular
    edited September 25
    Brody wrote: »
    The issue with trying to pin down one reason is that TES lore specifically avoids ever having one reason for anything.

    They saw it as super useful for a plot starting point. You had a history, but now you've been released/escaped execution, and you have a chance to start a new life. You could have any skill, and you can go anywhere/do anything.

    There is also a suggestion, which probably started as lore musings by a bunch of people who smoked too much weed while readings Vivec's 36 sermons, that the Hero in each game is them self a "mantling" of the mythological Hero, who started his journey as a prisoner.

    "Mantling" is one of the ways in lore to become a god, and involves taking on the aspect of an existing god to become/replace them.

    Well, the hero in each game is generally considered to be acting to fulfill a prophecy of the Elder Scrolls, which means they are in the metaphysical role and can actually affect the world more than other mortals can (or perhaps it goes the other way around)

    Polaritie on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
    Thawmus
  • JragghenJragghen Registered User regular
    So because I'm insane, I started playing SSE again with a fresh playthrough. But decided to go hog-wild with modding structure, so looked around. Settled on this thing:

    https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE

    Please note that most of my previous modding experience had been "click link on Nexus, click install." It's....a bit daunting to get into but looks to be worth it.

    So that was super fucking educational, took forever, and it's quite neat. Also looks amazing and has a number of gameplay changes things which I'm going to mention that might interest others in terms of coming back and checking out. Here's some of the noteworthy stuff, beyond the typical "here's graphics things which make it look nice".
    • Experience/levelling decoupled from skills - probably making the biggest difference for me so far. Levelling your skills doesn't increase your character level, but rather exploring (finding new places), killing enemies/clearing dungeons, and completing quests do. Individual skills are capped by your character level, and perks can only be applied based off of skill level. This dovetails heavily into some of the stuff I'll mention later.
    • SkyUI/ExtendedUI/moreHUD/etc - not linking, but there's a BUNCH of these things from Oldrim that have been ported now.
    • Immersive College of Winterhold - Don't have a ton to say on this right now, but it was only added to SSE in May, and seemingly fixes a number of the problems with the college that I had. It spaces stuff out so the quests have time to breathe. There's classes that students attend (and you can too, and level skills), etc
    • The Brotherhood of Old - another new mod, almost out of beta. 24 more quests after finishing The Dark Brotherhood, involving rebuilding the faction. Haven't gotten to this yet, but it seems quite well received.
    • Legacy of the Dragonborn - I've mentioned this before, but mentioning it again. Love this museum (and the link above is built around it so there's a fuckton of other stuff added)
    • OMEGA - this is the biggun. It's designed to be a modular "change the core gameplay" platform. Basically picks and chooses from a bunch of other stuff, allowing them to be togglable. Read the mod page for the details, but it basically completely gets rid of the "enemies level with you" thing, makes certain areas/dungeons keyed to specific level difficulty, completely cleans up loot drops/rarity to where powerful stuff is only FOUND in those places (provided you don't have other stuff installed overriding it), improves enemy AI and combat (so they have perks, etc too), cleans up the powerful "clutter" you can find (so ebony stuff is actually...you know....rare), only orcs have orish/elves have elvish/etc. This, combined with the XP thing above, has completely changed how the game plays for me, and (since I'm playing with iNeed and Frostfall and not using an encumbrance booster) has made me start using things like carriages to get around and what have you. There's other "adjust loot" stuff later in the loading list, but covering it here.
    • Similarly, there's other enemy mods that tie into this (Know Your Enemy and such) which makes combat more interesting.
    • Complete Alchemy and Cooking Overhaul - Way too much to get into detail here. There's a BUNCH of stuff changed here, and it allows you to do alchemy in other places with mortar and pestle, but not as good as at an alchemy station.

    Also there's like 10 billion other things which are all small tweaks on the above, and the list is still being curated/updated (there's a Trello linked at the top where you can check what other people are testing out).

    Zilla360MassenaElvenshaeFawstSkeithfurlionL Ron Howard
  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    Good timing on the thread bump, I am about to get my second Skyrim platinum trophy (PS4) and third completion. Even after all these years, and even though I know I am just going through it for the trophies, I still hoard everything. The little details are still great, and the annoyances minimal enough for me to overlook. Since fallout 76 is definitely not my cup of tea I hope ES6 gets here soon.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
    Jragghen
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