I want to try Enderal but i'm worried, since every other time i've tried these big new content mods or overhauls or whatever all I can see is how different they are from the base game and I can't enjoy it. It's like my brain goes "this isn't a Bethesda rpg what's going on" and a fatal error occurs.
(I love Bethesda's single-player games and might even defend their clunky engine at times, but this fruit was hanging low enough that I couldn't not pluck it.)
So, pretty similar to what a Bethesda engine does, then?
(I understood what you mean, I'm saying your brain is acting like a Bethesda engine and blowing up at the sign of the smallest, most innocent incongruence)
So, pretty similar to what a Bethesda engine does, then?
(I understood what you mean, I'm saying your brain is acting like a Bethesda engine and blowing up at the sign of the smallest, most innocent incongruence)
y'know, I was born in Bethesda, and when people find that out they get very confused because they think "wait, what?" (Bethesda, Maryland. It's the town where Bethesda Softworks was founded.)
But then I also think about how many godawful mental health problems I have, and about how my dad was ALSO born there and he ALSO has a bunch of mental health problems, and my brother WASN'T born there and he has FAR FEWER problems... and I'm like that's it. It's something about the town itself. It makes people and games buggy. Where do I install a script extender and overhaul*.
*it's antidepressants and stimulants. and much like those, it doesn't fully fix everything, but it does make things a bit less mud.
**edit** No, I haven't figured out how to turn on noclip. I have tried gaining infinite power via potion brewing, but all I've managed thus far is really good booze (I need to post my recipe for Blackbriar Mead sometime; it's surprisingly simple to make, just time consuming).
So, pretty similar to what a Bethesda engine does, then?
(I understood what you mean, I'm saying your brain is acting like a Bethesda engine and blowing up at the sign of the smallest, most innocent incongruence)
y'know, I was born in Bethesda, and when people find that out they get very confused because they think "wait, what?" (Bethesda, Maryland. It's the town where Bethesda Softworks was founded.)
But then I also think about how many godawful mental health problems I have, and about how my dad was ALSO born there and he ALSO has a bunch of mental health problems, and my brother WASN'T born there and he has FAR FEWER problems... and I'm like that's it. It's something about the town itself. It makes people and games buggy. Where do I install a script extender and overhaul*.
*it's antidepressants and stimulants. and much like those, it doesn't fully fix everything, but it does make things a bit less mud.
**edit** No, I haven't figured out how to turn on noclip. I have tried gaining infinite power via potion brewing, but all I've managed thus far is really good booze (I need to post my recipe for Blackbriar Mead sometime; it's surprisingly simple to make, just time consuming).
How lucid were you when writing this post?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
So, pretty similar to what a Bethesda engine does, then?
(I understood what you mean, I'm saying your brain is acting like a Bethesda engine and blowing up at the sign of the smallest, most innocent incongruence)
y'know, I was born in Bethesda, and when people find that out they get very confused because they think "wait, what?" (Bethesda, Maryland. It's the town where Bethesda Softworks was founded.)
But then I also think about how many godawful mental health problems I have, and about how my dad was ALSO born there and he ALSO has a bunch of mental health problems, and my brother WASN'T born there and he has FAR FEWER problems... and I'm like that's it. It's something about the town itself. It makes people and games buggy. Where do I install a script extender and overhaul*.
*it's antidepressants and stimulants. and much like those, it doesn't fully fix everything, but it does make things a bit less mud.
**edit** No, I haven't figured out how to turn on noclip. I have tried gaining infinite power via potion brewing, but all I've managed thus far is really good booze (I need to post my recipe for Blackbriar Mead sometime; it's surprisingly simple to make, just time consuming).
So, pretty similar to what a Bethesda engine does, then?
(I understood what you mean, I'm saying your brain is acting like a Bethesda engine and blowing up at the sign of the smallest, most innocent incongruence)
y'know, I was born in Bethesda, and when people find that out they get very confused because they think "wait, what?" (Bethesda, Maryland. It's the town where Bethesda Softworks was founded.)
But then I also think about how many godawful mental health problems I have, and about how my dad was ALSO born there and he ALSO has a bunch of mental health problems, and my brother WASN'T born there and he has FAR FEWER problems... and I'm like that's it. It's something about the town itself. It makes people and games buggy. Where do I install a script extender and overhaul*.
I mean, have you tried going anywhere along 355 during rush hour there?
augustwhere you come from is goneRegistered Userregular
edited February 2019
Gavin Clayton thinks Daggerfall Unity will be completed by the end of the year, and after watching the steady progress he and others have been making for the last couple years I tend to believe him.
So, pretty similar to what a Bethesda engine does, then?
(I understood what you mean, I'm saying your brain is acting like a Bethesda engine and blowing up at the sign of the smallest, most innocent incongruence)
y'know, I was born in Bethesda, and when people find that out they get very confused because they think "wait, what?" (Bethesda, Maryland. It's the town where Bethesda Softworks was founded.)
But then I also think about how many godawful mental health problems I have, and about how my dad was ALSO born there and he ALSO has a bunch of mental health problems, and my brother WASN'T born there and he has FAR FEWER problems... and I'm like that's it. It's something about the town itself. It makes people and games buggy. Where do I install a script extender and overhaul*.
I mean, have you tried going anywhere along 355 during rush hour there?
Being on 355 makes me wish I had noclip, that's for fucking sure.
I’ve played some Skyrim a few times before over the years, with the furthest I got being that I beat up all the Stormfront forum posters on behalf of the Roman Empire and killed Ulfric
Now it’s 2019 and I installed it and a bunch of mods and .. I’m into Skyrim?
This ENB, Reshade, assorted texture / mesh overhauls, and Obsidian weather have done quite the makeover of the game’s look
This Wildcat spin-off (edit: smilodon, forgot the name) to make melee combat more lethal with timed blocking means that a two hand melee build is dangerous but also effective as enemies are often getting one-hit, especially when staggered by the starter dragon shout or the timed blocking mechanism
Last night I installed a follower mod, Frostfall, and some other immersion stuff — I also installed iNeed but it doesn’t seem to be working
What’s a good adjustable food survival type mod?
With visuals working well I’m going to see what’s up with SkyUI not seeming to show things like Frostfall’s cold bar
iNeed is what I use for the food/water/sleep stuff. I'm pretty sure it needs to be turned on via the MCM, which means (if you haven't yet) you need to install the SKSE64 and SkyUI, but it sounds like you've covered that. So maybe just check the MCM and turn it off and then back on again? :P
I'd totally be up for adding some but I'm kinda...uh... Going a little insane looking at various mods for an Odyssey of the Dragonborn run once that's out >_>
E: looks like your list isn't for SSE. I'm off work next week to have a staycation to destress from work, so maybe I can whip up a framework of sorts for SSE.
Ordinator “assumes” a lot of game changes that it doesnt make. Requiem is... stiff... but it still makes all of the balance changes that it assumes in its perk restructuring.
Edit: there is an SSE version of it but the conversions are on “Lovers Lab” so i am not going to link it unless you PM me. The mod doesnt do anything that would justify it being there its just... that is where the work was done so that is where it is
I'd totally be up for adding some but I'm kinda...uh... Going a little insane looking at various mods for an Odyssey of the Dragonborn run once that's out >_>
E: looks like your list isn't for SSE. I'm off work next week to have a staycation to destress from work, so maybe I can whip up a framework of sorts for SSE.
I think ineed and wet and cold require skyui and skse for sse now, so make sure you have those.
Otherwise I don’t know, those should be working fine. Make sure you set everything up in MCM too.
Edit: the official survival mode with unoffical patch is always an option too. At least if you got it for free, I wouldn’t pay money for it though.
This might have been it as things seemed to work after some tinkering and going in and out of MCM to mess with stuff
I have a few of jragghen’s mods installed as well like Ordinator and a good horse mod sounds promising so hmm
I’m having some weirdness where my Nexus Mod Manager list is now “locked” with any rearranging greyed out — People online report similar issues after installing mods through the built in mod system which I did do for Fallout 4 but not Skyrim, so I’m not sure if that’s really it
Tried installing their new Vortex app which seems kind of overly complex-ified and it imported existing mods as “plugins” but anything installed through it is a “mod” and rearranging the load order is less straightforward than it should be
So frostfall works well; figured out it was having issues because it was after armor add in mods in the load order so it wasn’t calculating my guy’s total warmth right
Installed the iNeed patch newest version but I’m getting a blank menu screen in MCM for iNeed while everything else works
If I get that sorted I’ll be mostly good I think — I actually played some last night instead of just tweaking mods all evening and I like the cold and hunger and stuff as the game world feels more interactive and solid
This thing is a program that knows of compatability problems between things, and will sort your load order optimally where needed.
Also, just as an fyi, NMM can make managing mods a bit difficult - if memory serves, it actually installs the mods in the same directory as Skyrim itself, so files from ones you install later can overwrite ones which were installed earlier, etc. It's actually not supported by Nexus any more. Mod Organizer was another mod manager which was created by an end-user, which instead creates a kind of "virtual directory" where each mod is in its own folder, and it 'creates' the run directory upon launching, but it allows you to resolve those conflicts yourself. STEP has a good tutorial for it
Its primary purpose is to provide a way to install mods in a manner that leaves the game's install folder intact and untouched, doing so via a virtual file system. By keeping every mod it installs entirely separate from one another, it makes installation and uninstallation of mods quick and easy. It automatically detects mods in conflict and provides straightforward methods for resolution via Priorities. The modder is also given the ability to have multiple profiles for quick swapping between different modded setups.
It's a bit more difficult to understand up-front, but makes debugging conflicts with mods WORLDS easier in the long run.
The origin of Vortex is that Nexus went on to hire the guy who made MO, and the community continued updating it as MO2 (that's what the link above is to), and he led the team that made Vortex. I've played around with it a bit, but stuck with MO2 in the long run. It also does the virtual file system (albeit a different way), but a few of the features I used were either not present yet or were unintuitive enough I couldn't find 'em MO is also the one which is recommended by @Lucid_Seraph 's guide he posted above there, too. Just something to think about
The only advantage I'd give to vortex is that it seems like it's designed around supporting multiple games - if you're planning on simultaneously playing multiple games with mods, I think it's potentially easier than managing a standalone MO2 install for each.
If you're focused on one game, MO2 is better all around.
L Ron HowardThe duckMinnesotaRegistered Userregular
The guy who made MO that went on to make Vortex has made me very disappointed. One of the things I love about MO is that it wouldn't pollute everything in the Data directory. And what does Vortex do? Install everything in the Data directory like NMM.
But here I am, trying it out, with too many mods to move back to MO. Ugh.
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
(which eh, probably needs updating and reorganizing)
But Monger and I have, between us, tested... not all but MANY of these. So check 'em out.
My recommendations are super out of date, but I haven't played Skyrim in a while. A lot of those mods are dead now. I've loosely been following some of the new releases, but a lot of the stuff I'd probably recommend at this point (Last Seed, Obsidian Weathers, Beyond Skyrim: Cyrodiil, that quest mod where you become a slave to underground Telvanni, the new civil war overhaul mod that makes it a turn based strategy game, the new behavior overhaul for jumping while sprinting and other stuff, that Russian grass mod I forget the name of, etc) is stuff I haven't tried. Maybe there will be a point in the future when I get back around to Skyrim and do, you know, any appreciable amount of work on that list. No promises. Low expectations.
At the very least, most of the important stuff seems to have been ported to SSE. Kryptopr's stuff is mostly ported now. Konahriks Accoutrements finally got ported, which I was entirely convinced was dead. So did Guard Dialogue Overhaul! Yeah! ETAC isn't getting directly ported to SSE, but was supposed to get rebuilt more or less from scratch. I don't know what the progress is on it. Dragonborn Ascendant is really the only major thing I can think of that doesn't have a direct equivalent in SSE, and I'd miss that mod a lot. I mean, there's mods that do things sort of like it, but they're not the good shit. I want that good shit.
Well, there's Dragon Combat Overhaul, I guess. It's gone entirely because the author quit in a huff over politics. Which is not terribly surprising. Sad to see that mod go. Less sad to see that dude go. He was awful.
(I would LOVE to get equivalent Oblivion and Morrowind documents for the OP, and to have tutorials at the top like HOW NOT TO MAKE UR GAEM EXPLOD)
We used to have an Oblivion modding guide, but I'm blanking at the moment on who wrote it. You could probably find it if you dig back into the TES threads from... like... 10 years ago...
Shit.
Oblivion modding is kind of a nightmare. That game just has so many problems to be addressed, and half the mods need other mods to fix them. And then sometimes the game would just corrupt its own .ini for no particular reason and refuse to launch anymore. And even when you get it functional and all tricked out with all the stuff you want, it's still not even that great of an experience. I'm getting kind of irritated just thinking about it, to be honest.
What I remember off the top of my head about Oblivion is as follows:
-It is impossible to mod Oblivion without relying heavily on Wrye Bash.
-Mouse Cast. It's the best. Cast dozens of spells without going in and out of the menu.
-Oblivion Character Overhaul is new and is amazing. It's all you need to fix NPC appearances. Same author as Ethereal Elven Overhaul for Skyrim.
-Unique Landscapes is mandatory. The vanilla landscape is painfully bland.
-There's some kind of tool for generating LODs and distant landscapes? I remember nothing about it other than it exists, and is kind of important.
-DarkUI'd DarN is best interface. It's identical to DarN UI, but with the DarkUI color scheme.
-COBL is a clusterfuck and should be avoided at all costs.
-Ditto for FCOM.
-I remember Race Balancing Project and Tamriel Immersion Experience being my mechanical overhaul mods of choice. And some magic mod. Mighty Magick? Everyone else in the thread hated TIE. Because they were and are losers with no taste. All of you smell and your mothers dress you funny. Furthermore, get dunked on.
-For real, nerds, it was totally better than OOO. Come at me.
-TIE would actually probably have major compatibility problems with the character overhaul because it integrated its own character appearance overhaul. Also, it was hosted on its own website that probably doesn't exist anymore.
-The whole set of RealSwords mods for each race is fantastic, and I'm still pissed that only the one tiny module of it ever got released for Skyrim.
-Immersive Interiors. I don't think it ever got finished. But it was cool nonetheless.
-This is legit all I remember about the 200 or so Oblivion mods I used to run.
-Wait, no, Book Jackets. Book Jackets has been around since Morrowind and is the most important set of mods for this series, or really any series. Maybe one of the most important human works. Probably.
-I saw a mudcrab the other day.
Morrowind is in a weirder place. OpenMW is what you want, but it can't quite fully replace to original game for modding until it replicates the features of the graphics extender. They'll get there, but they've still got a bit of work to get to parity with the vanilla executable before attempting it.
The guy who made MO that went on to make Vortex has made me very disappointed. One of the things I love about MO is that it wouldn't pollute everything in the Data directory. And what does Vortex do? Install everything in the Data directory like NMM.
But here I am, trying it out, with too many mods to move back to MO. Ugh.
If I'm not mistaken, it actually technically isn't, it's just making it look like it is.
There's a mod folder that the files are installed in. There's a hardlink from those files to the location in the data directory, so the files appear there. So while you're right that files are appearing in the data directory, it's actually doing something ala what MO does where the files are located elsewhere and all that's being used is the "final" versions of each - it's not directly overwriting anything that's been previously installed.
I want to try Enderal but i'm worried, since every other time i've tried these big new content mods or overhauls or whatever all I can see is how different they are from the base game and I can't enjoy it. It's like my brain goes "this isn't a Bethesda rpg what's going on" and a fatal error occurs.
Really it's still just Skyrim at it's core, but with better writing. I had a go with the new version that came out last night, haven't gotten to the new content yet.
Looks like they might be looking into porting it to Skyrim 64bit/SSE too. Installing it via Steam is sooo much easier than the old installer, it's a cakewalk now.
They added two new skill trees for Lycanthropy and Necromancy that look interesting too.
Really the only thing that lets it down for the most part is that none of the English VA's for the mod stick to the script (the subtitles are often wildly inaccurate or don't line up with what's being said) or you'll get random bits of dialogue that's in German when it shouldn't be, both in-game and in cut-scenes. You're also railroaded quite a lot at the start of the game before you can really access the open world proper.
(which eh, probably needs updating and reorganizing)
But Monger and I have, between us, tested... not all but MANY of these. So check 'em out.
My recommendations are super out of date, but I haven't played Skyrim in a while. A lot of those mods are dead now. I've loosely been following some of the new releases, but a lot of the stuff I'd probably recommend at this point (Last Seed, Obsidian Weathers, Beyond Skyrim: Cyrodiil, that quest mod where you become a slave to underground Telvanni, the new civil war overhaul mod that makes it a turn based strategy game, the new behavior overhaul for jumping while sprinting and other stuff, that Russian grass mod I forget the name of, etc) is stuff I haven't tried. Maybe there will be a point in the future when I get back around to Skyrim and do, you know, any appreciable amount of work on that list. No promises. Low expectations.
At the very least, most of the important stuff seems to have been ported to SSE. Kryptopr's stuff is mostly ported now. Konahriks Accoutrements finally got ported, which I was entirely convinced was dead. So did Guard Dialogue Overhaul! Yeah! ETAC isn't getting directly ported to SSE, but was supposed to get rebuilt more or less from scratch. I don't know what the progress is on it. Dragonborn Ascendant is really the only major thing I can think of that doesn't have a direct equivalent in SSE, and I'd miss that mod a lot. I mean, there's mods that do things sort of like it, but they're not the good shit. I want that good shit.
Well, there's Dragon Combat Overhaul, I guess. It's gone entirely because the author quit in a huff over politics. Which is not terribly surprising. Sad to see that mod go. Less sad to see that dude go. He was awful.
(I would LOVE to get equivalent Oblivion and Morrowind documents for the OP, and to have tutorials at the top like HOW NOT TO MAKE UR GAEM EXPLOD)
We used to have an Oblivion modding guide, but I'm blanking at the moment on who wrote it. You could probably find it if you dig back into the TES threads from... like... 10 years ago...
Shit.
Oblivion modding is kind of a nightmare. That game just has so many problems to be addressed, and half the mods need other mods to fix them. And then sometimes the game would just corrupt its own .ini for no particular reason and refuse to launch anymore. And even when you get it functional and all tricked out with all the stuff you want, it's still not even that great of an experience. I'm getting kind of irritated just thinking about it, to be honest.
What I remember off the top of my head about Oblivion is as follows:
-It is impossible to mod Oblivion without relying heavily on Wrye Bash.
-Mouse Cast. It's the best. Cast dozens of spells without going in and out of the menu.
-Oblivion Character Overhaul is new and is amazing. It's all you need to fix NPC appearances. Same author as Ethereal Elven Overhaul for Skyrim.
-Unique Landscapes is mandatory. The vanilla landscape is painfully bland.
-There's some kind of tool for generating LODs and distant landscapes? I remember nothing about it other than it exists, and is kind of important.
-DarkUI'd DarN is best interface. It's identical to DarN UI, but with the DarkUI color scheme.
-COBL is a clusterfuck and should be avoided at all costs.
-Ditto for FCOM.
-I remember Race Balancing Project and Tamriel Immersion Experience being my mechanical overhaul mods of choice. And some magic mod. Mighty Magick? Everyone else in the thread hated TIE. Because they were and are losers with no taste. All of you smell and your mothers dress you funny. Furthermore, get dunked on.
-For real, nerds, it was totally better than OOO. Come at me.
-TIE would actually probably have major compatibility problems with the character overhaul because it integrated its own character appearance overhaul. Also, it was hosted on its own website that probably doesn't exist anymore.
-The whole set of RealSwords mods for each race is fantastic, and I'm still pissed that only the one tiny module of it ever got released for Skyrim.
-Immersive Interiors. I don't think it ever got finished. But it was cool nonetheless.
-This is legit all I remember about the 200 or so Oblivion mods I used to run.
-Wait, no, Book Jackets. Book Jackets has been around since Morrowind and is the most important set of mods for this series, or really any series. Maybe one of the most important human works. Probably.
-I saw a mudcrab the other day.
Morrowind is in a weirder place. OpenMW is what you want, but it can't quite fully replace to original game for modding until it replicates the features of the graphics extender. They'll get there, but they've still got a bit of work to get to parity with the vanilla executable before attempting it.
I still think a minimalist oblivion is fine. Pick vanilla or ooo, make a short list of mostly graphics mods with a few gameplay tweaks, and play it. The combat is never going to be great, the point is the quests and world anyway. Although even in a minimalist vanilla set up you need wyrebash to tweak game settings. I would run a wryebash tweak pack even if I was running no other mods at all.
Unique landscapes is pretty much mandatory though, I agree. I usually delete out the brena river ravine because the quest annoys me, and the imperial isle because a lot of mods modify that area and I ended up with a giant hole to hell onetime that I couldn’t isolate and went away when I removed that part, but everything else is good. Edit: I also deleted rolling hills now that I think about it because of the damn wheat fields.
Okay you were all correct — mo2 >>>>> vortex
Ran LOOT, Did some tinkering with load order and reinstalls, now iNeed works perfectly
I think everything is actually working? After three managers I kind of want to just reinstall fresh now that I know what I’m doing but that seems like tempting fate and I should just play
I have the magic / perk overhauls and such and am looking at the revamps of smithing, enchanting, and shouts — I want to do a two handed + shout person who smiths and enchants their gear but they seem like pretty big updates so I’m not sure yet
Hmm
I am strongly contemplating bringing the PC to the other room to hook it up to the TV for big screen modded Skyrim goodness 🤔
Haven't gotten far enough to test it out with my current playthrough because I normally keep the civil war stuff towards the end.
e: At least, this is what I assume he's talking about.
That is, in fact, what I was talking about. By all accounts, it's leagues better than the old civil war overhaul from the dragon combat overhaul guy. I'm not sure whether it's compatible with Warzones, which apparently isn't a buggy nightmare anymore and seems pretty awesome.
I don’t really care that much for immersive npcs honestly, I tend to just slap on RDO and Arthmoors ai mods (I guess they are all merged into Run for your lives now) and be done with it.
Edit: sorry do you mean immersive citizens? That was the one I don’t care for, I had too many weird behaviors from it and didn’t feel like it added that much.
Posts
(I understood what you mean, I'm saying your brain is acting like a Bethesda engine and blowing up at the sign of the smallest, most innocent incongruence)
y'know, I was born in Bethesda, and when people find that out they get very confused because they think "wait, what?" (Bethesda, Maryland. It's the town where Bethesda Softworks was founded.)
But then I also think about how many godawful mental health problems I have, and about how my dad was ALSO born there and he ALSO has a bunch of mental health problems, and my brother WASN'T born there and he has FAR FEWER problems... and I'm like that's it. It's something about the town itself. It makes people and games buggy. Where do I install a script extender and overhaul*.
*it's antidepressants and stimulants. and much like those, it doesn't fully fix everything, but it does make things a bit less mud.
**edit** No, I haven't figured out how to turn on noclip. I have tried gaining infinite power via potion brewing, but all I've managed thus far is really good booze (I need to post my recipe for Blackbriar Mead sometime; it's surprisingly simple to make, just time consuming).
https://podcast.tidalwavegames.com/
How lucid were you when writing this post?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
that's the joke buddy I'm never lucid
https://podcast.tidalwavegames.com/
I mean, have you tried going anywhere along 355 during rush hour there?
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Being on 355 makes me wish I had noclip, that's for fucking sure.
https://podcast.tidalwavegames.com/
Now it’s 2019 and I installed it and a bunch of mods and .. I’m into Skyrim?
This ENB, Reshade, assorted texture / mesh overhauls, and Obsidian weather have done quite the makeover of the game’s look
This Wildcat spin-off (edit: smilodon, forgot the name) to make melee combat more lethal with timed blocking means that a two hand melee build is dangerous but also effective as enemies are often getting one-hit, especially when staggered by the starter dragon shout or the timed blocking mechanism
Last night I installed a follower mod, Frostfall, and some other immersion stuff — I also installed iNeed but it doesn’t seem to be working
What’s a good adjustable food survival type mod?
With visuals working well I’m going to see what’s up with SkyUI not seeming to show things like Frostfall’s cold bar
https://www.nexusmods.com/skyrimspecialedition/mods/17925
I think ineed and wet and cold require skyui and skse for sse now, so make sure you have those.
Otherwise I don’t know, those should be working fine. Make sure you set everything up in MCM too.
Edit: the official survival mode with unoffical patch is always an option too. At least if you got it for free, I wouldn’t pay money for it though.
Given you seem to be calling out a lot of the usual suspects from here, a list you might want to browse to see if a few things strike your fancy: https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE
Some random ones from there which might pique your interest:
https://www.nexusmods.com/skyrimspecialedition/mods/17751 - Experience (gain experience for doing quests, finding new places, and killing enemies, instead of upping your skills. I think this is also the thing I have which caps what skills can level up to based off of character level but I'm not 100% sure)
https://www.nexusmods.com/skyrimspecialedition/mods/1137 - Ordinator is my favorite perks overhaul system
https://www.nexusmods.com/skyrimspecialedition/mods/9762 - Undiscovered means unknown is a nice thing where the icons are just blank diamonds until you find a place.
I'll just note in here if you go to the prerequisites page of the above, getting DynDOLOD working is probably the next "wow this looks great" thing you can do if you get it working.
https://www.nexusmods.com/skyrimspecialedition/mods/17653 - OMEGA is something you might want to look itno for the difficulty/loot/etc side of things since you seem to want to go in the harder/survival direction? The page isn't super useful on description though, but the tl;dr is that it fixes levels for a bunch of areas (read: you WILL die in some if you go in early), and also reduces loot drops to where powerful items are more rare. I haven't done the others (Requiem, etc) in this direction, so I can't give a basis for comparison
Do either Convenient Horses or Immersive Horses - makes them a lot nicer
https://www.nexusmods.com/skyrimspecialedition/mods/19924 - complete overhaul of alchemy and cooking. It's interesting, might be up your alley
https://www.nexusmods.com/skyrimspecialedition/mods/321 - Ars Metallica - smithing overhaul
https://www.nexusmods.com/skyrimspecialedition/mods/14598 - Enemy overhaul
https://www.nexusmods.com/skyrimspecialedition/mods/13807 - trait system that makes enemies harder
https://www.nexusmods.com/skyrimspecialedition/mods/1315 - adds more interesting racial traits
https://www.nexusmods.com/skyrimspecialedition/mods/1090? - magic overhaul
https://www.nexusmods.com/skyrimspecialedition/mods/1460 - shouts overhaul
https://www.nexusmods.com/skyrimspecialedition/mods/6285? - enchantments overhaul
https://www.nexusmods.com/skyrimspecialedition/mods/8647 - reduces ALL types of loot
And since you're doing multi-followers, I really liked:
https://www.nexusmods.com/skyrimspecialedition/mods/1461? - Inigo is kinda a standard "recommend" one
http://3dnpc.com/ - Interesting NPCs adds a TOOOOOOOOON of people (it's seriously like a 2 gig download), some of which I find annoying and intrusive, but some of which I really enjoy. One of which is Zora, who you'd want a voice booster for - https://www.nexusmods.com/skyrimspecialedition/mods/16090
https://www.nexusmods.com/skyrimspecialedition/mods/20035 - Lucien has been amusing me to no end
https://www.nexusmods.com/skyrimspecialedition/mods/11278? - Auri is good and has banter with Inigo and the 3DNPC people. Also, don't judge from the screenshots, she looks a lot less alien in-game.
Note: I can't speak to how well all of the above plays together without all the other patches which are installed as part of the guide, so YMMV.
Reminder: there's a really big fat Skyrim mod list in the OP compiled by myself and @Monger
https://docs.google.com/document/d/1uQIcsu51ptnb3bRusnmvyu16ZE6i5twzj0t-rTjR_j8/edit?usp=sharing
(which eh, probably needs updating and reorganizing)
But Monger and I have, between us, tested... not all but MANY of these. So check 'em out.
(I would LOVE to get equivalent Oblivion and Morrowind documents for the OP, and to have tutorials at the top like HOW NOT TO MAKE UR GAEM EXPLOD)
*edit* I am HAPPY to add mods to this list, and I'm also happy to give people editing permission, if you want it. Just let me know.
https://podcast.tidalwavegames.com/
E: looks like your list isn't for SSE. I'm off work next week to have a staycation to destress from work, so maybe I can whip up a framework of sorts for SSE.
Ordinator “assumes” a lot of game changes that it doesnt make. Requiem is... stiff... but it still makes all of the balance changes that it assumes in its perk restructuring.
Edit: there is an SSE version of it but the conversions are on “Lovers Lab” so i am not going to link it unless you PM me. The mod doesnt do anything that would justify it being there its just... that is where the work was done so that is where it is
That would be wonderful if you could!
https://podcast.tidalwavegames.com/
This might have been it as things seemed to work after some tinkering and going in and out of MCM to mess with stuff
I have a few of jragghen’s mods installed as well like Ordinator and a good horse mod sounds promising so hmm
I’m having some weirdness where my Nexus Mod Manager list is now “locked” with any rearranging greyed out — People online report similar issues after installing mods through the built in mod system which I did do for Fallout 4 but not Skyrim, so I’m not sure if that’s really it
Tried installing their new Vortex app which seems kind of overly complex-ified and it imported existing mods as “plugins” but anything installed through it is a “mod” and rearranging the load order is less straightforward than it should be
So frostfall works well; figured out it was having issues because it was after armor add in mods in the load order so it wasn’t calculating my guy’s total warmth right
Installed the iNeed patch newest version but I’m getting a blank menu screen in MCM for iNeed while everything else works
If I get that sorted I’ll be mostly good I think — I actually played some last night instead of just tweaking mods all evening and I like the cold and hunger and stuff as the game world feels more interactive and solid
You guys should try it some time
https://loot.github.io/
This thing is a program that knows of compatability problems between things, and will sort your load order optimally where needed.
Also, just as an fyi, NMM can make managing mods a bit difficult - if memory serves, it actually installs the mods in the same directory as Skyrim itself, so files from ones you install later can overwrite ones which were installed earlier, etc. It's actually not supported by Nexus any more. Mod Organizer was another mod manager which was created by an end-user, which instead creates a kind of "virtual directory" where each mod is in its own folder, and it 'creates' the run directory upon launching, but it allows you to resolve those conflicts yourself. STEP has a good tutorial for it
It's a bit more difficult to understand up-front, but makes debugging conflicts with mods WORLDS easier in the long run.
The origin of Vortex is that Nexus went on to hire the guy who made MO, and the community continued updating it as MO2 (that's what the link above is to), and he led the team that made Vortex. I've played around with it a bit, but stuck with MO2 in the long run. It also does the virtual file system (albeit a different way), but a few of the features I used were either not present yet or were unintuitive enough I couldn't find 'em
Maybe I will try mo2 as vortex seems suboptimal
If you're focused on one game, MO2 is better all around.
But here I am, trying it out, with too many mods to move back to MO. Ugh.
My recommendations are super out of date, but I haven't played Skyrim in a while. A lot of those mods are dead now. I've loosely been following some of the new releases, but a lot of the stuff I'd probably recommend at this point (Last Seed, Obsidian Weathers, Beyond Skyrim: Cyrodiil, that quest mod where you become a slave to underground Telvanni, the new civil war overhaul mod that makes it a turn based strategy game, the new behavior overhaul for jumping while sprinting and other stuff, that Russian grass mod I forget the name of, etc) is stuff I haven't tried. Maybe there will be a point in the future when I get back around to Skyrim and do, you know, any appreciable amount of work on that list. No promises. Low expectations.
At the very least, most of the important stuff seems to have been ported to SSE. Kryptopr's stuff is mostly ported now. Konahriks Accoutrements finally got ported, which I was entirely convinced was dead. So did Guard Dialogue Overhaul! Yeah! ETAC isn't getting directly ported to SSE, but was supposed to get rebuilt more or less from scratch. I don't know what the progress is on it. Dragonborn Ascendant is really the only major thing I can think of that doesn't have a direct equivalent in SSE, and I'd miss that mod a lot. I mean, there's mods that do things sort of like it, but they're not the good shit. I want that good shit.
Well, there's Dragon Combat Overhaul, I guess. It's gone entirely because the author quit in a huff over politics. Which is not terribly surprising. Sad to see that mod go. Less sad to see that dude go. He was awful.
We used to have an Oblivion modding guide, but I'm blanking at the moment on who wrote it. You could probably find it if you dig back into the TES threads from... like... 10 years ago...
Shit.
Oblivion modding is kind of a nightmare. That game just has so many problems to be addressed, and half the mods need other mods to fix them. And then sometimes the game would just corrupt its own .ini for no particular reason and refuse to launch anymore. And even when you get it functional and all tricked out with all the stuff you want, it's still not even that great of an experience. I'm getting kind of irritated just thinking about it, to be honest.
What I remember off the top of my head about Oblivion is as follows:
-It is impossible to mod Oblivion without relying heavily on Wrye Bash.
-Mouse Cast. It's the best. Cast dozens of spells without going in and out of the menu.
-Oblivion Character Overhaul is new and is amazing. It's all you need to fix NPC appearances. Same author as Ethereal Elven Overhaul for Skyrim.
-Unique Landscapes is mandatory. The vanilla landscape is painfully bland.
-There's some kind of tool for generating LODs and distant landscapes? I remember nothing about it other than it exists, and is kind of important.
-DarkUI'd DarN is best interface. It's identical to DarN UI, but with the DarkUI color scheme.
-COBL is a clusterfuck and should be avoided at all costs.
-Ditto for FCOM.
-I remember Race Balancing Project and Tamriel Immersion Experience being my mechanical overhaul mods of choice. And some magic mod. Mighty Magick? Everyone else in the thread hated TIE. Because they were and are losers with no taste. All of you smell and your mothers dress you funny. Furthermore, get dunked on.
-For real, nerds, it was totally better than OOO. Come at me.
-TIE would actually probably have major compatibility problems with the character overhaul because it integrated its own character appearance overhaul. Also, it was hosted on its own website that probably doesn't exist anymore.
-The whole set of RealSwords mods for each race is fantastic, and I'm still pissed that only the one tiny module of it ever got released for Skyrim.
-Immersive Interiors. I don't think it ever got finished. But it was cool nonetheless.
-This is legit all I remember about the 200 or so Oblivion mods I used to run.
-Wait, no, Book Jackets. Book Jackets has been around since Morrowind and is the most important set of mods for this series, or really any series. Maybe one of the most important human works. Probably.
-I saw a mudcrab the other day.
Morrowind is in a weirder place. OpenMW is what you want, but it can't quite fully replace to original game for modding until it replicates the features of the graphics extender. They'll get there, but they've still got a bit of work to get to parity with the vanilla executable before attempting it.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I'd take it as a huuuuuuge grain of salt.
https://docs.google.com/document/d/1HXp-zJeSdXh1pVX83C8chg3DLhRGeLdbvdbhlncNoFw/edit?hl=en_US&pli=1
If I'm not mistaken, it actually technically isn't, it's just making it look like it is.
https://forums.nexusmods.com/index.php?/topic/6358396-vortex-needs-to-not-install-mods-to-data-folder-period/?p=57338931
There's a mod folder that the files are installed in. There's a hardlink from those files to the location in the data directory, so the files appear there. So while you're right that files are appearing in the data directory, it's actually doing something ala what MO does where the files are located elsewhere and all that's being used is the "final" versions of each - it's not directly overwriting anything that's been previously installed.
Looks like they might be looking into porting it to Skyrim 64bit/SSE too. Installing it via Steam is sooo much easier than the old installer, it's a cakewalk now.
They added two new skill trees for Lycanthropy and Necromancy that look interesting too.
Really the only thing that lets it down for the most part is that none of the English VA's for the mod stick to the script (the subtitles are often wildly inaccurate or don't line up with what's being said) or you'll get random bits of dialogue that's in German when it shouldn't be, both in-game and in cut-scenes. You're also railroaded quite a lot at the start of the game before you can really access the open world proper.
I still think a minimalist oblivion is fine. Pick vanilla or ooo, make a short list of mostly graphics mods with a few gameplay tweaks, and play it. The combat is never going to be great, the point is the quests and world anyway. Although even in a minimalist vanilla set up you need wyrebash to tweak game settings. I would run a wryebash tweak pack even if I was running no other mods at all.
Unique landscapes is pretty much mandatory though, I agree. I usually delete out the brena river ravine because the quest annoys me, and the imperial isle because a lot of mods modify that area and I ended up with a giant hole to hell onetime that I couldn’t isolate and went away when I removed that part, but everything else is good. Edit: I also deleted rolling hills now that I think about it because of the damn wheat fields.
Wait what
Ran LOOT, Did some tinkering with load order and reinstalls, now iNeed works perfectly
I think everything is actually working? After three managers I kind of want to just reinstall fresh now that I know what I’m doing but that seems like tempting fate and I should just play
I have the magic / perk overhauls and such and am looking at the revamps of smithing, enchanting, and shouts — I want to do a two handed + shout person who smiths and enchants their gear but they seem like pretty big updates so I’m not sure yet
Hmm
I am strongly contemplating bringing the PC to the other room to hook it up to the TV for big screen modded Skyrim goodness 🤔
https://www.nexusmods.com/skyrimspecialedition/mods/11076
Haven't gotten far enough to test it out with my current playthrough because I normally keep the civil war stuff towards the end.
e: At least, this is what I assume he's talking about.
😳
-Nasty little creatures.
I'm disappointed in all of you that I had to do it myself.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
but apparently you can't just uninstall it, you'd need to start a fresh game?
argh
edit: or do I want a different city overhaul altogether?
Edit: sorry do you mean immersive citizens? That was the one I don’t care for, I had too many weird behaviors from it and didn’t feel like it added that much.
It doesn't play well with most city overhauls, I think.
http://nextgen-ai.com/immersive-citizens-compatibility-list/