I'm assuming you're launching the game through MO2 in order to use SKSE64, so you're good there, but one of the annoying things that happens with SSE is that Bethesda will periodically push out a version update for new creation club featured mods thing through the game itself, which (because it changes the version number) can break some scripts which rely upon version number inside of SKSE64, which makes your game broken until SKSE64 updates, and sometimes also the mods which USED that version of SKSE. You can prevent skyrim from updating unless launched through steam, and if you're launching the exe via MO2, it won't force that update.
God, the temptation I've had to try and ESLify everything I can and shove in more mods has been hard to contain. Finding and tweaking the mod list is a game unto itself
I'd totally be up for adding some but I'm kinda...uh... Going a little insane looking at various mods for an Odyssey of the Dragonborn run once that's out >_>
E: looks like your list isn't for SSE. I'm off work next week to have a staycation to destress from work, so maybe I can whip up a framework of sorts for SSE.
So I've started, and may be getting a tad too long-winded. I'm through the first five sections. Anything which I found a version that existed in SSE has its link updated to the SSE one, otherwise it's removed, and I added my own recommendations/commentary of a few.
desc, because you seem to be going through the treadmill of installing things right now, two things I noted in the top section which you may want to be aware of:
Creation Kit -- This is downloadable via Bethesda’s launcher. Generally speaking, unless you’re planning on making mods, this may not be needed, but it’s not necessarily a bad thing to have handy for one reason: SSE supports many legacy Skyrim mods, out of the box. However, there’s a lovely little problem where if an Oldrim mod is used in SSE and it doesn’t have the proper file header, it can eventually lead to save corruption (not immediately). So rule of thumb: check the comments on Nexus, someone will point out if it has the wrong header. HOWEVER, fixing this is super easy: you load the mod in the CK after installing it, hit save, and close. Voila: the mod is fixed. This was the first “advanced” modding thing I ever did, and it’s really, really easy.
The last other “behind the scenes” thing which may be useful to know is the difference between .bsa packages and loose files. Some mods come with textures/meshes/etc packed into a .bsa file - that’s fine! Others come with loose files where they’re just in a folder structure (<mod>/textures/<folder>/<texture file> etc). That’s also fine! Generally speaking, if two mods install the same texture/mesh/etc, the “last” one in the load order will “win” and be the one used….except that loose files win 100% of the time over .bsa packed files. So sometimes, you may want to extract your .bsa files into loose files to handle those conflicts - there is a built in bsa extractor inside of MO2 which you can turn on if you want.
I'd totally be up for adding some but I'm kinda...uh... Going a little insane looking at various mods for an Odyssey of the Dragonborn run once that's out >_>
E: looks like your list isn't for SSE. I'm off work next week to have a staycation to destress from work, so maybe I can whip up a framework of sorts for SSE.
So I've started, and may be getting a tad too long-winded. I'm through the first five sections. Anything which I found a version that existed in SSE has its link updated to the SSE one, otherwise it's removed, and I added my own recommendations/commentary of a few.
desc, because you seem to be going through the treadmill of installing things right now, two things I noted in the top section which you may want to be aware of:
Creation Kit -- This is downloadable via Bethesda’s launcher. Generally speaking, unless you’re planning on making mods, this may not be needed, but it’s not necessarily a bad thing to have handy for one reason: SSE supports many legacy Skyrim mods, out of the box. However, there’s a lovely little problem where if an Oldrim mod is used in SSE and it doesn’t have the proper file header, it can eventually lead to save corruption (not immediately). So rule of thumb: check the comments on Nexus, someone will point out if it has the wrong header. HOWEVER, fixing this is super easy: you load the mod in the CK after installing it, hit save, and close. Voila: the mod is fixed. This was the first “advanced” modding thing I ever did, and it’s really, really easy.
The last other “behind the scenes” thing which may be useful to know is the difference between .bsa packages and loose files. Some mods come with textures/meshes/etc packed into a .bsa file - that’s fine! Others come with loose files where they’re just in a folder structure (<mod>/textures/<folder>/<texture file> etc). That’s also fine! Generally speaking, if two mods install the same texture/mesh/etc, the “last” one in the load order will “win” and be the one used….except that loose files win 100% of the time over .bsa packed files. So sometimes, you may want to extract your .bsa files into loose files to handle those conflicts - there is a built in bsa extractor inside of MO2 which you can turn on if you want.
Awesome!CAPITAL! I've added this to the OP.
On an unrelated note, WHO HERE PLAYS LEGENDS!? Because I play Legends. I'll kick your ass. I'll kick your dog's ass. I'll kick my own ass, probably. I am TealDeer there if you want to friend me and then proceed to get your ass kicked*
* In truth I'm not actually that good at the game, but I've been playing a l o n g time, so I have a very large collection of things with which to destroy you. Alas, I am also addicted to silly gimmick decks, so a "meta" deck will probably kill me, though I'll be like "But I have So Many Orcs / Khajiit / A lot of cool swords / RATS"
1. Racemenu Sword weapon scale = 1.25x hue hue hue
2. hooked up the pc to the big Visio tv. W E ‘ R E ~ B I G ~ S C R E E N ~ N O W ~ L A D S
3. Everything dialed in with weather mods, depth of field blur, etc looks gratuitously gorgeous especially for an 8 year old game
4. Now I must destroy ulfric
1. Racemenu Sword weapon scale = 1.25x hue hue hue
2. hooked up the pc to the big Visio tv. W E ‘ R E ~ B I G ~ S C R E E N ~ N O W ~ L A D S
3. Everything dialed in with weather mods, depth of field blur, etc looks gratuitously gorgeous especially for an 8 year old game
4. Now I must destroy ulfric
okay screenshots you fool! or at least like, a cellphone pic.
The fact that frostfall makes you say “can i make it there” is a big deal. Its also one of the reasons i enjoy requiem.
Requiem is... rough*... but it has a a pretty clear delineation between how and what you can kill and can kill you based on what you have in terms of resources. So once youve made a choice about where to go you can entirely prepare for the journey and what youre likely to find.
*skills are imbalanced and quest lines often have very very difficult sections to gate them. Which is necessary because they often have hilariously powerful items at the end of them.
I like Frostfall and other survival mods as a conceptual thing, but I don't think I've ever actually enjoyed using them. Frostfall effectively just means stopping your exploration of the world every few minutes so you can stand next to a fire for a bit before continuing.
I like Frostfall and other survival mods as a conceptual thing, but I don't think I've ever actually enjoyed using them. Frostfall effectively just means stopping your exploration of the world every few minutes so you can stand next to a fire for a bit before continuing.
Late game I kinda agree, but this most recent playthrough I had a memorable experience where I was venturing north for the first time past where Helarjen Hall will go and towards Dawnstar. And then a blizzard set in and all of a sudden it became a dead sprint trying to survive the elements. Because (thanks to OMEGA) I was outmatched in the fort along the way, I had to cut up past the Silver Hand place which had a bonfire out front, but THEY also could easily kill me so I had to abandon THAT and keep heading north with no visibility. I grabbed a bit of warmth at the giant camp while playing "keep the giant on the other side of the fire" before making the final stagger into town.
Basically, what I'm saying is that I've made more use of carts this playthrough than all my previous ones combined
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Typically, the most detailed I want to see survival elements in open world games get is something like the STALKER games, where you eat something like one meal every in-game day to keep your stamina from being dinged. It's rare that you will ever be out in the wild multiple consecutive days, but it's also easy enough to keep 2-3 meals handy. It's just enough "survival" to give the player a human sense of the passage of time, but it's never an actual inconvenience.
Ineed is a little excessive. Mainly because it simply prioritizes you to eat food... which can be done just as well by making food buffs good(which many mods do anyway)...
But Frostfall fundamentally changes how you play the game in a way which has significant value for players who have played a lot.
0
BrodyThe WatchThe First ShoreRegistered Userregular
Frostfall sounds like a super interesting mod, and I'm glad ya'll are enjoying playing it, but I don't think I could manage a real survival game with this UI, and the bugginess of shit disappearing in chests/bags.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
You can crank iNeed down to super slow hunger and thirst so it can be little more than “eat a loaf of bread and quaff an ale once a day” and just get a little taste of the mechanics
but after bingeing Elona+ lately this is nuthin’
Full hunger, full thirst, full sleep, if you freeze you die 🤘🏼
Frostfall sounds like a super interesting mod, and I'm glad ya'll are enjoying playing it, but I don't think I could manage a real survival game with this UI, and the bugginess of shit disappearing in chests/bags.
Its not a “real survival game” in that sense. Things are too close together and the mechanics arent that deep. The UI isnt even that bad for it.
It works as thus. You have a warmth rating and a coverage rating. The warmth rating reduces the rate your exposure goes up. The coverage reduces the rate your wetness goes up. When youre wet you get cold faster. Different clothes have different warmth and coverage ratings.
If you stand next to a fire you will warm up. If you have shelter you will warm up more
When the weather changes you get a notification in the top left. When your exposure or wetness changes you get a notification in the top left. If your exposure is critical then you get a sound and visual cue.
You gain a power that will tell you what things are like outside and what your exposure is. You gain a power to build a campfire and you make fires via the crafting menu. You also get a power to build things when in the wild (but its pretty unnecessary) and you can place things by using them out of your inventory. When you activate something with multiple uses you get a prompt on what you want to do
You dont need to stockpile inventory in order to survive (though the game does provide a persistent chest in the form of a spell) so worrying about persistent storage is not really an issue above and beyond current concerns.
Yeah it's not really a survival game because there's always a cave just around the corner you can run to for shelter and probably a fire source somewhere inside. It is still an Elder Scrolls game after all.
It's just a mechanical excuse for additional roleplaying.
Yeah it's not really a survival game because there's always a cave just around the corner you can run to for shelter and probably a fire source somewhere inside. It is still an Elder Scrolls game after all.
It's just a mechanical excuse for additional roleplaying.
I always thought of it as like radiation in fallout. Its never really supposed to kill you (except for a few spots where that is part of a puzzle or something) but it is just supposed to be part of the background that you are thinking about all the time.
I actually am using the creation club survival right now because it has support integrated into elegy though. It really isn’t bad.
SO ES LEGENDS RIGHT I REALLY LIKE LEGENDS AND I REALLY WANT MORE PEOPLE TO PLAY WITH SO I CAN DESTROY YOU ALL HAVE FUN AND STUFF
WHAT IS ES LEGENDS
ES Legends is an Elder Scrolls themed digital card game. It shares some mechanics with Hearthstone, but has others that make it unique.
Main differences:
You have two “lanes.” In most games, this is a Field Lane and a Shadow Lane. Field Lane is standard TGC play area; in the Shadow Lane creatures summoned there gain Cover and cannot be attacked for 1 turn (unless they are Guards [ESL’s version of Taunt]).
Every 5 points of HP damage dealt to a player breaks a “rune” on their HP bar. This lets you draw a card. If the card has the “Prophecy” keyword, you may play it instantly at 0 cost. This allows for counterplay against serious Aggro decks; some cards with Prophecy include “Destroy Target Creature,” or a Creature with Guard + Lethal. Basically, it’s a way to come back from damage. Serious play often revolves around knowing when to go all in and break past your opponents’ runes, and when to hold back and wait. Other cards have mechanics that work off of runes (X happens when you/your opponent breaks a rune; you get Y for every Z runes broken this game, etc).
There’s a PVE Arena in addition to PVP, and it’s way cheaper than Hearthstone’s. The PVP arena also has a much healthier meta (though it’s not my personal jam.)
The “meta” is in general a lot more varied than Hearthstone’s. You don’t usually see the same three decks over and over unless a new deck just came out. For instance, for a while Alduin Dragon Shout decks were very popular, but people very quickly figured out ways to counterplay that. Then it was Redoran Rally and Dagoth Ur “I just have Really Big Dudes” decks. Now, I see a pretty wide variety of things, at least at low levels, and it’s very unlikely I’ll see the same thing twice, or even get wrecked by the same thing twice. VERY rarely do I see a specific color or deck combo and go “ugh this shit” because most of my decks have counterplay (I hate Divine Fervor, for instance, but that’s why my decks with Strength always have 3x Dushnik Yal Archers). This is a lot of fun for me, because I’m addicted to stupid gimmick decks, and while I’ll never get to Legendary, I can at least hold my own in the lower tiers. The ESL team also isn’t afraid to occasionally mix up their color wheel a bit.
Effects are ALWAYS “On Summon.” Meaning, if a card summons another card (from your deck, randomly, whatever), the On Summon ability WILL play (unless of course something else is preventing it).
The story mode is genuinely good, even if some ES lore nerds have been salty about it (but when aren’t they salty? /coughs about jungle cyrodiil, dragonfly wing elf buildings, and “yeah my mom was totally a housecat”). Some of it ties into the main series lore (the Dark Brotherhood questline answers “Why was the DB in such dire straights in Skyrim?”) others are their own thing entirely (the recent Shivering Isles questline is actually VERY well written).
There's probably other differences, but I only played Hearthstone for a week and then I was bored, while I've been playing Legends since launch.
“Hey Seraph I just started playing how do I get enough cards to like, actually play against humans ;-;”
Hey good news this game is actually very generous with its F2P mode. I've spent money on it exactly once, and that was because I wanted the Doom Wolf mount in ESO. SO...
1. Play the Story Mode first, then spend your gold on either pre-built decks or more Storyline stuff. Story Mode comes with a complete expansion’s worth of cards baked in. Don’t bother with the RNG card packs until you’ve bought ALL the gold-available pre-mades and Story Mode stuff (Except puzzles. Puzzles only reward random packs and actually cost more than just buying the rng decks. As noted elsewhere in this thread, Ancano’s Cunning is a pretty good starter deck.
2. Do PVE arena using the tickets you get from daily login rewards. DO NOT spend gold on this until you’ve purchased all the above stuff I mentioned. This guide is slightly outdated, but still contains great general advice for how to play the Arena to get the most bang for your buck. Once you get the hang of how the AI plays, you can easily farm the Arena for card packs and Soul Gems (currency for buying specific cards).
3. Once you feel semi-comfortable, use either Casual vs. Players or PVE to do your Daily Quests. This is how you rack up gold. Use your gold to buy more premade decks and Story Modes until you’ve bought all of them (except, again, the puzzles).
4. This Reddit thread has a Budget Decklist. Note that if you follow my above advice, the Soul Gem costs go WAY down (those costs are if you’re just buying the decks straight with soul gems). They can still give a good idea of what to focus on buying first based on your likes/dislikes.
That'll explain you in more detail things like "What are attributes, classes, Houses, and races" (attributes are basically the Color Pie in MtG, though it is NOT a 1:1 correspondance; classes are 2 color combos of the color pie; Houses are exclusive and currently limited 3 color combos; race just determines your avatar and what you get as Level Up rewards and max level is 40 anyway iirc.)
"hey wanna elaborate on the MTG Color Pie but not really thing"
Red/Strength in Legends is mostly like Red in M:tG. Punchy mans, haste. Not so much on the direct damage side, tho it has some. Signature Keywords are Charge (haste) and Breakthrough (trample)
Blue/Intelligence in Legends is actually more like the instant/sorcery side of Red in M:tG. Less Counterspell, more DEAL 4 DAMAGE. It even has Lightning Bolt! However, does have some Blue-ish things in the form of card draw, tricksy bullshit, and creature buffs. Signature Keyword is Ward (prevent damage to a critter once).
Yellow/Willpower is White. Tiny mans, removal. However, lacks Silence/disenchants. Signature keywords are Drain (lifelink), Guard (note that Guard is a thing across ALL of these, but Willpower and Endurance are best at it). Also good at stealing stuff (Pilfer effects; does something on hit).
Green/Agility is more like Black. Lethal, kill critters that have taken damage, -1/-1 counters. Lots of Slay (on kill) effects, Pilfer effects. Lethal (deathtouch) is the signature keyword here.
Purple/Endurance is, confusingly, more like Green. Big Tough Honkin Dudes with Regenerate, mana advantage, disenchants. Signature ability is Regenerate (creature heals all damage at the start of owner's turn).
Grey/Neutral is Colorless. Catchall for "uh, idk where this goes," "this does something another color does, but not as well," "artifacts Dwemer," and for some reason reachmen I guess. Also the nastiest freakin eldrazi titans Dragons. (ok that's not fair, Alduin, Odahving, and Paarthunax aren't NEARLY as bad as Ulmalog, Kozliek, or Emrakul) (I still hate them).
Eh, Alduin isn't that great. Or annoying. I mean, yeah, he wipes the entire board and then starts summoning from your graveyard, but honestly you really have to commit to playing Dragons if you want to have any hope of ever summoning Alduin.
I'll agree with Paarthunax being nasty. I remember the days of Shout Scout. And, of course, Paarthunax always gives your opponent the exact Shouts they need while always doing a terrible job of giving you the Shouts you need. Still, the release of Dragon Aspect kind of lowered Paarthunax' viability, so I still don't really mind.
Odahviing is just cool and I will hear no bad word said against them. First Legendary I ever crafted, I think. I like 'em so much, I don't even mind when I lose against them. And I don't lose against them very often, because not enough people run Odahviing these days.
I tried playing Legends but it doesn't respond to my input at all and that's on a Galaxy S8. Just tap tap tapping away at that screen and it just stares at me.
Quick note on the SSE mod list on the off hand anyone else is keeping a look/updating:
I've done a "full" update through NPC/Follower AI and Interaction, but from that point on I started focusing on just replacing old links with new ones and haven't added anything yet. THAT is done through NPC Appearance and Outfit Changes, except that texture mods can just be used without conversion so if they weren't ported I just left them anyway (there's a PSA about this).
Also, I stuck this link in there, but since most people won't look at the mod list, but might find this interesting, someone made a screenshot comparison of all the major NPC overhaul mods on nexus (except they forgot Inhabitants of Skyrim)....albeit just for the females.
Quick note on the SSE mod list on the off hand anyone else is keeping a look/updating:
I've done a "full" update through NPC/Follower AI and Interaction, but from that point on I started focusing on just replacing old links with new ones and haven't added anything yet. THAT is done through NPC Appearance and Outfit Changes, except that texture mods can just be used without conversion so if they weren't ported I just left them anyway (there's a PSA about this).
Also, I stuck this link in there, but since most people won't look at the mod list, but might find this interesting, someone made a screenshot comparison of all the major NPC overhaul mods on nexus (except they forgot Inhabitants of Skyrim)....albeit just for the females.
Eh... I feel like skyrims npcs look kind of ugly, but it seems like most of the npc overhauls make it look like viking theme night at the adult film awards.
Quick note on the SSE mod list on the off hand anyone else is keeping a look/updating:
I've done a "full" update through NPC/Follower AI and Interaction, but from that point on I started focusing on just replacing old links with new ones and haven't added anything yet. THAT is done through NPC Appearance and Outfit Changes, except that texture mods can just be used without conversion so if they weren't ported I just left them anyway (there's a PSA about this).
Also, I stuck this link in there, but since most people won't look at the mod list, but might find this interesting, someone made a screenshot comparison of all the major NPC overhaul mods on nexus (except they forgot Inhabitants of Skyrim)....albeit just for the females.
Eh... I feel like skyrims npcs look kind of ugly, but it seems like most of the npc overhauls make it look like viking theme night at the adult film awards.
They really do, particularly if you use hair mods.
I've learned to kinda just roll with it for the most part.
WICO by itself (so no hair mods, etc) actually does a pretty good job of cleaning up without beautifying. If you DO want the hair variety, there's a series of mods called Salt and Wind which re-damages the hair to make them weather exposed.
Quick note on the SSE mod list on the off hand anyone else is keeping a look/updating:
I've done a "full" update through NPC/Follower AI and Interaction, but from that point on I started focusing on just replacing old links with new ones and haven't added anything yet. THAT is done through NPC Appearance and Outfit Changes, except that texture mods can just be used without conversion so if they weren't ported I just left them anyway (there's a PSA about this).
Also, I stuck this link in there, but since most people won't look at the mod list, but might find this interesting, someone made a screenshot comparison of all the major NPC overhaul mods on nexus (except they forgot Inhabitants of Skyrim)....albeit just for the females.
Eh... I feel like skyrims npcs look kind of ugly, but it seems like most of the npc overhauls make it look like viking theme night at the adult film awards.
The worst are the updated animation mods.
I feel like the NPCs look ugly but... i like it like that. People without running water and central heating look ugly even if they might be otherwise beautiful.
Basically, there's like 90 encounter zones which were implemented but never properly applied. This thing fixes that, which should have major consequences for EZ-based mods. There's an additional file which makes it so internal EZ are applied to external ones (so no more level 5 bandits in an exterior fort but level 20 inside - the exterior ones will be 20, too :V )
Posts
Yeah it’s incompatible with jks, dawn of skyrim, and arthmoors villages - all of which are things I would like to at least have the option of using.
@desc - turn off auto-update for SSE in Steam.
I'm assuming you're launching the game through MO2 in order to use SKSE64, so you're good there, but one of the annoying things that happens with SSE is that Bethesda will periodically push out a version update for new creation club featured mods thing through the game itself, which (because it changes the version number) can break some scripts which rely upon version number inside of SKSE64, which makes your game broken until SKSE64 updates, and sometimes also the mods which USED that version of SKSE. You can prevent skyrim from updating unless launched through steam, and if you're launching the exe via MO2, it won't force that update.
Example thread when shit like this happens: https://www.reddit.com/r/skyrimmods/comments/7bdzz1/skyrim_se_is_just_updated_so_skse64_is_blocked_now/
I was thinking about what sort of stuff to include if writing up a primer for mod advice for SSE, and this will be bullet point one.
Maybe I should have gotten all mods set properly first rather than turning them Off and on as I was playing
Edit: okay did a workaround to get wearable lanterns seeming to work, some new skin textures, etc
Starting a new game and going to leave everything alone as-is
edit 2: this post was a lie and now i'm neck deep in RaceMenu and haven't started the new game yet
That's not a lie, this is the game.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
https://docs.google.com/document/d/1zQLlBqDrmk-_T0NXKMkL8OgiwlPi3qzRmdtNKFu-51Q/edit?usp=sharing
So I've started, and may be getting a tad too long-winded. I'm through the first five sections. Anything which I found a version that existed in SSE has its link updated to the SSE one, otherwise it's removed, and I added my own recommendations/commentary of a few.
desc, because you seem to be going through the treadmill of installing things right now, two things I noted in the top section which you may want to be aware of:
Awesome! CAPITAL! I've added this to the OP.
On an unrelated note, WHO HERE PLAYS LEGENDS!? Because I play Legends. I'll kick your ass. I'll kick your dog's ass. I'll kick my own ass, probably. I am TealDeer there if you want to friend me and then proceed to get your ass kicked*
* In truth I'm not actually that good at the game, but I've been playing a l o n g time, so I have a very large collection of things with which to destroy you. Alas, I am also addicted to silly gimmick decks, so a "meta" deck will probably kill me, though I'll be like "But I have So Many Orcs / Khajiit / A lot of cool swords / RATS"
https://podcast.tidalwavegames.com/
2. hooked up the pc to the big Visio tv. W E ‘ R E ~ B I G ~ S C R E E N ~ N O W ~ L A D S
3. Everything dialed in with weather mods, depth of field blur, etc looks gratuitously gorgeous especially for an 8 year old game
4. Now I must destroy ulfric
okay screenshots you fool! or at least like, a cellphone pic.
https://podcast.tidalwavegames.com/
you will pry obsidian weather from my cold, dead* hands
* frostfall
It doesn't even have the word immersive in the title and yet it does that job better than any other one that does.
Requiem is... rough*... but it has a a pretty clear delineation between how and what you can kill and can kill you based on what you have in terms of resources. So once youve made a choice about where to go you can entirely prepare for the journey and what youre likely to find.
*skills are imbalanced and quest lines often have very very difficult sections to gate them. Which is necessary because they often have hilariously powerful items at the end of them.
Steam: MightyPotatoKing
Late game I kinda agree, but this most recent playthrough I had a memorable experience where I was venturing north for the first time past where Helarjen Hall will go and towards Dawnstar. And then a blizzard set in and all of a sudden it became a dead sprint trying to survive the elements. Because (thanks to OMEGA) I was outmatched in the fort along the way, I had to cut up past the Silver Hand place which had a bonfire out front, but THEY also could easily kill me so I had to abandon THAT and keep heading north with no visibility. I grabbed a bit of warmth at the giant camp while playing "keep the giant on the other side of the fire" before making the final stagger into town.
Basically, what I'm saying is that I've made more use of carts this playthrough than all my previous ones combined
But Frostfall fundamentally changes how you play the game in a way which has significant value for players who have played a lot.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
but after bingeing Elona+ lately this is nuthin’
Full hunger, full thirst, full sleep, if you freeze you die 🤘🏼
Its not a “real survival game” in that sense. Things are too close together and the mechanics arent that deep. The UI isnt even that bad for it.
It works as thus. You have a warmth rating and a coverage rating. The warmth rating reduces the rate your exposure goes up. The coverage reduces the rate your wetness goes up. When youre wet you get cold faster. Different clothes have different warmth and coverage ratings.
If you stand next to a fire you will warm up. If you have shelter you will warm up more
When the weather changes you get a notification in the top left. When your exposure or wetness changes you get a notification in the top left. If your exposure is critical then you get a sound and visual cue.
You gain a power that will tell you what things are like outside and what your exposure is. You gain a power to build a campfire and you make fires via the crafting menu. You also get a power to build things when in the wild (but its pretty unnecessary) and you can place things by using them out of your inventory. When you activate something with multiple uses you get a prompt on what you want to do
You dont need to stockpile inventory in order to survive (though the game does provide a persistent chest in the form of a spell) so worrying about persistent storage is not really an issue above and beyond current concerns.
It's just a mechanical excuse for additional roleplaying.
I always thought of it as like radiation in fallout. Its never really supposed to kill you (except for a few spots where that is part of a puzzle or something) but it is just supposed to be part of the background that you are thinking about all the time.
I actually am using the creation club survival right now because it has support integrated into elegy though. It really isn’t bad.
WHAT IS ES LEGENDS
ES Legends is an Elder Scrolls themed digital card game. It shares some mechanics with Hearthstone, but has others that make it unique.
Main differences:
There's probably other differences, but I only played Hearthstone for a week and then I was bored, while I've been playing Legends since launch.
“Hey Seraph I just started playing how do I get enough cards to like, actually play against humans ;-;”
Hey good news this game is actually very generous with its F2P mode. I've spent money on it exactly once, and that was because I wanted the Doom Wolf mount in ESO. SO...
1. Play the Story Mode first, then spend your gold on either pre-built decks or more Storyline stuff. Story Mode comes with a complete expansion’s worth of cards baked in. Don’t bother with the RNG card packs until you’ve bought ALL the gold-available pre-mades and Story Mode stuff (Except puzzles. Puzzles only reward random packs and actually cost more than just buying the rng decks. As noted elsewhere in this thread, Ancano’s Cunning is a pretty good starter deck.
2. Do PVE arena using the tickets you get from daily login rewards. DO NOT spend gold on this until you’ve purchased all the above stuff I mentioned. This guide is slightly outdated, but still contains great general advice for how to play the Arena to get the most bang for your buck. Once you get the hang of how the AI plays, you can easily farm the Arena for card packs and Soul Gems (currency for buying specific cards).
3. Once you feel semi-comfortable, use either Casual vs. Players or PVE to do your Daily Quests. This is how you rack up gold. Use your gold to buy more premade decks and Story Modes until you’ve bought all of them (except, again, the puzzles).
4. This Reddit thread has a Budget Decklist. Note that if you follow my above advice, the Soul Gem costs go WAY down (those costs are if you’re just buying the decks straight with soul gems). They can still give a good idea of what to focus on buying first based on your likes/dislikes.
“Yeah but I’d like to know MOAR”
https://en.uesp.net/wiki/Legends:Legends
That'll explain you in more detail things like "What are attributes, classes, Houses, and races" (attributes are basically the Color Pie in MtG, though it is NOT a 1:1 correspondance; classes are 2 color combos of the color pie; Houses are exclusive and currently limited 3 color combos; race just determines your avatar and what you get as Level Up rewards and max level is 40 anyway iirc.)
"hey wanna elaborate on the MTG Color Pie but not really thing"
https://podcast.tidalwavegames.com/
I'll agree with Paarthunax being nasty. I remember the days of Shout Scout. And, of course, Paarthunax always gives your opponent the exact Shouts they need while always doing a terrible job of giving you the Shouts you need. Still, the release of Dragon Aspect kind of lowered Paarthunax' viability, so I still don't really mind.
Odahviing is just cool and I will hear no bad word said against them. First Legendary I ever crafted, I think. I like 'em so much, I don't even mind when I lose against them. And I don't lose against them very often, because not enough people run Odahviing these days.
???? what???? but that's half the fun, making really stupid gimmick decks???
https://podcast.tidalwavegames.com/
I also have a Werewolf deck, but I don't play it much because Werewolves unfortunately suck.
The model of Timmy, Johnny, Spike is always useful here. Not everyone has the same concerns.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I've done a "full" update through NPC/Follower AI and Interaction, but from that point on I started focusing on just replacing old links with new ones and haven't added anything yet. THAT is done through NPC Appearance and Outfit Changes, except that texture mods can just be used without conversion so if they weren't ported I just left them anyway (there's a PSA about this).
Also, I stuck this link in there, but since most people won't look at the mod list, but might find this interesting, someone made a screenshot comparison of all the major NPC overhaul mods on nexus (except they forgot Inhabitants of Skyrim)....albeit just for the females.
https://www.dropbox.com/s/968zbjm4ipp7jrh/Skyrim NPC Overhauls.pdf?dl=0
If you're curious.
Eh... I feel like skyrims npcs look kind of ugly, but it seems like most of the npc overhauls make it look like viking theme night at the adult film awards.
They really do, particularly if you use hair mods.
I've learned to kinda just roll with it for the most part.
WICO by itself (so no hair mods, etc) actually does a pretty good job of cleaning up without beautifying. If you DO want the hair variety, there's a series of mods called Salt and Wind which re-damages the hair to make them weather exposed.
The worst are the updated animation mods.
I feel like the NPCs look ugly but... i like it like that. People without running water and central heating look ugly even if they might be otherwise beautiful.
https://www.nexusmods.com/skyrimspecialedition/mods/23609/
Basically, there's like 90 encounter zones which were implemented but never properly applied. This thing fixes that, which should have major consequences for EZ-based mods. There's an additional file which makes it so internal EZ are applied to external ones (so no more level 5 bandits in an exterior fort but level 20 inside - the exterior ones will be 20, too :V )