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[The Elder Scrolls] Stolen? No! This one found this thread by the side of the road.

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Posts

  • Jealous DevaJealous Deva Registered User regular
    So I saw diverse dragons and splendor from opusglass on your list but I was wondering if there was any reason some of his other mods weren’t on the list... I especially liked canibbal draugr, grahl, and blood horkers as I felt like these made sostheim feel a bit more unique.

  • JragghenJragghen Registered User regular
    No specific reason, aside from some overlap/personal preference.

    Cannibal Dragur is fine, but the red eyes didn't really grab me. Grahl are included with (but admittedly don't look as neat in) SIC: https://www.nexusmods.com/skyrimspecialedition/mods/12680

    Blood horker....good question. I remember looking at that. Might be that I just wasn't sure if it could be ESLified, so it wasn't high priority. *sticks it on his tracked page to re-visit later*

    I've actually got his Bogmort and Karstaag on that "revisit" list, FWIW. I think Karstaag was covered by one of the other "make bosses harder" mods, though.

  • Jealous DevaJealous Deva Registered User regular
    edited April 2020
    Damn now I am installing skyrim.

    I am going to use your guide for graphical and non-gameplay elements, had a few questions on gameplay mods:

    I was thinking of installing forgotten city and beyond skyrim bruma since I have played neither of those before. Any other must have quest/lands mods? I still have a fair amount of skyrim stuff I never did (db, theives guild) so I don’t want to bloat things too much, I was even debating on whether to do Bruma tbh.

    Last time I played I used GDO and RDO, along with immersive world encounters, are those still recommended/ok?

    For mechanics I was thinking of doing the mods by the guy that did that arena encounter zone mod, basically blade and blunt/arena/adamant/mysticism/etc. They seem to be a pretty vanilla leaning overhaul which is fine by me.

    Jealous Deva on
  • JragghenJragghen Registered User regular
    Keep in mind I'm only like halfway through the list. And work's getting nuts again so I don't know when I'll get around to finishing it *sigh* And that also graphics mods have a lot of me opening things up in the comparison tab in MO2, and deleting some specific textures >_>

    I rather enjoyed Grey Cowl of Nocturnal, once I got to Hammerfell itself (there's some iffy level design in the dungeon to get there).

    Vigilant and Project AHO are both supposed to be very great, but I haven't played them yet to be able to recommend or not. But if you're trying to prevent bloat, PROBABLY better to avoid them.

    GDO and RDO are both still recommended as far as I'm aware, although there's two different ports of GDO and I'm not 100% sure what the difference between the two is.

  • Jealous DevaJealous Deva Registered User regular
    IIRC it came down to one guy converting it reduced the likelihood of guards saying some of the more cliche skyrim lines and another guy didn’t like that and converted the original mod more directly.

    I have actually considered going vanilla texture-wise (so doing maybe smim+vurts+cathedral weather with grass overhaul and nothing else)

    99% of my skyrim playtime has been heavily modded, maybe see how the vanilla stuff actually looks to compare.

  • Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    As someone incredibly late to Skyrim and Elder Scrolls games in general, can I just say how jarring it is to have to manually save these days? I keep forgetting that even the quicksave relies on jumping into menus and a solid decade of Assassins Creeds and so on have spoiled me for limited death consequences. It’s like as soon as I left the mouse and keyboard behind every CRPG instinct disappears and I repeatedly become shocked I return to my last save and not some newer spot based on whatever town I discovered or dungeon door I opened. It’s incredible having to relearn this self-preservation stuff all over again.

    Massena
  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    Welcome to Skyrim! Do you mean you're playing on console or have you hooked up a controller to your PC?

  • Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    Welcome to Skyrim! Do you mean you're playing on console or have you hooked up a controller to your PC?

    The remaster on XBox One.

    I tried specializing in two-handed weapons which worked great up until I had to fight my first dragon and spent most of the battle eating cheese while everyone else shot it with arrows. Have switched up to one-handed to enable spells and appreciating the quick select options to destroy/heal/shout as needed.

    I’m not even very far but I was almost immediately unimpressed with the Blades, and even more unimpressed that Delphine can’t be killed no matter how thoroughly I do it. I was hoping backstabbing allies would be more of a thing.

  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    Haha, yeah. If you want the freedom to kill literally everyone you meet and still complete the game, you should check out Fallout: New Vegas and Morrowind. The storylines are somewhat less compelling with that playstyle, but it is permitted. I once did a psychopath playthrough of F:NV and all its DLC where I was compelled to kill everyone I met as soon as I met them. Good times.

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    As someone incredibly late to Skyrim and Elder Scrolls games in general, can I just say how jarring it is to have to manually save these days? I keep forgetting that even the quicksave relies on jumping into menus and a solid decade of Assassins Creeds and so on have spoiled me for limited death consequences. It’s like as soon as I left the mouse and keyboard behind every CRPG instinct disappears and I repeatedly become shocked I return to my last save and not some newer spot based on whatever town I discovered or dungeon door I opened. It’s incredible having to relearn this self-preservation stuff all over again.

    meanwhile, I'm so fucking old that games without manual saves give me anxiety. what do you mean I can't just save at every time. *what if I lose my progress*. DONT PUT ME BACK AT THAT FUCKING CHECKPOINT ASSHO-- FFFFFFFFFFFFFFFFFFFFFFFFFFF

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
    JragghenCommander ZoomLinespider5BlackDragon480L Ron HowardElvenshaeBobblePhoenix-DDarmakFiatil
  • Commander ZoomCommander Zoom Registered User regular
    edited April 2020
    As someone incredibly late to Skyrim and Elder Scrolls games in general, can I just say how jarring it is to have to manually save these days? I keep forgetting that even the quicksave relies on jumping into menus and a solid decade of Assassins Creeds and so on have spoiled me for limited death consequences. It’s like as soon as I left the mouse and keyboard behind every CRPG instinct disappears and I repeatedly become shocked I return to my last save and not some newer spot based on whatever town I discovered or dungeon door I opened. It’s incredible having to relearn this self-preservation stuff all over again.

    meanwhile, I'm so fucking old that games without manual saves give me anxiety. what do you mean I can't just save at every time. *what if I lose my progress*. DONT PUT ME BACK AT THAT FUCKING CHECKPOINT ASSHO-- FFFFFFFFFFFFFFFFFFFFFFFFFFF

    <Don't worry, I'll take care of that for you!>
    "No, no you won't."

    Commander Zoom on
    steam_sig.png
    Steam, Warframe: Megajoule
    L Ron HowardLucid_Seraph
  • WotanAnubisWotanAnubis Registered User regular
    Welcome to Skyrim! Do you mean you're playing on console or have you hooked up a controller to your PC?

    The remaster on XBox One.

    I tried specializing in two-handed weapons which worked great up until I had to fight my first dragon and spent most of the battle eating cheese while everyone else shot it with arrows. Have switched up to one-handed to enable spells and appreciating the quick select options to destroy/heal/shout as needed.

    I’m not even very far but I was almost immediately unimpressed with the Blades, and even more unimpressed that Delphine can’t be killed no matter how thoroughly I do it. I was hoping backstabbing allies would be more of a thing.

    It's odd that a game with two (arguably three) different melee styles and different types of melee weapons doesn't really have a solid way of fighting the game's signature enemy, dragons, in melee beyond 'wait for them to land'.

    That's why I always take a backup bow with me, even though I hardly ever do the stealth archer thing.

  • Jealous DevaJealous Deva Registered User regular
    Hmm, meant to do try a vanilla graphics run... start running around with alternate start to check things out... Ok the vanilla stuff isn’t bad! But I walk outside and the lighting is terrible and I’m annoyed... So on goes cathedral weather... But if I am doing cathedral weather I might as well do cathedral landscapes and majestic mountains since that is what it is intended for... And may as well do the water fixes. But then heck the inside needs to match the outside so lets do cathedral lighting... And might as well do SMIM if I am doing all that other stuff so I don’t have silly flat 2d ropes and things... And then there’s no reason not to put on some rustic gamwich textures for clutter and windows...

    Oh well at least I contained it somewhat.

    BobbleMassenaLucid_SeraphElvenshaefurlion
  • Phoenix-DPhoenix-D Registered User regular
    As someone incredibly late to Skyrim and Elder Scrolls games in general, can I just say how jarring it is to have to manually save these days? I keep forgetting that even the quicksave relies on jumping into menus and a solid decade of Assassins Creeds and so on have spoiled me for limited death consequences. It’s like as soon as I left the mouse and keyboard behind every CRPG instinct disappears and I repeatedly become shocked I return to my last save and not some newer spot based on whatever town I discovered or dungeon door I opened. It’s incredible having to relearn this self-preservation stuff all over again.

    meanwhile, I'm so fucking old that games without manual saves give me anxiety. what do you mean I can't just save at every time. *what if I lose my progress*. DONT PUT ME BACK AT THAT FUCKING CHECKPOINT ASSHO-- FFFFFFFFFFFFFFFFFFFFFFFFFFF

    Doom 2016 gave me this last night.

    "Ah yes, a bunch of instant pits of doom and the only checkpoint is before ALL OF THEM. Thanks, assholes."

    Especially with no save on exit. >.<

    For the ES games I think you can bind quicksave to a key? Though button space on a controller might be an issue.

  • BobbleBobble Registered User regular
    Figured the overlap was significant so this might be the best place to ask: Any good tips/best practices for modding Fallout 4 in a stable manner? I've got LOOT and it didn't throw a fit or anything, but I have no experience with FO4edit or whatever it's called and I don't know if there's a WryeBash equivalent? Got a few hard crashes so I have some work to do but not 100% sure which way to go.

  • AistanAistan Tiny Bat Registered User regular
    I'm just using Nexus' Vortex mod manager and it works fine for what i'm doing with it. It shows conflicts pretty handily and makes it so you don't have to fiddle with overall load order at all. The best practice is to install them one at a time, launching the game each time to see if there's any problems.

    But fuck that that takes forever. This time around I just installed Fallout 4 on top of my never-uninstalled old mod structure, updated the ones that had updates, and took way too long to find out what the cause of the LOOKUP FAILED! item descriptions was.

    Throw caution to the wind! Give fate the double birds as you install everything at once.

    Fleeb
  • Jealous DevaJealous Deva Registered User regular
    edited April 2020
    So I noticed the cathedral stuff recommends dynlod and has included files for it - what is the advantage of using dyndolod over the lodgen from sseedit? And I’m guessing I need to install vanilla tree billboards (not planning on a tree mod this run other than aspen), DYNDOLOD assets, but then let other mods override where appropriate, and finally run DYNDOLOD and install the output as a mod? Do I still need to run sseedit’s lodgen first or is dyndolod enough by itself?

    Or is it really worth bothering with?

    Jealous Deva on
  • BobbleBobble Registered User regular
    Aistan wrote: »
    I'm just using Nexus' Vortex mod manager and it works fine for what i'm doing with it. It shows conflicts pretty handily and makes it so you don't have to fiddle with overall load order at all. The best practice is to install them one at a time, launching the game each time to see if there's any problems.

    But fuck that that takes forever. This time around I just installed Fallout 4 on top of my never-uninstalled old mod structure, updated the ones that had updates, and took way too long to find out what the cause of the LOOKUP FAILED! item descriptions was.

    Throw caution to the wind! Give fate the double birds as you install everything at once.

    :lol: Oh yeah, I didn't go 1 mod at a time; more like 1-2 dozen. Count stands at 57 active though I think some of them have those "Nuka World/Far Harbor enabled patch" second download that are counting separately.

    It was 3 crashes last night over about 3 hours so it wasn't like it was unplayable, just have a gremlin in there somewhere that is gonna pop up and knock me out once in a while if I don't find it. Thankfully I'm a compulsive quick-saver.

  • Phoenix-DPhoenix-D Registered User regular
    Bobble wrote: »
    Figured the overlap was significant so this might be the best place to ask: Any good tips/best practices for modding Fallout 4 in a stable manner? I've got LOOT and it didn't throw a fit or anything, but I have no experience with FO4edit or whatever it's called and I don't know if there's a WryeBash equivalent? Got a few hard crashes so I have some work to do but not 100% sure which way to go.

    The other good thing here is a lot of Fallout 4 mods just inject their stuff to leveled lists with scripts. It makes bashing mostly irrelevant.

  • Jealous DevaJealous Deva Registered User regular
    I usually load up my modlist in fo4edit and make sure nothing is getting overwritten I don’t want to be. You can make a merged patch there, then browse through it to pick conflict winners.

  • JragghenJragghen Registered User regular
    So I noticed the cathedral stuff recommends dynlod and has included files for it - what is the advantage of using dynlod over the lodgen from sseedit? And I’m guessing I need to install vanilla tree billboards (not planning on a tree mod this run other than aspen), DYNLOD assets, but then let other mods override where appropriate, and finally run DYNLOD and install the output as a mod? Do I still need to run sseedit’s lodgen first or is dynlod enough by itself?

    Or is it really worth bothering with?

    If memory serves, LODgen just does stuff for newly ADDED items which don't have LOD, while DynDOLOD also generates a ton of vanilla stuff. Not 100% on that. I normally do xLODGEN, then Texgen, then DynDOLOD.

  • Jealous DevaJealous Deva Registered User regular
    Jragghen wrote: »
    So I noticed the cathedral stuff recommends dynlod and has included files for it - what is the advantage of using dynlod over the lodgen from sseedit? And I’m guessing I need to install vanilla tree billboards (not planning on a tree mod this run other than aspen), DYNLOD assets, but then let other mods override where appropriate, and finally run DYNLOD and install the output as a mod? Do I still need to run sseedit’s lodgen first or is dynlod enough by itself?

    Or is it really worth bothering with?

    If memory serves, LODgen just does stuff for newly ADDED items which don't have LOD, while DynDOLOD also generates a ton of vanilla stuff. Not 100% on that. I normally do xLODGEN, then Texgen, then DynDOLOD.

    Ok I will probably do that then.

  • JragghenJragghen Registered User regular
    https://www.reddit.com/r/skyrimmods/comments/8zq32j/what_is_the_advantage_to_running_xlodgen_first/ Found something that seems to explain it.
    You generate terrain LOD with xLODGen, tree and object LOD with DynDOLOD. DynDOLOD uses the terrain LOD meshes to optimize the object LOD by removing all triangles that are below the terrain surface.

    The terrain LOD mesh resolution will affect object LOD generation in two ways. The higher the terrain mesh res, the longer generating object LOD will take because of that optimization step.

    Visually, it is possible that low res terrain is coarse and because of removed triangles jacked bottom edges of objects become more visible if terrain meshes are later replaced with higher res. In that case you could just rerun object LOD generation. No need to redo all of DynDOLOD, just use expert mode and rerun LODGen.exe with the already exported data.

    The terrain textures do not matter in any way for object/tree LOD generation.

  • Jealous DevaJealous Deva Registered User regular
    Ok thanks, that makes a lot more sense, so no need to do trees or objects in xlodgen.

  • Jealous DevaJealous Deva Registered User regular
    Ok I changed my mind i’m def going to need some character, creature, clothes and armor mods. The vanilla ones at best are a bit too desat, and at worst sometimes I just run into something that looks terrible, like some of the horses and some facial textures.

    ElvenshaeJragghenBobbleSynthesis
  • JragghenJragghen Registered User regular
    Not going to do a whole update thing, but more a quick self-aggrandizing/idle anecdote.

    Two more up: Quaint Raven Rock: https://www.nexusmods.com/skyrimspecialedition/mods/35290 and Opulent Thieves Guild: https://www.nexusmods.com/skyrimspecialedition/mods/35261 (the latter of which will have an ELFX patch at some point, but my digging into it actually found flickering with ELFX and it's getting an ELFX Fixes release first which I'm going to build on top of).

    But more notably....I've learned how to make FOMODs. So all of them except Dawnstar (getting to that one tomorrow) have single-download mass-installers for folks who want to use 'em.

    And in the weird "full circle" sort of thing, one of the people who is a "dev" (effectively) of Lexy's list tossed me a patch which combines a bunch of my stuff and a couple others into a single patch, which I'll be uploading along with the FOMOD. I dropped in their discord and have been chatting with him, and had idle curiosity and searched the server to find other people tossing around the links to my patches, and were looking at using them and stuff. :) It both drives home an "oh shit...people are actually USING these" thing, but it's also just kinda a fun end result to the whole thing since that's what kicked off my starting on this path.

    Muddy WaterBobbleCommander ZoomMassenaCaedwyr
  • Darth WaiterDarth Waiter Elrond Hubbard Mordor XenuRegistered User regular
    Are there any guides for Hunterborn SE out there? Everything I've scrounged for is at most 7 posts on reddit and I have a ton of mats from breaking shit down via foraging, but I have not one single fucking clue about what the endpoint is for some of them.

    Like, infused ingots, ancient keys I can't sell, empty lockboxes that are worth a single iron ingot via smelting, some weird magic cloth wrappings from robes I managed to salvage ... I'm at a total loss.

  • BobbleBobble Registered User regular
    Only one crash in like 5-6 hours since I ran thru with FO4edit, so that's been a big plus. Only thing bugging me is that it seems to be taking wayyy too long to load in. I clocked myself sitting on a loading screen for 90 seconds tonight. Even loading into the Commonwealth, that seems too long for an SSD.

    I thought it might be the fact that Vortex is on my HDD and the game is on my SSD, but Vortex has a 'mod staging folder' option that's staging the mods on the same drive as the game. Didn't run into anything like that with Skyrim, anybody have any ideas on what workaround there might be?

  • Jealous DevaJealous Deva Registered User regular
    edited May 2020
    So skyrim modding thoughts on my current playthrough:

    1. If you are using Adamant/mysticism and Weapons Armor Clothing and Clutter fixes, WACCF MUST load before Adamant (even with a bashed patch. I would assume the same for anything that messes with perks. Loot puts them in the opposite order, and I had a ton of perk tree and glitchy issues until I figured out that. Just a PSA.


    2. Cathedral weather and landscapes in combination are EXCELLENT. I mean they are really amazing. Especially with dyndolod.

    3. Its a small thing, but I always thought that it was wierd that there were no boars in skyrim, but there are boars on solstheim, in daggerfall, and in cyrodil. This mod fixes that, as well as integrating the dragonborn staff enchanting system into skyrim proper and making some dark elves a bit more dark elfy.

    https://www.nexusmods.com/skyrimspecialedition/mods/14372


    5. I know creation club content is not the most popular thing, but they have Blades armors up that are actually pretty nice for 100 credits a piece. They fit in pretty well, and this mod integrates them into the leveled lists in a very natural fashion:

    https://www.nexusmods.com/skyrimspecialedition/mods/29020

    I recommend it if you enjoyed the blades game and armors therin. It also has support for Netch Leather and Stendar Vigilant armor, which is also neat, if you want to see Irilith in Netch Leather and Sliver Hands from the Companion quest in their own werewolf hunter themed armor. He has a crossbow integration mod as well that takes the 2 creation club crossbow packs and fleshes them out into a full weapon type.

    Edit: Also Guard dialogue overhail (whichever version) and relationship dialogue overhaul are brilliant and basically mandatory, and immersive patrols SE simplified and immersive world encounter SE are also really good. All 4 of these mods just fit right in like they were part of the game.

    Jealous Deva on
    Jragghen
  • JragghenJragghen Registered User regular
    (I'm actually about to swap out Cathedral Landscapes for a different grass mod because someone pointed out something I now can't unsee. I won't point it out to you >_> )

  • Jealous DevaJealous Deva Registered User regular
    edited May 2020
    I’ve actually been meaning to play around with things a bit, I was going to try the cathedral northern grass merge here:

    https://www.nexusmods.com/skyrimspecialedition/mods/28706

    Apply the flat land grass fix to the northern grasses mentioned here:

    https://www.reddit.com/r/skyrimmods/comments/brl9tl/so_i_discovered_how_to_inhibit_grass_from_growing/?utm_source=amp&utm_medium=&utm_content=post_body

    And then try lush vanilla trees, since I don’t have a tree mod yet and like the vanilla branch animations.


    I’ve just been too busy actual playing to mess with it.

    Jealous Deva on
  • JragghenJragghen Registered User regular
    Oh yeah, that looks pretty nice. :)

    I'm probably going to go back to Verdant, honestly, because it's been a while. Also, because the guy who made it friended me on Nexus out of the blue.

  • Jealous DevaJealous Deva Registered User regular
    edited May 2020
    I ended up not liking the northern grass mix that much, I get grass in places I shouldn’t still even with the slope fix...

    What I thought about trying was trying SFO grass only on top of cathedral landscapes and letting Vurt’s landscape texture setups override the Cathedral landscape one but leaving the cathedral nograss ones in place. SFO also manually places a lot of stuff which I miss being there.

    The big thing with cathedral landscapes is I like everything but the actual grass itself, which looks good from a distance but seems to just actually be transparent flat triangles in an open pyramid orientation with grass painted on them.

    Jealous Deva on
  • JragghenJragghen Registered User regular
    Yeah - the grass looks GREAT from the side, and then from above you notice that triangle pattern. It's unfortunate. :(

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    oh right

    are there any really fun *cooking* mods

    like beyond just making food useful, I'm talking, "I love cooking minigames and I love cooking and I love trying to replicate recipes from games in real life and maybe there's even like, a mini quest, with the cooking"

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
  • Jealous DevaJealous Deva Registered User regular
    Jragghen wrote: »
    Yeah - the grass looks GREAT from the side, and then from above you notice that triangle pattern. It's unfortunate. :(

    Yeah, I do like the groundcover though and the mod is really good at covering without overcovering. I’m still wondering about SFO... I don’t really see anything that would go greatly wrong just loading sfo later in the load order and letting it override some of the cathedral grass, but I haven’t had time to actually load it up and run around much yet.

  • JragghenJragghen Registered User regular
    oh right

    are there any really fun *cooking* mods

    like beyond just making food useful, I'm talking, "I love cooking minigames and I love cooking and I love trying to replicate recipes from games in real life and maybe there's even like, a mini quest, with the cooking"

    Hm. CACO is the biggest one in that direction I can think of.

    69306-1536886068-1989910871.jpeg

    It makes cooking have a skill level thing, which you level up as you do different meals. It just adds TEN BILLION alchemy ingredients.

    https://www.nexusmods.com/skyrimspecialedition/mods/19924

    ThawmusElvenshaeLucid_Seraph
  • FoefallerFoefaller Registered User regular
    So skyrim modding thoughts on my current playthrough:

    1. If you are using Adamant/mysticism and Weapons Armor Clothing and Clutter fixes, WACCF MUST load before Adamant (even with a bashed patch. I would assume the same for anything that messes with perks. Loot puts them in the opposite order, and I had a ton of perk tree and glitchy issues until I figured out that. Just a PSA.


    2. Cathedral weather and landscapes in combination are EXCELLENT. I mean they are really amazing. Especially with dyndolod.

    3. Its a small thing, but I always thought that it was wierd that there were no boars in skyrim, but there are boars on solstheim, in daggerfall, and in cyrodil. This mod fixes that, as well as integrating the dragonborn staff enchanting system into skyrim proper and making some dark elves a bit more dark elfy.

    https://www.nexusmods.com/skyrimspecialedition/mods/14372


    5. I know creation club content is not the most popular thing, but they have Blades armors up that are actually pretty nice for 100 credits a piece. They fit in pretty well, and this mod integrates them into the leveled lists in a very natural fashion:

    https://www.nexusmods.com/skyrimspecialedition/mods/29020

    I recommend it if you enjoyed the blades game and armors therin. It also has support for Netch Leather and Stendar Vigilant armor, which is also neat, if you want to see Irilith in Netch Leather and Sliver Hands from the Companion quest in their own werewolf hunter themed armor. He has a crossbow integration mod as well that takes the 2 creation club crossbow packs and fleshes them out into a full weapon type.

    Edit: Also Guard dialogue overhail (whichever version) and relationship dialogue overhaul are brilliant and basically mandatory, and immersive patrols SE simplified and immersive world encounter SE are also really good. All 4 of these mods just fit right in like they were part of the game.

    On 5, just a general fyi that even if you never plan to ever spend a single cent on the creation club, you should still check it every week or so, as sometimes one of the 100-200 credit items get discounted to free.

    steam_sig.png
    JragghenDarth Waiter
  • Jealous DevaJealous Deva Registered User regular
    After trying several grass mods I think I have decided to just stick with cathedral landscapes.

    Yeah it does look weird if You look at it close up but I feel like after trying them out all the other ones do to...

    I did try lush vanilla trees which is great if you want a vanilla look but better.

    As far as creation club, it’s all pretty decent with the unofficial patches.

    A couple of my favorites oddly enough that I really liked were the bone hound and nix hound (although he needs an eye fix mod). Mostly because as well as cute pets they add monsters in the wild to fight as well.

  • JragghenJragghen Registered User regular
    edited May 2020
    I suppose I should do a quick thank-you for making me write out this list. Found a couple texture orderings I didn't want, and I just now realized I had two "needs" mods installed (was probably checking one out), so THAT would have been annoying :V

    e: I'm over 80% of the way through my list now, btw. I needed a break from the Creation Kit and such, and this has been a welcome distraction. Hope to have the whole thing up soon-ish.

    Jragghen on
    Bobble
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