Reading the description of that file just brings up everything I don't like about the Unofficial Patch makers.
... what's wrong with it?
Sorry, I was looking at this original skyrim mod that the linked special edition one is a conversion of.
It's a page of text talking about how much this thing was an oversight and how Bethesda fucked up with the way they implemented it and clearly it's a massive issue and it's a travesty that this thing that goes against all common sense even made it into the final product.
I don't actually recommend this. Athletics likes to go up a lot on its own and it can be very easy to produce "inefficient" levels by having it as a major/minor skill. On the other hand without athletics/acrobatics as a major/minor skill you can sometimes find yourself without much ability to easily determine when you level.
The only real advice i have is
The three most important attributes are Agility, Willpower, and Endurance. Agility determines your likelihood of hitting and succeeding on stealth skills. Willpower determines your likelihood of casting spells. Endurance determines your fatigue regeneration and fatigue % plays a significant part in all all success rolls. It also is the only ability that determines your health per level and this is NOT retroactive(Endurance/10*level). All three (plus strength) have the same effect on your fatigue total so not only will a character with these abilities reduce the hit probability by the least when they make an attack they will regain that hit probability fastest and also have the highest success probability in general and so gain skills the easiest.
These abilities are most important because You only gain skill experience in all skills when you succeed at the skill. Its worth noting however that agility will cause your armor skill to raise slower because you will get hit less.
The second most important attributes are Personality and Luck
Personality determines your likelihood of success for all speechcraft actions and Luck determines your probability of success for all actions at half the value of the base attribute*. So an ideal pure mage is Willpower/Endurance/Luck. And an ideal warrior is Agility/Endurance/Luck. Where each may or may not decide to ignore Luck at levelup. (its far more efficient to acquire luck via other means in general.
The other skills have minor or major effects but generally less important effects than the above. Strength causes you do deal more damage with all weapons except fists and including bows/crossbows from 50% damage to 150% damage and reduces encumbrance (which has a multiplier effect on speed) and increases jump height. BUUUUUT it also increases weapon degradation because weapon degradation appears to be "dmg dealt/10 rounded down". And since weapon hp % also scales weapon damage 1 to 1 linearly... you will end up doing similar damage with high strength as low unless you keep your weapons topped up durability all the time. Intelligence causes you to regain 15% of your intelligence score per hour of rest and sets your base magicka amount(so you regain full MP in 6.6 hours if you don't have other bonuses. Speed makes you move faster. None of these have an effect on hit rate or success rate and so that is why they're less valuable than others.
*known for some things, unknown for others
Big downside for spears is that they have far less durability than other weapons(besides bows). Making them more quickly diminish in quality. Upside here is you "get" to repair more. And of course that its the only active endurance modifier in the game. (the only other way is to get hit using medium/heavy armor)
The other downside with spears is there's only one unique spear in the game, I think.
Not really. There are 6 "unique" spears in the game and they're not worse than other options. (better than swords, worse than staves, worse than a dagger or two). The Artifact spear isn't as good as some of the artifact swords but in many ways its a lot better. As its enchantment is both more powerful in raw terms* and not on hit and so you can choose when to use it rather than having it all be gone in a single combat and having to wait for it to regen and/or refill it.
Its also got a much higher damage and health advantage(over normal spears) compared to the other artifact weapons.
*As in it uses more charges. And fortunately the spear has more charges to use.
Were the other spears added by the expansions? It's been ages, but I remember the Spear of Bitter Mercy being the only spear that could compete with other high end weapons and being generally disappointed by the options available to spear users.
Were the other spears added by the expansions? It's been ages, but I remember the Spear of Bitter Mercy being the only spear that could compete with other high end weapons and being generally disappointed by the options available to spear users.
the Spear of Bitter Mercy is literally the only spear I even remember, and and the only weapon that actually competed with my usual "Goldbrand + Meruhnes Razor" (or, if the thing ate fire damage, Keening + Razor) combo wombo
I used it when I wanted to do murder from slightly further away.
*edit* I was legit upset that Oblivion didn't have spears, because I really wanted that fucking spear back in Shivering, BUT IT WASNT THERE. B RING BACK SPEARS.
Spear of Bitter Mercy is the one i am thinking of yes.
1H Long Blades have
Goldbrand 75 DPS, 10 charges for bonus damage on hit.
Daggers Have
Keening 45 DPS, good persistent buffs, kills you without wraithguard
Razor is 42.5 DPS, 10 charges of poison damage and armor shred on hit
Fang of Haynekhtnamet, 75 DPS, 10 charges of 20-40 fire damage!
1h Axes have
Cleaver of St Helms, 45 DPS. 10 charges of 1 second On hit self buffs...
1H Blunt has
Mace of Molag Baal 45.5 DPS, 10 charges of absorb spells
Scourge, 52.25 DPS, 5 charges on summon drameora and scamp
Skull Crusher, 60 DPS, weightless
Sunder, 105 DPS, Good self buffs and drains fatigue. Kills you without wraithguard
2h Blunt has
Absolute Shit
Staff of Magnus. 26.5 DPS, 25-50% spell absorb +1 restore health for 60 seconds
2H long blade has
Chrysamere, 87.5 DPS, Heals self/reflect/resist fire on use, 5 charges
Daedric Crescent, 62.5 dps, paralyze on hit, 10 charges
Ice blade of the monarch, 62.5 DPS, cold damage on hit, 10 charges
Umbra Sword, 67.5 DPS, soul trap on hit, 10 charges
Spears have
Spear of Bitter Mercy: 60 DPS, 5 charges of 20-30% spell reflect and summon storm attronach for 30 seconds on use.
That is good. Not quite as good as Goldbrand or Chysamere. But a much better active than anything else given the tendency of "on hit" effects to get used up very quickly in a fight. Better than most short blades, axes, and about even with most long blades.
Their non-artifact weapons don't tend to hold up that well though they do have some advantage in that their low swing speed makes it easier to more efficiently utilize on-hit effects that are more point efficient.
edit: How does one have a wombo combo in Morrowind where you cannot dual wield?
Goumindong on
0
WhiteZinfandelYour insidesLet me show you themRegistered Userregular
Paarthurnax is all like “sure I used to be a big hitler but now I’m a good guy and you can tell because I started a cult”
If you started a cult that handed out the ability to shout your enemies to death and devour the souls of dragons for more power, I'd be willing to take a chance that you've moved beyond your long history of crimes against humanity in ages past.
Well, as long as you hand out the the voice powers at max level instead of making us work through them in stages.
Eating dragon souls for power isn't a Greybeard thing.
Given that we consider isolation of humans as one of the worst and most debilitating punishments, Paarthanux being basically alone for centuries has to be punishment enough right? For me at least, I could understand feeling justified in killing him just after the defeat of the dragons, when the future was uncertain. At this point though he has not only suffered the pain of isolation, but proven himself again to be an ally to humanity.
Gamertag: KL Retribution
PSN:Furlion
0
WhiteZinfandelYour insidesLet me show you themRegistered Userregular
Given that we consider isolation of humans as one of the worst and most debilitating punishments, Paarthanux being basically alone for centuries has to be punishment enough right? For me at least, I could understand feeling justified in killing him just after the defeat of the dragons, when the future was uncertain. At this point though he has not only suffered the pain of isolation, but proven himself again to be an ally to humanity.
Paarthurnax hangs out with his Greybeards. He gets more social interaction than I do.
I was willing to roll the dice on letting him be, but you have to admit that the threat assessment perspective is kind of bleak for that option. He's an immortal, extremely powerful being with a self-admitted fundamental urge toward atrocity. His power will never wane; in fact it will likely increase dramatically with the new dragons following him. Far and away the most likely option for keeping him in check, the player character, will by contrast go away in a few years or decades thanks to old age or misadventure. With Bora Horza Gobuchul the Argonian Archmage/Nightingale/Harbinger/Listener/Vampire Lord/Dragonborn dead from fall damage, the only thing stopping Paarthurnax from going ham is him just not wanting to. Considering he's a violence addict who has just taken on who knows how many other violence addicts as sponsees for the first time ever, that might not turn out so good.
Spear of Bitter Mercy is the one i am thinking of yes.
1H Long Blades have
Goldbrand 75 DPS, 10 charges for bonus damage on hit.
Daggers Have
Keening 45 DPS, good persistent buffs, kills you without wraithguard
Razor is 42.5 DPS, 10 charges of poison damage and armor shred on hit
Fang of Haynekhtnamet, 75 DPS, 10 charges of 20-40 fire damage!
1h Axes have
Cleaver of St Helms, 45 DPS. 10 charges of 1 second On hit self buffs...
1H Blunt has
Mace of Molag Baal 45.5 DPS, 10 charges of absorb spells
Scourge, 52.25 DPS, 5 charges on summon drameora and scamp
Skull Crusher, 60 DPS, weightless
Sunder, 105 DPS, Good self buffs and drains fatigue. Kills you without wraithguard
2h Blunt has
Absolute Shit
Staff of Magnus. 26.5 DPS, 25-50% spell absorb +1 restore health for 60 seconds
2H long blade has
Chrysamere, 87.5 DPS, Heals self/reflect/resist fire on use, 5 charges
Daedric Crescent, 62.5 dps, paralyze on hit, 10 charges
Ice blade of the monarch, 62.5 DPS, cold damage on hit, 10 charges
Umbra Sword, 67.5 DPS, soul trap on hit, 10 charges
Spears have
Spear of Bitter Mercy: 60 DPS, 5 charges of 20-30% spell reflect and summon storm attronach for 30 seconds on use.
That is good. Not quite as good as Goldbrand or Chysamere. But a much better active than anything else given the tendency of "on hit" effects to get used up very quickly in a fight. Better than most short blades, axes, and about even with most long blades.
Their non-artifact weapons don't tend to hold up that well though they do have some advantage in that their low swing speed makes it easier to more efficiently utilize on-hit effects that are more point efficient.
edit: How does one have a wombo combo in Morrowind where you cannot dual wield?
Good ol' Chrysamere. One of the best weapons in the game and you can get it in the first 20 minutes.
So should I basically just be plowing most of my cash back into training? Im level 5, have a few thousand gold built up, I am medium armor/spear, have a full set of bonemold, and most of the other stuff I will need I think isn’t going to cost much money. (I think other than getting a gold helm for cash all the other best stuff that medium armor/spear needs for endgame is quest related?)
Spear of Bitter Mercy is the one i am thinking of yes.
1H Long Blades have
Goldbrand 75 DPS, 10 charges for bonus damage on hit.
Daggers Have
Keening 45 DPS, good persistent buffs, kills you without wraithguard
Razor is 42.5 DPS, 10 charges of poison damage and armor shred on hit
Fang of Haynekhtnamet, 75 DPS, 10 charges of 20-40 fire damage!
1h Axes have
Cleaver of St Helms, 45 DPS. 10 charges of 1 second On hit self buffs...
1H Blunt has
Mace of Molag Baal 45.5 DPS, 10 charges of absorb spells
Scourge, 52.25 DPS, 5 charges on summon drameora and scamp
Skull Crusher, 60 DPS, weightless
Sunder, 105 DPS, Good self buffs and drains fatigue. Kills you without wraithguard
2h Blunt has
Absolute Shit
Staff of Magnus. 26.5 DPS, 25-50% spell absorb +1 restore health for 60 seconds
2H long blade has
Chrysamere, 87.5 DPS, Heals self/reflect/resist fire on use, 5 charges
Daedric Crescent, 62.5 dps, paralyze on hit, 10 charges
Ice blade of the monarch, 62.5 DPS, cold damage on hit, 10 charges
Umbra Sword, 67.5 DPS, soul trap on hit, 10 charges
Spears have
Spear of Bitter Mercy: 60 DPS, 5 charges of 20-30% spell reflect and summon storm attronach for 30 seconds on use.
That is good. Not quite as good as Goldbrand or Chysamere. But a much better active than anything else given the tendency of "on hit" effects to get used up very quickly in a fight. Better than most short blades, axes, and about even with most long blades.
Their non-artifact weapons don't tend to hold up that well though they do have some advantage in that their low swing speed makes it easier to more efficiently utilize on-hit effects that are more point efficient.
edit: How does one have a wombo combo in Morrowind where you cannot dual wield?
Good ol' Chrysamere. One of the best weapons in the game and you can get it in the first 20 minutes.
I once stumbled across Chrysamere by accident early on and basically ruined a playthrough for myself.
edit: How does one have a wombo combo in Morrowind where you cannot dual wield?
I misremembered; I used Razor + Keening in Skyrim. Morrowind, I think I just had a really nice shield and then mostly used Goldbrand or the Spear of Bitter Mercy.
Hmm, having to go by vivec for the temple quest anyway, how terrible would I be to rob the ordinator’s barracks blind?
I mean they are kind of dicks anyway.
I lucked out when doing this because apparently they aggro if you wear an Indoril helm but not any of their other armor. And I just so happened to be playing an Argonian, so wearing that helm wasn't an option!
I robbed all the vaults in Vivec. Did you know that if you keep insulting guards, they'll attack you eventually, and then you can defend yourself, and then you can take anything you want from the vaults?
I can't play an evil character in RPGs because being mean to fake people feels bad, but something about TES games turns me into a complete monster.
I robbed all the vaults in Vivec. Did you know that if you keep insulting guards, they'll attack you eventually, and then you can defend yourself, and then you can take anything you want from the vaults?
I can't play an evil character in RPGs because being mean to fake people feels bad, but something about TES games turns me into a complete monster.
Yeah, I um... may have done that to one of the named ordinators in the barracks.
To be fair, you don’t accuse an orc of betraying his clan, and if you are an ordinator and can’t beat a level 6 guy in bonemold with a couple of healing pots in a fair fight then you deserve what you get.
Edit: also they will aggro to the chest, too, but I don’t think there are any in the barracks unless you kill someone.
Apparently there are no indoril greaves at all... Kind of sad that apparently Vivec never figured out the secret behind making armored pants. (Almalexia, on the other hand, can make pants but can’t figure out how to enchant them to buff the right skill).
So it's been more than a month because it's all goddamn textures and motivation to pay attention to any of this shit has dried up the past couple weeks. Ugh. Can't focus on anything.
I'm just skimming most endorsements in the past 30 days, so buyer beware.
Also, since I'd discussed them previously, Faction Economy finally got its MCM, Supply and Demand got its MCM and also a rubberband which makes it actually reasonable to play with, and TwinCrows has one more "this is a really neat idea, I just don't know if it'd work"s that came out: https://www.nexusmods.com/skyrimspecialedition/mods/36640 - Unlucky Loot. Chance to spawn ghosts while you're digging through dragur corpses and urns.
Given that we consider isolation of humans as one of the worst and most debilitating punishments, Paarthanux being basically alone for centuries has to be punishment enough right? For me at least, I could understand feeling justified in killing him just after the defeat of the dragons, when the future was uncertain. At this point though he has not only suffered the pain of isolation, but proven himself again to be an ally to humanity.
Paarthurnax hangs out with his Greybeards. He gets more social interaction than I do.
I was willing to roll the dice on letting him be, but you have to admit that the threat assessment perspective is kind of bleak for that option. He's an immortal, extremely powerful being with a self-admitted fundamental urge toward atrocity. His power will never wane; in fact it will likely increase dramatically with the new dragons following him. Far and away the most likely option for keeping him in check, the player character, will by contrast go away in a few years or decades thanks to old age or misadventure. With Bora Horza Gobuchul the Argonian Archmage/Nightingale/Harbinger/Listener/Vampire Lord/Dragonborn dead from fall damage, the only thing stopping Paarthurnax from going ham is him just not wanting to. Considering he's a violence addict who has just taken on who knows how many other violence addicts as sponsees for the first time ever, that might not turn out so good.
You make a good point I had not considered. His behavior in the long run could change. Not sure what the recidivism rate is on proclaiming yourself a God and trying to subjugate all of humanity is for dragons, but for humans it is fairly high. I guess I just assumed that someone who could maintain control for a few centuries/millennia could keep on keeping on. Dragonborn do seem sort of scarce on the ground, but they do show up every few hundred years so at most Paarthunax would get a few centuries before someone ate his soul.
The lore is very nice but I keep running into 2002 questionable game design.
Like “oh, you can’t progress anymore in the temple because your restoration skill is only 41, go cast 1 pt heals on yourself for 2 or 3 hours so you can finish this questline”.
The lore is very nice but I keep running into 2002 questionable game design.
Like “oh, you can’t progress anymore in the temple because your restoration skill is only 41, go cast 1 pt heals on yourself for 2 or 3 hours so you can finish this questline”.
I just used trainers for that. Not like there's much else to spend your money on.
+1
augustwhere you come from is goneRegistered Userregular
Also, you can always just go do other questlines and come back.
I prefer Morrowind’s limitations to later games allowing you to be able to be an absolute dumbshit and head of the Mages Guild.
+8
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited June 2020
Me personally, I'd rather drive a rusty nail through my privates than go back to the way Morrowind played.
Fantastic art design and world though. Felt very alien and unique compared to the next two games which dip more into traditional fantasy fare.
Also, you can always just go do other questlines and come back.
I prefer Morrowind’s limitations to later games allowing you to be able to be an absolute dumbshit and head of the Mages Guild.
I mean, I could go do the main quest or whatever and come back, but right now I’m only mod 40s and its taking 30 or so casts of a healing spell to get a skill up and you need 80 to finish the quest line. Its pretty unlikely that anything I am going to do naturally in gameplay is going to involve casting a few thousand restoration or conjuration spells.
And this doesn’t even get into things like how I have 100 spear and 100 medium armor but the fighters guild won’t promote me because those apparently aren’t fightery enough skills for them.
Did they perfect that mod that increased the draw distance in Morrowind?
Depends on the meaning of perfect? I still get 20-30 fps on a modern system with MGE with full distant land... which is probably due to the engine just being horribly unoptimized for that kind of thing. It doesn’t really bother much having that low fps though given the gameplay isn’t exactly twitch dependent.
Actual visuals are pretty decent, especially with a grass mod.
The really weird thing about oblivion was that there was no LOD for anything, but there also wasn’t morrowind fog either, so you would have whole buildings just pop up outta nowhere.
I need to do an oblivion run through again one of these days. It’s been a while.
One of the great things about these games is that even after hundreds of hours in each I can start a new playthrough and do content I haven’t seen.
Like there’s always an “oh I never did the oblivion dark brotherhood line” or the like to give me something new to do every time I go back.
I've been goofin' around with a no-leveling run in Oblivion. I think the guilds are the one place where Oblvion's weird mid-ground between Morrowind and Skyrim actually pays off. I like the whole set-up of the Mage's Guild having you go get recommendations from each of the guild halls before you can actually do the full guild quest.
One of my paramours ( who I cannot currently see in person because ahahahaha /gestures at the entire planet) is lending me their Steam Link Device. My plan is to put that on the TV downstairs so I can once again begin Operation: My Mom Plays Skryim.
Since we're now doing this on my rather decent PC (32 gigs RAM, AMD Ryzen 7 2700, NVidia GeForce RTX 2070), I figure I should load up the Special Edition and put at least a few mods on it. So I'm looking for mod suggestions!
My primary goals here are to get a mostly Vanilla Skyrim experience, but to make it look super nice, and any quality of life/ease of use mods you guys can think of to make this as painless as possible for my mom would be great.
Some notes about my mom:
* She's 65
* But she introduced me to Computar Arr Pee Gees when I was 5 by letting me create a character named "That Guy" in Ultima: Underworld (That Guy wanted to be friends with every goblin. This didn't work as well for him as he'd have liked. But anyway...)
* Unfortunately, she hasn't played any computer RPGs since, I think, about 1997. Combo of busy and lost interest. She's looking to retire soon so I'm trying to get her back into some hobbies. This is why I'm interested in any QoL / ease of use mods.
* I have no idea yet if she'll find KBM or controller easier x_X we'll find out, I guess.
* She loved Dragonriders of Pern, Heralds of Valdemar, and Marrion Zimmer Bradley stuff, and basically anything 80s Feminist Fantasy, so if there's any small, specific mods you guys can think of along those lines (cool psychic horses? better dragon riding tools? angry talking feminist swords? idk?) that'd be neat easter eggs to put in for her. Emphasis on small.
* She's the chair of the theater arts department at her college, so, on a similar note, any theater arts/entertainment/music related mods might be pretty cool. Nothing *huge* but some small Bard's College expansions, musical instrument mods, or literally any coy theater references would be nice.
wooo. hopefully we can get her past the intro this time! Only reason we stopped is bc my brother's used old PS4 has like no memory. But my desktop does! woo.
Posts
... what's wrong with it?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Sorry, I was looking at this original skyrim mod that the linked special edition one is a conversion of.
It's a page of text talking about how much this thing was an oversight and how Bethesda fucked up with the way they implemented it and clearly it's a massive issue and it's a travesty that this thing that goes against all common sense even made it into the final product.
I don't actually recommend this. Athletics likes to go up a lot on its own and it can be very easy to produce "inefficient" levels by having it as a major/minor skill. On the other hand without athletics/acrobatics as a major/minor skill you can sometimes find yourself without much ability to easily determine when you level.
The only real advice i have is
The three most important attributes are Agility, Willpower, and Endurance. Agility determines your likelihood of hitting and succeeding on stealth skills. Willpower determines your likelihood of casting spells. Endurance determines your fatigue regeneration and fatigue % plays a significant part in all all success rolls. It also is the only ability that determines your health per level and this is NOT retroactive(Endurance/10*level). All three (plus strength) have the same effect on your fatigue total so not only will a character with these abilities reduce the hit probability by the least when they make an attack they will regain that hit probability fastest and also have the highest success probability in general and so gain skills the easiest.
These abilities are most important because You only gain skill experience in all skills when you succeed at the skill. Its worth noting however that agility will cause your armor skill to raise slower because you will get hit less.
The second most important attributes are Personality and Luck
Personality determines your likelihood of success for all speechcraft actions and Luck determines your probability of success for all actions at half the value of the base attribute*. So an ideal pure mage is Willpower/Endurance/Luck. And an ideal warrior is Agility/Endurance/Luck. Where each may or may not decide to ignore Luck at levelup. (its far more efficient to acquire luck via other means in general.
The other skills have minor or major effects but generally less important effects than the above. Strength causes you do deal more damage with all weapons except fists and including bows/crossbows from 50% damage to 150% damage and reduces encumbrance (which has a multiplier effect on speed) and increases jump height. BUUUUUT it also increases weapon degradation because weapon degradation appears to be "dmg dealt/10 rounded down". And since weapon hp % also scales weapon damage 1 to 1 linearly... you will end up doing similar damage with high strength as low unless you keep your weapons topped up durability all the time. Intelligence causes you to regain 15% of your intelligence score per hour of rest and sets your base magicka amount(so you regain full MP in 6.6 hours if you don't have other bonuses. Speed makes you move faster. None of these have an effect on hit rate or success rate and so that is why they're less valuable than others.
*known for some things, unknown for others
Big downside for spears is that they have far less durability than other weapons(besides bows). Making them more quickly diminish in quality. Upside here is you "get" to repair more. And of course that its the only active endurance modifier in the game. (the only other way is to get hit using medium/heavy armor)
Steam: MightyPotatoKing
Not really. There are 6 "unique" spears in the game and they're not worse than other options. (better than swords, worse than staves, worse than a dagger or two). The Artifact spear isn't as good as some of the artifact swords but in many ways its a lot better. As its enchantment is both more powerful in raw terms* and not on hit and so you can choose when to use it rather than having it all be gone in a single combat and having to wait for it to regen and/or refill it.
Its also got a much higher damage and health advantage(over normal spears) compared to the other artifact weapons.
*As in it uses more charges. And fortunately the spear has more charges to use.
Steam: MightyPotatoKing
the Spear of Bitter Mercy is literally the only spear I even remember, and and the only weapon that actually competed with my usual "Goldbrand + Meruhnes Razor" (or, if the thing ate fire damage, Keening + Razor) combo wombo
I used it when I wanted to do murder from slightly further away.
*edit* I was legit upset that Oblivion didn't have spears, because I really wanted that fucking spear back in Shivering, BUT IT WASNT THERE. B RING BACK SPEARS.
https://podcast.tidalwavegames.com/
1H Long Blades have
Goldbrand 75 DPS, 10 charges for bonus damage on hit.
Daggers Have
Keening 45 DPS, good persistent buffs, kills you without wraithguard
Razor is 42.5 DPS, 10 charges of poison damage and armor shred on hit
Fang of Haynekhtnamet, 75 DPS, 10 charges of 20-40 fire damage!
1h Axes have
Cleaver of St Helms, 45 DPS. 10 charges of 1 second On hit self buffs...
1H Blunt has
Mace of Molag Baal 45.5 DPS, 10 charges of absorb spells
Scourge, 52.25 DPS, 5 charges on summon drameora and scamp
Skull Crusher, 60 DPS, weightless
Sunder, 105 DPS, Good self buffs and drains fatigue. Kills you without wraithguard
2h Blunt has
Absolute Shit
Staff of Magnus. 26.5 DPS, 25-50% spell absorb +1 restore health for 60 seconds
2H long blade has
Chrysamere, 87.5 DPS, Heals self/reflect/resist fire on use, 5 charges
Daedric Crescent, 62.5 dps, paralyze on hit, 10 charges
Ice blade of the monarch, 62.5 DPS, cold damage on hit, 10 charges
Umbra Sword, 67.5 DPS, soul trap on hit, 10 charges
Spears have
Spear of Bitter Mercy: 60 DPS, 5 charges of 20-30% spell reflect and summon storm attronach for 30 seconds on use.
That is good. Not quite as good as Goldbrand or Chysamere. But a much better active than anything else given the tendency of "on hit" effects to get used up very quickly in a fight. Better than most short blades, axes, and about even with most long blades.
Their non-artifact weapons don't tend to hold up that well though they do have some advantage in that their low swing speed makes it easier to more efficiently utilize on-hit effects that are more point efficient.
edit: How does one have a wombo combo in Morrowind where you cannot dual wield?
Eating dragon souls for power isn't a Greybeard thing.
PSN:Furlion
Paarthurnax hangs out with his Greybeards. He gets more social interaction than I do.
I was willing to roll the dice on letting him be, but you have to admit that the threat assessment perspective is kind of bleak for that option. He's an immortal, extremely powerful being with a self-admitted fundamental urge toward atrocity. His power will never wane; in fact it will likely increase dramatically with the new dragons following him. Far and away the most likely option for keeping him in check, the player character, will by contrast go away in a few years or decades thanks to old age or misadventure. With Bora Horza Gobuchul the Argonian Archmage/Nightingale/Harbinger/Listener/Vampire Lord/Dragonborn dead from fall damage, the only thing stopping Paarthurnax from going ham is him just not wanting to. Considering he's a violence addict who has just taken on who knows how many other violence addicts as sponsees for the first time ever, that might not turn out so good.
Good ol' Chrysamere. One of the best weapons in the game and you can get it in the first 20 minutes.
Steam: MightyPotatoKing
I once stumbled across Chrysamere by accident early on and basically ruined a playthrough for myself.
I mean they are kind of dicks anyway.
I misremembered; I used Razor + Keening in Skyrim. Morrowind, I think I just had a really nice shield and then mostly used Goldbrand or the Spear of Bitter Mercy.
https://podcast.tidalwavegames.com/
I lucked out when doing this because apparently they aggro if you wear an Indoril helm but not any of their other armor. And I just so happened to be playing an Argonian, so wearing that helm wasn't an option!
I can't play an evil character in RPGs because being mean to fake people feels bad, but something about TES games turns me into a complete monster.
Yeah, I um... may have done that to one of the named ordinators in the barracks.
To be fair, you don’t accuse an orc of betraying his clan, and if you are an ordinator and can’t beat a level 6 guy in bonemold with a couple of healing pots in a fair fight then you deserve what you get.
Edit: also they will aggro to the chest, too, but I don’t think there are any in the barracks unless you kill someone.
Apparently there are no indoril greaves at all... Kind of sad that apparently Vivec never figured out the secret behind making armored pants. (Almalexia, on the other hand, can make pants but can’t figure out how to enchant them to buff the right skill).
I'm just skimming most endorsements in the past 30 days, so buyer beware.
First off my stuff - The Great Cities guy has been doing villages and towns with unique architecture. I've made two patch collections so far, will probably start on a third soon:
Ivarstead - https://www.nexusmods.com/skyrimspecialedition/mods/36380
Shor's Stone - https://www.nexusmods.com/skyrimspecialedition/mods/36462
He's also uploaded mixwater mill: https://www.nexusmods.com/skyrimspecialedition/mods/36350
Realistic Water Two had another major update to version 3 (RIP RW2 2.2.2), and split off its own patch hub: https://www.nexusmods.com/skyrimspecialedition/mods/35744
kryptotyr has ported the amidianborn content to SSE: https://www.nexusmods.com/skyrimspecialedition/mods/35390
She also made CCOR and WACCF requirements for it, and forced down a version someone uploaded which stripped that requirement so....bleh. I've got it if anyone wants it >_>
Still a ton of textures out there, but Mari's been releasing a lot of flora ones which are good. Here's her nirnroot: https://www.nexusmods.com/skyrimspecialedition/mods/36398
A Japanese animator has been uploading some animations. I'm not a fan of all of them, but here's sprint: https://www.nexusmods.com/skyrimspecialedition/mods/36615
Pandorable has been uploading a couple more NPCs here and there. Not a fan of all of them, but fyi.
Speaking of retextures: https://www.nexusmods.com/skyrimspecialedition/mods/35801 Make it such that the note people are reading isn't blank!
I generally don't bother with player houses, but this one is the first in a series of daedric quests which gets you a themed house for each daedra and it looks really good: https://www.nexusmods.com/skyrimspecialedition/mods/36707
Fixes flowers so they're not lit up in shade: https://www.nexusmods.com/skyrimspecialedition/mods/35843
Makes the guards who are with you the first dragon you kill into NPCs who hang around whiterun: https://www.nexusmods.com/skyrimspecialedition/mods/36036
Cheesemod for EVERYONE! https://www.nexusmods.com/skyrimspecialedition/mods/36506
Tamriel Master Lights (the secret best thing about LoS II) was released as a standalone: https://www.nexusmods.com/skyrimspecialedition/mods/36726 Probably my personal highest recommendation of this lot.
It's still WIP but someone's adding the Red Mountain's smoke to Skyrim: https://www.nexusmods.com/skyrimspecialedition/mods/36417
Makes it such that the Stumbling Sabrecat re-opens after you finish clearing that keep: https://www.nexusmods.com/skyrimspecialedition/mods/35969
Gives Illia a house after you finish her quest (I like little stuff like this): https://www.nexusmods.com/skyrimspecialedition/mods/35747
Fire and Ice was ported and in beta: https://www.nexusmods.com/skyrimspecialedition/mods/36606 Fire spreads, ice can be made to build barriers
Basically a lot of small stuff.
Also, since I'd discussed them previously, Faction Economy finally got its MCM, Supply and Demand got its MCM and also a rubberband which makes it actually reasonable to play with, and TwinCrows has one more "this is a really neat idea, I just don't know if it'd work"s that came out: https://www.nexusmods.com/skyrimspecialedition/mods/36640 - Unlucky Loot. Chance to spawn ghosts while you're digging through dragur corpses and urns.
You make a good point I had not considered. His behavior in the long run could change. Not sure what the recidivism rate is on proclaiming yourself a God and trying to subjugate all of humanity is for dragons, but for humans it is fairly high. I guess I just assumed that someone who could maintain control for a few centuries/millennia could keep on keeping on. Dragonborn do seem sort of scarce on the ground, but they do show up every few hundred years so at most Paarthunax would get a few centuries before someone ate his soul.
PSN:Furlion
The lore is very nice but I keep running into 2002 questionable game design.
Like “oh, you can’t progress anymore in the temple because your restoration skill is only 41, go cast 1 pt heals on yourself for 2 or 3 hours so you can finish this questline”.
I just used trainers for that. Not like there's much else to spend your money on.
I prefer Morrowind’s limitations to later games allowing you to be able to be an absolute dumbshit and head of the Mages Guild.
Fantastic art design and world though. Felt very alien and unique compared to the next two games which dip more into traditional fantasy fare.
Steam, Warframe: Megajoule
I mean, I could go do the main quest or whatever and come back, but right now I’m only mod 40s and its taking 30 or so casts of a healing spell to get a skill up and you need 80 to finish the quest line. Its pretty unlikely that anything I am going to do naturally in gameplay is going to involve casting a few thousand restoration or conjuration spells.
And this doesn’t even get into things like how I have 100 spear and 100 medium armor but the fighters guild won’t promote me because those apparently aren’t fightery enough skills for them.
Depends on the meaning of perfect? I still get 20-30 fps on a modern system with MGE with full distant land... which is probably due to the engine just being horribly unoptimized for that kind of thing. It doesn’t really bother much having that low fps though given the gameplay isn’t exactly twitch dependent.
Actual visuals are pretty decent, especially with a grass mod.
Steam, Warframe: Megajoule
It just seemed huge back in the day because you couldn’t see much and your character runs like an old man.
Way too many forts in that game.
One of the great things about these games is that even after hundreds of hours in each I can start a new playthrough and do content I haven’t seen.
Like there’s always an “oh I never did the oblivion dark brotherhood line” or the like to give me something new to do every time I go back.
Same for Fallout 3 and New Vegas.
I've been goofin' around with a no-leveling run in Oblivion. I think the guilds are the one place where Oblvion's weird mid-ground between Morrowind and Skyrim actually pays off. I like the whole set-up of the Mage's Guild having you go get recommendations from each of the guild halls before you can actually do the full guild quest.
One of my paramours ( who I cannot currently see in person because ahahahaha /gestures at the entire planet) is lending me their Steam Link Device. My plan is to put that on the TV downstairs so I can once again begin Operation: My Mom Plays Skryim.
Since we're now doing this on my rather decent PC (32 gigs RAM, AMD Ryzen 7 2700, NVidia GeForce RTX 2070), I figure I should load up the Special Edition and put at least a few mods on it. So I'm looking for mod suggestions!
My primary goals here are to get a mostly Vanilla Skyrim experience, but to make it look super nice, and any quality of life/ease of use mods you guys can think of to make this as painless as possible for my mom would be great.
Some notes about my mom:
* She's 65
* But she introduced me to Computar Arr Pee Gees when I was 5 by letting me create a character named "That Guy" in Ultima: Underworld (That Guy wanted to be friends with every goblin. This didn't work as well for him as he'd have liked. But anyway...)
* Unfortunately, she hasn't played any computer RPGs since, I think, about 1997. Combo of busy and lost interest. She's looking to retire soon so I'm trying to get her back into some hobbies. This is why I'm interested in any QoL / ease of use mods.
* I have no idea yet if she'll find KBM or controller easier x_X we'll find out, I guess.
* She loved Dragonriders of Pern, Heralds of Valdemar, and Marrion Zimmer Bradley stuff, and basically anything 80s Feminist Fantasy, so if there's any small, specific mods you guys can think of along those lines (cool psychic horses? better dragon riding tools? angry talking feminist swords? idk?) that'd be neat easter eggs to put in for her. Emphasis on small.
* She's the chair of the theater arts department at her college, so, on a similar note, any theater arts/entertainment/music related mods might be pretty cool. Nothing *huge* but some small Bard's College expansions, musical instrument mods, or literally any coy theater references would be nice.
wooo. hopefully we can get her past the intro this time! Only reason we stopped is bc my brother's used old PS4 has like no memory. But my desktop does! woo.
https://podcast.tidalwavegames.com/