[The Elder Scrolls] Stolen? No! This one found this thread by the side of the road.

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  • Ivan HungerIvan Hunger Registered User regular
    In my playthrough of Morrowind, I didn't use any custom spells, with two exceptions. Custom spells cost double the mana of default spells for the same effect, and my character didn't really have the intelligence to spend that much mana.

    The first exception was a few cheap, worthless spells I made in several different schools for the purposes of skill grinding. The idea was that, before I would go to sleep, I would cast one of those spells repeatedly until my mana was all spent.

    The second exception was a spell I called Theft Enabler. It was a 100% chameleon effect that lasted only 2 seconds, just long enough to grab something off a merchant's shelf and stick it in my pocket.

    JragghenElvenshaeAxenThawmusL Ron HowardCommander ZoomDavid Walgas
  • Commander ZoomCommander Zoom Registered User regular
    edited December 2020
    In my playthrough of Morrowind, I didn't use any custom spells, with two exceptions. Custom spells cost double the mana of default spells for the same effect, and my character didn't really have the intelligence to spend that much mana.

    The first exception was a few cheap, worthless spells I made in several different schools for the purposes of skill grinding. The idea was that, before I would go to sleep, I would cast one of those spells repeatedly until my mana was all spent.

    The second exception was a spell I called Theft Enabler. It was a 100% chameleon effect that lasted only 2 seconds, just long enough to grab something off a merchant's shelf and stick it in my pocket.

    All of my abuse of Morrowind was potions, not spells. In Oblivion, though, pretty much the same as you: some simple cantrips to grind skill, and one that was straight up abuse. Not 100% Cham, though, I had items for that. No, mine was what I called "The Face" - a few seconds of Fortify Charisma, Fortify Mercantile, etc, which I'd cast right before starting a conversation (which froze time). No one could resist "The Face".

    Commander Zoom on
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    Steam, Warframe: Megajoule
    Ivan HungerElvenshaeCarpyL Ron HowardAndy JoeSkeith
  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    .
    In my playthrough of Morrowind, I didn't use any custom spells, with two exceptions. Custom spells cost double the mana of default spells for the same effect, and my character didn't really have the intelligence to spend that much mana.

    The first exception was a few cheap, worthless spells I made in several different schools for the purposes of skill grinding. The idea was that, before I would go to sleep, I would cast one of those spells repeatedly until my mana was all spent.

    The second exception was a spell I called Theft Enabler. It was a 100% chameleon effect that lasted only 2 seconds, just long enough to grab something off a merchant's shelf and stick it in my pocket.

    All of my abuse of Morrowind was potions, not spells. In Oblivion, though, pretty much the same as you: some simple cantrips to grind skill, and one that was straight up abuse. Not 100% Cham, though, I had items for that. No, mine was what I called "The Face" - a few seconds of Fortify Charisma, Fortify Mercantile, etc, which I'd cast right before starting a conversation (which froze time). No one could resist "The Face".

    iuY6ZQY.jpeg

    The Escape Goat: If there's anywhere that Occam's Razor fails to apply it's Elder Scrolls lore.
    Delduwath: Yeah, gotta use Mehrunes' Razor.
    ElvenshaeL Ron HowardCommander ZoomAistanThawmusSkeith
  • Commander ZoomCommander Zoom Registered User regular
    Exactly.

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    Steam, Warframe: Megajoule
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited December 2020
    I could never stand using potions in actual gameplay, using anything but heal potions involves so much fiddley crap that it was nowhere near worth my time to deal with any of it.

    For me, potions should be redone into a limited-used system where you can select the potions you want before venturing out. The potion count is from clothing you can make/find in order to increase the potion count, but the number of uses per potion is determined by your Alchemy level. So you start the game able to carry something like four potions and can use each one twice, but a high Alchemy means you can use them each five or ten times eventually. Four health potion might be ridiculous overkill for somebody at 50 Alchemy, but barely sufficient for somebody at level 10 Alchemy. Resting at an inn lets you recharge for free any potion you can make yourself, and anything higher costs money. Experimenting with potions let you just update whatever you want to carry instead of generating fifty potions of slightly varying quality.

    And no more of this crap with ingredients that produce potions that buff and damage the same stat, that is just a fucking waste of the player's time. None of the other sets of abilities do that nonsense. There's no Archery ability for "slow time by 50% while speeding time by 25%" ability that takes 50 levels to take the negative effect off. There's no Smithing results that make armor that make you 15% stronger and then 5% weaker. Make healing potions heal. Make poison potions poison things. At most, make it so potion effects are diluted between effects; in other words, level 10 in Alchemy gives you a Heal potion that restores 20 health and buffs you 20 health, but level twenty in Alchemy lets you make a potion to restore 40 health or buff for 40 health.

    Mostly just streamline this potion nonsense waaaaay down and make it actually useful for the average character. I'd love to do some Alchemical Archer stuff, but there's no way it's worth the effort when I can just Smith/Enchant up a super-murder bow that doesn't require fumbling with potions for the desired effect.

    Ninja Snarl P on
  • Ivan HungerIvan Hunger Registered User regular
    I avoid all crafting skills because they break both the exploration loop and the economy loop even faster than you will anyway. There's no point in dungeon crawling or shopping if the stuff you've already made yourself is always going to be better.

    But I understand that, for some people, breaking the game is the point of the game, and crafting skills are for them.

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    I think the most wonderful thing about Elder Scrolls games is that all those gameplay styles are completely valid. You can completely ignore the crafting system in most of them and do just fine. And on PC you can even mod things to remove the crafting system entirely. But if you *want* to use those systems, you can go hog wild.

    The Escape Goat: If there's anywhere that Occam's Razor fails to apply it's Elder Scrolls lore.
    Delduwath: Yeah, gotta use Mehrunes' Razor.
    Ivan HungerL Ron HowardAistan
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited December 2020
    Like playing as an argonian alchemist that fights using a dwemer rifle and grenades.

    Ahhh...that was a good one. I miss playing Skyrim but I can't justify going back to it when I still have two million hours of content to go through in ESO.

    Dr. Chaos on
  • JragghenJragghen Registered User regular
    https://forum.step-project.com/topic/15348-dyndolod-300-alpha-2/

    And building on top of the "no grass in objects" mod, dyndolod now has grass lods.

    Elvenshae
  • JragghenJragghen Registered User regular
    edited January 8
    Oh hey, it's been over a month.

    I'm now 170-something days in-game into my playthrough and it's miraculously still (mostly) stable - there's two places that were having some issues-ish but I've mostly been avoiding them. Now, because I'm...you know...playing, I haven't had a chance to update everything, or dig into everything, as much as I previously would (no point in looking at combat mods if I can't install them, yaddah yaddah). So this is largely highlights.

    Another guy has started posting SKSE plugins for QOL things, I'll be posting a few of those:

    https://www.nexusmods.com/skyrimspecialedition/mods/43339 - Stagger Direction Fix. Makes you stagger in the direction that makes sense
    https://www.nexusmods.com/skyrimspecialedition/mods/43430 - I don't do many individual NPC makeovers, but this is a really good Serana that manages to look like an upgrade to the original (so keeping a lot of the character, so to speak), while looking nice. It's worth noting that he has a version for both vampire and human form, so you can actually swap mid-game if you choose to cure her vamprism.
    https://www.nexusmods.com/skyrimspecialedition/mods/43494 - Maximum Carnage is an SSE dismemberment mod if folks want that back
    https://www.nexusmods.com/skyrimspecialedition/mods/42997 - SKSE removing dropping, losing, selling, disenchanting, etc favorited weapons

    https://www.nexusmods.com/skyrimspecialedition/mods/43816 - Choose your character's pronouns separate from their appearance.

    https://www.nexusmods.com/skyrimspecialedition/mods/43097 - tool largely for testing, but it allows you to find or spawn any NPC in the game.
    https://www.nexusmods.com/skyrimspecialedition/mods/43708 - move while in dialogue
    https://www.nexusmods.com/skyrimspecialedition/mods/43500 - fixes a couple bugs with reanimation
    https://www.nexusmods.com/skyrimspecialedition/mods/43297 - someone made a patch hub for window shadows, so for people who want to check that out, probably a good option
    https://www.nexusmods.com/skyrimspecialedition/mods/43041 - There's lots of textures that got released, but this is a larger one for high hrothgar, which is an oft-ignored area
    https://www.nexusmods.com/skyrimspecialedition/mods/43413 - Northbourne released Winterhold, using a lot of the awesome new beards from something released last month
    https://www.nexusmods.com/skyrimspecialedition/mods/43936 - fixes combat escape some. No more "hey, this random slaughterfish 3 miles away is aggro'd"
    https://www.nexusmods.com/skyrimspecialedition/mods/43407 - port of DK's realistic nord ships, which looks great, but has tons of patching impacts (navmesh, etc)
    https://www.nexusmods.com/skyrimspecialedition/mods/43991 - Newly released, but JK looks like he's doing Solitude next, with an overhaul of The Winking Skeever

    And I released my first non-patch mod. It's stupid. I don't even use it myself, but it's a niche which seemed to be lacking in a stripped down form: https://www.nexusmods.com/skyrimspecialedition/mods/43695 - changes how much effort/drop rate of ores from mines based off of ore type. Ebony is rare and hard, iron is common and easy. It just seemed stupid people go to such effort to MLU things to prevent ebony weapons, then you walk into a mine and get a fuckton easily.

    Jragghen on
    ElvenshaeSynthesisLucid_SeraphL Ron HowardThe Escape Goat
  • JragghenJragghen Registered User regular
  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 11
    Hey, has anyone using one of the various mods to replace male mannequins with female ones....run into mannequins being stuck as male and with the "missing texture" purple-blue skin?

    Honestly, mannequins are one of those things I wish didn't exist Skyrim until Bethesda got it through their skulls that maybe there needed to be a way in-game to switch their gender without them glitching out horrifically. I'm tempted just to delete every one I find via the console.

    EDIT: So, if anyone else runs into this issue when using something like "Immersive College of Winterhold"--it's actually a compatibility issue with the mod itself, and can be mostly fixed via some enterprising fan's patch.

    Synthesis on
    Orca wrote: »
    Synthesis wrote:
    Isn't "Your sarcasm makes me wet," the highest compliment an Abh can pay a human?

    Only if said Abh is a member of the nobility.
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Currently going through Enderal for the first time.

    Nehrim was pretty solid but this is on another level.

    Really good stuff.

  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 14
    Jragghen wrote: »
    Periodic "when I feel like it" update.

    https://www.nexusmods.com/skyrimspecialedition/mods/42161 - that "no grass in objects" thing got updated again, this time with a method to pre-cache all your grass. It can apparently take up a lot of disk space, but....yeah. Grass!

    I can't get the "basic" version of the mod to work (now at v6), and the PreCache Plugin in MO2 won't run. Presumably I did something wrong, except...they're aren't a lot of steps, and I already had .Net Framework installed.

    On the other hand, considering how many hours it can take to precache everything, maybe it not working is actually doing me a favor and I can just learn to ignore the grass peaking through stone tiles. :?

    EDIT: Uh oh...might've broken the game even with it disabled and uninstalled now. I get crashes on loading, indoor, outdoor, no message or anything. Yikes. :bigfrown:

    EDIT EDIT: Oh, thank you lord, apparently updating .Net Framework from v12 to v14 was what caused it. At least I didn't completely fuck over my installation.

    Synthesis on
    Orca wrote: »
    Synthesis wrote:
    Isn't "Your sarcasm makes me wet," the highest compliment an Abh can pay a human?

    Only if said Abh is a member of the nobility.
    Jragghen
  • JragghenJragghen Registered User regular


    Voice tool already paying dividends.

    L Ron HowardAistanElvenshae
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