One game was a platinum, 2 silver, and 2 placement people against a team full gold.
1 guess as to how that went.
on PC? I don't think I've ever seen a difference more than like 30.
I had assumed that was how it was supposed to be.
And yes, PC.
Nothing like rolling in with a 1740 team and your opponents are near 1900.
Matchmaking is hard, yo. Especially when the players being matched have fewer games (since the system has less confidence that players' numerical skill rating is close to their actual skill level).
Even then, all it takes is one player playing a character they're not as good on, one person being on tilt, or one particularly bad misplay that snowballs to tip a match in either direction.
You have to understand that the long run is long, and your "luck" should even out if you play enough games.
One game was a platinum, 2 silver, and 2 placement people against a team full gold.
1 guess as to how that went.
on PC? I don't think I've ever seen a difference more than like 30.
I had assumed that was how it was supposed to be.
And yes, PC.
Nothing like rolling in with a 1740 team and your opponents are near 1900.
Matchmaking is hard, yo. Especially when the players being matched have fewer games (since the system has less confidence that players' numerical skill rating is close to their actual skill level).
Even then, all it takes is one player playing a character they're not as good on, one person being on tilt, or one particularly bad misplay that snowballs to tip a match in either direction.
You have to understand that the long run is long, and your "luck" should even out if you play enough games.
Having to struggle through a bunch of shit to eventually get to a 50/50 point sounds goddamned horrifying.
One game was a platinum, 2 silver, and 2 placement people against a team full gold.
1 guess as to how that went.
on PC? I don't think I've ever seen a difference more than like 30.
I had assumed that was how it was supposed to be.
And yes, PC.
Nothing like rolling in with a 1740 team and your opponents are near 1900.
Matchmaking is hard, yo. Especially when the players being matched have fewer games (since the system has less confidence that players' numerical skill rating is close to their actual skill level).
Even then, all it takes is one player playing a character they're not as good on, one person being on tilt, or one particularly bad misplay that snowballs to tip a match in either direction.
You have to understand that the long run is long, and your "luck" should even out if you play enough games.
Having to struggle through a bunch of shit to eventually get to a 50/50 point sounds goddamned horrifying.
That's a fair statement, but then competitive mode may not be the most enjoyable option for you.
Though it's worth noting that the exact same thing is happening in Quick Play-- you just can't see your Skill Rating there.
One game was a platinum, 2 silver, and 2 placement people against a team full gold.
1 guess as to how that went.
on PC? I don't think I've ever seen a difference more than like 30.
I had assumed that was how it was supposed to be.
And yes, PC.
Nothing like rolling in with a 1740 team and your opponents are near 1900.
Matchmaking is hard, yo. Especially when the players being matched have fewer games (since the system has less confidence that players' numerical skill rating is close to their actual skill level).
Even then, all it takes is one player playing a character they're not as good on, one person being on tilt, or one particularly bad misplay that snowballs to tip a match in either direction.
You have to understand that the long run is long, and your "luck" should even out if you play enough games.
Having to struggle through a bunch of shit to eventually get to a 50/50 point sounds goddamned horrifying.
This is exactly the case and why MOBAs were a mistake
One game was a platinum, 2 silver, and 2 placement people against a team full gold.
1 guess as to how that went.
on PC? I don't think I've ever seen a difference more than like 30.
I had assumed that was how it was supposed to be.
And yes, PC.
Nothing like rolling in with a 1740 team and your opponents are near 1900.
Matchmaking is hard, yo. Especially when the players being matched have fewer games (since the system has less confidence that players' numerical skill rating is close to their actual skill level).
Even then, all it takes is one player playing a character they're not as good on, one person being on tilt, or one particularly bad misplay that snowballs to tip a match in either direction.
You have to understand that the long run is long, and your "luck" should even out if you play enough games.
Having to struggle through a bunch of shit to eventually get to a 50/50 point sounds goddamned horrifying.
This is exactly the case and why MOBAs were a mistake
What is the alternative? You win more than 50% of the time? I don't think the math for that really works.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
One game was a platinum, 2 silver, and 2 placement people against a team full gold.
1 guess as to how that went.
on PC? I don't think I've ever seen a difference more than like 30.
I had assumed that was how it was supposed to be.
And yes, PC.
Nothing like rolling in with a 1740 team and your opponents are near 1900.
Matchmaking is hard, yo. Especially when the players being matched have fewer games (since the system has less confidence that players' numerical skill rating is close to their actual skill level).
Even then, all it takes is one player playing a character they're not as good on, one person being on tilt, or one particularly bad misplay that snowballs to tip a match in either direction.
You have to understand that the long run is long, and your "luck" should even out if you play enough games.
Having to struggle through a bunch of shit to eventually get to a 50/50 point sounds goddamned horrifying.
This is exactly the case and why MOBAs were a mistake
What is the alternative? You win more than 50% of the time? I don't think the math for that really works.
No, that it takes such a long time of slogging through imbalanced games before you get to an actual representative skill level, if such a thing actually exists.
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
One game was a platinum, 2 silver, and 2 placement people against a team full gold.
1 guess as to how that went.
on PC? I don't think I've ever seen a difference more than like 30.
I had assumed that was how it was supposed to be.
And yes, PC.
Nothing like rolling in with a 1740 team and your opponents are near 1900.
Matchmaking is hard, yo. Especially when the players being matched have fewer games (since the system has less confidence that players' numerical skill rating is close to their actual skill level).
Even then, all it takes is one player playing a character they're not as good on, one person being on tilt, or one particularly bad misplay that snowballs to tip a match in either direction.
You have to understand that the long run is long, and your "luck" should even out if you play enough games.
Having to struggle through a bunch of shit to eventually get to a 50/50 point sounds goddamned horrifying.
This is exactly the case and why MOBAs were a mistake
What is the alternative? You win more than 50% of the time? I don't think the math for that really works.
No, that it takes such a long time of slogging through imbalanced games before you get to an actual representative skill level, if such a thing actually exists.
It feels awful.
I'm one of those games, I got the gold for healing. As S76.
It feels like I'm playing against people of my skill level, but with 3 or 4 people who are really far below it.
On Valskaya, first point on offense, I flew up as DVa through the small opening to the right of the main entryway and landed on the van. I took everyone's attention off defending the point and they all started firing into my forward shields. In any game I've played before, that would've been enough to enable my team to take out a few.
Instead, they all decided to hang back and take potshots instead of taking advantage of the break I just gave them (a break I communicated over voice). We lost without ever getting past the first entryway.
If it were 1 or 2 games out of 3 or 4 I could deal, but it wasnt.
jungleroomx on
0
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I once as DVa jetted over the pub and onto the point on Eichenwald, pulled about 4 enemies into attacking me (including Rein), and... nothing. No attack, no attempt to take advantage. That was infuriating.
I once as DVa jetted over the pub and onto the point on Eichenwald, pulled about 4 enemies into attacking me (including Rein), and... nothing. No attack, no attempt to take advantage. That was infuriating.
People tend to complain about back-capping, but it legit works more times than not when your team follows up. A big part of it, for the D.Va/Genji/Tracer/Sombra is to not set foot on the point until they see their team is about to hit the choke - but usually you can get on the point, best-case take out the first responder (or two!) and then it's a team fight away from the choke. Super-satisfying.
One game was a platinum, 2 silver, and 2 placement people against a team full gold.
1 guess as to how that went.
on PC? I don't think I've ever seen a difference more than like 30.
I had assumed that was how it was supposed to be.
And yes, PC.
Nothing like rolling in with a 1740 team and your opponents are near 1900.
Matchmaking is hard, yo. Especially when the players being matched have fewer games (since the system has less confidence that players' numerical skill rating is close to their actual skill level).
Even then, all it takes is one player playing a character they're not as good on, one person being on tilt, or one particularly bad misplay that snowballs to tip a match in either direction.
You have to understand that the long run is long, and your "luck" should even out if you play enough games.
Having to struggle through a bunch of shit to eventually get to a 50/50 point sounds goddamned horrifying.
This is exactly the case and why MOBAs were a mistake
What is the alternative? You win more than 50% of the time? I don't think the math for that really works.
No, that it takes such a long time of slogging through imbalanced games before you get to an actual representative skill level, if such a thing actually exists.
It feels awful.
I'm one of those games, I got the gold for healing. As S76.
You'll have those games as Mei and Hog, too. I think the best I've done on Tracer is silver.
'Chance, you are the best kind of whore.' -Henroid
Seriously just play the damn game don't be a bitch about someone playing a certain character. if they are good with them then fine if they are not then make up for it. Throwing the game and whining is not helping.
+3
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
I once as DVa jetted over the pub and onto the point on Eichenwald, pulled about 4 enemies into attacking me (including Rein), and... nothing. No attack, no attempt to take advantage. That was infuriating.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited February 2017
I always just reason "alright if I was able to distract 4 of the enemy team for like a minute and a half as mei it's reasonable that they have someone on their team (usually tracer or pharah) who could do the same to my team"
no reason to assume you're the only one in the game who can do that :P
Season 1 high, rank 50 platinum
Season 2 high, rank 2531 platinum
Season 3... qualifiers... placement 1818 silver.
WTAF?
I won 5 drew 1 lost 4, all 4 losses stomps. I actually have a higher average damage done so far. I just played a game, albeit a loss, where I got four golds.
What the fucking fuck is this bullshit.
Just saw this, but I was mid Gold the first 2 seasons and now I'm just barely in silver after getting placed low as well. The quality of teammates who treat ranked as...well.....ranked, have lessened considerably. I've given up for this season.
I always just reason "alright if I was able to distract 4 of the enemy team for like a minute and a half as mei it's reasonable that they have someone on their team (usually tracer or pharah) who could do the same to my team"
no reason to assume you're the only one in the game who can do that :P
And in the time you were getting into position, your team was at a disadvantage. Maybe they lost a guy, maybe they were pushed back, maybe a Mei dropped a wall, maybe they just took extra damage and were in no condition to push, maybe it's because you created a 1v4 and a 5v2 for about 10-15 seconds... except that the 5v2 is still at the choke and includes your team's supports, and even if they do get a pick, you're almost certainly going to die too, so they need to overrun both in that time, all before the rest of the team can turn around and start firing downfield again.
I'd much rather have people in the team fights than running off to die on their own, especially when they bitch about how they're 'distracting' the enemy. Nine times out of ten, you're a minor inconvenience at best, and helping fuel ults. I hate the fantasy that as soon as someone's on point, the entire enemy frontline is going to completely fall apart and make it automatic for your team to win.
I always just reason "alright if I was able to distract 4 of the enemy team for like a minute and a half as mei it's reasonable that they have someone on their team (usually tracer or pharah) who could do the same to my team"
no reason to assume you're the only one in the game who can do that :P
Oh my God I never thought of that lol. I just silently stew when it happens, but you're right.
'Chance, you are the best kind of whore.' -Henroid
+2
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I always just reason "alright if I was able to distract 4 of the enemy team for like a minute and a half as mei it's reasonable that they have someone on their team (usually tracer or pharah) who could do the same to my team"
no reason to assume you're the only one in the game who can do that :P
And in the time you were getting into position, your team was at a disadvantage. Maybe they lost a guy, maybe they were pushed back, maybe a Mei dropped a wall, maybe they just took extra damage and were in no condition to push, maybe it's because you created a 1v4 and a 5v2 for about 10-15 seconds... except that the 5v2 is still at the choke and includes your team's supports, and even if they do get a pick, you're almost certainly going to die too, so they need to overrun both in that time, all before the rest of the team can turn around and start firing downfield again.
I'd much rather have people in the team fights than running off to die on their own, especially when they bitch about how they're 'distracting' the enemy. Nine times out of ten, you're a minor inconvenience at best, and helping fuel ults. I hate the fantasy that as soon as someone's on point, the entire enemy frontline is going to completely fall apart and make it automatic for your team to win.
like
I'm not gonna say you're wrong, it would ideally be more optimal in most cases to stay together and push as one
But if I tell you that you have the advantage, the team should still be able to take that 5v2. Both supports are there? Great! That means you have the healing to get through the choke since there's only two people shooting at you.
It's a lot of indecisiveness going on. It was always an awkward thing in PA HotS groups where nobody would know when to engage and it usually just ended up with someone (read: me) getting frustrated that we were just standing by giving them the objective so I'd try and make something happen, and then someone would get on me about going in and I was like "we literally have just been sitting here taking chip damage for thirty seconds while they've been capping, what did you want to do?". If everyone actually went in on that 5v2 they'd run them over fine, but instead they stand around at the choke taking pot shots until Rein's shield breaks and now the rest of their team has finished with the diversion and has come back to clean the other team up.
Deathball is usually the best way to win a pub, but it's not the only way. Just gotta actually run at them at some point.
But how can you get a pub to deathball? Surely you have been that Rein who goes for the objective, throws up his shield and watches nothing get fired through it as your Mercy yellow beams you at max health?
'Chance, you are the best kind of whore.' -Henroid
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
But how can you get a pub to deathball? Surely you have been that Rein who goes for the objective, throws up his shield and watches nothing get fired through it as your Mercy yellow beams you at max health?
tbh I usually still think of PA QP stacks as pubs because none of us are pro mccrees that actually enable higher-level strats
I was talking about providing firepower for breaking the choke re: supports. If you go for the "I'm distracting! I'm contributing!" approach, you're giving your team maybe 10-15 seconds, at the choke, to get two picks for that to turn into any kind of actual advantage, and absolving yourself of needing to work with your team, because you used a mobility skill to skirt the whole thing and that's it. Your 'job' is done. You've done everything you're supposed to, and since you're now inevitably dead, you've got plenty of time to armchair QB and bitch at your team.
And if the two enemy frontline remaining simply backs up a little bit, then your brilliant strategy is foiled because now they've got their 6v5 back.
There are times when it works, even times when it's close to needed to get the fight away from a particular area, but the vast majority, especially with Dvas, is just an excuse for people to bitch when their big 'contribution' is pointing themselves at the point and hitting shift.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Oh yeah no, I know I'm being stupid when I'm being flankhog. (I don't really play D.Va very often and when I do I usually stick with the team.)
But if I'm playing a flanker (or mei) and I killed a Mercy or Ana while doing that maneuver? Yeah, I'd say I did contribute there. Not to mention, not every time you do that do you actually die! It's pretty simple to get away when you're doing it with Mei or Tracer because you can just wall them off or blink away, that just comes down to playing smart with your cooldowns.
I actually peeled off from the choke at Eichenwalde last weekend on Mercy to challenge the D.Va who'd gone to back-cap, and contested the point against her, solo, for a good ten seconds, juking around the payload. No one else came to help me! ...except, finally, our Ana.
Ana sleeps her, I sweep around behind her to create a crossfire, we wreck her mech together and I get 100% of the zero suit kill.
The reds never pushed through the choke while both of our healers were on the point lol
'Chance, you are the best kind of whore.' -Henroid
I always just reason "alright if I was able to distract 4 of the enemy team for like a minute and a half as mei it's reasonable that they have someone on their team (usually tracer or pharah) who could do the same to my team"
no reason to assume you're the only one in the game who can do that :P
Oh my God I never thought of that lol. I just silently stew when it happens, but you're right.
Yeah the thing is, when flankers are intending to do that, they still gotta wait for the rest of the team to verify that it's a good time. And often it's best to let one of your healers call that shot, because they have a better idea of where everyone is and what everyone's HP looks like.
And if someone in the enemy side is harassing the backline, we have to deal with them before we can respond to joining our flanker on-point. No one better to let you know it's clear than the healer who is either the one getting harassed or the one standing behind our whole team and able to see HP status through walls.
Generally I encourage flankers to try to get a pick while they're back there rather than just pull enemies off the choke. And if you can't, prioritize your safety and let us know what you see back there, wait until we call a push or get a pick to jump on the point.
I really think healers tend to have the best overall situational awareness in any given match. DPS and tanks are using their weapon and skills to fight the enemy in front of them - a healer wields their entire team against another entire team (or at least that's often how it feels). An over-simplification, but...
'Chance, you are the best kind of whore.' -Henroid
+2
TexiKenDammit!That fish really got me!Registered Userregular
Mystery Heroes is being a bitch this week.
Oh hai enemy team let's give you two DvAs, three 76's and a Mercy. Oh the Mercy and a DvA died let's give you Zarya's then.
One thing I've been doing lately is talking to my team. Like, I'm playing a ton of Tracer lately and when I do flank and kill their Ana or Mercy, I make it a point to call it out to my team, even if they haven't spoken a word back. It has helped a lot. I mean, don't get me wrong, I'm not like super l337 shot callaz or anything but just communicating simple stuff like "Ana down" or "McCree just used his ult" at least gives my team some information to go off of.
Nothing is more infuriating than someone who's silent the entire game, then during the end game screens whines about how their team didn't capitalize on anything they did or "I kept them focused on me the whole match and you guys didn't do shit with it!" Like, thanks for telling us after the fact bud. Super helpful.
Don't be that person.
Everything: Konphujun(#1458)
+1
VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
I really think healers tend to have the best overall situational awareness in any given match. DPS and tanks are using their weapon and skills to fight the enemy in front of them - a healer wields their entire team against another entire team (or at least that's often how it feels). An over-simplification, but...
Yep this is what I think makes Zenny so viable even if he's off-meta (but of course I have to say that cuz he's my main).
See allied folks through walls, not having to look at or be close to people to heal them, using Discord to track enemy movements, etc. And given I LIKE having a high level of map/situational awareness when I play Overwatch, I generally do play healers.
It also means I can generally clearly see the missteps that led to a wipe, or the great shit we put together to win a fight.
Unless I'm dead. I always feel bad if I'm dead but my team has still managed to cap the point, but that's the advantage of having more than one healer, I suppose!
I once as DVa jetted over the pub and onto the point on Eichenwald, pulled about 4 enemies into attacking me (including Rein), and... nothing. No attack, no attempt to take advantage. That was infuriating.
This happens more times than I can count.
I wonder, in general, how often people bring up the Tab menu in-game, to check ult economy, enemy deaths, our deaths, etc. Because sometimes, when someone does what you've done in this example, by the time the 4 enemies come to the point, the rest of the team is either dead or recovering or running back from spawn.
Think about it like this: if 4 people came off the point to deal with you, it's likely that your teammates aren't posing much of a threat to them, so they feel they can devote that many resources to dealing with you. Sure, it's possible that your team IS incompetent, especially if you told them when you're jumping in, but more often than not, something has happened while you were separated from the deathball that changed the numbers game.
I really think healers tend to have the best overall situational awareness in any given match. DPS and tanks are using their weapon and skills to fight the enemy in front of them - a healer wields their entire team against another entire team (or at least that's often how it feels). An over-simplification, but...
The Lucio player is usually the shot caller on pro teams for those reasons.
I once as DVa jetted over the pub and onto the point on Eichenwald, pulled about 4 enemies into attacking me (including Rein), and... nothing. No attack, no attempt to take advantage. That was infuriating.
This happens more times than I can count.
I wonder, in general, how often people bring up the Tab menu in-game, to check ult economy, enemy deaths, our deaths, etc. Because sometimes, when someone does what you've done in this example, by the time the 4 enemies come to the point, the rest of the team is either dead or recovering or running back from spawn.
Think about it like this: if 4 people came off the point to deal with you, it's likely that your teammates aren't posing much of a threat to them, so they feel they can devote that many resources to dealing with you. Sure, it's possible that your team IS incompetent, especially if you told them when you're jumping in, but more often than not, something has happened while you were separated from the deathball that changed the numbers game.
Of course. I'm not saying that I haven't done a back-cap strat when my entire team was dead, and then got mad about it at least once before. That's happened two times that I can remember. However in solo queue, more often than not the other thing happens.
Etiquette question: is it bad manners to emote after an awesome kill or PotG-quality moment?
I'd never teabag or flame, but I'm suddenly fearful that like laughing or sitting is considered more disrespectful than celebratory.
I'm not sure. I mostly find that sort of thing more childish than offensive or rude.
As long as you're not teabagging, I guess, which seems like a universally dickish move held over from the early 2000s.
Like the other day I won not 1, but *2* 1v1s against the same enemy DVa... as MERCY. As in, I shot her out of her mech AND killed zero suit DVa before she could kill me. AS MERCY. (Well ok the first 1v1 wasn't REALLY a 1v1 cuz I did have the held of an ally's Discord orb. But the second one was me at full HP versus her at full HP with no one else around.)
Then later in the match, she kills me once after I've retreated from a fight (I was at ~50% hp) and then sprays and teabags me... as zero suit DVa, because even with 50% hp I STILL GOT HER OUT OF HER MECH BEFORE I DIED.
KlatuAussie Aussie AussieOi Oi OiRegistered Userregular
Sorta, but do it anyway.
If you've managed to Tracer bomb the team and get 5-6 ppl down, then a laugh or a sit is fine... i'll even grudgingly admit that it was a good play if it happened to me
Teabagging one person kills though .... /sigh it happens.
I once as DVa jetted over the pub and onto the point on Eichenwald, pulled about 4 enemies into attacking me (including Rein), and... nothing. No attack, no attempt to take advantage. That was infuriating.
This happens more times than I can count.
I wonder, in general, how often people bring up the Tab menu in-game, to check ult economy, enemy deaths, our deaths, etc. Because sometimes, when someone does what you've done in this example, by the time the 4 enemies come to the point, the rest of the team is either dead or recovering or running back from spawn.
Think about it like this: if 4 people came off the point to deal with you, it's likely that your teammates aren't posing much of a threat to them, so they feel they can devote that many resources to dealing with you. Sure, it's possible that your team IS incompetent, especially if you told them when you're jumping in, but more often than not, something has happened while you were separated from the deathball that changed the numbers game.
Of course. I'm not saying that I haven't done a back-cap strat when my entire team was dead, and then got mad about it at least once before. That's happened two times that I can remember. However in solo queue, more often than not the other thing happens.
ugh, yeah I find solo queue is the main reason for those sorts of tactics not working, especially in QP, cuz folks straight up don't work together or listen to you, even if you're trying to communicate
Etiquette question: is it bad manners to emote after an awesome kill or PotG-quality moment?
I'd never teabag or flame, but I'm suddenly fearful that like laughing or sitting is considered more disrespectful than celebratory.
I'm not sure. I mostly find that sort of thing childish than offensive or annoying.
As long as you're not teabagging, I guess, which seems like a universally dickish move held over from the early 2000s.
Like the other day I won not 1, but *2* 1v1s against the same enemy DVa... as MERCY. As in, I shot her out of her mech AND killed zero suit DVa before she could kill me. AS MERCY. (Well ok the first 1v1 wasn't REALLY a 1v1 cuz I did have the held of an ally's Discord orb. But the second one was me at full HP versus her at full HP with no one else around.)
Then later in the match, she kills me once after I've retreated from a fight (I was at ~50% hp) and then sprays and teabags me... as zero suit DVa, because even with 50% hp I STILL GOT HER OUT OF HER MECH BEFORE I DIED.
Like, WHAT?!
Sadly for a lot of people who do that, it's just instinct at this point. Like you could offer them $20 not to do it for one match and they still wouldn't be able to help themselves.
For whatever reason I mind the post-kill emote a lot less than the teabag, assuming the person actually did something cool to justify it.
+4
VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
edited February 2017
but teabagging me after killing me ONCE after I repeatedly wrecked their faces as MERCY
Posts
Matchmaking is hard, yo. Especially when the players being matched have fewer games (since the system has less confidence that players' numerical skill rating is close to their actual skill level).
Even then, all it takes is one player playing a character they're not as good on, one person being on tilt, or one particularly bad misplay that snowballs to tip a match in either direction.
You have to understand that the long run is long, and your "luck" should even out if you play enough games.
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
Having to struggle through a bunch of shit to eventually get to a 50/50 point sounds goddamned horrifying.
That's a fair statement, but then competitive mode may not be the most enjoyable option for you.
Though it's worth noting that the exact same thing is happening in Quick Play-- you just can't see your Skill Rating there.
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
This is exactly the case and why MOBAs were a mistake
What is the alternative? You win more than 50% of the time? I don't think the math for that really works.
No, that it takes such a long time of slogging through imbalanced games before you get to an actual representative skill level, if such a thing actually exists.
It feels awful.
I'm one of those games, I got the gold for healing. As S76.
It feels like I'm playing against people of my skill level, but with 3 or 4 people who are really far below it.
On Valskaya, first point on offense, I flew up as DVa through the small opening to the right of the main entryway and landed on the van. I took everyone's attention off defending the point and they all started firing into my forward shields. In any game I've played before, that would've been enough to enable my team to take out a few.
Instead, they all decided to hang back and take potshots instead of taking advantage of the break I just gave them (a break I communicated over voice). We lost without ever getting past the first entryway.
If it were 1 or 2 games out of 3 or 4 I could deal, but it wasnt.
People tend to complain about back-capping, but it legit works more times than not when your team follows up. A big part of it, for the D.Va/Genji/Tracer/Sombra is to not set foot on the point until they see their team is about to hit the choke - but usually you can get on the point, best-case take out the first responder (or two!) and then it's a team fight away from the choke. Super-satisfying.
You'll have those games as Mei and Hog, too. I think the best I've done on Tracer is silver.
Seriously just play the damn game don't be a bitch about someone playing a certain character. if they are good with them then fine if they are not then make up for it. Throwing the game and whining is not helping.
This happens more times than I can count.
no reason to assume you're the only one in the game who can do that :P
Just saw this, but I was mid Gold the first 2 seasons and now I'm just barely in silver after getting placed low as well. The quality of teammates who treat ranked as...well.....ranked, have lessened considerably. I've given up for this season.
And in the time you were getting into position, your team was at a disadvantage. Maybe they lost a guy, maybe they were pushed back, maybe a Mei dropped a wall, maybe they just took extra damage and were in no condition to push, maybe it's because you created a 1v4 and a 5v2 for about 10-15 seconds... except that the 5v2 is still at the choke and includes your team's supports, and even if they do get a pick, you're almost certainly going to die too, so they need to overrun both in that time, all before the rest of the team can turn around and start firing downfield again.
I'd much rather have people in the team fights than running off to die on their own, especially when they bitch about how they're 'distracting' the enemy. Nine times out of ten, you're a minor inconvenience at best, and helping fuel ults. I hate the fantasy that as soon as someone's on point, the entire enemy frontline is going to completely fall apart and make it automatic for your team to win.
Oh my God I never thought of that lol. I just silently stew when it happens, but you're right.
like
I'm not gonna say you're wrong, it would ideally be more optimal in most cases to stay together and push as one
But if I tell you that you have the advantage, the team should still be able to take that 5v2. Both supports are there? Great! That means you have the healing to get through the choke since there's only two people shooting at you.
It's a lot of indecisiveness going on. It was always an awkward thing in PA HotS groups where nobody would know when to engage and it usually just ended up with someone (read: me) getting frustrated that we were just standing by giving them the objective so I'd try and make something happen, and then someone would get on me about going in and I was like "we literally have just been sitting here taking chip damage for thirty seconds while they've been capping, what did you want to do?". If everyone actually went in on that 5v2 they'd run them over fine, but instead they stand around at the choke taking pot shots until Rein's shield breaks and now the rest of their team has finished with the diversion and has come back to clean the other team up.
Deathball is usually the best way to win a pub, but it's not the only way. Just gotta actually run at them at some point.
tbh I usually still think of PA QP stacks as pubs because none of us are pro mccrees that actually enable higher-level strats
And if the two enemy frontline remaining simply backs up a little bit, then your brilliant strategy is foiled because now they've got their 6v5 back.
There are times when it works, even times when it's close to needed to get the fight away from a particular area, but the vast majority, especially with Dvas, is just an excuse for people to bitch when their big 'contribution' is pointing themselves at the point and hitting shift.
But if I'm playing a flanker (or mei) and I killed a Mercy or Ana while doing that maneuver? Yeah, I'd say I did contribute there. Not to mention, not every time you do that do you actually die! It's pretty simple to get away when you're doing it with Mei or Tracer because you can just wall them off or blink away, that just comes down to playing smart with your cooldowns.
Ana sleeps her, I sweep around behind her to create a crossfire, we wreck her mech together and I get 100% of the zero suit kill.
The reds never pushed through the choke while both of our healers were on the point lol
(source)
Yeah the thing is, when flankers are intending to do that, they still gotta wait for the rest of the team to verify that it's a good time. And often it's best to let one of your healers call that shot, because they have a better idea of where everyone is and what everyone's HP looks like.
And if someone in the enemy side is harassing the backline, we have to deal with them before we can respond to joining our flanker on-point. No one better to let you know it's clear than the healer who is either the one getting harassed or the one standing behind our whole team and able to see HP status through walls.
Generally I encourage flankers to try to get a pick while they're back there rather than just pull enemies off the choke. And if you can't, prioritize your safety and let us know what you see back there, wait until we call a push or get a pick to jump on the point.
Oh hai enemy team let's give you two DvAs, three 76's and a Mercy. Oh the Mercy and a DvA died let's give you Zarya's then.
Nothing is more infuriating than someone who's silent the entire game, then during the end game screens whines about how their team didn't capitalize on anything they did or "I kept them focused on me the whole match and you guys didn't do shit with it!" Like, thanks for telling us after the fact bud. Super helpful.
Don't be that person.
Yep this is what I think makes Zenny so viable even if he's off-meta (but of course I have to say that cuz he's my main).
See allied folks through walls, not having to look at or be close to people to heal them, using Discord to track enemy movements, etc. And given I LIKE having a high level of map/situational awareness when I play Overwatch, I generally do play healers.
It also means I can generally clearly see the missteps that led to a wipe, or the great shit we put together to win a fight.
Unless I'm dead. I always feel bad if I'm dead but my team has still managed to cap the point, but that's the advantage of having more than one healer, I suppose!
I've got primo connection speed (200 mb), but I keep getting that supid lag/packet loss on the side and clear stutter.
I guess I'm an old man now
I wonder, in general, how often people bring up the Tab menu in-game, to check ult economy, enemy deaths, our deaths, etc. Because sometimes, when someone does what you've done in this example, by the time the 4 enemies come to the point, the rest of the team is either dead or recovering or running back from spawn.
Think about it like this: if 4 people came off the point to deal with you, it's likely that your teammates aren't posing much of a threat to them, so they feel they can devote that many resources to dealing with you. Sure, it's possible that your team IS incompetent, especially if you told them when you're jumping in, but more often than not, something has happened while you were separated from the deathball that changed the numbers game.
The Lucio player is usually the shot caller on pro teams for those reasons.
Steam: MightyPotatoKing
Of course. I'm not saying that I haven't done a back-cap strat when my entire team was dead, and then got mad about it at least once before. That's happened two times that I can remember. However in solo queue, more often than not the other thing happens.
I'd never teabag or flame, but I'm suddenly fearful that like laughing or sitting is considered more disrespectful than celebratory.
It is but do it anyway.
I'm not sure. I mostly find that sort of thing more childish than offensive or rude.
As long as you're not teabagging, I guess, which seems like a universally dickish move held over from the early 2000s.
Like the other day I won not 1, but *2* 1v1s against the same enemy DVa... as MERCY. As in, I shot her out of her mech AND killed zero suit DVa before she could kill me. AS MERCY. (Well ok the first 1v1 wasn't REALLY a 1v1 cuz I did have the held of an ally's Discord orb. But the second one was me at full HP versus her at full HP with no one else around.)
Then later in the match, she kills me once after I've retreated from a fight (I was at ~50% hp) and then sprays and teabags me... as zero suit DVa, because even with 50% hp I STILL GOT HER OUT OF HER MECH BEFORE I DIED.
Like, WHAT?!
If you've managed to Tracer bomb the team and get 5-6 ppl down, then a laugh or a sit is fine... i'll even grudgingly admit that it was a good play if it happened to me
Teabagging one person kills though .... /sigh it happens.
ugh, yeah I find solo queue is the main reason for those sorts of tactics not working, especially in QP, cuz folks straight up don't work together or listen to you, even if you're trying to communicate
Sadly for a lot of people who do that, it's just instinct at this point. Like you could offer them $20 not to do it for one match and they still wouldn't be able to help themselves.
For whatever reason I mind the post-kill emote a lot less than the teabag, assuming the person actually did something cool to justify it.
come onnnnnnnnnnnnnnnnnnn