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[Overwatch 9.0] Patch/Season 4 live! Introducing new hero: Orisa!

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Posts

  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    Yeah, but we're not debating if it could be a commercial success. We're debating if we want to see it be made. And I'm enough of a nerd to say "you know what, if the story is ignorable enough that it's pretty much just playing single playing overwatch rather than experiencing the universe, save the effort and I'll just play the multiplayer one."

    But it wouldn't be multiplayer modes vs AI. It'd be big maps with a progression of objectives and set-pieces, like a Halo, GoW, or whatever. Albeit with OW characters and abilities. I'd love to be able to play something like that, especially if it supported couch co-op.

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    Wonder if someone will remake scoutzknivez

    7244qyoka3pp.gif
    Henroid
  • EinzelEinzel Registered User regular
    I don't expect a single player mode but I would pay for a $20 expansion that created a dungeon finder for 6 player pve "missions". You could even hide loot boxes behind them.

    15 minutes with friends shooting groups of mobs and a couple of bosses sounds like my kind of game. Hell, give it a gear setup like a normal mmo with pve only items.

    KoopahTroopahDonnictonNobodyTheStigDysBRIAN BLESSEDH3KnucklesTheDrifter
  • OmnomnomPancakeOmnomnomPancake Registered User regular
    edited March 2017
    H3Knuckles wrote: »
    Yeah, but we're not debating if it could be a commercial success. We're debating if we want to see it be made. And I'm enough of a nerd to say "you know what, if the story is ignorable enough that it's pretty much just playing single playing overwatch rather than experiencing the universe, save the effort and I'll just play the multiplayer one."

    But it wouldn't be multiplayer modes vs AI. It'd be big maps with a progression of objectives and set-pieces, like a Halo, GoW, or whatever. Albeit with OW characters and abilities. I'd love to be able to play something like that, especially if it supported couch co-op.

    I think the closest Blizzard will go in your ideal direction would be to compile the past year's events, and a bunch of new ones (similar to Junkenstein), and release it like that.

    Blizzard doesn't do big, game-breaking innovations on their games, once released. They create a big game, and build upon it in incremental ways. Within their own systems and metas they do some pretty absurd things (WoW, or the Overwatch class balance or class overhauls), but they never rework the fundamental structures to their games.

    It's not their method in the past, and I don't think they'll change that.

    In no world do I hear 'big maps with a progression of objectives and set pieces like a Halo, GoW, or whatever.' and think of Overwatch at all, and do not believe Blizzard would do such things either.

    Comparatively, TF2 has been out for a decade, and it's biggest change was adding a wave-based mode.

    OmnomnomPancake on
  • OmnomnomPancakeOmnomnomPancake Registered User regular
    Kai_San wrote: »

    Whatever your rating is, you generally belong right where you are, given your skill.

    I generally agree with this, until multiple people I played with said they thought I was much better than that rating.

    The spending over half of every match on fire because I never die also kind of says otherwise too.

    It also doesn't help I was 56 in season 1, 2300 in season 3, then suddenly I start season 4 at 1300 and barely get above that.

    See, now when I run Soldier 76 in 2600, it is a massacre. I know my skill is carrying my team in a meaningful way. I spend 75% of the match with that dumb-fuck On Fire. Golds all the way. But it isn't enough to carry me out of 2600. I've got to shrug to the winds of fate which includes throwers, leavers, griefers, scrubs, children, and all other things in between.

    It is beyond frustrating. So I ignore my SR. I ignore W/L. I focus entirely on:

    A) Do my best with a character who compliments my team composition (even if it's a garbage composition)
    B) Communicate with my team (good practive even if they aren't talking)
    C) Attempt to do the objectives (even if my team is into playing K/D dickstomps)

    And with those as my literal focus, it becomes so much more zen.

    Ignore being 2300 last season, and 1300 this season. That's a 1000 point stretch. I started in 2200 this season and got to 3200. By ignoring the SR entirely. And now I'm back down to 2600, probably about to rise up to 2800 today, before falling back again tomorrow.

    If you play at 1500 and feel like you belong somewhere better, you resent your teammates, and that's where the problems start. Embrace 1500. Love that you're 1500. That's self-love. Once you've loved yourself, you can love your teammates. Even the Hanzos.

    (I've played too much Zenyatta this week :P )

    KoopahTroopahEndaroH3KnucklesTheDrifter
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2017
    I wish Soldier wasn't such a boring character

    Awesome! A gay British girl that can zip forwards and backwards through time!

    Sweet! A gorilla scientist from the moon with a lightning gun!

    Holy shit! A robot monk that throws big metal balls at lethal speeds!

    What the fucking fuck! A green Australian psychopath who laughs his head off constantly while lobbing bombs from his DIY grenade launcher and setting freaking bear traps!

    Uhhhh... a guy with a gun! ...and a visor that lets him automatically hit things!

    No wonder people have latched onto the Dad:76 thing, it's probably the only interesting thing about him

    joshofalltrades on
  • OmnomnomPancakeOmnomnomPancake Registered User regular
    In a Trump world, he's like that cool vigilante who still wants to help the world because America.

    Like all my sprays for him are the most hilarious poses with backdrop stars and stripes.

    KoopahTroopahH3Knuckles
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    S76 is a jaded older Captain America, he's Big Boss after MGS3 (and his name is Jack!)

    I love Jack because he is just kinda the normal dude in the mix of all this crazy shit, still just getting the job done

    Also it's kinda funny the old man is the one who can sprint around

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
    MrVyngaardSo It GoesReynoldsH3Knuckles
  • DonnictonDonnicton Registered User regular
    That's because the edgelord character that's in the game has too much edge for S76 to also fit into that role. There ain't enough edge in this town for the both of 'em.

  • ArcTangentArcTangent Registered User regular
    76's real sin is having only garbarge highlights.

    ztrEPtD.gif
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    ArcTangent wrote: »
    76's real sin is having only garbarge highlights.

    They're still better than Hanzo's.

    9uiytxaqj2j0.jpg
  • ArcTangentArcTangent Registered User regular
    edited March 2017
    ArcTangent wrote: »
    76's real sin is having only garbarge highlights.

    They're still better than Hanzo's.
    Are they really?

    Looks back over shoulder.
    Shoots.
    Jumps and shoots.

    Which character am I talking about?
    It's both of them!

    ArcTangent on
    ztrEPtD.gif
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    ArcTangent wrote: »
    ArcTangent wrote: »
    76's real sin is having only garbarge highlights.

    They're still better than Hanzo's.
    Are they really?

    Looks back over shoulder.
    Shoots.
    Jumps and shoots.

    Which character am I talking about?
    It's both of them!

    Yeah, but 76's jump & shoot looks cooler because of the rocket.

    9uiytxaqj2j0.jpg
    H3KnucklesTheDrifter
  • ArcTangentArcTangent Registered User regular
    Also, no Orisa in comp for one week.
    When patch 1.9 releases tomorrow, Orisa will not initially be available for Competitive Play. We want to give players some time to learn about and play Orisa before she's placed into the crucible of Competitive Play.

    She'll still be immediately available in Quick Play, the Arcade (including custom games with the competitive ruleset), and Play vs. AI.
    https://us.battle.net/forums/en/overwatch/topic/20753657091#post-1

    ztrEPtD.gif
    KoopahTroopahMrVyngaard
  • ronzoronzo Registered User regular
    Kai_San wrote: »

    Whatever your rating is, you generally belong right where you are, given your skill.

    I generally agree with this, until multiple people I played with said they thought I was much better than that rating.

    The spending over half of every match on fire because I never die also kind of says otherwise too.

    It also doesn't help I was 56 in season 1, 2300 in season 3, then suddenly I start season 4 at 1300 and barely get above that.

    See, now when I run Soldier 76 in 2600, it is a massacre. I know my skill is carrying my team in a meaningful way. I spend 75% of the match with that dumb-fuck On Fire. Golds all the way. But it isn't enough to carry me out of 2600. I've got to shrug to the winds of fate which includes throwers, leavers, griefers, scrubs, children, and all other things in between.

    It is beyond frustrating. So I ignore my SR. I ignore W/L. I focus entirely on:

    A) Do my best with a character who compliments my team composition (even if it's a garbage composition)
    B) Communicate with my team (good practive even if they aren't talking)
    C) Attempt to do the objectives (even if my team is into playing K/D dickstomps)

    And with those as my literal focus, it becomes so much more zen.

    Ignore being 2300 last season, and 1300 this season. That's a 1000 point stretch. I started in 2200 this season and got to 3200. By ignoring the SR entirely. And now I'm back down to 2600, probably about to rise up to 2800 today, before falling back again tomorrow.

    If you play at 1500 and feel like you belong somewhere better, you resent your teammates, and that's where the problems start. Embrace 1500. Love that you're 1500. That's self-love. Once you've loved yourself, you can love your teammates. Even the Hanzos.

    (I've played too much Zenyatta this week :P )

    The problem is, at this level you start getting put in games where people literally only have 7-15 hours of total playtime. Rather than having teammates who may not be great but know the game, you get people for who are literally experimenting with new-to-them characters on the fly.

    I can deal with not great teammates who know the maps/characters. It's much harder to deal with "oh that's the name of the guy with the sword" when you ask why someone didn't call out the genji dropping in behind the team.

    I admit it's entirely possible that I've been getting some bad matchmaking lately

    Kai_SanMrVyngaard
  • ZekZek Registered User regular
    edited March 2017
    ronzo wrote: »
    Kai_San wrote: »

    Whatever your rating is, you generally belong right where you are, given your skill.

    I generally agree with this, until multiple people I played with said they thought I was much better than that rating.

    The spending over half of every match on fire because I never die also kind of says otherwise too.

    It also doesn't help I was 56 in season 1, 2300 in season 3, then suddenly I start season 4 at 1300 and barely get above that.

    See, now when I run Soldier 76 in 2600, it is a massacre. I know my skill is carrying my team in a meaningful way. I spend 75% of the match with that dumb-fuck On Fire. Golds all the way. But it isn't enough to carry me out of 2600. I've got to shrug to the winds of fate which includes throwers, leavers, griefers, scrubs, children, and all other things in between.

    It is beyond frustrating. So I ignore my SR. I ignore W/L. I focus entirely on:

    A) Do my best with a character who compliments my team composition (even if it's a garbage composition)
    B) Communicate with my team (good practive even if they aren't talking)
    C) Attempt to do the objectives (even if my team is into playing K/D dickstomps)

    And with those as my literal focus, it becomes so much more zen.

    Ignore being 2300 last season, and 1300 this season. That's a 1000 point stretch. I started in 2200 this season and got to 3200. By ignoring the SR entirely. And now I'm back down to 2600, probably about to rise up to 2800 today, before falling back again tomorrow.

    If you play at 1500 and feel like you belong somewhere better, you resent your teammates, and that's where the problems start. Embrace 1500. Love that you're 1500. That's self-love. Once you've loved yourself, you can love your teammates. Even the Hanzos.

    (I've played too much Zenyatta this week :P )

    The problem is, at this level you start getting put in games where people literally only have 7-15 hours of total playtime. Rather than having teammates who may not be great but know the game, you get people for who are literally experimenting with new-to-them characters on the fly.

    I can deal with not great teammates who know the maps/characters. It's much harder to deal with "oh that's the name of the guy with the sword" when you ask why someone didn't call out the genji dropping in behind the team.

    I admit it's entirely possible that I've been getting some bad matchmaking lately

    The same can be said of your opponents. If everybody in the game but you belongs at that level, your team should win easily. The most important thing is picking the right heroes - try to identify where your team is falling short and fill that gap. Trying to enforce strong team comp at 1500, or expecting good coordination, is an exercise in futility. If no one is listening, look at what you have to work with and make the best pick you can.

    Zek on
    H3Knuckles
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    That is true in other games but not this one.

    There are roles that other people can forcibly fill and no matter how good toy are they will lose the game for you.

    That is how it works in a team game.

    Reynolds
  • sanstodosanstodo Registered User regular
    I think people need to give the rating system more credit. As someone jumping between 2600 and 3100 at a near constant up-down-up-down rate, I can assure you that people throw and leave ALOT in everything up to 3200, from my experience.

    Whatever your rating is, you generally belong right where you are, given your skill.

    People need to focus on self improvement in competitive. Ignore win/loss and season rating. They do not matter in and of themselves, and are a poor measure of personal success when not in the right mindset.

    I prefer looking at On Fire, and medals. Even if my team is throwing, can I still hit my target healing average?

    Can I still eat 3-4 ults as D.Va? Can I get off two sound barriers and 2 boops as Lucio? Can I shut down their rein and pharah as an aggressive 76?

    If the options are: A) be salty as fuck all the time because of things out of my control, or B) aim to improve how I play, and how I contribute as an individual to even an unwilling team,

    I choose B. Every time. Because even if we lose horribly and I drop 89 SR as part of a 4 game losing streak, I tried to learn to play my character, experiment with new tactics, see new tempos and positions in the maps, etc.

    People leaving competitive in a bitter mood should not play competitive. It is literally unhealthy. I upended my entire outlook on it after my GF told me I was noticeably more aggressive after playing.

    I generally agree, but want to add the caveat that sometimes a team is so bad that you literally cannot do any of those things because no one else is fulfilling their roles. I cannot hit my healing average when my teammates trickle in constantly or go off by themselves constantly. I cannot eat ults as Dva when I get no support and am unmeched the moment I engage, etc.

    What's funny is that my stats are generally improving across the board. My overall accuracy and crit rate have gone up (which are strongly correlated with winning) and my positioning is significantly better than in previous seasons. Yet there are many games where I cannot position properly because my teammates do not position properly (flanking lucios, low ground S76/McCrees, insta-charge Reinhardts, etc.), forcing me into sub-optimal positions to maintain cohesion, thus creating situations where evenly matched or even superior mechanical skills are overwhelmed by positional disadvantages.

    My gf thinks it's funny how relaxed and happy I am after games, including losses, when my team comes together and I can play my role properly. What I want is cooperation and communication, not necessarily winning, so I can feel that everyone tried their hardest so a win or loss is an honest assessment of the team's capacity. I only get angry when my teammates prevent me from having that feeling through easily avoidable stupidity (e.g. going in 1 v 6).

    For a nice anecdote, though, I commented over chat that our Reaper kept saying, "group up on me!" and then running in alone, and it might be better for him to check behind him for the team's spacing before heading in. He actually listened and we proceeded to turn a 0-2 Anubis match into a relatively easy 3-2 victory. It was super rewarding and we were all doing call-outs and joking around as we rolled to victory. Hopefully, he carried that lesson forward into his future matches.

    Kai_San
  • ZekZek Registered User regular
    Kai_San wrote: »
    That is true in other games but not this one.

    There are roles that other people can forcibly fill and no matter how good toy are they will lose the game for you.

    That is how it works in a team game.

    The other team is just as bad as yours. Worse, if you really are under-ranked. Odds are they also have a bad team composition, players who don't know their heroes, and whatever else you can imagine.

    H3KnucklesWhiteShark
  • ronzoronzo Registered User regular
    Zek wrote: »
    ronzo wrote: »
    Kai_San wrote: »

    Whatever your rating is, you generally belong right where you are, given your skill.

    I generally agree with this, until multiple people I played with said they thought I was much better than that rating.

    The spending over half of every match on fire because I never die also kind of says otherwise too.

    It also doesn't help I was 56 in season 1, 2300 in season 3, then suddenly I start season 4 at 1300 and barely get above that.

    See, now when I run Soldier 76 in 2600, it is a massacre. I know my skill is carrying my team in a meaningful way. I spend 75% of the match with that dumb-fuck On Fire. Golds all the way. But it isn't enough to carry me out of 2600. I've got to shrug to the winds of fate which includes throwers, leavers, griefers, scrubs, children, and all other things in between.

    It is beyond frustrating. So I ignore my SR. I ignore W/L. I focus entirely on:

    A) Do my best with a character who compliments my team composition (even if it's a garbage composition)
    B) Communicate with my team (good practive even if they aren't talking)
    C) Attempt to do the objectives (even if my team is into playing K/D dickstomps)

    And with those as my literal focus, it becomes so much more zen.

    Ignore being 2300 last season, and 1300 this season. That's a 1000 point stretch. I started in 2200 this season and got to 3200. By ignoring the SR entirely. And now I'm back down to 2600, probably about to rise up to 2800 today, before falling back again tomorrow.

    If you play at 1500 and feel like you belong somewhere better, you resent your teammates, and that's where the problems start. Embrace 1500. Love that you're 1500. That's self-love. Once you've loved yourself, you can love your teammates. Even the Hanzos.

    (I've played too much Zenyatta this week :P )

    The problem is, at this level you start getting put in games where people literally only have 7-15 hours of total playtime. Rather than having teammates who may not be great but know the game, you get people for who are literally experimenting with new-to-them characters on the fly.

    I can deal with not great teammates who know the maps/characters. It's much harder to deal with "oh that's the name of the guy with the sword" when you ask why someone didn't call out the genji dropping in behind the team.

    I admit it's entirely possible that I've been getting some bad matchmaking lately

    The same can be said of your opponents. If everybody in the game but you belongs at that level, your team should win easily. The most important thing is picking the right heroes - try to identify where your team is falling short and fill that gap. Trying to enforce strong team comp at 1500, or expecting good coordination, is an exercise in futility. If no one is listening, look at what you have to work with and make the best pick you can.

    Like I said, I may have just been getting the short end of the matchmaking stick lately, but I can show a screen shot of the everyone on the other team being around 130-160, and my team being 25-70, with myself being the exception.

    You can sometimes deal with bad team comps by backfilling what it is you're missing, but when your comp is reaper/hanzo/genji/mcree/junkrat, I now have to choose whether I am the only tank, or the only healer. Also, people that die constantly like new people tend to just end up feeding ults. It's hard to do anything useful if the enemy hanzo manages to get 4 ults off in 3:30 minutes because people just keep trickling into bridge at the start of dorado

    Lately I've been hoping I get the people who instalock bastion like everyone on the overwatch subreddit bitches about, because at least we'll have a sudo-tank and I can try to go healer

    Kai_San
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    Brutal J wrote: »
    https://us.battle.net/forums/en/overwatch/topic/20753537194#post-15
    We are extremely open-minded about releasing a map editor for Overwatch someday. But because Overwatch was made with a brand new engine, this is not a small task or one which can happen any time soon. We have this on our long-term road map and believe heavily in user-made content. But there are many challenges ahead of us and it will be a very long road before our editor can be made available to the public.
    As someone with more than a few hours in UnrealEdit, Hammer and the Source Engine editor, it is pretty surprising to me that they made a map editing tool that couldn't just be ported out.

    It's not as if Blizzard have another game where they realised that people would want to make their own maps very early on.

    ...and of course, as always, Kill Hitler.
    H3Knuckles
  • EinzelEinzel Registered User regular
    The only user map I'm interested in is DM-Deck:76.

  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    ArcTangent wrote: »
    Also, no Orisa in comp for one week.
    When patch 1.9 releases tomorrow, Orisa will not initially be available for Competitive Play. We want to give players some time to learn about and play Orisa before she's placed into the crucible of Competitive Play.

    She'll still be immediately available in Quick Play, the Arcade (including custom games with the competitive ruleset), and Play vs. AI.
    https://us.battle.net/forums/en/overwatch/topic/20753657091#post-1

    I prefer this. Gives players time to feel her out and get adjusted before rushing to instant pick her in competitive just to try her.

    H3KnucklesTheDrifter
  • ArcTangentArcTangent Registered User regular
    edited March 2017
    Hmm. I didn't realize that the change in comp on the PTR for giving the win to whoever caps the most wasn't by pips, but by actual percentage. That's really asinine. If the attacking team is kept entirely off the point in the first round, then in the second round, they literally can't leave the point at all, or this happens (substitute sneaky Sombra/Pharah/DVa/Tracer as you like).
    https://gfycat.com/SpiritedHandmadeBellsnake

    So one team gets to fight at the choke, and dominates. Instead of the other team also getting to fight at the choke and possibly dominating, they get to fight on the point and instantly lose if anybody so much as touches it without a defender on it. I really hope this doesn't go live. What I imagine happening is always starting out with an attempt at a sneaky back cap just to get a few points and provide at least a slight buffer. Which is dumb and sucks.

    ArcTangent on
    ztrEPtD.gif
  • jammujammu 2020 is now. Registered User regular
    ArcTangent wrote: »
    Hmm. I didn't realize that the change in comp on the PTR for giving the win to whoever caps the most wasn't by pips, but by actual percentage. That's really asinine. If the attacking team is kept entirely off the point in the first round, then in the second round, they literally can't leave the point at all, or this happens (substitute sneaky Sombra/Pharah/DVa/Tracer as you like).
    https://gfycat.com/SpiritedHandmadeBellsnake

    So one team gets to fight at the choke, and dominates. Instead of the other team also getting to fight at the choke and possibly dominating, they get to fight on the point and instantly lose if anybody so much as touches it without a defender on it. I really hope this doesn't go live. What I imagine happening is always starting out with an attempt at a sneaky back cap just to get a few points and provide at least a slight buffer. Which is dumb and sucks.

    I have to disagree with that. If you can't even touch the first point during your attack, you deserve to lose and fast.

    This should encourage pubs to dive through the choke, instead of just skirmishing and hoping someone else does something.

    Ww8FAMg.jpg
    RainfallBionicPenguin
  • ArcTangentArcTangent Registered User regular
    edited March 2017
    jammu wrote: »
    ArcTangent wrote: »
    Hmm. I didn't realize that the change in comp on the PTR for giving the win to whoever caps the most wasn't by pips, but by actual percentage. That's really asinine. If the attacking team is kept entirely off the point in the first round, then in the second round, they literally can't leave the point at all, or this happens (substitute sneaky Sombra/Pharah/DVa/Tracer as you like).
    https://gfycat.com/SpiritedHandmadeBellsnake

    So one team gets to fight at the choke, and dominates. Instead of the other team also getting to fight at the choke and possibly dominating, they get to fight on the point and instantly lose if anybody so much as touches it without a defender on it. I really hope this doesn't go live. What I imagine happening is always starting out with an attempt at a sneaky back cap just to get a few points and provide at least a slight buffer. Which is dumb and sucks.

    I have to disagree with that. If you can't even touch the first point during your attack, you deserve to lose and fast.

    This should encourage pubs to dive through the choke, instead of just skirmishing and hoping someone else does something.

    It's not that they don't touch the point, it's that you don't touch the point uncontested.

    The problem is that if both teams are extremely strong on defense, whether it's from them both being unable to get kills, both having a godly Bastion/Sym/defensive whatever, whoever defends second has a MASSIVE disadvantage.

    ArcTangent on
    ztrEPtD.gif
  • KanaKana Registered User regular
    With other big balance changes on the way as well, Blizz probably wants to limit the number of variables in competitive for another week. Introducing a new hero totally throws things out of whack as people learn each hero's foibles. The Lucio change isn't live yet, but what we do have is:

    Ana damage nerf from 80 to 60
    Junkrat no longer self-damages
    Winston shield cooldown buff
    Sombra teleporter cooldown and de-cloaking sound buffs.

    So they get a week of seeing this stuff live in competitive before all hell breaks loose with Orisa

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    Orisa appears to be live now. Just downloaded a 600mb patch on PC. And of course it happens just as I finish my lunch break at home. Bah.

    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
  • HamHamJHamHamJ Registered User regular
    Kana wrote: »
    With other big balance changes on the way as well, Blizz probably wants to limit the number of variables in competitive for another week. Introducing a new hero totally throws things out of whack as people learn each hero's foibles. The Lucio change isn't live yet, but what we do have is:

    Ana damage nerf from 80 to 60
    Junkrat no longer self-damages
    Winston shield cooldown buff
    Sombra teleporter cooldown and de-cloaking sound buffs.

    So they get a week of seeing this stuff live in competitive before all hell breaks loose with Orisa

    You know, if they had announced this weeks ago I probably wouldn't have gotten over hyped and now be so salty about it but that's not what they did so...

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    I'm gonna try this again with a level head.

    Maybe some PA people will want to play with me after I get my meager placement I hope...

  • ArcTangentArcTangent Registered User regular
    Here's what's going live today.
    https://us.battle.net/forums/en/overwatch/topic/20753508356
    Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis

    Wait, what?

    ztrEPtD.gif
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    ArcTangent wrote: »
    Here's what's going live today.
    https://us.battle.net/forums/en/overwatch/topic/20753508356
    Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis

    Wait, what?

    That is an extraordinarily specific bug.

    KoopahTroopahThe Escape GoatMrVyngaardHenroidTalithNobodyRoad BlockReynoldsH3KnucklesTheDrifterBionicPenguin
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    quote="Zek;c-37201663"]
    Kai_San wrote: »
    That is true in other games but not this one.

    There are roles that other people can forcibly fill and no matter how good toy are they will lose the game for you.

    That is how it works in a team game.

    The other team is just as bad as yours. Worse, if you really are under-ranked. Odds are they also have a bad team composition, players who don't know their heroes, and whatever else you can imagine.[/quote]

    See, i can tell you have never been in this range, because any amount of time spent there you would see this is not the case.

    This is why people can and do get stuck there. All the players I silver are not so much bad at the game, as they are bad at some aspects of it. This just means your results are more volatile. It is entirely possible my team is capable of getting kills but they didn't make the comp able to actually holds a point, and so they may win a fight and lose the objective on the enemy teams respawn. But they see themselves getting kills so they don't think they need to change.

    That is just one example of how it goes down. Even worse is they can make good comps and not know why it was a good comp and fail to utilize it while the enemy team makes a bad comp but at least finds a way to work it and now you lose and no one adjusts because they are afraid of breaking the comp

    Reynolds
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    ArcTangent wrote: »
    Here's what's going live today.
    https://us.battle.net/forums/en/overwatch/topic/20753508356
    Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis

    Wait, what?

    That is an extraordinarily specific bug.

    I am guessing one of the moving cars.

    jungleroomx
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    edited March 2017
    Oh, also to the people who played with me before, I now have a headset and am not a total liability!

    Now everyone will get to make fun of my drawl.

    jungleroomx on
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Fencingsax wrote: »
    ArcTangent wrote: »
    Here's what's going live today.
    https://us.battle.net/forums/en/overwatch/topic/20753508356
    Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis

    Wait, what?

    That is an extraordinarily specific bug.

    I am guessing one of the moving cars.

    But still, it's a "We've fixed a bug where X done to Y on level Z with character A against element B"

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    jammu wrote: »
    ArcTangent wrote: »
    Hmm. I didn't realize that the change in comp on the PTR for giving the win to whoever caps the most wasn't by pips, but by actual percentage. That's really asinine. If the attacking team is kept entirely off the point in the first round, then in the second round, they literally can't leave the point at all, or this happens (substitute sneaky Sombra/Pharah/DVa/Tracer as you like).
    https://gfycat.com/SpiritedHandmadeBellsnake

    So one team gets to fight at the choke, and dominates. Instead of the other team also getting to fight at the choke and possibly dominating, they get to fight on the point and instantly lose if anybody so much as touches it without a defender on it. I really hope this doesn't go live. What I imagine happening is always starting out with an attempt at a sneaky back cap just to get a few points and provide at least a slight buffer. Which is dumb and sucks.

    I have to disagree with that. If you can't even touch the first point during your attack, you deserve to lose and fast.

    This should encourage pubs to dive through the choke, instead of just skirmishing and hoping someone else does something.

    I often spam the crap out of the area with Pharah to kind of back the other guys up a bit.

    Then I back em up a bit, launch up and start raining down.

    I usually die, but it's enough for the rest of my team (granted that they aren't horrible) to get through.

  • QuidQuid Definitely not a banana Registered User regular
    Water cooler moments like that rock

    For you it was rage-inducing, for him it's a story to tell about how he accidentally forced you to kill half your team

    A Genji once deflected my sleep dart into a team member.

    It was an awkward moment.

    MrVyngaardjungleroomxEinzelH3KnucklesTheDrifter
  • ZekZek Registered User regular
    ronzo wrote: »
    Zek wrote: »
    ronzo wrote: »
    Kai_San wrote: »

    Whatever your rating is, you generally belong right where you are, given your skill.

    I generally agree with this, until multiple people I played with said they thought I was much better than that rating.

    The spending over half of every match on fire because I never die also kind of says otherwise too.

    It also doesn't help I was 56 in season 1, 2300 in season 3, then suddenly I start season 4 at 1300 and barely get above that.

    See, now when I run Soldier 76 in 2600, it is a massacre. I know my skill is carrying my team in a meaningful way. I spend 75% of the match with that dumb-fuck On Fire. Golds all the way. But it isn't enough to carry me out of 2600. I've got to shrug to the winds of fate which includes throwers, leavers, griefers, scrubs, children, and all other things in between.

    It is beyond frustrating. So I ignore my SR. I ignore W/L. I focus entirely on:

    A) Do my best with a character who compliments my team composition (even if it's a garbage composition)
    B) Communicate with my team (good practive even if they aren't talking)
    C) Attempt to do the objectives (even if my team is into playing K/D dickstomps)

    And with those as my literal focus, it becomes so much more zen.

    Ignore being 2300 last season, and 1300 this season. That's a 1000 point stretch. I started in 2200 this season and got to 3200. By ignoring the SR entirely. And now I'm back down to 2600, probably about to rise up to 2800 today, before falling back again tomorrow.

    If you play at 1500 and feel like you belong somewhere better, you resent your teammates, and that's where the problems start. Embrace 1500. Love that you're 1500. That's self-love. Once you've loved yourself, you can love your teammates. Even the Hanzos.

    (I've played too much Zenyatta this week :P )

    The problem is, at this level you start getting put in games where people literally only have 7-15 hours of total playtime. Rather than having teammates who may not be great but know the game, you get people for who are literally experimenting with new-to-them characters on the fly.

    I can deal with not great teammates who know the maps/characters. It's much harder to deal with "oh that's the name of the guy with the sword" when you ask why someone didn't call out the genji dropping in behind the team.

    I admit it's entirely possible that I've been getting some bad matchmaking lately

    The same can be said of your opponents. If everybody in the game but you belongs at that level, your team should win easily. The most important thing is picking the right heroes - try to identify where your team is falling short and fill that gap. Trying to enforce strong team comp at 1500, or expecting good coordination, is an exercise in futility. If no one is listening, look at what you have to work with and make the best pick you can.

    Like I said, I may have just been getting the short end of the matchmaking stick lately, but I can show a screen shot of the everyone on the other team being around 130-160, and my team being 25-70, with myself being the exception.

    You can sometimes deal with bad team comps by backfilling what it is you're missing, but when your comp is reaper/hanzo/genji/mcree/junkrat, I now have to choose whether I am the only tank, or the only healer. Also, people that die constantly like new people tend to just end up feeding ults. It's hard to do anything useful if the enemy hanzo manages to get 4 ults off in 3:30 minutes because people just keep trickling into bridge at the start of dorado

    Lately I've been hoping I get the people who instalock bastion like everyone on the overwatch subreddit bitches about, because at least we'll have a sudo-tank and I can try to go healer

    In that situation I suggest going healer and asking a few times for someone to go tank. Easier than the other way around. Lucio is your best bet since he can survive fairly well without a tank.

    Bad luck happens for sure, sometimes a game is doomed from the start because of a matchmaking snafu or a leaver. But player level doesn't mean anything, it isn't factored into matchmaking at all for good reason. If you're consistently playing at a higher level, the system is designed to average out those discrepancies over time, it just can take a fair number of games if you're really unlucky.

    WhiteShark
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