I wonder how many Crysis barrel towers that system could render. All of them, presumably.
Anyway, just chiming in on the Resident Evil 7 love train. As one of those grumpy old folks that enjoyed RE4 but missed the older style of gameplay, I recognize what's here but I'm hesitant to call it a full-on throwback. I mean this in a good way; a lot of the fundamentals are in place, but it does enough new things with the perspective and controls that it genuinely feels equal parts familiar and fresh. Specifically, it puts a creative spin on the use of intelligent threats - physically intimidating creatures that nonetheless show a degree of sentience to their behavior.
3's Nemesis is the ur-example, but I'm more fond of the second game's "Mr. X". A lot about the monster is explained just from the visuals of its debut: a walking wall of a thing, humanoid in appearance and even wearing a coat, dropped by helicopter through a roof, hitting a hallway floor while barely breaking posture. Telltale footsteps make their way towards you, the hallway designed so you hear it long before you see it, and the thing doesn't even break stride as you finally start pumping it full of lead. It's not just another zombie or a big, fleshy nightmare; this brute has a mission, and you're in its way. Its encounters were ultimately scripted, whereas Nemesis had a somewhat random element to it, but it was a well-executed escalation of danger.
The first game even had a minor moment of its own with the hunter monsters. One opens a door in a cutscene - you see it do this from its perspective before you actually know what it is - sending a signal that previously-cleared rooms in the mansion are no longer safe. It's followed with a great looming shot as it slowly advances on you, beady eyes gleaming in shadow and claws clacking on the floor. Much is said about the series' campy dialogue, hokey sci-fi plots, and ham-and-cheese villains, but they really got a lot right in terms of tension back in the day.
Anyway, without giving away too much, 7 does an excellent job invoking this with its primary enemies. It's a given that they're super-strong and innately creepy, but they're more intimidating for their capacity for intelligent pursuit. It turns every creak and groan of the old house into a possible warning sign, making you wary of anything that could be a footstep or a door opening somewhere. It creates the impression not that something is chasing you, but someone. That it does so while making stealth and evasion viable options - indeed, often preferable - simultaneously invokes that old-style Resident Evil feeling and spins it into something new. Not quite a return to form and certainly not a rejection of all that was before, but a far happier medium than I expected.
The people on this really cared about making a good horror game, and while I have my nitpicks, it's an impressive effort in many, many ways. Not done yet, but the law of escalating hardware means I'm probably pretty close to finishing, and I'm looking forward to seeing how this wraps up.
I do believe Obsidian is working on an unnamed project alongside PoE2. I liked Fallout 4 a lot more than I did Fallout 3 (which I still liked, but didn't love), so I'd love to see what Obsidian can do with the FO4 engine. My dream would be using and expanding the settlement building system to have the story revolve around us establishing our own major settlement and dealing with the issues and antagonists that pop up from that, but I'm probably in the minority with that. I'm thinking maybe some growing threat where we have to reinforce our defenses while securing alliances from neighboring settlements to combat it. Could be cool!
I do believe Obsidian is working on an unnamed project alongside PoE2. I liked Fallout 4 a lot more than I did Fallout 3 (which I still liked, but didn't love), so I'd love to see what Obsidian can do with the FO4 engine. My dream would be using and expanding the settlement building system to have the story revolve around us establishing our own major settlement and dealing with the issues and antagonists that pop up from that, but I'm probably in the minority with that. I'm thinking maybe some growing threat where we have to reinforce our defenses while securing alliances from neighboring settlements to combat it. Could be cool!
Obsidian has some experience with focusing content around a single HQ. They had the stronghold in Pillars and The Sink in Old World Blues for New Vegas. Having the game world itself change with events was something they did a but of in NV as well with npc squads moving to different bases as quests were finished and then more elite NCR and Legion units showing up at their respective outposts as the main quest threads progressed.
I do believe Obsidian is working on an unnamed project alongside PoE2. I liked Fallout 4 a lot more than I did Fallout 3 (which I still liked, but didn't love), so I'd love to see what Obsidian can do with the FO4 engine. My dream would be using and expanding the settlement building system to have the story revolve around us establishing our own major settlement and dealing with the issues and antagonists that pop up from that, but I'm probably in the minority with that. I'm thinking maybe some growing threat where we have to reinforce our defenses while securing alliances from neighboring settlements to combat it. Could be cool!
I absolutely loved New Vegas, but I feel like they don't really need to revisit that locale. What I enjoy about the Fallout games is that each one takes place in a new setting. I'm kind of hoping it's a misdirection and it's set somewhere else. Regardless, wherever it is set won't stop me from playing it!
What will stop me from playing it is the fact that I haven't even done a playthrough of Fallout 4 yet.
I do believe Obsidian is working on an unnamed project alongside PoE2. I liked Fallout 4 a lot more than I did Fallout 3 (which I still liked, but didn't love), so I'd love to see what Obsidian can do with the FO4 engine. My dream would be using and expanding the settlement building system to have the story revolve around us establishing our own major settlement and dealing with the issues and antagonists that pop up from that, but I'm probably in the minority with that. I'm thinking maybe some growing threat where we have to reinforce our defenses while securing alliances from neighboring settlements to combat it. Could be cool!
I absolutely loved New Vegas, but I feel like they don't really need to revisit that locale. What I enjoy about the Fallout games is that each one takes place in a new setting. I'm kind of hoping it's a misdirection and it's set somewhere else. Regardless, wherever it is set won't stop me from playing it!
What will stop me from playing it is the fact that I haven't even done a playthrough of Fallout 4 yet.
I wouldn't mind going back to New Vegas if they can give us a reason to, but yeah, I wouldn't mind another area too. I'd like to get back to the northern California of the original games. Or Texas would be cool, too.
Finished the Superhot campaign last 2 nights ago. That was short and sweet! I have challenges to go back and play, but it's off the backlog for now. 2017 backlog -2! Finished a game of civ5 last night while deciding what to play next.
I liked New Vegas far far FAR more than I did Fallout 4 and would be very happy to give the Fallout series another chance if Obsidian is at the helm again.
Thanks to the money I received for my 41st birthday today, I should have that new graphics card I was saving for by around the end of the week. Nothing very powerful, but it does at least have 4GB of memory, so I can finally try out the couple of games I have that require it. Oh look, and they just announced an official High Resolution Texture pack for Fallout 4, so I-
Note: To utilize the High-Resolution Texture Pack, make sure you have an additional 58 GB of available and that your system meets/exceeds the recommended specs below.
Recommended PC Specs
Windows 7/8/10 (64-bit OS required)
Intel Core i7-5820K or better
GTX 1080 8GB
8GB+ Ram
Are you shitting me
Wow, a machine that had those specs could probably run my copy of Oblivion without dipping below 60 FPS. Probably.
I think that the internet has been for years on the path to creating what is essentially an electronic Necronomicon: A collection of blasphemous unrealities so perverse that to even glimpse at its contents, if but for a moment, is to irrevocably forfeit a portion of your sanity.
Xbox - PearlBlueS0ul, Steam
If you ever need to talk to someone, feel free to message me. Yes, that includes you.
I'd rather not go back to Vegas. Will we ever see the a non-American Fallout locale?
If not, I'd like to see Fallout Gulf Coast. Maybe start in Galveston, head inland to Houston and then work around over to New Orleans. (Maybe "New New Orleans." ) There could be a visit to a settlement built on an oil derrick along the way, and then 2/3rds of the game the map changes when a massive floating city a la Armada in Mieville's "The Scar" shows up where before there had only been watery doom.
I'd rather not go back to Vegas. Will we ever see the a non-American Fallout locale?
Doubtful for the series in the near future now that we don't get wacky spinoffs. Maybe a jaunt to Canada could happen though in the Fallout universe that was annexed by the US. A big part of the setting is the retro-future bits of Americana. Design that isn't mid-20th century sci-fi is usually 50s-esque design (see all the car designs, in game advertisements, food and drink design) or Western influenced. A lot of that would feel weird if it was just transplanted to a new country. Redoing all those elements for a new country would be a lot of work while severing part of the connection to older games and since Bethesda can't even let their settings rebuild over 100 years after the bombs fell while Obsidian seems to have more it wants to tell in the American west I don't think there's much will to do so.
Holy crap, Shadow Warrior 2 is $3.99 for midweek madness. If that's not a price error that's an amazing price for something that just came out last October.
Edit: nevermind, definitely looks to be a glitch, because while it will let me add the game to my cart, it tries to charge me full price at checkout.
And I'm back home, alive. Surprised as anyone, really.
My thanks for all the wonderful birthday greetings and wishes, everyone!
However, I also have to apologize - I need to get back and finish the Witcher 3, and both @Talus9952 and @Quical encouraged me to do it, sending a copy of the DLC, Blood & Wine. @Quical was first in, but thanks to both of you for the thought!
Can anyone confirm whether or not Mass Effect 1 works with a Steam Controller?
I don't have a good KBAM setup so I really need to be able to play it with a controller. I have ME1 via Amazon (not Steam) but I can't seem to get it to work with my Steam Controller
Holy crap, Shadow Warrior 2 is $3.99 for midweek madness. If that's not a price error that's an amazing price for something that just came out last October.
Edit: nevermind, definitely looks to be a glitch, because while it will let me add the game to my cart, it tries to charge me full price at checkout.
It was bouncing between $3.99 and $39.99 repeatedly. If one were to try a few times you could definitely get it for $4. And a gift copy for a friend. If one were to try it. But it appears to be fixed now.
CorriganX on Steam and just about everywhere else.
Can anyone confirm whether or not Mass Effect 1 works with a Steam Controller?
I don't have a good KBAM setup so I really need to be able to play it with a controller. I have ME1 via Amazon (not Steam) but I can't seem to get it to work with my Steam Controller
With steam controller you would have to get it to emulate and correspond to keyboard presses, because ME1 has no controller support. At all.
Can anyone confirm whether or not Mass Effect 1 works with a Steam Controller?
I don't have a good KBAM setup so I really need to be able to play it with a controller. I have ME1 via Amazon (not Steam) but I can't seem to get it to work with my Steam Controller
With steam controller you would have to get it to emulate and correspond to keyboard presses, because ME1 has no controller support. At all.
Yeah. Which still bugs me (but we don't need to go back down that rabbit hole again). But there are community-based Steam Controller configurations which I would assume work. I just couldn't get them to.
Open to Adventure team and General PA steam groups:
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Selling PS3 & 360 Madcatz TE Stick
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Zavianuniversal peace sounds better than forever warRegistered Userregular
so I was hanging out in Steam Chat this afternoon talking about dongs or wangs or whatever, when @Dashui decided to class up the joint offering a free copy of Tales of Zestiria
Much thanks!
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Gear GirlMore class than a state universityRegistered Userregular
X-COM: UFO Defense
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+17
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Can anyone confirm whether or not Mass Effect 1 works with a Steam Controller?
I don't have a good KBAM setup so I really need to be able to play it with a controller. I have ME1 via Amazon (not Steam) but I can't seem to get it to work with my Steam Controller
With steam controller you would have to get it to emulate and correspond to keyboard presses, because ME1 has no controller support. At all.
Yeah. Which still bugs me (but we don't need to go back down that rabbit hole again). But there are community-based Steam Controller configurations which I would assume work. I just couldn't get them to.
There is a mod that kludges in controller support that may be useful.
Can anyone confirm whether or not Mass Effect 1 works with a Steam Controller?
I don't have a good KBAM setup so I really need to be able to play it with a controller. I have ME1 via Amazon (not Steam) but I can't seem to get it to work with my Steam Controller
With steam controller you would have to get it to emulate and correspond to keyboard presses, because ME1 has no controller support. At all.
Yeah. Which still bugs me (but we don't need to go back down that rabbit hole again). But there are community-based Steam Controller configurations which I would assume work. I just couldn't get them to.
There is a mod that kludges in controller support that may be useful.
I had heard some things about the PC versions of the ME games and their lack of controller support, especially this part from the mod page
The Mass Effect game shipped with all the original XBOX controller interfaces but in a very broken state with some functionality removed. This mod corrects these issues and re-implements features where necessary. The MOD switches over to use all the xbox user interfaces, with the exception of mini games/loadsave and settings. These exceptions have been adjusted to work with the controller.
I remember hearing one issue was that the hacking minigames are harder on the PC due to having better control with the mouse.
I'd rather not go back to Vegas. Will we ever see the a non-American Fallout locale?
Doubtful for the series in the near future now that we don't get wacky spinoffs. Maybe a jaunt to Canada could happen though in the Fallout universe that was annexed by the US. A big part of the setting is the retro-future bits of Americana. Design that isn't mid-20th century sci-fi is usually 50s-esque design (see all the car designs, in game advertisements, food and drink design) or Western influenced. A lot of that would feel weird if it was just transplanted to a new country. Redoing all those elements for a new country would be a lot of work while severing part of the connection to older games and since Bethesda can't even let their settings rebuild over 100 years after the bombs fell while Obsidian seems to have more it wants to tell in the American west I don't think there's much will to do so.
What I'd like to see from Fallout isn't a new place, but a new time period as design inspiration. A Fallout '82 kind of thing, like the Interstate 76 sequel.
I'd rather not go back to Vegas. Will we ever see the a non-American Fallout locale?
Doubtful for the series in the near future now that we don't get wacky spinoffs. Maybe a jaunt to Canada could happen though in the Fallout universe that was annexed by the US. A big part of the setting is the retro-future bits of Americana. Design that isn't mid-20th century sci-fi is usually 50s-esque design (see all the car designs, in game advertisements, food and drink design) or Western influenced. A lot of that would feel weird if it was just transplanted to a new country. Redoing all those elements for a new country would be a lot of work while severing part of the connection to older games and since Bethesda can't even let their settings rebuild over 100 years after the bombs fell while Obsidian seems to have more it wants to tell in the American west I don't think there's much will to do so.
What I'd like to see from Fallout isn't a new place, but a new time period as design inspiration. A Fallout '82 kind of thing, like the Interstate 76 sequel.
At this point, that style is so intertwined with the Fallout universe that I don't see it changing. There's always Cyberpunk for your 80's fashion fix.
I'd rather not go back to Vegas. Will we ever see the a non-American Fallout locale?
Doubtful for the series in the near future now that we don't get wacky spinoffs. Maybe a jaunt to Canada could happen though in the Fallout universe that was annexed by the US. A big part of the setting is the retro-future bits of Americana. Design that isn't mid-20th century sci-fi is usually 50s-esque design (see all the car designs, in game advertisements, food and drink design) or Western influenced. A lot of that would feel weird if it was just transplanted to a new country. Redoing all those elements for a new country would be a lot of work while severing part of the connection to older games and since Bethesda can't even let their settings rebuild over 100 years after the bombs fell while Obsidian seems to have more it wants to tell in the American west I don't think there's much will to do so.
What I'd like to see from Fallout isn't a new place, but a new time period as design inspiration. A Fallout '82 kind of thing, like the Interstate 76 sequel.
The mid-century inspiration for Fallout goes a lot deeper than just the clothing and design of things. It's in the very science of the world. Why does a nuclear exchange turn the entire setting into a desert wasteland despite modern science being pretty darn sure that wouldn't happen? Because 50s science fiction writers thought it would. Why are computers that actually compute all huge still despite having capabilities far beyond any modern systems? Because the tech was extrapolated from 50s era design where microprocessors weren't a thing yet. All the "chips" and computer innards you find in Fallout 2 were breadboards with vacuum tubes. The designers have described the setting as one where the laws of physics work based on what people imagined they would in the middle of the 20th century, not how they actually work. The 50s thing isn't just an aesthetic layer, it's part of the underpinnings of fabric of reality for the setting and a big part of why it's different from other more realistic post-apocalyptic settings.
Posts
I mean, bethesda games were never that impressive, graphically. And most "HD textures" mods are just kinda distractingly oversharpened
Anyway, just chiming in on the Resident Evil 7 love train. As one of those grumpy old folks that enjoyed RE4 but missed the older style of gameplay, I recognize what's here but I'm hesitant to call it a full-on throwback. I mean this in a good way; a lot of the fundamentals are in place, but it does enough new things with the perspective and controls that it genuinely feels equal parts familiar and fresh. Specifically, it puts a creative spin on the use of intelligent threats - physically intimidating creatures that nonetheless show a degree of sentience to their behavior.
3's Nemesis is the ur-example, but I'm more fond of the second game's "Mr. X". A lot about the monster is explained just from the visuals of its debut: a walking wall of a thing, humanoid in appearance and even wearing a coat, dropped by helicopter through a roof, hitting a hallway floor while barely breaking posture. Telltale footsteps make their way towards you, the hallway designed so you hear it long before you see it, and the thing doesn't even break stride as you finally start pumping it full of lead. It's not just another zombie or a big, fleshy nightmare; this brute has a mission, and you're in its way. Its encounters were ultimately scripted, whereas Nemesis had a somewhat random element to it, but it was a well-executed escalation of danger.
The first game even had a minor moment of its own with the hunter monsters. One opens a door in a cutscene - you see it do this from its perspective before you actually know what it is - sending a signal that previously-cleared rooms in the mansion are no longer safe. It's followed with a great looming shot as it slowly advances on you, beady eyes gleaming in shadow and claws clacking on the floor. Much is said about the series' campy dialogue, hokey sci-fi plots, and ham-and-cheese villains, but they really got a lot right in terms of tension back in the day.
Anyway, without giving away too much, 7 does an excellent job invoking this with its primary enemies. It's a given that they're super-strong and innately creepy, but they're more intimidating for their capacity for intelligent pursuit. It turns every creak and groan of the old house into a possible warning sign, making you wary of anything that could be a footstep or a door opening somewhere. It creates the impression not that something is chasing you, but someone. That it does so while making stealth and evasion viable options - indeed, often preferable - simultaneously invokes that old-style Resident Evil feeling and spins it into something new. Not quite a return to form and certainly not a rejection of all that was before, but a far happier medium than I expected.
The people on this really cared about making a good horror game, and while I have my nitpicks, it's an impressive effort in many, many ways. Not done yet, but the law of escalating hardware means I'm probably pretty close to finishing, and I'm looking forward to seeing how this wraps up.
I do believe Obsidian is working on an unnamed project alongside PoE2. I liked Fallout 4 a lot more than I did Fallout 3 (which I still liked, but didn't love), so I'd love to see what Obsidian can do with the FO4 engine. My dream would be using and expanding the settlement building system to have the story revolve around us establishing our own major settlement and dealing with the issues and antagonists that pop up from that, but I'm probably in the minority with that. I'm thinking maybe some growing threat where we have to reinforce our defenses while securing alliances from neighboring settlements to combat it. Could be cool!
Steam Support is the worst. Seriously, the worst
Obsidian has some experience with focusing content around a single HQ. They had the stronghold in Pillars and The Sink in Old World Blues for New Vegas. Having the game world itself change with events was something they did a but of in NV as well with npc squads moving to different bases as quests were finished and then more elite NCR and Legion units showing up at their respective outposts as the main quest threads progressed.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I absolutely loved New Vegas, but I feel like they don't really need to revisit that locale. What I enjoy about the Fallout games is that each one takes place in a new setting. I'm kind of hoping it's a misdirection and it's set somewhere else. Regardless, wherever it is set won't stop me from playing it!
What will stop me from playing it is the fact that I haven't even done a playthrough of Fallout 4 yet.
I wouldn't mind going back to New Vegas if they can give us a reason to, but yeah, I wouldn't mind another area too. I'd like to get back to the northern California of the original games. Or Texas would be cool, too.
Steam Support is the worst. Seriously, the worst
Wow, a machine that had those specs could probably run my copy of Oblivion without dipping below 60 FPS. Probably.
If you ever need to talk to someone, feel free to message me. Yes, that includes you.
If not, I'd like to see Fallout Gulf Coast. Maybe start in Galveston, head inland to Houston and then work around over to New Orleans. (Maybe "New New Orleans."
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
It's a good game! There is even demo version if you want to test it before buying.
?
Doubtful for the series in the near future now that we don't get wacky spinoffs. Maybe a jaunt to Canada could happen though in the Fallout universe that was annexed by the US. A big part of the setting is the retro-future bits of Americana. Design that isn't mid-20th century sci-fi is usually 50s-esque design (see all the car designs, in game advertisements, food and drink design) or Western influenced. A lot of that would feel weird if it was just transplanted to a new country. Redoing all those elements for a new country would be a lot of work while severing part of the connection to older games and since Bethesda can't even let their settings rebuild over 100 years after the bombs fell while Obsidian seems to have more it wants to tell in the American west I don't think there's much will to do so.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Edit: nevermind, definitely looks to be a glitch, because while it will let me add the game to my cart, it tries to charge me full price at checkout.
My thanks for all the wonderful birthday greetings and wishes, everyone!
However, I also have to apologize - I need to get back and finish the Witcher 3, and both @Talus9952 and @Quical encouraged me to do it, sending a copy of the DLC, Blood & Wine. @Quical was first in, but thanks to both of you for the thought!
I don't have a good KBAM setup so I really need to be able to play it with a controller. I have ME1 via Amazon (not Steam) but I can't seem to get it to work with my Steam Controller
SteamID: edgruberman GOG Galaxy: EdGruberman
It was bouncing between $3.99 and $39.99 repeatedly. If one were to try a few times you could definitely get it for $4. And a gift copy for a friend. If one were to try it. But it appears to be fixed now.
CorriganX on Steam and just about everywhere else.
Yeah. Which still bugs me (but we don't need to go back down that rabbit hole again). But there are community-based Steam Controller configurations which I would assume work. I just couldn't get them to.
SteamID: edgruberman GOG Galaxy: EdGruberman
Wow, thanks a ton @akajaybay!
For Adventure team members:
Much thanks!
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There is a mod that kludges in controller support that may be useful.
As one does.
Speaking of Hot Wang Action....there's a Payday 2/Shadow Warrior 2 crossover with free content for both games
I had heard some things about the PC versions of the ME games and their lack of controller support, especially this part from the mod page
I remember hearing one issue was that the hacking minigames are harder on the PC due to having better control with the mouse.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Oh well, I have plenty of games to be playing and will be playing. Berseria for one, but the JRPG flood has only just begun.
What I'd like to see from Fallout isn't a new place, but a new time period as design inspiration. A Fallout '82 kind of thing, like the Interstate 76 sequel.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
At this point, that style is so intertwined with the Fallout universe that I don't see it changing. There's always Cyberpunk for your 80's fashion fix.
Steam Support is the worst. Seriously, the worst
The mid-century inspiration for Fallout goes a lot deeper than just the clothing and design of things. It's in the very science of the world. Why does a nuclear exchange turn the entire setting into a desert wasteland despite modern science being pretty darn sure that wouldn't happen? Because 50s science fiction writers thought it would. Why are computers that actually compute all huge still despite having capabilities far beyond any modern systems? Because the tech was extrapolated from 50s era design where microprocessors weren't a thing yet. All the "chips" and computer innards you find in Fallout 2 were breadboards with vacuum tubes. The designers have described the setting as one where the laws of physics work based on what people imagined they would in the middle of the 20th century, not how they actually work. The 50s thing isn't just an aesthetic layer, it's part of the underpinnings of fabric of reality for the setting and a big part of why it's different from other more realistic post-apocalyptic settings.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
We should totally spend five pages arguing over post-apocalypses and post-post-apocalypses, though.