On one hand it sure seems like nintendo has been cutting corners in a lot of places to keep costs down.
Really? I always felt like my Nintendo products never have issues. Cutting out perks sure, but on quality? What do you mean?
That has not been my experience with the ds, the 3ds, the wii u gamepad, or the wii.
My introduction to the 3DS was a pretty slick looking onyx one immediately after that long overdue discount to $180.
The squeaking, loose hinges sucked though. I can see why it gave Amazon a headache down the line. Forget using that thing while walking, just sitting still and using the controls was enough to aggravate it.
I thought the loose hinges were supposed to be on purpose? Because the hinges on the DS lite kept cracking from being too tight?
The loose hinges were very problematic for the og 3ds because the viewing angle for the 3d effect was very very narrow (it was improved pretty significantly with the xl and pretty much made to not be a limitation at all on the new 3ds. The screen shifting even a couple of degrees would move the screen out of the 3d sweet spot and you'd start seeing shadow-doubles of everything. If it was on purpose it was the laziest bit of engineering ever. The solution wasn't to go from shitty hinges that crack to shitty hinges that are too loose. The solution was to make good hinges that are tight but don't track.
Anyway, the point of this is that Nintendo really has not had a track record for obvious build quality lately, and that seems to be changing with the switch. People specifically held it and said "wow, this doesn't feel like a cheap hunk of plastic the way the 3ds and the wiiu game pad did, this is actually really solid feeling" and that makes me excited.
I'll take a slight wobble that only happens when you shake it over the deluge of cracked hinges that happened with the DS Lite. If your screen is so loose that it's effecting the 3D then maybe you have just been unlucky with defective product.. because all 3 of my 3DS's (edit: OG 3DS's) only wobble if you shake the system back and forth with significant force.. they don't wobble around when I walk or anything.
Edit: I couldn't disagree with you more on the recent build quality of Nintendo systems. The N3DS and even the XL (edit: also OG, I didn't mean to leave it out) are all excellent machines that look great and feel great/sturdy in my hands
I messed around with a switch pro controller at pax while playing a non-nintendo game that was being demod, it is pretty much exactly the same as the wiiu pro controller. The lines for the actual nintendo games were waaay too long to bother, the whole area was swamped. Not sure if it was the game or the switch but the unit next to mine crashed.
I hope they've put the Joycons' rail system through millions of testing cycles. The 3DS XL's hinges are a weak point that gets weaker every time you hear the hinge make clicking noises. If you fully extend it and then close it a bunch, over time it weakens and then bam, the corner with the streetpass light cracks and pops off. I can see the Joycons suffering from something similar, where over years of play those rails get weak and then bam, structural failure and suddenly your Switch has fallen out of one or both of them and is now on the floor.
0
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
edited January 2017
So there are Nintendo branded memory cards for the Switch, but they are 3x more expensive than normal memory cards:
Did they ever mention if it can use the full virtual console or if its artificially crippled like the wii and OG 3ds? Can I play Earthbound on the Switch?
Did they ever mention if it can use the full virtual console or if its artificially crippled like the wii and OG 3ds? Can I play Earthbound on the Switch?
Depends on the licensing agreements. I'd say anything that made it to the New 3DS SNES store is probably a safe bet at the very least because it suggests either they won't need to renegotiate or the procedure is relatively straightforward.
So I'm guessing yes for Earthbound. My question is will we have to wait for it?
Uh... artificially crippled, what? SNES emulators on the OG 3DS suck. Slowdown, audio problems, and not a good range of compatibility. To get actually accurate hardware emulation at speed requires a lot of processing power.
To top it all off many carts for the NES and SNES had various extra chips inside that did some processing and that creates an entirely new wrinkle for emulation.
Edit: Just a reminder to be careful how deep into this line of discussion we go on this board. My post was only meant to point out how it probably would have been a hobbled experience on the OG 3DS.
So Joycons batteries last aprox 20 hours and you can only charge them at the dock or with a charging grip (buy extra, not included)... I wonder if the joycons get charged if I dock them and the Switch is turned of?
So Joycons batteries last aprox 20 hours and you can only charge them at the dock or with a charging grip (buy extra, not included)... I wonder if the joycons get charged if I dock them and the Switch is turned of?
Joycon battery life should mostly be a non-issue.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
edit: nevermind on the 3x thing, Forbes was using 3rd party amazon prices, lol. It's 3400 yen for 32gb , which is roughly $30. link to Hori's site.
That's pretty typical. Even though XBO works with any brand of external drive, they do have some that are marketed with the XBox brand (in the typical puke green they seem to love), and they're overpriced too.
The loose hinges were very problematic for the og 3ds because the viewing angle for the 3d effect was very very narrow (it was improved pretty significantly with the xl and pretty much made to not be a limitation at all on the new 3ds. The screen shifting even a couple of degrees would move the screen out of the 3d sweet spot and you'd start seeing shadow-doubles of everything.
This isn't right - the screen shifting due to a loose hinge can be annoying, sure, but it will have no effect on the 3D sweet spot. Turning the system side to side gives you odd visual effects, not front to back as in the case of the clamshell hinge. It's just how the parallax display works.
The loose hinges were very problematic for the og 3ds because the viewing angle for the 3d effect was very very narrow (it was improved pretty significantly with the xl and pretty much made to not be a limitation at all on the new 3ds. The screen shifting even a couple of degrees would move the screen out of the 3d sweet spot and you'd start seeing shadow-doubles of everything.
This isn't right - the screen shifting due to a loose hinge can be annoying, sure, but it will have no effect on the 3D sweet spot. Turning the system side to side gives you odd visual effects, not front to back as in the case of the clamshell hinge. It's just how the parallax display works.
The vertical viewing angle was limited too. You didn't end up with the shifting image you'd get from the side to side angle shifts but instead you'd get a sort of image bleed through where you'd start to see both the left and the right image at the same time. For high contrast situations (like a sprite or model on a black background) the sweet spot was very specific. I have a launch og 3ds, it's possible that it was something that was fixed. It's not a problem with the screen on the xl or the n3ds.
So Joycons batteries last aprox 20 hours and you can only charge them at the dock or with a charging grip (buy extra, not included)... I wonder if the joycons get charged if I dock them and the Switch is turned of?
they should charge any time they are plugged into the switch and the switch is plugged into power.
Agree with the poster below that battery life should be a non issue except in the furthest edge cases.
So Joycons batteries last aprox 20 hours and you can only charge them at the dock or with a charging grip (buy extra, not included)... I wonder if the joycons get charged if I dock them and the Switch is turned of?
I was at the Switch preview event in Toronto this weekend and I asked a Nintendo rep that exact question and they didn't know. Of course I also asked how easy it was to put the Micro SD in (if it was like the new 3DS where I needed a screwdriver) and they didn't know that either, so maybe they weren't overly knowledgeable.
I did enjoy my hands on time with the switch. They were sure to make you try all configurations (Tv mode, tablet mode, with joy cons seperate or on grip, pro controller, etc...).
The pro controller felt very similar to the Wii U one. I like the joycons on the grip enough that I'll almost certainly cancel my pro controller per-order. I played sonic with one joycon and wasn't a huge fan, but for snipperclippers it was just fine (likely because of the slower pace of the game and simple controls).
I loved the battle mode on Mario Kart 8. I might actually buy the game again now, which I wasn't going too.
Bomberman and Street Fighter II were both fun, but both still feel too expensive for me to buy at full-price. Of course Zelda didn't help. After doing my 20 minute demo I left the event thinking I really won't need anything but Zelda for the first month. I had a huge smile on my face for the whole demo.
The loose hinges were very problematic for the og 3ds because the viewing angle for the 3d effect was very very narrow (it was improved pretty significantly with the xl and pretty much made to not be a limitation at all on the new 3ds. The screen shifting even a couple of degrees would move the screen out of the 3d sweet spot and you'd start seeing shadow-doubles of everything.
This isn't right - the screen shifting due to a loose hinge can be annoying, sure, but it will have no effect on the 3D sweet spot. Turning the system side to side gives you odd visual effects, not front to back as in the case of the clamshell hinge. It's just how the parallax display works.
The vertical viewing angle was limited too. You didn't end up with the shifting image you'd get from the side to side angle shifts but instead you'd get a sort of image bleed through where you'd start to see both the left and the right image at the same time. For high contrast situations (like a sprite or model on a black background) the sweet spot was very specific. I have a launch og 3ds, it's possible that it was something that was fixed. It's not a problem with the screen on the xl or the n3ds.
There is nothing vertical to adjust in the parallax screen. To say that the New 3DS doesn't have this "problem" is a placebo effect from having the side-to-side fixed.
Tilting the screen vertically can look a little odd because it's designed to show depth "into" the screen which conflicts with having a weird angle, but there's no solution for that. It doesn't do the shadow/inverted 3D thing.
Believe me, I've played with the 3D on since the launch of the original 3DS, and vertical tilting doesn't have an affect on the 3D like horizontal tilting. A loose hinge can be bad for other reasons, but not that.
I messed around with a switch pro controller at pax while playing a non-nintendo game that was being demod, it is pretty much exactly the same as the wiiu pro controller. The lines for the actual nintendo games were waaay too long to bother, the whole area was swamped. Not sure if it was the game or the switch but the unit next to mine crashed.
I got to try it out on Friday, and honestly, it felt better to me than the Wii U Pro. I can't quite put my finger on it, but something about that controller felt off to me -- same with my wife.
But the Switch Pro felt great, and has a good Dpad, too, so far as I can tell. That said, the Joy-Con Grip felt comparable to me, save for when a Dpad is needed, but I don't think any of the launch titles do?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
The loose hinges were very problematic for the og 3ds because the viewing angle for the 3d effect was very very narrow (it was improved pretty significantly with the xl and pretty much made to not be a limitation at all on the new 3ds. The screen shifting even a couple of degrees would move the screen out of the 3d sweet spot and you'd start seeing shadow-doubles of everything.
This isn't right - the screen shifting due to a loose hinge can be annoying, sure, but it will have no effect on the 3D sweet spot. Turning the system side to side gives you odd visual effects, not front to back as in the case of the clamshell hinge. It's just how the parallax display works.
The vertical viewing angle was limited too. You didn't end up with the shifting image you'd get from the side to side angle shifts but instead you'd get a sort of image bleed through where you'd start to see both the left and the right image at the same time. For high contrast situations (like a sprite or model on a black background) the sweet spot was very specific. I have a launch og 3ds, it's possible that it was something that was fixed. It's not a problem with the screen on the xl or the n3ds.
There is nothing vertical to adjust in the parallax screen. To say that the New 3DS doesn't have this "problem" is a placebo effect from having the side-to-side fixed.
Tilting the screen vertically can look a little odd because it's designed to show depth "into" the screen which conflicts with having a weird angle, but there's no solution for that. It doesn't do the shadow/inverted 3D thing.
Believe me, I've played with the 3D on since the launch of the original 3DS, and vertical tilting doesn't have an affect on the 3D like horizontal tilting. A loose hinge can be bad for other reasons, but not that.
Great, but I'm telling you that right now with my old 3ds, with one eye closed and looking at the screen straight on horizontally but tilted vertically I can see both images at the same time. If I look at the screen straight on both horizontally and vertically I cannot. If I tilt it just a bit horizontally I can't see both images clearly but I start to see a 'shadow' effect around high contrast areas. I can't do the same thing with my new 3ds. It's not a placebo effect.
The loose hinges were very problematic for the og 3ds because the viewing angle for the 3d effect was very very narrow (it was improved pretty significantly with the xl and pretty much made to not be a limitation at all on the new 3ds. The screen shifting even a couple of degrees would move the screen out of the 3d sweet spot and you'd start seeing shadow-doubles of everything.
This isn't right - the screen shifting due to a loose hinge can be annoying, sure, but it will have no effect on the 3D sweet spot. Turning the system side to side gives you odd visual effects, not front to back as in the case of the clamshell hinge. It's just how the parallax display works.
The vertical viewing angle was limited too. You didn't end up with the shifting image you'd get from the side to side angle shifts but instead you'd get a sort of image bleed through where you'd start to see both the left and the right image at the same time. For high contrast situations (like a sprite or model on a black background) the sweet spot was very specific. I have a launch og 3ds, it's possible that it was something that was fixed. It's not a problem with the screen on the xl or the n3ds.
There is nothing vertical to adjust in the parallax screen. To say that the New 3DS doesn't have this "problem" is a placebo effect from having the side-to-side fixed.
Tilting the screen vertically can look a little odd because it's designed to show depth "into" the screen which conflicts with having a weird angle, but there's no solution for that. It doesn't do the shadow/inverted 3D thing.
Believe me, I've played with the 3D on since the launch of the original 3DS, and vertical tilting doesn't have an affect on the 3D like horizontal tilting. A loose hinge can be bad for other reasons, but not that.
Great, but I'm telling you that right now with my old 3ds, with one eye closed and looking at the screen straight on horizontally but tilted vertically I can see both images at the same time. If I look at the screen straight on both horizontally and vertically I cannot. If I tilt it just a bit horizontally I can't see both images clearly but I start to see a 'shadow' effect around high contrast areas. I can't do the same thing with my new 3ds. It's not a placebo effect.
I didn't even use the 3D effect (I mostly used it to play DS games, since at the time there were few 3DS titles). Just the inescapable squeak-squeak-squeak of the hinges pissed me off.
I don't recall ever having that issue with the GBA/SP, the prior Nintendo handheld I owned. Obviously the 3DS was a much more complex piece of hardware, but the build quality seemed inferior.
I think the design of the hinge on the OG 3DS was ok. I would have preferred it to be a bit stiffer, but it was ok.
the hinge on the OG XL was garbage. Actually, when I go back and look at it, the OG 3DS was the cheapest feeling/worst build quality of any nintendo product I've ever held, and I've owned most of them.
EDIT: to clarify I think the new 3DS XL's build quality is much better, which is why I upgraded to it. Still not the best build quality I've ever seen, but miles better than the OG XL
Maybe it's just our specific batch of original 3DSs, but I experienced the same thing as LD50, but only when the vertical tilt was somewhat severe, and only in the downward direction (so that the top edge was closer to your eyes than the bottom edge), tilting upward might have done the same but I wasn't able to tell due to backlight flooding the screen with white. I actually made some custom MPO images and purposely viewed them that way in the photo viewer to try and see what a 800x240 image might look like if they ever gave that functionality to the 3DS.
Also speaking of "batches", don't discount that possibility when speaking about one's experience with hardware. My JP n3DS has a nice stiff hinge, but my NA n3DS is looser with a bit of wobble after snapping in place.
A few years ago I went to a set of shows at a local bar. One of the acts was pretty terrible but the stand out feature was that the guy had a huge Quake 2 symbol on is back. . .
I mean. . Quake 2. . . you'd think if you want to represent you'd at least choose Quake or Q3A.
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
A few years ago I went to a set of shows at a local bar. One of the acts was pretty terrible but the stand out feature was that the guy had a huge Quake 2 symbol on is back. . .
I mean. . Quake 2. . . you'd think if you want to represent you'd at least choose Quake or Q3A.
While I lack Quake 2 body art, I do have a fondness for the game due to mods like Action Quake 2 and Jailbreak.
Black lives matter.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
+1
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
edit:
also word is going around that Nintendo is going to let Switch systems be sold at midnight EST on the 3rd, which means 11pmCST, 9pm PST on the 2nd etc.
Though the Switch version will take some more time.
oops yup, thats right. Although it says a little more time so we should be seeing it inside of 2017 at least. It was kind of up in the air if it would be released this year.
I will probably end up with another set of joy cons at some point, maybe I'll build it into a mortgage or something. (seriously, $100 for us in Canada), and I hope I do have the option of a bunch of different colors when I do.
I'd buy an orange one if it was a good shade of orange, otherwise probably red, but I'm open to other colours. I do want both to be the same colour though. different coloured joycons attached to the side of the switch would tickle my OCD a bit too much.
I once lost my Nintendo 3DSXL with Persona Q (and an obsessive 80 hours of gameplay on that game) inside. I was really upset. I went out the next day and tracked down one of the special blue Shin Megami Tensei-themed 3DSXLs and a new copy of Persona Q.
Then I went home. I called Nintendo and had them do a system/account license transfer to the new 3DSXL.
After that was done, I started screwing around with the new 3DSXL and noticed I had a streetpass already. It was me. I streetpassed myself.
I'm like "wait, what?"
First thought was: Some fucker found my 3DSXL and is running around playing using my goddamned Mii identity.
Second thought was: Uhh, did I check behind that box yesterday?
My "lost" 3DSXL had fallen out of my jacket, behind the box.
I ended up giving the older 3DSXL to my sister and selling the newer (but open) copy of Persona Q to someone on PA for a discount.
And then a month later the New 3DS came out and I bought that too.
Posts
Let us know how stock holds out at stores.
I'll take a slight wobble that only happens when you shake it over the deluge of cracked hinges that happened with the DS Lite. If your screen is so loose that it's effecting the 3D then maybe you have just been unlucky with defective product.. because all 3 of my 3DS's (edit: OG 3DS's) only wobble if you shake the system back and forth with significant force.. they don't wobble around when I walk or anything.
Edit: I couldn't disagree with you more on the recent build quality of Nintendo systems. The N3DS and even the XL (edit: also OG, I didn't mean to leave it out) are all excellent machines that look great and feel great/sturdy in my hands
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Steam: https://steamcommunity.com/profiles/76561198004484595
http://www.forbes.com/sites/insertcoin/2017/01/29/new-nintendo-switch-branded-sd-cards-cost-3x-more-than-normal-ones/#22a6c2b85bc0
edit: nevermind on the 3x thing, Forbes was using 3rd party amazon prices, lol. It's 3400 yen for 32gb , which is roughly $30. link to Hori's site.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Depends on the licensing agreements. I'd say anything that made it to the New 3DS SNES store is probably a safe bet at the very least because it suggests either they won't need to renegotiate or the procedure is relatively straightforward.
So I'm guessing yes for Earthbound. My question is will we have to wait for it?
To top it all off many carts for the NES and SNES had various extra chips inside that did some processing and that creates an entirely new wrinkle for emulation.
Edit: Just a reminder to be careful how deep into this line of discussion we go on this board. My post was only meant to point out how it probably would have been a hobbled experience on the OG 3DS.
Joycon battery life should mostly be a non-issue.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
That's pretty typical. Even though XBO works with any brand of external drive, they do have some that are marketed with the XBox brand (in the typical puke green they seem to love), and they're overpriced too.
You'll have egg on your face when I'm right!
Steam: Archpriest
Streaming games and playing music
This isn't right - the screen shifting due to a loose hinge can be annoying, sure, but it will have no effect on the 3D sweet spot. Turning the system side to side gives you odd visual effects, not front to back as in the case of the clamshell hinge. It's just how the parallax display works.
The vertical viewing angle was limited too. You didn't end up with the shifting image you'd get from the side to side angle shifts but instead you'd get a sort of image bleed through where you'd start to see both the left and the right image at the same time. For high contrast situations (like a sprite or model on a black background) the sweet spot was very specific. I have a launch og 3ds, it's possible that it was something that was fixed. It's not a problem with the screen on the xl or the n3ds.
they should charge any time they are plugged into the switch and the switch is plugged into power.
Agree with the poster below that battery life should be a non issue except in the furthest edge cases.
I was at the Switch preview event in Toronto this weekend and I asked a Nintendo rep that exact question and they didn't know. Of course I also asked how easy it was to put the Micro SD in (if it was like the new 3DS where I needed a screwdriver) and they didn't know that either, so maybe they weren't overly knowledgeable.
I did enjoy my hands on time with the switch. They were sure to make you try all configurations (Tv mode, tablet mode, with joy cons seperate or on grip, pro controller, etc...).
The pro controller felt very similar to the Wii U one. I like the joycons on the grip enough that I'll almost certainly cancel my pro controller per-order. I played sonic with one joycon and wasn't a huge fan, but for snipperclippers it was just fine (likely because of the slower pace of the game and simple controls).
I loved the battle mode on Mario Kart 8. I might actually buy the game again now, which I wasn't going too.
Bomberman and Street Fighter II were both fun, but both still feel too expensive for me to buy at full-price. Of course Zelda didn't help. After doing my 20 minute demo I left the event thinking I really won't need anything but Zelda for the first month. I had a huge smile on my face for the whole demo.
There is nothing vertical to adjust in the parallax screen. To say that the New 3DS doesn't have this "problem" is a placebo effect from having the side-to-side fixed.
Tilting the screen vertically can look a little odd because it's designed to show depth "into" the screen which conflicts with having a weird angle, but there's no solution for that. It doesn't do the shadow/inverted 3D thing.
Believe me, I've played with the 3D on since the launch of the original 3DS, and vertical tilting doesn't have an affect on the 3D like horizontal tilting. A loose hinge can be bad for other reasons, but not that.
I got to try it out on Friday, and honestly, it felt better to me than the Wii U Pro. I can't quite put my finger on it, but something about that controller felt off to me -- same with my wife.
But the Switch Pro felt great, and has a good Dpad, too, so far as I can tell. That said, the Joy-Con Grip felt comparable to me, save for when a Dpad is needed, but I don't think any of the launch titles do?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Great, but I'm telling you that right now with my old 3ds, with one eye closed and looking at the screen straight on horizontally but tilted vertically I can see both images at the same time. If I look at the screen straight on both horizontally and vertically I cannot. If I tilt it just a bit horizontally I can't see both images clearly but I start to see a 'shadow' effect around high contrast areas. I can't do the same thing with my new 3ds. It's not a placebo effect.
I didn't even use the 3D effect (I mostly used it to play DS games, since at the time there were few 3DS titles). Just the inescapable squeak-squeak-squeak of the hinges pissed me off.
I don't recall ever having that issue with the GBA/SP, the prior Nintendo handheld I owned. Obviously the 3DS was a much more complex piece of hardware, but the build quality seemed inferior.
the hinge on the OG XL was garbage. Actually, when I go back and look at it, the OG 3DS was the cheapest feeling/worst build quality of any nintendo product I've ever held, and I've owned most of them.
EDIT: to clarify I think the new 3DS XL's build quality is much better, which is why I upgraded to it. Still not the best build quality I've ever seen, but miles better than the OG XL
Also speaking of "batches", don't discount that possibility when speaking about one's experience with hardware. My JP n3DS has a nice stiff hinge, but my NA n3DS is looser with a bit of wobble after snapping in place.
I mean. . Quake 2. . . you'd think if you want to represent you'd at least choose Quake or Q3A.
XBL:Phenyhelm - 3DS:Phenyhelm
While I lack Quake 2 body art, I do have a fondness for the game due to mods like Action Quake 2 and Jailbreak.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
http://nintendoeverything.com/yooka-laylee-goes-gold-playtonic-hires-another-former-rare-staffer/
edit:
also word is going around that Nintendo is going to let Switch systems be sold at midnight EST on the 3rd, which means 11pmCST, 9pm PST on the 2nd etc.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Though the Switch version will take some more time. And no, Kickstarter backers who went with the Wii U version can't yet transfer to Switch.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
On the plus side, Wii U owners can request a refund. It sucks they won't get to play the game, but at least they won't be out any money.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Only real cow milking lacks the experience of gazing into your friend's eyes as you both awkwardly tug those udders.
in a never ending green hell realm.
there is only you, her, imaginary cows and the green.
Nintendo ID: Incindium
PSN: IncindiumX
Steam: Archpriest
Streaming games and playing music
I'd buy an orange one if it was a good shade of orange, otherwise probably red, but I'm open to other colours. I do want both to be the same colour though. different coloured joycons attached to the side of the switch would tickle my OCD a bit too much.
http://store.nisamerica.com/preorders/d5-complete
Nintendo ID: Incindium
PSN: IncindiumX
Then I went home. I called Nintendo and had them do a system/account license transfer to the new 3DSXL.
After that was done, I started screwing around with the new 3DSXL and noticed I had a streetpass already. It was me. I streetpassed myself.
I'm like "wait, what?"
First thought was: Some fucker found my 3DSXL and is running around playing using my goddamned Mii identity.
Second thought was: Uhh, did I check behind that box yesterday?
My "lost" 3DSXL had fallen out of my jacket, behind the box.
I ended up giving the older 3DSXL to my sister and selling the newer (but open) copy of Persona Q to someone on PA for a discount.
And then a month later the New 3DS came out and I bought that too.