Thinking about it, were any of these games ever released with gamepad support? If not, could it be possible that these games will only be playable in portal mode (i.e with touch controls)?
Someone should've brought a hub to one of those press events!
Pretty sure they locked those up with security devices so surely someone would have stopped people from trying that. I would have enjoyed seeing that video though.
For people still worried about online implementation stuff...this is not proof of how anything works either way, but I consider it evidence that the phone app is not as crucial in online play as previously thought.
There are some pics of the interface too. It looks like all of those options are available in-game, and as discussed earlier, via Nintendo's site it seemed like you would be able to register and manage friends on the console as well.
At this point it sounds like the lobbies discussed in reference to the app are most likely just voice chat lobbies, and not the actual lobbies used in online games.
I don't think any (reasonable) person thought the app would be necessary for online, especially while it's docked. It's the whole talking online and if the app would be necessary when it's in portable mode (although even the portable part seems unlikely, probably just voice).
It's entirely reasonable to think that, based on what Nintendo said.
The app being used for all of that would be dumb but the app only being used for voice chat pretty much kills any chance of people actually using the voice chat.
Hopefully you can actually do a lot of the normal functionality on the device itself for everything, not just certain titles.
Someone should've brought a hub to one of those press events!
Pretty sure they locked those up with security devices so surely someone would have stopped people from trying that. I would have enjoyed seeing that video though.
For people still worried about online implementation stuff...this is not proof of how anything works either way, but I consider it evidence that the phone app is not as crucial in online play as previously thought.
There are some pics of the interface too. It looks like all of those options are available in-game, and as discussed earlier, via Nintendo's site it seemed like you would be able to register and manage friends on the console as well.
At this point it sounds like the lobbies discussed in reference to the app are most likely just voice chat lobbies, and not the actual lobbies used in online games.
I don't think any (reasonable) person thought the app would be necessary for online, especially while it's docked. It's the whole talking online and if the app would be necessary when it's in portable mode (although even the portable part seems unlikely, probably just voice).
It's entirely reasonable to think that, based on what Nintendo said.
The app being used for all of that would be dumb but the app only being used for voice chat pretty much kills any chance of people actually using the voice chat.
Hopefully you can actually do a lot of the normal functionality on the device itself for everything, not just certain titles.
For a certain segment maybe but we've been using Discord for MH just fine and we'll continue to use this thing.
It's a hurdle, it's kind of annoying, but it's not as apocalyptic as all that.
Seidkona on
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
Giant bomb was bitching about it. But they were almost as salty as this thread, in general. So, just take a pinch of that salt with it
I'm under the impression that Giant Bomb bitches about a lot of things. I watched them play Mario Party on the WiiU and holy shit it was non-stop.
The nature of the Mario Party Parties (its shown as a Quick Look, but is considered the 10th MPP) is different from every other feature they have done to my knowledge, Shenmue Endurance Run aside. Basically Dan said on their podcast earlier on that he thought all of them playing through the Mario Party games sounded like a fun feature. He put this forth mostly because he loves the series and knows everyone else hates it. That it became a series for them is due to his campaigning of if it despite everyone else's desire to never see it through. Then it was explained in the first Mario Party Party that it got put on their in-office calendar of upcoming events and no one challenged it so it took place as scheduled. On that Mario Party Dan also made the insidious (and humorous) challenge that for every game they should always play 50 turns. Unsurprisingly, this lead to absurdly long sessions of them playing in which they would play the same mini games over and over and over (Pair-A-Sailing for instance, at least 12 times!) and slowly lose their patience and sanity. The Mario Party Parties were never enjoyable for Brad, Jeff, and Drew so much as the Giant Bomb fanbase and Dan because that was how it was always going to play out.
Their playing of Mario Party 10 is actually the least cynical one as Brad, Jeff, and Drew are immediately ecstatic upon seeing that the game length is considerably shortened (it shows one play last 30 min). Dan, on the otherhand, finds this to be a bummer as he earnestly enjoyed their times playing Mario Party together. Some of his feelings probably also had to do with him about to leave the San Francisco office for New York. In a great many respects that video is not a good indication about how much they bitch about things as its something that they all go into with a "making the best of it" approach and being good sports suffering for our enjoyment. It also helps that Premium Subscriptions went up after the first one so any reservations about continuing the series likely fell off at that point.
Someone should've brought a hub to one of those press events!
Pretty sure they locked those up with security devices so surely someone would have stopped people from trying that. I would have enjoyed seeing that video though.
For people still worried about online implementation stuff...this is not proof of how anything works either way, but I consider it evidence that the phone app is not as crucial in online play as previously thought.
There are some pics of the interface too. It looks like all of those options are available in-game, and as discussed earlier, via Nintendo's site it seemed like you would be able to register and manage friends on the console as well.
At this point it sounds like the lobbies discussed in reference to the app are most likely just voice chat lobbies, and not the actual lobbies used in online games.
I don't think any (reasonable) person thought the app would be necessary for online, especially while it's docked. It's the whole talking online and if the app would be necessary when it's in portable mode (although even the portable part seems unlikely, probably just voice).
It's entirely reasonable to think that, based on what Nintendo said.
The app being used for all of that would be dumb but the app only being used for voice chat pretty much kills any chance of people actually using the voice chat.
Hopefully you can actually do a lot of the normal functionality on the device itself for everything, not just certain titles.
For a certain segment maybe but we've been using Discord for MH just fine and we'll continue to use this thing.
It's a hurdle, it's kind of annoying, but it's not as apocalyptic as all that.
No that's exactly what I mean. You won't be chatting with a random person or two because the voice chat app is an extra hurdle and if not required, it will not be used. So if you're hoping to talk to some fun people, group up with some people who you did well with and keep going, that's not gonna happen because everyone's off in discord or whatever and not using the voice chat app.
You just said you use discord. That means you aren't using "the voice chat" by which I meant Nintendo's voice chat.
I mean discord or whatever is definitely the norm these days for a lot of people but when it's built into the game there can at least be some communication with it.
These are Canadian prices, but here are some accessory prices and availabilities for the Switch on Best Buy Canada.
Joy Con set - $100. can get grey, all red, all blue - comes with grey straps.
Joy Con L or R, $65. This pricing for individual L or R Joy Con controllers, currently Grey only listed. - comes with strap
Joy Con strap - $10 for one. Can buy Grey, Blue, and Red
Pro Controller -$90
Charging Grip - $40
official AC adapter - $40
Official case - $25
Woahhhhh Puyo Puyo Tetris is way too expensive for a tetris game...! $30 on PS4, $40 on Switch for some reason...
I believe the digital Switch version is $30. I'll get it there because playing puzzle games on a TV screen is WRONG!
Is digital Puyo Puyo confirmed?? Is it digital on PS4 too? I thought there was an issue releasing it digitally because Ubisoft is holding the rights to Tetris in their shitty hands.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
edited January 2017
A Gematsu article on the Street Fighter Switch game indicates that online matchmaking for it will be available through the Switch itself, no app required :
edit: which is the point I was trying to make earlier. Just because the online service is done through the app doesn't mean that individual games can't have online functionality like voicechat/friends lists/matchmaking etc.
edit2: also here's the Amazon US link to the Pro Controller, it's not up for sale yet but when it is it will be here:
A Gematsu article on the Street Fighter Switch game indicates that online matchmaking for it will be available through the Switch itself, no app required :
edit: which is the point I was trying to make earlier. Just because the online service is done through the app doesn't mean that individual games can't have online functionality like voicechat/friends lists/matchmaking etc.
edit2: also here's the Amazon US link to the Pro Controller, it's not up for sale yet but when it is it will be here:
I guess the idea behind the app is to have a workaround should the developer decide not to implement those features themselves for one reason or another?
well I mean the working theory is that most games will include basic matchmaking with randoms, but that if you want to actually organize with friends/use voice chat, etc, you have to do that on the app.
Again, we just don't know, because Nintendo cannot communicate effectively.
Nintendo should make an app that gives us all the answers to questions "Directly" to you. It would basically be a magic 8-ball.
"Nintendo, will there be voice chat enabled in-game or only through the app?"
*Reggie's voice*: "We've got some exciting plans for that, but are waiting for the right time to reveal our plans."
"Nintendo, what does the dock do to be priced so high?"
*Miyamoto's voice*: -Japanese dialogue-
*Bill's voice*: Please understand.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Okay, so people frequently bring up that the Switch's lackluster launch lineup isn't all that different from competitors. Which is a fair point: Sony and Microsoft rarely come out of the gate strong, and I think this current generation had some of the weakest launches ever. But there's a big difference here.
The Switch is weaker hardware.
I don't generally give a shit about hardware, as we've hit the point where it's personally more important to aim for aesthetics over chasing the white rabbit of realistic graphics, but hardware does matter. If the hardware isn't up to stuff, then you don't get third party versions of popular titles. If a company cannot easily port their game to your system, then they need a compelling reason to make what is basically a whole new game JUST for you. The Wii saw this, as it did get stripped down ports of shit like Call of Duty, Dead Rising, and Sonic. They were not particularly good, but the system was popular enough that publishers thought it was worth the investment.
This wasn't case for the Wii U. It didn't have that rush of buyers, so it got halfhearted ports of last gen games and was promptly forgotten by third parties. This is why a solid launch is important: you need that hype and crush of early adopters to show to third parties that you're worth the special consideration. Otherwise it doesn't matter how many slides of corporate logos you show me, because in half a year we know those promises of strong third party support will evaporate.
This is why I'm nervous about the Switch, and why I feel like it needed something akin to pokemon at launch. A port of a five-year-old game just echoes the Wii U launch. It is so critically important that Nintendo nail this thing, because you get one first impression, and if they lose it they lose third parties and they're back at square one.
I'm kind of surprised they didn't learn anything from the other 2 consoles that released before them. There was huge public outcry for backwards compatability for the xbone and ps4, so much that both companies immediately said they were going to start working on it.
Okay, so people frequently bring up that the Switch's lackluster launch lineup isn't all that different from competitors. Which is a fair point: Sony and Microsoft rarely come out of the gate strong, and I think this current generation had some of the weakest launches ever. But there's a big difference here.
The Switch is weaker hardware.
I don't generally give a shit about hardware, as we've hit the point where it's personally more important to aim for aesthetics over chasing the white rabbit of realistic graphics, but hardware does matter. If the hardware isn't up to stuff, then you don't get third party versions of popular titles. If a company cannot easily port their game to your system, then they need a compelling reason to make what is basically a whole new game JUST for you. The Wii saw this, as it did get stripped down ports of shit like Call of Duty, Dead Rising, and Sonic. They were not particularly good, but the system was popular enough that publishers thought it was worth the investment.
This wasn't case for the Wii U. It didn't have that rush of buyers, so it got halfhearted ports of last gen games and was promptly forgotten by third parties. This is why a solid launch is important: you need that hype and crush of early adopters to show to third parties that you're worth the special consideration. Otherwise it doesn't matter how many slides of corporate logos you show me, because in half a year we know those promises of strong third party support will evaporate.
This is why I'm nervous about the Switch, and why I feel like it needed something akin to pokemon at launch. A port of a five-year-old game just echoes the Wii U launch. It is so critically important that Nintendo nail this thing, because you get one first impression, and if they lose it they lose third parties and they're back at square one.
Exactly. This is why I wanted to see a Dishonored 2, or something similar, where Nintendo had annointed some third party developer to demonstrate what kind of working relationship might be possible for the Switch. Yes, even a port of Dishonored 2-it's still a relatively new title, aesthetically unique, and isn't a shooty multiplayer fest.
A game like Dishonored 2 would be a minor coup in my opinion, echoing the SNES's 'Play it Loud' MK2 era. No need for exclusives, just something awesome and brazenly un-Nintendo that Nintendo has nevertheless accepted, challenging the conventional wisdom of what is possible on a Nintendo platform.
I forget which developer said it, but I'd swear I saw one in the last thread that mentioned that developing for the Switch was actually the easiest out of the three current consoles.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Just for fun, I looked back at the North American DS's launch lineup:
Feel the Magic: XY/XX (Sega)
Madden NFL 2005 (Electronic Arts)
Ping Pals (THQ)
Ridge Racer DS (Namco)
Spider-Man 2 (Activision)
Sprung (Ubisoft)
Metroid Prime Hunters: First Hunt (Nintendo)
Super Mario 64 DS (Nintendo)
Tiger Woods PGA Tour 2005 (Electronic Arts)
That's actually a lot weaker than I remembered. Kirby: Canvas Curse didn't turn up until June of the following year, and Nintendogs was a couple of months after that. Brain Age was April of the year after that.
Not to sell the Switch launch as being better than it is; the DS struggled for a good while there. I remember Nintendogs being the real kicker in sales, and that was almost a year after launch. It does feel like Nintendo's betting on a strategy closer to that of the DS or 3DS versus their more recent home consoles, which has some logic to it: they're going to sell out on day one, there's plenty of time to build up releases before the holiday, and the Switch might be as much of a gamble as the DS was.
Okay, so people frequently bring up that the Switch's lackluster launch lineup isn't all that different from competitors. Which is a fair point: Sony and Microsoft rarely come out of the gate strong, and I think this current generation had some of the weakest launches ever. But there's a big difference here.
The Switch is weaker hardware.
I don't generally give a shit about hardware, as we've hit the point where it's personally more important to aim for aesthetics over chasing the white rabbit of realistic graphics, but hardware does matter. If the hardware isn't up to stuff, then you don't get third party versions of popular titles. If a company cannot easily port their game to your system, then they need a compelling reason to make what is basically a whole new game JUST for you. The Wii saw this, as it did get stripped down ports of shit like Call of Duty, Dead Rising, and Sonic. They were not particularly good, but the system was popular enough that publishers thought it was worth the investment.
This wasn't case for the Wii U. It didn't have that rush of buyers, so it got halfhearted ports of last gen games and was promptly forgotten by third parties. This is why a solid launch is important: you need that hype and crush of early adopters to show to third parties that you're worth the special consideration. Otherwise it doesn't matter how many slides of corporate logos you show me, because in half a year we know those promises of strong third party support will evaporate.
This is why I'm nervous about the Switch, and why I feel like it needed something akin to pokemon at launch. A port of a five-year-old game just echoes the Wii U launch. It is so critically important that Nintendo nail this thing, because you get one first impression, and if they lose it they lose third parties and they're back at square one.
What sucks is that the Switch is so close to horsepower parity, but it's far enough away to require a port downgrade. Though I'm sure that reaching actual parity would have upped the price to $350 or so, which would cause its own problems. Blah.
The Nintendo DS was an uphill struggle and everyone thought for sure the PSP would be the clear winner.
Agreed, but we saw how that turned out. A strong launch clearly isn't absolutely necessary for success, as much as we want to have multiple games worth playing day one.
Yeah, that's the future decided, then. The Wii got by because it was a direction nobody'd seen before, and there was a lot of goodwill left over because Nintendo was Nintendo. Nowadays, it definitely feels like all the goodwill they once had has drained away. This isn't going to get on its feet.
Yeah, that's the future decided, then. The Wii got by because it was a direction nobody'd seen before, and there was a lot of goodwill left over because Nintendo was Nintendo. Nowadays, it definitely feels like all the goodwill they once had has drained away. This isn't going to get on its feet.
This same thing is said every gen and it's just as rediculous now as it was all those other times.
I think I'm just letting a bad mood bleed over into this and taking a random opportunity to be a downer, however little sense it makes. Sorry. I'll rein it in.
Yeah, that's the future decided, then. The Wii got by because it was a direction nobody'd seen before, and there was a lot of goodwill left over because Nintendo was Nintendo. Nowadays, it definitely feels like all the goodwill they once had has drained away. This isn't going to get on its feet.
Well yeah, once it was obvious what this was, people's expectations for the power were set appropriately. Whether that will make all the difference is debatable.
And you really do have to take a breath on Switch stuff, I think (I mean this in the most sincere, non-condescending way). I understand healthy scepticism, but you've been spilling over into near-despair on occasion recently.
oh yea the DS had a terrible launch lineup. and Mario 64 3D ended up being...not all that good, because it forced you to use the thumbstrap stylus thing to control the camera. I remember my hand cramping so bad playing that game.
Yeah, that's the future decided, then. The Wii got by because it was a direction nobody'd seen before, and there was a lot of goodwill left over because Nintendo was Nintendo. Nowadays, it definitely feels like all the goodwill they once had has drained away. This isn't going to get on its feet.
Well yeah, once it was obvious what this was, people's expectations for the power were set appropriately. Whether that will make all the difference is debatable.
And you really do have to take a breath on Switch stuff, I think (I mean this in the most sincere, non-condescending way). I understand healthy scepticism, but you've been spilling over into near-despair on occasion recently.
Yeah. I need to work on that. At the very least, I need to keep away if I'm in a depressed mood, because giving overly-dramatic speeches doesn't help me at all, and it just makes things worse for those around me and calls attention to me. None of which helps me get out of a bad mood.
Thanks for the concern. I'm gonna work on making it less warranted.
It's all good. We all have our issues to work through.
Anyway, the Indie lineup for launch month is looking pretty damn solid. That indie outreach paying dividends. Wouldn't be surprised for another direct covering all this stuff.
Posts
Thinking about it, were any of these games ever released with gamepad support? If not, could it be possible that these games will only be playable in portal mode (i.e with touch controls)?
Supposedly it's $30 digital on Switch too. Only Switch physical is more expensive.
Pretty sure they locked those up with security devices so surely someone would have stopped people from trying that. I would have enjoyed seeing that video though.
It's entirely reasonable to think that, based on what Nintendo said.
The app being used for all of that would be dumb but the app only being used for voice chat pretty much kills any chance of people actually using the voice chat.
Hopefully you can actually do a lot of the normal functionality on the device itself for everything, not just certain titles.
For a certain segment maybe but we've been using Discord for MH just fine and we'll continue to use this thing.
It's a hurdle, it's kind of annoying, but it's not as apocalyptic as all that.
XBL:Phenyhelm - 3DS:Phenyhelm
The nature of the Mario Party Parties (its shown as a Quick Look, but is considered the 10th MPP) is different from every other feature they have done to my knowledge, Shenmue Endurance Run aside. Basically Dan said on their podcast earlier on that he thought all of them playing through the Mario Party games sounded like a fun feature. He put this forth mostly because he loves the series and knows everyone else hates it. That it became a series for them is due to his campaigning of if it despite everyone else's desire to never see it through. Then it was explained in the first Mario Party Party that it got put on their in-office calendar of upcoming events and no one challenged it so it took place as scheduled. On that Mario Party Dan also made the insidious (and humorous) challenge that for every game they should always play 50 turns. Unsurprisingly, this lead to absurdly long sessions of them playing in which they would play the same mini games over and over and over (Pair-A-Sailing for instance, at least 12 times!) and slowly lose their patience and sanity. The Mario Party Parties were never enjoyable for Brad, Jeff, and Drew so much as the Giant Bomb fanbase and Dan because that was how it was always going to play out.
Their playing of Mario Party 10 is actually the least cynical one as Brad, Jeff, and Drew are immediately ecstatic upon seeing that the game length is considerably shortened (it shows one play last 30 min). Dan, on the otherhand, finds this to be a bummer as he earnestly enjoyed their times playing Mario Party together. Some of his feelings probably also had to do with him about to leave the San Francisco office for New York. In a great many respects that video is not a good indication about how much they bitch about things as its something that they all go into with a "making the best of it" approach and being good sports suffering for our enjoyment. It also helps that Premium Subscriptions went up after the first one so any reservations about continuing the series likely fell off at that point.
No that's exactly what I mean. You won't be chatting with a random person or two because the voice chat app is an extra hurdle and if not required, it will not be used. So if you're hoping to talk to some fun people, group up with some people who you did well with and keep going, that's not gonna happen because everyone's off in discord or whatever and not using the voice chat app.
You just said you use discord. That means you aren't using "the voice chat" by which I meant Nintendo's voice chat.
I mean discord or whatever is definitely the norm these days for a lot of people but when it's built into the game there can at least be some communication with it.
I believe the digital Switch version is $30. I'll get it there because playing puzzle games on a TV screen is WRONG!
Steam: pazython
Joy Con set - $100. can get grey, all red, all blue - comes with grey straps.
Joy Con L or R, $65. This pricing for individual L or R Joy Con controllers, currently Grey only listed. - comes with strap
Joy Con strap - $10 for one. Can buy Grey, Blue, and Red
Pro Controller -$90
Charging Grip - $40
official AC adapter - $40
Official case - $25
for US pricing, drop by roughly 20%
I believe it's only available digitally on Switch, and not PS4.
Steam: pazython
Is digital Puyo Puyo confirmed?? Is it digital on PS4 too? I thought there was an issue releasing it digitally because Ubisoft is holding the rights to Tetris in their shitty hands.
Noooooooo
http://thisgengaming.com/2017/01/24/nintendo-switch-doesnt-need-an-mobile-app-for-online-matchmaking/
edit: which is the point I was trying to make earlier. Just because the online service is done through the app doesn't mean that individual games can't have online functionality like voicechat/friends lists/matchmaking etc.
edit2: also here's the Amazon US link to the Pro Controller, it's not up for sale yet but when it is it will be here:
https://www.amazon.com/dp/B01NAWKYZ0/
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I guess the idea behind the app is to have a workaround should the developer decide not to implement those features themselves for one reason or another?
Steam: pazython
Again, we just don't know, because Nintendo cannot communicate effectively.
"Nintendo, will there be voice chat enabled in-game or only through the app?"
*Reggie's voice*: "We've got some exciting plans for that, but are waiting for the right time to reveal our plans."
"Nintendo, what does the dock do to be priced so high?"
*Miyamoto's voice*: -Japanese dialogue-
*Bill's voice*: Please understand.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
The Switch is weaker hardware.
I don't generally give a shit about hardware, as we've hit the point where it's personally more important to aim for aesthetics over chasing the white rabbit of realistic graphics, but hardware does matter. If the hardware isn't up to stuff, then you don't get third party versions of popular titles. If a company cannot easily port their game to your system, then they need a compelling reason to make what is basically a whole new game JUST for you. The Wii saw this, as it did get stripped down ports of shit like Call of Duty, Dead Rising, and Sonic. They were not particularly good, but the system was popular enough that publishers thought it was worth the investment.
This wasn't case for the Wii U. It didn't have that rush of buyers, so it got halfhearted ports of last gen games and was promptly forgotten by third parties. This is why a solid launch is important: you need that hype and crush of early adopters to show to third parties that you're worth the special consideration. Otherwise it doesn't matter how many slides of corporate logos you show me, because in half a year we know those promises of strong third party support will evaporate.
This is why I'm nervous about the Switch, and why I feel like it needed something akin to pokemon at launch. A port of a five-year-old game just echoes the Wii U launch. It is so critically important that Nintendo nail this thing, because you get one first impression, and if they lose it they lose third parties and they're back at square one.
Selling Board Games for Medical Bills
Steam: https://steamcommunity.com/profiles/76561198004484595
no one owned wiius
Ahem, ugh, oh man sorry. It was like a sneeze I had to get out.
Exactly. This is why I wanted to see a Dishonored 2, or something similar, where Nintendo had annointed some third party developer to demonstrate what kind of working relationship might be possible for the Switch. Yes, even a port of Dishonored 2-it's still a relatively new title, aesthetically unique, and isn't a shooty multiplayer fest.
A game like Dishonored 2 would be a minor coup in my opinion, echoing the SNES's 'Play it Loud' MK2 era. No need for exclusives, just something awesome and brazenly un-Nintendo that Nintendo has nevertheless accepted, challenging the conventional wisdom of what is possible on a Nintendo platform.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
That's actually a lot weaker than I remembered. Kirby: Canvas Curse didn't turn up until June of the following year, and Nintendogs was a couple of months after that. Brain Age was April of the year after that.
Not to sell the Switch launch as being better than it is; the DS struggled for a good while there. I remember Nintendogs being the real kicker in sales, and that was almost a year after launch. It does feel like Nintendo's betting on a strategy closer to that of the DS or 3DS versus their more recent home consoles, which has some logic to it: they're going to sell out on day one, there's plenty of time to build up releases before the holiday, and the Switch might be as much of a gamble as the DS was.
What sucks is that the Switch is so close to horsepower parity, but it's far enough away to require a port downgrade. Though I'm sure that reaching actual parity would have upped the price to $350 or so, which would cause its own problems. Blah.
Agreed, but we saw how that turned out. A strong launch clearly isn't absolutely necessary for success, as much as we want to have multiple games worth playing day one.
Well, at least I'll be able to pick it up on Switch when I eventually buy one. Hopefully Switch gets regular PSN/XBL-like sales on the eShop.
Yeah, that's the future decided, then. The Wii got by because it was a direction nobody'd seen before, and there was a lot of goodwill left over because Nintendo was Nintendo. Nowadays, it definitely feels like all the goodwill they once had has drained away. This isn't going to get on its feet.
It's not active for sale, but you can bookmark it.
Apparently Enlong did!
This same thing is said every gen and it's just as rediculous now as it was all those other times.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I think I'm just letting a bad mood bleed over into this and taking a random opportunity to be a downer, however little sense it makes. Sorry. I'll rein it in.
Well yeah, once it was obvious what this was, people's expectations for the power were set appropriately. Whether that will make all the difference is debatable.
And you really do have to take a breath on Switch stuff, I think (I mean this in the most sincere, non-condescending way). I understand healthy scepticism, but you've been spilling over into near-despair on occasion recently.
Yeah. I need to work on that. At the very least, I need to keep away if I'm in a depressed mood, because giving overly-dramatic speeches doesn't help me at all, and it just makes things worse for those around me and calls attention to me. None of which helps me get out of a bad mood.
Thanks for the concern. I'm gonna work on making it less warranted.
Anyway, the Indie lineup for launch month is looking pretty damn solid. That indie outreach paying dividends. Wouldn't be surprised for another direct covering all this stuff.
kind of!
I don't know
PS4 tech is about 4 years old now. seemed possible.