So today I'm play all day in dogface mode. Like this I'm having no connection issues anyway, but what's weird is that even now after 4 hours of being connected nonstop, they still show as full.
Keep in mind though, Zelda makes almost no use of any joycon features.
And the dogface feels good enough to use as a regular controller for extended play sessions?
I also hearby declare that we just call it dogface from this point forward.
So today I'm play all day in dogface mode. Like this I'm having no connection issues anyway, but what's weird is that even now after 4 hours of being connected nonstop, they still show as full.
Keep in mind though, Zelda makes almost no use of any joycon features.
And the dogface feels good enough to use as a regular controller for extended play sessions?
I also hearby declare that we just call it dogface from this point forward.
They're good controllers Bront.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
+14
Andy JoeWe claim the land for the highlord!The AdirondacksRegistered Userregular
Best Buy charged my credit card for my Switch preorder today
Oh crap. I just realized I held all the grey switches when they came in to imprint myself onto whichever I get as its father.
But... we got the neon ones in and I'll more than likely get one of those as it's what I originally wanted...
I'VE ABANDONED MY CHILD!!
I'VE ABANDONED MY CHILD!!
I'VE ABANDONED MY SWITCH!!
Hopefully they won't grow up to hate me.
This is a villain origin story right here.
One morning he'll wake up to discover his neon Joycons have mysteriously been replaced by gray ones. When he picks up the Switch in confusion, it electrocutes him, screeching out how much it hates his father for abandoning him to a household full of children with grubby hands.
My preorder was with the official Nintendo store since Amazon were already out. I was a bit concerned since they gave no indication of stock levels or anything really. But I got a email today that it would be shipping soon so I guess I made it into the first batch after all.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Keep in mind though, Zelda makes almost no use of any joycon features.
You mean like every Switch game from 2019 onward?
Given the miserable state Nintendo is in right now (the whole western gaming industry being represented by a port of skyrim and just dance...) I really think they'll play a different game this time.
Remember the slim Wii U gamepad we know from promotional material, that never went into production. The Wii U was a full on emergency stop. Hopefully, a unique event.
carmofin on
PSN | Steam
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
0
Warlock82Never pet a burning dogRegistered Userregular
So, CNET's video was clearly too "omg look at me knock this kickstand over!" dramatic, this second video seems to be too "look I've used this and I've never had a problem so CLEARLY there can't be a problem!" dramatic.
Like, the stupid laughing basically completely dismissing that there*might* be an issue made me turn the video off after about 3 minutes. Was cnet's video bad? yes. but holy shit if you're going to make a video trying to debunk it don't go to the exact opposite end of the spectrum.
I dunno. The answer for everything isn't always right in the middle. Sometimes things are as bad as they look, and sometimes things really are a mountain made out of a molehill.
Warlock82Never pet a burning dogRegistered Userregular
I wouldn't say that was the "exact opposite of the spectrum" - I'd say he was mostly just mocking how stupid the CNET video was. Because yeah, if you deliberately knock the thing over, maaaaaaaybe the kickstand isn't going to keep it from getting knocked over.
I don't imagine it's the best kickstand in the world, but I do imagine it's "fine" and not the "fail" that CNET claims it is.
Keep in mind though, Zelda makes almost no use of any joycon features.
You mean like every Switch game from 2019 onward?
Given the miserable state Nintendo is in right now (the whole western gaming industry being represented by a port of skyrim and just dance...) I really think they'll play a different game this time.
Remember the slim Wii U gamepad we know from promotional material, that never went into production. The Wii U was a full on emergency stop. Hopefully, a unique event.
Even Nintendo's successful consoles inevitably end up ignoring their own hardware gimmicks once the novelty wears off. The DS's second screen became nothing more than a map or inventory menu, the wagglesticks were so limiting that games like Xenoblade came with recommendations to just use the classic controller instead, and 3D was such a valueless burden on consumers that Nintendo started selling 3DSs without it.
I have too much faith in pattern recognition to believe that Wagglesticks 3.0 is going to buck the trend.
+2
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Okay so now I'm convinced that this kickstand thing is an attempt to hot-take or find controversy in something. Funny thing is, there are actual issues that Nintendo announced to take with the Switch. People don't have to manufacture issues.
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Keep in mind though, Zelda makes almost no use of any joycon features.
You mean like every Switch game from 2019 onward?
Given the miserable state Nintendo is in right now (the whole western gaming industry being represented by a port of skyrim and just dance...) I really think they'll play a different game this time.
Remember the slim Wii U gamepad we know from promotional material, that never went into production. The Wii U was a full on emergency stop. Hopefully, a unique event.
Even Nintendo's successful consoles inevitably end up ignoring their own hardware gimmicks once the novelty wears off. The DS's second screen became nothing more than a map or inventory menu, the wagglesticks were so limiting that games like Xenoblade came with recommendations to just use the classic controller instead, and 3D was such a valueless burden on consumers that Nintendo started selling 3DSs without it.
I have too much faith in pattern recognition to believe that Wagglesticks 3.0 is going to buck the trend.
I'm of the mind that HD Rumble is the first thing Devs start to ignore.
A Capellan's favorite sheath for any blade is your back.
Even Nintendo's successful consoles inevitably end up ignoring their own hardware gimmicks once the novelty wears off. The DS's second screen became nothing more than a map or inventory menu,
I get really tired of this downplaying, like maps and inventories are somehow not creative enough to be considered a good use of the screen. That's exactly what it should be used for.
It didn't become "nothing more" than maps and inventory. It continued to be very well utilized as maps and inventory. All Zeldas became really convenient with the big grid of items. Pokemon gained lite MMO features. Games got minimal UI on one screen with dense information on the other, no pausing required. It was great.
Even Nintendo's successful consoles inevitably end up ignoring their own hardware gimmicks once the novelty wears off. The DS's second screen became nothing more than a map or inventory menu,
I get really tired of this downplaying, like maps and inventories are somehow not creative enough to be considered a good use of the screen. That's exactly what it should be used for.
It didn't become "nothing more" than maps and inventory. It continued to be very well utilized as maps and inventory. All Zeldas became really convenient with the big grid of items. Pokemon gained lite MMO features. Games got minimal UI on one screen with dense information on the other, no pausing required. It was great.
It saves you one extra button press. A button press that a lot of people ended up taking anyway, because it's nice to be able to get your inventory set up without having to worry about some lizardman sticking a sword in your head.
The Switch doesn't have a second screen, and for good reason. It's a feature that some people are going to miss a little, but no one is going to miss a lot.
Even Nintendo's successful consoles inevitably end up ignoring their own hardware gimmicks once the novelty wears off. The DS's second screen became nothing more than a map or inventory menu,
I get really tired of this downplaying, like maps and inventories are somehow not creative enough to be considered a good use of the screen. That's exactly what it should be used for.
It didn't become "nothing more" than maps and inventory. It continued to be very well utilized as maps and inventory. All Zeldas became really convenient with the big grid of items. Pokemon gained lite MMO features. Games got minimal UI on one screen with dense information on the other, no pausing required. It was great.
It saves you one extra button press. A button press that a lot of people ended up taking anyway, because it's nice to be able to get your inventory set up without having to worry about some lizardman sticking a sword in your head.
The Switch doesn't have a second screen, and for good reason. It's a feature that some people are going to miss a little, but no one is going to miss a lot.
No, it doesn't just save you an extra button press, it also frees up a lot of space on the screen.
Also, could we please stop calling motion controls "waggle"?
Even Nintendo's successful consoles inevitably end up ignoring their own hardware gimmicks once the novelty wears off. The DS's second screen became nothing more than a map or inventory menu,
I get really tired of this downplaying, like maps and inventories are somehow not creative enough to be considered a good use of the screen. That's exactly what it should be used for.
It didn't become "nothing more" than maps and inventory. It continued to be very well utilized as maps and inventory. All Zeldas became really convenient with the big grid of items. Pokemon gained lite MMO features. Games got minimal UI on one screen with dense information on the other, no pausing required. It was great.
It saves you one extra button press. A button press that a lot of people ended up taking anyway, because it's nice to be able to get your inventory set up without having to worry about some lizardman sticking a sword in your head.
The Switch doesn't have a second screen, and for good reason. It's a feature that some people are going to miss a little, but no one is going to miss a lot.
I disagree. I already miss it a lot and it's not even gone yet.
I disagree. I already miss it a lot and it's not even gone yet.
Me too.
Pokemon Sun and Moon already lost a lot in what seemed like prep for future Switch versions without a second screen. Online got relegated to a whole different interface, not something you can just linger in on the second screen, watching friends and passerby, tossing out buffs and "nice!" and trades and battles. You have to go so far out of your way that it's just not worth it.
I'm definitely going to miss it. It was such a convenient feature. It wasn't a hassle to glance down and it made things more organized without necessarily pausing the action
People are already reporting that Splatoon 2 is much harder to get used to with the need to pull up the map all the time. You don't realize how often you quickly glanced down at the screen to get your bearings until it's gone. And jumping to teammates or the base is about to become a lot less utilized.
I've used this example before...criticizing the use of the second screen is kind of like saying "man, when Sony first introduced the dual analogs they were so creative with Ape Escape, using it to rotate the monkey radar or swing your net in any direction or spin the hula hoop and sky flyer, and then every game afterward was just boring old movement and camera! Sony needs to start following through on their gimmicks."
Maybe the common use is actually the best use, the one that legitimizes it the most.
However, a lot of people said the gamepad was less useful as a second screen since you had to constantly look down at it. The DS showed how important positioning can be when it comes to hardware.
Yea I never looked at the 2nd screen on the gamepad in Splatoon unless i was dead, since it was down in my lap. I liked the DS style 2nd screen cause it was so close, but the gamepad was fundamentally flawed from the start.
Eh, first come first served. You need to buy games to get the system. They're trying to discourage resellers. I'm on board with them.
Either an anti-reseller move, or "we are getting allocated a number of units of Zelda at launch based on our number of orders of these other titles and we desperately do not want to get stuck with all the non-Zelda stuff"
Not that Nintendo has EVER played shenanigans with retail product allocations or anything.
It's better than the "to buy a Wii, you must buy all of these random bits of plastic" bundles from that system's heydays, anyway.
I wouldn't want to buy 2 games with the system. None of the physical games besides Zelda interest me in the slightest.
Shovel Knight is a day 1 purchase since I've never played it, and Snipperclips has me interested, but 1-2 Switch and Bomberman and stuff are a hard pass for me.
I went to Gamestop to take advantage of the deal I posted about earlier in the week (60% trade towards a Switch) and it wasn't an active deal. Then they told me there was a $125 deal starting tomorrow. So I came home and did a little research. The 60% deal IS active, but it's only good for game and accessory trades. I can't find the trade deal online that starts tomorrow, but it said the same thing: games and accessories. No consoles.
If that's the case, I'm probably canceling my preorder. Can't justify the cost right now, but I could totally justify transferring the reservation fee over to Horizon.
That's the deal we took advantage of. We traded a lot of Wii U stuff and some PS4 games and ended up with enough for the switch, extra joy cons and probably 4 games. Don't have a pre-order though, going to call gamestop tomorrow to see if they have any idea how my chance at midnight launch might be to snag one. I did preorder zelda, bomberman, and joy cons.
Even Nintendo's successful consoles inevitably end up ignoring their own hardware gimmicks once the novelty wears off. The DS's second screen became nothing more than a map or inventory menu,
I get really tired of this downplaying, like maps and inventories are somehow not creative enough to be considered a good use of the screen. That's exactly what it should be used for.
It didn't become "nothing more" than maps and inventory. It continued to be very well utilized as maps and inventory. All Zeldas became really convenient with the big grid of items. Pokemon gained lite MMO features. Games got minimal UI on one screen with dense information on the other, no pausing required. It was great.
It saves you one extra button press. A button press that a lot of people ended up taking anyway, because it's nice to be able to get your inventory set up without having to worry about some lizardman sticking a sword in your head.
The Switch doesn't have a second screen, and for good reason. It's a feature that some people are going to miss a little, but no one is going to miss a lot.
It seems like there's a type of person who just cannot stand that new features can become popular, even if they don't like them, and so has to try to convince people that it actually was bad, and wasn't popular, and will be better once it's removed. I don't really understand why people have to do this. I'm definitely going to miss the second screen, it was a great use of real estate for a clamshell design, and the I would bet that the main reason the switch doesn't have one is because it just didn't work in tv mode without a separate gamepad like the Wii U.
Even Nintendo's successful consoles inevitably end up ignoring their own hardware gimmicks once the novelty wears off. The DS's second screen became nothing more than a map or inventory menu,
I get really tired of this downplaying, like maps and inventories are somehow not creative enough to be considered a good use of the screen. That's exactly what it should be used for.
It didn't become "nothing more" than maps and inventory. It continued to be very well utilized as maps and inventory. All Zeldas became really convenient with the big grid of items. Pokemon gained lite MMO features. Games got minimal UI on one screen with dense information on the other, no pausing required. It was great.
It saves you one extra button press. A button press that a lot of people ended up taking anyway, because it's nice to be able to get your inventory set up without having to worry about some lizardman sticking a sword in your head.
The Switch doesn't have a second screen, and for good reason. It's a feature that some people are going to miss a little, but no one is going to miss a lot.
It seems like there's a type of person who just cannot stand that new features can become popular, even if they don't like them, and so has to try to convince people that it actually was bad, and wasn't popular, and will be better once it's removed. I don't really understand why people have to do this. I'm definitely going to miss the second screen, it was a great use of real estate for a clamshell design, and the I would bet that the main reason the switch doesn't have one is because it just didn't work in tv mode without a separate gamepad like the Wii U.
I mean not necessarily. If the extra screen was a huge cost in making it there's an argument to be made that it wasn't used enough to be worth it. Inventory and whatever Pokemon did with it was handy sure, but if the 3DS was half price without it, would that have been a worthwhile trade? I certainly liked the other screen but I don't know if it was actually used to the maximum potential for the cost.
I'm not really seeing the IR camera being used for much for instance. Sure the sandwich eating thing is neat, but worth the added cost of that camera? Maybe not.
Whether a feature is worth the cost is a much more nuanced discussion and requires actual figures in terms of costs, and being able to imagine the game experience without them. That's not the point I'm making. I'm talking about the people who have to say that a feature is just flatly bad and that nobody liked it. That's just blatantly untrue.
Posts
And the dogface feels good enough to use as a regular controller for extended play sessions?
I also hearby declare that we just call it dogface from this point forward.
They're good controllers Bront.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
It's really happening, isn't it?
woop woop!
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Steam: Archpriest
Streaming games and playing music
Btw, if you're unable to find a Switch in stock - blame the 10,000 social media accounts giving them away for likes and follows right now. :P
This is a villain origin story right here.
XBL:Phenyhelm - 3DS:Phenyhelm
You mean like every Switch game from 2019 onward?
Everything except for 1, 2, 3, Switch.
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
One morning he'll wake up to discover his neon Joycons have mysteriously been replaced by gray ones. When he picks up the Switch in confusion, it electrocutes him, screeching out how much it hates his father for abandoning him to a household full of children with grubby hands.
Given the miserable state Nintendo is in right now (the whole western gaming industry being represented by a port of skyrim and just dance...) I really think they'll play a different game this time.
Remember the slim Wii U gamepad we know from promotional material, that never went into production. The Wii U was a full on emergency stop. Hopefully, a unique event.
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
(I love that thumbnail too)
Like, the stupid laughing basically completely dismissing that there*might* be an issue made me turn the video off after about 3 minutes. Was cnet's video bad? yes. but holy shit if you're going to make a video trying to debunk it don't go to the exact opposite end of the spectrum.
I don't imagine it's the best kickstand in the world, but I do imagine it's "fine" and not the "fail" that CNET claims it is.
Even Nintendo's successful consoles inevitably end up ignoring their own hardware gimmicks once the novelty wears off. The DS's second screen became nothing more than a map or inventory menu, the wagglesticks were so limiting that games like Xenoblade came with recommendations to just use the classic controller instead, and 3D was such a valueless burden on consumers that Nintendo started selling 3DSs without it.
I have too much faith in pattern recognition to believe that Wagglesticks 3.0 is going to buck the trend.
I'm of the mind that HD Rumble is the first thing Devs start to ignore.
I get really tired of this downplaying, like maps and inventories are somehow not creative enough to be considered a good use of the screen. That's exactly what it should be used for.
It didn't become "nothing more" than maps and inventory. It continued to be very well utilized as maps and inventory. All Zeldas became really convenient with the big grid of items. Pokemon gained lite MMO features. Games got minimal UI on one screen with dense information on the other, no pausing required. It was great.
It saves you one extra button press. A button press that a lot of people ended up taking anyway, because it's nice to be able to get your inventory set up without having to worry about some lizardman sticking a sword in your head.
The Switch doesn't have a second screen, and for good reason. It's a feature that some people are going to miss a little, but no one is going to miss a lot.
No, it doesn't just save you an extra button press, it also frees up a lot of space on the screen.
Also, could we please stop calling motion controls "waggle"?
I disagree. I already miss it a lot and it's not even gone yet.
Me too.
Pokemon Sun and Moon already lost a lot in what seemed like prep for future Switch versions without a second screen. Online got relegated to a whole different interface, not something you can just linger in on the second screen, watching friends and passerby, tossing out buffs and "nice!" and trades and battles. You have to go so far out of your way that it's just not worth it.
Steam: Archpriest
Streaming games and playing music
I've used this example before...criticizing the use of the second screen is kind of like saying "man, when Sony first introduced the dual analogs they were so creative with Ape Escape, using it to rotate the monkey radar or swing your net in any direction or spin the hula hoop and sky flyer, and then every game afterward was just boring old movement and camera! Sony needs to start following through on their gimmicks."
Maybe the common use is actually the best use, the one that legitimizes it the most.
Either an anti-reseller move, or "we are getting allocated a number of units of Zelda at launch based on our number of orders of these other titles and we desperately do not want to get stuck with all the non-Zelda stuff"
Not that Nintendo has EVER played shenanigans with retail product allocations or anything.
It's better than the "to buy a Wii, you must buy all of these random bits of plastic" bundles from that system's heydays, anyway.
Shovel Knight is a day 1 purchase since I've never played it, and Snipperclips has me interested, but 1-2 Switch and Bomberman and stuff are a hard pass for me.
I went to Gamestop to take advantage of the deal I posted about earlier in the week (60% trade towards a Switch) and it wasn't an active deal. Then they told me there was a $125 deal starting tomorrow. So I came home and did a little research. The 60% deal IS active, but it's only good for game and accessory trades. I can't find the trade deal online that starts tomorrow, but it said the same thing: games and accessories. No consoles.
If that's the case, I'm probably canceling my preorder. Can't justify the cost right now, but I could totally justify transferring the reservation fee over to Horizon.
It seems like there's a type of person who just cannot stand that new features can become popular, even if they don't like them, and so has to try to convince people that it actually was bad, and wasn't popular, and will be better once it's removed. I don't really understand why people have to do this. I'm definitely going to miss the second screen, it was a great use of real estate for a clamshell design, and the I would bet that the main reason the switch doesn't have one is because it just didn't work in tv mode without a separate gamepad like the Wii U.
I mean not necessarily. If the extra screen was a huge cost in making it there's an argument to be made that it wasn't used enough to be worth it. Inventory and whatever Pokemon did with it was handy sure, but if the 3DS was half price without it, would that have been a worthwhile trade? I certainly liked the other screen but I don't know if it was actually used to the maximum potential for the cost.
I'm not really seeing the IR camera being used for much for instance. Sure the sandwich eating thing is neat, but worth the added cost of that camera? Maybe not.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
...'kay.