Also, if you have Move controllers, Holoball is INSTANTLY awesome for anyone, as long as you trust them to not lose their balance or throw a move controller across the room.
Both Holoball and Alumette are on Steam so that's probably the better platfrom for those. But if you're gonna Holoball, Racket Nx is still probably the best in the hitting-ball-with-racket genre for the 360 degrees and good positional audio.
If you have Move controllers (and a bit of space so that they don't hit anyone/anything), Fruit Ninja VR is pretty awesome, and will exhaust the players after 5 minutes or so, so that they don't hog the PS4
This game was the most popular when someone visited me recently, and was too afraid for the PSVR Worlds/Ocean Descent. She also wasn't a gamer, so something with a regular controller was a bit non-intuitive.
But I think most anime-con people have held a controller in their life
I'm going to bring vive to [local anime convention] just like last year and demo it all weekend. last time the vive came out on what? april 4th? and I demo'd it a few days later for the convention on april 8-10.
small question: any suggestions on newer vive games to demo? otherwise I'm just gonna throw on Space Pirate trainer again
all the hmmm's: show I borrow/kidnap my friend's PSVR and demo that too? What should I show off? Immediately all I can think of is running resident evil 7, showing that first video tape you find and just playing through that only. unless anyone has a different short, no need for tutorial suggestion?
For anyone who's just looking to experience VR instead of do a lot of action/shooting stuff, I'm fond of the Irrational Exuberance demo. It's more of an interactive experience than a real game, since it's mostly just doing stuff on an asteroid in space while looking at the pretty scenery. It's free and not too long.
There's also the Budget Cuts demo. It has the advantage of being pretty intuitive but takes a few minutes before the action starts so might not work if there's a big line.
Korix is getting some really great reviews. It's only $20, and I would buy it, but I've already got five games in my "to be played" stack and I'm a bit hesitant to add to that backlog unnecessarily (especially with Star Trek coming out in a few weeks). I mean, it's not like the game is going to be pulled from the market.
The developer is very active over on r/PSVR, seems a pleasant guy and put a lot in to the game so I think that's swaying me in to picking it up over some other titles that I might have got this month. I'm a big softy really.
Korix is getting some really great reviews. It's only $20, and I would buy it, but I've already got five games in my "to be played" stack and I'm a bit hesitant to add to that backlog unnecessarily (especially with Star Trek coming out in a few weeks). I mean, it's not like the game is going to be pulled from the market.
I'm in the same boat, backlog of games (Tomb Raider, Horizon Zero Dawn, and Battlezone), but I'm going to download Korix this weekend.
I've bought Korix and Fated, but only tried out Fated a little...
It looks nice, except that everything further away than 2 yards is blurry, and you walk very VERY slowly...
But it does seem a simple "go through the experience/story" thing...
It doesn't grab as quickly as an Arkham VR.
It also does a thing that some other games/demoes do; it starts with a black screen with nothing to focus on,making you feel very cross eyed in to the blackness...
Today I am very hayfeverish, so my eyes are all crusty and snotty, and that's not a good thing combined with a VR-helmet :razz:
Will report on both games later, and tou'll know you'll have at least a Belgian to play with/against on Korix
It's an hour long experience with 2 very simple puzzles, divided in 4 acts.
The first act is very colourful, but sadly, quite boring.
The second act is pretty great!
The third act is okayish, with puzzles, and an exciting moment.
The fourth act is more like 3, only going with the flow until the ending.
Now the ending will dictate how you will like the game.
SPOILER AHEAD!
There is only one ending, and it's abrupt and not a happy one.
It seems that this is the first in a series, but I looked on the company's website, and the second part has not been released yet on other platforms (The Silent Oath was released 10 months ago there).
There are moments of profound beauty (like sitting at a campfire under the stars) but also boredom (I am not interested in your speeches, let me play!).
It will affect you emotionally, and that's a plus in my book.
At moments I wanted to pat my daughter on the head or rub her back to comfort her, only to realise that I was waving my hand in the air in my living room
The big negative of the experience is that things further away than 2 yards in virtual space are fuzzy, which is annoying, because I wear glasses to see sharp in the distance, and the game won't let me. So I was constantly readjusting my headset, only to realise that it didn't work :sad:
It's a nice, if slow experience, for 10 euro, but Act 2 makes it a nice showcase for showing VR to other people; I really liked that act.
It's not so much a game, as an interactive experience. And only an hour, or slightly longer, long (I had a bug where something didn't trigger in Act 1 making me wander around for 15-20 minutes, so I can't remember much how long I took to do Act 1...(
If it is on sale, I definitely recommend it. If you buy it full-price, well, just remember that it gets better after Act 1.
If you like Viking mythology, it is pretty nice.
I've bought Korix and Fated, but only tried out Fated a little...
It looks nice, except that everything further away than 2 yards is blurry, and you walk very VERY slowly...
But it does seem a simple "go through the experience/story" thing...
It doesn't grab as quickly as an Arkham VR.
It also does a thing that some other games/demoes do; it starts with a black screen with nothing to focus on,making you feel very cross eyed in to the blackness...
Today I am very hayfeverish, so my eyes are all crusty and snotty, and that's not a good thing combined with a VR-helmet :razz:
Will report on both games later, and tou'll know you'll have at least a Belgian to play with/against on Korix
Hope you are feeling better! Can't wait to hear your impressions of Korix.
It cracks me up at the beginning of the video where the player looks down to see huge breasts and eventually looks up and shakes their head to snap out of it.
Just played the first two campaign levels of Korix.
Does that game look and move smooth! :biggrin: That 90 FPS (or was it 120 FPS?) really makes the view stable as fuck! :eek:
I feel that you really need to sit within the recommended 1.5-2m of the camera to have no Move controller stutter (I noticed when I stretched my arm it didn't stutter anymore and was very stable. So the next time I'll be sitting much closer to my TV/camera.
The first level just teaches you to build walls and lasers (and upgrading them) and attack the enemy base by building forward and shooting it with your structures. It mentions the Soldiers slightly, but I was too busy building.
The second level introduces the Pulsar, a thingy that slows down people in a certain range. It felt very satisfying to build a row of walls with upgraded lasers and blast everyone as soon as they came put of the enemy base.
I was taking my time and then noticed I ran out of resources, so resources are limited (basically you drain a big swimming pool of energy.
Because I took my time, near the end, the game started throwing ranged soldiers at me (well, little blue diamonds suddenly started shooting me instead of little block hitting the walls). So I am curious what the different kinds of troops/defense are. I think the campaign consists of 15/16 parts (I saw a big spaceship with 15-16 black circles and it absorbed the defeated base's crystal or something near the end.
I heard that the difficulty ramps up very quickly, so I just tried it on easy first.
The controller is very well thought out; you are actually looking at a Move controller which in VR space looks so cool (think gun with a little screen on it) and it works so well. No wonder the Credits explicitly mention the controller designer
Oh yes, and one of the nice things is, when in the settings, you choose your "multiplayer mask" and look to the right, there is actually a mirror. I bought the 5 euro avatar pack just the support the developer even more :biggrin:
I will post more as soon as I've gotten a bit further in the campaign.
Like Darknet VR, it shows that great gameplay does not need fancy graphics.
TD;LR: One of the most smooth and polished tower defense games and VR experience I have seen.
Based on 2 campaign missions on Easy: recommended!
@Rothgarr , are we already PSN buddies? And what is your time zone (mine is Central European Time (GMT+1)), so that when you bought it in the weekend we can try the multiplayer out if you wish... (PSN ID is Carolus-Billius)
Ancient Amuletor demo is available on the China store (I think, it could have been HK) and it's really really good fun. I had a blast playing it last night, the Bow and arrow controls took a little getting used to but were very satisfying.
Just played the first two campaign levels of Korix.
Does that game look and move smooth! :biggrin: That 90 FPS (or was it 120 FPS?) really makes the view stable as fuck! :eek:
I feel that you really need to sit within the recommended 1.5-2m of the camera to have no Move controller stutter (I noticed when I stretched my arm it didn't stutter anymore and was very stable. So the next time I'll be sitting much closer to my TV/camera.
The first level just teaches you to build walls and lasers (and upgrading them) and attack the enemy base by building forward and shooting it with your structures. It mentions the Soldiers slightly, but I was too busy building.
The second level introduces the Pulsar, a thingy that slows down people in a certain range. It felt very satisfying to build a row of walls with upgraded lasers and blast everyone as soon as they came put of the enemy base.
I was taking my time and then noticed I ran out of resources, so resources are limited (basically you drain a big swimming pool of energy.
Because I took my time, near the end, the game started throwing ranged soldiers at me (well, little blue diamonds suddenly started shooting me instead of little block hitting the walls). So I am curious what the different kinds of troops/defense are. I think the campaign consists of 15/16 parts (I saw a big spaceship with 15-16 black circles and it absorbed the defeated base's crystal or something near the end.
I heard that the difficulty ramps up very quickly, so I just tried it on easy first.
The controller is very well thought out; you are actually looking at a Move controller which in VR space looks so cool (think gun with a little screen on it) and it works so well. No wonder the Credits explicitly mention the controller designer
Oh yes, and one of the nice things is, when in the settings, you choose your "multiplayer mask" and look to the right, there is actually a mirror. I bought the 5 euro avatar pack just the support the developer even more :biggrin:
I will post more as soon as I've gotten a bit further in the campaign.
Like Darknet VR, it shows that great gameplay does not need fancy graphics.
TD;LR: One of the most smooth and polished tower defense games and VR experience I have seen.
Based on 2 campaign missions on Easy: recommended!
@Rothgarr , are we already PSN buddies? And what is your time zone (mine is Central European Time (GMT+1)), so that when you bought it in the weekend we can try the multiplayer out if you wish... (PSN ID is Carolus-Billius)
I read it's 120 FPS in VR! Thanks for the detailed notes. Sounds awesome!
I don't think we are friends on PSN yet. I'll add you next time I hop on. If you wanted to add me I'm "TurgidWilly". Eastern Time (New York)
Oculus co-founder Palmer Luckey, the man behind the Rift concept and its first prototypes, is leaving the company three years after selling to Facebook.
According to Oculus, this will be Palmer’s last week with Friday marking his official last day as an employee of Facebook. In an official statement, the company said that:
“Palmer will be dearly missed. Palmer’s legacy extends far beyond Oculus. His inventive spirit helped kickstart the modern VR revolution and helped build an industry. We’re thankful for everything he did for Oculus and VR, and we wish him all the best.”
When asked if Luckey’s departure was voluntary, Facebook representatives declined to comment, citing a policy of not discussing internal personnel matters.
This revelation comes around one year after Luckey himself hand-delivered the first consumer Oculus Rift to a pre-order customer in Alaska. In just over 12 months, the 24-year-old transformed from the face of one of the tech world’s most well-known teams into a bit of a recluse, disappearing from public view during the 2016 US presidential election and emerging only for an appearance in court.
Like politics and whatever aside, he did a lot of good for the VR industry as a whole. You can't really take that away from him. But his usefulness to the industry is also pretty much done. I mean, he's pretty much set for life so he can just go do whatever he wants out of the public spotlight now. Maybe in 10 years he can start over if he really feels like it.
Got to try a couple levels of Korix yetserday. Holy wow the downsampled and 120 FPS graphics are buttery smooth! And the tracking is the best I've ever seen with zero drift, and that's really important for targeting specific blocks to build on.
I still get my buttons mixed up for building/upgrading, etc. but it seems like a really intuitive way of controlling.
Can wait to really dig into this over the weekend!
Played Project Lux yesterday. It's more of a movie than a visual novel, or like 5 short episodes of a mini-series. You get a single real choice at the end. Some interesting philosophical questions/ideas, as is the case with the creator's works, though the translation definitely needs more work and there's definitely UI problems, which is why they put it as early access.
Just got started on Edge of Nowhere, which would work just as well outside VR mechanically, but damn, the game feels considerably more intense in VR. It does look and feel a bit like a PS3-era action adventure, but it's pretty good fun and creepy to boot.
Also, Robo Recall is a danger to my controllers and my wall. It's fun, but I very much prefer Superhot VR.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
https://blog.vive.com/us/2017/04/03/vive-day-celebration-for-fans/
tl;dr version: Subscription service launching to give you access to a rotating set of VR games. There's also a $100 discount on buying a new Vive for the next few days. Existing owners also will be getting a free game.
HTC VIVE MARKS FIRST ANNIVERSARY ON APRIL 5th WITH “VIVE DAY” CELEBRATION FOR FANS
Vive Day Signifies Launch of Viveport Subscription with One-Month Free Trial and Company Thanks Year-One Customers with Free Download of Vive Studios’ Arcade Saga
Vive Announces $100-off Vive purchases on April 5th
Seattle, Wash. and San Francisco, Calif – April 3, 2017 – HTC VIVE™, the leader in room-scale VR, today set out to thank its customers and celebrate the one-year anniversary of Vive’s commercial ship date. On April 5, customers can redeem a free copy of Vive Studios’ VR action game Arcade Saga, and new customers will receive $100 off Vive on April 5th.
In addition, the company will launch Viveport Subscription on April 5, introducing the first-ever subscription model for a VR app store. The service gives Vive owners a new way to navigate the burgeoning VR app marketplace and continually discover new content for a low monthly fee. Viveport Subscription will launch with a one month free trial offer for all new users.
“We’re surprised every day by what our fans and developers have brought to VIVE in its first year,” said Daniel O’ Brien, GM US, HTC Vive. “We’re astounded by the impact that VR is making in the home and in the enterprise, and we want to celebrate Vive’s first birthday by giving a bit back to our fans and by introducing Vive to more people.”
Viveport Subscription
Making the first Vive Day one to remember is the launch of Viveport Subscription. On April 5, the service will introduce a new way to navigate the hundreds of apps currently available on Viveport. Viveport Subscription customers pay $6.99 a month and choose five titles from an ever-growing library of curated content. They get unlimited access to the apps they choose or they can rotate out their selection every month. All apps in the subscription service are also available for sale, letting customers try an app before they decide to buy.
For developers, the subscription model represents an additional revenue channel and a way to reach broader audiences. Viveport Subscription is launching with more than 50 titles available including must-experience VR apps such as TheBlu, Richie’s Plank Experience, Everest VR, Fantastic Contraption, Mars Odyssey and more. Vive owners can take advantage of the free one month trial of the service by registering now at www.viveport.com.
“The marketplace for Vive apps has grown at a tremendous pace with more than 1,600 titles now available across different app stores and over 30 new apps launching daily,” said Rikard Steiber, President of Viveport at HTC Vive. “The rapid growth of the app market is a win for VR overall yet it can present discoverability challenges that affect both customers and content creators. Introducing a subscription model to VR is a natural evolution of where this market is going, and as film, music and TV have proven it’s becoming the preferred way customers want to explore and experience entertainment content.
Arcade Saga and more
It’s not a birthday without gifts, and Vive Studios is giving back to Vive fans for a great first year. On April 5, all year-one Vive purchasers can redeem a free copy of Vive Studio’s fast-paced VR action game Arcade Saga, a $19.99 value, on Viveport. Developed by HTC’s internal studio 2Bears Studios, Arcade Saga has three distinct game types – Smash, Bowshot and Fracture that take inspiration from pinball, table tennis and archery, and add the physics and physicality of VR. Each game type has head-to-head online multiplayer and a campaign mode with 84 levels to master and massive, room-scale busting boss fights to overcome. To take advantage of this one day offer, visit Viveport.com or the Viveport desktop application on April 5.
Visit the Vive Blog for more on April 5th, including developer interviews, free downloads to mark the anniversary and more.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
It looks like Batman: Arkham VR is hitting the Rift and Vive on April 25th if it's something you're interested in.
And I'm actually somewhat open to paying for that Viveport subscription. There are a lot of tech demo-ey things I haven't gotten around to buying, and being able to try 5 for $7 a month is pretty sweet.
Arcade Saga actually looks pretty solid too. It never quite seemed worth the $30 they wanted initially, but it looks awesome for free.
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Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
This game was the most popular when someone visited me recently, and was too afraid for the PSVR Worlds/Ocean Descent. She also wasn't a gamer, so something with a regular controller was a bit non-intuitive.
But I think most anime-con people have held a controller in their life
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
For anyone who's just looking to experience VR instead of do a lot of action/shooting stuff, I'm fond of the Irrational Exuberance demo. It's more of an interactive experience than a real game, since it's mostly just doing stuff on an asteroid in space while looking at the pretty scenery. It's free and not too long.
There's also the Budget Cuts demo. It has the advantage of being pretty intuitive but takes a few minutes before the action starts so might not work if there's a big line.
https://www.reddit.com/r/OculusStore/
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
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I'm in the same boat, backlog of games (Tomb Raider, Horizon Zero Dawn, and Battlezone), but I'm going to download Korix this weekend.
Watch my music videos
It looks nice, except that everything further away than 2 yards is blurry, and you walk very VERY slowly...
But it does seem a simple "go through the experience/story" thing...
It doesn't grab as quickly as an Arkham VR.
It also does a thing that some other games/demoes do; it starts with a black screen with nothing to focus on,making you feel very cross eyed in to the blackness...
Today I am very hayfeverish, so my eyes are all crusty and snotty, and that's not a good thing combined with a VR-helmet :razz:
Will report on both games later, and tou'll know you'll have at least a Belgian to play with/against on Korix
It's an hour long experience with 2 very simple puzzles, divided in 4 acts.
The first act is very colourful, but sadly, quite boring.
The second act is pretty great!
The third act is okayish, with puzzles, and an exciting moment.
The fourth act is more like 3, only going with the flow until the ending.
Now the ending will dictate how you will like the game.
SPOILER AHEAD!
It seems that this is the first in a series, but I looked on the company's website, and the second part has not been released yet on other platforms (The Silent Oath was released 10 months ago there).
There are moments of profound beauty (like sitting at a campfire under the stars) but also boredom (I am not interested in your speeches, let me play!).
It will affect you emotionally, and that's a plus in my book.
At moments I wanted to pat my daughter on the head or rub her back to comfort her, only to realise that I was waving my hand in the air in my living room
The big negative of the experience is that things further away than 2 yards in virtual space are fuzzy, which is annoying, because I wear glasses to see sharp in the distance, and the game won't let me. So I was constantly readjusting my headset, only to realise that it didn't work :sad:
It's a nice, if slow experience, for 10 euro, but Act 2 makes it a nice showcase for showing VR to other people; I really liked that act.
It's not so much a game, as an interactive experience. And only an hour, or slightly longer, long (I had a bug where something didn't trigger in Act 1 making me wander around for 15-20 minutes, so I can't remember much how long I took to do Act 1...(
If it is on sale, I definitely recommend it. If you buy it full-price, well, just remember that it gets better after Act 1.
If you like Viking mythology, it is pretty nice.
But let's hope that part 2 will be released soon.
Hope you are feeling better! Can't wait to hear your impressions of Korix.
Watch my music videos
It cracks me up at the beginning of the video where the player looks down to see huge breasts and eventually looks up and shakes their head to snap out of it.
Watch my music videos
Does that game look and move smooth! :biggrin: That 90 FPS (or was it 120 FPS?) really makes the view stable as fuck! :eek:
I feel that you really need to sit within the recommended 1.5-2m of the camera to have no Move controller stutter (I noticed when I stretched my arm it didn't stutter anymore and was very stable. So the next time I'll be sitting much closer to my TV/camera.
The first level just teaches you to build walls and lasers (and upgrading them) and attack the enemy base by building forward and shooting it with your structures. It mentions the Soldiers slightly, but I was too busy building.
The second level introduces the Pulsar, a thingy that slows down people in a certain range. It felt very satisfying to build a row of walls with upgraded lasers and blast everyone as soon as they came put of the enemy base.
I was taking my time and then noticed I ran out of resources, so resources are limited (basically you drain a big swimming pool of energy.
Because I took my time, near the end, the game started throwing ranged soldiers at me (well, little blue diamonds suddenly started shooting me instead of little block hitting the walls). So I am curious what the different kinds of troops/defense are. I think the campaign consists of 15/16 parts (I saw a big spaceship with 15-16 black circles and it absorbed the defeated base's crystal or something near the end.
I heard that the difficulty ramps up very quickly, so I just tried it on easy first.
The controller is very well thought out; you are actually looking at a Move controller which in VR space looks so cool (think gun with a little screen on it) and it works so well. No wonder the Credits explicitly mention the controller designer
Oh yes, and one of the nice things is, when in the settings, you choose your "multiplayer mask" and look to the right, there is actually a mirror. I bought the 5 euro avatar pack just the support the developer even more :biggrin:
I will post more as soon as I've gotten a bit further in the campaign.
Like Darknet VR, it shows that great gameplay does not need fancy graphics.
TD;LR: One of the most smooth and polished tower defense games and VR experience I have seen.
Based on 2 campaign missions on Easy: recommended!
@Rothgarr , are we already PSN buddies? And what is your time zone (mine is Central European Time (GMT+1)), so that when you bought it in the weekend we can try the multiplayer out if you wish... (PSN ID is Carolus-Billius)
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I read it's 120 FPS in VR! Thanks for the detailed notes. Sounds awesome!
I don't think we are friends on PSN yet. I'll add you next time I hop on. If you wanted to add me I'm "TurgidWilly". Eastern Time (New York)
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Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Seriously. He gets a lot of kudos for getting things moving but pretty much everything he did in public since Facebook has been a disaster.
Especially this part:
He's just too much of a liability, especially since the most-hyped VR platform has managed to become the least popular.
Pretty sure the Rift isn't less popular than the OSVR, mate.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
This line of thought has made me discover that Microsoft is making some sort of sequel for the HoloLens, but by all reports it looks terribly bad.
I still get my buttons mixed up for building/upgrading, etc. but it seems like a really intuitive way of controlling.
Can wait to really dig into this over the weekend!
If anyone was interested, here's a technical preview:
And here's a review by a guy with an Italian accent (just because)
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Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Also, Robo Recall is a danger to my controllers and my wall. It's fun, but I very much prefer Superhot VR.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
tl;dr version: Subscription service launching to give you access to a rotating set of VR games. There's also a $100 discount on buying a new Vive for the next few days. Existing owners also will be getting a free game.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
And I'm actually somewhat open to paying for that Viveport subscription. There are a lot of tech demo-ey things I haven't gotten around to buying, and being able to try 5 for $7 a month is pretty sweet.
Arcade Saga actually looks pretty solid too. It never quite seemed worth the $30 they wanted initially, but it looks awesome for free.
Now can we do swapsies? I'd like Superhot please
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
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This thread :P
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Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide