Ugh. I'm way too tempted to get Skyrim VR. I don't need to buy that goddamn game again. But maaaaaan do I want to.
Given the whole lack of discount for people that already own it, I'm planning on waiting for the inevitable sales.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
18 minute review of the Vive Pro on Tested. Linked so it doesn't embed. TLDR? It's nice fidelity, but it's not a huge, life-changing difference. The major impact is going to be VR versions of pancake games (like Elite Dangerous), games with lots of text / stuff in the middle distance, or "Big Screen" / watching movies (but the Oculus Go is like $200 and is also good for multimedia).
So, yeah. If you want the best possible experience *right now* and price is no object, this is it. But it's sort of a questionable upgrade for existing VR owners.
18 minute review of the Vive Pro on Tested. Linked so it doesn't embed. TLDR? It's nice fidelity, but it's not a huge, life-changing difference. The major impact is going to be VR versions of pancake games (like Elite Dangerous), games with lots of text / stuff in the middle distance, or "Big Screen" / watching movies (but the Oculus Go is like $200 and is also good for multimedia).
So, yeah. If you want the best possible experience *right now* and price is no object, this is it. But it's sort of a questionable upgrade for existing VR owners.
??????????
Man, this took more than a little searching, but it sounds like "pancake games" is a term meaning non-VR, as in "flat".
Ugh. I'm way too tempted to get Skyrim VR. I don't need to buy that goddamn game again. But maaaaaan do I want to.
I picked it up (I also picked up FO4VR at launch), and it's still Skyrim... just in VR. It feels more "natural" for VR, which I chalk up to being able to use both my hands.
18 minute review of the Vive Pro on Tested. Linked so it doesn't embed. TLDR? It's nice fidelity, but it's not a huge, life-changing difference. The major impact is going to be VR versions of pancake games (like Elite Dangerous), games with lots of text / stuff in the middle distance, or "Big Screen" / watching movies (but the Oculus Go is like $200 and is also good for multimedia).
So, yeah. If you want the best possible experience *right now* and price is no object, this is it. But it's sort of a questionable upgrade for existing VR owners.
??????????
Sorry, phrase I picked up from reddit (I think?). Games originally designed for a monitor as opposed to for VR. "Flat like a pancake."
Ugh. I'm way too tempted to get Skyrim VR. I don't need to buy that goddamn game again. But maaaaaan do I want to.
I picked it up (I also picked up FO4VR at launch), and it's still Skyrim... just in VR. It feels more "natural" for VR, which I chalk up to being able to use both my hands.
18 minute review of the Vive Pro on Tested. Linked so it doesn't embed. TLDR? It's nice fidelity, but it's not a huge, life-changing difference. The major impact is going to be VR versions of pancake games (like Elite Dangerous), games with lots of text / stuff in the middle distance, or "Big Screen" / watching movies (but the Oculus Go is like $200 and is also good for multimedia).
So, yeah. If you want the best possible experience *right now* and price is no object, this is it. But it's sort of a questionable upgrade for existing VR owners.
??????????
Sorry, phrase I picked up from reddit (I think?). Games originally designed for a monitor as opposed to for VR. "Flat like a pancake."
Yeah, I see pancake games used on Reddit quite a bit.
Also, picked up Lone Echo last night but didn't to play it until today. Holy fuck, this game is amazing. I'm taking a break from it right now, but I really don't want to stop playing.
18 minute review of the Vive Pro on Tested. Linked so it doesn't embed. TLDR? It's nice fidelity, but it's not a huge, life-changing difference. The major impact is going to be VR versions of pancake games (like Elite Dangerous), games with lots of text / stuff in the middle distance, or "Big Screen" / watching movies (but the Oculus Go is like $200 and is also good for multimedia).
So, yeah. If you want the best possible experience *right now* and price is no object, this is it. But it's sort of a questionable upgrade for existing VR owners.
??????????
Man, this took more than a little searching, but it sounds like "pancake games" is a term meaning non-VR, as in "flat".
First I'd heard it here.
Ahaha, that's amazing. I have no idea how you managed to figure that out, all my searches were turning up IHOPs and Pinterest boards.
Ugh. I'm way too tempted to get Skyrim VR. I don't need to buy that goddamn game again. But maaaaaan do I want to.
Given the whole lack of discount for people that already own it, I'm planning on waiting for the inevitable sales.
Betheseda can take that price and cram it.
I'd rather have a $60 Skyrim VR that's developed well, feels good in VR, and most importantly, exists, than have a $30 rush job that still doesn't even exist.
Ugh. I'm way too tempted to get Skyrim VR. I don't need to buy that goddamn game again. But maaaaaan do I want to.
Given the whole lack of discount for people that already own it, I'm planning on waiting for the inevitable sales.
I picked it up with a 15% off coupon from Fanatical, which came out to $51. I'd probably be more offended if I'd paid more than $10 for the Legendary Edition. The normal edition is available for like $3 from third party sellers all the time, so that's probably all the discount they could put on the VR edition.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
That's a good point too, being an original owner of Skyrim doesn't mean much for how cheap it is.
Yeah pretty much that. I get the dislike of their release of Skyrim again again but,
What similar VR game exists? Who's competing with it at a better price or quality for a similar experience?
This is exactly where I’m at. Yeah, the price sucks, but from many of the impressions I’ve read, you get what you pay for relative to other VR games/experiences.
I’m actually pretty sure I’m gonna buy it at this point. It’s just a question of timing. I’ve got too much to get through already (Far Cry 5 alone is going to take a huge chunk of my time for the foreseeable future), but it’s been a few years since I last played through it, so I really can’t wait to dive back in with VR.
I've probably gone through Bleak Falls Barrow a dozen times or more by this point. It was an entirely fresh experience in VR. The sense of scale and presence made me more than excited to go through the game all over again. My anxiety about how much the game cost went away pretty fast once I started dungeon diving.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I've probably gone through Bleak Falls Barrow a dozen times or more by this point. It was an entirely fresh experience in VR. The sense of scale and presence made me more than excited to go through the game all over again. My anxiety about how much the game cost went away pretty fast once I started dungeon diving.
I've probably gone through Bleak Falls Barrow a dozen times or more by this point. It was an entirely fresh experience in VR. The sense of scale and presence made me more than excited to go through the game all over again. My anxiety about how much the game cost went away pretty fast once I started dungeon diving.
What kind of video card are you running that on?
GTX 1080. I've installed a few graphical mods and pushed the in-game supersampling option to around 1.70 or so. It's been running great.
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
+1
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Ugh. I'm way too tempted to get Skyrim VR. I don't need to buy that goddamn game again. But maaaaaan do I want to.
Given the whole lack of discount for people that already own it, I'm planning on waiting for the inevitable sales.
Betheseda can take that price and cram it.
I had one of their PR/Marketing people tell me at E3 that existing Steam owners of the SE edition don't deserve a discount on the VR edition.
SkyrimVR has had one of the most wildly successful VR software launches to date, and has sold 20k copies.
Twenty thousand, in one week. That is a TINY amount. For the amount of work that goes into properly porting a game to VR, $60 per copy is the only reasonable way to make it justifiable to make it. Why should there be any discount?
Maybe, and I'm just spitballing here, but maybe they should sell it at less than 60 bucks so that more than 20k people are willing to buy it
That is not how VR software launches work. It is an enthusiast audience that has money to burn on their niche, new technology. You don't recoup dev costs and make profit by selling cheap and in volume like you do with mainstream software launches, because the volume customer base isn't there.
You can rail against it all you want but it's not going to change anytime soon. If you bought into VR expecting to be able to get full size, full length games for $20-$40 like you can on flat PC games, you went in with the wrong expectations.
$60 for a port of a, what, 6 year old game now? It's expensive, especially when you consider that it's not even a port. It's basically a mod. An extensive one, yes, but are you going to tell me it takes as much work to shoehorn VR support into one of the most easily-moddable games that exists, as it does to make a completely new game from scratch? They're just charging that much because they think they can. I'm betting sales dip enough for a sizeable price drop to happen within a couple months.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The point is that the market is not big enough to justify games that size UNLESS they are ports of an existing game.
There physically is not enough customers for a VR game the size of Skyrim to be made from scratch, so you can either have a ported version of Skyrim or you can have the equivalent amount of work put into something like Lone Echo which, as amazing as it is, is ten hours of gameplay, not a hundred plus.
Maybe, and I'm just spitballing here, but maybe they should sell it at less than 60 bucks so that more than 20k people are willing to buy it
Raw Data is $40 and has 100k owners on Steam. Fallout 4 VR is $60 and has >75k owners. Selling 20k in a week is gangbusters, and I'm willing to bet Skyrim VR goes on to beat both of them.
I already don't buy flat games when they're $60, I'm not going to change that stance when it's a VR title. I really want to play it, but I've got enough of both a Flat and VR backlog that I'm in no hurry.
I built my PC 4 years ago during Black Friday/Xmas, and upgraded my GPU two years ago on Prime Day. I saved up for a year to buy the Vive 1.0. Rich, I ain't.
I usually build a new PC every ~4 years. Whoops, GPU and DDR4 prices lol
I played some Rec Room last night and had a surprising amount of fun. Did some laser tag, which kinda felt like real laser tag, and then me and some random children just spent time being silly and throwing things at each other and sort of playing tag and I found pouring a bottle of water on my own face and making dumb drowning noises made them giggle. I also punched the ceiling fan a few times while trying to catch a frisbee and while hitting a ping-pong ball.
After that I played some Minecraft while sitting down, and it's just so damn relaxing compared to some other VR games. It also feels a tiny bit like cheating when compared to pancake Minecraft, since I can look over my shoulder while mining a block in front of me, or peek around the edge of a wall to check for monsters. Also having the cursor float in front of my hand lets me know exactly how far away I can be to break and place blocks. Oh, and I like that you can press Y to zoom out and play it on a virtual TV, to kind of take a break from the intensity of being in the VR Minecraft world but still keep playing too.
+3
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Man, for a group of guys who spend uber cash on your hotrodded PCs and uber VR headsets, you sure are a bunch of cheap bastards. (ok, not all of you)
If Skyrim VR was a brand new game, and not a mod of an existing 6+ year old game I'd gladly pay asking price, and I've had no problem doing that with original VR releases. The VR section of my Steam library has 154 titles (to be fair a number of these are "experiences" or free). When I mentioned to their PR/Marketing person that a lot of non-VR titles that were reworked for VR have either offered it as a free patch, DLC or offered a discount to owners of the non VR version, she looked at me like I was crazy. Then asked me to give one example, and when I mentioned that Dead Effect 2 put a 75% off coupon into the steam accounts of owners for the VR edition (which I gladly paid as it was more than fair) she said that Skyrim/Fo4 VR were basically brand new games and deserved to be a full 60 dollars.
Bethesda had been promoting the VR versions of these games as a complete rework that basically makes them new titles, and even insisted that they were so different that the save files wouldn't even be compatible between them. Someone decided to take them up on their BS and dropped their base Fo4 saves into their VR saves folder and, what do you know, the saves loaded right up. They even found out that by transferring a few small folders from the VR version to the base game that it will load right up as the VR version.
Reworking a game to function, and do it well, in VR takes work, I get that, and I agree that there is nothing wrong with recognizing and rewarding that work. I am totally on-board with buying a VR mode as DLC, buying a discounted VR version as a base game owner, and am SUPER appreciative when companies decide to just give it to us as a free patch, but I don't think it's worth a full priced double dip.
Big DookieSmells great!Houston, TXRegistered Userregular
Tried the Sprint Vector trial for this weekend. It seems pretty cool, but I’m not entirely sure it’s for me. It’s super polished and I like the idea of it, but I think it’s just the basic method of locomotion that’s turning me off. It works, but it just feels tiring and repetitive to constantly swing my arms back and forth. I don’t mind active games... I play a lot of Echo Arena and Racket NX, both of which usually leave me breathing hard and sweating after a long session. So it’s not that aspect. But standing in place and swinging your arms over and over and over again just doesn’t feel all that fun to me, even with all the other stuff built into the game to try and mix that up. It feels like the difference between playing a game of basketball and running on a treadmill.
This is just me though. I’m sure lots of people like it, and I totally get why. I just don’t myself ever getting into it.
I bought it and have played it about twice up to now, I loved what I played though and can't wait to get in to it more. The locomotion really clicked with me and 'running' for the finishing line towards the end was super exciting. If you haven't already, try the tutorials, with the drifting and jumping built in there's an awful lot to the movement that isn't just flailing your arms.
Yeah I should have said, I can't recommend doing the tutorials enough. My friend and I just jumped right into trying to place first in all the offline races, figuring it out as we went.. Which we did. Without ever figuring out the drift turn system. So we got really good at doing clicky pre-turns haha. Don't be like us, do the tutorials
+1
Big DookieSmells great!Houston, TXRegistered Userregular
Nah, I did, all the way up to the advanced tutorials. And I’ll give them credit, there’s a lot in there to break up the main sprinting motion. However, most of the time you’re still using that motion to move forward, and it doesn’t click with me. Again, personal preference and all that though. I’m glad I got a chance to try it, and hope the game does well. It’s a great concept if nothing else, and the devs obviously put a lot of work into it, so I’d love to see it do well.
Man, for a group of guys who spend uber cash on your hotrodded PCs and uber VR headsets, you sure are a bunch of cheap bastards. (ok, not all of you)
I don't think Bethesda deserves the benefit of the doubt since they are the company that tried to profit off the modding community and claimed that VR wouldn't exist without them.
(I'm still pissed at Zenimax for threatening anyone that uses the word Prey in their game as well)
But I spent $60 on Skyrim already. Them charging $80 for the VR update is pretty clear indication that they're not all that concerned with the VR market.
That they continually re-release Skyrim and charge full price for it every time is pretty clear indication of how they feel about their fan base as well.
I don't buy any games made by Zenimax companies anymore. This is part of why.
Man, for a group of guys who spend uber cash on your hotrodded PCs and uber VR headsets, you sure are a bunch of cheap bastards. (ok, not all of you)
I don't think Bethesda deserves the benefit of the doubt since they are the company that tried to profit off the modding community and claimed that VR wouldn't exist without them.
(I'm still pissed at Zenimax for threatening anyone that uses the word Prey in their game as well)
But I spent $60 on Skyrim already. Them charging $80 for the VR update is pretty clear indication that they're not all that concerned with the VR market.
That they continually re-release Skyrim and charge full price for it every time is pretty clear indication of how they feel about their fan base as well.
I don't buy any games made by Zenimax companies anymore. This is part of why.
Skyrim SE was free for Skyrim owners on the PC. Also Skyrim VR comes with all the DLC, and is a pretty great VR version.
Not sure why you think you're entitled to a game on every platform after purchasing one copy. Outside of first-party Microsoft titles, that's not a thing that happens.
I’m really, really enjoying Skyrim VR, but I might have to shelve it until mods are a bit more stable. Even with the modest set I have (like 30) the game crashes often enough that losing the progress is a huge demotivator.
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Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
Given the whole lack of discount for people that already own it, I'm planning on waiting for the inevitable sales.
Warframe/Steam: NFyt
??????????
Man, this took more than a little searching, but it sounds like "pancake games" is a term meaning non-VR, as in "flat".
First I'd heard it here.
Sorry, phrase I picked up from reddit (I think?). Games originally designed for a monitor as opposed to for VR. "Flat like a pancake."
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Yeah, I see pancake games used on Reddit quite a bit.
Also, picked up Lone Echo last night but didn't to play it until today. Holy fuck, this game is amazing. I'm taking a break from it right now, but I really don't want to stop playing.
Ahaha, that's amazing. I have no idea how you managed to figure that out, all my searches were turning up IHOPs and Pinterest boards.
Betheseda can take that price and cram it.
Steam: Archpriest
Streaming games and playing music
I'd rather have a $60 Skyrim VR that's developed well, feels good in VR, and most importantly, exists, than have a $30 rush job that still doesn't even exist.
What similar VR game exists? Who's competing with it at a better price or quality for a similar experience?
I picked it up with a 15% off coupon from Fanatical, which came out to $51. I'd probably be more offended if I'd paid more than $10 for the Legendary Edition. The normal edition is available for like $3 from third party sellers all the time, so that's probably all the discount they could put on the VR edition.
This is exactly where I’m at. Yeah, the price sucks, but from many of the impressions I’ve read, you get what you pay for relative to other VR games/experiences.
I’m actually pretty sure I’m gonna buy it at this point. It’s just a question of timing. I’ve got too much to get through already (Far Cry 5 alone is going to take a huge chunk of my time for the foreseeable future), but it’s been a few years since I last played through it, so I really can’t wait to dive back in with VR.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
What kind of video card are you running that on?
GTX 1080. I've installed a few graphical mods and pushed the in-game supersampling option to around 1.70 or so. It's been running great.
I had one of their PR/Marketing people tell me at E3 that existing Steam owners of the SE edition don't deserve a discount on the VR edition.
SkyrimVR has had one of the most wildly successful VR software launches to date, and has sold 20k copies.
Twenty thousand, in one week. That is a TINY amount. For the amount of work that goes into properly porting a game to VR, $60 per copy is the only reasonable way to make it justifiable to make it. Why should there be any discount?
That is not how VR software launches work. It is an enthusiast audience that has money to burn on their niche, new technology. You don't recoup dev costs and make profit by selling cheap and in volume like you do with mainstream software launches, because the volume customer base isn't there.
You can rail against it all you want but it's not going to change anytime soon. If you bought into VR expecting to be able to get full size, full length games for $20-$40 like you can on flat PC games, you went in with the wrong expectations.
There physically is not enough customers for a VR game the size of Skyrim to be made from scratch, so you can either have a ported version of Skyrim or you can have the equivalent amount of work put into something like Lone Echo which, as amazing as it is, is ten hours of gameplay, not a hundred plus.
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Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Watch my music videos
I usually build a new PC every ~4 years. Whoops, GPU and DDR4 prices lol
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
After that I played some Minecraft while sitting down, and it's just so damn relaxing compared to some other VR games. It also feels a tiny bit like cheating when compared to pancake Minecraft, since I can look over my shoulder while mining a block in front of me, or peek around the edge of a wall to check for monsters. Also having the cursor float in front of my hand lets me know exactly how far away I can be to break and place blocks. Oh, and I like that you can press Y to zoom out and play it on a virtual TV, to kind of take a break from the intensity of being in the VR Minecraft world but still keep playing too.
If Skyrim VR was a brand new game, and not a mod of an existing 6+ year old game I'd gladly pay asking price, and I've had no problem doing that with original VR releases. The VR section of my Steam library has 154 titles (to be fair a number of these are "experiences" or free). When I mentioned to their PR/Marketing person that a lot of non-VR titles that were reworked for VR have either offered it as a free patch, DLC or offered a discount to owners of the non VR version, she looked at me like I was crazy. Then asked me to give one example, and when I mentioned that Dead Effect 2 put a 75% off coupon into the steam accounts of owners for the VR edition (which I gladly paid as it was more than fair) she said that Skyrim/Fo4 VR were basically brand new games and deserved to be a full 60 dollars.
Bethesda had been promoting the VR versions of these games as a complete rework that basically makes them new titles, and even insisted that they were so different that the save files wouldn't even be compatible between them. Someone decided to take them up on their BS and dropped their base Fo4 saves into their VR saves folder and, what do you know, the saves loaded right up. They even found out that by transferring a few small folders from the VR version to the base game that it will load right up as the VR version.
Reworking a game to function, and do it well, in VR takes work, I get that, and I agree that there is nothing wrong with recognizing and rewarding that work. I am totally on-board with buying a VR mode as DLC, buying a discounted VR version as a base game owner, and am SUPER appreciative when companies decide to just give it to us as a free patch, but I don't think it's worth a full priced double dip.
This is just me though. I’m sure lots of people like it, and I totally get why. I just don’t myself ever getting into it.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I don't think Bethesda deserves the benefit of the doubt since they are the company that tried to profit off the modding community and claimed that VR wouldn't exist without them.
(I'm still pissed at Zenimax for threatening anyone that uses the word Prey in their game as well)
But I spent $60 on Skyrim already. Them charging $80 for the VR update is pretty clear indication that they're not all that concerned with the VR market.
That they continually re-release Skyrim and charge full price for it every time is pretty clear indication of how they feel about their fan base as well.
I don't buy any games made by Zenimax companies anymore. This is part of why.
Not sure why you think you're entitled to a game on every platform after purchasing one copy. Outside of first-party Microsoft titles, that's not a thing that happens.
Penny Arcade Rockstar Social Club / This is why I despise cyclists