As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

I love [VIRTUAL REALITY], it's so bad.

18283858788102

Posts

  • DashuiDashui Registered User regular
    I’m really, really enjoying Skyrim VR, but I might have to shelve it until mods are a bit more stable. Even with the modest set I have (like 30) the game crashes often enough that losing the progress is a huge demotivator.

    I haven't had any crashes yet. What's your mod list? Some mods require an additional dll or ini change to work without issue.

    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
    jdarksunZilla360
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I'm also running 40+ mods and not had one crash.

  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    This was inevitable:

    https://www.youtube.com/watch?v=zUAtDlAoaac
    In the future, we will construct an AI designed purely to make steamed hams, and it will judge us for our crimes...

    NH844lc.png | PSN | GACSALB.jpg My Blog |🏳️‍⚧️♥️
    MNC DoverKarozBig DookietemplewulfElvenshaeZerocz
  • DissociaterDissociater Registered User regular
    I played a bit of Arizona Sunshine yesterday. It's pretty fun and can be INTENSE when zombies are running at you, although the graphics are a bit too cartoony to be really scary (yet).

    Also I immediately put on smooth movement and for the first time, not a hint of motion sickness. I guess smooth movement is really just a thing to get used to? Or alternatively, the larger open sets don't give that motion sickness the way cramped tunnels (Such as in From Other Suns) tend to?

    My only gripe is I wish I didn't have to use the right stick to rotate my view. You can put that on smooth movement too but that REALLY messes with my balance for some reason. What I'd really like to do is actually move my body around the room a bit more and in 360 degrees, but my smaller room and the Rift's wires kind of preclude that from being a reasonable option (even if I had a 3rd sensor, which I don't).

  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    Dashui wrote: »
    I’m really, really enjoying Skyrim VR, but I might have to shelve it until mods are a bit more stable. Even with the modest set I have (like 30) the game crashes often enough that losing the progress is a huge demotivator.

    I haven't had any crashes yet. What's your mod list? Some mods require an additional dll or ini change to work without issue.

    This is what I'm using right now:
    • Essential followers
    • 4K Diffuse Whiterun
    • 4K Diffuse Bridges
    • 4K Diffuse Lansscape
    • 4K Diffuse Mines
    • 4K Diffuse Roads
    • Diverse Dragons
    • Enhanced Blood Textures
    • Immersive Armors
    • Immersive Citizens
    • Immersive Patrols
    • JK's Skyrim all in one
    • LeanWolfs Better-Shaped Weapons
    • Obsidian Mountain Fogs
    • Real Mountains
    • Realistic Ragdolls and Force
    • Realistic Water Two
    • Rich Skyrim Merchants
    • RSSE Children Overhaul
    • Rustic Clothing
    • Serana
    • Skyrim VR Configuration Tool
    • SMIM
    • Sofia Follower
    • Sounds of Skyrim Complete
    • Summermyst
    • The Notice Board
    • Unofficial Skyrim SE Patch
    • Vivid Weathers
    • WICO Special Edition

    I also had VR Perk Extender and Ordinator, but I disabled them to fix an issue where the first dragon fight was causing consistent crashes for me. None of the mods on that list seem like they'd be especially problematic, so the crashes are more than a little frustrating.

    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • jdarksunjdarksun Struggler VARegistered User regular
    I played a bit of Arizona Sunshine yesterday. It's pretty fun and can be INTENSE when zombies are running at you, although the graphics are a bit too cartoony to be really scary (yet).
    There are a couple great levels later on, might hit that "scary" level for you (one in particular did for me).

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Dashui wrote: »
    I’m really, really enjoying Skyrim VR, but I might have to shelve it until mods are a bit more stable. Even with the modest set I have (like 30) the game crashes often enough that losing the progress is a huge demotivator.

    I haven't had any crashes yet. What's your mod list? Some mods require an additional dll or ini change to work without issue.

    This is what I'm using right now:
    • Essential followers
    • 4K Diffuse Whiterun
    • 4K Diffuse Bridges
    • 4K Diffuse Lansscape
    • 4K Diffuse Mines
    • 4K Diffuse Roads
    • Diverse Dragons
    • Enhanced Blood Textures
    • Immersive Armors
    • Immersive Citizens
    • Immersive Patrols
    • JK's Skyrim all in one
    • LeanWolfs Better-Shaped Weapons
    • Obsidian Mountain Fogs
    • Real Mountains
    • Realistic Ragdolls and Force
    • Realistic Water Two
    • Rich Skyrim Merchants
    • RSSE Children Overhaul
    • Rustic Clothing
    • Serana
    • Skyrim VR Configuration Tool
    • SMIM
    • Sofia Follower
    • Sounds of Skyrim Complete
    • Summermyst
    • The Notice Board
    • Unofficial Skyrim SE Patch
    • Vivid Weathers
    • WICO Special Edition

    I also had VR Perk Extender and Ordinator, but I disabled them to fix an issue where the first dragon fight was causing consistent crashes for me. None of the mods on that list seem like they'd be especially problematic, so the crashes are more than a little frustrating.

    have you made sure your mod load order is correct?

  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    Dhalphir wrote: »
    Dashui wrote: »
    I’m really, really enjoying Skyrim VR, but I might have to shelve it until mods are a bit more stable. Even with the modest set I have (like 30) the game crashes often enough that losing the progress is a huge demotivator.

    I haven't had any crashes yet. What's your mod list? Some mods require an additional dll or ini change to work without issue.

    This is what I'm using right now:
    • Essential followers
    • 4K Diffuse Whiterun
    • 4K Diffuse Bridges
    • 4K Diffuse Lansscape
    • 4K Diffuse Mines
    • 4K Diffuse Roads
    • Diverse Dragons
    • Enhanced Blood Textures
    • Immersive Armors
    • Immersive Citizens
    • Immersive Patrols
    • JK's Skyrim all in one
    • LeanWolfs Better-Shaped Weapons
    • Obsidian Mountain Fogs
    • Real Mountains
    • Realistic Ragdolls and Force
    • Realistic Water Two
    • Rich Skyrim Merchants
    • RSSE Children Overhaul
    • Rustic Clothing
    • Serana
    • Skyrim VR Configuration Tool
    • SMIM
    • Sofia Follower
    • Sounds of Skyrim Complete
    • Summermyst
    • The Notice Board
    • Unofficial Skyrim SE Patch
    • Vivid Weathers
    • WICO Special Edition

    I also had VR Perk Extender and Ordinator, but I disabled them to fix an issue where the first dragon fight was causing consistent crashes for me. None of the mods on that list seem like they'd be especially problematic, so the crashes are more than a little frustrating.

    have you made sure your mod load order is correct?

    I don’t really know the first thing about that. Using Vortex and loading in whatever order it puts them in.

    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • DashuiDashui Registered User regular
    I do know Immersive Citizens can be a compatibility nightmare, and it's not compatible JK's Skyrim. I don't know if it would cause crashes, but NPCs might start having pathing or other issues.

    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Dhalphir wrote: »
    Dashui wrote: »
    I’m really, really enjoying Skyrim VR, but I might have to shelve it until mods are a bit more stable. Even with the modest set I have (like 30) the game crashes often enough that losing the progress is a huge demotivator.

    I haven't had any crashes yet. What's your mod list? Some mods require an additional dll or ini change to work without issue.

    This is what I'm using right now:
    • Essential followers
    • 4K Diffuse Whiterun
    • 4K Diffuse Bridges
    • 4K Diffuse Lansscape
    • 4K Diffuse Mines
    • 4K Diffuse Roads
    • Diverse Dragons
    • Enhanced Blood Textures
    • Immersive Armors
    • Immersive Citizens
    • Immersive Patrols
    • JK's Skyrim all in one
    • LeanWolfs Better-Shaped Weapons
    • Obsidian Mountain Fogs
    • Real Mountains
    • Realistic Ragdolls and Force
    • Realistic Water Two
    • Rich Skyrim Merchants
    • RSSE Children Overhaul
    • Rustic Clothing
    • Serana
    • Skyrim VR Configuration Tool
    • SMIM
    • Sofia Follower
    • Sounds of Skyrim Complete
    • Summermyst
    • The Notice Board
    • Unofficial Skyrim SE Patch
    • Vivid Weathers
    • WICO Special Edition

    I also had VR Perk Extender and Ordinator, but I disabled them to fix an issue where the first dragon fight was causing consistent crashes for me. None of the mods on that list seem like they'd be especially problematic, so the crashes are more than a little frustrating.

    have you made sure your mod load order is correct?

    I don’t really know the first thing about that. Using Vortex and loading in whatever order it puts them in.

    I don't know if vortex auto sorts mods but for Skyrim load order is incredibly important and it can take a completely stable mod list and turn into a crash nightmare if it's loading in the wrong order.

    Try downloading LOOT to sort and see if that fixes it.

    Zilla360
  • taliosfalcontaliosfalcon Registered User regular
    Noooooo i'm getting a "medically necessary septorhinoplasty" aka nosejob done on friday and my surgeon just told me no VR for 2 months post surgery fffffff. After only having my rift for like a month-ish i've already migrated to doing pretty much all of my gaming on it. #firstworldproblems

    steam xbox - adeptpenguin
    Zilla360BouwsT
  • jdarksunjdarksun Struggler VARegistered User regular
    For you Skyrim VR folk out there, if you're like me you were thinking to yourself: "Gosh, I wish there was a quicker way to switch equipped spells!" Because I am a wizard, dammit, and I should be able to switch between all of the spells I know trivially. I figured that it would be cool to make a mod using voice recognition; and somebody beat me to the punch. I haven't had a chance to try it out yet, but word on NexusMod and Reddit is that it works pretty well if you train Windows speech recognition.

    BouwsTFiatilDrake ChambersZilla360templewulfkime
  • GrundlestiltskinGrundlestiltskin Behind you!Registered User regular
    Dhalphir wrote: »
    Dashui wrote: »
    I’m really, really enjoying Skyrim VR, but I might have to shelve it until mods are a bit more stable. Even with the modest set I have (like 30) the game crashes often enough that losing the progress is a huge demotivator.

    I haven't had any crashes yet. What's your mod list? Some mods require an additional dll or ini change to work without issue.

    This is what I'm using right now:
    • Essential followers
    • 4K Diffuse Whiterun
    • 4K Diffuse Bridges
    • 4K Diffuse Lansscape
    • 4K Diffuse Mines
    • 4K Diffuse Roads
    • Diverse Dragons
    • Enhanced Blood Textures
    • Immersive Armors
    • Immersive Citizens
    • Immersive Patrols
    • JK's Skyrim all in one
    • LeanWolfs Better-Shaped Weapons
    • Obsidian Mountain Fogs
    • Real Mountains
    • Realistic Ragdolls and Force
    • Realistic Water Two
    • Rich Skyrim Merchants
    • RSSE Children Overhaul
    • Rustic Clothing
    • Serana
    • Skyrim VR Configuration Tool
    • SMIM
    • Sofia Follower
    • Sounds of Skyrim Complete
    • Summermyst
    • The Notice Board
    • Unofficial Skyrim SE Patch
    • Vivid Weathers
    • WICO Special Edition

    I also had VR Perk Extender and Ordinator, but I disabled them to fix an issue where the first dragon fight was causing consistent crashes for me. None of the mods on that list seem like they'd be especially problematic, so the crashes are more than a little frustrating.

    have you made sure your mod load order is correct?

    I don’t really know the first thing about that. Using Vortex and loading in whatever order it puts them in.

    So I looked and it looks like Vortex uses LOOT ordering, which I guess is an intelligent ordering system? It seems like I have some ability to set dependencies if something goes wrong, but the idea seems to be that I don't need to tinker with mod ordering when using Vortex.

    3DS FC: 2079-6424-8577 | PSN: KaeruX65 | Steam: Karulytic | FFXIV: Wonder Boy
  • Nova_CNova_C I have the need The need for speedRegistered User regular
    jdarksun wrote: »
    Nova_C wrote: »
    Rothgarr wrote: »
    Man, for a group of guys who spend uber cash on your hotrodded PCs and uber VR headsets, you sure are a bunch of cheap bastards. (ok, not all of you)
    I don't think Bethesda deserves the benefit of the doubt since they are the company that tried to profit off the modding community and claimed that VR wouldn't exist without them.

    (I'm still pissed at Zenimax for threatening anyone that uses the word Prey in their game as well)

    But I spent $60 on Skyrim already. Them charging $80 for the VR update is pretty clear indication that they're not all that concerned with the VR market.

    That they continually re-release Skyrim and charge full price for it every time is pretty clear indication of how they feel about their fan base as well.

    I don't buy any games made by Zenimax companies anymore. This is part of why.
    Skyrim SE was free for Skyrim owners on the PC. Also Skyrim VR comes with all the DLC, and is a pretty great VR version.

    Not sure why you think you're entitled to a game on every platform after purchasing one copy. Outside of first-party Microsoft titles, that's not a thing that happens.

    Man, thinking something is too expensive is not being entitled.

    Jesus, there's room for more than your opinion and the polar opposite.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited April 2018
    Thinking it's too expensive because you don't know what goes into making a VR game is one thing. Continuing to believe it's too expensive after the reality is explained is another, and comes across extremely entitled. Thinking that developers should price their games with a total customer base of 1 million the same as their games that have a total customer base of a hundred million is just silly.

    If anything, most VR games are being sold far too cheap. Nobody is making money off VR yet except maybe a tiny handful of one- or two-man indie dev studios who happen to release a killer, like Onward.

    Dhalphir on
  • Nova_CNova_C I have the need The need for speedRegistered User regular
    If this was a new game, sure. But it's not. It's a modded version of an existing game.

    If you already own Skyrim on PC, this is not $80 for a game.

    This is $80 for a mod. An extensive mod, for sure. A technically complex mod, yeah. But a mod.

    I don't agree with the idea that Bethesda sunk a similar amount of resources into modding Skyrim as other developers do into building a new game from scratch.

    More than that, though, why do you guys have to talk down to me? I'm not a child. I simply don't agree with you. The disdain is unnecessary.

    RiusdarkmayoElvenshaeZilla360SynthesisBouwsTThe_Spaniardamnesiasoft
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    As a comparison point while we're having this discussion over the pricing of Skyrim VR:
    Payday 2 released its VR version as free DLC to the base game.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
    templewulfThe_Spaniard
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Nova_C wrote: »
    If this was a new game, sure. But it's not. It's a modded version of an existing game.

    If you already own Skyrim on PC, this is not $80 for a game.

    This is $80 for a mod. An extensive mod, for sure. A technically complex mod, yeah. But a mod.

    I don't agree with the idea that Bethesda sunk a similar amount of resources into modding Skyrim as other developers do into building a new game from scratch.

    More than that, though, why do you guys have to talk down to me? I'm not a child. I simply don't agree with you. The disdain is unnecessary.

    Because you have absolutely no information about how much development work went into it and are talking with a sense of certainty that you have no grounding for.

  • jdarksunjdarksun Struggler VARegistered User regular
    Nova_C wrote: »
    If this was a new game, sure. But it's not. It's a modded version of an existing game.

    If you already own Skyrim on PC, this is not $80 for a game.

    This is $80 for a mod. An extensive mod, for sure. A technically complex mod, yeah. But a mod.

    I don't agree with the idea that Bethesda sunk a similar amount of resources into modding Skyrim as other developers do into building a new game from scratch.
    (what currency is $80 in? CAD, AUS?)

    Maybe think less of it as a mod and more as a port. It's like the Switch version of Skyrim, except it's on a platform (VR) with multiple interfaces (Rift/Vive/etc).

    Regardless, the folk that made this game deserve to be reimbursed for their effort and time. You might not value that at $whatever, and that's fine. I'm sure you can find it on sale now (GMG 20%) or during the Steam Winter Sale or maybe you'll never buy it. But they think it's worth USD$60 MSRP, and that's their right as the developers. Nobody is saying you have to agree.

    But I agree. I 100%'d Skyrim when it first came out, yet I'm discovering new stuff all the time in the VR version because I'm looking around an exploring in a totally different way. And it's a ton of fun. This isn't some slapdash mod, it's a more complete experience than most of the VR games I've played at the $40 price point (Arizona Sunshine, Raw Data) and I think those games are pretty great as well.

  • Nova_CNova_C I have the need The need for speedRegistered User regular
    Of course they deserved to be reimbursed for their effort and time. What posts have you been reading that makes you think I expect their work for free?

    If they'd offered a discount for people who owned in on Steam, even, like, a 20% discount, I think that'd be appropriate. I probably still wouldn't buy it because of my aforementioned boycott of Zenimax, but that's just me.

    I think the worst outcome from this is if Skyrim VR outsells other VR offerings. It's a big announcement that modding existing games into VR is the way to make VR profitable. Which may be true. But it means new VR content is a fool's errand for developers.

  • OrogogusOrogogus San DiegoRegistered User regular
    Nova_C wrote: »
    If they'd offered a discount for people who owned in on Steam, even, like, a 20% discount, I think that'd be appropriate. I probably still wouldn't buy it because of my aforementioned boycott of Zenimax, but that's just me.

    At 10%, you can just buy a copy of Skyrim for $5 when it's on sale (pretty often) to get the discount. Greenmangaming has 20% off codes all the time (one just expired yesterday).
    I think the worst outcome from this is if Skyrim VR outsells other VR offerings. It's a big announcement that modding existing games into VR is the way to make VR profitable. Which may be true. But it means new VR content is a fool's errand for developers.

    Making a VR-only game the size of Skyrim does seem like a fool's errand. It would 100% lose money right now. What makes new VR development profitable is more headsets in the hands of consumers. But this seems needlessly binary. Like, if Lone Echo outsold other VR games, then it automatically wouldn't have been worth it to add VR to Everspace or Elite? Is this like the triple A or bust mentality? These companies are either losing money or they're not, and not everyone happens to have something like Skyrim sitting around to convert to VR.

    jdarksunDerrickFiatilschuss
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited April 2018
    There is absolutely no way for new VR content the size of Skyrim to exist right now, and probably not for at least another 3-4 years, until the number of headsets starts getting into the 10m+ area.

    And what's the best way to get an influx of new users?

    It's the same justification that backs Oculus' decision to invest so much money in developers making content for their platform. You need content to bring people to VR, and it doesn't really matter whether it's brand new games or converted popular old games as long as people want to play it, and SkyrimVR's early success has been pretty clear proof that it was worth doing.

    Dhalphir on
  • DirtyDirty Registered User regular
    I don't really mind the prospect of paying full price for "modding" existing games for VR, because the platform is in serious need of bigger experiences. I was complaining a little about this further back in the thread, but 5 hours is basically considered a "long" game in the VR space. Go port crazy. Give me some games I can't beat in a single afternoon.

    templewulfZilla360
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Dirty wrote: »
    I don't really mind the prospect of paying full price for "modding" existing games for VR, because the platform is in serious need of bigger experiences. I was complaining a little about this further back in the thread, but 5 hours is basically considered a "long" game in the VR space. Go port crazy. Give me some games I can't beat in a single afternoon.

    Exactly. As "expensive" as it may seem, Skyrim VR is actually far and away the best value VR game on the market right now, except maybe Elite Dangerous if that's your thing, but even that is largely because Elite is a sandbox game.

  • DirtyDirty Registered User regular
    I won't pay even $30 for that PS4 port of GTA5, but I would easily drop $60 if they put it on VR.

    jdarksun
  • jdarksunjdarksun Struggler VARegistered User regular
    I'd buy a third copy of GTAV in VR. I have no idea how I'd drive in it, but I'd buy it.

    GSM
  • AtheraalAtheraal Registered User regular
    Dhalphir wrote: »
    Dirty wrote: »
    I don't really mind the prospect of paying full price for "modding" existing games for VR, because the platform is in serious need of bigger experiences. I was complaining a little about this further back in the thread, but 5 hours is basically considered a "long" game in the VR space. Go port crazy. Give me some games I can't beat in a single afternoon.

    Exactly. As "expensive" as it may seem, Skyrim VR is actually far and away the best value VR game on the market right now, except maybe Elite Dangerous if that's your thing, but even that is largely because Elite is a sandbox game.

    Value for amount of time it gets you to spend in VR alone, I guess? I acknowledge that a lot of people get VR setups with the idea of doing all their gaming on it from then on. Myself, I have far and away the most fun in VR playing shorter experiences with friends, trading off after each round. We've put dozens of hours into competing for high scores and best times in Superhot and Sprint Vector. I tried Skyrim a couple times and went 'eh, cool'. It didn't really grab me much beyond the aesthetic shininess of the sense of fantasy world presence.

    This is totally my own opinion and taste, but I'll take a shorter solidly potent game purpose-built for the medium over a port jam-packed with mediocre content I have to wade through to find the great moments any day. And I think this is a more prevalent notion than you might suspect, with many peoples' first introduction to gaming now being mobile games. Smaller, but more consistently engaging. Shareable with friends.

    But we also play other games, we're playing through Zombies Ate My Neighbors now. We mostly play VR, but it's still fun to change it up, which is why the vaguely-derisive-sounding 'pancake' moniker for traditional screen games kind of makes me shake my head. Maybe I'm just not 'hardcore' enough, but for my purposes the smaller, more focused nature of most of VR right now is a boon. I would not pay 60 for Skyrim VR. If they're finding success at that price point, good for them, but I think they'll find much more once they lower it.

    Sorry if that was a bit rambling, it's a big subject on my mind. I do get where you're coming from on recouping development costs, but I also have very few tears to cry for poor little Bethesda, and I also think they're setting a bad precedent.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited April 2018
    It's not about poor Bethesda - even a company rolling in money isn't going to do something without a return in it, so for me, I'm just glad they were able to get the financials to a point where it actually makes sense to do the project at all.

    Dhalphir on
    Fiatiljdarksun
  • Mr_GrinchMr_Grinch Registered User regular
    All games need an in game watch. Stern looks from my wife last night as I lost track of time and headed up to bed a couple of hours later...

    On the plus side it says a lot about the comfort of the Rift. I was acutely aware of how long I'd spend in PSVR.

    I think the headset for psvr is probably comfier, however a lot of the games aren't as clear (going back to Farpoint after Robo Recall it's absolutely evident) and I think that makes me try to focus more.

    That's not true of all games, some that super sample on the PSVR (Bound for example) look stunning, possibly better than the Rift. So I don't think it's the optics in the hardware, I think it's more the PS4 driving it. That is not pissing on the PSVR at all, it's a wonderful piece of kit and I love mine, and the exclusive titles like Moss, Until Dawn and Wipeout are fantastic. It's just I find it a little more draining.

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • templewulftemplewulf The Team Chump USARegistered User regular
    Mr_Grinch wrote: »
    All games need an in game watch. Stern looks from my wife last night as I lost track of time and headed up to bed a couple of hours later...

    On the plus side it says a lot about the comfort of the Rift. I was acutely aware of how long I'd spend in PSVR.

    I think the headset for psvr is probably comfier, however a lot of the games aren't as clear (going back to Farpoint after Robo Recall it's absolutely evident) and I think that makes me try to focus more.

    That's not true of all games, some that super sample on the PSVR (Bound for example) look stunning, possibly better than the Rift. So I don't think it's the optics in the hardware, I think it's more the PS4 driving it. That is not pissing on the PSVR at all, it's a wonderful piece of kit and I love mine, and the exclusive titles like Moss, Until Dawn and Wipeout are fantastic. It's just I find it a little more draining.

    On the Vive, I can hit the system button to get my Steam overlay with time and friends list and everything. Does the Rift have an equivalent?

    Also, the in-game watch is a good idea! OVR drop (http://store.steampowered.com/app/586210/OVRdrop/) has that kind of thing; you can attach Twitch chat to the underside of the wand!

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
    jdarksun
  • Mr_GrinchMr_Grinch Registered User regular
    Farpoint on psvr has a watch built in to the character model which shows real world time, I thought it was a nice touch.

    And yeah, there's an option button but that involves remembering to press it when I'm totally immersed :lol:

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
    Zilla360
  • DashuiDashui Registered User regular
    templewulf wrote: »
    Mr_Grinch wrote: »
    All games need an in game watch. Stern looks from my wife last night as I lost track of time and headed up to bed a couple of hours later...

    On the plus side it says a lot about the comfort of the Rift. I was acutely aware of how long I'd spend in PSVR.

    I think the headset for psvr is probably comfier, however a lot of the games aren't as clear (going back to Farpoint after Robo Recall it's absolutely evident) and I think that makes me try to focus more.

    That's not true of all games, some that super sample on the PSVR (Bound for example) look stunning, possibly better than the Rift. So I don't think it's the optics in the hardware, I think it's more the PS4 driving it. That is not pissing on the PSVR at all, it's a wonderful piece of kit and I love mine, and the exclusive titles like Moss, Until Dawn and Wipeout are fantastic. It's just I find it a little more draining.

    On the Vive, I can hit the system button to get my Steam overlay with time and friends list and everything. Does the Rift have an equivalent?

    Also, the in-game watch is a good idea! OVR drop (http://store.steampowered.com/app/586210/OVRdrop/) has that kind of thing; you can attach Twitch chat to the underside of the wand!

    Yeah, you can hit the same kind of button with the Rift. It'll bring up a rather nice overlay where I can see the time, adjust the volume, pop into the store, see my library, etc. Even so, I still lose track of time as I really get into the moment. Skyrim VR and Robo Recall have cost me a good few hours that I didn't realize were gone until it was too late!

    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • AtheraalAtheraal Registered User regular
    This might be the boring cook in me talking.. But couldn't you just set yourself a timer?

    DarmaktemplewulfZilla360jdarksun
  • LutExIVLutExIV Thieves Guild Chairman In the ShadowsRegistered User regular
    Add me to the list of folks ok with Skyrim VR at $60. And this is my 6th copy of the game. I think the amount of thought and design that had to go into making a game of this scale work in VR should be rewarded; to me it is encouraging continued investment in the VR space even if that investment comes in the form of ports of already stellar games. I am voting with my wallet as all the capitalists tell me is most effective.

    Fake edit: I may even buy it again on PC (my copy is psvr) just to have roomscale which will make a 7th Skyrim purchase for me...and I'm ok with that.

    26965406221_865f825658.jpg
    Steam/PSN/XBox Live:LutExIV
  • RothgarrRothgarr Registered User regular
    Mr_Grinch wrote: »
    All games need an in game watch. Stern looks from my wife last night as I lost track of time and headed up to bed a couple of hours later...

    On the plus side it says a lot about the comfort of the Rift. I was acutely aware of how long I'd spend in PSVR.

    I think the headset for psvr is probably comfier, however a lot of the games aren't as clear (going back to Farpoint after Robo Recall it's absolutely evident) and I think that makes me try to focus more.

    That's not true of all games, some that super sample on the PSVR (Bound for example) look stunning, possibly better than the Rift. So I don't think it's the optics in the hardware, I think it's more the PS4 driving it. That is not pissing on the PSVR at all, it's a wonderful piece of kit and I love mine, and the exclusive titles like Moss, Until Dawn and Wipeout are fantastic. It's just I find it a little more draining.

    Are you playing on an OG PS4 or a Pro? I assume a Pro since you mentioned Supersampling.

  • Mr_GrinchMr_Grinch Registered User regular
    Rothgarr wrote: »
    Mr_Grinch wrote: »
    All games need an in game watch. Stern looks from my wife last night as I lost track of time and headed up to bed a couple of hours later...

    On the plus side it says a lot about the comfort of the Rift. I was acutely aware of how long I'd spend in PSVR.

    I think the headset for psvr is probably comfier, however a lot of the games aren't as clear (going back to Farpoint after Robo Recall it's absolutely evident) and I think that makes me try to focus more.

    That's not true of all games, some that super sample on the PSVR (Bound for example) look stunning, possibly better than the Rift. So I don't think it's the optics in the hardware, I think it's more the PS4 driving it. That is not pissing on the PSVR at all, it's a wonderful piece of kit and I love mine, and the exclusive titles like Moss, Until Dawn and Wipeout are fantastic. It's just I find it a little more draining.

    Are you playing on an OG PS4 or a Pro? I assume a Pro since you mentioned Supersampling.

    Yeah, a Pro (I did use a PS4 for a few days beforehand).

    It by no means looks bad, but when you go from Robo Recall to Farpoint in a session the difference in clarity is immediately obvious. As I said, it's not always true, there's a particular Sony demo (Joshua Bell Experience) that REALLY shows off how much the headset can shine. The quality is fantastic (incidentally a friend of mine worked on it too).

    The PSVR is far better in terms of "god-rays", and I think it has a better field of vision than the Rift too but overall my preference now sits with PC VR (and I've rebought a few titles because of this - Dirt being the most recent).

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • templewulftemplewulf The Team Chump USARegistered User regular
    Mr_Grinch wrote: »
    Rothgarr wrote: »
    Mr_Grinch wrote: »
    All games need an in game watch. Stern looks from my wife last night as I lost track of time and headed up to bed a couple of hours later...

    On the plus side it says a lot about the comfort of the Rift. I was acutely aware of how long I'd spend in PSVR.

    I think the headset for psvr is probably comfier, however a lot of the games aren't as clear (going back to Farpoint after Robo Recall it's absolutely evident) and I think that makes me try to focus more.

    That's not true of all games, some that super sample on the PSVR (Bound for example) look stunning, possibly better than the Rift. So I don't think it's the optics in the hardware, I think it's more the PS4 driving it. That is not pissing on the PSVR at all, it's a wonderful piece of kit and I love mine, and the exclusive titles like Moss, Until Dawn and Wipeout are fantastic. It's just I find it a little more draining.

    Are you playing on an OG PS4 or a Pro? I assume a Pro since you mentioned Supersampling.

    Yeah, a Pro (I did use a PS4 for a few days beforehand).

    It by no means looks bad, but when you go from Robo Recall to Farpoint in a session the difference in clarity is immediately obvious. As I said, it's not always true, there's a particular Sony demo (Joshua Bell Experience) that REALLY shows off how much the headset can shine. The quality is fantastic (incidentally a friend of mine worked on it too).

    The PSVR is far better in terms of "god-rays", and I think it has a better field of vision than the Rift too but overall my preference now sits with PC VR (and I've rebought a few titles because of this - Dirt being the most recent).

    Haha, what? The musician? I would never have expected that to be a Thing That Exists.

    My wife is a classical violinist; I wonder if we can watch a capture of it anywhere.

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • Mr_GrinchMr_Grinch Registered User regular
    templewulf wrote: »
    Mr_Grinch wrote: »
    Rothgarr wrote: »
    Mr_Grinch wrote: »
    All games need an in game watch. Stern looks from my wife last night as I lost track of time and headed up to bed a couple of hours later...

    On the plus side it says a lot about the comfort of the Rift. I was acutely aware of how long I'd spend in PSVR.

    I think the headset for psvr is probably comfier, however a lot of the games aren't as clear (going back to Farpoint after Robo Recall it's absolutely evident) and I think that makes me try to focus more.

    That's not true of all games, some that super sample on the PSVR (Bound for example) look stunning, possibly better than the Rift. So I don't think it's the optics in the hardware, I think it's more the PS4 driving it. That is not pissing on the PSVR at all, it's a wonderful piece of kit and I love mine, and the exclusive titles like Moss, Until Dawn and Wipeout are fantastic. It's just I find it a little more draining.

    Are you playing on an OG PS4 or a Pro? I assume a Pro since you mentioned Supersampling.

    Yeah, a Pro (I did use a PS4 for a few days beforehand).

    It by no means looks bad, but when you go from Robo Recall to Farpoint in a session the difference in clarity is immediately obvious. As I said, it's not always true, there's a particular Sony demo (Joshua Bell Experience) that REALLY shows off how much the headset can shine. The quality is fantastic (incidentally a friend of mine worked on it too).

    The PSVR is far better in terms of "god-rays", and I think it has a better field of vision than the Rift too but overall my preference now sits with PC VR (and I've rebought a few titles because of this - Dirt being the most recent).

    Haha, what? The musician? I would never have expected that to be a Thing That Exists.

    My wife is a classical violinist; I wonder if we can watch a capture of it anywhere.

    That's the guy. I'd never heard of him. It's a 360 video captured in a recording studio. However they recreated a lot of the geography of the room (Mic stands, piano, etc) and the video is sort of mapped to that geography as a texture. The up-shot is that you can actually move your head around in 3D space, as opposed to just rotating like with a normal 3D video. It's pretty impressive.

    You might not find a rip (it wouldn't be that exciting outside of the 3D scene anyway) but the mini making of that Sony released is well worth a watch:

    https://www.youtube.com/watch?v=poI6E8O4jmQ

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
    Zilla360templewulf
  • FiatilFiatil Registered User regular
    The quality of Skyrim VR is pretty fantastic. As someone who has played the "VR mod" version of Skyrim (VorpX) -- it's not even really close to close. Bethesda's version has none of the jank, runs much better, and the motion control implementation is a lot of fun. There's no other VR game out that really compares in terms of content with overall quality, excepting also $60 Fallout 4 and Elite if you have a HOTAS.

    steam_sig.png
    jdarksun
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    I still have too much other stuff to play right now to consider it, but GMG just sent me an email telling me I can get 22% off Skyrim VR using coupon code "Skyrim22". That's a generic code, so if you're looking to pick it up, have at it.

    jdarksunBouwsTDrake Chambers
This discussion has been closed.