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[Heroes of the Storm 2.0] FUCK YEAH, SNAKE EYES INC

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Posts

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Finally calming down after a rage-inducing game. Playing ETC with a first-pick Raynor that just sucked. He took Banshees as his Ult (ok, maybe he knows something I don't) and proceeded to wander around after 10. I pinged several times for his retreat and he kept getting killed.

    Twice I hit Most Pit on 5+ enemies (to be fair, Samuro clones were dancing) and he was no where to be found for kill conversions. Seriously man, WTF?

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  • morgan_cokemorgan_coke Registered User regular
    I also enjoy the Oracle build of Tass. Well, almost enjoy. The complete and total lack of damage on his normal AA's is just annoying when you're trying, and failing to kill a stupid minion for five minutes straight.

    Lucio is tomorrow, right?

    LUCIO HYPE!!!

    XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
    Battle.net: morgancoke#1589

    Titan's Creed: Jump first, don't ask questions, punch everything
    shryke
  • shrykeshryke Member of the Beast Registered User regular
    I also enjoy the Oracle build of Tass. Well, almost enjoy. The complete and total lack of damage on his normal AA's is just annoying when you're trying, and failing to kill a stupid minion for five minutes straight.

    Lucio is tomorrow, right?

    LUCIO HYPE!!!

    I'm down with like 90% of what they've done to him, even though he's no longer really a support in the traditional HOTS sense.

    But his AA just feels fucking awful.

    So It Goes
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Heh, played a few games on Taunt Varian. It feels almost as mean from the taunting side as it does from the tauntee side. One of my games had a tracer in it, and she auto-died any time she got within the charge circle of me. Just ceased to exist. Was real fun once I got the taunt upgrade at 20, since it basically half reset for taunting her too, so was ready to go with next charge. Just mow through the team one by one.

    It's real nuts. His only drawback is that he's not great at controlling space the way ETC, Diablo, et al are, but if you're in the pick game, that shit is crazygonuts.

    aeNqQM9.jpg
  • shrykeshryke Member of the Beast Registered User regular
    I feel like the best solution would be to somehow diversify him into more of an actually main tank. Cause they wanted him to be one but he's really more of a pick-machine.

  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    They could probably just make him less tanky - reduce his HP and lower his attack speed again, and all of the sudden Charge->Taunt becomes less freelo and more of a risk:reward calculation. I was never a big fan of them buffing his Taunt build, anyway. Even before then it was pretty clear that Taunt was the go-to in coordinated play and CS/Dual were for running over squishies in QM.

  • DibbyDibby I'll do my best! Registered User regular
    edited February 2017
    They could probably just make him less tanky - reduce his HP and lower his attack speed again, and all of the sudden Charge->Taunt becomes less freelo and more of a risk:reward calculation. I was never a big fan of them buffing his Taunt build, anyway. Even before then it was pretty clear that Taunt was the go-to in coordinated play and CS/Dual were for running over squishies in QM.

    I'm not a fan of lowering his health/attack speed. I don't think his health pool is the problem. Re-adding the attack speed penalty just feels bad. It felt bad originally, he had a horrendously slow attack speed and it meant you couldn't pick Second Wind.

    I'd rather them just target Taunt itself. Up the cooldown to 20 seconds, lower the duration, something along those lines.

    You could target his health/damage, but then Taunt in its current incarnation still exists and he still has that ridiculous lockdown, and that effectively won't solve anything. Or you can nerf Taunt.

    I mean, that's the real problem, right? Not that Varian is hard to kill or that he does too much damage, it's Taunt itself. And, well, the actual problem is Warbringer+Taunt. So maybe it's time to bite that bullet and change Warbringer one more time. Lower Charge's baseline cooldown to 10 seconds, don't have Warbringer affect Charge's cooldown. GRANTED, that could just mean Shield Wall gets picked primarily instead and now Varian becomes even harder to kill, so I dunno. But it's an idea.

    I dunno, maybe his health is kinda high? He's got the highest baseline health out of any tank EXCEPT Stitches. And Stitches is just a big ol' meatbag that doesn't do much aside from being a meatbag. So you could lower his health, but then you'd have to not do something else.

    It's a balancing act, is the thing. Can't just do "nerf this this this and this" and call it a day. Gotta be selective with what's getting nerfed because doing too much means the nerfs go too far and suddenly he's back in Shitsville.

    Anyway, I'm not saying they should do ALL of the things I listed, but it's just several ideas of things they possibly could tweak here and there.

    Dibby on
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  • morgan_cokemorgan_coke Registered User regular
    I think they should up Taunt's cooldown, and change his health back from +60% to the original +50%.

    I'd also like to see a complete rework of both Charge and Warbringer, because the base is too much garbage as is, and Warbringer is juuuuussst a little too good.

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  • MMMigMMMig Registered User regular
    I mean, he's a mage. Mages aren't supposed to do much from their AAs.

    Kael, Jaina, etc., aren't usually AAing anything for multiple reasons.


    Maybe we just need to remold our preconceived notion of what kind of hero he is?
    I haven't played Tass in years, so I'm just going off of what I've seen.


    Is he OK as solo support though? If not, then that's a problem.
    Or is he a high-skill support now and that's the problem?

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    Witty signature comment goes here...

    wra
    Donnicton
  • DibbyDibby I'll do my best! Registered User regular
    I think they should up Taunt's cooldown, and change his health back from +60% to the original +50%.

    I'd also like to see a complete rework of both Charge and Warbringer, because the base is too much garbage as is, and Warbringer is juuuuussst a little too good.

    Yeah, this would be a good first step. I think, bare minimum, this is probably what needs to happen.

    Warbringer continues to be a problem but that's probably "long term" rather than "short term".


    MMMig wrote: »
    I mean, he's a mage. Mages aren't supposed to do much from their AAs.

    Kael, Jaina, etc., aren't usually AAing anything for multiple reasons.
    wut no varian innit a mage..............
    Maybe we just need to remold our preconceived notion of what kind of hero he is?
    but he am melee dps/tanks...............??????
    I haven't played Tass in years, so I'm just going off of what I've seen.

    Is he OK as solo support though? If not, then that's a problem.
    Or is he a high-skill support now and that's the problem?

    i-- wait-- what---.................

    omg mig PLS YOU GOTTA STATE THIS STUFF FIRST I THOUGHT YOU WERE TALKING ABOUT VARIAN......................................

    PLS

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  • DibbyDibby I'll do my best! Registered User regular
    edited February 2017
    hey y'all in other news let's play HotS Reddit Patch Day Bingo: https://www.reddit.com/r/heroesofthestorm/comments/5tuy0x/tomorrow_in_rheroesofthestorm/

    text dump in spoilers below for those unable to click the link!
    Have some place to be tomorrow so no time to check the subreddits reaction to the release of Lucio? Stuck on some kind of Valentines date instead of at your desktop computer where you would want to be? No worries, I got you covered. I bring you the exclusive preview of tomorrow on this subreddit. Here what we'll have:
    • A thread asking if Lucio is released yet
    • A disgruntled post asking why Lucio isn't released yet on EU (because Blizzard hates EU, duh, its 'America first' for a reason ya dummy)
    • Another disgruntled thread calling Lucio OP, then going on about how this cash grab thing by Blizzard of releasing OP heroes to grab quick money then nerf them 2 weeks after release
    • A different thread by another angry user calling Lucio UP and desperately in need of buffs (this user bought Lucio and didnt win his first game as Lucio, hence he's UP)
    • Some thread asking about who the next hero will be
    • Some thread complaining about how Lucio 'doesn't fit' in HotS. Because an Orc riding a hoverbike delivering massive gold coins to a ghostpirate (while being chased by a murloc riding a pink unicorn that poops rainbows) fits, but a rollerblading DJ doesn't. Gotcha.
    • A thread calling new Murky OP (we've had those, but I can guarantee you that they'll be back tomorrow)
    • Some guide by a 'Lucio main' will be posted approximately 15 minutes after release.
    • A random Lucio clip of a not that Lucio play/juke will be posted. Its gonna be decent, but not great, if you get what I mean. What I'm saying is its only gonna get to the frontpage cus its the first time you've seen a Lucio do that.
    • Some post asking for QoL changes to Lucio, namely double his healing numbers so he can solo support, and make his movespeed stack with ally mount speed.
    • Some 'unknown' interactions will be brought to light by someone who thinks he's made a groundbreaking discovery, unaware its sort of common sense or actually literally in the talent description (something like 'PSA: Lucio's movespeed bonus from wallriding actually STACKS with other movespeed buffs' or 'LUCIO CAN MOVE AND ATTACK JUST LIKE TRACER!!!!' or something similar, you get what I mean)
    • Somebody will complain about Blizzard not changing things for balance reasons before the PTR becomes live, ignoring that the PTR is a very small sample size so not that good for balance testing and that the PTR (as Blizzard has repeatedly stated) is primarily for debugging, not balance testing.
    • Somebody will make a post about how theres still bugs in the game that were on the PTR. No of course I didnt report this bug I found while I was on the PTR, I was expecting you to find it and fix it while I played PTR. What do you mean playing on the PTR means I'm sortof a beta tester for the new patch so I'm supposed to report bugs if I want them fixed, PTR is the early acces to new content I get when I buy a hero with real money, no?
    • A conspiracy theory about who the next hero will be
    • A 'statistics based' post claiming Lucio to be UP/OP, based on his actual statistical winrate. Idk sample size, I just know % means I'm right about things.
    There you go, that'll be all you can expect tomorrow, so don't worry about giving your girlfriend some attention (or more likely, binging on Lucio/Murky games) instead of checking the subreddit!

    i am gonna be scouring the hots reddit for threads like these because i KNOW they'll pop up and it will be hilarious

    Edit: FUCKING LOL I ALREADY FOUND ONE https://www.reddit.com/r/heroesofthestorm/comments/5u048b/so_will_the_eu_not_get_the_valentines_stuff_on/

    Dibby on
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  • LucascraftLucascraft Registered User regular
    So did anybody try Lucio on the PTR? How is he?

    Or was everyone more interested in the Murky rework?

  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Lucio seemed really good on the PTR when I screwed around with him in Try Mode. Wallriding is way more fun than it should be in a 2D HotS context. I'm not sure has enough healing in the early game to be a solo support, but as a second support he actually makes a lot of heroes waaay more scary.

    I can't wait for Murky tho. SQUUUEEEEEEEEEEEEEEEEEEEEEEE

  • DonnictonDonnicton Registered User regular
    It looks like the event for the warcraft mount is active, though still no patch yet.

  • LucascraftLucascraft Registered User regular
    So Sgt Hammer seems like she's pretty strong right now. She was drafted in like 4 out of 5 games in the Fnatic/Dignitas series, and she was drafted by Fan in the Galeforce/TS series.

    Is she just really strong right now, or is the shield meta what is allowing her to be viable?

  • PMAversPMAvers Registered User regular
    Don't think it got posted yet, but

    https://www.youtube.com/watch?v=juwHwhrT4jw

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  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    edited February 2017
    Lucascraft wrote: »
    So Sgt Hammer seems like she's pretty strong right now. She was drafted in like 4 out of 5 games in the Fnatic/Dignitas series, and she was drafted by Fan in the Galeforce/TS series.

    Is she just really strong right now, or is the shield meta what is allowing her to be viable?
    I can't speak to the competitive scene, so if you're explicitly looking for insight there you can ignore the rest of my post. :P

    But Hammer is in a decent spot right now simply by being well rounded with a good niche. She' s still capable of doing tons of damage, and her sustain / escape options remain good if you feel you need them. Pretty sure there's some strength in how the meta has shifted as well, since mages typically shit on Hammer, but the meta right now likes shitting on mages.
    I've hopped into QM with her maybe three times in the last two weeks, and I had a good time in each game. She's just a solid option if you're into her style, and if you understand that you can play her without always sieging (and thus immediately getting Artanis-swapped).

    ArcticLancer on
  • shrykeshryke Member of the Beast Registered User regular
    Patch Notes are up:
    http://us.battle.net/heroes/en/blog/20554028/heroes-of-the-storm-patch-notes-february-14-2017-2-14-2017
    General

    “For Azeroth!” – Play Warcraft Heroes, Get Rewards!
    Quest
    Complete 15 Heroes of the Storm matches with a friend, while playing as Warcraft Heroes, before the event concludes.
    Players who select Warcraft Heroes will still earn quest credit if their friends play using Heroes from other Blizzard universes. However, only the players who select Warcraft Heroes will earn quest credit.
    Players do not need to complete all 15 matches with the same friend in order to complete the quest.
    Rewards
    World of Warcraft: Primal Flamesaber Mount
    Heroes of the Storm: 10 day Stimpack
    Heroes of the Storm: Flames of Judgement Charger Mount
    Heroes Brawl
    The reward requirements for the following Brawls have been reduced from 3 to 2 games:
    Heroes of the Stars
    Bloodlust Brawl
    Mage Wars
    Return to Top
    New Hero: Lúcio

    From the streets of Rio to the clubs on King’s Row, Lúcio’s beats bring the party to life, and drive the people to action. Now he’s on tour in the Nexus, ready to Break it down, and to continue fighting for what’s right.
    Trait
    Wall Ride (D)
    When moving alongside impassable battleground terrain and Structures, Lúcio can walk through other units, and his Movement Speed is increased by 20%. This effect stacks with other Movement Speed bonuses.
    Basic Abilities
    Soundwave (Q)
    Deal damage to enemies in a cone-shaped area and knock them back.
    Crossfade (W)
    Play one of two tracks that passively provide allied Heroes with either a Speed Boost or a Healing Boost in a large radius around you. Activate Crossfade to swap tracks.
    Healing Boost: Restore a small amount of Health every second to Lúcio and nearby allied Heroes.
    Speed Boost: Increase the Movement Speed of Lúcio and nearby allied Heroes by 15%.
    Amp It Up (E)
    Raise Lúcio’s Crossfade track volume for 3 seconds, amping Speed Boost to 45% increased Movement Speed, and significantly increasing the Healing rate of Healing Boost.
    Heroic Abilities
    Sound Barrier (R)
    After 1 second, Lúcio and nearby allied Heroes gain a massive Shield that rapidly decays over the next 6 seconds.
    Reverse Amp (R)
    Blast Lúcio’s Crossfade track at enemy Heroes for 4 seconds, causing Healing Boost to inflict damage every second, and Speed Boost to Slow Movement Speed by 45%.
    Passive: Increase Amp It Up’s duration to 4 seconds.
    Return to Top
    Art

    Heroes, Abilities, and Talents
    Murky has received updated icon art and visual effects that coincide with his rework.
    The following Heroes, Abilities, and Talents have received updated visual effects:
    Dream Genie Chromie: Time Trap (E) – The lamp spout on Time Trap’s model will now always spawn facing West.
    Grunty Murky: Pufferfish (W) – Visual effects tweaks have been made in order to better distinguish between Pufferfishes and Tufferfishes.
    Thrall: Earthquake (R) – The outer edge of Earthquake’s area of effect has been made more visually apparent.
    Return to Top
    Shop

    Bundles
    New Bundles
    Ribbit Lúcio Bundle – Available until February 28, 2017
    2017 Love is in the Air Bundle – Available until February 28, 2017
    Returning Bundles
    Classic Love is in the Air Bundle – Available until February 28, 2017
    Removed Bundles
    2017 Lunar Festival Bundle
    2016 Lunar Festival Bundle
    New Hero
    Lúcio has been added to the in-game Shop
    Mounts
    New Mounts
    Heart Stone – Available by purchasing the 2017 Love is in the Air Bundle
    Flames of Judgement Charger – Awarded for completing the “For Azeroth!” event quest.
    Returning Mounts
    Amani War Bear
    Cyber Ram
    Removed Mounts
    Magic Carpet
    Marshal’s Outrider
    New Skins
    Ribbit Lúcio
    Master Lúcio
    Love Goddess Tyrande
    Price Reduction
    Kharazim's prices will be reduced to 7,000 Gold and $8.49 USD.
    Return to Top
    Design

    Minions
    Minion leash range decreased from 10 to 9.
    Return to Top

    Heroes

    ASSASSIN MULTI-CLASS SPECIALIST SUPPORT WARRIOR
    The Butcher Varian Abathur Lúcio Muradin
    Falstad Murky Lt. Morales Rexxar
    Greymane Nazeebo Tassadar Zarya
    Ragnaros
    Thrall
    Valeera
    Zul'jin Return to Top
    Assassin


    The Butcher

    Divider_Hero_Butcher_crop.png Abilities
    Butcher's Brand (W)
    Casting animation has been sped up by roughly 33%. This should reduce instances of canceling this ability by rapidly issuing other commands.
    Return

    Falstad

    Divider_Hero_Lunara_crop.png Abilities
    Hinterland Blast (R)
    Added functionality:
    Cooldown is reduced by 25 seconds for every enemy Hero hit
    Return
    Greymane

    Divider_Hero_Lunara_crop.png Abilities
    Marked for the Kill (R)
    Renamed to Cursed Bullet
    New Functionality:
    Fires a bullet that hits the first Hero in its path, dealing 35% of their current Health as damage. Cannot hit Vehicles.
    30 second cooldown, costs 50 Mana.
    Talents
    Level 20
    Gilnean Roulette (R)
    New Functionality:
    Causes Cursed Bullet to hit all enemies in its path, and reduces its cooldown by 5 seconds per Hero hit
    Return

    Ragnaros

    Divider_Hero_Lunara_crop.png Talents
    Level 13
    Resilient Flame (Passive)
    Now has a 10 second cooldown between activations
    A button has been added to the hotbar so the cooldown can be tracked
    Return

    Thrall

    Divider_Hero_Lunara_crop.png Abilities
    Earthquake (R)
    Earthquake will go off even if Thrall is interrupted during his cast animation
    Sunder (R)
    Sunder will go off even if Thrall is interrupted during his cast animation
    Developer Comment: Thrall’s two Heroics are overly sensitive to being interrupted, something that has been on our radar to fix for quite some time.
    Return

    Valeera

    Divider_Hero_Valeera_crop.png Stats
    Basic Attack damage increased from 75 to 79
    Health increased from 1950 to 2047
    Health Regeneration reduced from 4.54 to 4.26
    Abilities
    Ambush (Q)
    Energy cost reduced from 20 to 10
    Cheap Shot (W)
    Stun duration reduced from 1.5 to 1.25 seconds​
    Garrote (E)
    Silence duration increased from 2 to 2.25 seconds
    Impact damage reduced from 75 to 20
    Damage over time reduced from 175 to 140
    Cloak of Shadows (R)
    Cooldown reduced from 18 to 15
    Duration increased from 1 to 1.5 seconds
    Talents
    Level 1
    Crippling Poison (Active)
    Duration increased from 3 to 5 seconds
    Level 4
    Wound Poison (Active)
    Duration increased from 4 to 5 seconds
    Level 7
    Assassinate (Q)
    Distance between enemy Heroes reduced from 5 to 4 range
    Level 13
    Death From Above (Q)
    Teleport range increased from 5 to 7
    Level 16
    Rupture (E)
    Added functionality: Basic Attacks against Garroted enemies also increases the damage over time effect by 5%, stacking up to 30%
    Developer Comments: We feel that Valeera needs a small increase in power to help her overall win rate, but are hoping to do so without adding much more burst damage or disabling effects. The changes to her Health and Basic Attack damage should give her a boost, while the changes to Talents, Ambush, and Garrote should create harder decision making for the Rogue. While we were looking at her Health Regeneration, we noticed that it was actually higher than intended (most Heroes take 480 seconds to regenerate their entire Health pool), which is why we reduced it slightly. We’ve increased the duration on Cloak of Shadows so that predicting Abilities is easier to accomplish. We want it to be a rewarding, high skill-cap ability, but with the old tuning it struggled to compete with Smoke Bomb.
    Return

    Zul'jin

    Divider_Hero_Lunara_crop.png Talents
    Level 4
    Headhunter (Active)
    Will no longer dismount Zul'jin when it is activated while mounted
    Return


    Multi-class


    Varian

    Divider_Hero_Varian_crop.png Talents
    Level 13
    Banner of Stormwind (Active)
    Moved to level 16
    Banner of Ironforge (Active)
    Moved to level 16
    Banner of Dalaran (Active)
    Moved to level 16
    Level 16
    Juggernaut (E)
    Moved to level 13
    Mortal Strike (Trait)
    Moved to level 13
    Shattering Throw (Active)
    Moved to level 13
    Developer Comments: We like that Mortal Strike and Shattering Throw are great counter options for certain team compositions, but thought they came just a little too late to draft Varian specifically for them.
    Return


    Specialist


    Abathur

    Divider_Hero_Varian_crop.png Abilities
    Stab (Q)
    Damage increased from 113 to 119
    Spike Burst (W)
    Damage increased from 111 to 116
    Carapace (E)
    Shield amount increased from 150 to 157
    Return

    Murky

    Divider_Hero_Tassadar_Crop.png Stats
    Base Maximum Health increased from 635 to 761
    Abilities
    Spawn Egg (D)
    Resurrect time while Murky's Egg is active increased from 5 to 8 seconds
    Slime (Q)
    Slow amount increased from 20 to 25%
    Pufferfish (W)
    Now deals 50% damage to Structures
    Pufferfish can now be targeted by Structures
    Pufferfish now has 225 Health and takes damage from Abilities
    Explosion radius increased by 50%
    Now scales at 5.5% additional health per level, instead of the standard 4%
    March of the Murlocs (R)
    Cooldown reduced from 100 to 80 seconds
    Increased the Movement Speed of the tiny murlocs by 30%
    Talents
    Level 1
    Fish Tank (Passive)
    Moved to level 13
    Redesigned: Basic Attacks against enemy Heroes grant Murky 75 Basic Attack Armor for 2 seconds
    Bubble Breeze (E)
    Renamed to Slippery When Wet
    Moved to level 7
    Increased the Movement Speed bonus from 20% to 35%
    Now also allows Murky to pass through enemies while Safety Bubble is active
    Assault Egg (D)
    Renamed to Fish Eye
    Bonus Health reduced from 150% to 100%
    Sight Radius bonus increased from 150% to 200%
    Now reveals Stealthed enemies
    Now increases Murky's Mounted Movement Speed to 45% for 5 seconds after spawning
    Bribe (Active)
    Removed
    New Talent: Egg Hunt (Active)
    Activate to place a fake Egg. If the fake Egg dies, it casts Slime. Maximum 3 fake Eggs. 6 second cooldown
    Upon spawning from an Egg, Murky is Stealthed for 5 seconds
    New Talent: A Fishy Deal (Active)
    Killing an enemy Minion with Pufferfish grants 1 stack of Bribe. Use 5 Bribe stacks to capture a single Mercenary. Maximum of 20 stacks
    ​Stacks required to gain a charge of Bribe increased from 5 to 7
    Maximum charge count increased from 20 to 30
    Level 4
    Bigger Slime (Q)
    Moved to level 7
    Renamed to Black Lagoon
    Tufferfish (W)
    Redesigned: Now causes Pufferfish to deal 35% more damage to Slimed targets, and it gains 50 Spell Armor
    Envenom (Active)
    Removed
    Living The Dream (Passive)
    No longer passively grants Ability Power
    Instead of granting 1% Ability Power every 5 seconds, now grants 5% Ability Power every 15 seconds. Max 15% bonus Ability Power.
    New Talent: Slime Time (Q)
    Quest: Slime enemy Heroes that are already Slimed
    Reward: After Sliming 15 Slimed Heroes, increase Slime's bonus damage by 125. This damage does not scale with level.
    Reward: After Sliming 30 Slimed Heroes, increase Slime's slow amount to 35%
    Level 7
    Slime Advantage (Q)
    Removed
    Hindering Slime (Q)
    Removed
    Compressed Air (W)
    Removed
    Clairvoyance (Active)
    Removed
    New Talent: Time to Krill (Passive)
    Basic Attacks against Heroes deal an additional 8 damage per second and Slow the target’s Movement Speed by 10% for 5 seconds. This effect can stack up to 5 times
    ​Damage per second reduced from 8 to 7
    Duration reduced from 5 to 4 seconds
    Slow amount reduced from 10% to 8% per stack
    Level 13
    Continuous Slime (Q)
    Renamed to Making Inky
    Moved to level 20
    Cooldown reduction increased from 1 to 2 seconds
    Wrath of Cod (W)
    Moved to level 16
    New Functionality:
    Pufferfish deals bonus damage to Heroes equal to 10% of their maximum Health over 5 seconds
    Bubble Machine (E)
    Removed
    Hidden Assault (D)
    Removed
    New Talent: Egg Shell (D)
    Respawning from an Egg grants Murky a Shield equal to 100% of his maximum Health. This Shield lasts indefinitely
    Level 16
    Slimy End (Q)
    Removed
    Rejuvenating Bubble (E)
    Moved to level 13
    Blood for Blood (Active)
    Removed
    New Talent: Toxic Buildup (Q)
    Attacking an enemy Hero 3 times causes a Slime to cast from their position
    Slimy Pufferfish (W)
    Renamed to Fish Oil
    Level 20
    Rewind (Active)
    Removed
    Bolt of the Storm (Active)
    Removed
    Never-Ending Murlocs (R)
    Redesigned: March of the Murlocs can now be channeled indefinitely
    New Talent: Big Tuna Kahuna (Trait)
    Murky's maximum Health and Egg respawn times are doubled.
    Developer Comment: : Mrrgrgrlgrl! Rise my brother murlocs! Mrrrgrgrlrlgrl! Vengeance will be ours! In examining Murky, his original health and egg timers are vestiges of a different time, created before even Jaina entered the Nexus. We wanted to give him more base health to make him a little harder to burst down, but traded it for a little longer time to respawn from his Egg. This has the added bonus of allowing a bit more counter-play to hunting our fishy friend. We also wanted to adjust Pufferfish, as an increasingly high amount of the roster could immediately explode it. Finally, his talent tree has been updated to come in line with our new philosophies. We’ve not only found this Murky much more fun to play as, with some exciting talents in each tier, but also more fair to fight against! Mrrgrgrlgrl!
    LEVEL (TIER) MURKY TALENTS
    1 (1) Fish Eye (Trait) Egg Hunt (Active) A Fishy Deal (Active)
    4 (2) (!)Slime Time (Q) Tufferfish (W) (!)Living the Dream (Passive)
    7 (3) Black Lagoon (Q) Slippery When Wet (E) Time to Krill (Passive)
    10 (4) March of the Murlocs (R) Octo-Grab (R) — —
    13 (5) Rejuvenating Bubble (E) Fish Tank (Passive) Egg Shell (Trait)
    16 (6) Toxic Buildup (Q) Fish Oil (W) Wrath of Cod (W)
    20 (7) Never-Ending Murlocs (R) ...And a Shark Too! (R) Big Tuna Kahuna (Trait) Making Inky (Q)) divider_sml.png
    (!) indicates a Questing Talent.
    Italic text indicates a NEW Talent.
    Bold text indicates a MOVED Talent.
    Return

    Nazeebo

    Divider_Hero_Varian_crop.png Abilities
    Plague of Toads (E)
    The targeting indicator now more accurately reflects the Toads’ travel path
    Talents
    Level 7
    Dead Rush (W)
    Cancelling Zombie Wall will now also provide up to 5 uprooted Zombies
    Return


    Support

    Lúcio

    Divider_Hero_Lucio.png Stats
    Basic Attack damage increased from 23 to 24
    Abilities
    Sound Barrier (R)
    Cooldown increased from 70 to 80 seconds
    Reverse Amp (R)
    Cooldown reduced from 50 to 40 seconds
    Damage increased from 12.5 to 14
    Return
    Lt. Morales

    Divider_Hero_LiLi_Crop.png Abilities
    Displacement Grenade (E)
    Will now reveal a small area around the grenade as it travels
    Return
    Tassadar

    Divider_Hero_Tassadar_Crop.png Stats
    Basic Attack range increased from 5.5 to 6.5
    Abilities
    Psionic Storm (W)
    Ramp to maximum damage reduced from 8 to 5 stacks
    Archon (R)
    ​Basic Attack slow reduced from 40 to 30%
    Force Wall (R)
    ​Cooldown reduced from 12 to 10 seconds
    Mana cost reduced from 35 to 30
    Duration of Force Wall reduced from 2.5 to 2 seconds
    Talents
    Level 1
    ​Templar’s Will (Passive)
    Mana returned from attacking Heroes increased from 4 to 8 per second
    New Functionality:
    Reward for first quest unlock changed from +1 Basic Attack range to +150% Distortion Beam damage.
    Level 4
    ​​Khala’s Light (Q)
    Armor on expiration reduced from 25 to 15
    Level 7
    ​Resonation (W)
    Slow amount increased from 40 to 50%
    Level 13
    ​Nullification (Active)
    Duration increased from 3 to 4 seconds
    Level 16
    ​Psionic Echo (W)
    Window between casts increased from 1.5 to 2 seconds
    Level 20
    Twilight Archon (R)
    The cooldown for Archon will no longer tick down while the Archon effect is active
    Force Barrier (R)
    Cooldown reduction on Force Wall reduced from 6 to 5 seconds
    Return



    Warrior


    Muradin

    Divider_Hero_Rexxar_Cropped.png Talents
    Level 4
    Crowd Control (W)
    Now has a 7 second cooldown reduction maximum
    Level 13
    Thunder Strike (W)
    Icon color swapped to blue
    Healing Static (W)
    Icon color swapped to green
    Return
    Rexxar

    Divider_Hero_Rexxar_Cropped.png Talents
    Level 1
    Flare (Active)
    Cooldown reduced from 30 to 25 seconds
    Level 4​
    Hungry Bear (Passive)
    Heal amount increased from 4 to 4.5% of Misha’s Maximum Health
    Level 7
    ​Aspect of the Beast (W)
    Cooldown reduction decreased from 1.5 to 1.25 seconds
    Level 13
    ​Aspect of the Hawk (Q)
    Duration is now refreshed if Rexxar hits an enemy Hero with Spirit Swoop while the Aspect of the Hawk effect is active
    Rexxar attack speed bonus increased from 100 to 125%
    Misha Bonus attack duration increased from .5 to .75 seconds
    Return
    Zarya

    Talents
    Level 1
    Feel the Heat (Passive)
    Basic Attacks that deal bonus damage in Melee range will now show a Crit indicator
    Return


    Bug Fixes

    General
    Mac: Launching the Heroes client on a Mac will no longer automatically increase mouse acceleration.
    Corrected the scaling damage caps for several Talents that deal damage based on a percentage of the target’s maximum Health, including:
    Gall: Giant Scorcher
    Rehgar: Hunger of the Wolf
    Ragnaros: Giant Scorcher
    Tracer: Quantum Spike
    Xul: Backlash, Giant’s Curse
    A number of typos and tooltip errors have been corrected across several aspects of the game.
    Art
    Nova: Nova’s status bar will no longer pop above her head while running.
    Samuro: Monkey King Samuro will now correctly play his victory animation after destroying the enemy Core.
    Tracer: Hologram visual effects will now correctly display on Master Tracer’s model while using Recall.
    Sky Temple: Fixed an issue in which Temple attacks could briefly appear to fire beyond the Core.
    Battlegrounds
    Braxis Holdout: Fixed an issue that could cause Zerg units to become stuck in the walls of their pens.
    Heroes, Abilities, and Talents
    Anub'arak: Chitinous Plating will now correctly reduce the cooldown for Harden Carapace.
    Chromie: After completing Deep Breathing’s quest, its buff bar tooltip will now display the correct number of Heroes hit.
    E.T.C.: If Stage Dive’s landing location is blocked, E.T.C. will now land as close as possible to the intended area rather than returning to his original casting location.
    Medivh: Will now properly benefit from Regeneration Globes while transforming into Raven Form.
    Ragnaros: Will now properly benefit from Hand of Sulfuras when Empower Sulfuras scores a killing blow after striking multiple enemy Heroes.
    Ragnaros: Lava Wave's cooldown will now be paused during Zeratul’s Void Prison.
    Rehgar: Will no longer be pulled out of Ghost Wolf form upon dealing damage via an allied Ragnaros’s Blast Wave.
    Rexxar: Spirit Swoop will now correctly deal damage to Monsters.
    Samuro: Fixed an issue that could refresh the duration of Advancing Strikes after landing a critical strike.
    Samuro: Shift-queueing Hearthstone will no longer break Stealth until Hearthstone begins casting.
    Samuro: Burning Blade area of effect damage will now properly benefit from bonus damage granted by Way of Illusion.
    Samuro: Bladestorm will no longer occasionally fail to activate after casting Mirror Images and Bladestorm in rapid succession.
    Samuro: Fixed an issue in which the Score Screen could display an incorrect number of Gems for Samuro if he collected them while Mirror Images were active on Tomb of the Spider Queen.
    Thrall: Fixed an issue in which Feral Spirit could fail to trigger Follow Through after earning Seasoned Marksman stacks.
    Valeera: Rupture and Hemorrhage no longer benefit from another Valeera’s Garrote.
    Valla: Killing enemy Heroes who have post-death states, like Tyrael and Leoric, after learning Death Dealer will now correctly refresh Vault’s cooldown.
    Zul'jin: Fixed an issue causing Zul’jin to have a slightly higher Health Regeneration rate than intended.
    Sound
    Illidan: The Hunt voiceover will no longer play slightly early.
    Zarya: Graviton Surge and Expulsion Zone voiceover will no longer play slightly early.

    New Stuff since PTR:
    - minion leash range reduced
    - The Butcher's healing brand has a faster casting animation now
    - Valeera's Cheap Shot reduced from 1.5 to 1.25 (WOO!)
    - Murky nerfs. Bribe got nerfed a bit (7 stacks needed now instead of 5) and Time to Krill, his stacking AA debuff talent, got nerfed too.
    - Lucio got his AA damage upped ever so slightly and his Barrier heroic got a longer cooldown and his other heroic got a shorter one
    - Tassadar got a bunch of changes
    - Rexxar got a bunch of buffs

    Dibby
  • StericaSterica Yes Registered User, Moderator mod
    Talents like Warbringer should probably hurt his ability to tank. I know that leads to extremely linear talent builds early on, but you should probably give up some survivability for something as potent as the stun/taunt combo.

    YL9WnCY.png
  • WingedWeaselWingedWeasel Registered User regular
  • Knight_Knight_ Dead Dead Dead Registered User regular
    stuff looks good generally. varian still needs changes but he doesn't need nerfs so they have to figure out how to thread that needle.

    aeNqQM9.jpg
  • PMAversPMAvers Registered User regular
    Just tried Lucio out in a AI game, and got MVP. 56k healing over the course of a 7-and-a-half minute game seems pretty decent.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    NEW MURKY IS LIVE!!!!

    AND HE'S SUPER OP!!!!!

    WOOOOOO!!!!!!!!!!!!!!!!!!!!!

    kimeDibbyMNC DoverDonnictonshrykeMMMigLord_Asmodeus
  • Zombie HeroZombie Hero Registered User regular
    edited February 2017
    Awww he isn't in the free rotations, and I don't own him.

    However, I am very interested in both Uther and Diablo, so im glad they are free this week.

    Zombie Hero on
    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • DibbyDibby I'll do my best! Registered User regular
    Tassadar got some mega-buffs:
    Stats
    • Basic Attack range increased from 5.5 to 6.5

    Abilities
    Psionic Storm (W)
    • Ramp to maximum damage reduced from 8 to 5 stacks
    Archon (R)
    • ​Basic Attack slow reduced from 40 to 30%
    Force Wall (R)
    • ​Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 35 to 30
    • Duration of Force Wall reduced from 2.5 to 2 seconds

    Talents
    • Level 1
    • Templar’s Will (Passive)
      • Mana returned from attacking Heroes increased from 4 to 8 per second
      • New Functionality:
      • Reward for first quest unlock changed from +1 Basic Attack range to +150% Distortion Beam damage.
    • Level 4
    • ​​Khala’s Light (Q)
      • Armor on expiration reduced from 25 to 15
    • Level 7
    • ​Resonation (W)
      • Slow amount increased from 40 to 50%
    • Level 13
    • ​Nullification (Active)
      • Duration increased from 3 to 4 seconds
    • Level 16
    • ​Psionic Echo (W)
      • Window between casts increased from 1.5 to 2 seconds
    • Level 20
    • Twilight Archon (R)
      • The cooldown for Archon will no longer tick down while the Archon effect is active
    • Force Barrier (R)
      • Cooldown reduction on Force Wall reduced from 6 to 5 seconds

    I know the P'notes were already posted but I wanted to post Tass's stuff specifically. Wow, fuck. Not sure if Templar's Will is gonna be better than his W talent, or if that's even gonna be impactful at all (level 20 damage equates to level 12 Zarya damage with no Energy). I mean, it says 150%, but keep in mind that 150% of nothing is still nothing. We'll see.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    Neurotika
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Awww he isn't in the free rotations, and I don't own him.

    However, I am very interested in both Uther and Diablo, so im glad they are free this week.

    Diablo is just the best. I like a lot of heroes, but nobody is more satisfying to fuck people up with than Dibbles.

    Slam into wall stun, flip, slam into another wall is maybe the most fun thing in all of video games.

    aeNqQM9.jpg
    Zombie HeroshrykeMMMig
  • LucascraftLucascraft Registered User regular
    How has Pro Wrestler Diablo not a skin yet?

    Inquisitor77NobodyKnight_MMMigSmrtnik
  • DonnictonDonnicton Registered User regular
    edited February 2017
    Wait so does Fish Eye mean Zeratul will get shot by the towers if he tries to approach a fort egg now? Because that's obscene.

    Also Big Tuna Kahuna with Rejuvenating bubble is crazy, he's so hard to kill past 20.

    Donnicton on
    MMMig
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Lucascraft wrote: »
    How has Pro Wrestler Diablo not a skin yet?

    Carbot had some great sports-themed skins in his Heroes of the Dorm video, too:
    https://youtu.be/LFQjVWVKYU0

    kimeDonnictonWingedWeaselLucid_Seraphforty
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    iirc blizz has official art of cheerleader kerrigan for hotd promos

    9uiytxaqj2j0.jpg
  • DonnictonDonnicton Registered User regular
    edited February 2017
    Oh man as fun as Murky is, Alarak absolutely memes all over him. The Tele-Discord-Surge-Melee combo deletes him outright without a chance to reactively bubble. You have to see it coming, have Big Tuna Kahuna, or he has to miss it or you just die.

    Donnicton on
  • DibbyDibby I'll do my best! Registered User regular
    Holy fuck Murky is a god now

    I only got two games in but FUCK he feels fantastic. One was on Braxxis and I got a TON of Hero Damage in, but we lost cause my team fell apart super hard.

    Second one was on Blackheart's Bay and I was basically just being a Splitpush Bot all game. Low Hero Damage, but I kept lanes pushing out and kept bribing all the Merc Camps. Fishy Deal is some busted shit, y'alls.

    So that aside, other notes:
    - Pufferfish isn't gonna go off in lane if the enemy Hero has a semblance of a brain. It's so goddamn easy to kill now and it sucks. If there's more than one enemy Hero in the lane, it's gonna instantly vaporize.
    - March is super good now! Wow that speed increase makes it one hell of a teamfight Ult.
    - Octo Grab is still good. It's still goddamn amazing.
    - FISH TANK FISH TANK FISH TANK. Please take Fish Tank, it's broken as all fuck. You just, don't die. I had 4 people beating on me and I was just livin'. They had to stun and focus fire me with all their buttons before I died. And that paved the way for the rest of my team to cleanup. And then I respawned and helped clean up even more.

    Oh my god he's so GOOD NOW

    MY LIL' FISH SON IS SO STRONG AND POWERFUL :')

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    kimeMMMigSmrtnik
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Dibby wrote: »
    Holy fuck Murky is a god now

    I only got two games in but FUCK he feels fantastic. One was on Braxxis and I got a TON of Hero Damage in, but we lost cause my team fell apart super hard.

    snip

    aka he's super broken. 1:1 correlation with feels good posts to 60% winrate heroes.

    aeNqQM9.jpg
    SeGaTaiArcticLancershrykeTim is on the InternetSivrajMMMigSmrtnikforty
  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    Yeah, I was just going to say "I'm not sure how one can be so happy about a hero expectedly over-performing."
    I'm sure it'll calm down some, but there are definitely new talents that I'm not sure how they ever got past the drawing board phase. I was saying to Knight last night Fishtank should have been a reverse superstition, increasing the damage he takes from abilities. It would at least be an interesting offset at that point instead of one of the most egregious "You're an idiot for not always taking this" talents ever made. :/

  • LucascraftLucascraft Registered User regular
    @Dibby Would you say that Murky is your spirit animal now? Is he your boy?

    kimeInquisitor77DibbySmrtnikforty
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Yeah, I was just going to say "I'm not sure how one can be so happy about a hero expectedly over-performing."
    I'm sure it'll calm down some, but there are definitely new talents that I'm not sure how they ever got past the drawing board phase. I was saying to Knight last night Fishtank should have been a reverse superstition, increasing the damage he takes from abilities. It would at least be an interesting offset at that point instead of one of the most egregious "You're an idiot for not always taking this" talents ever made. :/

    Dibby is a notorious pubstomper who abuses imbalanced heroes without a hint of a conscience.

    Meanwhile some of us prefer the much more skill-intensive task of overcoming an out-of-the-meta character's weaknesses.

    :P

    9uiytxaqj2j0.jpg
    morgan_cokeArcticLancerDibbyforty
  • I needed anime to post.I needed anime to post. boom Registered User regular
    iirc blizz has official art of cheerleader kerrigan for hotd promos

    cDolgSO.jpg

    liEt3nH.png
    The Escape Goat
  • StericaSterica Yes Registered User, Moderator mod
    Still no matchmaking

    One of these days...

    YL9WnCY.png
  • MMMigMMMig Registered User regular
    Hm, I was unaware of that anub'arak bug

    Ha!

    I GET IT!!!!

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • DibbyDibby I'll do my best! Registered User regular
    edited February 2017
    Yeah, I was just going to say "I'm not sure how one can be so happy about a hero expectedly over-performing."
    I'm sure it'll calm down some, but there are definitely new talents that I'm not sure how they ever got past the drawing board phase. I was saying to Knight last night Fishtank should have been a reverse superstition, increasing the damage he takes from abilities. It would at least be an interesting offset at that point instead of one of the most egregious "You're an idiot for not always taking this" talents ever made. :/

    Because Murky is one of my favorite Heroes in the whole game, and he's been in the shitter for so fucking long. But they finally fished him out of there, they shone down the bright light of RNGesus and now HE IS A REAL BOY AND HE GETS TO PLAY HEROES OF THE STORM.

    So, yes, I'm quite happy that he's OP. It's not fun when one of your favorite Heroes is fucking trashcan tier for over a year.

    Lucascraft wrote: »
    Dibby Would you say that Murky is your spirit animal now? Is he your boy?

    tumblr_inline_o7lnvrhzbn1qd7qvl_500.png

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    kimeMNC DoverXerinkInquisitor77
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