Finally calming down after a rage-inducing game. Playing ETC with a first-pick Raynor that just sucked. He took Banshees as his Ult (ok, maybe he knows something I don't) and proceeded to wander around after 10. I pinged several times for his retreat and he kept getting killed.
Twice I hit Most Pit on 5+ enemies (to be fair, Samuro clones were dancing) and he was no where to be found for kill conversions. Seriously man, WTF?
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I also enjoy the Oracle build of Tass. Well, almost enjoy. The complete and total lack of damage on his normal AA's is just annoying when you're trying, and failing to kill a stupid minion for five minutes straight.
Lucio is tomorrow, right?
LUCIO HYPE!!!
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
I also enjoy the Oracle build of Tass. Well, almost enjoy. The complete and total lack of damage on his normal AA's is just annoying when you're trying, and failing to kill a stupid minion for five minutes straight.
Lucio is tomorrow, right?
LUCIO HYPE!!!
I'm down with like 90% of what they've done to him, even though he's no longer really a support in the traditional HOTS sense.
Heh, played a few games on Taunt Varian. It feels almost as mean from the taunting side as it does from the tauntee side. One of my games had a tracer in it, and she auto-died any time she got within the charge circle of me. Just ceased to exist. Was real fun once I got the taunt upgrade at 20, since it basically half reset for taunting her too, so was ready to go with next charge. Just mow through the team one by one.
It's real nuts. His only drawback is that he's not great at controlling space the way ETC, Diablo, et al are, but if you're in the pick game, that shit is crazygonuts.
I feel like the best solution would be to somehow diversify him into more of an actually main tank. Cause they wanted him to be one but he's really more of a pick-machine.
0
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
They could probably just make him less tanky - reduce his HP and lower his attack speed again, and all of the sudden Charge->Taunt becomes less freelo and more of a risk:reward calculation. I was never a big fan of them buffing his Taunt build, anyway. Even before then it was pretty clear that Taunt was the go-to in coordinated play and CS/Dual were for running over squishies in QM.
They could probably just make him less tanky - reduce his HP and lower his attack speed again, and all of the sudden Charge->Taunt becomes less freelo and more of a risk:reward calculation. I was never a big fan of them buffing his Taunt build, anyway. Even before then it was pretty clear that Taunt was the go-to in coordinated play and CS/Dual were for running over squishies in QM.
I'm not a fan of lowering his health/attack speed. I don't think his health pool is the problem. Re-adding the attack speed penalty just feels bad. It felt bad originally, he had a horrendously slow attack speed and it meant you couldn't pick Second Wind.
I'd rather them just target Taunt itself. Up the cooldown to 20 seconds, lower the duration, something along those lines.
You could target his health/damage, but then Taunt in its current incarnation still exists and he still has that ridiculous lockdown, and that effectively won't solve anything. Or you can nerf Taunt.
I mean, that's the real problem, right? Not that Varian is hard to kill or that he does too much damage, it's Taunt itself. And, well, the actual problem is Warbringer+Taunt. So maybe it's time to bite that bullet and change Warbringer one more time. Lower Charge's baseline cooldown to 10 seconds, don't have Warbringer affect Charge's cooldown. GRANTED, that could just mean Shield Wall gets picked primarily instead and now Varian becomes even harder to kill, so I dunno. But it's an idea.
I dunno, maybe his health is kinda high? He's got the highest baseline health out of any tank EXCEPT Stitches. And Stitches is just a big ol' meatbag that doesn't do much aside from being a meatbag. So you could lower his health, but then you'd have to not do something else.
It's a balancing act, is the thing. Can't just do "nerf this this this and this" and call it a day. Gotta be selective with what's getting nerfed because doing too much means the nerfs go too far and suddenly he's back in Shitsville.
Anyway, I'm not saying they should do ALL of the things I listed, but it's just several ideas of things they possibly could tweak here and there.
I think they should up Taunt's cooldown, and change his health back from +60% to the original +50%.
I'd also like to see a complete rework of both Charge and Warbringer, because the base is too much garbage as is, and Warbringer is juuuuussst a little too good.
XBL: Morgan Coke Yes, there is a space, not an underscore. I'm old school like that.
Battle.net: morgancoke#1589
I mean, he's a mage. Mages aren't supposed to do much from their AAs.
Kael, Jaina, etc., aren't usually AAing anything for multiple reasons.
Maybe we just need to remold our preconceived notion of what kind of hero he is?
I haven't played Tass in years, so I'm just going off of what I've seen.
Is he OK as solo support though? If not, then that's a problem.
Or is he a high-skill support now and that's the problem?
I think they should up Taunt's cooldown, and change his health back from +60% to the original +50%.
I'd also like to see a complete rework of both Charge and Warbringer, because the base is too much garbage as is, and Warbringer is juuuuussst a little too good.
Yeah, this would be a good first step. I think, bare minimum, this is probably what needs to happen.
Warbringer continues to be a problem but that's probably "long term" rather than "short term".
text dump in spoilers below for those unable to click the link!
Have some place to be tomorrow so no time to check the subreddits reaction to the release of Lucio? Stuck on some kind of Valentines date instead of at your desktop computer where you would want to be? No worries, I got you covered. I bring you the exclusive preview of tomorrow on this subreddit. Here what we'll have:
A thread asking if Lucio is released yet
A disgruntled post asking why Lucio isn't released yet on EU (because Blizzard hates EU, duh, its 'America first' for a reason ya dummy)
Another disgruntled thread calling Lucio OP, then going on about how this cash grab thing by Blizzard of releasing OP heroes to grab quick money then nerf them 2 weeks after release
A different thread by another angry user calling Lucio UP and desperately in need of buffs (this user bought Lucio and didnt win his first game as Lucio, hence he's UP)
Some thread asking about who the next hero will be
Some thread complaining about how Lucio 'doesn't fit' in HotS. Because an Orc riding a hoverbike delivering massive gold coins to a ghostpirate (while being chased by a murloc riding a pink unicorn that poops rainbows) fits, but a rollerblading DJ doesn't. Gotcha.
A thread calling new Murky OP (we've had those, but I can guarantee you that they'll be back tomorrow)
Some guide by a 'Lucio main' will be posted approximately 15 minutes after release.
A random Lucio clip of a not that Lucio play/juke will be posted. Its gonna be decent, but not great, if you get what I mean. What I'm saying is its only gonna get to the frontpage cus its the first time you've seen a Lucio do that.
Some post asking for QoL changes to Lucio, namely double his healing numbers so he can solo support, and make his movespeed stack with ally mount speed.
Some 'unknown' interactions will be brought to light by someone who thinks he's made a groundbreaking discovery, unaware its sort of common sense or actually literally in the talent description (something like 'PSA: Lucio's movespeed bonus from wallriding actually STACKS with other movespeed buffs' or 'LUCIO CAN MOVE AND ATTACK JUST LIKE TRACER!!!!' or something similar, you get what I mean)
Somebody will complain about Blizzard not changing things for balance reasons before the PTR becomes live, ignoring that the PTR is a very small sample size so not that good for balance testing and that the PTR (as Blizzard has repeatedly stated) is primarily for debugging, not balance testing.
Somebody will make a post about how theres still bugs in the game that were on the PTR. No of course I didnt report this bug I found while I was on the PTR, I was expecting you to find it and fix it while I played PTR. What do you mean playing on the PTR means I'm sortof a beta tester for the new patch so I'm supposed to report bugs if I want them fixed, PTR is the early acces to new content I get when I buy a hero with real money, no?
A conspiracy theory about who the next hero will be
A 'statistics based' post claiming Lucio to be UP/OP, based on his actual statistical winrate. Idk sample size, I just know % means I'm right about things.
There you go, that'll be all you can expect tomorrow, so don't worry about giving your girlfriend some attention (or more likely, binging on Lucio/Murky games) instead of checking the subreddit!
i am gonna be scouring the hots reddit for threads like these because i KNOW they'll pop up and it will be hilarious
Or was everyone more interested in the Murky rework?
0
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
Lucio seemed really good on the PTR when I screwed around with him in Try Mode. Wallriding is way more fun than it should be in a 2D HotS context. I'm not sure has enough healing in the early game to be a solo support, but as a second support he actually makes a lot of heroes waaay more scary.
I can't wait for Murky tho. SQUUUEEEEEEEEEEEEEEEEEEEEEEE
So Sgt Hammer seems like she's pretty strong right now. She was drafted in like 4 out of 5 games in the Fnatic/Dignitas series, and she was drafted by Fan in the Galeforce/TS series.
Is she just really strong right now, or is the shield meta what is allowing her to be viable?
So Sgt Hammer seems like she's pretty strong right now. She was drafted in like 4 out of 5 games in the Fnatic/Dignitas series, and she was drafted by Fan in the Galeforce/TS series.
Is she just really strong right now, or is the shield meta what is allowing her to be viable?
I can't speak to the competitive scene, so if you're explicitly looking for insight there you can ignore the rest of my post. :P
But Hammer is in a decent spot right now simply by being well rounded with a good niche. She' s still capable of doing tons of damage, and her sustain / escape options remain good if you feel you need them. Pretty sure there's some strength in how the meta has shifted as well, since mages typically shit on Hammer, but the meta right now likes shitting on mages.
I've hopped into QM with her maybe three times in the last two weeks, and I had a good time in each game. She's just a solid option if you're into her style, and if you understand that you can play her without always sieging (and thus immediately getting Artanis-swapped).
“For Azeroth!” – Play Warcraft Heroes, Get Rewards!
Quest
Complete 15 Heroes of the Storm matches with a friend, while playing as Warcraft Heroes, before the event concludes.
Players who select Warcraft Heroes will still earn quest credit if their friends play using Heroes from other Blizzard universes. However, only the players who select Warcraft Heroes will earn quest credit.
Players do not need to complete all 15 matches with the same friend in order to complete the quest.
Rewards
World of Warcraft: Primal Flamesaber Mount
Heroes of the Storm: 10 day Stimpack
Heroes of the Storm: Flames of Judgement Charger Mount
Heroes Brawl
The reward requirements for the following Brawls have been reduced from 3 to 2 games:
Heroes of the Stars
Bloodlust Brawl
Mage Wars
Return to Top
New Hero: Lúcio
From the streets of Rio to the clubs on King’s Row, Lúcio’s beats bring the party to life, and drive the people to action. Now he’s on tour in the Nexus, ready to Break it down, and to continue fighting for what’s right.
Trait
Wall Ride (D)
When moving alongside impassable battleground terrain and Structures, Lúcio can walk through other units, and his Movement Speed is increased by 20%. This effect stacks with other Movement Speed bonuses.
Basic Abilities
Soundwave (Q)
Deal damage to enemies in a cone-shaped area and knock them back.
Crossfade (W)
Play one of two tracks that passively provide allied Heroes with either a Speed Boost or a Healing Boost in a large radius around you. Activate Crossfade to swap tracks.
Healing Boost: Restore a small amount of Health every second to Lúcio and nearby allied Heroes.
Speed Boost: Increase the Movement Speed of Lúcio and nearby allied Heroes by 15%.
Amp It Up (E)
Raise Lúcio’s Crossfade track volume for 3 seconds, amping Speed Boost to 45% increased Movement Speed, and significantly increasing the Healing rate of Healing Boost.
Heroic Abilities
Sound Barrier (R)
After 1 second, Lúcio and nearby allied Heroes gain a massive Shield that rapidly decays over the next 6 seconds.
Reverse Amp (R)
Blast Lúcio’s Crossfade track at enemy Heroes for 4 seconds, causing Healing Boost to inflict damage every second, and Speed Boost to Slow Movement Speed by 45%.
Passive: Increase Amp It Up’s duration to 4 seconds.
Return to Top
Art
Heroes, Abilities, and Talents
Murky has received updated icon art and visual effects that coincide with his rework.
The following Heroes, Abilities, and Talents have received updated visual effects:
Dream Genie Chromie: Time Trap (E) – The lamp spout on Time Trap’s model will now always spawn facing West.
Grunty Murky: Pufferfish (W) – Visual effects tweaks have been made in order to better distinguish between Pufferfishes and Tufferfishes.
Thrall: Earthquake (R) – The outer edge of Earthquake’s area of effect has been made more visually apparent.
Return to Top
Shop
Bundles
New Bundles
Ribbit Lúcio Bundle – Available until February 28, 2017
2017 Love is in the Air Bundle – Available until February 28, 2017
Returning Bundles
Classic Love is in the Air Bundle – Available until February 28, 2017
Removed Bundles
2017 Lunar Festival Bundle
2016 Lunar Festival Bundle
New Hero
Lúcio has been added to the in-game Shop
Mounts
New Mounts
Heart Stone – Available by purchasing the 2017 Love is in the Air Bundle
Flames of Judgement Charger – Awarded for completing the “For Azeroth!” event quest.
Returning Mounts
Amani War Bear
Cyber Ram
Removed Mounts
Magic Carpet
Marshal’s Outrider
New Skins
Ribbit Lúcio
Master Lúcio
Love Goddess Tyrande
Price Reduction
Kharazim's prices will be reduced to 7,000 Gold and $8.49 USD.
Return to Top
Design
Minions
Minion leash range decreased from 10 to 9.
Return to Top
Heroes
ASSASSIN MULTI-CLASS SPECIALIST SUPPORT WARRIOR
The Butcher Varian Abathur Lúcio Muradin
Falstad Murky Lt. Morales Rexxar
Greymane Nazeebo Tassadar Zarya
Ragnaros
Thrall
Valeera
Zul'jin Return to Top
Assassin
The Butcher
Divider_Hero_Butcher_crop.png Abilities
Butcher's Brand (W)
Casting animation has been sped up by roughly 33%. This should reduce instances of canceling this ability by rapidly issuing other commands.
Return
Falstad
Divider_Hero_Lunara_crop.png Abilities
Hinterland Blast (R)
Added functionality:
Cooldown is reduced by 25 seconds for every enemy Hero hit
Return
Greymane
Divider_Hero_Lunara_crop.png Abilities
Marked for the Kill (R)
Renamed to Cursed Bullet
New Functionality:
Fires a bullet that hits the first Hero in its path, dealing 35% of their current Health as damage. Cannot hit Vehicles.
30 second cooldown, costs 50 Mana.
Talents
Level 20
Gilnean Roulette (R)
New Functionality:
Causes Cursed Bullet to hit all enemies in its path, and reduces its cooldown by 5 seconds per Hero hit
Return
Ragnaros
Divider_Hero_Lunara_crop.png Talents
Level 13
Resilient Flame (Passive)
Now has a 10 second cooldown between activations
A button has been added to the hotbar so the cooldown can be tracked
Return
Thrall
Divider_Hero_Lunara_crop.png Abilities
Earthquake (R)
Earthquake will go off even if Thrall is interrupted during his cast animation
Sunder (R)
Sunder will go off even if Thrall is interrupted during his cast animation
Developer Comment: Thrall’s two Heroics are overly sensitive to being interrupted, something that has been on our radar to fix for quite some time.
Return
Valeera
Divider_Hero_Valeera_crop.png Stats
Basic Attack damage increased from 75 to 79
Health increased from 1950 to 2047
Health Regeneration reduced from 4.54 to 4.26
Abilities
Ambush (Q)
Energy cost reduced from 20 to 10
Cheap Shot (W)
Stun duration reduced from 1.5 to 1.25 seconds
Garrote (E)
Silence duration increased from 2 to 2.25 seconds
Impact damage reduced from 75 to 20
Damage over time reduced from 175 to 140
Cloak of Shadows (R)
Cooldown reduced from 18 to 15
Duration increased from 1 to 1.5 seconds
Talents
Level 1
Crippling Poison (Active)
Duration increased from 3 to 5 seconds
Level 4
Wound Poison (Active)
Duration increased from 4 to 5 seconds
Level 7
Assassinate (Q)
Distance between enemy Heroes reduced from 5 to 4 range
Level 13
Death From Above (Q)
Teleport range increased from 5 to 7
Level 16
Rupture (E)
Added functionality: Basic Attacks against Garroted enemies also increases the damage over time effect by 5%, stacking up to 30%
Developer Comments: We feel that Valeera needs a small increase in power to help her overall win rate, but are hoping to do so without adding much more burst damage or disabling effects. The changes to her Health and Basic Attack damage should give her a boost, while the changes to Talents, Ambush, and Garrote should create harder decision making for the Rogue. While we were looking at her Health Regeneration, we noticed that it was actually higher than intended (most Heroes take 480 seconds to regenerate their entire Health pool), which is why we reduced it slightly. We’ve increased the duration on Cloak of Shadows so that predicting Abilities is easier to accomplish. We want it to be a rewarding, high skill-cap ability, but with the old tuning it struggled to compete with Smoke Bomb.
Return
Zul'jin
Divider_Hero_Lunara_crop.png Talents
Level 4
Headhunter (Active)
Will no longer dismount Zul'jin when it is activated while mounted
Return
Multi-class
Varian
Divider_Hero_Varian_crop.png Talents
Level 13
Banner of Stormwind (Active)
Moved to level 16
Banner of Ironforge (Active)
Moved to level 16
Banner of Dalaran (Active)
Moved to level 16
Level 16
Juggernaut (E)
Moved to level 13
Mortal Strike (Trait)
Moved to level 13
Shattering Throw (Active)
Moved to level 13
Developer Comments: We like that Mortal Strike and Shattering Throw are great counter options for certain team compositions, but thought they came just a little too late to draft Varian specifically for them.
Return
Specialist
Abathur
Divider_Hero_Varian_crop.png Abilities
Stab (Q)
Damage increased from 113 to 119
Spike Burst (W)
Damage increased from 111 to 116
Carapace (E)
Shield amount increased from 150 to 157
Return
Murky
Divider_Hero_Tassadar_Crop.png Stats
Base Maximum Health increased from 635 to 761
Abilities
Spawn Egg (D)
Resurrect time while Murky's Egg is active increased from 5 to 8 seconds
Slime (Q)
Slow amount increased from 20 to 25%
Pufferfish (W)
Now deals 50% damage to Structures
Pufferfish can now be targeted by Structures
Pufferfish now has 225 Health and takes damage from Abilities
Explosion radius increased by 50%
Now scales at 5.5% additional health per level, instead of the standard 4%
March of the Murlocs (R)
Cooldown reduced from 100 to 80 seconds
Increased the Movement Speed of the tiny murlocs by 30%
Talents
Level 1
Fish Tank (Passive)
Moved to level 13
Redesigned: Basic Attacks against enemy Heroes grant Murky 75 Basic Attack Armor for 2 seconds
Bubble Breeze (E)
Renamed to Slippery When Wet
Moved to level 7
Increased the Movement Speed bonus from 20% to 35%
Now also allows Murky to pass through enemies while Safety Bubble is active
Assault Egg (D)
Renamed to Fish Eye
Bonus Health reduced from 150% to 100%
Sight Radius bonus increased from 150% to 200%
Now reveals Stealthed enemies
Now increases Murky's Mounted Movement Speed to 45% for 5 seconds after spawning
Bribe (Active)
Removed
New Talent: Egg Hunt (Active)
Activate to place a fake Egg. If the fake Egg dies, it casts Slime. Maximum 3 fake Eggs. 6 second cooldown
Upon spawning from an Egg, Murky is Stealthed for 5 seconds
New Talent: A Fishy Deal (Active)
Killing an enemy Minion with Pufferfish grants 1 stack of Bribe. Use 5 Bribe stacks to capture a single Mercenary. Maximum of 20 stacks
Stacks required to gain a charge of Bribe increased from 5 to 7
Maximum charge count increased from 20 to 30
Level 4
Bigger Slime (Q)
Moved to level 7
Renamed to Black Lagoon
Tufferfish (W)
Redesigned: Now causes Pufferfish to deal 35% more damage to Slimed targets, and it gains 50 Spell Armor
Envenom (Active)
Removed
Living The Dream (Passive)
No longer passively grants Ability Power
Instead of granting 1% Ability Power every 5 seconds, now grants 5% Ability Power every 15 seconds. Max 15% bonus Ability Power.
New Talent: Slime Time (Q)
Quest: Slime enemy Heroes that are already Slimed
Reward: After Sliming 15 Slimed Heroes, increase Slime's bonus damage by 125. This damage does not scale with level.
Reward: After Sliming 30 Slimed Heroes, increase Slime's slow amount to 35%
Level 7
Slime Advantage (Q)
Removed
Hindering Slime (Q)
Removed
Compressed Air (W)
Removed
Clairvoyance (Active)
Removed
New Talent: Time to Krill (Passive)
Basic Attacks against Heroes deal an additional 8 damage per second and Slow the target’s Movement Speed by 10% for 5 seconds. This effect can stack up to 5 times
Damage per second reduced from 8 to 7
Duration reduced from 5 to 4 seconds
Slow amount reduced from 10% to 8% per stack
Level 13
Continuous Slime (Q)
Renamed to Making Inky
Moved to level 20
Cooldown reduction increased from 1 to 2 seconds
Wrath of Cod (W)
Moved to level 16
New Functionality:
Pufferfish deals bonus damage to Heroes equal to 10% of their maximum Health over 5 seconds
Bubble Machine (E)
Removed
Hidden Assault (D)
Removed
New Talent: Egg Shell (D)
Respawning from an Egg grants Murky a Shield equal to 100% of his maximum Health. This Shield lasts indefinitely
Level 16
Slimy End (Q)
Removed
Rejuvenating Bubble (E)
Moved to level 13
Blood for Blood (Active)
Removed
New Talent: Toxic Buildup (Q)
Attacking an enemy Hero 3 times causes a Slime to cast from their position
Slimy Pufferfish (W)
Renamed to Fish Oil
Level 20
Rewind (Active)
Removed
Bolt of the Storm (Active)
Removed
Never-Ending Murlocs (R)
Redesigned: March of the Murlocs can now be channeled indefinitely
New Talent: Big Tuna Kahuna (Trait)
Murky's maximum Health and Egg respawn times are doubled.
Developer Comment: : Mrrgrgrlgrl! Rise my brother murlocs! Mrrrgrgrlrlgrl! Vengeance will be ours! In examining Murky, his original health and egg timers are vestiges of a different time, created before even Jaina entered the Nexus. We wanted to give him more base health to make him a little harder to burst down, but traded it for a little longer time to respawn from his Egg. This has the added bonus of allowing a bit more counter-play to hunting our fishy friend. We also wanted to adjust Pufferfish, as an increasingly high amount of the roster could immediately explode it. Finally, his talent tree has been updated to come in line with our new philosophies. We’ve not only found this Murky much more fun to play as, with some exciting talents in each tier, but also more fair to fight against! Mrrgrgrlgrl!
LEVEL (TIER) MURKY TALENTS
1 (1) Fish Eye (Trait) Egg Hunt (Active) A Fishy Deal (Active)
4 (2) (!)Slime Time (Q) Tufferfish (W) (!)Living the Dream (Passive)
7 (3) Black Lagoon (Q) Slippery When Wet (E) Time to Krill (Passive)
10 (4) March of the Murlocs (R) Octo-Grab (R) — —
13 (5) Rejuvenating Bubble (E) Fish Tank (Passive) Egg Shell (Trait)
16 (6) Toxic Buildup (Q) Fish Oil (W) Wrath of Cod (W)
20 (7) Never-Ending Murlocs (R) ...And a Shark Too! (R) Big Tuna Kahuna (Trait) Making Inky (Q)) divider_sml.png
(!) indicates a Questing Talent.
Italic text indicates a NEW Talent.
Bold text indicates a MOVED Talent.
Return
Nazeebo
Divider_Hero_Varian_crop.png Abilities
Plague of Toads (E)
The targeting indicator now more accurately reflects the Toads’ travel path
Talents
Level 7
Dead Rush (W)
Cancelling Zombie Wall will now also provide up to 5 uprooted Zombies
Return
Support
Lúcio
Divider_Hero_Lucio.png Stats
Basic Attack damage increased from 23 to 24
Abilities
Sound Barrier (R)
Cooldown increased from 70 to 80 seconds
Reverse Amp (R)
Cooldown reduced from 50 to 40 seconds
Damage increased from 12.5 to 14
Return
Lt. Morales
Divider_Hero_LiLi_Crop.png Abilities
Displacement Grenade (E)
Will now reveal a small area around the grenade as it travels
Return
Tassadar
Divider_Hero_Tassadar_Crop.png Stats
Basic Attack range increased from 5.5 to 6.5
Abilities
Psionic Storm (W)
Ramp to maximum damage reduced from 8 to 5 stacks
Archon (R)
Basic Attack slow reduced from 40 to 30%
Force Wall (R)
Cooldown reduced from 12 to 10 seconds
Mana cost reduced from 35 to 30
Duration of Force Wall reduced from 2.5 to 2 seconds
Talents
Level 1
Templar’s Will (Passive)
Mana returned from attacking Heroes increased from 4 to 8 per second
New Functionality:
Reward for first quest unlock changed from +1 Basic Attack range to +150% Distortion Beam damage.
Level 4
Khala’s Light (Q)
Armor on expiration reduced from 25 to 15
Level 7
Resonation (W)
Slow amount increased from 40 to 50%
Level 13
Nullification (Active)
Duration increased from 3 to 4 seconds
Level 16
Psionic Echo (W)
Window between casts increased from 1.5 to 2 seconds
Level 20
Twilight Archon (R)
The cooldown for Archon will no longer tick down while the Archon effect is active
Force Barrier (R)
Cooldown reduction on Force Wall reduced from 6 to 5 seconds
Return
Warrior
Muradin
Divider_Hero_Rexxar_Cropped.png Talents
Level 4
Crowd Control (W)
Now has a 7 second cooldown reduction maximum
Level 13
Thunder Strike (W)
Icon color swapped to blue
Healing Static (W)
Icon color swapped to green
Return
Rexxar
Divider_Hero_Rexxar_Cropped.png Talents
Level 1
Flare (Active)
Cooldown reduced from 30 to 25 seconds
Level 4
Hungry Bear (Passive)
Heal amount increased from 4 to 4.5% of Misha’s Maximum Health
Level 7
Aspect of the Beast (W)
Cooldown reduction decreased from 1.5 to 1.25 seconds
Level 13
Aspect of the Hawk (Q)
Duration is now refreshed if Rexxar hits an enemy Hero with Spirit Swoop while the Aspect of the Hawk effect is active
Rexxar attack speed bonus increased from 100 to 125%
Misha Bonus attack duration increased from .5 to .75 seconds
Return
Zarya
Talents
Level 1
Feel the Heat (Passive)
Basic Attacks that deal bonus damage in Melee range will now show a Crit indicator
Return
Bug Fixes
General
Mac: Launching the Heroes client on a Mac will no longer automatically increase mouse acceleration.
Corrected the scaling damage caps for several Talents that deal damage based on a percentage of the target’s maximum Health, including:
Gall: Giant Scorcher
Rehgar: Hunger of the Wolf
Ragnaros: Giant Scorcher
Tracer: Quantum Spike
Xul: Backlash, Giant’s Curse
A number of typos and tooltip errors have been corrected across several aspects of the game.
Art
Nova: Nova’s status bar will no longer pop above her head while running.
Samuro: Monkey King Samuro will now correctly play his victory animation after destroying the enemy Core.
Tracer: Hologram visual effects will now correctly display on Master Tracer’s model while using Recall.
Sky Temple: Fixed an issue in which Temple attacks could briefly appear to fire beyond the Core.
Battlegrounds
Braxis Holdout: Fixed an issue that could cause Zerg units to become stuck in the walls of their pens.
Heroes, Abilities, and Talents
Anub'arak: Chitinous Plating will now correctly reduce the cooldown for Harden Carapace.
Chromie: After completing Deep Breathing’s quest, its buff bar tooltip will now display the correct number of Heroes hit.
E.T.C.: If Stage Dive’s landing location is blocked, E.T.C. will now land as close as possible to the intended area rather than returning to his original casting location.
Medivh: Will now properly benefit from Regeneration Globes while transforming into Raven Form.
Ragnaros: Will now properly benefit from Hand of Sulfuras when Empower Sulfuras scores a killing blow after striking multiple enemy Heroes.
Ragnaros: Lava Wave's cooldown will now be paused during Zeratul’s Void Prison.
Rehgar: Will no longer be pulled out of Ghost Wolf form upon dealing damage via an allied Ragnaros’s Blast Wave.
Rexxar: Spirit Swoop will now correctly deal damage to Monsters.
Samuro: Fixed an issue that could refresh the duration of Advancing Strikes after landing a critical strike.
Samuro: Shift-queueing Hearthstone will no longer break Stealth until Hearthstone begins casting.
Samuro: Burning Blade area of effect damage will now properly benefit from bonus damage granted by Way of Illusion.
Samuro: Bladestorm will no longer occasionally fail to activate after casting Mirror Images and Bladestorm in rapid succession.
Samuro: Fixed an issue in which the Score Screen could display an incorrect number of Gems for Samuro if he collected them while Mirror Images were active on Tomb of the Spider Queen.
Thrall: Fixed an issue in which Feral Spirit could fail to trigger Follow Through after earning Seasoned Marksman stacks.
Valeera: Rupture and Hemorrhage no longer benefit from another Valeera’s Garrote.
Valla: Killing enemy Heroes who have post-death states, like Tyrael and Leoric, after learning Death Dealer will now correctly refresh Vault’s cooldown.
Zul'jin: Fixed an issue causing Zul’jin to have a slightly higher Health Regeneration rate than intended.
Sound
Illidan: The Hunt voiceover will no longer play slightly early.
Zarya: Graviton Surge and Expulsion Zone voiceover will no longer play slightly early.
New Stuff since PTR:
- minion leash range reduced
- The Butcher's healing brand has a faster casting animation now
- Valeera's Cheap Shot reduced from 1.5 to 1.25 (WOO!)
- Murky nerfs. Bribe got nerfed a bit (7 stacks needed now instead of 5) and Time to Krill, his stacking AA debuff talent, got nerfed too.
- Lucio got his AA damage upped ever so slightly and his Barrier heroic got a longer cooldown and his other heroic got a shorter one
- Tassadar got a bunch of changes
- Rexxar got a bunch of buffs
Talents like Warbringer should probably hurt his ability to tank. I know that leads to extremely linear talent builds early on, but you should probably give up some survivability for something as potent as the stun/taunt combo.
Duration of Force Wall reduced from 2.5 to 2 seconds
Talents
Level 1
Templar’s Will (Passive)
Mana returned from attacking Heroes increased from 4 to 8 per second
New Functionality:
Reward for first quest unlock changed from +1 Basic Attack range to +150% Distortion Beam damage.
Level 4
Khala’s Light (Q)
Armor on expiration reduced from 25 to 15
Level 7
Resonation (W)
Slow amount increased from 40 to 50%
Level 13
Nullification (Active)
Duration increased from 3 to 4 seconds
Level 16
Psionic Echo (W)
Window between casts increased from 1.5 to 2 seconds
Level 20
Twilight Archon (R)
The cooldown for Archon will no longer tick down while the Archon effect is active
Force Barrier (R)
Cooldown reduction on Force Wall reduced from 6 to 5 seconds
I know the P'notes were already posted but I wanted to post Tass's stuff specifically. Wow, fuck. Not sure if Templar's Will is gonna be better than his W talent, or if that's even gonna be impactful at all (level 20 damage equates to level 12 Zarya damage with no Energy). I mean, it says 150%, but keep in mind that 150% of nothing is still nothing. We'll see.
Oh man as fun as Murky is, Alarak absolutely memes all over him. The Tele-Discord-Surge-Melee combo deletes him outright without a chance to reactively bubble. You have to see it coming, have Big Tuna Kahuna, or he has to miss it or you just die.
I only got two games in but FUCK he feels fantastic. One was on Braxxis and I got a TON of Hero Damage in, but we lost cause my team fell apart super hard.
Second one was on Blackheart's Bay and I was basically just being a Splitpush Bot all game. Low Hero Damage, but I kept lanes pushing out and kept bribing all the Merc Camps. Fishy Deal is some busted shit, y'alls.
So that aside, other notes:
- Pufferfish isn't gonna go off in lane if the enemy Hero has a semblance of a brain. It's so goddamn easy to kill now and it sucks. If there's more than one enemy Hero in the lane, it's gonna instantly vaporize.
- March is super good now! Wow that speed increase makes it one hell of a teamfight Ult.
- Octo Grab is still good. It's still goddamn amazing.
- FISH TANK FISH TANK FISH TANK. Please take Fish Tank, it's broken as all fuck. You just, don't die. I had 4 people beating on me and I was just livin'. They had to stun and focus fire me with all their buttons before I died. And that paved the way for the rest of my team to cleanup. And then I respawned and helped clean up even more.
I only got two games in but FUCK he feels fantastic. One was on Braxxis and I got a TON of Hero Damage in, but we lost cause my team fell apart super hard.
snip
aka he's super broken. 1:1 correlation with feels good posts to 60% winrate heroes.
+8
ArcticLancerBest served chilled.Registered Userregular
Yeah, I was just going to say "I'm not sure how one can be so happy about a hero expectedly over-performing."
I'm sure it'll calm down some, but there are definitely new talents that I'm not sure how they ever got past the drawing board phase. I was saying to Knight last night Fishtank should have been a reverse superstition, increasing the damage he takes from abilities. It would at least be an interesting offset at that point instead of one of the most egregious "You're an idiot for not always taking this" talents ever made.
Yeah, I was just going to say "I'm not sure how one can be so happy about a hero expectedly over-performing."
I'm sure it'll calm down some, but there are definitely new talents that I'm not sure how they ever got past the drawing board phase. I was saying to Knight last night Fishtank should have been a reverse superstition, increasing the damage he takes from abilities. It would at least be an interesting offset at that point instead of one of the most egregious "You're an idiot for not always taking this" talents ever made.
Dibby is a notorious pubstomper who abuses imbalanced heroes without a hint of a conscience.
Meanwhile some of us prefer the much more skill-intensive task of overcoming an out-of-the-meta character's weaknesses.
Yeah, I was just going to say "I'm not sure how one can be so happy about a hero expectedly over-performing."
I'm sure it'll calm down some, but there are definitely new talents that I'm not sure how they ever got past the drawing board phase. I was saying to Knight last night Fishtank should have been a reverse superstition, increasing the damage he takes from abilities. It would at least be an interesting offset at that point instead of one of the most egregious "You're an idiot for not always taking this" talents ever made.
Because Murky is one of my favorite Heroes in the whole game, and he's been in the shitter for so fucking long. But they finally fished him out of there, they shone down the bright light of RNGesus and now HE IS A REAL BOY AND HE GETS TO PLAY HEROES OF THE STORM.
So, yes, I'm quite happy that he's OP. It's not fun when one of your favorite Heroes is fucking trashcan tier for over a year.
Posts
Twice I hit Most Pit on 5+ enemies (to be fair, Samuro clones were dancing) and he was no where to be found for kill conversions. Seriously man, WTF?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Lucio is tomorrow, right?
LUCIO HYPE!!!
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
I'm down with like 90% of what they've done to him, even though he's no longer really a support in the traditional HOTS sense.
But his AA just feels fucking awful.
It's real nuts. His only drawback is that he's not great at controlling space the way ETC, Diablo, et al are, but if you're in the pick game, that shit is crazygonuts.
I'm not a fan of lowering his health/attack speed. I don't think his health pool is the problem. Re-adding the attack speed penalty just feels bad. It felt bad originally, he had a horrendously slow attack speed and it meant you couldn't pick Second Wind.
I'd rather them just target Taunt itself. Up the cooldown to 20 seconds, lower the duration, something along those lines.
You could target his health/damage, but then Taunt in its current incarnation still exists and he still has that ridiculous lockdown, and that effectively won't solve anything. Or you can nerf Taunt.
I mean, that's the real problem, right? Not that Varian is hard to kill or that he does too much damage, it's Taunt itself. And, well, the actual problem is Warbringer+Taunt. So maybe it's time to bite that bullet and change Warbringer one more time. Lower Charge's baseline cooldown to 10 seconds, don't have Warbringer affect Charge's cooldown. GRANTED, that could just mean Shield Wall gets picked primarily instead and now Varian becomes even harder to kill, so I dunno. But it's an idea.
I dunno, maybe his health is kinda high? He's got the highest baseline health out of any tank EXCEPT Stitches. And Stitches is just a big ol' meatbag that doesn't do much aside from being a meatbag. So you could lower his health, but then you'd have to not do something else.
It's a balancing act, is the thing. Can't just do "nerf this this this and this" and call it a day. Gotta be selective with what's getting nerfed because doing too much means the nerfs go too far and suddenly he's back in Shitsville.
Anyway, I'm not saying they should do ALL of the things I listed, but it's just several ideas of things they possibly could tweak here and there.
Battle.net Tag: Dibby#1582
I'd also like to see a complete rework of both Charge and Warbringer, because the base is too much garbage as is, and Warbringer is juuuuussst a little too good.
Battle.net: morgancoke#1589
Titan's Creed: Jump first, don't ask questions, punch everything
Kael, Jaina, etc., aren't usually AAing anything for multiple reasons.
Maybe we just need to remold our preconceived notion of what kind of hero he is?
I haven't played Tass in years, so I'm just going off of what I've seen.
Is he OK as solo support though? If not, then that's a problem.
Or is he a high-skill support now and that's the problem?
Witty signature comment goes here...
wra
Yeah, this would be a good first step. I think, bare minimum, this is probably what needs to happen.
Warbringer continues to be a problem but that's probably "long term" rather than "short term".
wut no varian innit a mage..............
but he am melee dps/tanks...............??????
i-- wait-- what---.................
omg mig PLS YOU GOTTA STATE THIS STUFF FIRST I THOUGHT YOU WERE TALKING ABOUT VARIAN......................................
PLS
Battle.net Tag: Dibby#1582
text dump in spoilers below for those unable to click the link!
i am gonna be scouring the hots reddit for threads like these because i KNOW they'll pop up and it will be hilarious
Edit: FUCKING LOL I ALREADY FOUND ONE https://www.reddit.com/r/heroesofthestorm/comments/5u048b/so_will_the_eu_not_get_the_valentines_stuff_on/
Battle.net Tag: Dibby#1582
Or was everyone more interested in the Murky rework?
I can't wait for Murky tho. SQUUUEEEEEEEEEEEEEEEEEEEEEEE
Is she just really strong right now, or is the shield meta what is allowing her to be viable?
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
But Hammer is in a decent spot right now simply by being well rounded with a good niche. She' s still capable of doing tons of damage, and her sustain / escape options remain good if you feel you need them. Pretty sure there's some strength in how the meta has shifted as well, since mages typically shit on Hammer, but the meta right now likes shitting on mages.
I've hopped into QM with her maybe three times in the last two weeks, and I had a good time in each game. She's just a solid option if you're into her style, and if you understand that you can play her without always sieging (and thus immediately getting Artanis-swapped).
Perhaps I can interest you in my meager selection of pins?
http://us.battle.net/heroes/en/blog/20554028/heroes-of-the-storm-patch-notes-february-14-2017-2-14-2017
“For Azeroth!” – Play Warcraft Heroes, Get Rewards!
Quest
Complete 15 Heroes of the Storm matches with a friend, while playing as Warcraft Heroes, before the event concludes.
Players who select Warcraft Heroes will still earn quest credit if their friends play using Heroes from other Blizzard universes. However, only the players who select Warcraft Heroes will earn quest credit.
Players do not need to complete all 15 matches with the same friend in order to complete the quest.
Rewards
World of Warcraft: Primal Flamesaber Mount
Heroes of the Storm: 10 day Stimpack
Heroes of the Storm: Flames of Judgement Charger Mount
Heroes Brawl
The reward requirements for the following Brawls have been reduced from 3 to 2 games:
Heroes of the Stars
Bloodlust Brawl
Mage Wars
Return to Top
New Hero: Lúcio
From the streets of Rio to the clubs on King’s Row, Lúcio’s beats bring the party to life, and drive the people to action. Now he’s on tour in the Nexus, ready to Break it down, and to continue fighting for what’s right.
Trait
Wall Ride (D)
When moving alongside impassable battleground terrain and Structures, Lúcio can walk through other units, and his Movement Speed is increased by 20%. This effect stacks with other Movement Speed bonuses.
Basic Abilities
Soundwave (Q)
Deal damage to enemies in a cone-shaped area and knock them back.
Crossfade (W)
Play one of two tracks that passively provide allied Heroes with either a Speed Boost or a Healing Boost in a large radius around you. Activate Crossfade to swap tracks.
Healing Boost: Restore a small amount of Health every second to Lúcio and nearby allied Heroes.
Speed Boost: Increase the Movement Speed of Lúcio and nearby allied Heroes by 15%.
Amp It Up (E)
Raise Lúcio’s Crossfade track volume for 3 seconds, amping Speed Boost to 45% increased Movement Speed, and significantly increasing the Healing rate of Healing Boost.
Heroic Abilities
Sound Barrier (R)
After 1 second, Lúcio and nearby allied Heroes gain a massive Shield that rapidly decays over the next 6 seconds.
Reverse Amp (R)
Blast Lúcio’s Crossfade track at enemy Heroes for 4 seconds, causing Healing Boost to inflict damage every second, and Speed Boost to Slow Movement Speed by 45%.
Passive: Increase Amp It Up’s duration to 4 seconds.
Return to Top
Art
Heroes, Abilities, and Talents
Murky has received updated icon art and visual effects that coincide with his rework.
The following Heroes, Abilities, and Talents have received updated visual effects:
Dream Genie Chromie: Time Trap (E) – The lamp spout on Time Trap’s model will now always spawn facing West.
Grunty Murky: Pufferfish (W) – Visual effects tweaks have been made in order to better distinguish between Pufferfishes and Tufferfishes.
Thrall: Earthquake (R) – The outer edge of Earthquake’s area of effect has been made more visually apparent.
Return to Top
Shop
Bundles
New Bundles
Ribbit Lúcio Bundle – Available until February 28, 2017
2017 Love is in the Air Bundle – Available until February 28, 2017
Returning Bundles
Classic Love is in the Air Bundle – Available until February 28, 2017
Removed Bundles
2017 Lunar Festival Bundle
2016 Lunar Festival Bundle
New Hero
Lúcio has been added to the in-game Shop
Mounts
New Mounts
Heart Stone – Available by purchasing the 2017 Love is in the Air Bundle
Flames of Judgement Charger – Awarded for completing the “For Azeroth!” event quest.
Returning Mounts
Amani War Bear
Cyber Ram
Removed Mounts
Magic Carpet
Marshal’s Outrider
New Skins
Ribbit Lúcio
Master Lúcio
Love Goddess Tyrande
Price Reduction
Kharazim's prices will be reduced to 7,000 Gold and $8.49 USD.
Return to Top
Design
Minions
Minion leash range decreased from 10 to 9.
Return to Top
Heroes
ASSASSIN MULTI-CLASS SPECIALIST SUPPORT WARRIOR
The Butcher Varian Abathur Lúcio Muradin
Falstad Murky Lt. Morales Rexxar
Greymane Nazeebo Tassadar Zarya
Ragnaros
Thrall
Valeera
Zul'jin Return to Top
Assassin
The Butcher
Divider_Hero_Butcher_crop.png Abilities
Butcher's Brand (W)
Casting animation has been sped up by roughly 33%. This should reduce instances of canceling this ability by rapidly issuing other commands.
Return
Falstad
Divider_Hero_Lunara_crop.png Abilities
Hinterland Blast (R)
Added functionality:
Cooldown is reduced by 25 seconds for every enemy Hero hit
Return
Greymane
Divider_Hero_Lunara_crop.png Abilities
Marked for the Kill (R)
Renamed to Cursed Bullet
New Functionality:
Fires a bullet that hits the first Hero in its path, dealing 35% of their current Health as damage. Cannot hit Vehicles.
30 second cooldown, costs 50 Mana.
Talents
Level 20
Gilnean Roulette (R)
New Functionality:
Causes Cursed Bullet to hit all enemies in its path, and reduces its cooldown by 5 seconds per Hero hit
Return
Ragnaros
Divider_Hero_Lunara_crop.png Talents
Level 13
Resilient Flame (Passive)
Now has a 10 second cooldown between activations
A button has been added to the hotbar so the cooldown can be tracked
Return
Thrall
Divider_Hero_Lunara_crop.png Abilities
Earthquake (R)
Earthquake will go off even if Thrall is interrupted during his cast animation
Sunder (R)
Sunder will go off even if Thrall is interrupted during his cast animation
Developer Comment: Thrall’s two Heroics are overly sensitive to being interrupted, something that has been on our radar to fix for quite some time.
Return
Valeera
Divider_Hero_Valeera_crop.png Stats
Basic Attack damage increased from 75 to 79
Health increased from 1950 to 2047
Health Regeneration reduced from 4.54 to 4.26
Abilities
Ambush (Q)
Energy cost reduced from 20 to 10
Cheap Shot (W)
Stun duration reduced from 1.5 to 1.25 seconds
Garrote (E)
Silence duration increased from 2 to 2.25 seconds
Impact damage reduced from 75 to 20
Damage over time reduced from 175 to 140
Cloak of Shadows (R)
Cooldown reduced from 18 to 15
Duration increased from 1 to 1.5 seconds
Talents
Level 1
Crippling Poison (Active)
Duration increased from 3 to 5 seconds
Level 4
Wound Poison (Active)
Duration increased from 4 to 5 seconds
Level 7
Assassinate (Q)
Distance between enemy Heroes reduced from 5 to 4 range
Level 13
Death From Above (Q)
Teleport range increased from 5 to 7
Level 16
Rupture (E)
Added functionality: Basic Attacks against Garroted enemies also increases the damage over time effect by 5%, stacking up to 30%
Developer Comments: We feel that Valeera needs a small increase in power to help her overall win rate, but are hoping to do so without adding much more burst damage or disabling effects. The changes to her Health and Basic Attack damage should give her a boost, while the changes to Talents, Ambush, and Garrote should create harder decision making for the Rogue. While we were looking at her Health Regeneration, we noticed that it was actually higher than intended (most Heroes take 480 seconds to regenerate their entire Health pool), which is why we reduced it slightly. We’ve increased the duration on Cloak of Shadows so that predicting Abilities is easier to accomplish. We want it to be a rewarding, high skill-cap ability, but with the old tuning it struggled to compete with Smoke Bomb.
Return
Zul'jin
Divider_Hero_Lunara_crop.png Talents
Level 4
Headhunter (Active)
Will no longer dismount Zul'jin when it is activated while mounted
Return
Multi-class
Varian
Divider_Hero_Varian_crop.png Talents
Level 13
Banner of Stormwind (Active)
Moved to level 16
Banner of Ironforge (Active)
Moved to level 16
Banner of Dalaran (Active)
Moved to level 16
Level 16
Juggernaut (E)
Moved to level 13
Mortal Strike (Trait)
Moved to level 13
Shattering Throw (Active)
Moved to level 13
Developer Comments: We like that Mortal Strike and Shattering Throw are great counter options for certain team compositions, but thought they came just a little too late to draft Varian specifically for them.
Return
Specialist
Abathur
Divider_Hero_Varian_crop.png Abilities
Stab (Q)
Damage increased from 113 to 119
Spike Burst (W)
Damage increased from 111 to 116
Carapace (E)
Shield amount increased from 150 to 157
Return
Murky
Divider_Hero_Tassadar_Crop.png Stats
Base Maximum Health increased from 635 to 761
Abilities
Spawn Egg (D)
Resurrect time while Murky's Egg is active increased from 5 to 8 seconds
Slime (Q)
Slow amount increased from 20 to 25%
Pufferfish (W)
Now deals 50% damage to Structures
Pufferfish can now be targeted by Structures
Pufferfish now has 225 Health and takes damage from Abilities
Explosion radius increased by 50%
Now scales at 5.5% additional health per level, instead of the standard 4%
March of the Murlocs (R)
Cooldown reduced from 100 to 80 seconds
Increased the Movement Speed of the tiny murlocs by 30%
Talents
Level 1
Fish Tank (Passive)
Moved to level 13
Redesigned: Basic Attacks against enemy Heroes grant Murky 75 Basic Attack Armor for 2 seconds
Bubble Breeze (E)
Renamed to Slippery When Wet
Moved to level 7
Increased the Movement Speed bonus from 20% to 35%
Now also allows Murky to pass through enemies while Safety Bubble is active
Assault Egg (D)
Renamed to Fish Eye
Bonus Health reduced from 150% to 100%
Sight Radius bonus increased from 150% to 200%
Now reveals Stealthed enemies
Now increases Murky's Mounted Movement Speed to 45% for 5 seconds after spawning
Bribe (Active)
Removed
New Talent: Egg Hunt (Active)
Activate to place a fake Egg. If the fake Egg dies, it casts Slime. Maximum 3 fake Eggs. 6 second cooldown
Upon spawning from an Egg, Murky is Stealthed for 5 seconds
New Talent: A Fishy Deal (Active)
Killing an enemy Minion with Pufferfish grants 1 stack of Bribe. Use 5 Bribe stacks to capture a single Mercenary. Maximum of 20 stacks
Stacks required to gain a charge of Bribe increased from 5 to 7
Maximum charge count increased from 20 to 30
Level 4
Bigger Slime (Q)
Moved to level 7
Renamed to Black Lagoon
Tufferfish (W)
Redesigned: Now causes Pufferfish to deal 35% more damage to Slimed targets, and it gains 50 Spell Armor
Envenom (Active)
Removed
Living The Dream (Passive)
No longer passively grants Ability Power
Instead of granting 1% Ability Power every 5 seconds, now grants 5% Ability Power every 15 seconds. Max 15% bonus Ability Power.
New Talent: Slime Time (Q)
Quest: Slime enemy Heroes that are already Slimed
Reward: After Sliming 15 Slimed Heroes, increase Slime's bonus damage by 125. This damage does not scale with level.
Reward: After Sliming 30 Slimed Heroes, increase Slime's slow amount to 35%
Level 7
Slime Advantage (Q)
Removed
Hindering Slime (Q)
Removed
Compressed Air (W)
Removed
Clairvoyance (Active)
Removed
New Talent: Time to Krill (Passive)
Basic Attacks against Heroes deal an additional 8 damage per second and Slow the target’s Movement Speed by 10% for 5 seconds. This effect can stack up to 5 times
Damage per second reduced from 8 to 7
Duration reduced from 5 to 4 seconds
Slow amount reduced from 10% to 8% per stack
Level 13
Continuous Slime (Q)
Renamed to Making Inky
Moved to level 20
Cooldown reduction increased from 1 to 2 seconds
Wrath of Cod (W)
Moved to level 16
New Functionality:
Pufferfish deals bonus damage to Heroes equal to 10% of their maximum Health over 5 seconds
Bubble Machine (E)
Removed
Hidden Assault (D)
Removed
New Talent: Egg Shell (D)
Respawning from an Egg grants Murky a Shield equal to 100% of his maximum Health. This Shield lasts indefinitely
Level 16
Slimy End (Q)
Removed
Rejuvenating Bubble (E)
Moved to level 13
Blood for Blood (Active)
Removed
New Talent: Toxic Buildup (Q)
Attacking an enemy Hero 3 times causes a Slime to cast from their position
Slimy Pufferfish (W)
Renamed to Fish Oil
Level 20
Rewind (Active)
Removed
Bolt of the Storm (Active)
Removed
Never-Ending Murlocs (R)
Redesigned: March of the Murlocs can now be channeled indefinitely
New Talent: Big Tuna Kahuna (Trait)
Murky's maximum Health and Egg respawn times are doubled.
Developer Comment: : Mrrgrgrlgrl! Rise my brother murlocs! Mrrrgrgrlrlgrl! Vengeance will be ours! In examining Murky, his original health and egg timers are vestiges of a different time, created before even Jaina entered the Nexus. We wanted to give him more base health to make him a little harder to burst down, but traded it for a little longer time to respawn from his Egg. This has the added bonus of allowing a bit more counter-play to hunting our fishy friend. We also wanted to adjust Pufferfish, as an increasingly high amount of the roster could immediately explode it. Finally, his talent tree has been updated to come in line with our new philosophies. We’ve not only found this Murky much more fun to play as, with some exciting talents in each tier, but also more fair to fight against! Mrrgrgrlgrl!
LEVEL (TIER) MURKY TALENTS
1 (1) Fish Eye (Trait) Egg Hunt (Active) A Fishy Deal (Active)
4 (2) (!)Slime Time (Q) Tufferfish (W) (!)Living the Dream (Passive)
7 (3) Black Lagoon (Q) Slippery When Wet (E) Time to Krill (Passive)
10 (4) March of the Murlocs (R) Octo-Grab (R) — —
13 (5) Rejuvenating Bubble (E) Fish Tank (Passive) Egg Shell (Trait)
16 (6) Toxic Buildup (Q) Fish Oil (W) Wrath of Cod (W)
20 (7) Never-Ending Murlocs (R) ...And a Shark Too! (R) Big Tuna Kahuna (Trait) Making Inky (Q)) divider_sml.png
(!) indicates a Questing Talent.
Italic text indicates a NEW Talent.
Bold text indicates a MOVED Talent.
Return
Nazeebo
Divider_Hero_Varian_crop.png Abilities
Plague of Toads (E)
The targeting indicator now more accurately reflects the Toads’ travel path
Talents
Level 7
Dead Rush (W)
Cancelling Zombie Wall will now also provide up to 5 uprooted Zombies
Return
Support
Lúcio
Divider_Hero_Lucio.png Stats
Basic Attack damage increased from 23 to 24
Abilities
Sound Barrier (R)
Cooldown increased from 70 to 80 seconds
Reverse Amp (R)
Cooldown reduced from 50 to 40 seconds
Damage increased from 12.5 to 14
Return
Lt. Morales
Divider_Hero_LiLi_Crop.png Abilities
Displacement Grenade (E)
Will now reveal a small area around the grenade as it travels
Return
Tassadar
Divider_Hero_Tassadar_Crop.png Stats
Basic Attack range increased from 5.5 to 6.5
Abilities
Psionic Storm (W)
Ramp to maximum damage reduced from 8 to 5 stacks
Archon (R)
Basic Attack slow reduced from 40 to 30%
Force Wall (R)
Cooldown reduced from 12 to 10 seconds
Mana cost reduced from 35 to 30
Duration of Force Wall reduced from 2.5 to 2 seconds
Talents
Level 1
Templar’s Will (Passive)
Mana returned from attacking Heroes increased from 4 to 8 per second
New Functionality:
Reward for first quest unlock changed from +1 Basic Attack range to +150% Distortion Beam damage.
Level 4
Khala’s Light (Q)
Armor on expiration reduced from 25 to 15
Level 7
Resonation (W)
Slow amount increased from 40 to 50%
Level 13
Nullification (Active)
Duration increased from 3 to 4 seconds
Level 16
Psionic Echo (W)
Window between casts increased from 1.5 to 2 seconds
Level 20
Twilight Archon (R)
The cooldown for Archon will no longer tick down while the Archon effect is active
Force Barrier (R)
Cooldown reduction on Force Wall reduced from 6 to 5 seconds
Return
Warrior
Muradin
Divider_Hero_Rexxar_Cropped.png Talents
Level 4
Crowd Control (W)
Now has a 7 second cooldown reduction maximum
Level 13
Thunder Strike (W)
Icon color swapped to blue
Healing Static (W)
Icon color swapped to green
Return
Rexxar
Divider_Hero_Rexxar_Cropped.png Talents
Level 1
Flare (Active)
Cooldown reduced from 30 to 25 seconds
Level 4
Hungry Bear (Passive)
Heal amount increased from 4 to 4.5% of Misha’s Maximum Health
Level 7
Aspect of the Beast (W)
Cooldown reduction decreased from 1.5 to 1.25 seconds
Level 13
Aspect of the Hawk (Q)
Duration is now refreshed if Rexxar hits an enemy Hero with Spirit Swoop while the Aspect of the Hawk effect is active
Rexxar attack speed bonus increased from 100 to 125%
Misha Bonus attack duration increased from .5 to .75 seconds
Return
Zarya
Talents
Level 1
Feel the Heat (Passive)
Basic Attacks that deal bonus damage in Melee range will now show a Crit indicator
Return
Bug Fixes
General
Mac: Launching the Heroes client on a Mac will no longer automatically increase mouse acceleration.
Corrected the scaling damage caps for several Talents that deal damage based on a percentage of the target’s maximum Health, including:
Gall: Giant Scorcher
Rehgar: Hunger of the Wolf
Ragnaros: Giant Scorcher
Tracer: Quantum Spike
Xul: Backlash, Giant’s Curse
A number of typos and tooltip errors have been corrected across several aspects of the game.
Art
Nova: Nova’s status bar will no longer pop above her head while running.
Samuro: Monkey King Samuro will now correctly play his victory animation after destroying the enemy Core.
Tracer: Hologram visual effects will now correctly display on Master Tracer’s model while using Recall.
Sky Temple: Fixed an issue in which Temple attacks could briefly appear to fire beyond the Core.
Battlegrounds
Braxis Holdout: Fixed an issue that could cause Zerg units to become stuck in the walls of their pens.
Heroes, Abilities, and Talents
Anub'arak: Chitinous Plating will now correctly reduce the cooldown for Harden Carapace.
Chromie: After completing Deep Breathing’s quest, its buff bar tooltip will now display the correct number of Heroes hit.
E.T.C.: If Stage Dive’s landing location is blocked, E.T.C. will now land as close as possible to the intended area rather than returning to his original casting location.
Medivh: Will now properly benefit from Regeneration Globes while transforming into Raven Form.
Ragnaros: Will now properly benefit from Hand of Sulfuras when Empower Sulfuras scores a killing blow after striking multiple enemy Heroes.
Ragnaros: Lava Wave's cooldown will now be paused during Zeratul’s Void Prison.
Rehgar: Will no longer be pulled out of Ghost Wolf form upon dealing damage via an allied Ragnaros’s Blast Wave.
Rexxar: Spirit Swoop will now correctly deal damage to Monsters.
Samuro: Fixed an issue that could refresh the duration of Advancing Strikes after landing a critical strike.
Samuro: Shift-queueing Hearthstone will no longer break Stealth until Hearthstone begins casting.
Samuro: Burning Blade area of effect damage will now properly benefit from bonus damage granted by Way of Illusion.
Samuro: Bladestorm will no longer occasionally fail to activate after casting Mirror Images and Bladestorm in rapid succession.
Samuro: Fixed an issue in which the Score Screen could display an incorrect number of Gems for Samuro if he collected them while Mirror Images were active on Tomb of the Spider Queen.
Thrall: Fixed an issue in which Feral Spirit could fail to trigger Follow Through after earning Seasoned Marksman stacks.
Valeera: Rupture and Hemorrhage no longer benefit from another Valeera’s Garrote.
Valla: Killing enemy Heroes who have post-death states, like Tyrael and Leoric, after learning Death Dealer will now correctly refresh Vault’s cooldown.
Zul'jin: Fixed an issue causing Zul’jin to have a slightly higher Health Regeneration rate than intended.
Sound
Illidan: The Hunt voiceover will no longer play slightly early.
Zarya: Graviton Surge and Expulsion Zone voiceover will no longer play slightly early.
New Stuff since PTR:
- minion leash range reduced
- The Butcher's healing brand has a faster casting animation now
- Valeera's Cheap Shot reduced from 1.5 to 1.25 (WOO!)
- Murky nerfs. Bribe got nerfed a bit (7 stacks needed now instead of 5) and Time to Krill, his stacking AA debuff talent, got nerfed too.
- Lucio got his AA damage upped ever so slightly and his Barrier heroic got a longer cooldown and his other heroic got a shorter one
- Tassadar got a bunch of changes
- Rexxar got a bunch of buffs
WoWtcg and general gaming podcast
WoWtcg and gaming website
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
AND HE'S SUPER OP!!!!!
WOOOOOO!!!!!!!!!!!!!!!!!!!!!
However, I am very interested in both Uther and Diablo, so im glad they are free this week.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I know the P'notes were already posted but I wanted to post Tass's stuff specifically. Wow, fuck. Not sure if Templar's Will is gonna be better than his W talent, or if that's even gonna be impactful at all (level 20 damage equates to level 12 Zarya damage with no Energy). I mean, it says 150%, but keep in mind that 150% of nothing is still nothing. We'll see.
Battle.net Tag: Dibby#1582
Diablo is just the best. I like a lot of heroes, but nobody is more satisfying to fuck people up with than Dibbles.
Slam into wall stun, flip, slam into another wall is maybe the most fun thing in all of video games.
Also Big Tuna Kahuna with Rejuvenating bubble is crazy, he's so hard to kill past 20.
Carbot had some great sports-themed skins in his Heroes of the Dorm video, too:
I only got two games in but FUCK he feels fantastic. One was on Braxxis and I got a TON of Hero Damage in, but we lost cause my team fell apart super hard.
Second one was on Blackheart's Bay and I was basically just being a Splitpush Bot all game. Low Hero Damage, but I kept lanes pushing out and kept bribing all the Merc Camps. Fishy Deal is some busted shit, y'alls.
So that aside, other notes:
- Pufferfish isn't gonna go off in lane if the enemy Hero has a semblance of a brain. It's so goddamn easy to kill now and it sucks. If there's more than one enemy Hero in the lane, it's gonna instantly vaporize.
- March is super good now! Wow that speed increase makes it one hell of a teamfight Ult.
- Octo Grab is still good. It's still goddamn amazing.
- FISH TANK FISH TANK FISH TANK. Please take Fish Tank, it's broken as all fuck. You just, don't die. I had 4 people beating on me and I was just livin'. They had to stun and focus fire me with all their buttons before I died. And that paved the way for the rest of my team to cleanup. And then I respawned and helped clean up even more.
Oh my god he's so GOOD NOW
MY LIL' FISH SON IS SO STRONG AND POWERFUL :')
Battle.net Tag: Dibby#1582
aka he's super broken. 1:1 correlation with feels good posts to 60% winrate heroes.
I'm sure it'll calm down some, but there are definitely new talents that I'm not sure how they ever got past the drawing board phase. I was saying to Knight last night Fishtank should have been a reverse superstition, increasing the damage he takes from abilities. It would at least be an interesting offset at that point instead of one of the most egregious "You're an idiot for not always taking this" talents ever made.
Perhaps I can interest you in my meager selection of pins?
Dibby is a notorious pubstomper who abuses imbalanced heroes without a hint of a conscience.
Meanwhile some of us prefer the much more skill-intensive task of overcoming an out-of-the-meta character's weaknesses.
:P
One of these days...
Ha!
I GET IT!!!!
Witty signature comment goes here...
wra
Because Murky is one of my favorite Heroes in the whole game, and he's been in the shitter for so fucking long. But they finally fished him out of there, they shone down the bright light of RNGesus and now HE IS A REAL BOY AND HE GETS TO PLAY HEROES OF THE STORM.
So, yes, I'm quite happy that he's OP. It's not fun when one of your favorite Heroes is fucking trashcan tier for over a year.
Battle.net Tag: Dibby#1582