I don't get that mindset. Grr! Not realistic enough!
It has nothing to do with looking realistic, I just think they look stupid.
+1
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
edited February 2017
Not to belabor the point, but even in Battletech's own lore, the main reason battlemechs even exist is because the SLDF wanted a symbol of their technological and industrial might. When you've already made the decision to throw out tactical and logistical practicality in order to have a totemic death machine leading your ground forces, why not go full ham and really make it an avatar of your servicemen/women. And then you look at the Atlas with it's fully articulated humanoid body, 5-fingered hands and all, and it's skull head, and it is literally the culmination of everything the SLDF set out to achieve when they first commissioned the Mackie.
I mean, I'm not some Phoenixhawk die-hard trying to justify my love. And what you prefer is totally your own business and it's fine. I just never understood the people who feel the need to preach an anti-humanoid 'mech stance, and trying to shift design policy in products, like no one else is allowed to have the battlemechs they enjoy in your game because it breaks your suspension of disbelief or immersion. If you want realistic mecha it'd be MBT-sized spider-tanks ala Ghost in the Shell (the big clunky ones, not the tachikomas), or mini-mecha like a properly-armored version of the thing used to defend the human city in Matrix Revolutions.
They're all silly stompy bots. Chicken-walkers are just as goofy-looking as the rest.
Edit: Glal's post went up while I was typing the above. Sorry for lumping you in with others, I guess. Although I don't really understand what you find stupid about them if it's not a verisimilitude issue.
KayWhat we need...Is a little bit of PANIC.Registered Userregular
It's pretty simple. Some people think 'humanoid mechs look boring'.
I think certain humanoid mechs look boring (Griffin, Shadowhawk, and a couple of others look p.cool to me). I honestly much prefer the chickenwalker designs in the main, 'cause they look cooler to meeee~. It's purely an aesthetic preference, like how you might prefer one design of car other another. No-one's saying 'Mazda Miatas can't exist because I think they look stupid'. S'just people expressing their preferences.
Yeah. Not pooping on folks who like the other designs. I just don't think the humanoid, heavily articulated mechs look cool. The aesthetic in my head canon is slower moving, industrial weapons platforms on physically impractical legs. Which, for the most part, is where battletech settled.
I think I got to see maybe 3 episodes of the Battletech show back in the day.
...I hate to say it, but Exosquad was better from what I recall.
Oh my god, Exosquad was the most amazing show ever.
It was a serious fucking show with a plot that ran through both seasons, that treated us like we had brains and were capable of understanding shit by doing shit proper like having reconnaissance be of dire importance, as well as tactical planning and oh my god just..hng!
I'm glad they finished the Neosapien war, but that cliffhanger still rustles my jimmies over what could have been.
No joke, I desperately want those two Yamato ones (well, I'd prefer their olive drab Tomahawk/Warhammer, but couldn't find as good a picture showing all the features). But I just can't justify the money for something that's just gonna sit on a shelf. Plus, no Glaug (Marauder), Spartan (Archer), or Monster?
I really like Shimmering Sword's and the MWO art team's take on almost every mech they've done so far. Doesn't mean I can't appreciate more stylized or anthropomorphized stuff.
I bought this mech thinking how cool it would be in person.
It wasn't... The thing was an utter disappointment for me. The cannons were always falling off, it never looked quite right in jet mode, and the arms were always drooping and dragging on the ground after a while. So eventually sold it off and decided to stick with the smaller mechs after that.
I don't get that mindset. Grr! Not realistic enough!
Giant robots aren't remotely realistic. No amount of technology is going to get around the practical reasons they're a terrible idea. I can get not being into Super Robots or even stuff like Gundam, but being all "hunched over chicken walkers or GTFO!" makes no sense to me. If you're going to go down that road, at least acknowledge that quads with a turret on top would make a hell of a lot more sense than bipeds.
Edit: I will say that the Timber Wolf and Marauder (both the Glaug and Shimmering Sword's/MWO's version) are my favorite battlemech designs.
Just FYI it's a bit contrived, but there are built in reasons as to why giant mechs are a good idea in both Gundam and Dougram. In Gundam it's Minovsky Particles and in Dougram it's X Nebula interference. Both things mess with radar.. and when you have no radar a giant mech that can see for miles puts you at an advantage.
I don't get that mindset. Grr! Not realistic enough!
Giant robots aren't remotely realistic. No amount of technology is going to get around the practical reasons they're a terrible idea. I can get not being into Super Robots or even stuff like Gundam, but being all "hunched over chicken walkers or GTFO!" makes no sense to me. If you're going to go down that road, at least acknowledge that quads with a turret on top would make a hell of a lot more sense than bipeds.
Edit: I will say that the Timber Wolf and Marauder (both the Glaug and Shimmering Sword's/MWO's version) are my favorite battlemech designs.
Just FYI it's a bit contrived, but there are built in reasons as to why giant mechs are a good idea in both Gundam and Dougram. In Gundam it's minovsky particles and in Dougram it's X Nebula interference. Both things mess with radar.. and when you have no radar a giant mech that can see for miles puts you at an advantage.
I dont know anything about any of that.
but in Command and Conquer, they introduced walkers. Basically walking tanks and artillery, in Tiberian Sun. Less fancy and far more utilitarian than Battletech.
They said they provided superior visibility and could fire over obstacles, but eventually the other side learned to aim for the ankle and knee joints, which ruined its ability to do anything. That, combined with the complexity and cost eventually lead to things going full circle and leading back to development of new traditional tanks.
Well you could make the argument in Battletech that Targeting Computers led to the development of Elementals and eventually ProtoMechs
No, protomechs were made by Clan Smoke Jaguar as a direct response to resource scarcity, So they could field more units and weapons for less resources than a traditional battlemech.
Some of my favourite book series explore the rise of various weapon systems designed to one-up each other. Before Honor Harrington became a story about raising cats, there were plenty of amusing missile boat antics.
Good old bomb pumped x-ray lasers. I understand the whole progression was based on the rise of fighter/bomber doctrine or some such.
Battletech sits in a weird place where the fluff is based on space magic tech that is sort of awkwardly worked around rather than explored, because of course, tabletop game.
I don't get that mindset. Grr! Not realistic enough!
Giant robots aren't remotely realistic. No amount of technology is going to get around the practical reasons they're a terrible idea. I can get not being into Super Robots or even stuff like Gundam, but being all "hunched over chicken walkers or GTFO!" makes no sense to me. If you're going to go down that road, at least acknowledge that quads with a turret on top would make a hell of a lot more sense than bipeds.
Edit: I will say that the Timber Wolf and Marauder (both the Glaug and Shimmering Sword's/MWO's version) are my favorite battlemech designs.
Just FYI it's a bit contrived, but there are built in reasons as to why giant mechs are a good idea in both Gundam and Dougram. In Gundam it's Minovsky Particles and in Dougram it's X Nebula interference. Both things mess with radar.. and when you have no radar a giant mech that can see for miles puts you at an advantage.
That's pretty iffy. Trigonometry makes the visibility advantage over a distance of miles negligible unless your mech is tens of stories tall, but it sure makes you a bigger target. And they're not using Gundams in space because of any sighting advantage. I thought Gundam was one of those magic metal universes where the secret tech is some kind of armor that doesn't stick to tanks.
A book in the Posleen war series had fun with height. The flying Heinleinesque space marines of the day, in training, tried to fight a simulated army by hiding out in skyscrapers for elevation. They got shot simultaneously by the entire army and the space ships the army rode in on.
Basil on
0
MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
I don't get that mindset. Grr! Not realistic enough!
Giant robots aren't remotely realistic. No amount of technology is going to get around the practical reasons they're a terrible idea. I can get not being into Super Robots or even stuff like Gundam, but being all "hunched over chicken walkers or GTFO!" makes no sense to me. If you're going to go down that road, at least acknowledge that quads with a turret on top would make a hell of a lot more sense than bipeds.
Edit: I will say that the Timber Wolf and Marauder (both the Glaug and Shimmering Sword's/MWO's version) are my favorite battlemech designs.
Just FYI it's a bit contrived, but there are built in reasons as to why giant mechs are a good idea in both Gundam and Dougram. In Gundam it's Minovsky Particles and in Dougram it's X Nebula interference. Both things mess with radar.. and when you have no radar a giant mech that can see for miles puts you at an advantage.
That's pretty iffy. Trigonometry makes the visibility advantage over a distance of miles negligible unless your mech is tens of stories tall, but it sure makes you a bigger target. And they're not using Gundams in space because of any sighting advantage. I thought Gundam was one of those magic metal universes where the secret tech is some kind of armor that doesn't stick to tanks.
If we're talking about early Universal Century the Gundam itself was made from magic space metal, the other Mobile Suits were not. The Minovsky particle interference means that all engagements were close range using unguided munitions where the height advantage actually means something and the fact the MS's were very much visible did not. That's the lore's reasoning anyway. The thing about the knee joints is offset by the fact that conventional (as in not mounted to a mobile suit) weaponry can't really penetrate a Mobile Suit's armor. It takes an entire force of multiple ground teams working closely together using specially designed missiles to take down even one MS in Gundam lore(edit: and thats only because they focus on taking out the cockpit with a pilot inside, the MS itself remains functional). In space the MS's use is to take out battleships. They're too small and too fast to be accurately targeted by the battleships weaponry.
Edit: the battleships may have some kind of fly-by-wire weaponry but even those arent fast enough to accurately target mobile suits in space, as evidenced here:
No joke, I desperately want those two Yamato ones (well, I'd prefer their olive drab Tomahawk/Warhammer, but couldn't find as good a picture showing all the features). But I just can't justify the money for something that's just gonna sit on a shelf. Plus, no Glaug (Marauder), Spartan (Archer), or Monster?
I really like Shimmering Sword's and the MWO art team's take on almost every mech they've done so far. Doesn't mean I can't appreciate more stylized or anthropomorphized stuff.
I bought this mech thinking how cool it would be in person.
It wasn't... The thing was an utter disappointment for me. The cannons were always falling off, it never looked quite right in jet mode, and the arms were always drooping and dragging on the ground after a while. So eventually sold it off and decided to stick with the smaller mechs after that.
That's a real shame that the model sucks. Just for pedantry, I should admit that the Monster (the one in the original Macross series) only had the form with the reverse-joint legs, as far as I know the triple-form transforming version (the König Monster) was introduced in spin-off products and made its first anime appearance in Macross Frontier (so ~25 years later?).
I don't get that mindset. Grr! Not realistic enough!
Giant robots aren't remotely realistic. No amount of technology is going to get around the practical reasons they're a terrible idea. I can get not being into Super Robots or even stuff like Gundam, but being all "hunched over chicken walkers or GTFO!" makes no sense to me. If you're going to go down that road, at least acknowledge that quads with a turret on top would make a hell of a lot more sense than bipeds.
Edit: I will say that the Timber Wolf and Marauder (both the Glaug and Shimmering Sword's/MWO's version) are my favorite battlemech designs.
Just FYI it's a bit contrived, but there are built in reasons as to why giant mechs are a good idea in both Gundam and Dougram. In Gundam it's Minovsky Particles and in Dougram it's X Nebula interference. Both things mess with radar.. and when you have no radar a giant mech that can see for miles puts you at an advantage.
Dude, you don't need to tell me about Gundam, I'm a big fan of the UC stuff. I made my "don't spend more than $30 on something that's just gonna sit on a shelf" rule after going nuts trying to collect all the HCM Pro UC era stuff (back when I had money). I've got that "MS Era: 0001-0080" art book that's made up to be like an in-universe photo-journal published after the One Year War. I once sent @Der Waffle Mous a PM joking about how every time I see him show up in a thread I hear the opening horn fanfare from "Char Ga Kuru" in my head. https://youtu.be/pdYa9c7puUw
Edit: The top comments for that "Char Ga Kuru" video are great.
Uploader, you screwed up and uploaded a picture of Quattro, who is a completely different person from Char. I mean, you never even saw them near each other at any point, I don't get how you could confuse them for one another.
Look, just because they're both dashingly handsome blonde men doesn't make them the same person. Next I bet you'll say Elzam Branstein* and Ratsel Feinschmecker* are the same person or something equally crazy.
No joke, I desperately want those two Yamato ones (well, I'd prefer their olive drab Tomahawk/Warhammer, but couldn't find as good a picture showing all the features). But I just can't justify the money for something that's just gonna sit on a shelf. Plus, no Glaug (Marauder), Spartan (Archer), or Monster?
I really like Shimmering Sword's and the MWO art team's take on almost every mech they've done so far. Doesn't mean I can't appreciate more stylized or anthropomorphized stuff.
I bought this mech thinking how cool it would be in person.
It wasn't... The thing was an utter disappointment for me. The cannons were always falling off, it never looked quite right in jet mode, and the arms were always drooping and dragging on the ground after a while. So eventually sold it off and decided to stick with the smaller mechs after that.
That's a real shame that the model sucks. Just for pedantry, I should admit that the Monster (the one in the original Macross series) only had the form with the reverse-joint legs, as far as I know the triple-form transforming version (the König Monster) was introduced in spin-off products and made its first anime appearance in Macross Frontier (so ~25 years later?).
Yeah sadly that's the model they made into the toy (the Frontier one) which is why it transformed like that. I just wanted it for the Monster mode and it failed at that for me.
Man all this talk about the old mechs makes me really mad that MWO will never have the Stinger, Wasp or Valkyrie.
Uploader, you screwed up and uploaded a picture of Quattro, who is a completely different person from Char. I mean, you never even saw them near each other at any point, I don't get how you could confuse them for one another.
Look, just because they're both dashingly handsome blonde men doesn't make them the same person. Next I bet you'll say Elzam Branstein* and Ratsel Feinschmecker* are the same person or something equally crazy.
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
edited February 2017
My only complaints about the Rifflebat IIc is that it's wasp-waisted, and the posture of the Unseen miniature (based on that art) is a little weird. Otherwise, it's a looker alright. Doesn't hold a candle to the Unseen Glass Spider though, which is basically just a better-done version of a similar concept.
Nips on
+1
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
edited February 2017
The Glass Spider's IS designation is Galahad, right? Edit: Just realized I didn't finish the thought. I really like that design too, and agree that it's kind of a more FASA-style version of the Rifleman IIC. Also, twin Gauss on a 60 ton design is pretty fun.
As far as my liking the Rifleman IIC, I refer to the fact that Mechwarrior 2 by Activision was my major point of entry into this IP as a kid, so I'm very partial to the original Omni's and IIC line because of nostalgia.
walkers are stupid for the reason familiar to anyone who saw Empire Strikes Back: leg joints are a gigantic vulnerability that gets you very little in terms of utility.
that said who cares, they're also fun for reasons familiar to anyone who saw Empire Strikes Back
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
walkers are stupid for the reason familiar to anyone who saw Empire Strikes Back: leg joints are a gigantic vulnerability that gets you very little in terms of utility.
that said who cares, they're also fun for reasons familiar to anyone who saw Empire Strikes Back
Theres tons of utility and advantages.
They just dont overcome the cost, technological sensitivity, complexity and vulnerability.
Man, I think the most fun I've had in MWO so far has been loading up a kit fox D with SRM6's and running around shotgun-ing anything bigger than a light in back.
+4
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
edited February 2017
Upcoming PTS changes for another round of Skill Tree testing:
At a high level, there's some really good stuff described. As usual, we'll need to get the raw data to see how far PGI's improved it.
I'm just still mostly trying to figure out what the reason is for them wanting to "facilitate a drastic reduction in inherent ‘Mech Quirks."
That makes the different mechs in the game less different, which means more simply comes down to number and placement of weapon mounts, which makes less and less mechs viable, I think.
At a high level, there's some really good stuff described. As usual, we'll need to get the raw data to see how far PGI's improved it.
Survival
While we’re happy to see enthusiasm for the Survival Skill Tree, we feel the average investment seen in these Nodes did not represent a compelling give-and-take scenario. In the vast majority of cases investing all the way into the Survival Tree was almost seen as mandatory. As a result we have altered the overall layout of the Survival Tree, spreading the bonuses across a greater number of Nodes within the Tree. We have also introduced a new defense-oriented Skill Node which will allow for a reduction in your chances of receiving a Critical Hit.
With the changes you’ll see to the Survival Tree, unlocking the full potential of Structure and Armor Skills will need greater investment, requiring you to evaluate the potential commitment more deeply.
"You complained about skill tax, so we're raising your taxes."
At a high level, there's some really good stuff described. As usual, we'll need to get the raw data to see how far PGI's improved it.
Survival
While we’re happy to see enthusiasm for the Survival Skill Tree, we feel the average investment seen in these Nodes did not represent a compelling give-and-take scenario. In the vast majority of cases investing all the way into the Survival Tree was almost seen as mandatory. As a result we have altered the overall layout of the Survival Tree, spreading the bonuses across a greater number of Nodes within the Tree. We have also introduced a new defense-oriented Skill Node which will allow for a reduction in your chances of receiving a Critical Hit.
With the changes you’ll see to the Survival Tree, unlocking the full potential of Structure and Armor Skills will need greater investment, requiring you to evaluate the potential commitment more deeply.
"You complained about skill tax, so we're raising your taxes."
OTOH, if it means having to choose between Survivability or Firepower, and not just getting both in the end, that's an improvement. Right?
At a high level, there's some really good stuff described. As usual, we'll need to get the raw data to see how far PGI's improved it.
Survival
While we’re happy to see enthusiasm for the Survival Skill Tree, we feel the average investment seen in these Nodes did not represent a compelling give-and-take scenario. In the vast majority of cases investing all the way into the Survival Tree was almost seen as mandatory. As a result we have altered the overall layout of the Survival Tree, spreading the bonuses across a greater number of Nodes within the Tree. We have also introduced a new defense-oriented Skill Node which will allow for a reduction in your chances of receiving a Critical Hit.
With the changes you’ll see to the Survival Tree, unlocking the full potential of Structure and Armor Skills will need greater investment, requiring you to evaluate the potential commitment more deeply.
"You complained about skill tax, so we're raising your taxes."
OTOH, if it means having to choose between Survivability or Firepower, and not just getting both in the end, that's an improvement. Right?
And they also changed the firepower skills so that boating isn't baked in. These are good changes, but it's not so good that firepower made it out of the design phase the way it was. The narrow skill silos were a pretty obvious problem that everyone picked up on immediately.
Shut up, Mr. Burton! You were not brought upon this world to get it!
Posts
I mean, I'm not some Phoenixhawk die-hard trying to justify my love. And what you prefer is totally your own business and it's fine. I just never understood the people who feel the need to preach an anti-humanoid 'mech stance, and trying to shift design policy in products, like no one else is allowed to have the battlemechs they enjoy in your game because it breaks your suspension of disbelief or immersion. If you want realistic mecha it'd be MBT-sized spider-tanks ala Ghost in the Shell (the big clunky ones, not the tachikomas), or mini-mecha like a properly-armored version of the thing used to defend the human city in Matrix Revolutions.
They're all silly stompy bots. Chicken-walkers are just as goofy-looking as the rest.
Edit: Glal's post went up while I was typing the above. Sorry for lumping you in with others, I guess. Although I don't really understand what you find stupid about them if it's not a verisimilitude issue.
I think certain humanoid mechs look boring (Griffin, Shadowhawk, and a couple of others look p.cool to me). I honestly much prefer the chickenwalker designs in the main, 'cause they look cooler to meeee~. It's purely an aesthetic preference, like how you might prefer one design of car other another. No-one's saying 'Mazda Miatas can't exist because I think they look stupid'. S'just people expressing their preferences.
3DS FCode: 1993-7512-8991
Oh my god, Exosquad was the most amazing show ever.
It was a serious fucking show with a plot that ran through both seasons, that treated us like we had brains and were capable of understanding shit by doing shit proper like having reconnaissance be of dire importance, as well as tactical planning and oh my god just..hng!
I'm glad they finished the Neosapien war, but that cliffhanger still rustles my jimmies over what could have been.
I bought this mech thinking how cool it would be in person.
It wasn't... The thing was an utter disappointment for me. The cannons were always falling off, it never looked quite right in jet mode, and the arms were always drooping and dragging on the ground after a while. So eventually sold it off and decided to stick with the smaller mechs after that.
Steam: betsuni7
Sorry I wasn't on last night. Missed your post till this morning.
Did you get your matches in?
Steam: betsuni7
Just FYI it's a bit contrived, but there are built in reasons as to why giant mechs are a good idea in both Gundam and Dougram. In Gundam it's Minovsky Particles and in Dougram it's X Nebula interference. Both things mess with radar.. and when you have no radar a giant mech that can see for miles puts you at an advantage.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I dont know anything about any of that.
but in Command and Conquer, they introduced walkers. Basically walking tanks and artillery, in Tiberian Sun. Less fancy and far more utilitarian than Battletech.
They said they provided superior visibility and could fire over obstacles, but eventually the other side learned to aim for the ankle and knee joints, which ruined its ability to do anything. That, combined with the complexity and cost eventually lead to things going full circle and leading back to development of new traditional tanks.
No, protomechs were made by Clan Smoke Jaguar as a direct response to resource scarcity, So they could field more units and weapons for less resources than a traditional battlemech.
Good old bomb pumped x-ray lasers. I understand the whole progression was based on the rise of fighter/bomber doctrine or some such.
Battletech sits in a weird place where the fluff is based on space magic tech that is sort of awkwardly worked around rather than explored, because of course, tabletop game.
That's pretty iffy. Trigonometry makes the visibility advantage over a distance of miles negligible unless your mech is tens of stories tall, but it sure makes you a bigger target. And they're not using Gundams in space because of any sighting advantage. I thought Gundam was one of those magic metal universes where the secret tech is some kind of armor that doesn't stick to tanks.
I finished everything except the group ones.
Which is fine, the reward isn't great.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
If we're talking about early Universal Century the Gundam itself was made from magic space metal, the other Mobile Suits were not. The Minovsky particle interference means that all engagements were close range using unguided munitions where the height advantage actually means something and the fact the MS's were very much visible did not. That's the lore's reasoning anyway. The thing about the knee joints is offset by the fact that conventional (as in not mounted to a mobile suit) weaponry can't really penetrate a Mobile Suit's armor. It takes an entire force of multiple ground teams working closely together using specially designed missiles to take down even one MS in Gundam lore(edit: and thats only because they focus on taking out the cockpit with a pilot inside, the MS itself remains functional). In space the MS's use is to take out battleships. They're too small and too fast to be accurately targeted by the battleships weaponry.
Edit: the battleships may have some kind of fly-by-wire weaponry but even those arent fast enough to accurately target mobile suits in space, as evidenced here:
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I'm surprised Fantastic Tuesday didnt shit himself laughing over that stupid fucking cheetah, hah.
edit
video in spoiler for reference
Clem?
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Yeah, sorry if I came off too strong, but I've definitely seen people who are like that elsewhere.
That's a real shame that the model sucks. Just for pedantry, I should admit that the Monster (the one in the original Macross series) only had the form with the reverse-joint legs, as far as I know the triple-form transforming version (the König Monster) was introduced in spin-off products and made its first anime appearance in Macross Frontier (so ~25 years later?).
Dude, you don't need to tell me about Gundam, I'm a big fan of the UC stuff. I made my "don't spend more than $30 on something that's just gonna sit on a shelf" rule after going nuts trying to collect all the HCM Pro UC era stuff (back when I had money). I've got that "MS Era: 0001-0080" art book that's made up to be like an in-universe photo-journal published after the One Year War. I once sent @Der Waffle Mous a PM joking about how every time I see him show up in a thread I hear the opening horn fanfare from "Char Ga Kuru" in my head.
Edit: The top comments for that "Char Ga Kuru" video are great.
*An ersatz-Char from Super Robot Wars.
Yeah sadly that's the model they made into the toy (the Frontier one) which is why it transformed like that. I just wanted it for the Monster mode and it failed at that for me.
Man all this talk about the old mechs makes me really mad that MWO will never have the Stinger, Wasp or Valkyrie.
Steam: betsuni7
This is my friend Crinn. Crinn will punch your face for talkin' smack on humanoid mechs:
Don't ask why he's wearing a caveman outfit, that will just get your face punched harder.
Lt. Quattro, he is a CHAR.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I like both of them, though the rifleman has two distinct art styles, one more western one not.
Is there some other version I'm forgetting?
Now, the Rifleman IIC that appeared in the original Tech Readout 3055 is very anime (also, totally rad IMHO).
As far as my liking the Rifleman IIC, I refer to the fact that Mechwarrior 2 by Activision was my major point of entry into this IP as a kid, so I'm very partial to the original Omni's and IIC line because of nostalgia.
that said who cares, they're also fun for reasons familiar to anyone who saw Empire Strikes Back
that's why we call it the struggle, you're supposed to sweat
Theres tons of utility and advantages.
They just dont overcome the cost, technological sensitivity, complexity and vulnerability.
http://mwomercs.com/news/2017/02/1743-latest-news-regarding-upcoming-skill-tree-pts-update
At a high level, there's some really good stuff described. As usual, we'll need to get the raw data to see how far PGI's improved it.
http://mwomercs.com/news/2017/02/1742-patch-notes-14105-21feb2017
I'm just still mostly trying to figure out what the reason is for them wanting to "facilitate a drastic reduction in inherent ‘Mech Quirks."
That makes the different mechs in the game less different, which means more simply comes down to number and placement of weapon mounts, which makes less and less mechs viable, I think.
"You complained about skill tax, so we're raising your taxes."
OTOH, if it means having to choose between Survivability or Firepower, and not just getting both in the end, that's an improvement. Right?
This is some bullshit scumbag shit right here.
They were told at Mechcon that their 50,000cbil price was too high.
So they doubled it to 100k.
Now they've reduced it to 60k and are expecting to be praised for it.
Whats next, raising the cost of mechpacks to 160 bucks a pop, but giving us a 30% of sale thats still more expensive than what it was originally?
Also they keep wanting to claim the overall reaction was positive.
Where was it positive? I sure as fuck didnt see any positive comments.
edit
Just FYI, with their "generous reduction" in the price, it would still cost 5,460,000 cbills.
a ludicrous a mount to unlock skills.
And they also changed the firepower skills so that boating isn't baked in. These are good changes, but it's not so good that firepower made it out of the design phase the way it was. The narrow skill silos were a pretty obvious problem that everyone picked up on immediately.