oh and I really enjoyed the frequent-but-not-perfect roleplaying in Tyranny
Since the game frequently has no "good option", it forced me to think "hmm, I'm playing as a diplomat, a skilled and knowledgeable mage who escaped the fascist railroading by using a legal technicality, so I'm going to play this way" (this is actually my character's background, selected during character creation)
And holy fucking shit it worked
I sided with the rebellion to solve the edict, made them swear fealty to me, and when asked to explain my actions I said "My orders were to end the rebellion by eliminating all forces not loyal to Kyros in Ascension hall, since the traitors pledged fealty to me, and I am a servant of Kyros, I fulfilled the edict to the letter. Since the law states that Kyros' edicts are absolute, and I fulfilled the edict to the letter, I cannot have done anything wrong"
And Tunaan's like "well, fuck me"
Obsidian made a real attempt, it doesn't always work out right, but when it does it's really satisfying
Obsidian is like BioWare in that they're always like "You Tried" for me
even when they misstep or they fail, I always appreciate their efforts
I hate Tyranny's gameplay so goddamn much I can't really enjoy it, which is a shame because from a roleplaying and story perspective it sounds great
but I start playing it and the combat makes my whole fucking brain rebel, even on the easiest difficulty possible
on the easiest difficulty you pretty much just set the AI how you want and manage gear and your peoples will win on their own right?
I wish someone would take Obsidian's developers, and sit them down in front of a copy of Divinity: Original sin or X-COM 2 and keep saying "Do you see? Do you see?" like the killer from Silence of the Lambs until they relent and do combat that way
Honestly... The Witcher 3 kind of fell flat for me.
The characters and the dialogue and the world were all great, but you could really see the seams of "this is a game" way too much, or maybe it was just too noticeable *because* it was otherwise a pretty living world.
Combat generally felt like a less interesting Soulslike; every enemy had one, maybe two patterns and a certain number of hits they'd take in a chain before escape and punish if you went further. The overload of quests very rapidly felt kinda useless because you would *very* rapidly overlevel and then completing them was (mechanically) useless, even with the interesting story. The Places of Power and other gatherables, while more interesting than normal for an open world game, still felt like pure mechanical boosts. Gwent was literally a side RPG progression attached to your RPG progression.
I didn't dislike it but one day after cutting through the fourth pack of: three humans you could hit three times in a row and one captain you could hit once following a dodge or block, I just put it down to play something else and never got motivated enough to pick it up again.
oh and I really enjoyed the frequent-but-not-perfect roleplaying in Tyranny
Since the game frequently has no "good option", it forced me to think "hmm, I'm playing as a diplomat, a skilled and knowledgeable mage who escaped the fascist railroading by using a legal technicality, so I'm going to play this way" (this is actually my character's background, selected during character creation)
And holy fucking shit it worked
I sided with the rebellion to solve the edict, made them swear fealty to me, and when asked to explain my actions I said "My orders were to end the rebellion by eliminating all forces not loyal to Kyros in Ascension hall, since the traitors pledged fealty to me, and I am a servant of Kyros, I fulfilled the edict to the letter. Since the law states that Kyros' edicts are absolute, and I fulfilled the edict to the letter, I cannot have done anything wrong"
And Tunaan's like "well, fuck me"
Obsidian made a real attempt, it doesn't always work out right, but when it does it's really satisfying
Obsidian is like BioWare in that they're always like "You Tried" for me
even when they misstep or they fail, I always appreciate their efforts
I hate Tyranny's gameplay so goddamn much I can't really enjoy it, which is a shame because from a roleplaying and story perspective it sounds great
but I start playing it and the combat makes my whole fucking brain rebel, even on the easiest difficulty possible
I made it probably longer than you before succumbing to the same thing and can confirm, it's great and unique and the gameplay is so much un-fun
on the easiest difficulty you pretty much just set the AI how you want and manage gear and your peoples will win on their own right?
I wish someone would take Obsidian's developers, and sit them down in front of a copy of Divinity: Original sin or X-COM 2 and keep saying "Do you see? Do you see?" like the killer from Silence of the Lambs until they relent and do combat that way
No pod mechanics, please.
I don't know that pods are necessarily worse than real time with pause, but I truly, with all my heart believe that the pod mechanic is awful. It's only in the game because the developers needed to strike a balance between having these big maps with a dozen enemies that are thoroughly lethal, and not actually killing you randomly because you got overwhelmed by sniper fire. And they only needed to do that because they had to be like the original XCom, but y'know, without the enemies that could kill half your squad on turn 2 with a guided bomb from out of sight.
on the easiest difficulty you pretty much just set the AI how you want and manage gear and your peoples will win on their own right?
I wish someone would take Obsidian's developers, and sit them down in front of a copy of Divinity: Original sin or X-COM 2 and keep saying "Do you see? Do you see?" like the killer from Silence of the Lambs until they relent and do combat that way
No pod mechanics, please.
I don't know that pods are necessarily worse than real time with pause, but I truly, with all my heart believe that the pod mechanic is awful. It's only in the game because the developers needed to strike a balance between having these big maps with a dozen enemies that are thoroughly lethal, and not actually killing you randomly because you got overwhelmed by sniper fire. And they only needed to do that because they had to be like the original XCom, but y'know, without the enemies that could kill half your squad on turn 2 with a guided bomb from out of sight.
I'm not talking about the pods I'm talking explicitly about the turn based combat system, line of sight, abilities with x turns cooldowns, etc
It's actually amazing to me so many games either explicitly D&D games or in the spirit of D&D use real time with pause given that D&D is a turn based game!
If you're going to make a game real time, make it play like Diablo, if you're giving me a whole team to control, give me turn based (either whole team or using some kind of initiative system, either way)
But I got stuck because the combat is very not mucho fun when you can't do anything, you're just not leveled enough, and there is nowhere to go to get more xp so maybe there's something hidden somewhere and aaaarh fuck this
One other annoying thing Obsidian has: Teasing you with power far beyond what's in the game.
I understand this is kind of a throwback to the D&D era, but implying higher levels of spells than you can get even with a completionist runthrough in PoE, or having a fucking MASSIVE amount of sigils for spell mixing in Tyranny even though you can maybe toss two on an endgame spell if your character shot Lore up at every opportunity, is really annoying.
If you show me the opportunity to theoretically have a double range, fastcast, triple-shot, low-cooldown, double damage, with extra burn damage, interrupting, high-accuracy, fatter-than-usual sphere of fiery death, and then you let me pick maybe a medium range interrupting tiny sphere of fiery death, I'm gonna be disappointed.
on the easiest difficulty you pretty much just set the AI how you want and manage gear and your peoples will win on their own right?
I wish someone would take Obsidian's developers, and sit them down in front of a copy of Divinity: Original sin or X-COM 2 and keep saying "Do you see? Do you see?" like the killer from Silence of the Lambs until they relent and do combat that way
No pod mechanics, please.
I don't know that pods are necessarily worse than real time with pause, but I truly, with all my heart believe that the pod mechanic is awful. It's only in the game because the developers needed to strike a balance between having these big maps with a dozen enemies that are thoroughly lethal, and not actually killing you randomly because you got overwhelmed by sniper fire. And they only needed to do that because they had to be like the original XCom, but y'know, without the enemies that could kill half your squad on turn 2 with a guided bomb from out of sight.
I'm not talking about the pods I'm talking explicitly about the turn based combat system, line of sight, abilities with x turns cooldowns, etc
It's actually amazing to me so many games either explicitly D&D games or in the spirit of D&D use real time with pause given that D&D is a turn based game!
If you're going to make a game real time, make it play like Diablo, if you're giving me a whole team to control, give me turn based (either whole team or using some kind of initiative system, either way)
Question 1 Are you proud to be an American?
Question 2 if you could draw a two lines throw America, and everything between those two lines would disappear, where would you draw them?
Question 3 If America were made of cheese, would you eat it?
Posts
Obsidian is like BioWare in that they're always like "You Tried" for me
even when they misstep or they fail, I always appreciate their efforts
I hate Tyranny's gameplay so goddamn much I can't really enjoy it, which is a shame because from a roleplaying and story perspective it sounds great
but I start playing it and the combat makes my whole fucking brain rebel, even on the easiest difficulty possible
I wish someone would take Obsidian's developers, and sit them down in front of a copy of Divinity: Original sin or X-COM 2 and keep saying "Do you see? Do you see?" like the killer from Silence of the Lambs until they relent and do combat that way
Honestly... The Witcher 3 kind of fell flat for me.
The characters and the dialogue and the world were all great, but you could really see the seams of "this is a game" way too much, or maybe it was just too noticeable *because* it was otherwise a pretty living world.
Combat generally felt like a less interesting Soulslike; every enemy had one, maybe two patterns and a certain number of hits they'd take in a chain before escape and punish if you went further. The overload of quests very rapidly felt kinda useless because you would *very* rapidly overlevel and then completing them was (mechanically) useless, even with the interesting story. The Places of Power and other gatherables, while more interesting than normal for an open world game, still felt like pure mechanical boosts. Gwent was literally a side RPG progression attached to your RPG progression.
I didn't dislike it but one day after cutting through the fourth pack of: three humans you could hit three times in a row and one captain you could hit once following a dodge or block, I just put it down to play something else and never got motivated enough to pick it up again.
I made it probably longer than you before succumbing to the same thing and can confirm, it's great and unique and the gameplay is so much un-fun
although I think DA:O's RTWP is okay? Idk
After playing divinity original sin RTWP games can fuck a duck
No pod mechanics, please.
I don't know that pods are necessarily worse than real time with pause, but I truly, with all my heart believe that the pod mechanic is awful. It's only in the game because the developers needed to strike a balance between having these big maps with a dozen enemies that are thoroughly lethal, and not actually killing you randomly because you got overwhelmed by sniper fire. And they only needed to do that because they had to be like the original XCom, but y'know, without the enemies that could kill half your squad on turn 2 with a guided bomb from out of sight.
when you set up a combo with a number of spells it's so good
I can't wait for divinity 2
Mind you I console cheated like a motherfucker.
I'm not talking about the pods I'm talking explicitly about the turn based combat system, line of sight, abilities with x turns cooldowns, etc
It's actually amazing to me so many games either explicitly D&D games or in the spirit of D&D use real time with pause given that D&D is a turn based game!
If you're going to make a game real time, make it play like Diablo, if you're giving me a whole team to control, give me turn based (either whole team or using some kind of initiative system, either way)
RTWP is basically garbage imho, I have never played a game where I found it fun.
the writing... let's not talk about the writing.
But I got stuck because the combat is very not mucho fun when you can't do anything, you're just not leveled enough, and there is nowhere to go to get more xp so maybe there's something hidden somewhere and aaaarh fuck this
I understand this is kind of a throwback to the D&D era, but implying higher levels of spells than you can get even with a completionist runthrough in PoE, or having a fucking MASSIVE amount of sigils for spell mixing in Tyranny even though you can maybe toss two on an endgame spell if your character shot Lore up at every opportunity, is really annoying.
If you show me the opportunity to theoretically have a double range, fastcast, triple-shot, low-cooldown, double damage, with extra burn damage, interrupting, high-accuracy, fatter-than-usual sphere of fiery death, and then you let me pick maybe a medium range interrupting tiny sphere of fiery death, I'm gonna be disappointed.
Yeah, that's agreeable.
But pods man. Fuck pods.
(warning contains spoilers):
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
https://www.youtube.com/watch?v=QqBxUgqe8eQ
I disliked Divinity's combat
Super vanilla and uninteresting for me
Great. Doing great Nintendo.
suffice to say EXCELLENT DAY!
I'd love it if you took a look at my art and my PATREON!
Question 2 if you could draw a two lines throw America, and everything between those two lines would disappear, where would you draw them?
Question 3 If America were made of cheese, would you eat it?
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
Improved? Not improved? It's already perfect?
*licks lips* :cool:
I'd love it if you took a look at my art and my PATREON!