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Posts

  • Metal JaredMetal Jared Mulligan Wizard Rhode IslandRegistered User regular
    Aegis wrote: »
    Well, Blizzard should by definition be legally prevented from ever printing a 1 drop, because they fucking suck at it.

    I finally found Kripp's PA account!

    BattleTag: MetalJared#1756
    PSN: SoulCrusherJared
    AegisThe Escape GoatKoopahTroopahenvoy1
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    They need to be giving out free packs much more often, period.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    GoodKingJayIIIMetal JaredMarty81KoopahTroopah3cl1ps3envoy1
  • cloudeaglecloudeagle Registered User regular
    So, heroic tavern brawls in wild, along with Blizzard working to organize wild tournaments.

    Good to see this push to make wild a thing, since it's mostly ignored now.

    Switch: 3947-4890-9293
  • BizazedoBizazedo Registered User regular
    Can't say I am bummed about no more adventures. I honestly hated waiting weeks for all the new cards to be in circulation.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
    Lucedes
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    3clipse wrote: »
    I've been saying Flametongue is an incredibly overpowered card that has only ever seemed reasonable because Shaman didn't have strong turn 1/2 for years!

    Flametongue's another one of those power-spikey cards Firebat was talking about. If you've curved out, or just played reasonable minions, Flametongue's a fantastic draw and play for the turn. But if you ever draw a Flametongue late in the game or when your board has been consistently wiped, I'd rather have drawn Majordomo because that will at least end my suffering faster.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • hippofanthippofant ティンク Registered User regular
    Aegis wrote: »
    3clipse wrote: »
    I've been saying Flametongue is an incredibly overpowered card that has only ever seemed reasonable because Shaman didn't have strong turn 1/2 for years!

    Flametongue's another one of those power-spikey cards Firebat was talking about. If you've curved out, or just played reasonable minions, Flametongue's a fantastic draw and play for the turn. But if you ever draw a Flametongue late in the game or when your board has been consistently wiped, I'd rather have drawn Majordomo because that will at least end my suffering faster.

    Arena players have long known that Flametongue was a really powerful card :rotate:

  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Aegis wrote: »
    They need to be giving out free packs much more often, period.

    Duelyst gives a free common card each day, Blizzard has no excuse not to do the same thing.

    Battletag: Threeve#1501
    PSN: Threeve703
  • LucedesLucedes might be real Registered User regular
    they laughed when i crafted gold sylvanas and ragnaros in 2015

    ("we're gonna be rich")

    AegisBetsuniElvenshaeThe Escape GoatKoopahTroopah3cl1ps3JackdawGinenvoy1
  • übergeekübergeek Sector 2814Registered User regular
    Last year I said this whole segregating the cards was a bad idea, and now they can't even keep with the original intent. Now this time next year, they'll scrap some more classic cards. There's no surefire stability anywhere, and dumping 3 sets of 130 cards over the course of the year is at a pace someone who doesn't religiously play, or at least win consistently in Arena, can keep up with. I'm already playing Overwatch and HoTS as well. I don't even care I'm getting free dust, because when I want my measly little chest I go to wild and stomp people with my old school tempo mage. I don't -need- cards anymore because the goals of going past that point require so much time or money (or time -and- money) to build a deck that's worth a damn.

    camo_sig.png
    Atlas in Chains
  • Metal JaredMetal Jared Mulligan Wizard Rhode IslandRegistered User regular
    Brode posted in the reddit thread that they're looking at the possibility of un-nerfing Molten Giant and putting it into wild. I think that un-nerfing all of the classic cards and instead moving them to wild would be a very good idea.

    BattleTag: MetalJared#1756
    PSN: SoulCrusherJared
    Lucedesschussenvoy1
  • MMMigMMMig Registered User regular
    So was anything actually "Kraken" themed other than Whispers?

    Khara didn't really have much kraken about it, nor did gadgetzan?


    Like, I don't quite get the whole concept.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • YiliasYilias Registered User regular
    So I can go craft gold Sylv/Rag with my hoard of dust and get a free refund later on?

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • Metal JaredMetal Jared Mulligan Wizard Rhode IslandRegistered User regular
    Yilias wrote: »
    So I can go craft gold Sylv/Rag with my hoard of dust and get a free refund later on?

    That seems to be the case, yes

    BattleTag: MetalJared#1756
    PSN: SoulCrusherJared
    Elvenshae
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Brode posted in the reddit thread that they're looking at the possibility of un-nerfing Molten Giant and putting it into wild. I think that un-nerfing all of the classic cards and instead moving them to wild would be a very good idea.

    Honestly, it's probably a better way to go than what they did.

    I used to be a big proponent of the "Classic is always Standard" plan. But in a year I've come full circle. I just don't think it works well.

    Battletag: Threeve#1501
    PSN: Threeve703
    envoy1
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    MMMig wrote: »
    So was anything actually "Kraken" themed other than Whispers?

    Khara didn't really have much kraken about it, nor did gadgetzan?


    Like, I don't quite get the whole concept.

    It's just a name, like zodiac signs or the chinese "year of the pig" or whatever. They didn't want to call it "Standard 2016" etc because it doesn't align with calendar years and they needed a term that can be illustrated with symbols.

    PoGo friend code: 7835 1672 4968
    DibbyElvenshaekimeThe Escape Goat3cl1ps3schuss
  • SensationalSensational Registered User regular
    I really like that adventures are getting reworked into free optional content alongside full expansions. More total cards and no locking behind adventure wings.

    DibbyElvenshaeMNC DoverkimeThe Escape GoatKoopahTroopah3cl1ps3LucedesMetal Jared
  • CantidoCantido Registered User regular
    edited February 2017
    Still waiting on Blizzards plan to unfuck Rogue.

    Cantido on
    3DS Friendcode 5413-1311-3767
    GoodKingJayIII
  • KolosusKolosus Registered User regular
    Cantido wrote: »
    Still waiting on Blizzards plan to unfuck Rogue.
    "Weapon Design Space"
    giphy.gif

    DibbyElvenshaeGoodKingJayIIIMNC DoverThe Escape GoatKoopahTroopah3cl1ps3LucedesMetal JaredCantidoadmanb
  • hippofanthippofant ティンク Registered User regular
    Grobian wrote: »
    MMMig wrote: »
    So was anything actually "Kraken" themed other than Whispers?

    Khara didn't really have much kraken about it, nor did gadgetzan?


    Like, I don't quite get the whole concept.

    It's just a name, like zodiac signs or the chinese "year of the pig" or whatever. They didn't want to call it "Standard 2016" etc because it doesn't align with calendar years and they needed a term that can be illustrated with symbols.

    We played a lot of North Sea Kraken in Arena?

  • GMaster7GMaster7 Goggles Paesano Registered User regular
    Brode posted in the reddit thread that they're looking at the possibility of un-nerfing Molten Giant and putting it into wild. I think that un-nerfing all of the classic cards and instead moving them to wild would be a very good idea.

    Honestly, it's probably a better way to go than what they did.

    I used to be a big proponent of the "Classic is always Standard" plan. But in a year I've come full circle. I just don't think it works well.

    My thinking has changed as well. Hearthstone was something very special in beta and at launch - it felt so finely tuned, the classes felt distinct and somewhat balanced (I may be looking through rose-colored glasses here), and it was a blast to make your own decks, experiment... nothing about it was overwhelming and the playing field felt somewhat level. I don't know that I ever really netdecked. It didn't feel necessary and it was more fun to just explore the meta, which was constantly changing despite a static card set. It's easy to look back at those cards and think, "Oh, of course anything that existed in that period should remain a core part of Standard! That was an incredibly strong foundation!" But as Blizzard has realized, not all old cards play well with all new cards, and clearly Blizz feels that some of the heavy favorites might hinder upcoming cards or mechanics.

    Blizz collects an absurd amount of data. When it overwhelmingly indicates that a change to the Classic set would be best for the game at this time, I can't really dispute it. I do wonder if they'll reverse some of these changes down the road, though. Like, maybe they're afraid of how Sylvanas is going to play with a new mechanic or a few new cards, and once those cards cycle out, they'll bring Sylvanas back? I don't think it's likely, but I guess it's possible.

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    GoodKingJayIIILucedes
  • swaylowswaylow Registered User regular
    Aegis wrote: »
    They need to be giving out free packs much more often, period.

    Presumably when they flood the card base with 390 new cards this year there will be a lot more room for free packs while also selling enough packs to keep up their revenue.

  • DibbyDibby I'll do my best! Registered User regular
    man i gotta say

    i was 100% burnt out on HS prior to this announcement

    and now i'm SUPER DUPER EXCITED AGAIN*

    holy hell this really reinvigorated me

    now all i need is the actual expac reveal and i'm set


    *not excited enough to climb ladder tho....

    first time i'm probably not even gonna bother to get rank 5 for the month

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    LucedesdjFindus
  • TheBlackWindTheBlackWind Registered User regular
    I still think the best change to stealth would be making damage break it.

    So much more use for small damage AOE.

    PAD ID - 328,762,218
  • ImthebOHGODBEESImthebOHGODBEES Registered User regular
    MNC Dover wrote: »
    MNC Dover presents: Fight Night in Gadgetzan - a PA forums tournament!
    Players will be recruited into one of the three families and have to work together to destroy the others and gain control of Gadgetzan. The players will form teams of 3 and each will have to create a single deck based on one of the family's tri-class heroes. Your group of three will face of against the other two families to see who is the strongest!

    BUT WAIT, THERE'S MORE!

    Not only will you all have to decide who plays which class, but there will be deck-building limitations. Decks must share a card pool, meaning Legendaries, such as Aya Blackpaw, can only show up in one of the three decks. Furthermore, a few days before the tournament begins, players will each get to ban cards. Don't want to see Fiery War Axe? Ban it! Hate Ice Block? Send it away!

    This tournament will test your teamwork, deckbuilding skills, and gameplay skill in the ultimate winner-takes-all brawl for Gadgetzan!

    More details on the rules and such to come. I'm also open to suggestions for making the tournament even more fun and interesting. I'd be especially interested in hearing how to even out the playing field a bit, with the Grimy Goons at a natural disadvantage over Reno/Jade decks.

    Let me know if you're interested in playing and/or streaming!

    Rules so far:
    • Players sign up by posting an/or PMing info to me
    • I'll create teams of 3
    • Each team will be assigned a faction
    • Teams will ban out 2-3 cards with certain guidelines
    • Each player will choose one class associated with that faction
    • Each player builds a deck with certain guidelines
    • Teams play each other in Conquest format (must win with all decks)
    • The team with the highest win count wins, ties are broken by win counts (3-0, 2-1, etc)
    • If still tied, a one game playoff is played

    Player list so far:
    1. KoopahTroopah*
    2. Metal Jared
    3. BreakfastPM
    4. Tynnan
    *=willing to stream

    I'll be streaming as well and can play if we're short on players. If we get more than 9 players, I'll add more teams to compensate. More family factions vying for power. ;)

    More details to come...

    Awww heck, put my name down.

    Do you, in fact, have any builds in this shop at all?
  • TynnanTynnan seldom correct, never unsure Registered User regular
    MMMig wrote: »
    So was anything actually "Kraken" themed other than Whispers?

    Khara didn't really have much kraken about it, nor did gadgetzan?


    Like, I don't quite get the whole concept.

    Nah, we were kraken lackin'.

    ElvenshaeThe Escape GoatColorlessGreenKoopahTroopahBetsuniMetal Jared
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Dibby wrote: »
    man i gotta say

    i was 100% burnt out on HS prior to this announcement

    and now i'm SUPER DUPER EXCITED AGAIN*

    holy hell this really reinvigorated me

    now all i need is the actual expac reveal and i'm set


    *not excited enough to climb ladder tho....

    first time i'm probably not even gonna bother to get rank 5 for the month

    Blizzard is real good at pulling me back in right as my interest is waning.

    Sometimes I wonder if they're intentionally stingy about change to increase hype for big patches and expansions. But I don't know if that makes sense.

    Battletag: Threeve#1501
    PSN: Threeve703
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2017
    I'll be excited when we get card previews.

    Although I suppose I am excited at the free 1600-3200 dust I'm getting by crafting Golden Rag & Sylvanas.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    Elvenshae
  • ShadowofVTShadowofVT Robot Overlord Boston, MARegistered User regular
    Aegis wrote: »
    I'll be excited when we get card previews.

    Although I suppose I am excited at the free 1600-3200 dust I'm getting by crafting Golden Rag & Sylvanas.

    I'm still not sure I understand how this is going to work. For now let's assume that they don't do something like deny refunds for people who craft it going forward. What happens if I have a normal Rag, but decide to craft a golden version for 3200. How much do I automatically get when the new year hits:

    1. 1600 for the normal Rag
    2. 3200 for the golden Rag
    3. 4800 for the golden and the normal Rag combined

    Regardless of that answer, I'm assuming that disenchanting it after the new year will give you the normal returns. Even so, what's stopping people (besides having the dust handy) from crafting golden Rag and Sylvanus now, getting their dust back automatically AND then disenchanting them after for the 1600 gold a pop profit? I feel like there's something missing here that's going to happen to prevent that.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2017
    Technically there's no net gain.

    Scenario 1: You have Regular Rag. You get 1600 dust from the refund for having Normal Rag.
    Scenario 2: You craft Golden Rag and then disenchant it after refund. You spend 3200 dust now, receive 3200 dust back from the refund, then receive 1600 dust from disenchanting the golden rag you crafted.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • TynnanTynnan seldom correct, never unsure Registered User regular
    ShadowofVT wrote: »
    Aegis wrote: »
    I'll be excited when we get card previews.

    Although I suppose I am excited at the free 1600-3200 dust I'm getting by crafting Golden Rag & Sylvanas.

    I'm still not sure I understand how this is going to work. For now let's assume that they don't do something like deny refunds for people who craft it going forward. What happens if I have a normal Rag, but decide to craft a golden version for 3200. How much do I automatically get when the new year hits:

    1. 1600 for the normal Rag
    2. 3200 for the golden Rag
    3. 4800 for the golden and the normal Rag combined

    Regardless of that answer, I'm assuming that disenchanting it after the new year will give you the normal returns. Even so, what's stopping people (besides having the dust handy) from crafting golden Rag and Sylvanus now, getting their dust back automatically AND then disenchanting them after for the 1600 gold a pop profit? I feel like there's something missing here that's going to happen to prevent that.

    Per Brode, you'll get the dust for just the golden copy if you have both versions of a given card.

    KoopahTroopahschuss
  • SmasherSmasher Starting to get dizzy Registered User regular
    Aegis wrote: »
    Technically there's no net gain.

    Scenario 1: You have Regular Rag. You get 1600 dust from the refund for having Normal Rag.
    Scenario 2: You craft Golden Rag and then disenchant it after refund. You spend 3200 dust now, receive 3200 dust back from the refund, then receive 1600 dust from disenchanting the golden rag you crafted.
    For people who already have a regular Rag, yes. Judging by what's been described so far, people who don't have full copies (1 for legendaries, 2 for the others) of a given card would profit from the refund by crafting golden copies of their missing cards and benefiting from the refund, as opposed to not crafting anything and getting no refund.

  • DibbyDibby I'll do my best! Registered User regular
    ShadowofVT wrote: »
    Aegis wrote: »
    I'll be excited when we get card previews.

    Although I suppose I am excited at the free 1600-3200 dust I'm getting by crafting Golden Rag & Sylvanas.

    I'm still not sure I understand how this is going to work. For now let's assume that they don't do something like deny refunds for people who craft it going forward. What happens if I have a normal Rag, but decide to craft a golden version for 3200. How much do I automatically get when the new year hits:

    1. 1600 for the normal Rag
    2. 3200 for the golden Rag
    3. 4800 for the golden and the normal Rag combined

    Regardless of that answer, I'm assuming that disenchanting it after the new year will give you the normal returns. Even so, what's stopping people (besides having the dust handy) from crafting golden Rag and Sylvanus now, getting their dust back automatically AND then disenchanting them after for the 1600 gold a pop profit? I feel like there's something missing here that's going to happen to prevent that.







    You won't get any net gain by crafting the Goldens, Golden overwrites Normal. See also:
    Grobian wrote: »
    If you have a normal rag (or sylvanas) now, you will get 1600 free dust with the rotation and still have the rag.

    If you craft a golden rag and disenchant it afterwards you also get 1600 dust and still have the normal rag.

    It only makes sense to craft a golden legendary if you don't already have a normal one.


    If you craft a golden rag and disenchant the regular one then you have essentially paid 1200 dust for the Golden instead of 3200. That's nice, but it's still 1200 dust for a wild only cosmetic.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    Grobian
  • Marty81Marty81 Registered User regular
    You can make a profit by crafting the golden commons though, right?

  • SensationalSensational Registered User regular
    Yup, you could net a cool 10 dust per common even if you already have a non-gold version. It's a really good deal for people who don't have either rag or sylvanas though, a free legendary basically.

  • kimekime Queen of Blades Registered User regular
    übergeek wrote: »
    Last year I said this whole segregating the cards was a bad idea, and now they can't even keep with the original intent. Now this time next year, they'll scrap some more classic cards. There's no surefire stability anywhere, and dumping 3 sets of 130 cards over the course of the year is at a pace someone who doesn't religiously play, or at least win consistently in Arena, can keep up with. I'm already playing Overwatch and HoTS as well. I don't even care I'm getting free dust, because when I want my measly little chest I go to wild and stomp people with my old school tempo mage. I don't -need- cards anymore because the goals of going past that point require so much time or money (or time -and- money) to build a deck that's worth a damn.

    I think, though, the more common opinion is that Hearthstone actually releases too few cards. The big comparison is always with Magic, which is basically the "winner" of card games. And apparently Magic releases a bunch more cards each year (I don't play Magic so I don't know).

    Battle.net ID: kime#1822
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    Metal Jared
  • ShadowofVTShadowofVT Robot Overlord Boston, MARegistered User regular
    edited February 2017
    Grobian wrote: »
    If you have a normal rag (or sylvanas) now, you will get 1600 free dust with the rotation and still have the rag.

    If you craft a golden rag and disenchant it afterwards you also get 1600 dust and still have the normal rag.

    It only makes sense to craft a golden legendary if you don't already have a normal one.


    If you craft a golden rag and disenchant the regular one then you have essentially paid 1200 dust for the Golden instead of 3200. That's nice, but it's still 1200 dust for a wild only cosmetic.

    Yup, that was what I was missing with the scenario of crafting a golden when you already have the regular: the fact that you're only really gaining 1600 dust:

    Craft the golden and DE after: -3200 dust, +3200 dust, +1600 dust
    Don't do anything: +1600 dust

    Not my best thinking day, let's try and redeem myself:
    Marty81 wrote: »
    You can make a profit by crafting the golden commons though, right?

    By the same logic:

    Craft a golden common and DE after: -400, +400, +50
    Do nothing: +40

    So yes, you can make 10 dust per common golden you craft/DE.

    ShadowofVT on
    kimeElvenshae
  • TynnanTynnan seldom correct, never unsure Registered User regular
    Magic releases more cards, but many of them are intentionally similar to existing cards because each block of sets needs to stand as a self-contained draft environment. This results in a format that is, in my opinion, much healthier than the static classic set because each standard environment can be more specifically balanced within itself.

    (There are some recent issues that have arisen with MTG balance pertaining to WoTC managerial decisions, but that's beyond the scope of this thread)

  • YiliasYilias Registered User regular
    If you like to collect gold cards they're functionally half off aren't they?

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    Grobianschuss
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Magic also reprints cards. You might have something like Disenchant or Sign in Blood being reprinted across multiple sets because it's an effect that's important enough to still exist across rotations.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    This news is cool and all, but seriously makes me want these changes now.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
    ElvenshaeGoodKingJayIIIDibbyKoopahTroopahLucedesMetal Jared
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