I've been saying Flametongue is an incredibly overpowered card that has only ever seemed reasonable because Shaman didn't have strong turn 1/2 for years!
Flametongue's another one of those power-spikey cards Firebat was talking about. If you've curved out, or just played reasonable minions, Flametongue's a fantastic draw and play for the turn. But if you ever draw a Flametongue late in the game or when your board has been consistently wiped, I'd rather have drawn Majordomo because that will at least end my suffering faster.
I've been saying Flametongue is an incredibly overpowered card that has only ever seemed reasonable because Shaman didn't have strong turn 1/2 for years!
Flametongue's another one of those power-spikey cards Firebat was talking about. If you've curved out, or just played reasonable minions, Flametongue's a fantastic draw and play for the turn. But if you ever draw a Flametongue late in the game or when your board has been consistently wiped, I'd rather have drawn Majordomo because that will at least end my suffering faster.
Arena players have long known that Flametongue was a really powerful card :rotate:
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Last year I said this whole segregating the cards was a bad idea, and now they can't even keep with the original intent. Now this time next year, they'll scrap some more classic cards. There's no surefire stability anywhere, and dumping 3 sets of 130 cards over the course of the year is at a pace someone who doesn't religiously play, or at least win consistently in Arena, can keep up with. I'm already playing Overwatch and HoTS as well. I don't even care I'm getting free dust, because when I want my measly little chest I go to wild and stomp people with my old school tempo mage. I don't -need- cards anymore because the goals of going past that point require so much time or money (or time -and- money) to build a deck that's worth a damn.
+1
Metal JaredMulligan WizardRhode IslandRegistered Userregular
Brode posted in the reddit thread that they're looking at the possibility of un-nerfing Molten Giant and putting it into wild. I think that un-nerfing all of the classic cards and instead moving them to wild would be a very good idea.
Brode posted in the reddit thread that they're looking at the possibility of un-nerfing Molten Giant and putting it into wild. I think that un-nerfing all of the classic cards and instead moving them to wild would be a very good idea.
Honestly, it's probably a better way to go than what they did.
I used to be a big proponent of the "Classic is always Standard" plan. But in a year I've come full circle. I just don't think it works well.
Battletag: Threeve#1501
PSN: Threeve703
+1
GrobianWhat's on sale?Pliers!Registered Userregular
So was anything actually "Kraken" themed other than Whispers?
Khara didn't really have much kraken about it, nor did gadgetzan?
Like, I don't quite get the whole concept.
It's just a name, like zodiac signs or the chinese "year of the pig" or whatever. They didn't want to call it "Standard 2016" etc because it doesn't align with calendar years and they needed a term that can be illustrated with symbols.
I really like that adventures are getting reworked into free optional content alongside full expansions. More total cards and no locking behind adventure wings.
So was anything actually "Kraken" themed other than Whispers?
Khara didn't really have much kraken about it, nor did gadgetzan?
Like, I don't quite get the whole concept.
It's just a name, like zodiac signs or the chinese "year of the pig" or whatever. They didn't want to call it "Standard 2016" etc because it doesn't align with calendar years and they needed a term that can be illustrated with symbols.
Brode posted in the reddit thread that they're looking at the possibility of un-nerfing Molten Giant and putting it into wild. I think that un-nerfing all of the classic cards and instead moving them to wild would be a very good idea.
Honestly, it's probably a better way to go than what they did.
I used to be a big proponent of the "Classic is always Standard" plan. But in a year I've come full circle. I just don't think it works well.
My thinking has changed as well. Hearthstone was something very special in beta and at launch - it felt so finely tuned, the classes felt distinct and somewhat balanced (I may be looking through rose-colored glasses here), and it was a blast to make your own decks, experiment... nothing about it was overwhelming and the playing field felt somewhat level. I don't know that I ever really netdecked. It didn't feel necessary and it was more fun to just explore the meta, which was constantly changing despite a static card set. It's easy to look back at those cards and think, "Oh, of course anything that existed in that period should remain a core part of Standard! That was an incredibly strong foundation!" But as Blizzard has realized, not all old cards play well with all new cards, and clearly Blizz feels that some of the heavy favorites might hinder upcoming cards or mechanics.
Blizz collects an absurd amount of data. When it overwhelmingly indicates that a change to the Classic set would be best for the game at this time, I can't really dispute it. I do wonder if they'll reverse some of these changes down the road, though. Like, maybe they're afraid of how Sylvanas is going to play with a new mechanic or a few new cards, and once those cards cycle out, they'll bring Sylvanas back? I don't think it's likely, but I guess it's possible.
They need to be giving out free packs much more often, period.
Presumably when they flood the card base with 390 new cards this year there will be a lot more room for free packs while also selling enough packs to keep up their revenue.
MNC Dover presents: Fight Night in Gadgetzan - a PA forums tournament!
Players will be recruited into one of the three families and have to work together to destroy the others and gain control of Gadgetzan. The players will form teams of 3 and each will have to create a single deck based on one of the family's tri-class heroes. Your group of three will face of against the other two families to see who is the strongest!
BUT WAIT, THERE'S MORE!
Not only will you all have to decide who plays which class, but there will be deck-building limitations. Decks must share a card pool, meaning Legendaries, such as Aya Blackpaw, can only show up in one of the three decks. Furthermore, a few days before the tournament begins, players will each get to ban cards. Don't want to see Fiery War Axe? Ban it! Hate Ice Block? Send it away!
This tournament will test your teamwork, deckbuilding skills, and gameplay skill in the ultimate winner-takes-all brawl for Gadgetzan!
More details on the rules and such to come. I'm also open to suggestions for making the tournament even more fun and interesting. I'd be especially interested in hearing how to even out the playing field a bit, with the Grimy Goons at a natural disadvantage over Reno/Jade decks.
Let me know if you're interested in playing and/or streaming!
Rules so far:
Players sign up by posting an/or PMing info to me
I'll create teams of 3
Each team will be assigned a faction
Teams will ban out 2-3 cards with certain guidelines
Each player will choose one class associated with that faction
Each player builds a deck with certain guidelines
Teams play each other in Conquest format (must win with all decks)
The team with the highest win count wins, ties are broken by win counts (3-0, 2-1, etc)
If still tied, a one game playoff is played
Player list so far:
KoopahTroopah*
Metal Jared
BreakfastPM
Tynnan
*=willing to stream
I'll be streaming as well and can play if we're short on players. If we get more than 9 players, I'll add more teams to compensate. More family factions vying for power.
More details to come...
Awww heck, put my name down.
Do you, in fact, have any builds in this shop at all?
0
Tynnanseldom correct, never unsureRegistered Userregular
Although I suppose I am excited at the free 1600-3200 dust I'm getting by crafting Golden Rag & Sylvanas.
I'm still not sure I understand how this is going to work. For now let's assume that they don't do something like deny refunds for people who craft it going forward. What happens if I have a normal Rag, but decide to craft a golden version for 3200. How much do I automatically get when the new year hits:
1. 1600 for the normal Rag
2. 3200 for the golden Rag
3. 4800 for the golden and the normal Rag combined
Regardless of that answer, I'm assuming that disenchanting it after the new year will give you the normal returns. Even so, what's stopping people (besides having the dust handy) from crafting golden Rag and Sylvanus now, getting their dust back automatically AND then disenchanting them after for the 1600 gold a pop profit? I feel like there's something missing here that's going to happen to prevent that.
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2017
Technically there's no net gain.
Scenario 1: You have Regular Rag. You get 1600 dust from the refund for having Normal Rag.
Scenario 2: You craft Golden Rag and then disenchant it after refund. You spend 3200 dust now, receive 3200 dust back from the refund, then receive 1600 dust from disenchanting the golden rag you crafted.
Although I suppose I am excited at the free 1600-3200 dust I'm getting by crafting Golden Rag & Sylvanas.
I'm still not sure I understand how this is going to work. For now let's assume that they don't do something like deny refunds for people who craft it going forward. What happens if I have a normal Rag, but decide to craft a golden version for 3200. How much do I automatically get when the new year hits:
1. 1600 for the normal Rag
2. 3200 for the golden Rag
3. 4800 for the golden and the normal Rag combined
Regardless of that answer, I'm assuming that disenchanting it after the new year will give you the normal returns. Even so, what's stopping people (besides having the dust handy) from crafting golden Rag and Sylvanus now, getting their dust back automatically AND then disenchanting them after for the 1600 gold a pop profit? I feel like there's something missing here that's going to happen to prevent that.
Per Brode, you'll get the dust for just the golden copy if you have both versions of a given card.
+2
SmasherStarting to get dizzyRegistered Userregular
Scenario 1: You have Regular Rag. You get 1600 dust from the refund for having Normal Rag.
Scenario 2: You craft Golden Rag and then disenchant it after refund. You spend 3200 dust now, receive 3200 dust back from the refund, then receive 1600 dust from disenchanting the golden rag you crafted.
For people who already have a regular Rag, yes. Judging by what's been described so far, people who don't have full copies (1 for legendaries, 2 for the others) of a given card would profit from the refund by crafting golden copies of their missing cards and benefiting from the refund, as opposed to not crafting anything and getting no refund.
Although I suppose I am excited at the free 1600-3200 dust I'm getting by crafting Golden Rag & Sylvanas.
I'm still not sure I understand how this is going to work. For now let's assume that they don't do something like deny refunds for people who craft it going forward. What happens if I have a normal Rag, but decide to craft a golden version for 3200. How much do I automatically get when the new year hits:
1. 1600 for the normal Rag
2. 3200 for the golden Rag
3. 4800 for the golden and the normal Rag combined
Regardless of that answer, I'm assuming that disenchanting it after the new year will give you the normal returns. Even so, what's stopping people (besides having the dust handy) from crafting golden Rag and Sylvanus now, getting their dust back automatically AND then disenchanting them after for the 1600 gold a pop profit? I feel like there's something missing here that's going to happen to prevent that.
If you have a normal rag (or sylvanas) now, you will get 1600 free dust with the rotation and still have the rag.
If you craft a golden rag and disenchant it afterwards you also get 1600 dust and still have the normal rag.
It only makes sense to craft a golden legendary if you don't already have a normal one.
If you craft a golden rag and disenchant the regular one then you have essentially paid 1200 dust for the Golden instead of 3200. That's nice, but it's still 1200 dust for a wild only cosmetic.
Yup, you could net a cool 10 dust per common even if you already have a non-gold version. It's a really good deal for people who don't have either rag or sylvanas though, a free legendary basically.
Last year I said this whole segregating the cards was a bad idea, and now they can't even keep with the original intent. Now this time next year, they'll scrap some more classic cards. There's no surefire stability anywhere, and dumping 3 sets of 130 cards over the course of the year is at a pace someone who doesn't religiously play, or at least win consistently in Arena, can keep up with. I'm already playing Overwatch and HoTS as well. I don't even care I'm getting free dust, because when I want my measly little chest I go to wild and stomp people with my old school tempo mage. I don't -need- cards anymore because the goals of going past that point require so much time or money (or time -and- money) to build a deck that's worth a damn.
I think, though, the more common opinion is that Hearthstone actually releases too few cards. The big comparison is always with Magic, which is basically the "winner" of card games. And apparently Magic releases a bunch more cards each year (I don't play Magic so I don't know).
If you have a normal rag (or sylvanas) now, you will get 1600 free dust with the rotation and still have the rag.
If you craft a golden rag and disenchant it afterwards you also get 1600 dust and still have the normal rag.
It only makes sense to craft a golden legendary if you don't already have a normal one.
If you craft a golden rag and disenchant the regular one then you have essentially paid 1200 dust for the Golden instead of 3200. That's nice, but it's still 1200 dust for a wild only cosmetic.
Yup, that was what I was missing with the scenario of crafting a golden when you already have the regular: the fact that you're only really gaining 1600 dust:
Craft the golden and DE after: -3200 dust, +3200 dust, +1600 dust
Don't do anything: +1600 dust
Not my best thinking day, let's try and redeem myself:
You can make a profit by crafting the golden commons though, right?
By the same logic:
Craft a golden common and DE after: -400, +400, +50
Do nothing: +40
So yes, you can make 10 dust per common golden you craft/DE.
ShadowofVT on
+2
Tynnanseldom correct, never unsureRegistered Userregular
Magic releases more cards, but many of them are intentionally similar to existing cards because each block of sets needs to stand as a self-contained draft environment. This results in a format that is, in my opinion, much healthier than the static classic set because each standard environment can be more specifically balanced within itself.
(There are some recent issues that have arisen with MTG balance pertaining to WoTC managerial decisions, but that's beyond the scope of this thread)
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Magic also reprints cards. You might have something like Disenchant or Sign in Blood being reprinted across multiple sets because it's an effect that's important enough to still exist across rotations.
Posts
I finally found Kripp's PA account!
PSN: SoulCrusherJared
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Good to see this push to make wild a thing, since it's mostly ignored now.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Flametongue's another one of those power-spikey cards Firebat was talking about. If you've curved out, or just played reasonable minions, Flametongue's a fantastic draw and play for the turn. But if you ever draw a Flametongue late in the game or when your board has been consistently wiped, I'd rather have drawn Majordomo because that will at least end my suffering faster.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Arena players have long known that Flametongue was a really powerful card :rotate:
Duelyst gives a free common card each day, Blizzard has no excuse not to do the same thing.
PSN: Threeve703
("we're gonna be rich")
PSN: SoulCrusherJared
Khara didn't really have much kraken about it, nor did gadgetzan?
Like, I don't quite get the whole concept.
Witty signature comment goes here...
wra
That seems to be the case, yes
PSN: SoulCrusherJared
Honestly, it's probably a better way to go than what they did.
I used to be a big proponent of the "Classic is always Standard" plan. But in a year I've come full circle. I just don't think it works well.
PSN: Threeve703
It's just a name, like zodiac signs or the chinese "year of the pig" or whatever. They didn't want to call it "Standard 2016" etc because it doesn't align with calendar years and they needed a term that can be illustrated with symbols.
We played a lot of North Sea Kraken in Arena?
My thinking has changed as well. Hearthstone was something very special in beta and at launch - it felt so finely tuned, the classes felt distinct and somewhat balanced (I may be looking through rose-colored glasses here), and it was a blast to make your own decks, experiment... nothing about it was overwhelming and the playing field felt somewhat level. I don't know that I ever really netdecked. It didn't feel necessary and it was more fun to just explore the meta, which was constantly changing despite a static card set. It's easy to look back at those cards and think, "Oh, of course anything that existed in that period should remain a core part of Standard! That was an incredibly strong foundation!" But as Blizzard has realized, not all old cards play well with all new cards, and clearly Blizz feels that some of the heavy favorites might hinder upcoming cards or mechanics.
Blizz collects an absurd amount of data. When it overwhelmingly indicates that a change to the Classic set would be best for the game at this time, I can't really dispute it. I do wonder if they'll reverse some of these changes down the road, though. Like, maybe they're afraid of how Sylvanas is going to play with a new mechanic or a few new cards, and once those cards cycle out, they'll bring Sylvanas back? I don't think it's likely, but I guess it's possible.
Presumably when they flood the card base with 390 new cards this year there will be a lot more room for free packs while also selling enough packs to keep up their revenue.
i was 100% burnt out on HS prior to this announcement
and now i'm SUPER DUPER EXCITED AGAIN*
holy hell this really reinvigorated me
now all i need is the actual expac reveal and i'm set
*not excited enough to climb ladder tho....
first time i'm probably not even gonna bother to get rank 5 for the month
Battle.net Tag: Dibby#1582
So much more use for small damage AOE.
Awww heck, put my name down.
Nah, we were kraken lackin'.
Blizzard is real good at pulling me back in right as my interest is waning.
Sometimes I wonder if they're intentionally stingy about change to increase hype for big patches and expansions. But I don't know if that makes sense.
PSN: Threeve703
Although I suppose I am excited at the free 1600-3200 dust I'm getting by crafting Golden Rag & Sylvanas.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I'm still not sure I understand how this is going to work. For now let's assume that they don't do something like deny refunds for people who craft it going forward. What happens if I have a normal Rag, but decide to craft a golden version for 3200. How much do I automatically get when the new year hits:
1. 1600 for the normal Rag
2. 3200 for the golden Rag
3. 4800 for the golden and the normal Rag combined
Regardless of that answer, I'm assuming that disenchanting it after the new year will give you the normal returns. Even so, what's stopping people (besides having the dust handy) from crafting golden Rag and Sylvanus now, getting their dust back automatically AND then disenchanting them after for the 1600 gold a pop profit? I feel like there's something missing here that's going to happen to prevent that.
Scenario 1: You have Regular Rag. You get 1600 dust from the refund for having Normal Rag.
Scenario 2: You craft Golden Rag and then disenchant it after refund. You spend 3200 dust now, receive 3200 dust back from the refund, then receive 1600 dust from disenchanting the golden rag you crafted.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Per Brode, you'll get the dust for just the golden copy if you have both versions of a given card.
You won't get any net gain by crafting the Goldens, Golden overwrites Normal. See also:
Battle.net Tag: Dibby#1582
I think, though, the more common opinion is that Hearthstone actually releases too few cards. The big comparison is always with Magic, which is basically the "winner" of card games. And apparently Magic releases a bunch more cards each year (I don't play Magic so I don't know).
3DS Friend Code: 3110-5393-4113
Steam profile
Yup, that was what I was missing with the scenario of crafting a golden when you already have the regular: the fact that you're only really gaining 1600 dust:
Craft the golden and DE after: -3200 dust, +3200 dust, +1600 dust
Don't do anything: +1600 dust
Not my best thinking day, let's try and redeem myself:
By the same logic:
Craft a golden common and DE after: -400, +400, +50
Do nothing: +40
So yes, you can make 10 dust per common golden you craft/DE.
(There are some recent issues that have arisen with MTG balance pertaining to WoTC managerial decisions, but that's beyond the scope of this thread)
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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