I fucking pisspounded a Renolock with Miracle mage last night.
He had buffed an Illidan to 10/7 and hit me in the face with it. Ow.
'I greet you.'
Turn 6 I was able to get it a freezing potion on it and drop my Emperor, and then he pulled his Kazakus potion and ends up with a full board of his Illidan, Azinoth flames, a 5/5 Demon from the potion and resurrected minions from the Kazakus potion.
'I greet you.'
He probably still thought I was Reno mage. I drop Auctioneer, Flamewaker, mirror image for free, arcane missles for free, freezing potion and double icelance his face for free, and just start cycling cards like crazy. Drop him from 30hps to 1, and his board is cleared except for a now 10/1 Illidan.
'Hello.'
He Renos. Expected. My emperor is still in play and has gone off again on the rest of my hand. Play the other flamewaker, thalnos, two sorcerer's apprentices, arcane intellect, and rev the spell engine again. End of turn, his board is clear and he's at 6 the turn after Reno.
'Hello.'
He conceeds.
'Hello.'
+16
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I fucking pisspounded a Renolock with Miracle mage last night.
He had buffed an Illidan to 10/7 and hit me in the face with it. Ow.
'I greet you.'
Turn 6 I was able to get it a freezing potion on it and drop my Emperor, and then he pulled his Kazakus potion and ends up with a full board of his Illidan, Azinoth flames, a 5/5 Demon from the potion and resurrected minions from the Kazakus potion.
'I greet you.'
He probably still thought I was Reno mage. I drop Auctioneer, Flamewaker, mirror image for free, arcane missles for free, freezing potion and double icelance his face for free, and just start cycling cards like crazy. Drop him from 30hps to 1, and his board is cleared except for a now 10/1 Illidan.
'Hello.'
He Renos. Expected. My emperor is still in play and has gone off again on the rest of my hand. Play the other flamewaker, thalnos, two sorcerer's apprentices, arcane intellect, and rev the spell engine again. End of turn, his board is clear and he's at 6 the turn after Reno.
Rogues should be immune when attacking with their hero power dagger. I'm sure that would take a lot of rebalacing of other cards, but thematically, they shouldn't be taking so much self inflicted damage. It doesn't step on mages' toes because it can be taunted, and it doesn't outclass druids because it can't be used defensively.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Rogues should be immune when attacking with their hero power dagger. I'm sure that would take a lot of rebalacing of other cards, but thematically, they shouldn't be taking so much self inflicted damage. It doesn't step on mages' toes because it can be taunted, and it doesn't outclass druids because it can't be used defensively.
Rogues should be immune when attacking with their hero power dagger. I'm sure that would take a lot of rebalacing of other cards, but thematically, they shouldn't be taking so much self inflicted damage. It doesn't step on mages' toes because it can be taunted, and it doesn't outclass druids because it can't be used defensively.
Rogues should be immune when attacking with their hero power dagger. I'm sure that would take a lot of rebalacing of other cards, but thematically, they shouldn't be taking so much self inflicted damage. It doesn't step on mages' toes because it can be taunted, and it doesn't outclass druids because it can't be used defensively.
I think it really fits with Rogues ability to backstab and be shadowy assassins! I like it from a thematic viewpoint but I guess it might be kind of bonkers gameplay wise...
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Rogues should be immune when attacking with their hero power dagger. I'm sure that would take a lot of rebalacing of other cards, but thematically, they shouldn't be taking so much self inflicted damage. It doesn't step on mages' toes because it can be taunted, and it doesn't outclass druids because it can't be used defensively.
Holy shit that would be so broken.
Howso? That sounds like a good way of letting rogues do something other than miracle without needing healbot to not die.
+1
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GrobianWhat's on sale?Pliers!Registered Userregular
Would someone who's bored/willing to do the dirty work go through TGT, LOE, and BRM and post all the cards relevant to the meta that are rotating out? I might do it later today if I finish my work, just for reference.
Here are the constructed relevant cards in no particular order. Arena loses a lot more, but that's a given.
I also put some honorable mentions in parentheses at the end, those are either cards that were meta-relevant at some point but aren't right now or they enable certain deck archetypes that aren't in the meta right now but could be a thing if they get more support.
Rogues should be immune when attacking with their hero power dagger. I'm sure that would take a lot of rebalacing of other cards, but thematically, they shouldn't be taking so much self inflicted damage. It doesn't step on mages' toes because it can be taunted, and it doesn't outclass druids because it can't be used defensively.
Holy shit that would be so broken.
Howso? That sounds like a good way of letting rogues do something other than miracle without needing healbot to not die.
Because going by Gladiator's Longbow, just getting "immune when attacking" is a 2 mana effect on its own, without the mana costs associated with equipping a weapon or being a hero power (which are more expensive than their card analogues).
Consider it this way: Druid gives you +1 attack, and also +1 armor, for 1 turn. Rogue gives you 2 turns of +1 attack, and then would also give you immune when attacking on both of those turns (better than +1 armor in any case where you are attacking a minion).
Rogue already has the second best hero power for most of the game, we don't need another hero power to be as good as lifetap. However, Rogue should get a weapon like Gladiator's Longbow that doesn't suck.
Coinage on
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Question: why are we pricing effects from the sample size of a single card that has never been played competitively?
+1
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Also there is the fact that the rogue hero power is a weapon and not just attack rating like druid. Therefore it can be affected by cards that upgrade weapons. That would mean they could take down bigger minions for little investment. Deadly poison is still a thing. Hero power, 2x Poison, kill a 7 5 health minion without taking damage. Twice.
I am already mourning arcane blast and flamewaker. Along with the fucking weird ice lance decision. Mage better get some neat shit.
I mean, all the classes are losing a lot. The two classes that look like they make out ok just don't have anything to lose really. Hunter has no meta-relevant cards because it's complete shit tier and Paladin loses their only deck with a single card.
Warrior has probably the best deal from the list above? Everyone loses Dragon decks, but some sort of Tempo Warrior (w/ Pirates) will probably survive and Malkorok gets buffed by the Cursed Blade rotation. Rogue is also a contender, only losing Tomb Pillager (although I'd argue that it's super important).
I am already mourning arcane blast and flamewaker. Along with the fucking weird ice lance decision. Mage better get some neat shit.
I mean, all the classes are losing a lot. The two classes that look like they make out ok just don't have anything to lose really. Hunter has no meta-relevant cards because it's complete shit tier and Paladin loses their only deck with a single card.
Warrior has probably the best deal from the list above? Everyone loses Dragon decks, but some sort of Tempo Warrior (w/ Pirates) will probably survive and Malkorok gets buffed by the Cursed Blade rotation. Rogue is also a contender, only losing Tomb Pillager (although I'd argue that it's super important).
Yes, but I don't care about those classes. :razz:
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GrobianWhat's on sale?Pliers!Registered Userregular
Would someone who's bored/willing to do the dirty work go through TGT, LOE, and BRM and post all the cards relevant to the meta that are rotating out? I might do it later today if I finish my work, just for reference.
Here are the constructed relevant cards in no particular order. Arena loses a lot more, but that's a given.
I also put some honorable mentions in parentheses at the end, those are either cards that were meta-relevant at some point but aren't right now or they enable certain deck archetypes that aren't in the meta right now but could be a thing if they get more support.
It's really weird that stuff as far back as Blackwing and as recent as LoE are going.
They're losing 3 of their strongest core cards (Twilight Guardian, Blackwing Corrupter, and Azure Drake), as well as Brann and Chillmaw. Priest also loses a very important 1 drop and 2 drop.
There will probably be some kind of Dragon Priest shell still due to the strength of Plot Twist! and SECRET AGENT COMING THROUGH but nothing like there is now.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
I'm slightly surprised that Brann doesn't get as much hate as I thought he would. There's an absolute tonne of battlecries that when doubled up break a significant amount balance. Anything with any kind of card draw (including Kazakus), and the battlecry effects of some jade cards are infuriating when coupled with Brann.
Is Pirate Warrior losing anything significant? The only thing off the top of my head is Finley. I'm pretty sure the rest of the deck remains intact. The next expansion is going to be pretty pointless if Pirates continue to dominate (the crab doesn't count).
It's really weird that stuff as far back as Blackwing and as recent as LoE are going.
That was the problem with the first standard rotation, it didn't take enough out, so now when a good amount of content is being removed it seems like a lot more. Yeah we got rid of shredder and haunted creeper and such but it's nowhere near the changes we'll see in April
BattleTag: MetalJared#1756
PSN: SoulCrusherJared
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
edited March 2017
Brann also enables combo synergy that makes a lot of combo/control decks viable. I think Brann and Emperor are the two I'll miss the most.
Reno and Finley can go to hell. Along with Trogg and Totem Golem.
I'm slightly surprised that Brann doesn't get as much hate as I thought he would. There's an absolute tonne of battlecries that when doubled up break a significant amount balance. Anything with any kind of card draw (including Kazakus), and the battlecry effects of some jade cards are infuriating when coupled with Brann.
Is Pirate Warrior losing anything significant? The only thing off the top of my head is Finley. I'm pretty sure the rest of the deck remains intact. The next expansion is going to be pretty pointless if Pirates continue to dominate (the crab doesn't count).
I was thinking the same thing when going through that list. Pirate Warrior is going to still be the same especially since my own creation doesn't use Finley at the moment and still works.
Primalfin Lookout - 3 Mana Neutral 3/2 Murloc
Text: If you control another Murloc, discover a Murloc.
Unite the Murlocs - 1 Mana Shaman Legendary Quest
Text: Summon 10 Murlocs, Reward: Megafin.
Megafin: 5 Mana Shaman Legendary 8/8 Murloc
Text: Fill your hand with random Murlocs.
Ha the shaman quest is going to be murlocs, the forced archetype continues, how long it's finja around for?
PSN SeGaTai
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BethrynUnhappiness is MandatoryRegistered Userregular
The dino that Adapts all Murlocs just got itself a deck to fit into.
...and of course, as always, Kill Hitler.
+5
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Metal JaredMulligan WizardRhode IslandRegistered Userregular
I just watched the cute little vignette for the hapless adventurer guy and it would be much more rewarding if they actually showed the cards at the end of the video instead of putting it on some random website I can't see at work.
BattleTag: MetalJared#1756
PSN: SoulCrusherJared
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
I just watched the cute little vignette for the hapless adventurer guy and it would be much more rewarding if they actually showed the cards at the end of the video instead of putting it on some random website I can't see at work.
That's why I've been trying to translate them to text for those of us who are image blocked.
I'm slightly surprised that Brann doesn't get as much hate as I thought he would. There's an absolute tonne of battlecries that when doubled up break a significant amount balance. Anything with any kind of card draw (including Kazakus), and the battlecry effects of some jade cards are infuriating when coupled with Brann.
Is Pirate Warrior losing anything significant? The only thing off the top of my head is Finley. I'm pretty sure the rest of the deck remains intact. The next expansion is going to be pretty pointless if Pirates continue to dominate (the crab doesn't count).
Basically Finley. We're stuck with Pirate warrior for a long fucking time.
I'm slightly surprised that Brann doesn't get as much hate as I thought he would. There's an absolute tonne of battlecries that when doubled up break a significant amount balance. Anything with any kind of card draw (including Kazakus), and the battlecry effects of some jade cards are infuriating when coupled with Brann.
Is Pirate Warrior losing anything significant? The only thing off the top of my head is Finley. I'm pretty sure the rest of the deck remains intact. The next expansion is going to be pretty pointless if Pirates continue to dominate (the crab doesn't count).
Basically Finley. We're stuck with Pirate warrior for a long fucking time.
It's OK, we have a crab that eats Pirates now. Everything is fixed!
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
edited March 2017
Honestly, I wouldn't mind that after the meta is "solved" that Pirates were still relevant. What I would really really mind, is if they completely ruin the transition of the standard cycle and introduction of new cards. That's honestly the best time to play HearthStone and for them to screw that up would suck.
Posts
He had buffed an Illidan to 10/7 and hit me in the face with it. Ow.
'I greet you.'
Turn 6 I was able to get it a freezing potion on it and drop my Emperor, and then he pulled his Kazakus potion and ends up with a full board of his Illidan, Azinoth flames, a 5/5 Demon from the potion and resurrected minions from the Kazakus potion.
'I greet you.'
He probably still thought I was Reno mage. I drop Auctioneer, Flamewaker, mirror image for free, arcane missles for free, freezing potion and double icelance his face for free, and just start cycling cards like crazy. Drop him from 30hps to 1, and his board is cleared except for a now 10/1 Illidan.
'Hello.'
He Renos. Expected. My emperor is still in play and has gone off again on the rest of my hand. Play the other flamewaker, thalnos, two sorcerer's apprentices, arcane intellect, and rev the spell engine again. End of turn, his board is clear and he's at 6 the turn after Reno.
'Hello.'
He conceeds.
'Hello.'
Sic semper BMers
Holy shit that would be so broken.
This is crazy talk.
I think it really fits with Rogues ability to backstab and be shadowy assassins! I like it from a thematic viewpoint but I guess it might be kind of bonkers gameplay wise...
Howso? That sounds like a good way of letting rogues do something other than miracle without needing healbot to not die.
Here are the constructed relevant cards in no particular order. Arena loses a lot more, but that's a given.
I also put some honorable mentions in parentheses at the end, those are either cards that were meta-relevant at some point but aren't right now or they enable certain deck archetypes that aren't in the meta right now but could be a thing if they get more support.
Druid: Raven Idol, Living Roots, Mulch, Aviana, (Darnassus Aspirant, Astral Communion, Savage Combatant)
Hunter: Quick Shot, (Desert Camel, Lock&Load, Ram Wrangler, Kings Elekk, Bear Trap, Acidmaw/Dreadscale, Power Shot)
Mage: Arcane Blast, Rhonin, Flamewaker, Forgotten Torch, Ethereal Conjurer, (Effigy, Spellslinger, Coldarra Drake)
Paladin: Keeper of Uldaman, Anyfin, Solemn Vigil, (Mysterious Challenger, Murloc Knight, Dragon Consort, Eadric)
Priest: Flash Heal, Wyrmrest Agent, Twilight Whelp, Resurrect, Museum Curator, Entomb, Excavated Evil, (Paletress)
Rogue: Tomb Pillager, Burgle (Gang Up, Unearthed Raptor, Anubarak, Beneath the Grounds)
Shaman: Tunnel Trogg, Totem Golem, Thunderbluff Valiant, Elemental Destruction, Healing Wave, (Lava Shock, Tuskarr Totemic, Ancestral Knowledge)
Warlock: Dark Peddler, Imp Gang Boss, Demon Wrath, (Dreadsteed, Fist of Jaraxxus)
Warrior: Alex' Champion, Bash, Revenge, Fierce Monkey (Cursed Blade, Varian Wrynn, a lot of taunt synergy)
Neutral: Way too many to count right now.
Because going by Gladiator's Longbow, just getting "immune when attacking" is a 2 mana effect on its own, without the mana costs associated with equipping a weapon or being a hero power (which are more expensive than their card analogues).
Consider it this way: Druid gives you +1 attack, and also +1 armor, for 1 turn. Rogue gives you 2 turns of +1 attack, and then would also give you immune when attacking on both of those turns (better than +1 armor in any case where you are attacking a minion).
It is in no way balanced.
Total lack of comparable examples?
No fucking thanks.
EDIT: Math is hard
I mean, all the classes are losing a lot. The two classes that look like they make out ok just don't have anything to lose really. Hunter has no meta-relevant cards because it's complete shit tier and Paladin loses their only deck with a single card.
Warrior has probably the best deal from the list above? Everyone loses Dragon decks, but some sort of Tempo Warrior (w/ Pirates) will probably survive and Malkorok gets buffed by the Cursed Blade rotation. Rogue is also a contender, only losing Tomb Pillager (although I'd argue that it's super important).
We don't even need examples we just need HEY LETS NOT GIVE A CLASS A HERO POWER THAT INCLUDES DAMAGE IMMUNITY
Minions and spells and weapons are not costed similarly at all. It's why I didn't include Bestial Wrath, Stable whatever her name is, or Ice Block.
Yes, but I don't care about those classes. :razz:
Ok, adding neutral cards, because they aren't so many after all:
Dragon stuff: Blackwing Technician, Dragonkin Sorcerer, Blackwing Corrupter, Drakonid Crusher, Twilight Guardian, Chillmaw
Legendaries: Emperor Thaurissan, Finley, Brann, Elise, Reno, Justicar
Other: Djinni, Dragon Egg, Jeweled Scarab, Flame Juggler, Huge Toad, Argent Horserider, Lance Carrier, Refreshment Vendor
Honorable Mentions: Majordomo, Gormok, Skycapn, Frost Giant, Grim Patron
It's really weird that stuff as far back as Blackwing and as recent as LoE are going.
They're losing 3 of their strongest core cards (Twilight Guardian, Blackwing Corrupter, and Azure Drake), as well as Brann and Chillmaw. Priest also loses a very important 1 drop and 2 drop.
There will probably be some kind of Dragon Priest shell still due to the strength of Plot Twist! and SECRET AGENT COMING THROUGH but nothing like there is now.
Twitch: KoopahTroopah - Steam: Koopah
Is Pirate Warrior losing anything significant? The only thing off the top of my head is Finley. I'm pretty sure the rest of the deck remains intact. The next expansion is going to be pretty pointless if Pirates continue to dominate (the crab doesn't count).
I'm going to miss Everyfin is Awesome.
That was the problem with the first standard rotation, it didn't take enough out, so now when a good amount of content is being removed it seems like a lot more. Yeah we got rid of shredder and haunted creeper and such but it's nowhere near the changes we'll see in April
PSN: SoulCrusherJared
Reno and Finley can go to hell. Along with Trogg and Totem Golem.
Twitch: KoopahTroopah - Steam: Koopah
I was thinking the same thing when going through that list. Pirate Warrior is going to still be the same especially since my own creation doesn't use Finley at the moment and still works.
Steam: betsuni7
New murloc cards. Shaman gets murloc leggo!
And murloc quest!
New Currds:
Now I really miss Everyfin is Awesome.
Twitch: KoopahTroopah - Steam: Koopah
PSN: SoulCrusherJared
That's why I've been trying to translate them to text for those of us who are image blocked.
Twitch: KoopahTroopah - Steam: Koopah
Basically Finley. We're stuck with Pirate warrior for a long fucking time.
It's OK, we have a crab that eats Pirates now. Everything is fixed!
3DS Friend Code: 3110-5393-4113
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Twitch: KoopahTroopah - Steam: Koopah