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[Hearthstone] THIS THREAD IS EXTINCT! POST IN THE NEW ONE!

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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    A quest that gives you a reprinted Neptulon with better stats/cost? That's... less than imaginative.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
  • Options
    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    A quest that gives you a reprinted Neptulon with better stats/cost? That's... less than imaginative.

    But now you can run two neptulons in wild!

    9uiytxaqj2j0.jpg
  • Options
    DibbyDibby I'll do my best! Registered User regular
    djFindus wrote: »
    http://us.battle.net/hearthstone/en/blog/20626039/e-malones-journal-week-three-3-21-2017

    New murloc cards. Shaman gets murloc leggo!

    YPF4L4X3X5HI1490032512884.png

    And murloc quest!

    W7U2CQB8XKYF1490033797387.png

    And here I thought Quests were going to be so powerful that they were auto-include in every single deck. Good to see I'm wrong for once.

    I'm not saying that this Quest is bad or anything, far from it. But it's specialized, meaning not EVERY Shaman deck is gonna run it. That's good design.

    Priest on the other hand, is wayyyy too powerful, to the point where if you're not running Deathrattle/Amara Priest, you're probably doing it wrong. Warlock arguably as well, Lakkari Sacrifice seems way too strong to not be an auto-include.

    Unite the Murlocs is a good quest, though. I am very very glad to see it's not a Shaman auto-include.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • Options
    GrobianGrobian What's on sale? Pliers!Registered User regular
    Dibby wrote: »
    djFindus wrote: »
    http://us.battle.net/hearthstone/en/blog/20626039/e-malones-journal-week-three-3-21-2017

    New murloc cards. Shaman gets murloc leggo!

    YPF4L4X3X5HI1490032512884.png

    And murloc quest!

    W7U2CQB8XKYF1490033797387.png

    And here I thought Quests were going to be so powerful that they were auto-include in every single deck. Good to see I'm wrong for once.

    I'm not saying that this Quest is bad or anything, far from it. But it's specialized, meaning not EVERY Shaman deck is gonna run it. That's good design.

    Priest on the other hand, is wayyyy too powerful, to the point where if you're not running Deathrattle/Amara Priest, you're probably doing it wrong. Warlock arguably as well, Lakkari Sacrifice seems way too strong to not be an auto-include.

    Unite the Murlocs is a good quest, though. I am very very glad to see it's not a Shaman auto-include.

    Control warlock can't really afford to run that many discard cards. But otoh control warlock is renolock atm and that dies with Reno (and funnel cake guy) unless they add a lot of healing.

  • Options
    DibbyDibby I'll do my best! Registered User regular
    Grobian wrote: »
    Dibby wrote: »
    djFindus wrote: »
    http://us.battle.net/hearthstone/en/blog/20626039/e-malones-journal-week-three-3-21-2017

    New murloc cards. Shaman gets murloc leggo!

    YPF4L4X3X5HI1490032512884.png

    And murloc quest!

    W7U2CQB8XKYF1490033797387.png

    And here I thought Quests were going to be so powerful that they were auto-include in every single deck. Good to see I'm wrong for once.

    I'm not saying that this Quest is bad or anything, far from it. But it's specialized, meaning not EVERY Shaman deck is gonna run it. That's good design.

    Priest on the other hand, is wayyyy too powerful, to the point where if you're not running Deathrattle/Amara Priest, you're probably doing it wrong. Warlock arguably as well, Lakkari Sacrifice seems way too strong to not be an auto-include.

    Unite the Murlocs is a good quest, though. I am very very glad to see it's not a Shaman auto-include.

    Control warlock can't really afford to run that many discard cards. But otoh control warlock is renolock atm and that dies with Reno (and funnel cake guy) unless they add a lot of healing.

    They're gonna want to.

    It's a Jaraxxus-esque effect that (potentially) gets on board much earlier and costs NO mana once it's active.

    Lakkari Sacrifice is a value generator beyond belief. It doesn't matter how many cards you've discarded at that point because now you're gaining value and board advantage by doing nothing.

    Control decks want that.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • Options
    djFindusdjFindus Registered User regular
    edited March 2017
    Dibby wrote: »
    djFindus wrote: »
    http://us.battle.net/hearthstone/en/blog/20626039/e-malones-journal-week-three-3-21-2017

    New murloc cards. Shaman gets murloc leggo!

    YPF4L4X3X5HI1490032512884.png

    And murloc quest!

    W7U2CQB8XKYF1490033797387.png

    And here I thought Quests were going to be so powerful that they were auto-include in every single deck. Good to see I'm wrong for once.

    I'm not saying that this Quest is bad or anything, far from it. But it's specialized, meaning not EVERY Shaman deck is gonna run it. That's good design.

    Priest on the other hand, is wayyyy too powerful, to the point where if you're not running Deathrattle/Amara Priest, you're probably doing it wrong. Warlock arguably as well, Lakkari Sacrifice seems way too strong to not be an auto-include.

    Unite the Murlocs is a good quest, though. I am very very glad to see it's not a Shaman auto-include.

    I agree, but I think that also has to do with Priest loosing their only other archetype (Dragons) while Shaman allready have two-three playable different archetypes. (Control, Midjade, possibly aggro or evolve). Then again, I could see priests run both an N'zoth and Dragon package...

    I hope most quests will be used to push classes in new directions though

    djFindus on
  • Options
    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    djFindus wrote: »
    Dibby wrote: »
    djFindus wrote: »
    http://us.battle.net/hearthstone/en/blog/20626039/e-malones-journal-week-three-3-21-2017

    New murloc cards. Shaman gets murloc leggo!

    YPF4L4X3X5HI1490032512884.png

    And murloc quest!

    W7U2CQB8XKYF1490033797387.png

    And here I thought Quests were going to be so powerful that they were auto-include in every single deck. Good to see I'm wrong for once.

    I'm not saying that this Quest is bad or anything, far from it. But it's specialized, meaning not EVERY Shaman deck is gonna run it. That's good design.

    Priest on the other hand, is wayyyy too powerful, to the point where if you're not running Deathrattle/Amara Priest, you're probably doing it wrong. Warlock arguably as well, Lakkari Sacrifice seems way too strong to not be an auto-include.

    Unite the Murlocs is a good quest, though. I am very very glad to see it's not a Shaman auto-include.

    I agree, but I think that also has to do with Priest loosing their only other archetype (Dragons) while Shaman allready have two-three playable different archetypes. (Control, Midjade, possibly aggro or evolve). Then again, I could see priests run both an N'zoth and Dragon package...

    I hope most quests will be used to push classes in new directions though

    I'm probably gonna run a Nzoth Elemental Priest first thing.

  • Options
    Metal JaredMetal Jared Mulligan Wizard Rhode IslandRegistered User regular
    djFindus wrote: »
    Dibby wrote: »
    djFindus wrote: »
    http://us.battle.net/hearthstone/en/blog/20626039/e-malones-journal-week-three-3-21-2017

    New murloc cards. Shaman gets murloc leggo!

    YPF4L4X3X5HI1490032512884.png

    And murloc quest!

    W7U2CQB8XKYF1490033797387.png

    And here I thought Quests were going to be so powerful that they were auto-include in every single deck. Good to see I'm wrong for once.

    I'm not saying that this Quest is bad or anything, far from it. But it's specialized, meaning not EVERY Shaman deck is gonna run it. That's good design.

    Priest on the other hand, is wayyyy too powerful, to the point where if you're not running Deathrattle/Amara Priest, you're probably doing it wrong. Warlock arguably as well, Lakkari Sacrifice seems way too strong to not be an auto-include.

    Unite the Murlocs is a good quest, though. I am very very glad to see it's not a Shaman auto-include.

    I agree, but I think that also has to do with Priest loosing their only other archetype (Dragons) while Shaman allready have two-three playable different archetypes. (Control, Midjade, possibly aggro or evolve). Then again, I could see priests run both an N'zoth and Dragon package...

    I hope most quests will be used to push classes in new directions though

    I'm probably gonna run a Nzoth Elemental Priest first thing.

    I'm running whatever makes the best Casino Elise deck.

    BattleTag: MetalJared#1756
    PSN: SoulCrusherJared
  • Options
    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Classic control priest is pretty close to being the shit, tbh. All it needs is some better draw, and the shadow visions thing... is kinda slow, but will still probably help

    Wait shit, we're losing power word: glory, aren't we?

    9uiytxaqj2j0.jpg
  • Options
    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    edited March 2017
    Also, the Paladin Legend at the end of those videos was leaked from Chinese translation. It's the quest reward for Paladin:

    4ttOTX5.png
    Galvadon
    5 Mana Legendary 5/5 Beast
    Text: Battlecry: Adapt 5 times.

    KoopahTroopah on
  • Options
    Metal JaredMetal Jared Mulligan Wizard Rhode IslandRegistered User regular
    Also, the Paladin Legend at the end of those videos was leaked from Chinese translation. It's the quest reward for Paladin:
    Galvadon
    5 Mana Legendary 5/5 Beast
    Text: Battlecry: Adapt 5 times.

    Oh that's going to take FOREVER. so it can be a 5 casting cost, 8/8 with windfury, divine shield and can't be targeted. If you can get that it's pretty good. Though you'd might want stealth over divine shield

    BattleTag: MetalJared#1756
    PSN: SoulCrusherJared
  • Options
    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    +3 attack
    +3 attack
    +3 attack
    +3 attack
    Stealth
    Blessed Champion

    gg

    9uiytxaqj2j0.jpg
  • Options
    kimekime Queen of Blades Registered User regular
    Also, the Paladin Legend at the end of those videos was leaked from Chinese translation. It's the quest reward for Paladin:
    Galvadon
    5 Mana Legendary 5/5 Beast
    Text: Battlecry: Adapt 5 times.

    Oh, I misread that and thought the Quest was to Adapt 5 times. I thought that was easy. But the Legendary minion Adapts 5 times as it's battlecry! Wow, that's really cool. May not be good, but it's fun.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Options
    CoinageCoinage Heaviside LayerRegistered User regular
    ALL ADAPTS

  • Options
    DibbyDibby I'll do my best! Registered User regular
    edited March 2017
    Also, the Paladin Legend at the end of those videos was leaked from Chinese translation. It's the quest reward for Paladin:
    Galvadon
    5 Mana Legendary 5/5 Beast
    Text: Battlecry: Adapt 5 times.

    Boy that's fucking radical. That's a REALLY good card.

    Reminder for what the Adapt buffs are:
    1) Deathrattle: "Summon two 1/1 Plants."
    2) +3 Attack
    3) Can't be targeted by spells or Hero Powers.
    4) Divine Shield
    5) Windfury
    6) Taunt
    7) +3 Health
    8) +1/+1
    9) Stealth until your next turn
    10) Poisonous

    So you could, for example, get an 8/8 with Divine Shield, Taunt, Can't be targeted by Spells or Hero Powers.

    Galvadon is gonna be fucking crazy nuts, man.

    Also Brann combos in Wild.... :D

    Edit: Also I'm operating under the assumption that each Adapt can only be done once? Shit, maybe I'm wrong and you can stack the buffs... In which case, holy shit that's even better.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • Options
    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Other options:
    3x +3 attack, +1/+1, stealth
    +3 attack, windfury, stealth, 2 freebies
    3x +1/+1, windfury, stealth

    For any of these, shroud works in place of stealth if they don't have a board/weapon. And this is only looking for the full 30 health OTK.

    9uiytxaqj2j0.jpg
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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Yeah, the card is definitely a huge finisher. Really curious to see what the quest is if the card is THAT powerful though.

  • Options
    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Stacking buffs is better for having a second tirion, but I think might be worse for the OTK. I think discovering without replacement would significantly up your odds to hit both windfury and a removal avoidance technique.

    9uiytxaqj2j0.jpg
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    Idx86Idx86 Long days and pleasant nights.Registered User regular
    Anyone else feel like BGH will be making a comeback?

    sig.gif

    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I doubt it. At 5 mana he's just so expensive.

  • Options
    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Idx86 wrote: »
    Anyone else feel like BGH will be making a comeback?

    Well, that's something of an issue because the people playing Galvadon (which is what you'd be bringing BGH in for, as a way to get around spell resistance) can just not adapt it over 6 attack which leaves BGH a dead card.

    Until they play Lightlord, I guess. Iunno, maybe. Although renolock likely dying and taking mountain giant with it hurts BGH's utility.

    9uiytxaqj2j0.jpg
  • Options
    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Galvadon as a 5 mana 8/8 Divine Shield, Taunt, Can't be Targeted by Spells or Hero Powers, yes please.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Options
    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Important bit about Shaman Quest: Summon 10 Murlocs, not play.

    Works with Finja!

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Options
    GrobianGrobian What's on sale? Pliers!Registered User regular
    Aegis wrote: »
    Important bit about Shaman Quest: Summon 10 Murlocs, not play.

    Works with Finja!

    Also with the "Summon 4 murlocs" spell. Murloc Shaman is going to be fun but I might just play it in Wild, murkeye is too good.

  • Options
    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Grobian wrote: »
    Aegis wrote: »
    Important bit about Shaman Quest: Summon 10 Murlocs, not play.

    Works with Finja!

    Also with the "Summon 4 murlocs" spell. Murloc Shaman is going to be fun but I might just play it in Wild, murkeye is too good.

    Everyfin Is Awesome is rotating too.

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    djFindusdjFindus Registered User regular
    Ok, Galvadon looks sick good. But we still don't know what hoops we need to jump through to summon him.

    Also, you can DINOSIZE IT! ;)

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    lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    djFindus wrote: »
    Ok, Galvadon looks sick good. But we still don't know what hoops we need to jump through to summon him.

    All divine shields all the time is my guess.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
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    cloudeaglecloudeagle Registered User regular
    ...you guys posted the cards but not the video? For shame.

    https://youtu.be/bR3oWGlxdQk

    Switch: 3947-4890-9293
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    Metal JaredMetal Jared Mulligan Wizard Rhode IslandRegistered User regular
    lwt1973 wrote: »
    djFindus wrote: »
    Ok, Galvadon looks sick good. But we still don't know what hoops we need to jump through to summon him.

    All divine shields all the time is my guess.

    I'm betting it's battlecries

    BattleTag: MetalJared#1756
    PSN: SoulCrusherJared
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    djFindusdjFindus Registered User regular
    I just realized Devolve is still a card and it completely counters Galvadon... ungh... Shamans are why we can't have nice things

  • Options
    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Yeah the existence of Devolve just boggles my mind. It single handedly invalidates so many cards and deck archetypes.

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    Metal JaredMetal Jared Mulligan Wizard Rhode IslandRegistered User regular
    3clipse wrote: »
    Yeah the existence of Devolve just boggles my mind. It single handedly invalidates so many cards and deck archetypes.

    Don't worry it'll just devolve into Flamewreath faceless.

    BattleTag: MetalJared#1756
    PSN: SoulCrusherJared
  • Options
    CogCog What'd you expect? Registered User regular
    Idx86 wrote: »
    Anyone else feel like BGH will be making a comeback?

    Well, that's something of an issue because the people playing Galvadon (which is what you'd be bringing BGH in for, as a way to get around spell resistance) can just not adapt it over 6 attack which leaves BGH a dead card.

    Until they play Lightlord, I guess. Iunno, maybe. Although renolock likely dying and taking mountain giant with it hurts BGH's utility.

    Rag rotates out too.

    But, we might see Dred more, and we're often seeing bigass VanCleefs and such these days. A lot of the quest reward mobs are viable targets.

    There's no way to really know until we know how the meta shakes out. If aggro decks are still super hot, there probably won't be a lot of big minions everywhere else because there just isn't time to develop them.

  • Options
    JuliusJulius Captain of Serenity on my shipRegistered User regular
    Dibby wrote: »
    Also, the Paladin Legend at the end of those videos was leaked from Chinese translation. It's the quest reward for Paladin:
    Galvadon
    5 Mana Legendary 5/5 Beast
    Text: Battlecry: Adapt 5 times.

    Boy that's fucking radical. That's a REALLY good card.

    Reminder for what the Adapt buffs are:
    1) Deathrattle: "Summon two 1/1 Plants."
    2) +3 Attack
    3) Can't be targeted by spells or Hero Powers.
    4) Divine Shield
    5) Windfury
    6) Taunt
    7) +3 Health
    8) +1/+1
    9) Stealth until your next turn
    10) Poisonous

    So you could, for example, get an 8/8 with Divine Shield, Taunt, Can't be targeted by Spells or Hero Powers.

    Galvadon is gonna be fucking crazy nuts, man.

    Also Brann combos in Wild.... :D

    Edit: Also I'm operating under the assumption that each Adapt can only be done once? Shit, maybe I'm wrong and you can stack the buffs... In which case, holy shit that's even better.

    It's a guess, but it's probably going to be pick one out of random 3 and stacked. So 5 times +3 attack is possible but also not very likely.

  • Options
    Metal JaredMetal Jared Mulligan Wizard Rhode IslandRegistered User regular
    Julius wrote: »
    Dibby wrote: »
    Also, the Paladin Legend at the end of those videos was leaked from Chinese translation. It's the quest reward for Paladin:
    Galvadon
    5 Mana Legendary 5/5 Beast
    Text: Battlecry: Adapt 5 times.

    Boy that's fucking radical. That's a REALLY good card.

    Reminder for what the Adapt buffs are:
    1) Deathrattle: "Summon two 1/1 Plants."
    2) +3 Attack
    3) Can't be targeted by spells or Hero Powers.
    4) Divine Shield
    5) Windfury
    6) Taunt
    7) +3 Health
    8) +1/+1
    9) Stealth until your next turn
    10) Poisonous

    So you could, for example, get an 8/8 with Divine Shield, Taunt, Can't be targeted by Spells or Hero Powers.

    Galvadon is gonna be fucking crazy nuts, man.

    Also Brann combos in Wild.... :D

    Edit: Also I'm operating under the assumption that each Adapt can only be done once? Shit, maybe I'm wrong and you can stack the buffs... In which case, holy shit that's even better.

    It's a guess, but it's probably going to be pick one out of random 3 and stacked. So 5 times +3 attack is possible but also not very likely.
    Julius wrote: »
    Dibby wrote: »
    Also, the Paladin Legend at the end of those videos was leaked from Chinese translation. It's the quest reward for Paladin:
    Galvadon
    5 Mana Legendary 5/5 Beast
    Text: Battlecry: Adapt 5 times.

    Boy that's fucking radical. That's a REALLY good card.

    Reminder for what the Adapt buffs are:
    1) Deathrattle: "Summon two 1/1 Plants."
    2) +3 Attack
    3) Can't be targeted by spells or Hero Powers.
    4) Divine Shield
    5) Windfury
    6) Taunt
    7) +3 Health
    8) +1/+1
    9) Stealth until your next turn
    10) Poisonous

    So you could, for example, get an 8/8 with Divine Shield, Taunt, Can't be targeted by Spells or Hero Powers.

    Galvadon is gonna be fucking crazy nuts, man.

    Also Brann combos in Wild.... :D

    Edit: Also I'm operating under the assumption that each Adapt can only be done once? Shit, maybe I'm wrong and you can stack the buffs... In which case, holy shit that's even better.

    It's a guess, but it's probably going to be pick one out of random 3 and stacked. So 5 times +3 attack is possible but also not very likely.

    No way. What if you get Stealth/Divine Shield/Windfury. That's a worthless ability. It'll pop up 5 times.

    BattleTag: MetalJared#1756
    PSN: SoulCrusherJared
  • Options
    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    djFindus wrote: »
    Ok, Galvadon looks sick good. But we still don't know what hoops we need to jump through to summon him.

    Also, you can DINOSIZE IT! ;)

    At the end of the video it says: "Reward for the Last Kaleidosaur Quest", so it could be a Beast quest...which would be weird as fuck.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    MNC Dover wrote: »
    djFindus wrote: »
    Ok, Galvadon looks sick good. But we still don't know what hoops we need to jump through to summon him.

    Also, you can DINOSIZE IT! ;)

    At the end of the video it says: "Reward for the Last Kaleidosaur Quest", so it could be a Beast quest...which would be weird as fuck.

    WE WILL MAKE PALADINS A BEAST DECK

    WE WILL MAKE ALL CHARACTERS A BEAST DECK

    FURRIER THAN THE FURRIEST FUR TIMES INFINITY

  • Options
    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Whalen on twitter clarified that each Adapt choice is individual (in response to a question of Adapt's interaction with Brann), so you process each one independently of each other.

    So Galvadon will have 5 Adapts that each pull from the entire 10 choices, 3 at a time. Much less likely to double up.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Options
    JuliusJulius Captain of Serenity on my shipRegistered User regular
    edited March 2017
    Julius wrote: »
    Dibby wrote: »
    Also, the Paladin Legend at the end of those videos was leaked from Chinese translation. It's the quest reward for Paladin:
    Galvadon
    5 Mana Legendary 5/5 Beast
    Text: Battlecry: Adapt 5 times.

    Boy that's fucking radical. That's a REALLY good card.

    Reminder for what the Adapt buffs are:
    1) Deathrattle: "Summon two 1/1 Plants."
    2) +3 Attack
    3) Can't be targeted by spells or Hero Powers.
    4) Divine Shield
    5) Windfury
    6) Taunt
    7) +3 Health
    8) +1/+1
    9) Stealth until your next turn
    10) Poisonous

    So you could, for example, get an 8/8 with Divine Shield, Taunt, Can't be targeted by Spells or Hero Powers.

    Galvadon is gonna be fucking crazy nuts, man.

    Also Brann combos in Wild.... :D

    Edit: Also I'm operating under the assumption that each Adapt can only be done once? Shit, maybe I'm wrong and you can stack the buffs... In which case, holy shit that's even better.

    It's a guess, but it's probably going to be pick one out of random 3 and stacked. So 5 times +3 attack is possible but also not very likely.
    Julius wrote: »
    Dibby wrote: »
    Also, the Paladin Legend at the end of those videos was leaked from Chinese translation. It's the quest reward for Paladin:
    Galvadon
    5 Mana Legendary 5/5 Beast
    Text: Battlecry: Adapt 5 times.

    Boy that's fucking radical. That's a REALLY good card.

    Reminder for what the Adapt buffs are:
    1) Deathrattle: "Summon two 1/1 Plants."
    2) +3 Attack
    3) Can't be targeted by spells or Hero Powers.
    4) Divine Shield
    5) Windfury
    6) Taunt
    7) +3 Health
    8) +1/+1
    9) Stealth until your next turn
    10) Poisonous

    So you could, for example, get an 8/8 with Divine Shield, Taunt, Can't be targeted by Spells or Hero Powers.

    Galvadon is gonna be fucking crazy nuts, man.

    Also Brann combos in Wild.... :D

    Edit: Also I'm operating under the assumption that each Adapt can only be done once? Shit, maybe I'm wrong and you can stack the buffs... In which case, holy shit that's even better.

    It's a guess, but it's probably going to be pick one out of random 3 and stacked. So 5 times +3 attack is possible but also not very likely.

    No way. What if you get Stealth/Divine Shield/Windfury. That's a worthless ability. It'll pop up 5 times.

    As in, 5 times pick one out of a random selection of 3. Bit like Kazakus potions, where an effect might pop up several times.
    edit: so this
    Aegis wrote: »
    Whalen on twitter clarified that each Adapt choice is individual (in response to a question of Adapt's interaction with Brann), so you process each one independently of each other.

    So Galvadon will have 5 Adapts that each pull from the entire 10 choices, 3 at a time. Much less likely to double up.

    Julius on
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    JuliusJulius Captain of Serenity on my shipRegistered User regular
    Aegis wrote: »
    Whalen on twitter clarified that each Adapt choice is individual (in response to a question of Adapt's interaction with Brann), so you process each one independently of each other.

    So Galvadon will have 5 Adapts that each pull from the entire 10 choices, 3 at a time. Much less likely to double up.

    It also makes specific combinations less likely. so a +9 attack, stealth, windfury is not something you can count on.

    puts it in line with how it works in Gadgetzan.

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