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Posts

  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited March 2017
    Roz wrote: »
    Shaman weren't unplayable. People just didn't count aggro shaman as being a good deck "because".
    "Because" it was solely a tournament deck designed to hit one or two matchups and was <45% against almost every other deck at the time.

    Shaman was consistently the worst class throughout 2015, and although I wouldn't say they were in quite as bad a position as Hunter has been since MSoG, they were there for much longer.

    Bethryn on
    ...and of course, as always, Kill Hitler.
    Lucedes
  • ShenShen Registered User regular
    If it doesn't work with innervate it's a bad card and they shouldn't have printed it.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
    Roz
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Temporary mana crystals have never interacted with destroy mana effects.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    3cl1ps3
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited March 2017
    Shen wrote: »
    If it doesn't work with innervate it's a bad card and they shouldn't have printed it.
    On the contrary, if it worked with innervate it would be a stupid blowout high-risk, high-reward card and people would rightfully hate it.

    As it is, in the early and mid game it's not all that great, but late game you're paying 7 to put 14 damage on the board in return for possibly having a slower next turn. If your opponent does clear on their turn, you get the mana back on your next turn. If they don't (and we assume you'd run Savage Roar in a deck running this card for obvious reasons), they're in a risky position.

    The biggest problem is that Jade Druid exists and will likely be better. Fun police etc. etc.

    Bethryn on
    ...and of course, as always, Kill Hitler.
    bsjezz
  • kimekime Queen of Blades Registered User regular
    Pavel is about to face off against DocPwn for their elimination match, loser goes home. I bet many of us picked one of these players, so high stakes!

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    KoopahTroopahSir Fabulous
  • ShenShen Registered User regular
    Bethryn wrote: »
    Shen wrote: »
    If it doesn't work with innervate it's a bad card and they shouldn't have printed it.
    On the contrary, if it worked with innervate it would be a stupid blowout high-risk, high-reward card and people would rightfully hate it.

    As it is, in the early and mid game it's not all that great, but late game you're paying 7 to put 14 damage on the board in return for possibly having a slower next turn. If your opponent does clear on their turn, you get the mana back on your next turn. If they don't (and we assume you'd run Savage Roar in a deck running this card for obvious reasons), they're in a risky position.

    The biggest problem is that Jade Druid exists and will likely be better. Fun police etc. etc.

    If it's too good they shouldn't have printed it either, but this is a bad card.

    It's ramp so it's not garbage, but it's just a power creeped force of nature.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Bethryn wrote: »
    Shen wrote: »
    If it doesn't work with innervate it's a bad card and they shouldn't have printed it.
    On the contrary, if it worked with innervate it would be a stupid blowout high-risk, high-reward card and people would rightfully hate it.

    As it is, in the early and mid game it's not all that great, but late game you're paying 7 to put 14 damage on the board in return for possibly having a slower next turn. If your opponent does clear on their turn, you get the mana back on your next turn. If they don't (and we assume you'd run Savage Roar in a deck running this card for obvious reasons), they're in a risky position.

    The biggest problem is that Jade Druid exists and will likely be better. Fun police etc. etc.

    It's not really a blowout except against Mass Dispel (which no one plays) and Devolve, which is only in 1 class. The treants give you mana crystals when you die. I think a Druid would gladly take their board getting wiped by coin + Volcanic Potion to go up to 8 mana on turn 3.

  • CoinageCoinage Heaviside LayerRegistered User regular
    kime wrote: »
    Pavel is about to face off against DocPwn for their elimination match, loser goes home. I bet many of us picked one of these players, so high stakes!
    UPROOT really highlighted how stupid Renolock is.

    kimeKoopahTroopah
  • kimekime Queen of Blades Registered User regular
    Shen wrote: »
    Bethryn wrote: »
    Shen wrote: »
    If it doesn't work with innervate it's a bad card and they shouldn't have printed it.
    On the contrary, if it worked with innervate it would be a stupid blowout high-risk, high-reward card and people would rightfully hate it.

    As it is, in the early and mid game it's not all that great, but late game you're paying 7 to put 14 damage on the board in return for possibly having a slower next turn. If your opponent does clear on their turn, you get the mana back on your next turn. If they don't (and we assume you'd run Savage Roar in a deck running this card for obvious reasons), they're in a risky position.

    The biggest problem is that Jade Druid exists and will likely be better. Fun police etc. etc.

    If it's too good they shouldn't have printed it either, but this is a bad card.

    It's ramp so it's not garbage, but it's just a power creeped force of nature.

    It's not ramp? Unless I misunderstood, it doesn't give you any extra mana crystals.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    kime wrote: »
    Shen wrote: »
    Bethryn wrote: »
    Shen wrote: »
    If it doesn't work with innervate it's a bad card and they shouldn't have printed it.
    On the contrary, if it worked with innervate it would be a stupid blowout high-risk, high-reward card and people would rightfully hate it.

    As it is, in the early and mid game it's not all that great, but late game you're paying 7 to put 14 damage on the board in return for possibly having a slower next turn. If your opponent does clear on their turn, you get the mana back on your next turn. If they don't (and we assume you'd run Savage Roar in a deck running this card for obvious reasons), they're in a risky position.

    The biggest problem is that Jade Druid exists and will likely be better. Fun police etc. etc.

    If it's too good they shouldn't have printed it either, but this is a bad card.

    It's ramp so it's not garbage, but it's just a power creeped force of nature.

    It's not ramp? Unless I misunderstood, it doesn't give you any extra mana crystals.

    I think he's qualifying it as ramp because of innervate. If you double innervate play that card, it's super high ramp once those trees die.

  • DibbyDibby I'll do my best! Registered User regular
    kime wrote: »
    Shen wrote: »
    Bethryn wrote: »
    Shen wrote: »
    If it doesn't work with innervate it's a bad card and they shouldn't have printed it.
    On the contrary, if it worked with innervate it would be a stupid blowout high-risk, high-reward card and people would rightfully hate it.

    As it is, in the early and mid game it's not all that great, but late game you're paying 7 to put 14 damage on the board in return for possibly having a slower next turn. If your opponent does clear on their turn, you get the mana back on your next turn. If they don't (and we assume you'd run Savage Roar in a deck running this card for obvious reasons), they're in a risky position.

    The biggest problem is that Jade Druid exists and will likely be better. Fun police etc. etc.

    If it's too good they shouldn't have printed it either, but this is a bad card.

    It's ramp so it's not garbage, but it's just a power creeped force of nature.

    It's not ramp? Unless I misunderstood, it doesn't give you any extra mana crystals.

    Yeah it's a card for like, Token Druid.

    They mentioned on the stream pairing it with Mark of the Lotus/Power of the Wild and/or Soul of the Forest.

    In that regard it seems pretty good? But I'm still not 100% sold on it. I dunno... The effect does seem strong, but it also leaves you with nothing to do the next turn(s), but there's also no downside because of the mana refund (unless Mass Dispel/Devolve).

    It's an interesting one, I'll give it that.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • kimekime Queen of Blades Registered User regular
    kime wrote: »
    Shen wrote: »
    Bethryn wrote: »
    Shen wrote: »
    If it doesn't work with innervate it's a bad card and they shouldn't have printed it.
    On the contrary, if it worked with innervate it would be a stupid blowout high-risk, high-reward card and people would rightfully hate it.

    As it is, in the early and mid game it's not all that great, but late game you're paying 7 to put 14 damage on the board in return for possibly having a slower next turn. If your opponent does clear on their turn, you get the mana back on your next turn. If they don't (and we assume you'd run Savage Roar in a deck running this card for obvious reasons), they're in a risky position.

    The biggest problem is that Jade Druid exists and will likely be better. Fun police etc. etc.

    If it's too good they shouldn't have printed it either, but this is a bad card.

    It's ramp so it's not garbage, but it's just a power creeped force of nature.

    It's not ramp? Unless I misunderstood, it doesn't give you any extra mana crystals.

    I think he's qualifying it as ramp because of innervate. If you double innervate play that card, it's super high ramp once those trees die.

    But innervate doesn't work with it....

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    kime wrote: »
    kime wrote: »
    Shen wrote: »
    Bethryn wrote: »
    Shen wrote: »
    If it doesn't work with innervate it's a bad card and they shouldn't have printed it.
    On the contrary, if it worked with innervate it would be a stupid blowout high-risk, high-reward card and people would rightfully hate it.

    As it is, in the early and mid game it's not all that great, but late game you're paying 7 to put 14 damage on the board in return for possibly having a slower next turn. If your opponent does clear on their turn, you get the mana back on your next turn. If they don't (and we assume you'd run Savage Roar in a deck running this card for obvious reasons), they're in a risky position.

    The biggest problem is that Jade Druid exists and will likely be better. Fun police etc. etc.

    If it's too good they shouldn't have printed it either, but this is a bad card.

    It's ramp so it's not garbage, but it's just a power creeped force of nature.

    It's not ramp? Unless I misunderstood, it doesn't give you any extra mana crystals.

    I think he's qualifying it as ramp because of innervate. If you double innervate play that card, it's super high ramp once those trees die.

    But innervate doesn't work with it....

    Does it not? I haven't been following the conversation lol. Why wouldn't it?

  • kimekime Queen of Blades Registered User regular
    kime wrote: »
    kime wrote: »
    Shen wrote: »
    Bethryn wrote: »
    Shen wrote: »
    If it doesn't work with innervate it's a bad card and they shouldn't have printed it.
    On the contrary, if it worked with innervate it would be a stupid blowout high-risk, high-reward card and people would rightfully hate it.

    As it is, in the early and mid game it's not all that great, but late game you're paying 7 to put 14 damage on the board in return for possibly having a slower next turn. If your opponent does clear on their turn, you get the mana back on your next turn. If they don't (and we assume you'd run Savage Roar in a deck running this card for obvious reasons), they're in a risky position.

    The biggest problem is that Jade Druid exists and will likely be better. Fun police etc. etc.

    If it's too good they shouldn't have printed it either, but this is a bad card.

    It's ramp so it's not garbage, but it's just a power creeped force of nature.

    It's not ramp? Unless I misunderstood, it doesn't give you any extra mana crystals.

    I think he's qualifying it as ramp because of innervate. If you double innervate play that card, it's super high ramp once those trees die.

    But innervate doesn't work with it....

    Does it not? I haven't been following the conversation lol. Why wouldn't it?

    Very good question! "Because Blizzard said so" appears to be the answer. "Because what if that 1/30 chance you get that with double-innervate on turn one! It may not be fun for your opponent" is another guessed reason.

    I am disappointed :(

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    KoopahTroopah
  • DibbyDibby I'll do my best! Registered User regular
    kime wrote: »
    kime wrote: »
    kime wrote: »
    Shen wrote: »
    Bethryn wrote: »
    Shen wrote: »
    If it doesn't work with innervate it's a bad card and they shouldn't have printed it.
    On the contrary, if it worked with innervate it would be a stupid blowout high-risk, high-reward card and people would rightfully hate it.

    As it is, in the early and mid game it's not all that great, but late game you're paying 7 to put 14 damage on the board in return for possibly having a slower next turn. If your opponent does clear on their turn, you get the mana back on your next turn. If they don't (and we assume you'd run Savage Roar in a deck running this card for obvious reasons), they're in a risky position.

    The biggest problem is that Jade Druid exists and will likely be better. Fun police etc. etc.

    If it's too good they shouldn't have printed it either, but this is a bad card.

    It's ramp so it's not garbage, but it's just a power creeped force of nature.

    It's not ramp? Unless I misunderstood, it doesn't give you any extra mana crystals.

    I think he's qualifying it as ramp because of innervate. If you double innervate play that card, it's super high ramp once those trees die.

    But innervate doesn't work with it....

    Does it not? I haven't been following the conversation lol. Why wouldn't it?

    Very good question! "Because Blizzard said so" appears to be the answer. "Because what if that 1/30 chance you get that with double-innervate on turn one! It may not be fun for your opponent" is another guessed reason.

    I am disappointed :(

    Haha, well, I think less of that and more so that it... goes against the design of the card? I mean, yes that, but that's not the primary reason.

    It's supposed to be a way to convert your mana into minions, right? Not ramp. And if you could Innervate it out, then it becomes ramp as well.

    Or maybe we're all overthinking it and the reason is simply that it's permanent mana crystals only because that's also how Wild Growth on 10 works, or something. SHRUG.

    Are there any other mana crystal mechanics that work/don't work with temporary mana crystals? Or is it just Wild Growth/Living Mana?

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2017
    If you discount a Felguard to zero and play it while having temporary mana crystals, it destroys the permanent mana crystal you have and leaves them alone.

    Edit: Alternatively, for a less obscure interaction, kill off a Darnassus Aspirant you control after having played Innervate.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    The Escape GoatbsjezzMNC Dover
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2017
    I think the card is great for two specific deck types: Aggro Druid and Control Druid. And for the same reason: Living Mana allows the Druid to harness what is otherwise a common situation, namely, surplus mana crystals. Aggro decks end up with surplus mana in the late game as a sideeffect of running out of cards and playing a typically lower curve deck. Rather than tackle that problem with card draw, Living Mana solves the problem the other way: by turning the surplus mana that would otherwise be wasted into board presence. Same deal with Control: you just have surplus mana as a result of playing the reactive game. If you then encounter a situation where, I don't need to react to anything, boom, instant board presence. And in both scenarios, it acts as an immediate threat, since even at 5 mana, you're generating 10 attack power out of thin air.

    Midrange is probably the deck that's not going to care about the card, generally because they're wanting a smooth ramp in order to play their generally good quality creatures on curve. Living Mana, by contrast, fucks up that gameplan and makes their plays more awkward than in other decks.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Going down to the last game for DocPwn vs. Pavel

    Reno Mage vs. Jade Shaman

    Could go either way!

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    Would you play a spell that says "5 mana, 7 overload, put 7 2/2s onto your board"?

    ...and of course, as always, Kill Hitler.
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    My paaaaaaaaaaaaaaaaaaaaaacks!

    kimeMuffinatrondjFindusDibbyfortyLucedesMNC Dover
  • kimekime Queen of Blades Registered User regular
    Going down to the last game for DocPwn vs. Pavel

    Reno Mage vs. Jade Shaman

    Could go either way!

    It ended already.

    :(

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    edited March 2017
    My paaaaaaaaaaaaaaaaaaaaaacks!

    Oh cool, you chose DocPwn too?
    :rotate:



    Edit: Seriously though, when the Shaman can bust through your turn 2 Doomsayer, you're in real trouble.

    That was the classic aggro Shaman stomp.

    Sir Fabulous on
    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    And thus it was, on this day, that Blizzard did not have to give ~60% of their playerbase extra free packs.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    kimefortyElvenshae
  • kimekime Queen of Blades Registered User regular
    Ugh. Pavel down, b787 down. Whom should I root for now?

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • djFindusdjFindus Registered User regular
    kime wrote: »
    Ugh. Pavel down, b787 down. Whom should I root for now?

    Frozen seems nice

    The Escape GoatKoopahTroopah
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Incidentally: did they change the voting from MSOG to Un'Goro packs?

    Cause yesterday I logged in to 52 packs that I can't open, and can't remember where that last one came from. 50 from the preorder and 1 from the recent Brawl.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Bethryn wrote: »
    Would you play a spell that says "5 mana, 7 overload, put 7 2/2s onto your board"?

    If it included the proviso that those minions gain "Deathrattle: unlock an Overloaded mana crystal?" Yeah, maybe.

    Julius
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    It's not a fair comparison since Overload will lock out all of your mana crystals next turn, and regardless of when you play this, you will always have at least 1 mana next turn, which is sufficient to Innervate out Savage Roar.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • fortyforty Registered User regular
    Pick Thijs as my champion in 2016.
    Pick Pavel as my champion in 2017.

    Feelsbadman.

    Officially the unluckiest CCG player ever.
    kimeMNC DoverKoopahTroopahElvenshaeJimbo
  • MuffinatronMuffinatron Registered User regular
    Aegis wrote: »
    Incidentally: did they change the voting from MSOG to Un'Goro packs?

    Cause yesterday I logged in to 52 packs that I can't open, and can't remember where that last one came from. 50 from the preorder and 1 from the recent Brawl.

    This week and last week's brawls were both for Un'Goro packs. I also have 52 as a result.

    PSN: Holy-Promethium
    The Escape GoatElvenshae
  • fortyforty Registered User regular
    edited March 2017
    Aegis wrote: »
    Incidentally: did they change the voting from MSOG to Un'Goro packs?

    Cause yesterday I logged in to 52 packs that I can't open, and can't remember where that last one came from. 50 from the preorder and 1 from the recent Brawl.
    More edits: I don't know what I'm talking about. I swear I logged in recently and had some sort of reward waiting for me... I though it was a card back or something, but I dunno.

    forty on
    Officially the unluckiest CCG player ever.
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Aegis wrote: »
    Incidentally: did they change the voting from MSOG to Un'Goro packs?

    Cause yesterday I logged in to 52 packs that I can't open, and can't remember where that last one came from. 50 from the preorder and 1 from the recent Brawl.

    This week and last week's brawls were both for Un'Goro packs. I also have 52 as a result.

    Was it really? The hell did I forget that?

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    forty
  • LucedesLucedes might be real Registered User regular
    i cleverly went against the grain and didn't pick Pavel, knowing in my heart that to pick with the crowd is to die ignobly.
    i learned my lesson with Thijs last year.

    ...this time i picked b787.

    kimeBetsuniElvenshae
  • hippofanthippofant ティンク Registered User regular
    forty wrote: »
    Pick Thijs as my champion in 2016.
    Pick Pavel as my champion in 2017.

    Feelsbadman.

    I need to stop listening to you all! :sad:

    fortykime-SPI-MNC DoverBetsuniElvenshae
  • cloudeaglecloudeagle Registered User regular
    Playing dragon priest against a jade druid.

    I had been controlling him pretty well and got him down to 10 hp, but then he was able to spew out a bunch of golems up to 8/8 I can't remove. Next turn he kills my stronger minions, but lets my Netherspite Historian and Northshire Cleric live as he goes face with the rest, getting me down to 3 HP.

    Good thing my Draconic Operatives gave me Feral Rage. Twice.

    Switch: 3947-4890-9293
    djFindusLucedeskimeElvenshae
  • fortyforty Registered User regular
    hippofant wrote: »
    forty wrote: »
    Pick Thijs as my champion in 2016.
    Pick Pavel as my champion in 2017.

    Feelsbadman.

    I need to stop listening to you all! :sad:
    @Dibby steered me wrong in Heroes of the Dorm as well!

    Officially the unluckiest CCG player ever.
  • MuffinatronMuffinatron Registered User regular
    hippofant wrote: »
    forty wrote: »
    Pick Thijs as my champion in 2016.
    Pick Pavel as my champion in 2017.

    Feelsbadman.

    I need to stop listening to you all! :sad:

    I should really just use a random number generator to select the champion to pick for these giveaways.

    The Hearthstone way.

    Probably have more luck.

    PSN: Holy-Promethium
    kimeElvenshaeforty
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Discover a Champion.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    bsjezzLucedesMNC DoverKoopahTroopahGoodKingJayIIIElvenshaeforty
  • fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    edited March 2017
    As a Canadian i felt obligated to choose DocPwn

    fRAWRst on
    J3qcnBP.png
    Sir FabulousShadowhopeKoopahTroopah
  • CoinageCoinage Heaviside LayerRegistered User regular
    I should have known DocPwn's magnificent beard would pull through

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