I've been looking at these spoilers, and having a few big-picture thoughts, and I'm very excited for the new expansion.
I think they honest to god might know what they're doing, though I'd have to see the rest of the set to know.
Adapt: Having a lot of solid adapt cards gives players more choice and flexibility, which is good.
Cheap Taunts, Cheap Sweepers: Punishes throwing down a lot of cheap minions in an aggro direction.
A good double-down on nerfing the classic set's cheap aggro cards, and a step toward fighting curvestone.
Good Answers To Pirates: Eat their buffed weapons, kill their pirates, punish their lifestyle.
Quests: Fuck fatigue control, here are nigh-infinite value engines.
"Blizzard builds your deck" is maybe a symptom of moving away from individually overpowered cards,
and instead making them contingent upon devoting a large portion of your deck to them.
The flaw with Reno / Kazakus is that you have to draw the powerful card to make the deck worthwhile, like turn 6 Reno against aggro.
That's why Quests always start in your opening hand.
Way more consistent and rewarding, but the crucial turn can't be backed by best-card-per-turn curvestone.
Instead, you have to devote your first ~4-5 turns to shenanigans, or trigger your quest later.
The Quests that provide value engines (Hunter, Warlock, Rogue, Shaman) make traditional fatigue control bad,
which is good, because I hate the fatigue mirror, and I love trying to pull off neat combos.
This gives them more design space to make control good against aggro with cheaper taunts and sweeps.
I think they've been learning a lot. I could still be wrong, though.
Pick Thijs as my champion in 2016.
Pick Pavel as my champion in 2017.
Feelsbadman.
I need to stop listening to you all! :sad:
I should really just use a random number generator to select the champion to pick for these giveaways.
The Hearthstone way.
Probably have more luck.
I learned after the last one where my friend chose a random person who got further than the PA chosen (which I also chose). So I saw that the board chose Pavel so I went with someone else. Wish I could see who I chose now because for all I know they too went out early.
Pick Thijs as my champion in 2016.
Pick Pavel as my champion in 2017.
Feelsbadman.
I need to stop listening to you all! :sad:
I should really just use a random number generator to select the champion to pick for these giveaways.
The Hearthstone way.
Probably have more luck.
I learned after the last one where my friend chose a random person who got further than the PA chosen (which I also chose). So I saw that the board chose Pavel so I went with someone else. Wish I could see who I chose now because for all I know they too went out early.
I think if you go back to that vote screen, our maybe somewhere else on blizzard's site, you can see who you voted for. I've checked recently
Would you play a spell that says "5 mana, 7 overload, put 7 2/2s onto your board"?
If it included the proviso that those minions gain "Deathrattle: unlock an Overloaded mana crystal?" Yeah, maybe.
yeah in this case it's "overload that guarantees a 2/2 next round or your money back". a vanilla 1 mana 2/2 is the baseline for a minion in this game. you are literally moving a mana crystal onto the board.
plus unless i misunderstand, you still gain a mana crystal at the start of your turn, so essentially it's a free 2/2. or coin/this spell at 4 mana and gain 1 extra mana in 2 turns. i think it's dope.
Would you play a spell that says "5 mana, 7 overload, put 7 2/2s onto your board"?
I don't think I would. You lose an entire turn of initiative if they have an answer. And even if they don't, if you're behind you kind of just die on the spot.
It's an interesting card in a mid-range heavy meta. Usually those don't run enough sweepers to actually handle this kind of gameplan. I follow up savage roar probably ends the game.
Roz on
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
fake card alert:
I will never get tired of customhearthstone's "cute hunter 1 drops" shtick
I have an unusual Buffadin deck packed with pirates and C'thun cards. Just had an opponent who saw both Patches and a Twilight Elder on a Paladin and gave up on turn 3. I'd like to think they gave up in confusion.
+2
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
You'll change your tune when you get hit by a 4/1 alley cat on turn 2.
+8
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Oh I think it's good. It can give otherwise fine or good Hunter beasts protection with Stealth or Divine Shield or whatnot. Or give a scavenging hyena windfury and make me cry.
It's just...it comes across as boring. Maybe the statline or the basic effect, I don't know.
I've played since release, but for a variety of reasons I've never hit legend. Mostly because I'm in my 30's with a toddler and time is limited. 95% of the time I'm playing on my phone while eating lunch at work, or in bed for a game or two before I go to sleep.
But now it's my time.
This meta has been kind to me, pirate warrior games are so fast and aggro decisions come easier to me than control decisions. I'm at rank 1, 5 stars: one game from legend. My kid is napping, my wife is out of the house. I've got about 2 hours to get one star.
Let's do this.
(I have no idea how well this stream will work, I'm on terrible 3Mbps DSL, but I just had to try it).
Dragon Priest vs Dragon priest mirror match my opponent gave up after I played my fifth Drakonoid Operative (two from my deck, two from his, one from Netherspite historian with another from Netherspite in hand). This game can be kind of silly sometimes.
I've played since release, but for a variety of reasons I've never hit legend. Mostly because I'm in my 30's with a toddler and time is limited. 95% of the time I'm playing on my phone while eating lunch at work, or in bed for a game or two before I go to sleep.
But now it's my time.
This meta has been kind to me, pirate warrior games are so fast and aggro decisions come easier to me than control decisions. I'm at rank 1, 5 stars: one game from legend. My kid is napping, my wife is out of the house. I've got about 2 hours to get one star.
Let's do this.
(I have no idea how well this stream will work, I'm on terrible 3Mbps DSL, but I just had to try it).
Sadly your stream is a slideshow right now.
But from what I'm seeing right now, you're about to beat that Priest.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Fun fact, streaming on a 3 Mbps connection gets your online video behind about 10-15 minutes, which is some crazy time travel magic when you take twitch chat into account. So that was probably a one time thing, but hey I got it on video so whatever.
Edit: Just saw the slideshow comments, I'm not surprised, I'll post the video I recorded. I wish I had gotten the priest game before the last one though, I had a play I was really proud of to end that one.
I came back from the brink of defeat after sitting at 3 health (!!!) for a few turns. I was... pretty safe though, because he had already used both Jade Lightnings and a Lightning Bolt. Had an Imp Gang Boss and a 4/8 TwiDrake on board, was able to Faceless the Drake and Argus both up, Power Overwhelming on the Imp Gang Boss to kill his 6/6 Golem. I had to use Leeroy+Shadowflame earlier so Combo was out of the question, figured I might as well use PO and Faceless where possible.
Anyway though that was the turning point. I didn't draw a board clear for an eternity, Kazakus didn't roll me a board clear, but I came back after that. Stabilized, he was topdecking, I dropped Jaraxxus, gg. Plus a little board flood BM there too :P
I definitely should not have kept the Mountain Giant, I don't know why I did but hey. On the plus side, it did eat his Hex and he wasn't able to remove my Drakes! So I guess that mattered. Also rewatching this, he TOTALLY would have had Lethal on Turn 10 with Lightning Bolt if he didn't trade off his Tunnel Trogg into my Kazakus. Lucky for me.
I've played since release, but for a variety of reasons I've never hit legend. Mostly because I'm in my 30's with a toddler and time is limited. 95% of the time I'm playing on my phone while eating lunch at work, or in bed for a game or two before I go to sleep.
But now it's my time.
This meta has been kind to me, pirate warrior games are so fast and aggro decisions come easier to me than control decisions. I'm at rank 1, 5 stars: one game from legend. My kid is napping, my wife is out of the house. I've got about 2 hours to get one star.
Let's do this.
(I have no idea how well this stream will work, I'm on terrible 3Mbps DSL, but I just had to try it).
Awesome man! Mad props from another guy in his 30's with a toddler. I got my legend card back last year the month we found out we were pregnant Figured that was my last shot
I'm excited for the quest cards but I'm also getting apprehensive about them.
On the one hand, some of them look like a lot of fun to play (Hunter and Rogue to me).
On the other hand a lot of the ones we've seem are pretty powerful. What I'm concerned about is, if some are as good as they seem how does Blizzard print cards that will push them out of the limelight on the next expansion? What happens if they can't? I don't want to play against Amara Deathrattle for 2 years.
Adapt and Elemental are excellent though. Give me more of that!
I'm excited for the quest cards but I'm also getting apprehensive about them.
On the one hand, some of them look like a lot of fun to play (Hunter and Rogue to me).
On the other hand a lot of the ones we've seem are pretty powerful. What I'm concerned about is, if some are as good as they seem how does Blizzard print cards that will push them out of the limelight on the next expansion? What happens if they can't? I don't want to play against Amara Deathrattle for 2 years.
Adapt and Elemental are excellent though. Give me more of that!
Well Pirates/Jade/Kazakus pushed out all the strong cards in WotG so I have no doubt that they'll manage to find a way :rotate:
Battle.net Tag: Dibby#1582
+2
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
The more they reveal Quests, the more I'm sad that Amara looks like the blandest one.
Also man yeah, that new Hunter card isn't even bad or anything, it's just.... bland. It's like Trogg Beastrager.
But I guess the big one here is that it's a 2 drop that isn't a 2 drop. You don't wanna be dropping this on curve, you wanna be using it with something else. Rat Pack, Infested Wolf, Highmane, anything else.
It'll get run, of course, because it's a good effect. And especially since Huge Toad is going away. I just, ehhh, I dunno. Just kinda bored with 2 mana 3/2s that Do A Thing. Even Huge Toad wasn't super great but it was still run because it's not like there was much better.
Hey, at least this one's a Beast. It's already better than Trogg Beastrager.
Battle.net Tag: Dibby#1582
+1
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
The effect is also much stronger (on average) than beastrager. The buff both tends to be stronger and has effective charge.
And it is a two drop if you have a one-drop beast :P
+3
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
For real though, that Dino looks terrified to have lightning on it's paws.
I was thinking of Grand Tournament, perhaps the worst of the sets rotating out in terms of impact and good mechanics.
Joust was probably the biggest dud, as most of its cards were too weak/slow if you failed the Joust, and at the time the deck it countered (aggro) wasn't as rampant in the meta as it is now. And even then, the cards were just too low-impact to ever make a real appearance beyond Healing Wave. So how do we fix it?
One way is to make Joust cards actually support each other. If they are Jousters, then why aren't they better at, you know, Jousting than other cards? Hearthstone's limited text real estate would require Joust to become a keyword, but in turn it makes the mechanic somewhat more usable as you are much more likely to win Jousts.
Also, to better combat aggro, you can give some cheaper cards and slight edge like so:
My only problem with that is 3/4 vanillas don't get played today, and I highly doubt a 3/3 would fare better. It's similar to C'thun except the value of those cards is practically guaranteed because they work after the fact. The Underdog mechanic has the "Patches" problem of being very bad if you draw it before jousting. The Joust cards would have to be significantly better to weaken your deck like that.
Also, I think Holy Wrath would be nerfed to target only minions if cards like that got printed.
Posts
I think they honest to god might know what they're doing, though I'd have to see the rest of the set to know.
Adapt: Having a lot of solid adapt cards gives players more choice and flexibility, which is good.
Cheap Taunts, Cheap Sweepers: Punishes throwing down a lot of cheap minions in an aggro direction.
A good double-down on nerfing the classic set's cheap aggro cards, and a step toward fighting curvestone.
Good Answers To Pirates: Eat their buffed weapons, kill their pirates, punish their lifestyle.
Quests: Fuck fatigue control, here are nigh-infinite value engines.
"Blizzard builds your deck" is maybe a symptom of moving away from individually overpowered cards,
and instead making them contingent upon devoting a large portion of your deck to them.
The flaw with Reno / Kazakus is that you have to draw the powerful card to make the deck worthwhile, like turn 6 Reno against aggro.
That's why Quests always start in your opening hand.
Way more consistent and rewarding, but the crucial turn can't be backed by best-card-per-turn curvestone.
Instead, you have to devote your first ~4-5 turns to shenanigans, or trigger your quest later.
The Quests that provide value engines (Hunter, Warlock, Rogue, Shaman) make traditional fatigue control bad,
which is good, because I hate the fatigue mirror, and I love trying to pull off neat combos.
This gives them more design space to make control good against aggro with cheaper taunts and sweeps.
I think they've been learning a lot. I could still be wrong, though.
EDIT: huge wall of text TotP, my apologies.
I learned after the last one where my friend chose a random person who got further than the PA chosen (which I also chose). So I saw that the board chose Pavel so I went with someone else. Wish I could see who I chose now because for all I know they too went out early.
Steam: betsuni7
I think if you go back to that vote screen, our maybe somewhere else on blizzard's site, you can see who you voted for. I've checked recently
3DS Friend Code: 3110-5393-4113
Steam profile
Should show you your champ.
I picked Neirea, who went out to Frozen
Origin: KafkaAU B-Net: Kafka#1778
yeah in this case it's "overload that guarantees a 2/2 next round or your money back". a vanilla 1 mana 2/2 is the baseline for a minion in this game. you are literally moving a mana crystal onto the board.
plus unless i misunderstand, you still gain a mana crystal at the start of your turn, so essentially it's a free 2/2. or coin/this spell at 4 mana and gain 1 extra mana in 2 turns. i think it's dope.
Weird it doesn't show me anybody... Crap did it not register my vote? That would be my luck since I didn't vote for Pavel.
Steam: betsuni7
Origin: KafkaAU B-Net: Kafka#1778
Huh, so that's what it feels like when you evacuate your bowels with fear.
I don't think I would. You lose an entire turn of initiative if they have an answer. And even if they don't, if you're behind you kind of just die on the spot.
It's an interesting card in a mid-range heavy meta. Usually those don't run enough sweepers to actually handle this kind of gameplan. I follow up savage roar probably ends the game.
Yep triple checked it. Guessing I never chose then.
Steam: betsuni7
Whoa guys check it out, secret leaked prototype trailer for Un'goro!!
Battle.net Tag: Dibby#1582
Nothing special hunter minion.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
You'll change your tune when you get hit by a 4/1 alley cat on turn 2.
It's just...it comes across as boring. Maybe the statline or the basic effect, I don't know.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
But now it's my time.
This meta has been kind to me, pirate warrior games are so fast and aggro decisions come easier to me than control decisions. I'm at rank 1, 5 stars: one game from legend. My kid is napping, my wife is out of the house. I've got about 2 hours to get one star.
Let's do this.
(I have no idea how well this stream will work, I'm on terrible 3Mbps DSL, but I just had to try it).
Sadly your stream is a slideshow right now.
But from what I'm seeing right now, you're about to beat that Priest.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
You can do eeeeeeeeettt!!!
Witty signature comment goes here...
wra
Fun fact, streaming on a 3 Mbps connection gets your online video behind about 10-15 minutes, which is some crazy time travel magic when you take twitch chat into account. So that was probably a one time thing, but hey I got it on video so whatever.
Edit: Just saw the slideshow comments, I'm not surprised, I'll post the video I recorded. I wish I had gotten the priest game before the last one though, I had a play I was really proud of to end that one.
WHEW HOLY HECK THIS GAME WAS INTENSE
I came back from the brink of defeat after sitting at 3 health (!!!) for a few turns. I was... pretty safe though, because he had already used both Jade Lightnings and a Lightning Bolt. Had an Imp Gang Boss and a 4/8 TwiDrake on board, was able to Faceless the Drake and Argus both up, Power Overwhelming on the Imp Gang Boss to kill his 6/6 Golem. I had to use Leeroy+Shadowflame earlier so Combo was out of the question, figured I might as well use PO and Faceless where possible.
Anyway though that was the turning point. I didn't draw a board clear for an eternity, Kazakus didn't roll me a board clear, but I came back after that. Stabilized, he was topdecking, I dropped Jaraxxus, gg. Plus a little board flood BM there too :P
Yo check it here's the replay though: https://hsreplay.net/replay/PH5fFwFTw6peG4qDUw67Vo
I definitely should not have kept the Mountain Giant, I don't know why I did but hey. On the plus side, it did eat his Hex and he wasn't able to remove my Drakes! So I guess that mattered. Also rewatching this, he TOTALLY would have had Lethal on Turn 10 with Lightning Bolt if he didn't trade off his Tunnel Trogg into my Kazakus. Lucky for me.
what a game
Battle.net Tag: Dibby#1582
Awesome man! Mad props from another guy in his 30's with a toddler. I got my legend card back last year the month we found out we were pregnant
On the one hand, some of them look like a lot of fun to play (Hunter and Rogue to me).
On the other hand a lot of the ones we've seem are pretty powerful. What I'm concerned about is, if some are as good as they seem how does Blizzard print cards that will push them out of the limelight on the next expansion? What happens if they can't? I don't want to play against Amara Deathrattle for 2 years.
Adapt and Elemental are excellent though. Give me more of that!
Well Pirates/Jade/Kazakus pushed out all the strong cards in WotG so I have no doubt that they'll manage to find a way :rotate:
Battle.net Tag: Dibby#1582
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
don't worry, amara gets wrecked by pretty much all of the other quests.
edit: also, re: crackling razormaw. "do you wish to live forever?" "nah, i'm a beast, i'll take +3 attack"
But I guess the big one here is that it's a 2 drop that isn't a 2 drop. You don't wanna be dropping this on curve, you wanna be using it with something else. Rat Pack, Infested Wolf, Highmane, anything else.
It'll get run, of course, because it's a good effect. And especially since Huge Toad is going away. I just, ehhh, I dunno. Just kinda bored with 2 mana 3/2s that Do A Thing. Even Huge Toad wasn't super great but it was still run because it's not like there was much better.
Hey, at least this one's a Beast. It's already better than Trogg Beastrager.
Battle.net Tag: Dibby#1582
And it is a two drop if you have a one-drop beast :P
How would you like it if high voltage electricity you couldn't control suddenly started crackling around your hands?
Like a wizard.
Stay calm. Your genetic code is being rewritten.
Joust was probably the biggest dud, as most of its cards were too weak/slow if you failed the Joust, and at the time the deck it countered (aggro) wasn't as rampant in the meta as it is now. And even then, the cards were just too low-impact to ever make a real appearance beyond Healing Wave. So how do we fix it?
One way is to make Joust cards actually support each other. If they are Jousters, then why aren't they better at, you know, Jousting than other cards? Hearthstone's limited text real estate would require Joust to become a keyword, but in turn it makes the mechanic somewhat more usable as you are much more likely to win Jousts.
Also, to better combat aggro, you can give some cheaper cards and slight edge like so:
Great synergies with Joust minions, as well as huge power swings with Holy Wrath!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Also, I think Holy Wrath would be nerfed to target only minions if cards like that got printed.