Not game related, but the movie "Arrival" is available for rent on PSN this weekend for 50 cents (in the US). If you haven't seen this, this would certainly not be the worst use of a half-dollar (and 116 minutes of your time).
If anyone needs a small sample of the kind of madness to expect from NieR Automata, and Yoko Taro in general, here's an event that occured during the first desert main mission:
You chase an escaping machine into a cave in the desert, which turns out to be a machine sex pit.
As in, they're all trying to simulate the actions of human love, so we've got a bunch of robots bumping into each other like bumper cars.
You interrupt the robo orgy, which causes them to fuse together into a giant legion machine, like that one Castlevania boss.
Who in turn spits out a naked Sephiroth baby that evolves as you're fighting him (actually learning things like "Dodge bullets, block swords")
Who then spits out another Sephiroth baby from his stomach and retreats.
If anyone needs a small sample of the kind of madness to expect from NieR Automata, and Yoko Taro in general, here's an event that occured during the first desert main mission:
You chase an escaping machine into a cave in the desert, which turns out to be a machine sex pit.
As in, they're all trying to simulate the actions of human love, so we've got a bunch of robots bumping into each other like bumper cars.
You interrupt the robo orgy, which causes them to fuse together into a giant legion machine, like that one Castlevania boss.
Who in turn spits out a naked Sephiroth baby that evolves as you're fighting him (actually learning things like "Dodge bullets, block swords")
Who then spits out another Sephiroth baby from his stomach and retreats.
This is barely the warm-up.
I keep seeing this stuff. Like "Ohhh man this guy's games are so crazy! Nier is so wacky!" but the more I play Automata the more it's just like "eh, this is odd I guess."
I'm kind of souring on the game the more I play it. The Platinum action is top notch, but everything else is pretty boring. Last night was just me running back and forth between the same two spots on the map for some lame "deliver the thing" quests, and then the game randomly decided I did something wrong and I got an abrupt ending. I dunno, I'm starting to feel like Automata was a little overrated by some of these reviewers =/
Everyone has a price. Throw enough gold around and someone will risk disintegration.
If anyone needs a small sample of the kind of madness to expect from NieR Automata, and Yoko Taro in general, here's an event that occured during the first desert main mission:
You chase an escaping machine into a cave in the desert, which turns out to be a machine sex pit.
As in, they're all trying to simulate the actions of human love, so we've got a bunch of robots bumping into each other like bumper cars.
You interrupt the robo orgy, which causes them to fuse together into a giant legion machine, like that one Castlevania boss.
Who in turn spits out a naked Sephiroth baby that evolves as you're fighting him (actually learning things like "Dodge bullets, block swords")
Who then spits out another Sephiroth baby from his stomach and retreats.
This is barely the warm-up.
I keep seeing this stuff. Like "Ohhh man this guy's games are so crazy! Nier is so wacky!" but the more I play Automata the more it's just like "eh, this is odd I guess."
I'm kind of souring on the game the more I play it. The Platinum action is top notch, but everything else is pretty boring. Last night was just me running back and forth between the same two spots on the map for some lame "deliver the thing" quests, and then the game randomly decided I did something wrong and I got an abrupt ending. I dunno, I'm starting to feel like Automata was a little overrated by some of these reviewers =/
you're not even a real doctor!
but yeah maybe skip the sidequests? and y9u didn't do something "wrong" you did something right and earned a secret ending!
I strongly recommend you progress in the story until you get that option as it makes sidequests way more bearable (doesn't take long to unlock either).
Lego Worlds is pretty fun, but you need to get over the hurdle of the initially confusing controls in the beginning.
I think I'm still in the tutorial stages, because I haven't unlocked all tools yet, but I did place a cavewoman in Candyland, painted a house yellow, copied (roughly) another house, discover pigs, seagulls, spiders and chickens.
There are quite a few trophies for riding animals (pig, badger, shark (on land!), 3 different animals in a selected amount of time). There's also a trophy for blowing a trumpet at an elephant :razz:
The landscape tool allows you to modify the landscape, but sometimes I can't really see well what I'm doing; the copy tool seems fiddly (or maybe it was just for tutorial purposes), the paint tool feels really weird, because you are splattering bricks while in "real world thinking" you had to tear down the building and build it back up.
You can climb anything, so as soon as you put down the Pirate Clocktower you can crawl up Assassin's Creed style; when you jump off, you can decide to open an umbrella to slow down your descent.
The landscapes are pretty gorgeous though; no square block Minecrafty thing, but 1/3rd bricks and slopes, it works pretty effectively.
I just unlocked the single brick tool, and I am supposed to defeat Troublemakers who run around with bricks I don't have yet, in order to add them to my collection.
It's pretty sweet :biggrin: though the controls prevent it from being awesome...
I strongly recommend you progress in the story until you get that option as it makes sidequests way more bearable (doesn't take long to unlock either).
So... is the best thing to do on a first playthrough just blast through the story for ending A and ignore sidequests (or just.. do ones that appeal to you, but don't prioritize them)? And if so, does the same hold for playthrough #2 and ending B, or is that where you should start to really tackle sidequests?
I find the whole "the game really starts after the first few endings" thing fascinating.
I strongly recommend you progress in the story until you get that option as it makes sidequests way more bearable (doesn't take long to unlock either).
So... is the best thing to do on a first playthrough just blast through the story for ending A and ignore sidequests (or just.. do ones that appeal to you, but don't prioritize them)? And if so, does the same hold for playthrough #2 and ending B, or is that where you should start to really tackle sidequests?
I find the whole "the game really starts after the first few endings" thing fascinating.
Fast travel unlocks after the first four or so missions, so 2-3 hours tops.
I have no idea what happens after that, but I can tell you from experience that you don't get the full Taro experience until you start unlocking endings.
One for each letter of the alphabet! Most of them are "bad" endings that have you die in some ignominious way.
Having gotten to Ending A of Automata, some spoiler free thoughts:
The combat is pretty fun, there's some really cool sequences and the character writing is spot-on, the cast is just really engaging in how they develop over the game.
I dunno if you've heard about the sidequest bullshit in Nier 1 with the fucking flower breeding and etc, but the sidequests I did were all fairly simple and engaging with good party banters. Lots of running around, though. If you critpath, it seems like it would be very short(but kinda hard if you don't take the time to upgrade your chips and weapons and I'm not sure if the critpath gives you enough cash/mats)
I've only gotten ending W and have not made it out of the factory because the game won't let me save.
There's no penalty to setting the game on very/easy and letting auto combat do the work for you until you get a chance to experiment in a save-friendly environment.
The "sidequest bullshit" in Nier was still my favourite part of the game. It let me hang around in the world and do stuff a lot longer plus it was 100% unrequired for anything so I really don't understand why people continue to complain about it. If you didn't want to do it you didn't have to. Not to say someone can't dislike the sidequests because HOO BOY some of those were piles of steaming ass candy.
The "sidequest bullshit" in Nier was still my favourite part of the game. It let me hang around in the world and do stuff a lot longer plus it was 100% unrequired for anything so I really don't understand why people continue to complain about it. If you didn't want to do it you didn't have to.
I've only gotten ending W and have not made it out of the factory because the game won't let me save.
There's no penalty to setting the game on very/easy and letting auto combat do the work for you until you get a chance to experiment in a save-friendly environment.
Yes but it comes with an admission that I'm old, which is a pretty hefty penalty.
I've only gotten ending W and have not made it out of the factory because the game won't let me save.
There's no penalty to setting the game on very/easy and letting auto combat do the work for you until you get a chance to experiment in a save-friendly environment.
Yes but it comes with an admission that I'm old, which is a pretty hefty penalty.
On Easy, you can take the aid programs as you want them. So maybe auto dodge is too much, but auto potion would help you out. That kind of thing.
I've only gotten ending W and have not made it out of the factory because the game won't let me save.
There's no penalty to setting the game on very/easy and letting auto combat do the work for you until you get a chance to experiment in a save-friendly environment.
Yes but it comes with an admission that I'm old, which is a pretty hefty penalty.
On Easy, you can take the aid programs as you want them. So maybe auto dodge is too much, but auto potion would help you out. That kind of thing.
I am super amazed to say this but Easy setting is TOO easy for me.
The prologue is actually kinda butts because you get thrown in against a boss that is very awkward to fight and can easily drain your health, then you have a long gauntlet with no auto-healing or health regen other than the limited recovery items you hold.
Just remember to hit dodge as many times as you need to.
Tried out the 3D Bluray playback in the PSVR; on my regular PS4, with Cinematic Screen set to "large".
The movie I tried out was Gravity.
The 3D is very very good, but also because everything outside the screen is black, so you're really focussed on the movie.
I saw a few frame hiccups when there is a lot of movement on the screen; for example, George Clooney flew by in the foreground and that was way too big a difference in frames to stay smooth; almost all other action scenes were pretty smooth, but then again, space is mostly a black background.
Verdict: it works quite to very good (but not as smooth as my 3D TV), though the 3D itself might be a bit better (then again, I have set the correct eye-to-eye distance in the PSVR). A regular PS4 might not be strong enough to ensure a quick and stable framerate.
Looking forward on trying this out as soon as i've managed to grab Dr.Strange...
Yeah. I never really had horrible tracking issues with my setup. I'm curious to see how it looks now with the improved 4.50 firmware. I have a copy of Arkham VR on order that (should) get here next week. Maybe I'll try that out.
Oh yes, one small addition to the 3d Bluray PSVR thingy; somehow I ended up turning about 120 degrees to the left when viewing Gravity from the starttill she gets on the Russian spacestation... I did not even notice I was slightly rotating on my chair!
I watched my first 3D movie this morning. Ordered it last night from Amazon when realising they could be played in the headset. Got the cheapest one I could find. RIPD. The 3D was really good! I need to pick up Dr Strange.
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Yeah, something to that effect, though it didn't specify when we would get those funbucks.
Well, that can certainly tide me over until Bloodstained comes out, or at least gets a valid release date.
Looks like Neptunia's ready to take the piss out of Ragnarok and SAO. I don't have a problem with this, either.
As in, they're all trying to simulate the actions of human love, so we've got a bunch of robots bumping into each other like bumper cars.
You interrupt the robo orgy, which causes them to fuse together into a giant legion machine, like that one Castlevania boss.
Who in turn spits out a naked Sephiroth baby that evolves as you're fighting him (actually learning things like "Dodge bullets, block swords")
Who then spits out another Sephiroth baby from his stomach and retreats.
This is barely the warm-up.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Too bad you can't make your own character. Or turn off the tit jiggle on Vert, JESUS that was insane! It looks like she just taped them on!
https://www.playstation.com/en-us/legal/spend-100-get-15-terms-and-conditions/
On or before March 14.
This is a clickable link to my Steam Profile.
I keep seeing this stuff. Like "Ohhh man this guy's games are so crazy! Nier is so wacky!" but the more I play Automata the more it's just like "eh, this is odd I guess."
I'm kind of souring on the game the more I play it. The Platinum action is top notch, but everything else is pretty boring. Last night was just me running back and forth between the same two spots on the map for some lame "deliver the thing" quests, and then the game randomly decided I did something wrong and I got an abrupt ending. I dunno, I'm starting to feel like Automata was a little overrated by some of these reviewers =/
you're not even a real doctor!
but yeah maybe skip the sidequests? and y9u didn't do something "wrong" you did something right and earned a secret ending!
I strongly recommend you progress in the story until you get that option as it makes sidequests way more bearable (doesn't take long to unlock either).
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
I think I'm still in the tutorial stages, because I haven't unlocked all tools yet, but I did place a cavewoman in Candyland, painted a house yellow, copied (roughly) another house, discover pigs, seagulls, spiders and chickens.
There are quite a few trophies for riding animals (pig, badger, shark (on land!), 3 different animals in a selected amount of time). There's also a trophy for blowing a trumpet at an elephant :razz:
The landscape tool allows you to modify the landscape, but sometimes I can't really see well what I'm doing; the copy tool seems fiddly (or maybe it was just for tutorial purposes), the paint tool feels really weird, because you are splattering bricks while in "real world thinking" you had to tear down the building and build it back up.
You can climb anything, so as soon as you put down the Pirate Clocktower you can crawl up Assassin's Creed style; when you jump off, you can decide to open an umbrella to slow down your descent.
The landscapes are pretty gorgeous though; no square block Minecrafty thing, but 1/3rd bricks and slopes, it works pretty effectively.
I just unlocked the single brick tool, and I am supposed to defeat Troublemakers who run around with bricks I don't have yet, in order to add them to my collection.
It's pretty sweet :biggrin: though the controls prevent it from being awesome...
I find the whole "the game really starts after the first few endings" thing fascinating.
26.
Fast travel unlocks after the first four or so missions, so 2-3 hours tops.
I have no idea what happens after that, but I can tell you from experience that you don't get the full Taro experience until you start unlocking endings.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
One for each letter of the alphabet! Most of them are "bad" endings that have you die in some ignominious way.
Having gotten to Ending A of Automata, some spoiler free thoughts:
The combat is pretty fun, there's some really cool sequences and the character writing is spot-on, the cast is just really engaging in how they develop over the game.
I dunno if you've heard about the sidequest bullshit in Nier 1 with the fucking flower breeding and etc, but the sidequests I did were all fairly simple and engaging with good party banters. Lots of running around, though. If you critpath, it seems like it would be very short(but kinda hard if you don't take the time to upgrade your chips and weapons and I'm not sure if the critpath gives you enough cash/mats)
There's no penalty to setting the game on very/easy and letting auto combat do the work for you until you get a chance to experiment in a save-friendly environment.
Fishing can still bite my chad tho.
The fishing in Automata is fucking hilarious.
Yes but it comes with an admission that I'm old, which is a pretty hefty penalty.
On Easy, you can take the aid programs as you want them. So maybe auto dodge is too much, but auto potion would help you out. That kind of thing.
I am super amazed to say this but Easy setting is TOO easy for me.
Just remember to hit dodge as many times as you need to.
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// Switch: SW-5306-0651-6424 //
You can press Options to sort it out, I guess they thought that was more convenient than navigating to a side menu.
The movie I tried out was Gravity.
The 3D is very very good, but also because everything outside the screen is black, so you're really focussed on the movie.
I saw a few frame hiccups when there is a lot of movement on the screen; for example, George Clooney flew by in the foreground and that was way too big a difference in frames to stay smooth; almost all other action scenes were pretty smooth, but then again, space is mostly a black background.
Verdict: it works quite to very good (but not as smooth as my 3D TV), though the 3D itself might be a bit better (then again, I have set the correct eye-to-eye distance in the PSVR). A regular PS4 might not be strong enough to ensure a quick and stable framerate.
Looking forward on trying this out as soon as i've managed to grab Dr.Strange...
That really is a significant-looking difference.