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[FFRK] Orbfest and Fest banner 2 live! Purple Monkey Dishwasher.

RiusRius Registered User regular
edited March 28 in Games and Technology
Final Fantasy Record Keeper


[Final Fantasy Record Keeper] Is actually a pretty fun mobile free-to-play game for iOS and Android. It's not perfect by any means, but it's a HUGE improvement over such duds as All The Bravest. It's a walk down memory lane with a simple ATB style combat system with a surprising amount of depth and strategy. There is a new event every week, featuring your favorite characters and stages from Final Fantasy history, so it never gets old, and it IS free to try, so give it a shot if you have some time to spare. Just don't give them any of your money.
How naive I was about this little game.

This is the thread for talking about Square Enix's F2P Mobile game Final Fantasy Record Keeper (FFRK) for iOS and Android. Initially met with skepticism after some of SE's lackluster F2P entries in the past, it has grown in scope and popularity to the point where it gets as much discussion as any other mainline Final Fantasy game.

The game features a pretty basic Active Time Battle system. You can take up to 5 characters, made up of all your favorites from past games (and one original starter character) as you journey through the cliff notes version of all the Final Fantasy games. Each Final Fantasy game is a world, made up of dungeons with several stages. Each stage requires you to spend stamina to attempt them. Stamina recharges at a rate of 1 every 3 minutes. There are also limited time events that occur every week featuring additional stages, characters, and rewards.

There is a surprising depth of strategy to this game, as each character can equip different combinations of equipment and abilities, allowing for many different approaches to tackling some of the at times quite intense challenges. Characters and equipment also get bonuses if you match them to the world you're in (for example, Cloud gets a bonus in FF7 stages, as does anyone equipping his Buster Sword).

The F2P comes in the form of the in-game currency, Mythril, which allows you to pull powerful relics from reward banners. Mythril also allows you to recharge stamina, and to try again if you happen to be defeated in a stage. You can spend real money on Gems which have the same function as Mythril, though refreshingly for a F2P game it's possible to clear all content without spending a dime. This is thanks to several quality of life features implemented by DeNa, chief among them the Friend Summon system and Guaranteed 5*, which gives you at least one top-rarity item per 11-pull you do. Additionally, rather generous amounts of free Mythril are available between a combination of login bonuses, stage completions, event participation and quest completion.

Tips and information for new players starting out;
1) Quests.
From the home screen, the Missions button in the upper-right features Wayfarer, Normal and Special missions. The Wayfarer missions are meant for new players and will guide you to some of the game's basic features, as well as giving you some nice ability and item rewards. Move on to the Normal missions from there. Special missions typically involve defeating some of the game's highest difficulty level fights with certain team limitations, which are usually "only use characters from this realm."

2) Stamina.
You can see the current / maximum stamina numerically in the upper right corner of your Home screen. Below that is an orange bar that shows the same thing, but below that bar is a set of 5 hexagons representing your current Stamina Shards. When you get 5 Stamina Shards, you refill your stamina to full and your maximum goes up by 1. The filled in hexagons show you how many stamina shards you have towards the next stamina refill and maximum +1. It is to your benefit to collect that fifth shard when you're running out or empty of Stamina. Efficiency is good!

3)Record Info.
When reading about the record in question, several tabs will be available with story, reward and boss info. Here you can read about the story background, rewards, and boss strategies as well as any medal requirements.

Upon completing any given stage in a record, your performance will be ranked. For any stage without a boss, you can earn up to 9 medals. You will lose medals if more than one party member dies, or if the party takes too much damage or uses too many actions to clear the stage. Earn enough medals and you will gain the Expert or Champion rating for the stage, which provides 150% and 200% experience, respectively.

Upon finishing the entire record, there are 3 reward levels; Completion, First Time Completion and Mastery. You can get the Completion bonus every time you complete that record. However, the other two can only be achieved once and typically include excellent rewards. To attain Mastery rewards, you must have earned 83.33% (5/6th) of all medals within the record. Remember those boss medal requirements? Each gives 3 medals if completed or 0 medals if not, so for records with few or only one stage, boss medal requirements can be crucial for obtaining Mastery rewards.

4) Realm Synergy.
Every character and every item comes from a specific realm. When you go into a record for a realm, characters from that realm are treated as if they are 10 levels higher. Items from that realm are significantly boosted in stats, provided the item itself is leveled up. If you're going into an FFVII record, it's a good idea to bring Cloud. It's a great idea to bring someone carrying the Buster Sword. It's a fantastic idea to bring Cloud carrying his own Buster Sword!

The boost from synergized items is stronger than the boost from synergized characters, so it's good to collect and maintain a spread of items from all realms. You will accumulate this over time, so don't worry too much.

5) Events.
Typically, there's 1 or 2 events running at any given time. These events start at a very low difficulty that even first day players can participate in, and end at very high difficulties that even longtime veterans can have trouble with. Rewards for completing event stages can include new or returning characters and their Memory Crystals (used to break level caps), weapons, armor or accessories from the event's realm, orbs, upgrade materials and of course Mythril. Events typically run for about two weeks and overlap, and you should definitely try to complete as much of each event as possible.

6) Hall of Rites.
The Hall of Rites is a place where you can exchange Hero Souls for characters and Blank Memory Crystals for their MCs. MC1s are used to break past level 50 and enable the Record Materia slot. MC2s are used to break past level 65, and MC3s are used to break past level 80.

7) Record Dive.
The Record Dive system allows you to power up certain characters who have reached level 65, adding small amounts of stat points, percentage boosts to certain types of abilities, adding or increasing ability ranks or adding additional equipment options. The available powerups are different for each eligible character. You unlock these power ups by expending Motes, which are a special type of currency obtained from a variety of sources including Event rewards. 4* motes are attainable by completing the hardest difficulty of weekly multiplayer content.

Record Dive is also where one can spend 5* Job Motes, which enable the use and provide copies of certain 6* abilities. Sources of these motes are few and far between.

8) Daily Dungeons.
Each day has a specific set of 1 or 2 dungeons. You can only get the First Time Completion and Mastery rewards once, same as the records, and those rewards don't refresh from week to week. So if you complete a stage of the Sunday dungeon, next Sunday it will still show them as all completed (though you could still farm the dungeon for normal drops or experience.)

Monday through Saturday, the daily dungeons have rewards for and can be used to farm orbs, upgrade materials or Gil. The Sunday dungeons feature battles with a tremendous amount of experience. To put it into some context, A + difficulty stage of a Monday-Saturday dungeon gives around 10,000 exp to be split to the party, while the experience dungeon gives up to 100,000!

The daily dungeons now reward Gysahl Greens upon completion, and enemies have a small chance to drop additional Greens. These Greens can be exchanged for orbs, eggs, gil or upgrade materials at any time, and once per week the Special Shop will restock a variety of Major Orbs (at half price, relative to buying 10x Greaters), MC lodes and Mythril. Additional purchases may become available from time to time (accessories, items, etc.)

9) Nightmare, Mote and Torment Dungeons
The Nightmare area is now permanently open, and features a set of 12 dungeons with 5 challenging boss fights apiece. Each dungeon culminates in a special fight where all characters of a certain 5* ability will get full synergy for themselves and all equipped items, regardless of what realm they or their equipped gear are from! These final fights are like puzzles that must be solved and typically require planning and tactics instead of super powerful gear.

Completing the final boss of a Nightmare dungeon gives you a Record for a powerful 6* ability, which require 6* crystals to make. These crystals are currently very slow to acquire, so spend them carefully.

There are five Mote dungeons which are all accessible for a few weeks at a time. Each features a single boss fight, and completing these fights reward you with large amounts of 4* motes for record diving. The first, vs Ifrit, is very overtuned; the rest are more reasonably tuned.

There are several Torment dungeons, with more on the way. Each features a single boss fight in two difficulties, and these have replaced the Mote dungeons as the game's hardest content. Each fight is precluded by 4 or 6 (based on difficulty) waves of high-HP trash which itself requires significant effort to clear, and there is no stage break between the trash and the boss. The bosses have elemental weaknesses but only at 50% strength. Rewards include 5* orbs, 6* crystals and 5* Job Motes for specific ability schools.

10) Relics.
The Relics page, accessible via shortcut on the bottom right of most screens, is where one can "pull" from a variety of "banners" for items. Banner pulls are always at least 3* rarity, with a lesser chance at 4* rarity and a ~13% chance at 5* rarity. Doing so costs Mythril (in game currency) or Gems (purchased with real $$$).

All banners from this point forward will have "Guaranteed 5*", which means every 11-pull comes with at least one 5* item. The likeliest result is two 5* items per 11 pull.

Banners are typically linked to current Events, and every banner has featured 5* relics. When you pull a 5* item, most of the time it will be one of the featured relics, but there's still a small chance it won't be.

One can do a single pull for 5 Mythril, a triple pull for 15 Mythril or an 11 pull for 50 Mythril. In this modern era of Guaranteed 5*, it is most efficient to do 11 pulls and only 11 pulls. Aside from that, on a per-draw basis your odds of drawing a 5* item are the same no matter how many items you pull at once and no matter which currency you use to pay for them.

11) Stacking Debuffs.
A relatively common feature of relics these days are an SB that includes stat debuffs to the enemy targets. A good party setup might include one or more of these SBs, and a key piece of information is that they stack if the affected debuff/debuffs are different combinations. One ATK/MAG debuff won't stack with another, but an ATK/MAG debuff will stack with an ATK/DEF debuff and an ATK/RES debuff. This rule of thumb goes for Support abilities as well; see the second post for more information.

Multiplayer!

We have a Discord channel set up to coordinate PA runs of Multiplayer bosses. You can join it with this link; https://discord.gg/mNKVTKf
Bluecyan wrote: »
FFRK Acronyms 101
MC - Memory Crystal [MCs break a character's level 50 limit. MC2 is used to break their level 65 limit, and MC3s break the level 80 limit.]
RM - Record Materia [New equipment type once MC is used. The RM slot is unlocked by using a character's MC1. RMs are acquired from level broken characters in a variety of ways.]
SG/SSII - Sentinel Grimoire/Stoneskin 2 [Also refereed to as Wall. These SBs apply a massive defensive buff to the whole party.]
SB - Soul Break [Powerful abilities learned by acquiring character-specific relics, then equipping them until mastered.]
SSB - Super Soul Break [Like an SB, but stronger, with a variety of bonus effects.]
BSB - Burst Soul Break [Like an SSB, except they also grant Burst Mode, which changes your Attack and Defense commands to something else for a limited time.]
- C1 - Command 1 [Replaces the Attack command during Burst Mode]
- C2 - Command 2 [Replaces the Defend command during Burst Mode]
OSB - Overlimit Soul Break [6* items! They're very powerful SBs that hit only once, but can break the 9999 damage limit.]
USB - Ultra Soul Break [6* items! These are what utility/healer characters get instead of an OSB. Bundles several beneficial effects into one.]
GxO, MxO [the middle x represents which type of orb is being talked about, i.e. MPO for Major Power Orb.]
_*++ - Blank is a number 1-5 which represents an items base rank (not combined). Every plus after the * represents how much its been combined. [A 3*++ will show up as a 5* in game but will be only about as powerful as a 4*. Rule of thumb is every item combination adds about half a rarity level of power.]
RS - Realm Synergy [Applies when a character or his equipped items matches the current realm. An example would be Cloud in any FF7 dungeon or an equipped Blitzball in any FFX dungeon. This adds about 10 levels of stats to a character or about a rarity level in power to an item.]

Mister P's PDF is a compilation of super useful information about FFRK. Ability damage multipliers, character skillsets, super break details, upcoming event information, etc etc.

Enlir's spreadsheet has a ton of useful information. So does Kaonohiokala's.

A while ago, FFRK added a friend summon system. We have a spreadsheet here you can plug your friend code into, and find the friend code of other PAers. If you're looking to fill out your Friends list now that RW lists can be refreshed during selection, I recommend this site, which features a searchable list of Friend Codes that constantly updates and can be sorted by realm stats.

Rius on
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Posts

  • RiusRius Registered User regular
    edited March 9
    Current Special Banners:

    Keeper's Choice Volume 1 - This banner can be activated up to 5 times, each for an 11-pull. It does NOT come with Guaranteed 5*. The featured relics are all SSB strength.

    Additionally, after pulling on the banner you can choose one 5* relic from a predetermined list. There are several useful relics on the list, with Ramza's Armor (party 40% max HP heal and Protect) likely at the top, followed by Leila's party Shell + Haste and Red XIII's party Protect + Haste. There are also a pair of good Medicas; Arc's which also raises Resistance and Yuna's which also adds party high regen.

    Keeper's Choice Volume 2 - This banner can be activated up to 5 times, each for an 11-pull. It DOES come with Guaranteed 5*, and the banner items include Sentinel Grimoire (Wall) and Platinum Sword (Shout), both extremely powerful soul breaks good for any account. The other items (3x BSB, 2x SSB) are decent.

    Additionally, after pulling on the banner you can choose one 5* relic from a predetermined list. This list includes items with Shared soul breaks (good for running Cid Missions) and elemental resists/boosts. Of these, the Red Armlet and Oath Veil are probably the most useful, especially if you have Fire- or Wind-element SBs.

    --- --- --- --- ---

    New Player Hone Recommendations:

    Mitigation is king in the game and never stops being useful, so Shellga, Protectga, Power Breakdown, and Magic Breakdown should be at the top of the priority list. The regular breaks are useful too, just because a different set of characters can use them. AoE Mitigation (without damage) is offered by the Dancer line; 3* dances match up with 3* breaks, 4* with 4* breakdowns, etc. Good Dancers include Faris, Lenna, Penelo, Cait Sith, Mog, Rikku and Yuffie. Bards have their own 4* abilities which are identical to Protectga and Shellga.

    Abusing Retaliate's mechanics can cheese you through a LOT of content and it's a 2* ability, so is incredibly cheap to hone up. You can pair it with Draw Fire (also cheap) for extra cheese with cheese on top. Give the rest of your team copies of Double Cut or Tempo Flurry and use them against your Retaliator.

    Self Boosts are useful to increase a character's damage before you pull relics with Party Boosts. Many jobs have access to them; Monks have Punishing Palm which deals damage and increases ATK, Samurai have Mirror of Equity which does the same. Thieves have Steal Power which doesn't do damage but does debuff the target's ATK at the same strength as Power Breakdown. 4* Darkness users have several options depending on which stat they'd like to boost; Casters can use Memento Mori which increases MAG but also Dooms the caster. Physical characters can use Death Throes which increases ATK but also Dooms the caster. And Physical users can opt for Dark Bargain which raises ATK but lowers DEF.

    If you want to get into Black Magic, start with the Water line in each tier as opposed to fire/lightning/ice; Water is infrequently resisted and easier to hone than the primary elements are. Plus it casts faster, so it does more damage over time not counting resistance/weakness.

    If you want to get into Summoning, note that Summons are difficult to hone for the time being, and you only get one use per hone. Having said that, the 3* primary element ones are an ok place to start for lesser difficulty fights. As for 4*, Carbuncle is occasionally useful at R1 but the others take a lot of resources to hone. Once you have a large pile of 4* Summon orbs, Maduin is always useful where AoE is needed. With regard to elemental 4* summons, the good ones are Alexander, Leviathan and Fat Chocobo. Syldra is an upgrade from Ramuh, and if we ever get Noel then that's an upgrade from Shiva. The only 4* fire summon is Phoenix and it does not hit twice, so it is not recommended.

    With regard to White Magic, Curaga will suffice until it doesn't (party level ~55-60+). Renewing Cure is an alternative that heals for less than Curaga but applies Low Regen. Memento of Prayer applies Low Regen to the entire party. The Dia line is really only viable if the target is weak to Holy or if you pick up some MND gear/RMs and +Holy% gear.

    With regard to Status Effects, the Machinist line is a series of 4* abilities that have a high chance to apply a status effect, and deal additional damage if the target already has that effect. White Magic has access to high proc chance Slow and Silence, while Black Magic has access to high proc chance Blind.

    With regard to Spellblades, the 3* abilities are fine. It's not really necessary to push into the 4* ones.

    After that, it all depends on your relic pulls. We're at a point in the game where pretty much every smaller population job is fleshed out with 3*, 4* and 5* abilities, so there's plenty to choose from.

    Rius on
  • RiusRius Registered User regular
    edited February 16
    As is customary for new threads, I welcome any suggestions to the OP or 2OP that you might have.

    Edit: This is my 9th FFRK thread, the first of which was created in December 2015. Blew right past my first threadversary there =)

    Rius on
    Joe Camacho MKIILeeksDarklyre
  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    Thanks for your hard work @rius keeping the OP updated and such. Lots of good info in there.

    V wrote:
    Words will always retain their power. Words offer the means to meaning, and for those who will listen, the enunciation of truth.

    RiusJoe Camacho MKIIGnome-InterruptusGnizmoJragghenShadowfireArdor38thDoeDarklyre
  • GnizmoGnizmo Registered User regular
    The 2OP is starting to show its age. You should add Dark Bargain under self boosts, and Death Throes. I think calling the 3* summons good at this stage is a little dated as their damage is pretty limited. In an era where summon orbs are both super limited and you can trade up I don't know if there is value in honing those attacks. Would expanding the guide to include 5* abilities still be outside the norm? 4* and 5* abilities feel a bit like the default now a days, but that might just be me missing the new player struggles.

  • ArcTangentArcTangent Your sins lay heavy upon you, defiler of souls Registered User regular
    Gnizmo wrote: »
    The 2OP is starting to show its age. You should add Dark Bargain under self boosts, and Death Throes. I think calling the 3* summons good at this stage is a little dated as their damage is pretty limited. In an era where summon orbs are both super limited and you can trade up I don't know if there is value in honing those attacks. Would expanding the guide to include 5* abilities still be outside the norm? 4* and 5* abilities feel a bit like the default now a days, but that might just be me missing the new player struggles.

    We're only about a month out from Summon daily dungeons. And the new dailies will bring a massive upsurge in orb income.

    But yeah, summons blow.

    38thDoe
  • shoeboxjeddyshoeboxjeddy Registered User regular
    The advice to use Mage Team to kill FFX Mote Dungeon was sound. They went down very, very smoothly. Amount of motes received for the win was disappointing though. Got Faris her dancing shoes and that's about all I could do. They need more 4* motes at Sub Torment levels. I don't want to be Tormented, I just want my guys a bit tougher...

    Jragghen
  • EnlongEnlong Registered User regular
    I'm starting to lose some of my interest in the game, sadly. I feel like there are only ~4 fights in an average week that are engaging and fun to do, and the rest of any given event, and any day where I do daily dungeons instead, is autopilot. Which is a shame because I don't get to really engage with the game references in the rest of the event.

    YggiDee wrote: »
    Having teenaged RPG leads is really cool until you stop being a teenager yourself. Do you remember being seventeen? You're a dumbass at seventeen! I wanna be saved by the guy who's twenty-seven. He's at least payed taxes. He knows how to do shit. He can drive.
    38thDoe
  • JragghenJragghen Registered User regular
    Finally mastered Garland 200.

    Had my Eiko cast reraise early on which kept us above 4 alive (my Eiko was actually the only dead at the end), and opted for Keeper's Tome instead of wall right at the end. Blinked his last attack which allowed all our OSBs to hit.

    camo_sig2.png
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    Fujin Raijin Seifer tonight get hype

    A steak!RiusDarklyre
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    My mantra tonight if I decide to pull (and it'll probably only be one 11-pull) is "I don't want any Seifer relics."

    akyxa17p3s5g.png
    PSN: TheArcadeBear
    Steam: TheArcadeBear
    FFRK: 92th (currently Luneth's Eternal Wind)
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    But... both of Seifer's new relics are good and useful

  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    Since I'm all physical, I usually just RW Shout for all my fights, so I don't need his ATK/MAG 30% (and I have Alphinaud if I really need it) and while it's nice his BSB is a party haste and self-sentinel, the hastega is wasted thanks to Shout and if I really need a self-sentinel BSB, I have Gilgamesh.

    I've also just never really liked Seifer as a sub-villain.

    akyxa17p3s5g.png
    PSN: TheArcadeBear
    Steam: TheArcadeBear
    FFRK: 92th (currently Luneth's Eternal Wind)
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    Seifer doesn't have a hastega, there are 2 hastega relics on banner 2 (red scorpion and sorceress' crown)

  • JavenJaven Registered User regular
    I keep hearing about how good this event will be, banner-wise, but my 8 synergy is fine and I really want to save up mythril for the anniversary. I wish we could find out what is going to be on the March banners so I could make a more informed decision.

    bar-cc-1.jpg
    Gnizmo
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    This is the last real quality banner before the anniversary, XII event only has Fran's BSB (and Setzer/Irvine are better down the line), VII event has Cloud's BSB2 but the quality is nowhere near the USB banner in 14 events time, just save for now if VIII doesn't appeal

  • TakelTakel Registered User regular
    The next Combat Nightmare (Omega Drive) I'm giving a miss because honestly, the only things I want out of there would be OSBs and Ultros' choice in the anniversary lot will more than likely have OSBs all over the place. That and Yda/Refia's BSBs but Zell's will do for now.

    Personally, the VIII banner is a pass for me as well. Fujin/Raijin don't appeal to me as characters and I'm not going to power chase on them. XII is also a big pass, as is the VII banner with the introduction of USBs. The XIII banner immediately following that I'm going to toss a few pulls on for waifu hunting as well as attempting to get another healer BSB on a banner that to me is fairly loaded.

    Anniversary banners oddly enough, I'm probably not going to make any pulls except the themed lucky draw stuff and maybe an additional mythril costed Ultros choice. From there it's saving until mid May for the VIII banner with Squall's BSB2.

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • EnlongEnlong Registered User regular
    Gonna try to save up for a while. I want to take a shot at Cheat Megaflare and maybe Symphony of Agony.

    YggiDee wrote: »
    Having teenaged RPG leads is really cool until you stop being a teenager yourself. Do you remember being seventeen? You're a dumbass at seventeen! I wanna be saved by the guy who's twenty-seven. He's at least payed taxes. He knows how to do shit. He can drive.
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Beasteh wrote: »
    This is the last real quality banner before the anniversary, XII event only has Fran's BSB (and Setzer/Irvine are better down the line), VII event has Cloud's BSB2 but the quality is nowhere near the USB banner in 14 events time, just save for now if VIII doesn't appeal

    XII is also the last shot at Ashe's BSB, unless it shows up on the anniversary banners.

    steam_sig.png
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • LucascraftLucascraft Registered User regular
    edited February 16
    Right now, my wishlist is very small. There's only one "must have" item in existence that I'm dying to own -- Cid Raines' Metamorphosis Claw. That's it.

    Everything else is just additional synergy in specific realms. That is the last item that I'm specifically desiring to have.

    Edit: To clarify, I mean that currently exists in the game right now, not counting all the new power spike items in the future.

    Lucascraft on
    Javen
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    My wishlist contains Vessel of Fate... and maybe some other BSBs, but mostly Vessel of Fate.

    steam_sig.png
    MWO: Adamski
    BeastehEl Fantastico
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    I'm probably only focusing on whatever anniversary banner has Onion Knight BSB

    shoeboxjeddy
  • shoeboxjeddyshoeboxjeddy Registered User regular
    Beasteh wrote: »
    I'm probably only focusing on whatever anniversary banner has Onion Knight BSB

    I have a fully worked up Onion Knight (all spheres, level 99) so I'd love to have this BSB as well.

  • Knight_Knight_ Dead Dead Dead Registered User regular
    Hopefully they don't put ok's bsb on a shitty banner again. Couldn't pull for it last time since every other item on 5 was kinda trash.

    aeNqQM9.jpg
    Beastehshoeboxjeddy
  • ArcTangentArcTangent Your sins lay heavy upon you, defiler of souls Registered User regular
    edited February 16
    My wish list is pretty much just OK's BSB too, but I don't want it desperately enough to really go out of my way to target it. It'd be a good sub for Ramza in Torments, and especially Serah for my mage team since she lacks sustain. Everything else is just CMs or random elemental coverage, but I already have the core pieces for future abuse of Cloud's USB in wind, holy, and ice, so even that's kind of meh. Kind of puts a damper on things honestly.

    ArcTangent on
  • EnlongEnlong Registered User regular
    I have what I think are the 3 best basic Faithgas (Sheepsong, Ley Lines, and Summoner's Dream), and Deployment Tactics. So, I'm no longer too jazzed about native VOF. It would only give me the ability to dump all of my VOF RWs for Metamorphose, and to choose between the Eye For An Eye or 3-turn speedcast effects.

    YggiDee wrote: »
    Having teenaged RPG leads is really cool until you stop being a teenager yourself. Do you remember being seventeen? You're a dumbass at seventeen! I wanna be saved by the guy who's twenty-seven. He's at least payed taxes. He knows how to do shit. He can drive.
  • FryFry Registered User regular
    edited February 16
    Man, the four fiends Cid Mission is rough. My initial setup with Shout kept running out of steam at Tiamat. Since the first two die pretty quickly, I might rejigger and try to Thunder God my way through the last two.

    Real team wrecked both that fight and Chaos. Being able to throw actual SBs for damage at Kraken and Tiamat makes that fight super simple compared to trying to chew through them with Full Charge.

    Fry on
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    OK BSB will probably likely only exist on the Ultros/Orthros Select banner during the anniversary, assuming the votes for it during the survey worked out that way, and I can't imagine they wouldn't have given the other options we all had.

    If you strike out on the freebie pull on the banner, assuming you didn't want anything else from that banner, and assuming the schedule for our anniversary is shaping up the way people are suspecting it is with this whole 5 weekends of 9 mythril bonus, the FFIII event happens right after the anniversary. You can get all the OK relics (plus Desch) in a single banner.

    akyxa17p3s5g.png
    PSN: TheArcadeBear
    Steam: TheArcadeBear
    FFRK: 92th (currently Luneth's Eternal Wind)
    Fry
  • RiusRius Registered User regular
    I don't understand the hype for native Vessel of Fate, honestly. If you run him with Mako Might, he doesn't get a damage boosting RM. You could put him in the Support or WHM slots, but then his commands are partially or totally wasted.

    The best use I can think of for Vessel of Fate is as an RW that is called by a BLM or SMN for whom you have an OSB and can't hit a weakness to charge, in a party that otherwise does not have haste and in which you have a physical damage dealer. That's a whole lot of conditionals, though I have used VoF in exactly these circumstances at least once. I just wouldn't want the burden of having VoF native and having to spend shitloads of 4* motes just to give him skills on par with other Hastega or 610 characters.

    FryJragghen
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    Until I pulled Cid's spear on the FF7 lucky draw, I had no form of native Hastega+Boostga. A Hastega+(lesser) Boostga+Faithga is nice for mixed parties, which OK fits tremendously well. I've flipped his role between physical and magical to fulfill win conditions or just make fights easier many times, so having VoF native would be superior to having to RW it, as it means I can RW a better damage SB instead of using Onion Slicer, or getting another utility RW up.

    Speaking of, Rikku's USB in the newest FFX event in JP is what Y'shtola's USB should have been. ATK/MAG 30% + Protega + Shellga + Hastega.

    Rikku gets that and Y'shtola got the proverbial shaft.

    akyxa17p3s5g.png
    PSN: TheArcadeBear
    Steam: TheArcadeBear
    FFRK: 92th (currently Luneth's Eternal Wind)
  • DehumanizedDehumanized Registered User regular
    edited February 16
    Once you've made that spend though, you have an ultimately versatile character though. Even with mako might he'll still probably be the best DPS in your party if you gear him for MAG.

    I've used him to hold breakdowns, protectga/shellga, BLM spells to hit a medal weakness, ultra cure to provide backup esuna, etc. In all of those setups, he also was either the best or second best DPS in my party.

    I haven't moved him out of my MP party for months. He just holds Mako Might and whatever random utility things that I assume the other 3 people are gonna forget or ignore and does amazing.

    Dehumanized on
    El FantasticoJragghenDarklyre
  • IlpalaIlpala Just this guy, y'know Texas booniesRegistered User regular
    So I thought a while ago they were giving out like 3 mythril a day leading up to the second anniversary, did that end up just being a typo in the date for a three-day thing?

    FF XIV - Qih'to Furishu (GHOST)
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    Ilpala wrote: »
    So I thought a while ago they were giving out like 3 mythril a day leading up to the second anniversary, did that end up just being a typo in the date for a three-day thing?

    Fri/Sat/Sun, for 5 weekends in a row. For now, we just get a month long double greens thing.

    akyxa17p3s5g.png
    PSN: TheArcadeBear
    Steam: TheArcadeBear
    FFRK: 92th (currently Luneth's Eternal Wind)
  • JavenJaven Registered User regular
    Rius wrote: »
    I don't understand the hype for native Vessel of Fate, honestly. If you run him with Mako Might, he doesn't get a damage boosting RM. You could put him in the Support or WHM slots, but then his commands are partially or totally wasted.

    The best use I can think of for Vessel of Fate is as an RW that is called by a BLM or SMN for whom you have an OSB and can't hit a weakness to charge, in a party that otherwise does not have haste and in which you have a physical damage dealer. That's a whole lot of conditionals, though I have used VoF in exactly these circumstances at least once. I just wouldn't want the burden of having VoF native and having to spend shitloads of 4* motes just to give him skills on par with other Hastega or 610 characters.

    I usually RW VoF on Tyro, then use the appropriate -chain command into whatever powerful ability fits with an elemental weakness, whether its physical or magic. Tyro gets, like, 9% increased BLM damage and 9% dmg vs weakness, so he can actually do some very decent damage in addition to bringing Wall as long as the boss is weak to something, which I feel like is in a lot of cases, now.

    bar-cc-1.jpg
  • ArcTangentArcTangent Your sins lay heavy upon you, defiler of souls Registered User regular
    edited February 16
    .
    Rius wrote: »
    I don't understand the hype for native Vessel of Fate, honestly. If you run him with Mako Might, he doesn't get a damage boosting RM. You could put him in the Support or WHM slots, but then his commands are partially or totally wasted.

    The best use I can think of for Vessel of Fate is as an RW that is called by a BLM or SMN for whom you have an OSB and can't hit a weakness to charge, in a party that otherwise does not have haste and in which you have a physical damage dealer. That's a whole lot of conditionals, though I have used VoF in exactly these circumstances at least once. I just wouldn't want the burden of having VoF native and having to spend shitloads of 4* motes just to give him skills on par with other Hastega or 610 characters.

    If I had him, my 250 torment mage team would be

    Raines (BSB - Mako)
    Vanille (BSB)
    Alphinaud (BSB)
    OK (BSB - Dr. Mog)
    Penelo (BSB)
    RW: Wall

    Penelo as support with dances. Three stacking party Mag boosts plus burst mode on everyone, two stacking Mnd boosts, two medicas, native Res break. Penelo could certainly be subbed out for Tyro in a similar support role with Wall, but I'm relatively confident two powerful medicas could keep up the healing. Right now, Serah's being used for her hastega and the Mag/Mnd boost, but she's wholly reliant on abilities or RW otherwise, which runs into hone problems against 250 Torments unless I take a hit and rely on 4* spells instead. I often RW OK's BSB onto her, but it kind of feels like a waste since she's already bringing the hastega. Penelo's BSB also conflicts with it, so Tyro makes for a better choice for the support role.

    Although looking at it, I'm reconsidering maybe pulling on Fuu/Rai 1. Fuujin's BSB Mag/Res breakdown would be a great alternative to Penelo or Tyro as a support character also able to pump out damage in a mage party, and pretty much anything besides a dupe Squall Jacket would make a CM team since I only have three characters with usable SBs in VIII. A fantastic set of SBs in combination for CMs allowing me to freely RW whatever the fuck I want and still have hastega, boostga, and a shitload of damage covered, but only three. Hmmmmmmm...

    ArcTangent on
    Gnome-Interruptus
  • StiltsStilts Machinist "Don't forget to thank me if this works."Registered User regular
    Until I pulled Cid's spear on the FF7 lucky draw, I had no form of native Hastega+Boostga. A Hastega+(lesser) Boostga+Faithga is nice for mixed parties, which OK fits tremendously well. I've flipped his role between physical and magical to fulfill win conditions or just make fights easier many times, so having VoF native would be superior to having to RW it, as it means I can RW a better damage SB instead of using Onion Slicer, or getting another utility RW up.

    Speaking of, Rikku's USB in the newest FFX event in JP is what Y'shtola's USB should have been. ATK/MAG 30% + Protega + Shellga + Hastega.

    Rikku gets that and Y'shtola got the proverbial shaft.

    Okay, so, I know I said I wouldn't chase relics again.

    BUT COME ON

    TransporterGnizmoA steak!NarbusBeastehIlpalaXerinkDarklyreJragghenTakel
  • ArcTangentArcTangent Your sins lay heavy upon you, defiler of souls Registered User regular
    edited February 16
    Stilts wrote: »
    Until I pulled Cid's spear on the FF7 lucky draw, I had no form of native Hastega+Boostga. A Hastega+(lesser) Boostga+Faithga is nice for mixed parties, which OK fits tremendously well. I've flipped his role between physical and magical to fulfill win conditions or just make fights easier many times, so having VoF native would be superior to having to RW it, as it means I can RW a better damage SB instead of using Onion Slicer, or getting another utility RW up.

    Speaking of, Rikku's USB in the newest FFX event in JP is what Y'shtola's USB should have been. ATK/MAG 30% + Protega + Shellga + Hastega.

    Rikku gets that and Y'shtola got the proverbial shaft.

    Okay, so, I know I said I wouldn't chase relics again.

    BUT COME ON

    Her BSB's on that banner too.

    Also, wow. I already have fucking 3 of the relics on the banner 2 for that event.

    Also also, Yunalesca boss for that event! Again!

    FFX really has the fucking worst bosses.

    ArcTangent on
  • JavenJaven Registered User regular
    Stilts wrote: »
    Until I pulled Cid's spear on the FF7 lucky draw, I had no form of native Hastega+Boostga. A Hastega+(lesser) Boostga+Faithga is nice for mixed parties, which OK fits tremendously well. I've flipped his role between physical and magical to fulfill win conditions or just make fights easier many times, so having VoF native would be superior to having to RW it, as it means I can RW a better damage SB instead of using Onion Slicer, or getting another utility RW up.

    Speaking of, Rikku's USB in the newest FFX event in JP is what Y'shtola's USB should have been. ATK/MAG 30% + Protega + Shellga + Hastega.

    Rikku gets that and Y'shtola got the proverbial shaft.

    Okay, so, I know I said I wouldn't chase relics again.

    BUT COME ON

    I just think it's funny that they're cramming so many buff/mitigation skills into one SB, but Wall is STILL just Sent Grimoire or Thyrus.

    bar-cc-1.jpg
  • StiltsStilts Machinist "Don't forget to thank me if this works."Registered User regular
    Well I guess I know what I'm saving mythril for after the anniversary

  • Knight_Knight_ Dead Dead Dead Registered User regular
    Javen wrote: »
    Stilts wrote: »
    Until I pulled Cid's spear on the FF7 lucky draw, I had no form of native Hastega+Boostga. A Hastega+(lesser) Boostga+Faithga is nice for mixed parties, which OK fits tremendously well. I've flipped his role between physical and magical to fulfill win conditions or just make fights easier many times, so having VoF native would be superior to having to RW it, as it means I can RW a better damage SB instead of using Onion Slicer, or getting another utility RW up.

    Speaking of, Rikku's USB in the newest FFX event in JP is what Y'shtola's USB should have been. ATK/MAG 30% + Protega + Shellga + Hastega.

    Rikku gets that and Y'shtola got the proverbial shaft.

    Okay, so, I know I said I wouldn't chase relics again.

    BUT COME ON

    I just think it's funny that they're cramming so many buff/mitigation skills into one SB, but Wall is STILL just Sent Grimoire or Thyrus.

    And even with all that stuff it's still worse than wall.

    aeNqQM9.jpg
  • EnlongEnlong Registered User regular
    Apples to oranges, really. Wall is more vital, but Proshellga, Hastega, and stacking offense boosts are also things you'd want on a team.

    YggiDee wrote: »
    Having teenaged RPG leads is really cool until you stop being a teenager yourself. Do you remember being seventeen? You're a dumbass at seventeen! I wanna be saved by the guy who's twenty-seven. He's at least payed taxes. He knows how to do shit. He can drive.
    StiltsDarklyre
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