There's a blue post talking about how they're removing the requirement to do invasion events in each zone from the pathfinder achievement to activate flying.
It's very terse, and almost sounds...defeated? Like 'now you just need revered and an incredibly simple task to explore a small zone to get flying'
There's a blue post talking about how they're removing the requirement to do invasion events in each zone from the pathfinder achievement to activate flying.
It's very terse, and almost sounds...defeated? Like 'now you just need revered and an incredibly simple task to explore a small zone to get flying'
Well maybe make the shit spawn multiple times a day and you don't have to change the achievement. So dumb.
Their concern is that the zone that's being invaded has all world quests quashed for the duration. Wouldn't the solution then to have people phase out of it once they're done with the scenario?
Also hai @Smrtnik we did Timewalking Dungeons today
Their concern is that the zone that's being invaded has all world quests quashed for the duration. Wouldn't the solution then to have people phase out of it once they're done with the scenario?
Also hai @Smrtnik we did Timewalking Dungeons today
The invasion world quests still count towards the emissary for that zone, though.
+1
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
There's a blue post talking about how they're removing the requirement to do invasion events in each zone from the pathfinder achievement to activate flying.
It's very terse, and almost sounds...defeated? Like 'now you just need revered and an incredibly simple task to explore a small zone to get flying'
Well maybe make the shit spawn multiple times a day and you don't have to change the achievement. So dumb.
Or go one further and take the achievement requirement out of flying to begin with since it's ridiculous and unnecessary.
+1
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
There's a blue post talking about how they're removing the requirement to do invasion events in each zone from the pathfinder achievement to activate flying.
It's very terse, and almost sounds...defeated? Like 'now you just need revered and an incredibly simple task to explore a small zone to get flying'
Well maybe make the shit spawn multiple times a day and you don't have to change the achievement. So dumb.
Or go one further and take the achievement requirement out of flying to begin with since it's ridiculous and unnecessary.
I don't know, I quite like the achievement requirement. It means by the time I get flying I've spent plenty of time on the ground, which helps me appreciate flying more.
Navigating tanaan jungle was a pain, but it was a very atmospheric zone with a lot of character, and just as I got bored with having to run around on the ground, I unlocked flying for it.
I feel the same way about legion zones. I'm glad I got to experience them on the ground, it will make me appreciate flying that much more without wasting all of the level design.
Their concern is that the zone that's being invaded has all world quests quashed for the duration. Wouldn't the solution then to have people phase out of it once they're done with the scenario?
Also hai @Smrtnik we did Timewalking Dungeons today
Holy crap, small world. How many millions of players again?
I don't know I love under 60 pvp and I cannot stand the max level pvp the legendary cape showed me I still didn't like it and I tired it again when it was backgrounds week that was a mistake
0
reVerseAttack and Dethrone GodRegistered Userregular
edited April 2017
The "Defender of the Broken Isles" achievement is no longer required as part of the Legion Pathfinder, Part Two meta-achievement.
Developers’ notes: The rotating Legion Assault schedule is designed to have them active at varying times of day over the course of a given week, to accommodate different work schedules and available free time. We're hesitant to have an Assault last for too long, because they stomp on the entire World Quest content of a given zone for the duration, potentially leaving players with nothing to do there once the Assault is complete. But this design doesn't mesh well with an important achievement that requires completion of all four zones - if anything, it causes stress over scheduling and potentially missing specific zones during the cycle. The Defender achievement was never intended to be a major obstacle on the path to flight in the Broken Isles; its inclusion was more for thematic purposes and completeness. As such, we're removing it from the meta-achievement required to unlock flying.
Legion does seem to have a lot more spots you can randomly get stuck in. =\
+2
Warlock82Never pet a burning dogRegistered Userregular
What is that third requirement anyways? I thought it looked like it was related to those mage tower challenges, but I suppose not. I know it's all the class hall stuff (probably to get the mount) but no idea what exactly unlocks that... I guess time?
As for PvP - yeah, the real problem is you can't design PvE and PvP into the same game and have both be fun. I thought maybe their approach here where PvP was basically a completely different set of stats and skills might work, but honestly I think it feels a little janky to get flagged and suddenly everything is different - my damage output goes way down, etc.
IMO, the only PvP that would be really successful is maybe something that did not involve actually fighting the other team but moreso completing objectives. Which battlegrounds *kind of* do, but they are still really focused on killing stuff. But basically, something that was more competitive PvE where you are directly competing against another team to do some objective before them might be a better way to do PvP. I doubt they would make everyone happy though.
What is that third requirement anyways? I thought it looked like it was related to those mage tower challenges, but I suppose not. I know it's all the class hall stuff (probably to get the mount) but no idea what exactly unlocks that... I guess time?
As for PvP - yeah, the real problem is you can't design PvE and PvP into the same game and have both be fun. I thought maybe their approach here where PvP was basically a completely different set of stats and skills might work, but honestly I think it feels a little janky to get flagged and suddenly everything is different - my damage output goes way down, etc.
IMO, the only PvP that would be really successful is maybe something that did not involve actually fighting the other team but moreso completing objectives. Which battlegrounds *kind of* do, but they are still really focused on killing stuff. But basically, something that was more competitive PvE where you are directly competing against another team to do some objective before them might be a better way to do PvP. I doubt they would make everyone happy though.
In the PTR the requirements were:
Pathfinder Part One
Revered with Legionfall
Explore Broken Shore
Do invasions in all 4 Broken Isles levelling zones
Complete the Legionfall campaign (where you get more story stuff each week, leading up to the opening of TOS
They got rid of the Legionall campaign requirement in the PTR, and are getting rid of the invasion requirement via hotfix. So now all that's required is to explore the Broken Shore, hit revered, and have Pathfinder Part One done.
There's a blue post talking about how they're removing the requirement to do invasion events in each zone from the pathfinder achievement to activate flying.
It's very terse, and almost sounds...defeated? Like 'now you just need revered and an incredibly simple task to explore a small zone to get flying'
Well maybe make the shit spawn multiple times a day and you don't have to change the achievement. So dumb.
Or go one further and take the achievement requirement out of flying to begin with since it's ridiculous and unnecessary.
I don't know, I quite like the achievement requirement. It means by the time I get flying I've spent plenty of time on the ground, which helps me appreciate flying more.
Navigating tanaan jungle was a pain, but it was a very atmospheric zone with a lot of character, and just as I got bored with having to run around on the ground, I unlocked flying for it.
I feel the same way about legion zones. I'm glad I got to experience them on the ground, it will make me appreciate flying that much more without wasting all of the level design.
Oh I'm totally fine with going through the whole game with a character once, experiencing everything once and then having flying available. That was the Mists model and it worked out pretty well there, save the few zones that didn't allow it like Isle of Thunder and Timeless Isle (which made sense due to their compact size and overall design). Still, zones like Highmountain and Stormheim are a total pain in the neck to do even the second time through, let alone the fifth, tenth or eleventh.
Really, the biggest issue is the rep grind. If I've seen the content (zone exploration achievement) and done the quests (loremaster), anything more than that is just ridiculous time-gating for the sake of keeping people subbed and seems fairly egregious.
+2
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Legionfall is a couple weeks to revered, tops. I don't mind it at all.
The Flight Master's Whistle performs most of the functions that flying does, anyway.
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Much as I love the whistle, being able to use all those fancy flying mounts I've acquired for flying in content with actual content in it is what I'm after. Walking a dragon around takes some of the 'oomph' out of it, you know?
Also I want to bring this up for anyone deciding to start working on their alts. We've discussed it in here before.
Generally, due to quest density, the best way to do 100-110 is Azsuna/Val'Sharah, Val'Sharah/Azsuna, then finish with either Highmountain or Stormheim. You should be able to hit 110 by about 2/3 of the way through the third zone.
Keep in mind it's worth doing some research on your class campaign/order hall so you can tailor your zone progression. For example, my class campaign on my Pally is at a point where I need to recover the Tears of Elune. Since I didn't finish Val'Sharah before hitting 110, I now have to go back and finish questing through the stories to get the Tears from the DHT quest.
There's a blue post talking about how they're removing the requirement to do invasion events in each zone from the pathfinder achievement to activate flying.
It's very terse, and almost sounds...defeated? Like 'now you just need revered and an incredibly simple task to explore a small zone to get flying'
Well maybe make the shit spawn multiple times a day and you don't have to change the achievement. So dumb.
That is what I thought they would do. Just have it last for four hours then take four hours off. That way you should be able to hit it during most play sessions but still be able to do WQ stuff too if you want.
There's a blue post talking about how they're removing the requirement to do invasion events in each zone from the pathfinder achievement to activate flying.
It's very terse, and almost sounds...defeated? Like 'now you just need revered and an incredibly simple task to explore a small zone to get flying'
Well maybe make the shit spawn multiple times a day and you don't have to change the achievement. So dumb.
That is what I thought they would do. Just have it last for four hours then take four hours off. That way you should be able to hit it during most play sessions but still be able to do WQ stuff too if you want.
I figured they were just going to copy the invasion mechanic they used in the pre-launch event. It kinda blows my mind that they aren't using phasing to make the invasions to only apply to level 110 characters who haven't completed the active one yet.
+2
Warlock82Never pet a burning dogRegistered Userregular
What is that third requirement anyways? I thought it looked like it was related to those mage tower challenges, but I suppose not. I know it's all the class hall stuff (probably to get the mount) but no idea what exactly unlocks that... I guess time?
As for PvP - yeah, the real problem is you can't design PvE and PvP into the same game and have both be fun. I thought maybe their approach here where PvP was basically a completely different set of stats and skills might work, but honestly I think it feels a little janky to get flagged and suddenly everything is different - my damage output goes way down, etc.
IMO, the only PvP that would be really successful is maybe something that did not involve actually fighting the other team but moreso completing objectives. Which battlegrounds *kind of* do, but they are still really focused on killing stuff. But basically, something that was more competitive PvE where you are directly competing against another team to do some objective before them might be a better way to do PvP. I doubt they would make everyone happy though.
In the PTR the requirements were:
Pathfinder Part One
Revered with Legionfall
Explore Broken Shore
Do invasions in all 4 Broken Isles levelling zones
Complete the Legionfall campaign (where you get more story stuff each week, leading up to the opening of TOS
They got rid of the Legionall campaign requirement in the PTR, and are getting rid of the invasion requirement via hotfix. So now all that's required is to explore the Broken Shore, hit revered, and have Pathfinder Part One done.
Oh really? I meant the campaign part - I did not realize that was removed. So.... I am done, other than hitting revered... I prooooobably should stop skipping the world quests to play Persona then
Flying will mostly be used for stuff like herbalism/alchemy/archaeology, and also levelling alts much faster.
I mean, it will be used for me to actually be able to get around the damn area in a reasonable manner. Worst feeling was playing Breath of the Wild, then coming back to WoW and finding I *can't* just climb every mountain... And my glider has an arbitrary 15 minutes "no fun allowed" cooldown....
Yeah the broken isles are actually a hugely dense area, the land mass is pretty small when you favor in flying. world pvp is going to get a LOT more annoying starting next week.
What is that third requirement anyways? I thought it looked like it was related to those mage tower challenges, but I suppose not. I know it's all the class hall stuff (probably to get the mount) but no idea what exactly unlocks that... I guess time?
As for PvP - yeah, the real problem is you can't design PvE and PvP into the same game and have both be fun. I thought maybe their approach here where PvP was basically a completely different set of stats and skills might work, but honestly I think it feels a little janky to get flagged and suddenly everything is different - my damage output goes way down, etc.
IMO, the only PvP that would be really successful is maybe something that did not involve actually fighting the other team but moreso completing objectives. Which battlegrounds *kind of* do, but they are still really focused on killing stuff. But basically, something that was more competitive PvE where you are directly competing against another team to do some objective before them might be a better way to do PvP. I doubt they would make everyone happy though.
In the PTR the requirements were:
Pathfinder Part One
Revered with Legionfall
Explore Broken Shore
Do invasions in all 4 Broken Isles levelling zones
Complete the Legionfall campaign (where you get more story stuff each week, leading up to the opening of TOS
They got rid of the Legionall campaign requirement in the PTR, and are getting rid of the invasion requirement via hotfix. So now all that's required is to explore the Broken Shore, hit revered, and have Pathfinder Part One done.
Oh really? I meant the campaign part - I did not realize that was removed. So.... I am done, other than hitting revered... I prooooobably should stop skipping the world quests to play Persona then
Flying will mostly be used for stuff like herbalism/alchemy/archaeology, and also levelling alts much faster.
I mean, it will be used for me to actually be able to get around the damn area in a reasonable manner. Worst feeling was playing Breath of the Wild, then coming back to WoW and finding I *can't* just climb every mountain... And my glider has an arbitrary 15 minutes "no fun allowed" cooldown....
2 at least two hearthstones, multiple traversal toys, a 5 minute 'teleport to the closest flight path' button and faster ground mounts is pretty dang good for travelling options, and that's the WORST case scenario, with classes like shaman who get an extra hearth, demon hunters with glide, and death knights with an order hall teleport all make it that much easier, and dont fuck up anyone else's day in the process
What is that third requirement anyways? I thought it looked like it was related to those mage tower challenges, but I suppose not. I know it's all the class hall stuff (probably to get the mount) but no idea what exactly unlocks that... I guess time?
As for PvP - yeah, the real problem is you can't design PvE and PvP into the same game and have both be fun. I thought maybe their approach here where PvP was basically a completely different set of stats and skills might work, but honestly I think it feels a little janky to get flagged and suddenly everything is different - my damage output goes way down, etc.
IMO, the only PvP that would be really successful is maybe something that did not involve actually fighting the other team but moreso completing objectives. Which battlegrounds *kind of* do, but they are still really focused on killing stuff. But basically, something that was more competitive PvE where you are directly competing against another team to do some objective before them might be a better way to do PvP. I doubt they would make everyone happy though.
In the PTR the requirements were:
Pathfinder Part One
Revered with Legionfall
Explore Broken Shore
Do invasions in all 4 Broken Isles levelling zones
Complete the Legionfall campaign (where you get more story stuff each week, leading up to the opening of TOS
They got rid of the Legionall campaign requirement in the PTR, and are getting rid of the invasion requirement via hotfix. So now all that's required is to explore the Broken Shore, hit revered, and have Pathfinder Part One done.
Oh really? I meant the campaign part - I did not realize that was removed. So.... I am done, other than hitting revered... I prooooobably should stop skipping the world quests to play Persona then
Flying will mostly be used for stuff like herbalism/alchemy/archaeology, and also levelling alts much faster.
I mean, it will be used for me to actually be able to get around the damn area in a reasonable manner. Worst feeling was playing Breath of the Wild, then coming back to WoW and finding I *can't* just climb every mountain... And my glider has an arbitrary 15 minutes "no fun allowed" cooldown....
2 at least two hearthstones, multiple traversal toys, a 5 minute 'teleport to the closest flight path' button and faster ground mounts is pretty dang good for travelling options, and that's the WORST case scenario, with classes like shaman who get an extra hearth, demon hunters with glide, and death knights with an order hall teleport all make it that much easier, and dont fuck up anyone else's day in the process
These things get you to flight paths. That's about it. Now enjoy getting to your world quest which is on top of a mountain which does not have a flight path on it, and has a long, annoying road that you often can't even traverse by mount because you need to hookshot or go through a cave or some bullshit. (I am looking at you Stormheim and High Mountain.... )
Also what traversal toys? Blizzard nerfed the shit out of all of them for being too good at traversing...
Highmountain is the only zone I kinda hate and wish I could just fly through. Stormheim is laid out far better.
Which is a bummer because I need to do Highmountain for my Shaman's class campaign but I do not want to at all.
Stormheim has those huge cliffs that are super annoying if your glider is on cooldown (don't believe there is a flight path down to the sea level). It's also a decent hike from the nearest flight path to the northeast corner of the zone (mainland) and literally anything on that northeast island is freaking ridiculous to figure out how to get to. (most objectives unintuitively on top of the hill rather than inside it, not easy to find the proper grapple points)
Also that mountain near Suramar that can only be accessed via talking to that one dragon at the one flight path, or via a super annoying and long path. They like to put dumb world quests up there. "Hey dragon, take me to... Umm.... Ok, these places are not actually labeled on the map..."
Edit: I should add Val'Sharah has bad flight path density in some places (particularly around Emerald Nightmare zone in, or Black Rook Hold "region" as there is only really one for that whole side of the zone).
Suramar as well, though it has all the portals. Those are mostly fine but it can be really really dumb to navigate around that top left Moon Guard city area (some of the paths are extremely confusing and literally only one way to access which is obscured by buildings or terrain). It also makes the whistle either really great or kind of annoying depending on where you are in the zone. Also, no good way to get to that area south of the big demon spot which tends to have a lot of profession and archeology quests.
I'd say Aszuna is maybe the only zone that is largely fine, though there are some places with a bit of excessive running (also the Falonaar rep hub before they added the path up to it last patch... Why they did not put a flight path there I have no clue)
The worst part about the dragon taking you to places in Stormheim, is that he won't take you back for some bizarre reason, you either have to whistle or hoof it back with the grappling hook.
Posts
It's very terse, and almost sounds...defeated? Like 'now you just need revered and an incredibly simple task to explore a small zone to get flying'
Well maybe make the shit spawn multiple times a day and you don't have to change the achievement. So dumb.
Also hai @Smrtnik we did Timewalking Dungeons today
The invasion world quests still count towards the emissary for that zone, though.
Or go one further and take the achievement requirement out of flying to begin with since it's ridiculous and unnecessary.
I don't know, I quite like the achievement requirement. It means by the time I get flying I've spent plenty of time on the ground, which helps me appreciate flying more.
Navigating tanaan jungle was a pain, but it was a very atmospheric zone with a lot of character, and just as I got bored with having to run around on the ground, I unlocked flying for it.
I feel the same way about legion zones. I'm glad I got to experience them on the ground, it will make me appreciate flying that much more without wasting all of the level design.
Ugh, so much farther to go still.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Holy crap, small world. How many millions of players again?
As for PvP - yeah, the real problem is you can't design PvE and PvP into the same game and have both be fun. I thought maybe their approach here where PvP was basically a completely different set of stats and skills might work, but honestly I think it feels a little janky to get flagged and suddenly everything is different - my damage output goes way down, etc.
IMO, the only PvP that would be really successful is maybe something that did not involve actually fighting the other team but moreso completing objectives. Which battlegrounds *kind of* do, but they are still really focused on killing stuff. But basically, something that was more competitive PvE where you are directly competing against another team to do some objective before them might be a better way to do PvP. I doubt they would make everyone happy though.
In the PTR the requirements were:
Pathfinder Part One
Revered with Legionfall
Explore Broken Shore
Do invasions in all 4 Broken Isles levelling zones
Complete the Legionfall campaign (where you get more story stuff each week, leading up to the opening of TOS
They got rid of the Legionall campaign requirement in the PTR, and are getting rid of the invasion requirement via hotfix. So now all that's required is to explore the Broken Shore, hit revered, and have Pathfinder Part One done.
There's a reason my guild has an entire gbank tab constantly stocked with Goblin Gliders.
Oh I'm totally fine with going through the whole game with a character once, experiencing everything once and then having flying available. That was the Mists model and it worked out pretty well there, save the few zones that didn't allow it like Isle of Thunder and Timeless Isle (which made sense due to their compact size and overall design). Still, zones like Highmountain and Stormheim are a total pain in the neck to do even the second time through, let alone the fifth, tenth or eleventh.
Really, the biggest issue is the rep grind. If I've seen the content (zone exploration achievement) and done the quests (loremaster), anything more than that is just ridiculous time-gating for the sake of keeping people subbed and seems fairly egregious.
The Flight Master's Whistle performs most of the functions that flying does, anyway.
Generally, due to quest density, the best way to do 100-110 is Azsuna/Val'Sharah, Val'Sharah/Azsuna, then finish with either Highmountain or Stormheim. You should be able to hit 110 by about 2/3 of the way through the third zone.
Keep in mind it's worth doing some research on your class campaign/order hall so you can tailor your zone progression. For example, my class campaign on my Pally is at a point where I need to recover the Tears of Elune. Since I didn't finish Val'Sharah before hitting 110, I now have to go back and finish questing through the stories to get the Tears from the DHT quest.
That is what I thought they would do. Just have it last for four hours then take four hours off. That way you should be able to hit it during most play sessions but still be able to do WQ stuff too if you want.
I figured they were just going to copy the invasion mechanic they used in the pre-launch event. It kinda blows my mind that they aren't using phasing to make the invasions to only apply to level 110 characters who haven't completed the active one yet.
Oh really? I meant the campaign part - I did not realize that was removed. So.... I am done, other than hitting revered... I prooooobably should stop skipping the world quests to play Persona then
I mean, it will be used for me to actually be able to get around the damn area in a reasonable manner. Worst feeling was playing Breath of the Wild, then coming back to WoW and finding I *can't* just climb every mountain... And my glider has an arbitrary 15 minutes "no fun allowed" cooldown....
If you were having fun, I don't see why this should be considered a penalty on your part.
Or ganking people that are leveling.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
2 at least two hearthstones, multiple traversal toys, a 5 minute 'teleport to the closest flight path' button and faster ground mounts is pretty dang good for travelling options, and that's the WORST case scenario, with classes like shaman who get an extra hearth, demon hunters with glide, and death knights with an order hall teleport all make it that much easier, and dont fuck up anyone else's day in the process
I'd be cool with that if they sped up the fire time of the grapple hook. Thing takes forever.
If you press the escape key once the cast bar finishes as soon as you actually shoot the grapple, it launches you up without the 3-4 second delay
That's stupid and I shouldn't have to do that, but I'll definitely be using that from here on out.
These things get you to flight paths. That's about it. Now enjoy getting to your world quest which is on top of a mountain which does not have a flight path on it, and has a long, annoying road that you often can't even traverse by mount because you need to hookshot or go through a cave or some bullshit. (I am looking at you Stormheim and High Mountain.... )
Also what traversal toys? Blizzard nerfed the shit out of all of them for being too good at traversing...
Which is a bummer because I need to do Highmountain for my Shaman's class campaign but I do not want to at all.
They were just added a few days ago via hotfix.
Stormheim has those huge cliffs that are super annoying if your glider is on cooldown (don't believe there is a flight path down to the sea level). It's also a decent hike from the nearest flight path to the northeast corner of the zone (mainland) and literally anything on that northeast island is freaking ridiculous to figure out how to get to. (most objectives unintuitively on top of the hill rather than inside it, not easy to find the proper grapple points)
Also that mountain near Suramar that can only be accessed via talking to that one dragon at the one flight path, or via a super annoying and long path. They like to put dumb world quests up there. "Hey dragon, take me to... Umm.... Ok, these places are not actually labeled on the map..."
Edit: I should add Val'Sharah has bad flight path density in some places (particularly around Emerald Nightmare zone in, or Black Rook Hold "region" as there is only really one for that whole side of the zone).
Suramar as well, though it has all the portals. Those are mostly fine but it can be really really dumb to navigate around that top left Moon Guard city area (some of the paths are extremely confusing and literally only one way to access which is obscured by buildings or terrain). It also makes the whistle either really great or kind of annoying depending on where you are in the zone. Also, no good way to get to that area south of the big demon spot which tends to have a lot of profession and archeology quests.
I'd say Aszuna is maybe the only zone that is largely fine, though there are some places with a bit of excessive running (also the Falonaar rep hub before they added the path up to it last patch... Why they did not put a flight path there I have no clue)