I sorta wonder why the caches weren't phased like timeless isle. The competitive tagging with mobs, chests, and resource nodes was something they had fixed with legion, adding it back on a major patch seems like a bad idea.
the caches work the same way other chests and resource nodes in Legion work, though
Mob tagging in invasions and especially Sentinax portals is bullshit though. I hate competing against my own faction, especially on a PvP server where Alliance and Horde regularly fight over farming sites. Sucks to help Horde take control of a Sentinax site only to be sidelined by your own faction.
Then again, as Enha Shaman I can use Fury of Air to insta-tag everything around me. That helps. Then you get whispered threats, and after that people will bring their Alliance alts/friends to kill you. So then you get pissed off and proceed to be a huge pain in their ass. At some point Alliance shows up in great numbers and kills everyone, and now you want to kill them, and suddenly you realize you've spent several hours trying to be the biggest asshole in World of Warcraft without accomplishing anything.
I mean, just hypothetically speaking.
Do tag limits count players individually, or do groups count as one?
'cause shouldn't some of that be alleviated by just forming a group to share tags?
I don't really have firsthand experience with that being a problem. A mob or two might grey out, but otherwise either I tagged it or it was dead before I had the chance anyway.
General consensus among farm groups is that there's an absolute maximum of 5 same-faction tags before it grays out for everyone else. Bodyguards count towards this limit which is why a lot of groups get pissy about having bodyguards out.
What possible reasoning could they have for this? Just wonky code?
0
reVerseAttack and Dethrone GodRegistered Userregular
[WoW] Patch 7.2: What possible reasoning could they have for this?
I don't understand the point of farming Senitinax shadow mobs.
Nethershards for 880+ gear.
And it a)Includes World Boss loot (Arcanocrystal) and b)Can proc a Legendary, so you can try to target.
Wait, what includes these things? Portal mobs?
The loot tokens that the ethereal guy sells. The 5000 shard ones, not the 400 shard ones from the human vendor.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Picked up some nice upgrades in the last couple days. The leather BOE belt dropped on Mythix NH for me, I got a 915 titanforge on the haste ring from Heroic Guldan, and I got my mythic tier cloak from Trilliax. All told put me at 907 equipped, up from 902 when I last tried the tanking mage tower challenge, so hopefully that last few ilvls will get me through it when it's next up.
I don't understand the point of farming Senitinax shadow mobs.
Nethershards for 880+ gear.
And it a)Includes World Boss loot (Arcanocrystal) and b)Can proc a Legendary, so you can try to target.
Wait, what includes these things? Portal mobs?
The loot tokens that the ethereal guy sells. The 5000 shard ones, not the 400 shard ones from the human vendor.
Wait so like i can buy the neck and there is some chance of it turning into the crit legendary (or prydz)?
I don't know if it's that the item turns into a legendary, or it gives the 880 and pops an additional item that's a legendary (similar to how killing a raid boss just causes a legendary to pop into your inventory, even if you still get loot from the boss) but yeah, it's a way for people to specifically target specific legendaries they might want. Bear in mind this still follows normal bad luck protection, so you could potentially use 100 tokens and get nothing, then loot your emissary cache on tuesday and get a random one. I'd never heard of it also being able to drop world boss loot, though.
Javen on
+1
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
@Javen@crimsoncoyote Erupting Souls is hotfixed to be AOE dmg. Undocumented bugfix.
As someone who hasn't played the game since Legion, and will likely only be playing 2-3 nights a week, is it worth coming back to WoW these days? I've dabbled in FFXIV for a bit but it's too...I don't know, Eastern?, for me.
I don't understand the point of farming Senitinax shadow mobs.
Nethershards for 880+ gear.
And it a)Includes World Boss loot (Arcanocrystal) and b)Can proc a Legendary, so you can try to target.
Wait, what includes these things? Portal mobs?
The loot tokens that the ethereal guy sells. The 5000 shard ones, not the 400 shard ones from the human vendor.
Wait so like i can buy the neck and there is some chance of it turning into the crit legendary (or prydz)?
If it generates a legendary, it will always be the slot that you bought it for, so if you buy a neck token it will be a neck legendary.
A lot of people prefer trinkets though because it pulls from every boss loot table, so you could theoretically get an 880 version of the Arcanocrystal or one of the Violet Hold trinkets.
As someone who hasn't played the game since Legion, and will likely only be playing 2-3 nights a week, is it worth coming back to WoW these days? I've dabbled in FFXIV for a bit but it's too...I don't know, Eastern?, for me.
Since Legion? If you mean, since launch of legion I would say that the game hasn't changed that much in 9.1 and 9.2, there are a few new zones and raids and while they're really good raids (been an amazing raiding experience so far), they're not a reason to come back now.
If you meant to type a previous expansion instead of legion, I will say that legion is generally agreed among my guild mates to be the best expansion WoW has had (wrath, BC and mists are close seconds depending on who you're talking to). Class campaigns and world quests are great for the single player experience while for group content mythic+ made 5 mans a viable end game path and raiding is as great as it's ever been.
As someone who hasn't played the game since Legion, and will likely only be playing 2-3 nights a week, is it worth coming back to WoW these days? I've dabbled in FFXIV for a bit but it's too...I don't know, Eastern?, for me.
Assuming you meant like WoD or Mists.
While the artifact power grind can seem intimidating sometimes, it's honestly not all that bad if you're going to play casually.
Yeah this idea that if you gotta get a group together for something then it isn't casual is... absolutely insane. I was super-casual even back in Vanilla, mostly running dungeons. Casual does not mean a player has less skill, it means they have less time to dedicate to the game overall. I'd need some whacky early/late time raiding guild, or to simply use OpenRaid so I could raid around my job's random nature.
As for the Mage Tower, having it first is a good thing. It was the only piece of untested content coming off of the PTR, and letting people take a whack at it allows guides to be made on what needs to be done along with lets Blizzard take a look at numbers and decide on what needs to be tweaked. I'm not sure any tanks other than bear druids have yet to get their new appearance.
My definition of casual is based on time being the deciding factor. The time it takes to gather up a group in real time, especially if you're not on the cutting edge, is way more than being able to click a button and do quests while waiting for a timer to tick down. Putting together a raid in real time is even worse, especially if you only want to be around for a few bosses instead of the whole thing. Guilds and OpenRaid fit into the casual realm because they enable you to schedule things in advance. Even then time constraints come into play since a casual raider will generally only raid once a week or only raid for a shorter time than usual.
Over the years the amount of time a casual player has to play the game has significantly shortened. One factor causing this is the aging of the target audience, going from high school kids to college students to adults with jobs to parents with children. Another factor causing this is there being a myriad of other things people can do with their time now that didn't exist in various points of the game's lifetime. So in Vanilla you were happy to spend 30+ minutes in trade chat doing nothing but trying to fill your group, then 10 to 15 minutes travelling to the dungeon, then an hour or more doing the dungeon (even longer if there's wipes or people leave and you have to start the cycle over again), because you finished your homework and Youtube/Netflix/iPhones didn't exist yet. Now, you want your entire playtime for a day to fit in the hour or two you get between putting your kid to bed and going to bed yourself so you can get up to take them to school in the morning and if the game doesn't respect your time then you'd rather just watch a movie or a few episodes of something on Netflix while playing a game on your phone instead.
In Vanilla as a DPS I was lucky to get a single group for UBRS in a week. Now I can do multiple runs a night for whatever solo or group content I choose, including raids.
Legion is now literally built from the ground up to support shorter chunks of playtime. They even divide the raids into 3 bite size pieces for this purpose. I really don't see how you can look at WoW as it was, and how it is now, and say it is disrespectful of the player's time.
Spaffy on
ALRIGHT FINE I GOT AN AVATAR
Steam: adamjnet
+3
Warlock82Never pet a burning dogRegistered Userregular
For all the grindyness of Legion it is better than most expansions and is MUCH better than WoD, the expansion that gave you everything while you were standing on your Garrison.
I didn't catch the valshara scenario yet, but highmountain is super easy, stormheim is ok, and azuna is a kick in the balls. I've been exploring the underwater areas looking for mind worm clues, vaguely suspicious of an area behind tomb that has a finished underwater area with nothing in it. Wondering if clicking shrines in a certain order unlocks stuff too.
Hey I'm having a graphical issue I'm trying to solve.
Sometimes, particularly when moving, I get weird lines on the terrain. Like glitchy lines made up of mostly white specs. Kinda like highlighting the seams of the geometry. They're pretty hard to get clean screenshots of, as all the ones I have are like a few stray dots. It doesn't make the game unplayable or even super noticeable unless I'm out by myself walking around, but I'd like the know if there's a way to clean it up.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Hey I'm having a graphical issue I'm trying to solve.
Sometimes, particularly when moving, I get weird lines on the terrain. Like glitchy lines made up of mostly white specs. Kinda like highlighting the seams of the geometry. They're pretty hard to get clean screenshots of, as all the ones I have are like a few stray dots. It doesn't make the game unplayable or even super noticeable unless I'm out by myself walking around, but I'd like the know if there's a way to clean it up.
I didn't catch the valshara scenario yet, but highmountain is super easy, stormheim is ok, and azuna is a kick in the balls. I've been exploring the underwater areas looking for mind worm clues, vaguely suspicious of an area behind tomb that has a finished underwater area with nothing in it. Wondering if clicking shrines in a certain order unlocks stuff too.
I haven't done Azsuna yet, Valsharah was the one that pissed me off. There is a part where you have to destroy beacons while all trash keeps respawning at an insane rate. Which would not be that much of a problem, but even the imps took forever to kill on my 895 pally.
Finished the invasion achievement this morning, 390 rep until flying. Azsuna has the dodge the exploding imp staircase and the boss can knock you off the ship. I had to solo the boss the first time after my team got flung off the platform.
Valsharah has happened at very bad times for me. The first I was at work and the second I woke up with 8 mins left on the invasion. It's the only one I need for that achievement and I'm about 4k rep off of flying. This patch hasn't been too bad thus far. Kind of fun if the invasion timings weren't awful.
I didn't catch the valshara scenario yet, but highmountain is super easy, stormheim is ok, and azuna is a kick in the balls. I've been exploring the underwater areas looking for mind worm clues, vaguely suspicious of an area behind tomb that has a finished underwater area with nothing in it. Wondering if clicking shrines in a certain order unlocks stuff too.
I haven't done Azsuna yet, Valsharah was the one that pissed me off. There is a part where you have to destroy beacons while all trash keeps respawning at an insane rate. Which would not be that much of a problem, but even the imps took forever to kill on my 895 pally.
Being attacked didn't stop the cast to destroy the beacons for me, so I just ignored the lot.
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
So I was just thinking. Legion was announced in August of 2015. Like letting that sink in for a moment, that was almost 2 years ago at this point (in 4 months give or take). Like that time flew honestly.
Started making me wonder if some information on what is next is going to start trickling in at some point. Ever since Vanilla to TBC, they have had a pretty consistent schedule of at least mentioning the next expansion 2 years after the last announcement, and usually about 1 year before it comes. Though in this case the attitude of Legion has been different and I think there is much more content yet to come with at least one more major patch.
Just really wondering where things go from here. With regards to story and how they phase out some of the things that won't stick around beyond this expansion. Though this might be the first time in a LONG time where an expansion announcement could possibly come before we are done getting the whole story from the current one. I guess that alone means a new expansion might not come up around late summer / early fall like usual. No way we are going to know the ending of Argus by then.
Guessing next expansion is some Void lord thing and old gods. Queen Azhara maybe. Level scaling extended to all content (feel like doing lvl 30 to 46 in Northrend? Go for it). A couple of classes gain a 4th spec like druids (healer mage, tank or ranged rogue, ranged dps monk, tank warlock, tank hunter, holy dps priest). They keep artifacts but reset and change traits. New artefact skins, can't earn legions skins but can use any you unlocked during legion.
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
That additional spec thing has been going around for awhile. And Legion was the expansion where they tried to implement a ton of ideas that have been talked about for awhile.
The only issue is how much it would suck to be Druids. Like one of the biggest aspects of the expansion but one class gets left out.
It would be super easy to add something like that to most classes though. Especially the big 4 dps specs. Hunter literally falls into tank (see whats his face on HOTS), Mage has been talked about as healing for like forever, and Warlock HAS been a tank in some form multiple times. That just leaves Rogues, but I could see them pulling off some form of healing with them. Maybe do something similar to the bard spec in Rift with their "rogue" class. Either that or a medic type of melee healer that just first aids things with shadowsteps and shit.
The best part of that though is that a lot of classes would be likely getting ranged specs. That would help the game so much.
Guessing next expansion is some Void lord thing and old gods. Queen Azhara maybe. Level scaling extended to all content (feel like doing lvl 30 to 46 in Northrend? Go for it). A couple of classes gain a 4th spec like druids (healer mage, tank or ranged rogue, ranged dps monk, tank warlock, tank hunter, holy dps priest). They keep artifacts but reset and change traits. New artefact skins, can't earn legions skins but can use any you unlocked during legion.
I've long held the idea that since Blizzard is really pushing the "time" theme for mages, there could be a chrono mage spec where they heal by instead rewinding the injury backwards. Matter of fact there's actually a Nightborne enemy type in Suramar that does this exact thing.
Yeah that was fixed even way back when the mage tower was still up, it provides a lot of extra damage against the adds.
I'm disgusted that a change like that can go undocumented. I would not have played Fracture and Spirit Bomb in that challenge if I had known about it.
I never noticed it not doing AOE damage actually. What I noticed most is that it doesn't actually add to the Soul Cleave damage, but rather just pings a bunch of tiny hits for however many fragments you use.
What I HAVE noticed since the patch is that throw glaive definitely bounces further than it used to. It used to have a fairly small range for if it would bounce to a new target, and that range seems to have widened considerably
Posts
What possible reasoning could they have for this? Just wonky code?
I don't understand the point of farming Senitinax shadow mobs.
Nethershards for 880+ gear.
And it a)Includes World Boss loot (Arcanocrystal) and b)Can proc a Legendary, so you can try to target.
Wait, what includes these things? Portal mobs?
The loot tokens that the ethereal guy sells. The 5000 shard ones, not the 400 shard ones from the human vendor.
Wait so like i can buy the neck and there is some chance of it turning into the crit legendary (or prydz)?
I don't know if it's that the item turns into a legendary, or it gives the 880 and pops an additional item that's a legendary (similar to how killing a raid boss just causes a legendary to pop into your inventory, even if you still get loot from the boss) but yeah, it's a way for people to specifically target specific legendaries they might want. Bear in mind this still follows normal bad luck protection, so you could potentially use 100 tokens and get nothing, then loot your emissary cache on tuesday and get a random one. I'd never heard of it also being able to drop world boss loot, though.
I'm disgusted that a change like that can go undocumented. I would not have played Fracture and Spirit Bomb in that challenge if I had known about it.
If it generates a legendary, it will always be the slot that you bought it for, so if you buy a neck token it will be a neck legendary.
A lot of people prefer trinkets though because it pulls from every boss loot table, so you could theoretically get an 880 version of the Arcanocrystal or one of the Violet Hold trinkets.
Shit.
Steam: pazython
Since Legion? If you mean, since launch of legion I would say that the game hasn't changed that much in 9.1 and 9.2, there are a few new zones and raids and while they're really good raids (been an amazing raiding experience so far), they're not a reason to come back now.
If you meant to type a previous expansion instead of legion, I will say that legion is generally agreed among my guild mates to be the best expansion WoW has had (wrath, BC and mists are close seconds depending on who you're talking to). Class campaigns and world quests are great for the single player experience while for group content mythic+ made 5 mans a viable end game path and raiding is as great as it's ever been.
Assuming you meant like WoD or Mists.
While the artifact power grind can seem intimidating sometimes, it's honestly not all that bad if you're going to play casually.
In Vanilla as a DPS I was lucky to get a single group for UBRS in a week. Now I can do multiple runs a night for whatever solo or group content I choose, including raids.
Legion is now literally built from the ground up to support shorter chunks of playtime. They even divide the raids into 3 bite size pieces for this purpose. I really don't see how you can look at WoW as it was, and how it is now, and say it is disrespectful of the player's time.
Steam: adamjnet
DONE
Sometimes, particularly when moving, I get weird lines on the terrain. Like glitchy lines made up of mostly white specs. Kinda like highlighting the seams of the geometry. They're pretty hard to get clean screenshots of, as all the ones I have are like a few stray dots. It doesn't make the game unplayable or even super noticeable unless I'm out by myself walking around, but I'd like the know if there's a way to clean it up.
Could be antialiasing?
I haven't done Azsuna yet, Valsharah was the one that pissed me off. There is a part where you have to destroy beacons while all trash keeps respawning at an insane rate. Which would not be that much of a problem, but even the imps took forever to kill on my 895 pally.
Being attacked didn't stop the cast to destroy the beacons for me, so I just ignored the lot.
Started making me wonder if some information on what is next is going to start trickling in at some point. Ever since Vanilla to TBC, they have had a pretty consistent schedule of at least mentioning the next expansion 2 years after the last announcement, and usually about 1 year before it comes. Though in this case the attitude of Legion has been different and I think there is much more content yet to come with at least one more major patch.
Just really wondering where things go from here. With regards to story and how they phase out some of the things that won't stick around beyond this expansion. Though this might be the first time in a LONG time where an expansion announcement could possibly come before we are done getting the whole story from the current one. I guess that alone means a new expansion might not come up around late summer / early fall like usual. No way we are going to know the ending of Argus by then.
The only issue is how much it would suck to be Druids. Like one of the biggest aspects of the expansion but one class gets left out.
It would be super easy to add something like that to most classes though. Especially the big 4 dps specs. Hunter literally falls into tank (see whats his face on HOTS), Mage has been talked about as healing for like forever, and Warlock HAS been a tank in some form multiple times. That just leaves Rogues, but I could see them pulling off some form of healing with them. Maybe do something similar to the bard spec in Rift with their "rogue" class. Either that or a medic type of melee healer that just first aids things with shadowsteps and shit.
The best part of that though is that a lot of classes would be likely getting ranged specs. That would help the game so much.
I've long held the idea that since Blizzard is really pushing the "time" theme for mages, there could be a chrono mage spec where they heal by instead rewinding the injury backwards. Matter of fact there's actually a Nightborne enemy type in Suramar that does this exact thing.
I never noticed it not doing AOE damage actually. What I noticed most is that it doesn't actually add to the Soul Cleave damage, but rather just pings a bunch of tiny hits for however many fragments you use.
What I HAVE noticed since the patch is that throw glaive definitely bounces further than it used to. It used to have a fairly small range for if it would bounce to a new target, and that range seems to have widened considerably