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[WoW] Someone really needs to start a new thread

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    Jealous DevaJealous Deva Registered User regular
    edited February 2017
    I really always wanted a holy focused dps caster, so if they made disc that I would not complain.

    Jealous Deva on
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    NumiNumi Registered User regular
    edited February 2017
    Guess this was the week I finally admitted to myself that there is nothing about the mythic plus system that I actually enjoy. Between the dullness of the dungeons and the annoying mess of the affixes I may just be quite comfortable just running a super-low level one once a week for the chest and then ignoring the entire system for the rest of the expansion.

    Numi on
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    Doctor DetroitDoctor Detroit Not a doctor Tree townRegistered User regular
    edited February 2017
    I did the Arch quest on a fresh character. Didn't track things exactly, but I wound up over with over 300 points in the skill.

    Also, I finished a site and was at 598 bone fragments. :P

    Doctor Detroit on
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    StericaSterica Yes Registered User, Moderator mod
    edited February 2017
    15 years and you've not once gotten PvP right, and now I'm CONSTANTLY logging into 2v3s.

    The next expansion better be Honor System 4.0, which is "No PvP because holy shit we're not good at this and the dev time is better spent elsewhere."

    Sterica on
    YL9WnCY.png
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Enigmedic wrote: »
    Now it just "heals different" than other healers, except m+ where it just spams shadowmend because nothing else can keep up.

    While I'll grant that this is how you have to play in PUGs where people do shit dumb stuff and the healer has to save them, this is not how disc works in a proper group.

    Discipline, in Mythic Keystone runs, acts as a multiplier on your group. If your group is bad, the Priest is going to have to resort to, like you say, spamming Shadow Mend, which makes them worse and drags the group down even further than they would with another healer. Discipline does not handle unpredictable spiky damage very well, and unpredictable spiky damage is exactly the kind of damage that your typical PUG player takes on the regular from avoidable mechanics.

    But if your group is good, the Disc priest shines. Unavoidable damage in M+ is largely predictable, and if your group is avoiding most or all of the avoidable damage, you know exactly when they are taking damage and can play around that. You contribute a bunch of extra damage, helping to kill things quicker, and speeding up the overall run.

    Compared to other healers, Discipline makes bad groups worse, and good groups better.

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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    PMAvers wrote: »
    IAlso I wonder how it would feel if Disc was a DPS spec first with a little support utility (sorta like Enhancement), and if you wanted more healing you could spec into it.

    Nobody would spec into it.

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    Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    they best approach might be to just make it into another dps spec; the inquisitor/purifier motif has a lot of good thematic potential, and it'd let them round out holy by moving some of discipline's healing mechanics over there

    plus they haven't added a ranged spec to the game in a really long time

    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
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    baudattitudebaudattitude Registered User regular
    Dhalphir's point is spot on; I love playing disc when there is predictable damage or especially if the majority of the damage is actually on the tank, where it doesn't matter that the spec lacks tools I normally associate with MMO healers. (Specifically, a long-refresh fast-cast huge-but-mana-inefficient heal to save the butt of the guy who just stood directly in the fire, a reasonable group heal for topping up a group after AE damage, a HoT for that guy who took damage but you know won't be taking any more for a while)

    Also managing atonements is ridiculous. It wouldn't be as bad if you could set one person to ALWAYS be an atonement target, like that one paladin trait I can't remember the name of, or if there was a visual indicator that someone currently has an active atonement (a little glowing white shield floating over their heads?), but as it stands right now it's a pain.

    Holy is much easier healing, though it still lacks a group heal and the HoT isn't worth much. It has the big tank saver heal and the temporary death save and can actually contribute a lot more dps than disc if the group is pulling big packs of trash thanks to the spammable PBAE.

    I'm still bewildered by the relative position of the priest class in the healing hierarchy in general. It seems like it should be the specialist healer and always top dog in that regard, but community opinion seems to be that a priest is what you settle for if you can't get a Druid or shaman. I can't speak to how monks are viewed, but at least they have a heck of a niche in battlegrounds.

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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Managing Atonements all but requires an addon to provide more detail on your raid frames. ElvUI will do it by default fairly competently, otherwise you can use something like Grid.

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    fortyforty Registered User regular
    Mugsley wrote: »
    I don't think it's too bad. I put on a twitch stream and mindlessly farm the dig sites. Bonus yesterday since I could do the Highmountain emissary at the same time.
    "I don't think the game is too bad when I'm doing something other than playing it."

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    NobodyNobody Registered User regular
    Tich's chamber is hysterical on LFR.

    I think it took 3 wipes before the tanks realized they should just pull the trash out to the stairs.

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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    forty wrote: »
    Mugsley wrote: »
    I don't think it's too bad. I put on a twitch stream and mindlessly farm the dig sites. Bonus yesterday since I could do the Highmountain emissary at the same time.
    "I don't think the game is too bad when I'm doing something other than playing it."

    MMOs are always full of filler content like this. It's impossible to make a game you can play this much, for this long, and make the majority of the time you spend playing funfilled and exciting.

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    reVersereVerse Attack and Dethrone God Registered User regular
    edited February 2017
    Dhalphir wrote: »
    forty wrote: »
    Mugsley wrote: »
    I don't think it's too bad. I put on a twitch stream and mindlessly farm the dig sites. Bonus yesterday since I could do the Highmountain emissary at the same time.
    "I don't think the game is too bad when I'm doing something other than playing it."

    MMOs are always full of filler content like this. It's impossible to make a game you can play this much, for this long, and make the majority of the time you spend playing funfilled and exciting.

    Also, in all fairness, archaeology is a tertiary activity at best. It's something you do when you don't have any real content left to do but want to still hang out in the world.

    reVerse on
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    SmrtnikSmrtnik job boli zub Registered User regular
    reVerse wrote: »
    Dhalphir wrote: »
    forty wrote: »
    Mugsley wrote: »
    I don't think it's too bad. I put on a twitch stream and mindlessly farm the dig sites. Bonus yesterday since I could do the Highmountain emissary at the same time.
    "I don't think the game is too bad when I'm doing something other than playing it."

    MMOs are always full of filler content like this. It's impossible to make a game you can play this much, for this long, and make the majority of the time you spend playing funfilled and exciting.

    Also, in all fairness, archaeology is a tertiary activity at best. It's something you do when you don't have any real content left to do but want to still hang out in the world.

    It's great for solo dps q.

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    fortyforty Registered User regular
    I did the Arch quest on a fresh character. Didn't track things exactly, but I wound up over with over 300 points in the skill.

    Also, I finished a site and was at 598 bone fragments. :P
    Shitty RNG update: 9 digsites, 202/600. It's actually getting shittier. I'm now looking at 26-27 digsites at my current rate. I've gotten 2 angry spirits so far.

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    fortyforty Registered User regular
    Dhalphir wrote: »
    forty wrote: »
    Mugsley wrote: »
    I don't think it's too bad. I put on a twitch stream and mindlessly farm the dig sites. Bonus yesterday since I could do the Highmountain emissary at the same time.
    "I don't think the game is too bad when I'm doing something other than playing it."

    MMOs are always full of filler content like this. It's impossible to make a game you can play this much, for this long, and make the majority of the time you spend playing funfilled and exciting.
    Why not just double the requirements for every collectathon with that attitude?

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    MugsleyMugsley DelawareRegistered User regular
    I'm not sure why there's such vitriol. I do the same thing with world quests, LFR, and dungeons. The Twitch channels I pick don't need to have you watching them constantly. For example; Towelliee, DrDisrespect, some goldfarmers, and Swifty don't need you to watch. Just listen while they chat it up. If I ever get into an organized raid or higher end M+, I mute the stream so I can focus.

    There are multiple people who watch Netflix while they play the game.

    I'm not sure why someone else's playstyle hurts you so much. It's a grind. It's no different than, say, the Timewalking mounts. It's just using a different mechanic. Yes, you have some shitty RNG. We've all dealt with that; it's why the quest gives you 2 weeks to complete.

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    crimsoncoyotecrimsoncoyote Registered User regular
    My wife said she took like 5 hours for the archy quest this week, so it's definitely a long haul

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    ZythonZython Registered User regular
    My wife said she took like 5 hours for the archy quest this week, so it's definitely a long haul

    I don't think it took me THAT long, but it is one of the longer ones, alongside the first one and the imp generator (I had to do the digging at the Halls of Valor twice for that piece of shit).

    Switch: SW-3245-5421-8042 | 3DS Friend Code: 4854-6465-0299 | PSN: Zaithon
    Steam: pazython
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    kaidkaid Registered User regular
    My wife said she took like 5 hours for the archy quest this week, so it's definitely a long haul

    The moose one takes a while to finish but you get progress every node so it was less annoying to me than one of the previous week ones where you needed like 5 items but you could go 7 full artifact areas without seeing one drop. I much prefer you need 600 widgets but get at least one every node with chances of more.

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    EnigmedicEnigmedic Registered User regular
    15 years and you've not once gotten PvP right, and now I'm CONSTANTLY logging into 2v3s.

    The next expansion better be Honor System 4.0, which is "No PvP because holy shit we're not good at this and the dev time is better spent elsewhere."

    The worst thing they ever did was create arenas. It was an attempt to make the game competitive, but they can't even balance the classes/specs in a pve environment. They haven't even really tried to balance pvp, which can be seen by looking at how long rogue/mage/healer has been a top tier comp (hint: since season 1 TBC). Battlegrounds and world pvp were always more of a playground to show off the stuff you crafted, gear you got from whatever, use weird consumables from quests/professions, or just play with some friends.

    They really weren't balanced from the start but it was still fun. Now with different numbers in BGs and Wpvp everything is super messed up. The damage numbers have just crept way too high over the years in comparison to health pools. Sure 1-shots happened in vanilla, but there was usually some crazy setup or gear difference needed for that to happen. Now you can just pop a dps cooldown and global someone if you surprise them out in the world, there isn't even any setup needed.

    Also, they've never spent any significant dev time on pvp compared to pve. There hasn't been a new BG in years. When they "fixed" AV they made it a race instead of an actual battle, clearly no one tested this. IoC and SotA... yeah no one tested those either. It's kind of sad that the BGs people still like the most are WSG and AB. Everything else has pretty much been phoned in. Fishing gets more dev time than pvp. The mess they've made of pvp by trying to bandaid fix it with some sloppy spell coefficients is terrible, and a pretty big reason why I havent logged in very much.

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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    While something could have change with this new tier, for the most part the opinions being made of disc are horribly, horribly off.

    It is a very difficult spec to play, but it is not anywhere near as bad off as being talked about here. Even their numbers are not bad and well done disc healing is plenty capable of topping charts. Not damage wise, and yes their damage will be below tanks. That should include them having hps that is equal to or better than the other healers unless the fight has near no unavoidable AOE damage (which I guess that does exist) as their raid healing is basically huge burst aoe.

    The reason their damage sucks is because I guess for balancing purposes, their damage costs mana. Mana use for disc has to be optimized like crazy and often the best healing strat for disc in raids is to only keep SW:P / whatever its talented name is up, and cast penance when you have successfully prepared an attonement burst session. Otherwise you are placing shield on people on CD and popping plea when you can any time you are like lower than 4 attonements.

    The biggest thing is like Dhal said, if you don't know how to predict damage, and/or your group is taking avoidable damage unpredictably, then they SEEM to suck. But they are a high skill level healing spec and that is going to mean both high skill play from the priest AND their group.

    To any disc priest who played it well, they know that Blizz actually 100% nailed the spec. It feels VERY good when done right.

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    LorahaloLorahalo Registered User regular
    Honestly the biggest thing you can do to improve your healing as Disc is to make your boss mod of choice shout extra loud at you ~10 seconds before big damage comes in so you know when to get ready. It's a little like the old Mistweaver (which I loved) but not enough to make me want to do it all the time. Still a fun spec to play.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
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    TryCatcherTryCatcher Registered User regular
    5/10 Heroic woo! Star Augur was...much easier than I thought. Pretty much killed it when people stopped dying so much on p2, 5 tries total.

    Tomorrow Aluriel and if that goes well probably Tich. Also, Krosus went much smoother this week, thank God.

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    ZundeZunde Registered User regular
    LFR Krosus

    "Hey start running when he starts casting his third smash the bridge breaks."
    "Run guys!"
    *Bridge falls and all the melee and both tanks fall in and die*

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    baudattitudebaudattitude Registered User regular
    I did LFR for the new wing last night and we had zero wipes. I didn't get any loot, but I did get to marvel at the sheer wonder of it.

    Also I accidentally trained the raid a couple of times but that's what Fade is for.

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    fortyforty Registered User regular
    Mugsley wrote: »
    I'm not sure why there's such vitriol. I do the same thing with world quests, LFR, and dungeons. The Twitch channels I pick don't need to have you watching them constantly. For example; Towelliee, DrDisrespect, some goldfarmers, and Swifty don't need you to watch. Just listen while they chat it up. If I ever get into an organized raid or higher end M+, I mute the stream so I can focus.

    There are multiple people who watch Netflix while they play the game.

    I'm not sure why someone else's playstyle hurts you so much. It's a grind. It's no different than, say, the Timewalking mounts. It's just using a different mechanic. Yes, you have some shitty RNG. We've all dealt with that; it's why the quest gives you 2 weeks to complete.
    What vitriol? What hurt? You're being oddly defensive about dull gameplay.

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    fortyforty Registered User regular
    edited February 2017
    kaid wrote: »
    My wife said she took like 5 hours for the archy quest this week, so it's definitely a long haul

    The moose one takes a while to finish but you get progress every node so it was less annoying to me than one of the previous week ones where you needed like 5 items but you could go 7 full artifact areas without seeing one drop. I much prefer you need 600 widgets but get at least one every node with chances of more.
    You don't get one each node, actually, but I do understand your sentiment.

    Update: 431/600 after 18 digsites.

    forty on
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    MuddBuddMuddBudd Registered User regular
    Hippogryph holiday is today.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
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    LorahaloLorahalo Registered User regular
    Zunde wrote: »
    LFR Krosus

    "Hey start running when he starts casting his third smash the bridge breaks."
    "Run guys!"
    *Bridge falls and all the melee and both tanks fall in and die*

    I did it on my priest and lifegripped a tank out of it, who went on to whisper me afterwards getting mad about lifegripping him. You know, to save his life.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
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    Mc zanyMc zany Registered User regular
    MuddBudd wrote: »
    Hippogryph holiday is today.

    I love the nod to vanilla with the faction taggable elite who drops nothing special.

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    TryCatcherTryCatcher Registered User regular
    Zunde wrote: »
    LFR Krosus

    "Hey start running when he starts casting his third smash the bridge breaks."
    "Run guys!"
    *Bridge falls and all the melee and both tanks fall in and die*

    So, pretty much Guarm LFR for the first month or so.

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    MugsleyMugsley DelawareRegistered User regular
    forty wrote: »
    What vitriol? What hurt? You're being oddly defensive about dull gameplay.

    Perhaps I'm losing something in translation, but these seem a bit....aggressive (not the right word).
    forty wrote: »
    Mugsley wrote: »
    I don't think it's too bad. I put on a twitch stream and mindlessly farm the dig sites. Bonus yesterday since I could do the Highmountain emissary at the same time.
    "I don't think the game is too bad when I'm doing something other than playing it."
    forty wrote: »
    Dhalphir wrote: »
    forty wrote: »
    Mugsley wrote: »
    I don't think it's too bad. I put on a twitch stream and mindlessly farm the dig sites. Bonus yesterday since I could do the Highmountain emissary at the same time.
    "I don't think the game is too bad when I'm doing something other than playing it."

    MMOs are always full of filler content like this. It's impossible to make a game you can play this much, for this long, and make the majority of the time you spend playing funfilled and exciting.
    Why not just double the requirements for every collectathon with that attitude?

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    Doctor DetroitDoctor Detroit Not a doctor Tree townRegistered User regular
    At one point during the Arch quest, I got 4 out 5 sites to give up the ghost, and realistically, I don't think I got more than 10 overall.

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    kaidkaid Registered User regular
    forty wrote: »
    kaid wrote: »
    My wife said she took like 5 hours for the archy quest this week, so it's definitely a long haul

    The moose one takes a while to finish but you get progress every node so it was less annoying to me than one of the previous week ones where you needed like 5 items but you could go 7 full artifact areas without seeing one drop. I much prefer you need 600 widgets but get at least one every node with chances of more.
    You don't get one each node, actually, but I do understand your sentiment.

    Update: 431/600 after 18 digsites.

    It was pretty close and then every couple dig sites had a ghost that give you like 10-20 of them. It progresses pretty steadily. I much prefer something which is consistent than to playing the lottery where you could go all night and simply not get one of the 5 drops you need.

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    fortyforty Registered User regular
    kaid wrote: »
    forty wrote: »
    kaid wrote: »
    My wife said she took like 5 hours for the archy quest this week, so it's definitely a long haul

    The moose one takes a while to finish but you get progress every node so it was less annoying to me than one of the previous week ones where you needed like 5 items but you could go 7 full artifact areas without seeing one drop. I much prefer you need 600 widgets but get at least one every node with chances of more.
    You don't get one each node, actually, but I do understand your sentiment.

    Update: 431/600 after 18 digsites.

    It was pretty close and then every couple dig sites had a ghost that give you like 10-20 of them. It progresses pretty steadily. I much prefer something which is consistent than to playing the lottery where you could go all night and simply not get one of the 5 drops you need.
    I too hate the 1% drop rate style quests/goals, but for the record I've gotten 4 or 5 ghosts in 18 digsites. The progression might be steady, but it's still a shitty, excessive grind.

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    fortyforty Registered User regular
    Mugsley wrote: »
    forty wrote: »
    What vitriol? What hurt? You're being oddly defensive about dull gameplay.

    Perhaps I'm losing something in translation, but these seem a bit....aggressive (not the right word).
    forty wrote: »
    Mugsley wrote: »
    I don't think it's too bad. I put on a twitch stream and mindlessly farm the dig sites. Bonus yesterday since I could do the Highmountain emissary at the same time.
    "I don't think the game is too bad when I'm doing something other than playing it."
    forty wrote: »
    Dhalphir wrote: »
    forty wrote: »
    Mugsley wrote: »
    I don't think it's too bad. I put on a twitch stream and mindlessly farm the dig sites. Bonus yesterday since I could do the Highmountain emissary at the same time.
    "I don't think the game is too bad when I'm doing something other than playing it."

    MMOs are always full of filler content like this. It's impossible to make a game you can play this much, for this long, and make the majority of the time you spend playing funfilled and exciting.
    Why not just double the requirements for every collectathon with that attitude?
    You must be. Those are one-line, sardonic comments calling out boring, overly grindy design and the odd penchant for defending it.

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited February 2017
    forty wrote: »
    Mugsley wrote: »
    forty wrote: »
    What vitriol? What hurt? You're being oddly defensive about dull gameplay.

    Perhaps I'm losing something in translation, but these seem a bit....aggressive (not the right word).
    forty wrote: »
    Mugsley wrote: »
    I don't think it's too bad. I put on a twitch stream and mindlessly farm the dig sites. Bonus yesterday since I could do the Highmountain emissary at the same time.
    "I don't think the game is too bad when I'm doing something other than playing it."
    forty wrote: »
    Dhalphir wrote: »
    forty wrote: »
    Mugsley wrote: »
    I don't think it's too bad. I put on a twitch stream and mindlessly farm the dig sites. Bonus yesterday since I could do the Highmountain emissary at the same time.
    "I don't think the game is too bad when I'm doing something other than playing it."

    MMOs are always full of filler content like this. It's impossible to make a game you can play this much, for this long, and make the majority of the time you spend playing funfilled and exciting.
    Why not just double the requirements for every collectathon with that attitude?
    You must be. Those are one-line, sardonic comments calling out boring, overly grindy design and the odd penchant for defending it.

    I feel like I would normally be defending that kind of stuff, but for whatever reason this expansion has brought out the cynical, bitchy side of me who has no patience for this crap anymore. I feel like this whole expansion had been full of tedious grinding, often for *bad* rewards (this is maybe an exception). To be honest, if Cataclysm didn't exist, it would be my least favorite expansion... (I really don't think they can beat how bad Cataclysm was though...)

    Edit: Oh and for my record, I have gotten 1 ghost in probably about the same number of dig sites (not sure, wasn't counting, but I have done a lot and am still only at about 100 something bone fragments)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    TryCatcherTryCatcher Registered User regular
    I.....pretty much can't be bothered to grind Archie quests.

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    SpaffySpaffy Fuck the Zero Registered User regular
    Lorahalo wrote: »
    Honestly the biggest thing you can do to improve your healing as Disc is to make your boss mod of choice shout extra loud at you ~10 seconds before big damage comes in so you know when to get ready. It's a little like the old Mistweaver (which I loved) but not enough to make me want to do it all the time. Still a fun spec to play.

    What is the best way to do this? I tried installing Mend's WA pack but it doesn't work very well.

    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
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