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Conan Exiles: Penny Arcade Server Now Online

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Posts

  • BitTWistBitTWist Kitsap CountyRegistered User regular
    Lucascraft wrote: »
    Was Conan at PAX? There haven't been any updates in almost a week. Wondering if they showed anything off at the show.

    Didn't see them there.

    3DS:2552-1222-3225 / PSN:BitTwist
  • EliminationElimination Registered User regular
    Seems we are having a bit of RAM issues with the server, i'll see what I can do.

    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • DietarySupplementDietarySupplement Registered User regular
    Hey if we need to migrate servers, I have a spare Dell blade in my basement, has 192 GB of RAM and two Xeons. I can set up a server there too, and it wouldn't cost anything.

    Skull2185 wrote: »
    Basically, (PlayStation) Home is Second Life Ultra Light? Most of the cool stuff, none of the creepy blimp on blimp fucking.
    Malakaius
  • KarozKaroz Registered User regular
    New patch out:
    Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
    A map marker will now point to where you died
    PvP death notifications should now appear when a player logs back in after being killed offline
    Arrows can now be picked up by players after they've hit something unless they break on impact
    When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
    Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
    Fur can now be made into leather in a tannery
    The screen edge effect for temperature (de)buffs have been modified to be less intrusive
    Doors and gates will now close automatically after about 30 seconds
    The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful).
    Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
    Dragonpowder and Explosive Jars no longer have decay timers
    Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but steel tools give the most resources

    Full notes
    Hey! It's time to update. We've released a new patch for the PC version. Make sure you restart Steam to get the latest version of the game.

    This patch contains three weeks of changes and gameplay updates, chief among them a quick revamp of the temperature system.

    See below for the full change log:

    TL;DR
    Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
    A map marker will now point to where you died
    PvP death notifications should now appear when a player logs back in after being killed offline
    Arrows can now be picked up by players after they've hit something unless they break on impact
    When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
    Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
    Fur can now be made into leather in a tannery
    The screen edge effect for temperature (de)buffs have been modified to be less intrusive
    Doors and gates will now close automatically after about 30 seconds
    The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful).
    Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
    Dragonpowder and Explosive Jars no longer have decay timers
    Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but steel tools give the most resources

    Temperature system changes
    The temperature system will now change more slowly - meaning that moving from one area to another will still apply the same temperatures but it takes longer to reach the target temperature
    Changed temperature system popups. Temperature system now progresses (from coldest to hottest); "Frostbite, Extremely Cold, Very Cold, Cold, Normal, Hot, Very Hot, Extremely Hot, Overheating"
    Drinking from the waterskin and the water-filled flasks will now give a cooling effect.
    Swimming reduces temperature by a small amount.
    It should now be possible to eat ice and get a cold buff
    Fixed damage on "Very Hot" buff, "Very Cold" buff and "Extremely Hot" and "Extremely Cold" buffs. The damage has been removed from the "Very" versions and slightly lowered for the "Extremely" versions
    The screen edge effect for temperature (de)buffs have been modified to be less intrusive
    Frost bite damage has been increased
    The following items now provide correct temperature protection:
    - Sandstorm Breathing Mask
    - Darfari Speaker Mask
    - Leather Workgloves
    - Climbing Gloves
    - Climbing Boots
    - Black Hand Vest
    - Black Hand Trousers
    - Relic Hunter Turban
    - Relic Hunter Shirt
    - Relic Hunter Gloves
    - Relic Hunter Trousers
    - Relic Hunter Boots
    All of the above now grant anti-heat bonuses, except for the leather workgloves that give a +2 temperature.
    Exile Heavy armor now increases temperature as follows:
    - Normal: +5
    - Exceptional: +8
    - Flawless: +13
    Exile Medium armor now increases temperature as follows:
    - Normal: +5
    - Exceptional: +8
    - Flawless: +13
    Reptile armor now decreases temperature by a total of -15

    General Bug Fixes and Improvements
    Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
    Removed the mighty invisible wall around an NPC camp tent so it would stop blocking arrows
    Fixed an issue where doors in The Dregs dungeon wouldn't open
    Fixed an issue where the client would crash if an item disappeared from your hotbar and another item was placed on top of it
    The inventory that opens when interacting with unconscious players now has navigation
    It should now be possible to build on Static Meshes
    The NPC resurection wizard has re-learned an improved version of his resurrection spell that should now bring NPCs back to life correctly
    Players can not build foundations on foliage buildings (most Acheronian buildings are)
    Shellfish trap now has collision with players and NPCs
    Windows, doorways and fences should no longer snap part way up foundations
    Mitra has graced his T2 and T3 altars with his presence, and the flames should no longer be offset
    Komodos should now die properly, open-mouthed with their tounge sticking out
    The dead NPC that drops Razma's journal 3 should now have a face that doesn't look messed up
    PvP death notifications should now appear when a player logs back in after being killed offline
    You should now be able to use items when they're in containers (click the "More" button)
    Dying from poison should now show the name of the person who poisoned you
    Items that don't need to be on your hotbar should no longer appear on your hotbar when crafting them
    Equipping arrows to a bow in the radial menu will add the arrows to the bow properly
    Fixed a case where players could lose movement control and the ability to chat if they opened chat with Vanity Cam activated
    Fixed some issues where players were not allowed to build in places where they should
    Female characters should no longer spawn in as men with massive schlongs
    Fixed an issue where characters could temporarily lose their saved appearance when logging in
    You should no longer be able to sprint in the air
    Closed up a hole in the ruins to prevent players from placing bedrolls inside it
    Extended the wooden backplate on all trophies so they can be attached properly to walls
    Stacksizes of trophies have been increased
    Hyena Head Trophies can be placed on the outer side of walls.
    Small correction to the cold stage 3 buff where it did not do hunger damage
    Updated Lore Objects Table updated with placeholder images for notes
    The Kingslayer Polearm now uses stamina as intended
    Exceptional Star Metal Hammers no longer requires the player to know a recipe they can't learn anywhere
    Arcos The Wanderer no longer teaches the player an emote they know by default. Arcos now teaches the "Clap Small." emote
    The Stygian Brazier and Stygian Tripod Brazier should now have the correct names
    It should now be easier to place down placeables
    Shemite and Zamorian dancer outfits are now available from armorer thralls
    Cooking thralls can now be placed at stoves
    All T3 Carpenters give recipes for; Flawless Crossbow, Flawless Heavy Crossbow, and Flawless Hyrkanian Bow. These can all be crafted by the player once they've learned the base feat for each item
    Players should no longer be prompt spawned when trying to enter The Black Keep
    NPC's should no longer spawn on the archways above Skulker's End
    Harlot diary page on The Broken Highway has been relocated to the river area
    The Keychest in the Abandoned keep should no longer give you keys if you already have one
    Updated the Underwater breathing buff to not check every tick
    Giant King (and ghost version) should now have a hitbox and can be damaged
    Wall braziers can now be destroyed
    World Loot Chests can be destroyed by punching them (about 8 hits)
    Added mechanics to allow players to lock/unlock containers
    Arrows can now be picked up by players after they've hit something unless they break on impact
    Fixed an issue where players could make foundations float

    Balance and Gameplay Fixes
    AI improvements - Split ranged and melee fighter behaviors. Allowed move and shoot for archers
    Directional movement now rotates entire character instead of blending different rotated animations when using gamepad and playing in third person
    Undead creatures should now do damage properly
    Fixed some wrong spawn entries which spammed the logs
    Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but steel tools give the most resources
    Dragon Hatchlings (both red and green), Green Dragon and Crocodile
    Boss should now be tougher and drop correct resources
    Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
    When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
    It should no longer be possible to do damage with an Avatar once the summoning duration has ended
    Added an option to disable autowield. The default is off, which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty. Players can still press X to sheathe when in automode to achieve a similar behavior
    Fixed the water volume in the lake near the 3 towers
    Added correct collision to Acheronian ruins to prevent players from getting stuck
    A map marker will now point to where you died.
    You should now gain the correct amount of experience points when discovering something
    Black Ice is now a required ingredient in repairs for Black Ice recipes
    Fur can now be made into leather in a tannery
    Recipes for: Honeyglazed Roast, Honeyed Eggs, Mystery Meat Soup, Honeyed Gruel, Honey Jerky, Honeybread, Ice Tea have been added to cooking thralls
    Black Ice is now a required ingredient in repairs for Black Ice recipes
    Reduced the weight of hardened steel armor and the Silent legion set
    Players should no longer repeatedly be able to dismantle/craft Explosive Jars for infinite XP. Dismantled Explosive Jars no longer refund Earthenware Jug or Dragonpowder
    Reduced the amount of berries required for Berry juice
    Made it possible to place Shellfish traps in shallow water
    Fixed root motion attacks on Death Knights, Crocodiles, Wild Boars and so forth. This change will make the monsters use their attacks properly and also not teleport at the end of the attacks
    Loot specific to The Frozen North should now be available in loot chests in that area
    Ice + Glassflask in a campfire will now make a filled Water flask
    Thirst will now automatically replenish itself to 100% when first submerged in water
    Minor tweak to loot tables to add bolts.
    The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful)
    Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
    Reduced the droprate of Black Ice for the Ice Rocknoses. Tier 3 Sandstone fences now have the correct material costs
    Tier 3 sandstone fences now have the correct material costs
    Boars, Bears, Crocodiles, Rhinos, Frost Giants, and Death Knights should no longer teleport after they've finished charging
    Dragonpowder and Explosive Jars no longer have decay timers
    Glacier-crack now does less damage
    Crafting cost for Pillars have been reduced by 50%
    Crafting cost for Hardened Steel and Star Metal hammers have been increased
    Telith's Lament, the Kingslayer Polearm and the Deathbringer axe have had their stats adjusted upwards
    Black Ice Longsword and Broadsword should now have different stats
    Hardened Steel spears should now have armor penetration
    Armor penetration has been increased for daggers
    Damage on daggers have been lowered
    Doors will now close automatically after about 30 seconds
    Black Ice recipes, Silent Legion recipes and the King Beneath polearm recipes should now requrie the player to know Starmetal or Hardened steel feats before learning them

    Cinematics
    Moved a ghost cinematic to the correct location
    Added falling boulders and frozen rocks

    Performance and Tech Fixes
    Fixed an issue where parsing remote address with no port produced port number zero instead of default port
    Various minor tech fixes
    Fixed an issue where precaching would break mods
    Various crash fixes
    Fix for local weather controller and rain/snow environments
    Fixed Nvidia Ansel functionality not working properly in the Highlands
    Increased the Nvidia Ansel range a bit for non-admins
    Fixed missing BP_ServerSettings default
    Data tables re-export, re-import and localization regeneration
    Changed priority on how buildings are loaded in. Buildings closer to the player are now prioritized. This, along with containers being lockable, should help combat "ghost raiding"
    Set up asyncronous loading and cache handling of building items to prevent stalls and overeager memory usage
    Code improvements for character creation
    The loading screen should no longer last forever
    Removed log spam for creatures failing to spawn
    There should no longer be log spawn when equipping Black Ice Wooden Ceiling and Doorway
    Auto-running with the map open should no longer crash the game
    The loading screen shouldn't disappear and re-appear for a few seconds during loading
    Added a BuildingPreloadRadius-server setting
    TickFunction cleanup and optimizations
    The Abandoned Keep map has been split from the teleporters that are now placed in their own level. This should hopefully reduce the amount of assets loaded at the same time in

    Audiovisual Improvements
    Runestones without written lore no longer have the lore display pop up
    Minor inventory UI updates and improvements
    Visual improvements to Server Settings UI
    Text fields are now as big as they should be
    Behind the scenes fixes and improvements to character creation
    Improved snow particle effect and fixed visibility issues with weather
    Optimized bushes
    Re-fixed the sidebars for the new crafting stations.
    Grease orbs should no longer leave a weird line effect when thrown at walls
    Fixed an issue where corpse near spawn area looked distorted
    Added additional animations and tweaks to crocodiles
    Improved buttons in Feats window
    Hosting player should now have a nameplate on a single-player/co-op server
    Updated graphics on the radial menu so it's consistent with the shortcut bar
    Changed and muted audio volume for weather because it ruined all other sounds
    Labels on hotbar should now update to reflect current keybindings
    The inside face on Black Ice reinforced Walls should no longer flicker
    Various animation fixes for Frost Giant, Death Knight, Sewer abomination and other NPCs
    Slope tilting corrections and adjustments for elephant and mammoth
    Fixed the textures on the Children of Jhil monster
    Fixed hitboxes for scorpion attacks
    Tweaked Shaleback ground smash attack so it can't rotate right after it smashes the ground
    Added some anticipation to the crocodile basic attacks
    Gave scorpion tail attack longer anticipation and more recovery time
    Updated Avatar User Interface
    Fixed flipped Acheronian wall piece near Dogs of the desert
    Fixed a floating fence in dogs of the desert camp entrance
    Replaced Camp watchtowers with Static ones. (so they can be seen from far away)
    Half-buried Ymir statue should now have collision
    Drawing your weapon and harvesting iron ore should now have the correct sounds
    Highland trees should now have sound when they are chopped down.
    Replace barrels in the Highland camps with barrels players can't destroy
    Replace beds in the Highland camps with beds players can't destroy
    Fixed compression artifacting on lore tablet glow
    Black/White Ice should now look the way they should
    Fixed grass materials so they look right from all angles
    Bracketed Torch should now use the correct fire texture
    Increased radius for lightsources
    Red and green dragon hatchlings should now have the proper collision
    Make dryer visually update when putting in dried fish/raw fish/meat/dried meat
    The spikes in the black keep spike traps should now come out of the walls as they kill you
    Frost temple - the Smith no longer spawns inside the Frost Smithy.

    Sir Carcass
  • Jealous DevaJealous Deva Registered User regular
    I have been playing solo with the testlive and they are really doing a good job cleaning up a lot of the little things and I think the game is in a much better place than right after the north dropped. Still could use a lot more content but we will get there I guess.

  • LucascraftLucascraft Registered User regular
    Yeah, I kinda forgot about this game for a while.

    Really, I'm just waiting for the big thrall stuff. To me, thralls seem like the major thing that sets this game apart from its competition and right now what we have is a bare-bones version of it. If they can deliver on what they have spoken about for goals and aspirations for the thrall system, eventually it will be really kick ass. But first they need to improve AI, pathing, and combat because it's all tied together and none of it is great. It's passable, but not great.

    Sir CarcassJealous DevaMortious
  • BitTWistBitTWist Kitsap CountyRegistered User regular
    Looks like server is down

    3DS:2552-1222-3225 / PSN:BitTwist
  • KarozKaroz Registered User regular
    Should be back up now.

  • EliminationElimination Registered User regular
    edited October 1
    I try to check in on the server/restart it twice a day. I find that if I don't, the ram gets eaten up fairly fast.

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • KarozKaroz Registered User regular
    Eesh, I wonder what's causing it.

  • EliminationElimination Registered User regular
    Karoz wrote: »
    Eesh, I wonder what's causing it.

    I don't know, but it didn't happen before, now if it's up for too long without being restarted the RAM max's out.

    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • EliminationElimination Registered User regular
    The server marches on for another month

    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • LucascraftLucascraft Registered User regular
    I haven't even played in about a month.

    Started my northern base, but their cold-weather T2/T3 alternate is way too grindy.

    Getting black ice is not fun.

  • BitTWistBitTWist Kitsap CountyRegistered User regular
    They fixed the black ice issue. You can harvest tons now. Watched the live stream today. Tons of new building content is coming next week, also dressing and arming thralls (archers, warriors, dancers only). some big UI changes. Repair system change, now repair kits. They are not sure if weather changes will be ready by next week.

    3DS:2552-1222-3225 / PSN:BitTwist
    Elimination
  • EliminationElimination Registered User regular
    Server updated. You can now equip thralls with stuff.

    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
    Karoz
  • BitTWistBitTWist Kitsap CountyRegistered User regular
    Cool, was waiting for this update to get back into it. :)

    3DS:2552-1222-3225 / PSN:BitTwist
  • LucascraftLucascraft Registered User regular
    Yeah this is a big feature I've been waiting for.

    But I'm also a bit leery of doing that yet, until they can fix the mysteriously disappearing thralls. I had two dancers cease to exist, and I've had archers disappear from my walls in both my original desert base and also my new northern base. I mean, I guess there's a chance that someone PVP'd them, but I haven't noticed anyone else's archers disappearing or getting killed so I'm gonna assume nobody has messed with mine either. I think they're just bugging out and disappearing.

  • EliminationElimination Registered User regular
    edited November 18
    Gauging interest in the server here. We ran out of funds 2 months ago, I have been floating it (again.) I noticed a steep fall of over those 2 months (Only 1 person logged in last month, and only once.) Bill is up today. 6 Days to pay it before it goes poof.

    Donations as before, can be sent to pa.elimination@gmail.com via paypal. 1 Month server cost = $20 USD

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • KarozKaroz Registered User regular
    Thanks for running it Elimination but I think I'm done. It's loads of fun and I may screw around in singleplayer but I have so many games to play.

    MalakaiusEliminationMortious
  • LucascraftLucascraft Registered User regular
    Is there a way to do a server backup and then let it die for like, another 3-6 months, and then do a server restoration at a later date with the backup?

    I haven't been playing it, and I don't really plan to play it anytime soon. But I've still got my eye on it for once it gets more feature complete.

    MadpoetMalakaius
  • EliminationElimination Registered User regular
    Lucascraft wrote: »
    Is there a way to do a server backup and then let it die for like, another 3-6 months, and then do a server restoration at a later date with the backup?

    I haven't been playing it, and I don't really plan to play it anytime soon. But I've still got my eye on it for once it gets more feature complete.

    I will look into this. I am sure I can load files off the FTP, but it may take some times depending on size.

    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • Jealous DevaJealous Deva Registered User regular
    Lucascraft wrote: »
    Is there a way to do a server backup and then let it die for like, another 3-6 months, and then do a server restoration at a later date with the backup?

    I haven't been playing it, and I don't really plan to play it anytime soon. But I've still got my eye on it for once it gets more feature complete.

    I feel the same way, every time a patch comes out I play around with the features, and you can tell there is a good foundation, but at this point I’d rather wait until release before putting hundred of hours in this thing.

    The new animal ai is really nice, though. I regularly run up on hyenas raiding shaleback nests or fighting ostriches, very cool.

  • LucascraftLucascraft Registered User regular
    I haven't been on yet to check out the new AI, but in my opinion - AI in general is the weakest part of this game. Human NPC AI is the worst. They float in the air, get stuck in tables, the floor, and other geometry. They run around in circles. They do all sorts of really buggy things.

    I also really want mounts. Crossing the map takes forever, especially when trying to make resource or thrall runs from the lower map to the upper map.

    They also need to add so many more items in general. The "roleplay" potential in this game is very high and the more outfits they can give, the more dancer options I get, the more I can customize my soldiers the better.

    They also need to add like 10 different dance animations and let players set their dancers to use a specific dance. I'm tired of my sexy belly dancers doing the Russian cossack dance.

    Sir Carcasschromdom
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