2. Yomi or BattleCON.. ugh, that's a tough choice. Probably Yomi simply because its faster.
Are you involved in the Yomi online tournament scene at all? If not, TEMPT TEMPT!
I am not. I love the game, I've got the full set even, but I hardly ever get to play it, so I'm not particularly good.
Fair. If you're ever interested in watching some games, I cast a bunch of online games with the goal of entertainment/helping people improve. Did some tutorials as well. If you follow '@IntlYomiLeague' on twitter, they post when there's casual games happening online, if you'd like to get some practice.
All y'all sons and daughters of bitches with your copies of Cthulhu Wars can fhtagn my big, white mglw'nafh.
PSN,Steam,Live | CptHamiltonian
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WearingglassesOf the friendly neighborhood varietyRegistered Userregular
edited July 2017
I've been thinking on this, and I want to put out a question to you guys: Is the common configuration of "big rectangular game board divided into four/six equal squares connected to a side" the optimal option to making a game board? I was wondering if a taller box with a smaller footprint (containing a taller board stack composed of smaller squares) be better overall.
I've thought about the whole "If you could only keep 5 games" thing. It kind of gives me an anxiety attack.
Oooh. This sounds like a good game
Err Twilight Imperium even though it never makes the table because when it does it's such a marvellous event (less so each time as it shows its age more and more but nevertheless)
Twilight Struggle because it's so deep and tactical and you learn something. Plus two player
Tigris and Euphrates for being the most thematic dry euro possible that makes me want to play it more despite hating teaching it
Trickerion to fill the worker placement slot with Victorian magicians.
Tixid the rare backwards version of Dixit. I've slightly fallen out of love with this a bit but I don't know what I can replace it with as a party game. Maybe codenames but I find that that falls absolutely flat with some and others get stressed when being the codemaster
Did you deliberately pick all games starting with T
I got four in and spotted the trend. I probably have something else starting with T I could have chosen for completeness
Homogeneous distribution of your varieties of amuse-gueule
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admanbunionize your workplaceSeattle, WARegistered Userregular
It's about striking the right balance. I don't know if the random replacement market is the correct answer. I do know that I don't like Dominion's system, in which it is completely static. Honestly I feel like you can skip a game of Dominion by seeing the initial layout, having each player write down their plan of card acquisition, and comparing their plans. I mean, yeah I am exaggerating but boy does it feel that way a lot of the time.
I'm spacing on the name of the game but there was an Egyptian themed one where the cards were in a pyramid and you could only buy the bottom row but your buys determines how the other cards fell down and became available and that seemed smart?
Star Realms would be a better game if you knew what cards were coming next in the market.
I don't have the physical game but the variants I would test are
Next card face up
Next 5 cards face up
Next 5 cards face and pre assigned to a market slot (so each market slot has the card you can buy and the next card available in it)
Five cards in each slot face up (So deal out 5 stacks to make up the market and turn the top 5 over to have 1 buyable and next 4 that will come up)
Man, I would love to get Cthulhu wars. Thematically it is all the way up my street, in my house, in my bedroom and in my mind haunting my nightmares. But that price tag is just too crazy. Is it worth it in terms of actual stuff you get with the game? I might be able to persuade my group to chip in or something.
Man, I would love to get Cthulhu wars. Thematically it is all the way up my street, in my house, in my bedroom and in my mind haunting my nightmares. But that price tag is just too crazy. Is it worth it in terms of actual stuff you get with the game? I might be able to persuade my group to chip in or something.
Despite Peterson Games slowly turning into garblegator fuck heads it's probably one of the two games I have in my collection that I would give a full 10 rating to. I hate games like Cthulhu Wars but lord do I love cthulhu wars.
But I would super encourage you to find a copy and try it or maybe watch a playthrough on Youtube before you buy it. That price tag is no joke.
Well in a bid to fight off my Cthulhu lust, having seen it spoken of highly and seeing as my group isn't really playing the Cthulhu RPG anymore I've gone ahead and ordered Eldritch Horror.
Hopefully it'll arrive in time ahead of Tuesday's gaming sesh.
My group just did not enjoy Eldritch Horror and we never figured out why. I guess it just feels so incredibly dry. The horror theme never really materializes at all.
It's about striking the right balance. I don't know if the random replacement market is the correct answer. I do know that I don't like Dominion's system, in which it is completely static. Honestly I feel like you can skip a game of Dominion by seeing the initial layout, having each player write down their plan of card acquisition, and comparing their plans. I mean, yeah I am exaggerating but boy does it feel that way a lot of the time.
I'm spacing on the name of the game but there was an Egyptian themed one where the cards were in a pyramid and you could only buy the bottom row but your buys determines how the other cards fell down and became available and that seemed smart?
Star Realms would be a better game if you knew what cards were coming next in the market.
I don't have the physical game but the variants I would test are
Next card face up
Next 5 cards face up
Next 5 cards face and pre assigned to a market slot (so each market slot has the card you can buy and the next card available in it)
Five cards in each slot face up (So deal out 5 stacks to make up the market and turn the top 5 over to have 1 buyable and next 4 that will come up)
7 Wonders: Duel takes this idea and runs off with it to the next level;
My group just did not enjoy Eldritch Horror and we never figured out why. I guess it just feels so incredibly dry. The horror theme never really materializes at all.
The horror part of Eldritch for us was playing Azathoth for our first game and hitting the "lose all your progress" event about an hour in.
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Man, I would love to get Cthulhu wars. Thematically it is all the way up my street, in my house, in my bedroom and in my mind haunting my nightmares. But that price tag is just too crazy. Is it worth it in terms of actual stuff you get with the game? I might be able to persuade my group to chip in or something.
It's not about the quantity of stuff it's that the minis are all really pleasingly large and high quality
Homogeneous distribution of your varieties of amuse-gueule
Man, I would love to get Cthulhu wars. Thematically it is all the way up my street, in my house, in my bedroom and in my mind haunting my nightmares. But that price tag is just too crazy. Is it worth it in terms of actual stuff you get with the game? I might be able to persuade my group to chip in or something.
It's not about the quantity of stuff it's that the minis are all really pleasingly large and high quality
I wouldn't say they're high quality tho. A lot of mine fall apart regularly (but then I don't store them particularly well either). But I store all my CMON minis the same way and none of them fall apart so I don't know. It could just be the size.
I also REALLY don;'t like who their new mini designer is. I loved Richard Launius' stuff but the new sculpts are pretty unimaginative.
My group just did not enjoy Eldritch Horror and we never figured out why. I guess it just feels so incredibly dry. The horror theme never really materializes at all.
The horror part of Eldritch for us was playing Azathoth for our first game and hitting the "lose all your progress" event about an hour in.
Man, I would love to get Cthulhu wars. Thematically it is all the way up my street, in my house, in my bedroom and in my mind haunting my nightmares. But that price tag is just too crazy. Is it worth it in terms of actual stuff you get with the game? I might be able to persuade my group to chip in or something.
It's not about the quantity of stuff it's that the minis are all really pleasingly large and high quality
I wouldn't say they're high quality tho. A lot of mine fall apart regularly (but then I don't store them particularly well either). But I store all my CMON minis the same way and none of them fall apart so I don't know. It could just be the size.
I also REALLY don;'t like who their new mini designer is. I loved Richard Launius' stuff but the new sculpts are pretty unimaginative.
Some of the joins on even the wave 1 stuff are super dubious. Snapped Shub right off his base while putting him into play.
My group just did not enjoy Eldritch Horror and we never figured out why. I guess it just feels so incredibly dry. The horror theme never really materializes at all.
The horror part of Eldritch for us was playing Azathoth for our first game and hitting the "lose all your progress" event about an hour in.
holy crap. i didn't even know that was in there
ON THE FIRE WITH IT
To be fair it isn't literally ALL of your progress, it's discard one solved mystery. But if you've only solved one mystery it's all of your progress.
Man, I would love to get Cthulhu wars. Thematically it is all the way up my street, in my house, in my bedroom and in my mind haunting my nightmares. But that price tag is just too crazy. Is it worth it in terms of actual stuff you get with the game? I might be able to persuade my group to chip in or something.
It's not about the quantity of stuff it's that the minis are all really pleasingly large and high quality
I wouldn't say they're high quality tho. A lot of mine fall apart regularly (but then I don't store them particularly well either). But I store all my CMON minis the same way and none of them fall apart so I don't know. It could just be the size.
I also REALLY don;'t like who their new mini designer is. I loved Richard Launius' stuff but the new sculpts are pretty unimaginative.
Some of the joins on even the wave 1 stuff are super dubious. Snapped Shub right off his base while putting him into play.
poor shubby.
it never wins anyway and then you gotta go break its foots off
Magic Pink on
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AstaerethIn the belly of the beastRegistered Userregular
The good news about Cthulhu Wars (and Eldritch for that matter) is that you can tell if you love the game or not just by playing the base experience.
Also both of them are better, more streamlined versions of earlier games. If you like Chaos in the Old World or Arkham Horror but feel like they're not balanced, too cumbersome or fiddly, you're likely to enjoy Cthulhu Wars and Eldritch Horror.
My group just did not enjoy Eldritch Horror and we never figured out why. I guess it just feels so incredibly dry. The horror theme never really materializes at all.
Well despite the theme it's really not a horror game, it's a supernatural adventure game with some tension to it. But then I'm not sure any FFG Lovecraft game is actually scary. Mansions maybe gets closest to that.
You should feel free to have a look at the mission and mythos cards before playing a game of Eldritch Horror and discard any you think would destroy your fun. Some are just plain mean and unfun. We also house-ruled the 'miss a turn' penalty to just losing one action, because come on miss a turn mechanics re garbage.
Upon discovering the "discard a solved mystery" card we immediately house-ruled that that card does not exist and drew a different card.
As someone who loves Arkham Horror, Eldritch Horror feels too...vague and spread out. With Arkham Horror you have a couple of points of tension always ratcheting up (monster count/the terror track, the doom track, and number of open gates) and with the way the (base) board is layed out by the mid-game there are almost always monsters in the way between where you are and where you're trying to go. When an environment card with a 'do X in Y turns or else Z' comes out it's usually a pretty tight deadline with a pretty bad result for failure.
With Eldritch Horror's board's node connectivity layout and the much-less-dynamic rules for monster movement it's almost always easy for everyone except the heavy-hitter to avoid monster locations on their way to wherever. Gates aren't as big a deal and with the way the omen track interacts with gates it always seems like you've got at least a few turns to deal with problems.
Arkham also has a lot more options for helping you move quickly around the board. Goals in Eldritch always seem to be far apart and it's pretty much 1-3 spaces a turn, so it's basically impossible to make a desperate rush across the board to deal with a gate or an environment card after someone dies/goes insane/gets delayed/whatever.
Worst of all, though: Eldritch's goals are just too bland. I really like the investigation cards you draw when you go to get a clue token but the fact that the game's win-condition is tied to "finish three randomly-drawn mystery cards, which are usually of the form 'collect N clue tokens'" means most of the time you're just sort of wandering around the board looking for clue encounters. Arkham's goal of "close all gates or seal N gates" makes it feel like every turn where someone fights their way towards a gate, enters a gate, or tries to close a gate is progress toward winning and it's easy to see how far from victory/defeat you are at any given moment. Eldritch's Doom Track edges up pretty slowly and until you get up to the 3rd mystery you don't really know how far from the goal you are. It makes the whole first 2/3rds of the game feel sort of interminable.
It doesn't help that Eldritch Horror also seems to have a base play-time of like 3 hours. A game of Arkham Horror could go super-long, especially if playing with expansion boards, but I've played it a lot of times and I'd say 3 hours is normally the cap.
Eldritch Horror is definitely the better game but Arkham Horror, for us, is just much more thematic and fun.
I haven't even played Eldritch Horror, but CptHamilton nailed everything Horror does right and why we liked it so much back when I still played it regularly with my D&D buddies.
Man, I would love to get Cthulhu wars. Thematically it is all the way up my street, in my house, in my bedroom and in my mind haunting my nightmares. But that price tag is just too crazy. Is it worth it in terms of actual stuff you get with the game? I might be able to persuade my group to chip in or something.
It's not about the quantity of stuff it's that the minis are all really pleasingly large and high quality
I wouldn't say they're high quality tho. A lot of mine fall apart regularly (but then I don't store them particularly well either). But I store all my CMON minis the same way and none of them fall apart so I don't know. It could just be the size.
I also REALLY don;'t like who their new mini designer is. I loved Richard Launius' stuff but the new sculpts are pretty unimaginative.
Some of the joins on even the wave 1 stuff are super dubious. Snapped Shub right off his base while putting him into play.
poor shubby.
it never wins anyway and then you gotta go break its foots off
The good news about Cthulhu Wars (and Eldritch for that matter) is that you can tell if you love the game or not just by playing the base experience.
Also both of them are better, more streamlined versions of earlier games. If you like Chaos in the Old World or Arkham Horror but feel like they're not balanced, too cumbersome or fiddly, you're likely to enjoy Cthulhu Wars and Eldritch Horror.
My group just did not enjoy Eldritch Horror and we never figured out why. I guess it just feels so incredibly dry. The horror theme never really materializes at all.
Well despite the theme it's really not a horror game, it's a supernatural adventure game with some tension to it. But then I'm not sure any FFG Lovecraft game is actually scary. Mansions maybe gets closest to that.
Is Cthulhu Wars better balanced than CitOW? Because base Chaos, ignoring the expansion that totally fucks the balance, is a very tightly balanced game in my group's experience so if Cthulhu improves upon that, I'm super interested.
The good news about Cthulhu Wars (and Eldritch for that matter) is that you can tell if you love the game or not just by playing the base experience.
Also both of them are better, more streamlined versions of earlier games. If you like Chaos in the Old World or Arkham Horror but feel like they're not balanced, too cumbersome or fiddly, you're likely to enjoy Cthulhu Wars and Eldritch Horror.
My group just did not enjoy Eldritch Horror and we never figured out why. I guess it just feels so incredibly dry. The horror theme never really materializes at all.
Well despite the theme it's really not a horror game, it's a supernatural adventure game with some tension to it. But then I'm not sure any FFG Lovecraft game is actually scary. Mansions maybe gets closest to that.
Is Cthulhu Wars better balanced than CitOW? Because base Chaos, ignoring the expansion that totally fucks the balance, is a very tightly balanced game in my group's experience so if Cthulhu improves upon that, I'm super interested.
It WAS until Tcho-Tcho showed up. I'm assuming some of the newer independent monsters and GOOs are probably unbalanced as well but the core game is pretty rock solid.
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AstaerethIn the belly of the beastRegistered Userregular
I think CW's chief balance improvement is that the factions are on more equitable footing; in CitOW I always felt like each player was playing a different game and that's not as true in CW. But CW also seems like a very well calibrated, heavily tested game to me in other respects, although I'm super not an expert in such things.
I think CW's chief balance improvement is that the factions are on more equitable footing; in CitOW I always felt like each player was playing a different game and that's not as true in CW. But CW also seems like a very well calibrated, heavily tested game to me in other respects, although I'm super not an expert in such things.
Ooof I really like games with hyper asymmetry so CW stepping away from that but getting better balance as a result leaves me feeling real conflicted.
So how far along should a boardgame be if you were to back it on kickstarter?
It should have a finalized rulebook (bar some formatting and proofreading, perhaps). The gameplay should be final. Ideally, there should be a P&P available; I generally don't produce them, but if one is available other people will do it and will shout from the hilltops if the game is broken in some way.
I will allow for some stretch-goal-style promo cards or components that are not 100% complete, if they are not intrinsic to gameplay. There should be a representative sample of artwork produced, but it's fine if there is a lot of other art coming that will be paid for by KS funds.
I think CW's chief balance improvement is that the factions are on more equitable footing; in CitOW I always felt like each player was playing a different game and that's not as true in CW. But CW also seems like a very well calibrated, heavily tested game to me in other respects, although I'm super not an expert in such things.
Ooof I really like games with hyper asymmetry so CW stepping away from that but getting better balance as a result leaves me feeling real conflicted.
There's still several factions that play crazy differently. Black Goat, Yellow Sign, Tcho-Tcho and Opener all work pretty differently either because of what they can do or what they can't.
Plus it all gets extra crazy if you add the Independents. It's not lacking in asymmetry at all.
I think CW's chief balance improvement is that the factions are on more equitable footing; in CitOW I always felt like each player was playing a different game and that's not as true in CW. But CW also seems like a very well calibrated, heavily tested game to me in other respects, although I'm super not an expert in such things.
Ooof I really like games with hyper asymmetry so CW stepping away from that but getting better balance as a result leaves me feeling real conflicted.
Yeah, one of my favorite things about CitOW, back when I had friends willing to play it with me, was that trying a different faction meant completely changing your play-style. I guess if CW isn't like that then I can slightly lessen my envy of those who get to play it.
I think CW's chief balance improvement is that the factions are on more equitable footing; in CitOW I always felt like each player was playing a different game and that's not as true in CW. But CW also seems like a very well calibrated, heavily tested game to me in other respects, although I'm super not an expert in such things.
Ooof I really like games with hyper asymmetry so CW stepping away from that but getting better balance as a result leaves me feeling real conflicted.
Yeah, one of my favorite things about CitOW, back when I had friends willing to play it with me, was that trying a different faction meant completely changing your play-style. I guess if CW isn't like that then I can slightly lessen my envy of those who get to play it.
How differently each Old God played is both one of my favorite and least-favorite things about the game. I love how different each one plays, but I hate it because you basically have to have new players play four games of it before they truly "get" the game.
I was humoring getting CW because my friend has a heavy Cthulhu theme going on a his boardgame bar but, $180 for the base game with multiple $50 expansions is an easy game to skip out on for me.
I'm sure it's cool and all but, that's too big of an ask for me.
For example:
Cthulhu: Great at attacking, can pop up anywhere, steals cultists out from under you
Black Goat: Spreads like crazy, will ALWAYS be the last faction left after every fight even if they weren't involved
Yellow Sign: Plays a different game, wanders all over, seems completely innocuous, always wins first game with new players
Nyarlathotep: screws with everything and everybody, can get anywhere
Opener: will take your gates, can come out of any gate, impossible to avoid, is a lovely purple
Wendigo: Weak at first, impossible to fight late game, need to be careful not not let him spawn a lot.
Sleeper: Hides, turtles, is annoying
Tcho-tcho: Suck right now, everyone has to cooperate to keep them down or else they go nuts with just cultists.
Posts
Fair. If you're ever interested in watching some games, I cast a bunch of online games with the goal of entertainment/helping people improve. Did some tutorials as well. If you follow '@IntlYomiLeague' on twitter, they post when there's casual games happening online, if you'd like to get some practice.
that's a good list, i'll go with it except swap Hive for A Few Acres of Snow
or if I actually have to own the games then idk
Blood Rage
Codenames
Coup
Marvel Legendary
Arboretum
Go 3d or go home.
I got four in and spotted the trend. I probably have something else starting with T I could have chosen for completeness
I dearly want that to be as cool as it looks, but it's obviously just 3D battleship.
Star Realms would be a better game if you knew what cards were coming next in the market.
I don't have the physical game but the variants I would test are
Next card face up
Next 5 cards face up
Next 5 cards face and pre assigned to a market slot (so each market slot has the card you can buy and the next card available in it)
Five cards in each slot face up (So deal out 5 stacks to make up the market and turn the top 5 over to have 1 buyable and next 4 that will come up)
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
What sparked this question:
I just saw 2 openings for puzzle designers for trilobytegames 7th guest game that allready funded on kickstarter.
Puzzle games are not my cup of tea.
But if I had backed then I would be worried because a main part of the game needs to be fleshed out.
http://steamcommunity.com/id/pablocampy
Despite Peterson Games slowly turning into garblegator fuck heads it's probably one of the two games I have in my collection that I would give a full 10 rating to. I hate games like Cthulhu Wars but lord do I love cthulhu wars.
But I would super encourage you to find a copy and try it or maybe watch a playthrough on Youtube before you buy it. That price tag is no joke.
Fight me.
Hopefully it'll arrive in time ahead of Tuesday's gaming sesh.
http://steamcommunity.com/id/pablocampy
Point is, Sub Search was published in 1973.
With modern materials, production, and design we should be able to...
8-)
blow that out of the water.
7 Wonders: Duel takes this idea and runs off with it to the next level;
The horror part of Eldritch for us was playing Azathoth for our first game and hitting the "lose all your progress" event about an hour in.
It's not about the quantity of stuff it's that the minis are all really pleasingly large and high quality
I wouldn't say they're high quality tho. A lot of mine fall apart regularly (but then I don't store them particularly well either). But I store all my CMON minis the same way and none of them fall apart so I don't know. It could just be the size.
I also REALLY don;'t like who their new mini designer is. I loved Richard Launius' stuff but the new sculpts are pretty unimaginative.
holy crap. i didn't even know that was in there
ON THE FIRE WITH IT
Some of the joins on even the wave 1 stuff are super dubious. Snapped Shub right off his base while putting him into play.
To be fair it isn't literally ALL of your progress, it's discard one solved mystery. But if you've only solved one mystery it's all of your progress.
poor shubby.
it never wins anyway and then you gotta go break its foots off
Also both of them are better, more streamlined versions of earlier games. If you like Chaos in the Old World or Arkham Horror but feel like they're not balanced, too cumbersome or fiddly, you're likely to enjoy Cthulhu Wars and Eldritch Horror.
Well despite the theme it's really not a horror game, it's a supernatural adventure game with some tension to it. But then I'm not sure any FFG Lovecraft game is actually scary. Mansions maybe gets closest to that.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
As someone who loves Arkham Horror, Eldritch Horror feels too...vague and spread out. With Arkham Horror you have a couple of points of tension always ratcheting up (monster count/the terror track, the doom track, and number of open gates) and with the way the (base) board is layed out by the mid-game there are almost always monsters in the way between where you are and where you're trying to go. When an environment card with a 'do X in Y turns or else Z' comes out it's usually a pretty tight deadline with a pretty bad result for failure.
With Eldritch Horror's board's node connectivity layout and the much-less-dynamic rules for monster movement it's almost always easy for everyone except the heavy-hitter to avoid monster locations on their way to wherever. Gates aren't as big a deal and with the way the omen track interacts with gates it always seems like you've got at least a few turns to deal with problems.
Arkham also has a lot more options for helping you move quickly around the board. Goals in Eldritch always seem to be far apart and it's pretty much 1-3 spaces a turn, so it's basically impossible to make a desperate rush across the board to deal with a gate or an environment card after someone dies/goes insane/gets delayed/whatever.
Worst of all, though: Eldritch's goals are just too bland. I really like the investigation cards you draw when you go to get a clue token but the fact that the game's win-condition is tied to "finish three randomly-drawn mystery cards, which are usually of the form 'collect N clue tokens'" means most of the time you're just sort of wandering around the board looking for clue encounters. Arkham's goal of "close all gates or seal N gates" makes it feel like every turn where someone fights their way towards a gate, enters a gate, or tries to close a gate is progress toward winning and it's easy to see how far from victory/defeat you are at any given moment. Eldritch's Doom Track edges up pretty slowly and until you get up to the 3rd mystery you don't really know how far from the goal you are. It makes the whole first 2/3rds of the game feel sort of interminable.
It doesn't help that Eldritch Horror also seems to have a base play-time of like 3 hours. A game of Arkham Horror could go super-long, especially if playing with expansion boards, but I've played it a lot of times and I'd say 3 hours is normally the cap.
I haven't even played Eldritch Horror, but CptHamilton nailed everything Horror does right and why we liked it so much back when I still played it regularly with my D&D buddies.
It knows what it did
And like hell I'll actually be able to get a hold of Cthulhu Wars, much less get it to the table.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Is Cthulhu Wars better balanced than CitOW? Because base Chaos, ignoring the expansion that totally fucks the balance, is a very tightly balanced game in my group's experience so if Cthulhu improves upon that, I'm super interested.
It WAS until Tcho-Tcho showed up. I'm assuming some of the newer independent monsters and GOOs are probably unbalanced as well but the core game is pretty rock solid.
Ooof I really like games with hyper asymmetry so CW stepping away from that but getting better balance as a result leaves me feeling real conflicted.
I will allow for some stretch-goal-style promo cards or components that are not 100% complete, if they are not intrinsic to gameplay. There should be a representative sample of artwork produced, but it's fine if there is a lot of other art coming that will be paid for by KS funds.
There's still several factions that play crazy differently. Black Goat, Yellow Sign, Tcho-Tcho and Opener all work pretty differently either because of what they can do or what they can't.
Plus it all gets extra crazy if you add the Independents. It's not lacking in asymmetry at all.
Yeah, one of my favorite things about CitOW, back when I had friends willing to play it with me, was that trying a different faction meant completely changing your play-style. I guess if CW isn't like that then I can slightly lessen my envy of those who get to play it.
How differently each Old God played is both one of my favorite and least-favorite things about the game. I love how different each one plays, but I hate it because you basically have to have new players play four games of it before they truly "get" the game.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I was humoring getting CW because my friend has a heavy Cthulhu theme going on a his boardgame bar but, $180 for the base game with multiple $50 expansions is an easy game to skip out on for me.
I'm sure it's cool and all but, that's too big of an ask for me.
Cthulhu: Great at attacking, can pop up anywhere, steals cultists out from under you
Black Goat: Spreads like crazy, will ALWAYS be the last faction left after every fight even if they weren't involved
Yellow Sign: Plays a different game, wanders all over, seems completely innocuous, always wins first game with new players
Nyarlathotep: screws with everything and everybody, can get anywhere
Opener: will take your gates, can come out of any gate, impossible to avoid, is a lovely purple
Wendigo: Weak at first, impossible to fight late game, need to be careful not not let him spawn a lot.
Sleeper: Hides, turtles, is annoying
Tcho-tcho: Suck right now, everyone has to cooperate to keep them down or else they go nuts with just cultists.