Started up the 2nd game today and imported my vanguard into an adept, and got like 5 hours in before I realized how much I regret it.
The biotic powers were a lot of fun in the first game but here they feel much less reliable. The enemies just duck back behind their cover and my skills get completely wasted. I think I'll see if there's a hopefully way to edit my save file and change class, because I'm not enjoying 2's biotics at all but don't want to waste the hours I've put in.
My favorite class in ME1 was adept. It was so hilariously broken to just fling dudes around or lift and throw assholes into orbit.
"I see everything twice!"
+8
BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
Started up the 2nd game today and imported my vanguard into an adept, and got like 5 hours in before I realized how much I regret it.
The biotic powers were a lot of fun in the first game but here they feel much less reliable. The enemies just duck back behind their cover and my skills get completely wasted. I think I'll see if there's a hopefully way to edit my save file and change class, because I'm not enjoying 2's biotics at all but don't want to waste the hours I've put in.
My favorite class in ME1 was adept. It was so hilariously broken to just fling dudes around or lift and throw assholes into orbit.
Yep, in ME1 when Biotic Goddess Shepard rolled through, you could be sure of at least one thing, your furniture and feng shui be fucked.
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
Started up the 2nd game today and imported my vanguard into an adept, and got like 5 hours in before I realized how much I regret it.
The biotic powers were a lot of fun in the first game but here they feel much less reliable. The enemies just duck back behind their cover and my skills get completely wasted. I think I'll see if there's a hopefully way to edit my save file and change class, because I'm not enjoying 2's biotics at all but don't want to waste the hours I've put in.
Have to learn how to bend powers around cover as an Adept. Significantly more annoying than just getting an instant power pop from your companion though.
You can use Gibbed to edit your save file and change your class. Just respec into no powers spent first. Annd you might need to adjust your weapon selection? Not sure. Don't do it while in-mission anyways.
This video is probably the thing that has most increased my hype level for ME:A. I saw lots of mechanics borrowed from DA:I:
-The Nexus is Space Skyhold.
-The improvements you make to it are Space Inquisition Perks.
-"Andromeda Viability Points" are Space Influence Points.
-Forward Stations are Space Camps.
-Looks like unlocking specialists from cyropods generates rewards. Hopefully that's not time-gated like DA:I's war table.
Yeah, uh....that's exactly why my hype went down a bit after that video >.>
I was sooooo hoping they wouldn't completely DAI it
There are certainly things about DA:I that I don't love, but I thought the base-building aspects of it were pretty good. Hopefully, ME:A is an iterative improvement beyond what DA:I did.
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
The War Table would have been awesome if it was either in real time, or could be accessed from anywhere.
Having to return to Skyhold to access timed missions just sucked.
Started up the 2nd game today and imported my vanguard into an adept, and got like 5 hours in before I realized how much I regret it.
The biotic powers were a lot of fun in the first game but here they feel much less reliable. The enemies just duck back behind their cover and my skills get completely wasted. I think I'll see if there's a hopefully way to edit my save file and change class, because I'm not enjoying 2's biotics at all but don't want to waste the hours I've put in.
My favorite class in ME1 was adept. It was so hilariously broken to just fling dudes around or lift and throw assholes into orbit.
Balanced be damned, I hated not being able to flatten a Geth Colossus in ME2 on with Lift.
You know, with the return of individual cooldowns, I'm curious how similar biotic classes will feel to ME1. Theoretically, you might be able to do the Pull-Throw even faster now.
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BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
You know, with the return of individual cooldowns, I'm curious how similar biotic classes will feel to ME1. Theoretically, you might be able to do the Pull-Throw even faster now.
I'm wanting a version of ME trap shooting, Pull -> Shotgun = FUN!
Or Pull -> Sniper for a better test of skill.
No matter where you go...there you are. ~ Buckaroo Banzai
Started up the 2nd game today and imported my vanguard into an adept, and got like 5 hours in before I realized how much I regret it.
The biotic powers were a lot of fun in the first game but here they feel much less reliable. The enemies just duck back behind their cover and my skills get completely wasted. I think I'll see if there's a hopefully way to edit my save file and change class, because I'm not enjoying 2's biotics at all but don't want to waste the hours I've put in.
Should've stuck to Vanguard, as then you get to experience the glory that is Biotic Charge.
Though yeah, Biotics in ME2 don't feel that satisfying due to all the defenses and protection they put into it. At least in ME3 the combo system (for all the biotic explosions) and reduced reliance on enemy defenses made Biotics awesome again.
There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.
As for DAI combat
I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.
There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.
As for DAI combat
I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.
I remember my rogue being unable to stab enemies that I'd knocked down. /irony.
Oh yeah...I forgot Charge could be wonky on uneven terrain in ME2...
Ah...good times.
The Shepard v. Everyone fight in Arrival was fuckin' nasty, partially because the room's platforms made Biotic Charge super iffy. Hard to kill a hundred dudes when your signature survival move decides not to work on a whim.
Looking at Origin Access, the thing what gives you MEA early, it says you can get a seven day free trial. So is everyone just going to use the free trial on the 16th and then dump it after ten hours of play?
Looking at Origin Access, the thing what gives you MEA early, it says you can get a seven day free trial. So is everyone just going to use the free trial on the 16th and then dump it after ten hours of play?
Looking at Origin Access, the thing what gives you MEA early, it says you can get a seven day free trial. So is everyone just going to use the free trial on the 16th and then dump it after ten hours of play?
Looking at Origin Access, the thing what gives you MEA early, it says you can get a seven day free trial. So is everyone just going to use the free trial on the 16th and then dump it after ten hours of play?
EA probably thought of since the Origin Access deal ends March 7. Your trial would end March 14th just days before ME:A early access starts.
Looking at Origin Access, the thing what gives you MEA early, it says you can get a seven day free trial. So is everyone just going to use the free trial on the 16th and then dump it after ten hours of play?
EA probably thought of since the Origin Access deal ends March 7. Your trial would end March 14th just days before ME:A early access starts.
I didn't catch that part. It seems like a good business strategy to sell early access considering how people go out of their way with VPNs just to get a game a few hours early. I'm surprised it took publishers this long to figure that out.
Can we expect a smooth launch of the MP? I recall my roommate having a good time with ME3 MP from the getgo, and have no experience with DI:A's online (as it is now very dead, last I tried).
EDIT: I am saying this as, primarily, a disappointed purveyor of EA's other online shooters, re: they are bad at launch.
Can we expect a smooth launch of the MP? I recall my roommate having a good time with ME3 MP from the getgo, and have no experience with DI:A's online (as it is now very dead, last I tried).
EDIT: I am saying this as, primarily, a disappointed purveyor of EA's other online shooters, re: they are bad at launch.
Like in terms of hours or terms of days?
I'd be surprised if at 12:01 am it wasn't slammed solid. Wait, day 0 patch so more like 12:30 am....
ME3 was a console gen ago but it was pretty good right from the beginning.
its worth keeping in mind that with those other shooters, the online is generally the main aspect of the game. that's not the case with ME. i expect some will dive into it right away but most will be heading straight into the campaign.
beyond that, i imagine there's a difference of scale in what's being done in the ME multi compared to a Battlefield/Battlefront. smaller, contained areas with just a few players and limited enemies. not sure if they're going P2P or setting up servers, or using a cloud solution like Titanfall.
i'm sure there will be issue of balance and the like. even with plenty of testing that kinda thing is bound to pop up. but beyond that i wouldn't expect any massive issues.
its worth keeping in mind that with those other shooters, the online is generally the main aspect of the game. that's not the case with ME. i expect some will dive into it right away but most will be heading straight into the character creator where they will spend 5 hours trying to get that nose *just* right
Looking at Origin Access, the thing what gives you MEA early, it says you can get a seven day free trial. So is everyone just going to use the free trial on the 16th and then dump it after ten hours of play?
My plan is to budget myself to 2 hours a day.
Hahahaahhh. Yeah... That won't work.
It'll be tough but I BELIEVE.
Hopefully I'll get slammed with work around that time and maybe some family to help remove the temptation.
Looking at Origin Access, the thing what gives you MEA early, it says you can get a seven day free trial. So is everyone just going to use the free trial on the 16th and then dump it after ten hours of play?
My plan is to budget myself to 2 hours a day.
Hahahaahhh. Yeah... That won't work.
It'll be tough but I BELIEVE.
Hopefully I'll get slammed with work around that time and maybe some family to help remove the temptation.
you can do it! i believe in you!
and on that note, let me play just one more turn in this game of Civ and then i'll shut it down.
Looking at Origin Access, the thing what gives you MEA early, it says you can get a seven day free trial. So is everyone just going to use the free trial on the 16th and then dump it after ten hours of play?
My plan is to budget myself to 2 hours a day.
Hahahaahhh. Yeah... That won't work.
It'll be tough but I BELIEVE.
Hopefully I'll get slammed with work around that time and maybe some family to help remove the temptation.
Just do what I did and schedule an out of town vacation the week it drops.
Well, Mass Effect is pre-ordered on PC. Did the Origin Access thing to save 10% and I'll definitely be doing a month of Access to start playing on the 17th. I am praying my computer holds up.
BNet: ElMucho#1392
Origin: theRealElMucho
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited March 2017
I was pretty impressed with the DAI CC so I'm anxious to get my hands on this one.
There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.
As for DAI combat
I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.
Yeah the combat in DA:I was pretty darn bad.
- There's tons of it
- Most enemies play exactly the same. Very little variety of enemies in a long game. Harder enemies aren't really a matter of learning their patterns, they're just more annoying.
- Constant problems with character movement, height differences, and generally wonky unreliable physics
- Many skills just didn't work, or didn't really differentiate themselves
- there's combat mechanics that are described but do not actually exist (bleed doesn't exist, sunder doesn't really matter)
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
If they're going to have any species stowaway on the arks, it needs to be the Vorcha. It's the one thing they're supposed to be good at.
I'd love a sidequest chain where you have to return to a bunch of planets you're already visited to exterminate the Vorcha you unknowingly spread there.
As a guy who played the Vorcha Sentinel for like 70% of my MP time, there damn well better be.
I need my 1 button win class.
If they're going to have any species stowaway on the arks, it needs to be the Vorcha. It's the one thing they're supposed to be good at.
I'd love a sidequest chain where you have to return to a bunch of planets you're already visited to exterminate the Vorcha you unknowingly spread there.
As a guy who played the Vorcha Sentinel for like 70% of my MP time, there damn well better be.
I need my 1 button win class.
Just going back to ME3, it's kind of surprising how many choices there were.
It wasn't the class I was best at, but I always had a soft spot for Batarian Sentinels. Submission Net a phantom, then casually stroll up and punch its goddamn head off.
i never really played much of the ME3 multi because my 360 struggled with it. wasn't uncommon for it to crash mid match so eventually gave up even trying. my biggest regret is never getting the chance to play as a Volus.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
i never really played much of the ME3 multi because my 360 struggled with it. wasn't uncommon for it to crash mid match so eventually gave up even trying. my biggest regret is never getting the chance to play as a Volus.
If its any consultation...they were pretty bad outside of a few janky setups.
Posts
Yep, in ME1 when Biotic Goddess Shepard rolled through, you could be sure of at least one thing, your furniture and feng shui be fucked.
~ Buckaroo Banzai
Have to learn how to bend powers around cover as an Adept. Significantly more annoying than just getting an instant power pop from your companion though.
You can use Gibbed to edit your save file and change your class. Just respec into no powers spent first. Annd you might need to adjust your weapon selection? Not sure. Don't do it while in-mission anyways.
Edit: This might work: http://www.facesofgaming.com/guide/show/id/2#04
There are certainly things about DA:I that I don't love, but I thought the base-building aspects of it were pretty good. Hopefully, ME:A is an iterative improvement beyond what DA:I did.
Having to return to Skyhold to access timed missions just sucked.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Learning you were going to be on last gen consoles midway through didn't help, I'm sure.
Balanced be damned, I hated not being able to flatten a Geth Colossus in ME2 on with Lift.
I'm wanting a version of ME trap shooting, Pull -> Shotgun = FUN!
Or Pull -> Sniper for a better test of skill.
~ Buckaroo Banzai
Should've stuck to Vanguard, as then you get to experience the glory that is Biotic Charge.
Though yeah, Biotics in ME2 don't feel that satisfying due to all the defenses and protection they put into it. At least in ME3 the combo system (for all the biotic explosions) and reduced reliance on enemy defenses made Biotics awesome again.
I kid, I kid.
Not really.
It doesn't happen all the time though!
Just at the worst moments.
But when it works, it's awesome!
When it doesn't, you die. Horribly.
So uh... Always Be Charging. Because you never know when it's not going to work.
Good thing you have a Claymore. Or at least Melee. They are also parts of a Vanguard that is fun.
Ah...good times.
As for DAI combat
I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.
I remember my rogue being unable to stab enemies that I'd knocked down. /irony.
The Shepard v. Everyone fight in Arrival was fuckin' nasty, partially because the room's platforms made Biotic Charge super iffy. Hard to kill a hundred dudes when your signature survival move decides not to work on a whim.
My plan is to budget myself to 2 hours a day.
PSN: ShogunGunshow
Origin: ShogunGunshow
Hahahaahhh. Yeah... That won't work.
EA probably thought of since the Origin Access deal ends March 7. Your trial would end March 14th just days before ME:A early access starts.
EDIT: I am saying this as, primarily, a disappointed purveyor of EA's other online shooters, re: they are bad at launch.
Like in terms of hours or terms of days?
I'd be surprised if at 12:01 am it wasn't slammed solid. Wait, day 0 patch so more like 12:30 am....
ME3 was a console gen ago but it was pretty good right from the beginning.
beyond that, i imagine there's a difference of scale in what's being done in the ME multi compared to a Battlefield/Battlefront. smaller, contained areas with just a few players and limited enemies. not sure if they're going P2P or setting up servers, or using a cloud solution like Titanfall.
i'm sure there will be issue of balance and the like. even with plenty of testing that kinda thing is bound to pop up. but beyond that i wouldn't expect any massive issues.
It'll be tough but I BELIEVE.
Hopefully I'll get slammed with work around that time and maybe some family to help remove the temptation.
PSN: ShogunGunshow
Origin: ShogunGunshow
you can do it! i believe in you!
and on that note, let me play just one more turn in this game of Civ and then i'll shut it down.
Just do what I did and schedule an out of town vacation the week it drops.
Origin: theRealElMucho
Come on, circa 1980s space mohawks.
Yeah the combat in DA:I was pretty darn bad.
- There's tons of it
- Most enemies play exactly the same. Very little variety of enemies in a long game. Harder enemies aren't really a matter of learning their patterns, they're just more annoying.
- Constant problems with character movement, height differences, and generally wonky unreliable physics
- Many skills just didn't work, or didn't really differentiate themselves
- there's combat mechanics that are described but do not actually exist (bleed doesn't exist, sunder doesn't really matter)
As a guy who played the Vorcha Sentinel for like 70% of my MP time, there damn well better be.
I need my 1 button win class.
Just going back to ME3, it's kind of surprising how many choices there were.
It wasn't the class I was best at, but I always had a soft spot for Batarian Sentinels. Submission Net a phantom, then casually stroll up and punch its goddamn head off.
PSN: ShogunGunshow
Origin: ShogunGunshow
Because sometimes you just don't want to try.
If its any consultation...they were pretty bad outside of a few janky setups.
Basically the Dans of ME3MP.
Volus Engineer was just silly strong.
And Vanguard let you zip around, rocket punching people in the crotch.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
EDIT: and for what it's worth when i did play i pretty much only ever used the Quarian Engineer.