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[Mass Effect: Andromeda] Negative Ghost Ryder, the planet is full. Tag your Spoilers.

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Posts

  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Dragkonias wrote: »
    Oh yeah...I forgot Charge could be wonky on uneven terrain in ME2...

    Ah...good times.

    The Shepard v. Everyone fight in Arrival was fuckin' nasty, partially because the room's platforms made Biotic Charge super iffy. Hard to kill a hundred dudes when your signature survival move decides not to work on a whim.

    And, even better, there was a long load time and a conversation if you wanted to try again. Just so fun.

    SorceDracomicron
  • SayuriUlianaSayuriUliana Registered User regular
    First look at MP's Prestige mechanic:

    C6HEvvmU4AIP36M.jpg:large

    And accompanying tweet explaining it:
    This is our "prestige" mechanic. Ex: Playing any character /w the Shields bonus stat can earn you +Shields for ALL your chars, up to a cap.

    Wraith260TofystedethFencingsaxMoridin889Dr. ChaosHeatwaveBlackDragon480shoeboxjeddyyossarian_livesZombie Gandhienvoy1SnicketysnickAl_watRchanenjdarksunLeon2309
  • OptimusZedOptimusZed Registered User regular
    I really hope they bring back the earnable MP Banners.

    Those were such a great addition to multiplayer.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
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  • RainfallRainfall Registered User regular
    Dr. Chaos wrote: »
    I was pretty impressed with the DAI CC so I'm anxious to get my hands on this one.

    Come on, circa 1980s space mohawks.

    I still cannot believe that after all the fucking complaints about lighting in the character creator that they put the DAI screen in fucking green smoke.

    Dr. ChaosBionicPenguinDarkPrimusKanayossarian_livesZombie GandhiSpoitBRIAN BLESSEDjdarksun
  • SorceSorce Not ThereRegistered User regular
    I think launch will be a shitshow, but not because of Mass Effect itself. When was the last time EA/Origin had a successful launch day?

    sig.gif
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Sorce wrote: »
    I think launch will be a shitshow, but not because of Mass Effect itself. When was the last time [a game with any kind of online functionality] had a successful launch day?

    Captain CarrotRchanen
  • CrazodCrazod Registered User regular
    Oh god its going to make us log in to play the single player game isnt it?

  • RainfallRainfall Registered User regular
    Crazod wrote: »
    Oh god its going to make us log in to play the single player game isnt it?

    DAI didn't require an active login unless you wanted to use the Keep or multiplayer. If you're on PC then yeah you'll need an Origins account.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Crazod wrote: »
    Oh god its going to make us log in to play the single player game isnt it?

    We had to for ME3 so I'd assume so.

  • CrazodCrazod Registered User regular
    Ugh... Well as long as it actually works and doesn't fall over I wont grumble too much.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I mean at least it's not UPlay.

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  • BionicPenguinBionicPenguin Registered User regular
    Sorce wrote: »
    I think launch will be a shitshow, but not because of Mass Effect itself. When was the last time EA/Origin had a successful launch day?

    Titanfall 2.

    Kendrik
  • NogginNoggin Registered User regular
    hippofant wrote: »
    Noggin wrote: »
    Started up the 2nd game today and imported my vanguard into an adept, and got like 5 hours in before I realized how much I regret it.

    The biotic powers were a lot of fun in the first game but here they feel much less reliable. The enemies just duck back behind their cover and my skills get completely wasted. I think I'll see if there's a hopefully way to edit my save file and change class, because I'm not enjoying 2's biotics at all but don't want to waste the hours I've put in.

    Have to learn how to bend powers around cover as an Adept. Significantly more annoying than just getting an instant power pop from your companion though.

    You can use Gibbed to edit your save file and change your class. Just respec into no powers spent first. Annd you might need to adjust your weapon selection? Not sure. Don't do it while in-mission anyways.

    Edit: This might work: http://www.facesofgaming.com/guide/show/id/2#04

    @hippofant thanks for mentioning power bending! The bioware class video made me think the bending was automatic, but was simple enough to get down after looking it up from your suggestion.

    Is bending in 3 as well? It didn't seem to be in Andromeda from the combat trailer.

    Battletag: Noggin#1936
  • hippofanthippofant ティンク Registered User regular
    Noggin wrote: »
    hippofant wrote: »
    Noggin wrote: »
    Started up the 2nd game today and imported my vanguard into an adept, and got like 5 hours in before I realized how much I regret it.

    The biotic powers were a lot of fun in the first game but here they feel much less reliable. The enemies just duck back behind their cover and my skills get completely wasted. I think I'll see if there's a hopefully way to edit my save file and change class, because I'm not enjoying 2's biotics at all but don't want to waste the hours I've put in.

    Have to learn how to bend powers around cover as an Adept. Significantly more annoying than just getting an instant power pop from your companion though.

    You can use Gibbed to edit your save file and change your class. Just respec into no powers spent first. Annd you might need to adjust your weapon selection? Not sure. Don't do it while in-mission anyways.

    Edit: This might work: http://www.facesofgaming.com/guide/show/id/2#04

    thanks for mentioning power bending! The bioware class video made me think the bending was automatic, but was simple enough to get down after looking it up from your suggestion.

    Is bending in 3 as well? It didn't seem to be in Andromeda from the combat trailer.

    It is in 3, and I find it works better in 3 than in 2, for whatever reason. Cover is a little bit less all-encompassing or maybe the powers just bend more or have slightly larger hit boxes, I dunno. Then again, ME3 combat is just smoother in general so I might just be confusing the effects.

    envoy1
  • TerrendosTerrendos Decorative Monocle Registered User regular
    Yes you bend powers in ME3 as well.

    DarkPrimus
  • DarkPrimusDarkPrimus Registered User regular
    It's a subtle mechanic that makes a huge difference.

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
    Sorce
  • NogginNoggin Registered User regular
    Ya, it really does.

    I went from bumbling around like sorcerer's apprentice to detonating floating body-grenades, it's great.

    Battletag: Noggin#1936
  • OptimusZedOptimusZed Registered User regular
    I got good at arcing playing round after round of MP as a human sentinel. The satisfaction of a week placed throw ragdolling a geth to death was worth more than any amount of points.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    My favorite for that was lash. The more you arced it, the crazier the effect. I don't think some of those MP targets ever came down.

    TamerBill
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Lash also allowed you to stunlock Kai Leng to death.

  • DracomicronDracomicron Registered User regular
    Wraith260 wrote: »
    oh i don't care if they were a viable class or not. i just wanted to waddle around and proclaim "I am a biotic God!".

    EDIT: and for what it's worth when i did play i pretty much only ever used the Quarian Engineer.

    I think my favorite line in the trilogy was uttered by the MP volus. Upon starting an objective round, he'd belt out, "tchrrrk...Payday!"

    That's when you know you've made it.

    envoy1DarkPrimus
  • Moridin889Moridin889 Registered User regular
    3clipse wrote: »
    Lash also allowed you to stunlock Kai Leng to death.

    And throw exploding suicide bomber collectors into allies

    3cl1ps3Strikor
  • shoeboxjeddyshoeboxjeddy Registered User regular
    There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.

    As for DAI combat

    I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.

    Okay... that sucks. I went dual rogue because that's what I did in DA2 and it was great there. If I just want to play through DA: I in the least annoying way possible, what's a good class/ specialization for that?

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.

    As for DAI combat

    I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.

    Okay... that sucks. I went dual rogue because that's what I did in DA2 and it was great there. If I just want to play through DA: I in the least annoying way possible, what's a good class/ specialization for that?

    Mage.

    Arcane knight is pretty fun, even with the nerf.

    Rchanen
  • HappylilElfHappylilElf Registered User regular
    chiasaur11 wrote: »
    Dragkonias wrote: »
    Oh yeah...I forgot Charge could be wonky on uneven terrain in ME2...

    Ah...good times.

    The Shepard v. Everyone fight in Arrival was fuckin' nasty, partially because the room's platforms made Biotic Charge super iffy. Hard to kill a hundred dudes when your signature survival move decides not to work on a whim.

    And, even better, there was a long load time and a conversation if you wanted to try again. Just so fun.

    That's why you play Winfiltrator

  • JookieJookie Registered User regular
    Strikor wrote: »
    My favorite for that was lash. The more you arced it, the crazier the effect. I don't think some of those MP targets ever came down.
    Batarian Adept was fun because you could run up in melee range, lash, and hold melee immediately after. Target tracking never got old.

    butts
  • DacDac Registered User regular
    Jookie wrote: »
    Strikor wrote: »
    My favorite for that was lash. The more you arced it, the crazier the effect. I don't think some of those MP targets ever came down.
    Batarian Adept was fun because you could run up in melee range, lash, and hold melee immediately after. Target tracking never got old.

    Excuse me, I believe you mean hatesurfing.

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  • WassermeloneWassermelone Registered User regular
    There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.

    As for DAI combat

    I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.

    Okay... that sucks. I went dual rogue because that's what I did in DA2 and it was great there. If I just want to play through DA: I in the least annoying way possible, what's a good class/ specialization for that?

    @shoeboxjeddy
    Two handed melee (specializing in Reaver) is really powerful, and has fewer problems because of their giant weapon. Charge is super important, You caaaan still run into the shitty targeting though.

    Avoiding that problem entirely is the mage of any stripe (although spirit mage or arcane warrior are probably better than necro) or the archer (I would recommend assassin or tempest and absolutely not artificer)

    The dual wield rogue really gets screwed over.

    RainfallAistanKanaOatsjdarksun
  • RainfallRainfall Registered User regular
    edited March 2017
    There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.

    As for DAI combat

    I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.

    Okay... that sucks. I went dual rogue because that's what I did in DA2 and it was great there. If I just want to play through DA: I in the least annoying way possible, what's a good class/ specialization for that?

    @shoeboxjeddy
    Two handed melee (specializing in Reaver) is really powerful, and has fewer problems because of their giant weapon. Charge is super important, You caaaan still run into the shitty targeting though.

    Avoiding that problem entirely is the mage of any stripe (although spirit mage or arcane warrior are probably better than necro) or the archer (I would recommend assassin or tempest and absolutely not artificer)

    The dual wield rogue really gets screwed over.

    If you're not playing on Nightmare difficulty the best class is almost certainly Warrior/Reaver. On the highest difficulties it can be tough to stay alive in melee.
    Reaver features glowing dragon claws that do better DPS than any other build in the game at the cost of health, but they also have the best self-heal ability in their tree. They occasionally run afoul of targeting bullshit but they're mostly "press stick in direction of enemy, hold Dragon Rage button. Tap Devour as required, swing sword to regain stamina if you're nasty."

    Knight-Enchanter is the best way to play if you don't want any warriors in your party because they're still almost indestructible. They were better pre-patch when they were literally indestructible and did really good damage, now they're just mostly indestructible and do good damage, plus lightsabers rule.

    Unfortunately Rogues just don't have any specs that break the rules like Reaver or KE. You can do some very OP skill combinations to one-shot high dragons but in an everyday encounter situation they just don't have the oomph. You can also cheese any non-boss encounter thay gives you trouble with Stealth, but you can do that by character swapping in play anyway.

    Amusingly to me, the circle of power is now complete, as DAO was Mage>Warrior>Rogue and DA2 was Rogue>Warrior>Mage (the most closely balanced in the series) and DAI is Warrior>Mage>Rogue.

    Rainfall on
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  • hippofanthippofant ティンク Registered User regular
    edited March 2017
    Rainfall wrote: »
    There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.

    As for DAI combat

    I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.

    Okay... that sucks. I went dual rogue because that's what I did in DA2 and it was great there. If I just want to play through DA: I in the least annoying way possible, what's a good class/ specialization for that?

    Two handed melee (specializing in Reaver) is really powerful, and has fewer problems because of their giant weapon. Charge is super important, You caaaan still run into the shitty targeting though.

    Avoiding that problem entirely is the mage of any stripe (although spirit mage or arcane warrior are probably better than necro) or the archer (I would recommend assassin or tempest and absolutely not artificer)

    The dual wield rogue really gets screwed over.

    If you're not playing on Nightmare difficulty the best class is almost certainly Warrior/Reaver. On the highest difficulties it can be tough to stay alive in melee.
    Reaver features glowing dragon claws that do better DPS than any other build in the game at the cost of health, but they also have the best self-heal ability in their tree. They occasionally run afoul of targeting bullshit but they're mostly "press stick in direction of enemy, hold Dragon Rage button. Tap Devour as required, swing sword to regain stamina if you're nasty."

    Knight-Enchanter is the best way to play if you don't want any warriors in your party because they're still almost indestructible. They were better pre-patch when they were literally indestructible and did really good damage, now they're just mostly indestructible and do good damage, plus lightsabers rule.

    Unfortunately Rogues just don't have any specs that break the rules like Reaver or KE. You can do some very OP skill combinations to one-shot high dragons but in an everyday encounter situation they just don't have the oomph. You can also cheese any non-boss encounter thay gives you trouble with Stealth, but you can do that by character swapping in play anyway.

    Amusingly to me, the circle of power is now complete, as DAO was Mage>Warrior>Rogue and DA2 was Rogue>Warrior>Mage (the most closely balanced in the series) and DAI is Warrior>Mage>Rogue.

    DW Rogues are still very good and highly viable in DAI. The terrain geometry problems aren't particularly common and usually aren't crippling, but are just somewhat annoying. You WILL die over and over again until you craft your own daggers and stick +Guard on them, but once you do that, you're nigh invincible as long as you keep hitting things... which sometimes you can't, because the terrain's fubared or you knocked down your target. (That last one, in particular, is correctable using Twin Fangs... possibly because it's an overhand strike, and so it can hit bodies on the ground? That seems somewhat ridiculous - does their physics engine really model things that precisely?! - but it's actually true.)

    The three classes are all viable in DAI and similar-ish in power level, depending on difficulty, and your companions are free to spec however you want now, other than Varric, so you're not stuck playing a tank or using Aveline on Nightmare. It's just really fucking annoying to use Backstab on an enemy and have the power throw you down a ledge and then you have to run all the way back around to engage in combat. (As opposed to when it throws you off a cliff to your death, which is funny.) Imo, at least, if they can't fix the physics problems, they should have made Backstab cooldown immediately if it failed to hit.

    hippofant on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Oh hey look, a better designed ME tank.

    tumblr_n6ka3xiLma1ric9alo1_1280.jpg

    Was that so hard?

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2017
    Non KE Mages in DA:I are perfectly good (arguably better than any other build at AoE/crowd control), you just need to build them in a specific way and go Rift Mage and be careful to never, ever combo off the Weakened debuff or you'll suddenly be OOM.

    3cl1ps3 on
    hippofant
  • KrieghundKrieghund Registered User regular
    Having a space Humvee without a space .50 Cal is pretty much the dumbest thing ever. You don't think you're going to run into the Andromeda analog of a Threshermaw? Looks neat, though.

  • JaredK91JaredK91 Registered User regular
    DA:I Artificer archer rogue was the most busted thing I played personally. just spam leaping shot + hook and tackle and elemental mines constantly and never need to worry about stamina or cooldowns. Bosses were completely a non factor.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited March 2017
    I went necro mage in DAI.

    Kind of ultimately regretted that. Pure DPS or arcane warrior seems like it would have been more fun.

    Dr. Chaos on
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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2017
    Oh hey look, a better designed ME tank.

    tumblr_n6ka3xiLma1ric9alo1_1280.jpg

    Was that so hard?

    I dunno...that just looks like someone strapped a gun onto a dune buggy.

    Dragkonias on
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  • HappylilElfHappylilElf Registered User regular
    Dragkonias wrote: »
    Oh hey look, a better designed ME tank.

    tumblr_n6ka3xiLma1ric9alo1_1280.jpg

    Was that so hard?

    I dunno...that just looks like someone strapped a gun onto a dune buggy.

    no it's ok you just strap your Krogan to the top it's fine

    Strikor
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited March 2017
    I dunno...that just looks like someone strapped a gun onto a dune buggy.

    It's a cheap, proven design. Anyway, my point was just that, Shepard jokes not withstanding, it's stupid to have a totally unarmed recon vehicle, especially with someone as important as Ryder aboard.

    manwiththemachinegun on
    KrieghundStrikor
  • OptimusZedOptimusZed Registered User regular
    Dragkonias wrote: »

    I dunno...that just looks like someone strapped a gun onto a dune buggy.

    no it's ok you just strap your Krogan to the front like a prow.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
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  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited March 2017
    Is there a way to tie/attach the krogan to a large steel pole like device on the nomad where he's not sent flying when activated but rather just headbutting at an accelerated rate with enough pressure to bury a fiend in the ground when you press the button like a living hammer?

    Dr. Chaos on
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This discussion has been closed.