Oh yeah...I forgot Charge could be wonky on uneven terrain in ME2...
Ah...good times.
The Shepard v. Everyone fight in Arrival was fuckin' nasty, partially because the room's platforms made Biotic Charge super iffy. Hard to kill a hundred dudes when your signature survival move decides not to work on a whim.
And, even better, there was a long load time and a conversation if you wanted to try again. Just so fun.
I was pretty impressed with the DAI CC so I'm anxious to get my hands on this one.
Come on, circa 1980s space mohawks.
I still cannot believe that after all the fucking complaints about lighting in the character creator that they put the DAI screen in fucking green smoke.
I think launch will be a shitshow, but not because of Mass Effect itself. When was the last time [a game with any kind of online functionality] had a successful launch day?
Started up the 2nd game today and imported my vanguard into an adept, and got like 5 hours in before I realized how much I regret it.
The biotic powers were a lot of fun in the first game but here they feel much less reliable. The enemies just duck back behind their cover and my skills get completely wasted. I think I'll see if there's a hopefully way to edit my save file and change class, because I'm not enjoying 2's biotics at all but don't want to waste the hours I've put in.
Have to learn how to bend powers around cover as an Adept. Significantly more annoying than just getting an instant power pop from your companion though.
You can use Gibbed to edit your save file and change your class. Just respec into no powers spent first. Annd you might need to adjust your weapon selection? Not sure. Don't do it while in-mission anyways.
@hippofant thanks for mentioning power bending! The bioware class video made me think the bending was automatic, but was simple enough to get down after looking it up from your suggestion.
Is bending in 3 as well? It didn't seem to be in Andromeda from the combat trailer.
Started up the 2nd game today and imported my vanguard into an adept, and got like 5 hours in before I realized how much I regret it.
The biotic powers were a lot of fun in the first game but here they feel much less reliable. The enemies just duck back behind their cover and my skills get completely wasted. I think I'll see if there's a hopefully way to edit my save file and change class, because I'm not enjoying 2's biotics at all but don't want to waste the hours I've put in.
Have to learn how to bend powers around cover as an Adept. Significantly more annoying than just getting an instant power pop from your companion though.
You can use Gibbed to edit your save file and change your class. Just respec into no powers spent first. Annd you might need to adjust your weapon selection? Not sure. Don't do it while in-mission anyways.
thanks for mentioning power bending! The bioware class video made me think the bending was automatic, but was simple enough to get down after looking it up from your suggestion.
Is bending in 3 as well? It didn't seem to be in Andromeda from the combat trailer.
It is in 3, and I find it works better in 3 than in 2, for whatever reason. Cover is a little bit less all-encompassing or maybe the powers just bend more or have slightly larger hit boxes, I dunno. Then again, ME3 combat is just smoother in general so I might just be confusing the effects.
I got good at arcing playing round after round of MP as a human sentinel. The satisfaction of a week placed throw ragdolling a geth to death was worth more than any amount of points.
There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.
As for DAI combat
I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.
Okay... that sucks. I went dual rogue because that's what I did in DA2 and it was great there. If I just want to play through DA: I in the least annoying way possible, what's a good class/ specialization for that?
0
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.
As for DAI combat
I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.
Okay... that sucks. I went dual rogue because that's what I did in DA2 and it was great there. If I just want to play through DA: I in the least annoying way possible, what's a good class/ specialization for that?
Oh yeah...I forgot Charge could be wonky on uneven terrain in ME2...
Ah...good times.
The Shepard v. Everyone fight in Arrival was fuckin' nasty, partially because the room's platforms made Biotic Charge super iffy. Hard to kill a hundred dudes when your signature survival move decides not to work on a whim.
And, even better, there was a long load time and a conversation if you wanted to try again. Just so fun.
There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.
As for DAI combat
I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.
Okay... that sucks. I went dual rogue because that's what I did in DA2 and it was great there. If I just want to play through DA: I in the least annoying way possible, what's a good class/ specialization for that?
@shoeboxjeddy
Two handed melee (specializing in Reaver) is really powerful, and has fewer problems because of their giant weapon. Charge is super important, You caaaan still run into the shitty targeting though.
Avoiding that problem entirely is the mage of any stripe (although spirit mage or arcane warrior are probably better than necro) or the archer (I would recommend assassin or tempest and absolutely not artificer)
There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.
As for DAI combat
I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.
Okay... that sucks. I went dual rogue because that's what I did in DA2 and it was great there. If I just want to play through DA: I in the least annoying way possible, what's a good class/ specialization for that?
@shoeboxjeddy
Two handed melee (specializing in Reaver) is really powerful, and has fewer problems because of their giant weapon. Charge is super important, You caaaan still run into the shitty targeting though.
Avoiding that problem entirely is the mage of any stripe (although spirit mage or arcane warrior are probably better than necro) or the archer (I would recommend assassin or tempest and absolutely not artificer)
The dual wield rogue really gets screwed over.
If you're not playing on Nightmare difficulty the best class is almost certainly Warrior/Reaver. On the highest difficulties it can be tough to stay alive in melee.
Reaver features glowing dragon claws that do better DPS than any other build in the game at the cost of health, but they also have the best self-heal ability in their tree. They occasionally run afoul of targeting bullshit but they're mostly "press stick in direction of enemy, hold Dragon Rage button. Tap Devour as required, swing sword to regain stamina if you're nasty."
Knight-Enchanter is the best way to play if you don't want any warriors in your party because they're still almost indestructible. They were better pre-patch when they were literally indestructible and did really good damage, now they're just mostly indestructible and do good damage, plus lightsabers rule.
Unfortunately Rogues just don't have any specs that break the rules like Reaver or KE. You can do some very OP skill combinations to one-shot high dragons but in an everyday encounter situation they just don't have the oomph. You can also cheese any non-boss encounter thay gives you trouble with Stealth, but you can do that by character swapping in play anyway.
Amusingly to me, the circle of power is now complete, as DAO was Mage>Warrior>Rogue and DA2 was Rogue>Warrior>Mage (the most closely balanced in the series) and DAI is Warrior>Mage>Rogue.
There were also a couple places in ME3 sp that you literally couldn't charge. And I dont mean enemies shooting at you from off the physical map, but enemies right next to you that you couldn't charge at all.
As for DAI combat
I think the major thing they need to fix is targeting - especially with melee weapons. The dual wield rogue in DAI was particularly egregious. You could use an attack that literally teleported you to the target and still miss because of terrain physics, the target moving slightly, or another unit (friend or foe) moving slightly to wear you were going to appear. Of course, attacks that didnt teleport were, of course, far worse. They also need to learn that knockdowns are not fun when you pretty much have zero ability to counter them. And practically everything in that game knocked you on your ass.
Okay... that sucks. I went dual rogue because that's what I did in DA2 and it was great there. If I just want to play through DA: I in the least annoying way possible, what's a good class/ specialization for that?
Two handed melee (specializing in Reaver) is really powerful, and has fewer problems because of their giant weapon. Charge is super important, You caaaan still run into the shitty targeting though.
Avoiding that problem entirely is the mage of any stripe (although spirit mage or arcane warrior are probably better than necro) or the archer (I would recommend assassin or tempest and absolutely not artificer)
The dual wield rogue really gets screwed over.
If you're not playing on Nightmare difficulty the best class is almost certainly Warrior/Reaver. On the highest difficulties it can be tough to stay alive in melee.
Reaver features glowing dragon claws that do better DPS than any other build in the game at the cost of health, but they also have the best self-heal ability in their tree. They occasionally run afoul of targeting bullshit but they're mostly "press stick in direction of enemy, hold Dragon Rage button. Tap Devour as required, swing sword to regain stamina if you're nasty."
Knight-Enchanter is the best way to play if you don't want any warriors in your party because they're still almost indestructible. They were better pre-patch when they were literally indestructible and did really good damage, now they're just mostly indestructible and do good damage, plus lightsabers rule.
Unfortunately Rogues just don't have any specs that break the rules like Reaver or KE. You can do some very OP skill combinations to one-shot high dragons but in an everyday encounter situation they just don't have the oomph. You can also cheese any non-boss encounter thay gives you trouble with Stealth, but you can do that by character swapping in play anyway.
Amusingly to me, the circle of power is now complete, as DAO was Mage>Warrior>Rogue and DA2 was Rogue>Warrior>Mage (the most closely balanced in the series) and DAI is Warrior>Mage>Rogue.
DW Rogues are still very good and highly viable in DAI. The terrain geometry problems aren't particularly common and usually aren't crippling, but are just somewhat annoying. You WILL die over and over again until you craft your own daggers and stick +Guard on them, but once you do that, you're nigh invincible as long as you keep hitting things... which sometimes you can't, because the terrain's fubared or you knocked down your target. (That last one, in particular, is correctable using Twin Fangs... possibly because it's an overhand strike, and so it can hit bodies on the ground? That seems somewhat ridiculous - does their physics engine really model things that precisely?! - but it's actually true.)
The three classes are all viable in DAI and similar-ish in power level, depending on difficulty, and your companions are free to spec however you want now, other than Varric, so you're not stuck playing a tank or using Aveline on Nightmare. It's just really fucking annoying to use Backstab on an enemy and have the power throw you down a ledge and then you have to run all the way back around to engage in combat. (As opposed to when it throws you off a cliff to your death, which is funny.) Imo, at least, if they can't fix the physics problems, they should have made Backstab cooldown immediately if it failed to hit.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited March 2017
Non KE Mages in DA:I are perfectly good (arguably better than any other build at AoE/crowd control), you just need to build them in a specific way and go Rift Mage and be careful to never, ever combo off the Weakened debuff or you'll suddenly be OOM.
Having a space Humvee without a space .50 Cal is pretty much the dumbest thing ever. You don't think you're going to run into the Andromeda analog of a Threshermaw? Looks neat, though.
DA:I Artificer archer rogue was the most busted thing I played personally. just spam leaping shot + hook and tackle and elemental mines constantly and never need to worry about stamina or cooldowns. Bosses were completely a non factor.
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited March 2017
I went necro mage in DAI.
Kind of ultimately regretted that. Pure DPS or arcane warrior seems like it would have been more fun.
I dunno...that just looks like someone strapped a gun onto a dune buggy.
It's a cheap, proven design. Anyway, my point was just that, Shepard jokes not withstanding, it's stupid to have a totally unarmed recon vehicle, especially with someone as important as Ryder aboard.
They tried to bury us. They didn't know that we were seeds.2018 Midterms. Get your shit together.
+2
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited March 2017
Is there a way to tie/attach the krogan to a large steel pole like device on the nomad where he's not sent flying when activated but rather just headbutting at an accelerated rate with enough pressure to bury a fiend in the ground when you press the button like a living hammer?
Posts
And, even better, there was a long load time and a conversation if you wanted to try again. Just so fun.
Why I fear the ocean.
And accompanying tweet explaining it:
Those were such a great addition to multiplayer.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I still cannot believe that after all the fucking complaints about lighting in the character creator that they put the DAI screen in fucking green smoke.
DAI didn't require an active login unless you wanted to use the Keep or multiplayer. If you're on PC then yeah you'll need an Origins account.
We had to for ME3 so I'd assume so.
Titanfall 2.
Steam: MightyPotatoKing
@hippofant thanks for mentioning power bending! The bioware class video made me think the bending was automatic, but was simple enough to get down after looking it up from your suggestion.
Is bending in 3 as well? It didn't seem to be in Andromeda from the combat trailer.
It is in 3, and I find it works better in 3 than in 2, for whatever reason. Cover is a little bit less all-encompassing or maybe the powers just bend more or have slightly larger hit boxes, I dunno. Then again, ME3 combat is just smoother in general so I might just be confusing the effects.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I went from bumbling around like sorcerer's apprentice to detonating floating body-grenades, it's great.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I think my favorite line in the trilogy was uttered by the MP volus. Upon starting an objective round, he'd belt out, "tchrrrk...Payday!"
That's when you know you've made it.
And throw exploding suicide bomber collectors into allies
Okay... that sucks. I went dual rogue because that's what I did in DA2 and it was great there. If I just want to play through DA: I in the least annoying way possible, what's a good class/ specialization for that?
Mage.
Arcane knight is pretty fun, even with the nerf.
That's why you play Winfiltrator
Excuse me, I believe you mean hatesurfing.
PSN: ShogunGunshow
Origin: ShogunGunshow
@shoeboxjeddy
Two handed melee (specializing in Reaver) is really powerful, and has fewer problems because of their giant weapon. Charge is super important, You caaaan still run into the shitty targeting though.
Avoiding that problem entirely is the mage of any stripe (although spirit mage or arcane warrior are probably better than necro) or the archer (I would recommend assassin or tempest and absolutely not artificer)
The dual wield rogue really gets screwed over.
If you're not playing on Nightmare difficulty the best class is almost certainly Warrior/Reaver. On the highest difficulties it can be tough to stay alive in melee.
Reaver features glowing dragon claws that do better DPS than any other build in the game at the cost of health, but they also have the best self-heal ability in their tree. They occasionally run afoul of targeting bullshit but they're mostly "press stick in direction of enemy, hold Dragon Rage button. Tap Devour as required, swing sword to regain stamina if you're nasty."
Knight-Enchanter is the best way to play if you don't want any warriors in your party because they're still almost indestructible. They were better pre-patch when they were literally indestructible and did really good damage, now they're just mostly indestructible and do good damage, plus lightsabers rule.
Unfortunately Rogues just don't have any specs that break the rules like Reaver or KE. You can do some very OP skill combinations to one-shot high dragons but in an everyday encounter situation they just don't have the oomph. You can also cheese any non-boss encounter thay gives you trouble with Stealth, but you can do that by character swapping in play anyway.
Amusingly to me, the circle of power is now complete, as DAO was Mage>Warrior>Rogue and DA2 was Rogue>Warrior>Mage (the most closely balanced in the series) and DAI is Warrior>Mage>Rogue.
DW Rogues are still very good and highly viable in DAI. The terrain geometry problems aren't particularly common and usually aren't crippling, but are just somewhat annoying. You WILL die over and over again until you craft your own daggers and stick +Guard on them, but once you do that, you're nigh invincible as long as you keep hitting things... which sometimes you can't, because the terrain's fubared or you knocked down your target. (That last one, in particular, is correctable using Twin Fangs... possibly because it's an overhand strike, and so it can hit bodies on the ground? That seems somewhat ridiculous - does their physics engine really model things that precisely?! - but it's actually true.)
The three classes are all viable in DAI and similar-ish in power level, depending on difficulty, and your companions are free to spec however you want now, other than Varric, so you're not stuck playing a tank or using Aveline on Nightmare. It's just really fucking annoying to use Backstab on an enemy and have the power throw you down a ledge and then you have to run all the way back around to engage in combat. (As opposed to when it throws you off a cliff to your death, which is funny.) Imo, at least, if they can't fix the physics problems, they should have made Backstab cooldown immediately if it failed to hit.
Was that so hard?
Kind of ultimately regretted that. Pure DPS or arcane warrior seems like it would have been more fun.
I dunno...that just looks like someone strapped a gun onto a dune buggy.
no it's ok you just strap your Krogan to the top it's fine
It's a cheap, proven design. Anyway, my point was just that, Shepard jokes not withstanding, it's stupid to have a totally unarmed recon vehicle, especially with someone as important as Ryder aboard.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.