One thing that I love about this game is that there isn't many invisible walls. Like, I can "climb" most places I can see. Like, in Skyrim and most Open World games, there are places that you think you could get to but the game just stops you and you have to do a go on the pre-made path. In this game, if you see it, you can climb it, for the most part. The path is a suggestion, the world is really open!
I find the hard walling off of the mountain tops really odd. It's not a big deal, but it does get in the way of my open world tradition of always trying to climb the highest mountain.
There are a few areas, particularly in ruins near borders, where you can easily get to "you're standing on a flat surface and cannot proceed" invisible walls. Or hills low enough for you to jump on them but there's a wall there.
It's worth noting (because it was the first time I had encountered it) but if you're still using less powerful weapons it may take multiple shots to have a status effect affect an enemy.
Glinthawks for example require two arrows to have burning status hit them, which will cause them to fall to the ground.
I was just thinking about a fun nonsense idea for the sequel "Horizon: One Twilight" . This is the game I want to steal the Nemesis system from Mordor. Imagine if you killed a thunderjaw with its own disc launchers. As it died you saw its eyes flash green. Later on, you are out hunting rabbits, and a Thunderjaw appears with green eyes. And no Disc Launchers. The AI learned, and ditched them when it decided to come after you again. And it talks shit to you via your focus.
It is weird that a full health Thunderjaw with no Disc Launchers would be scarier than a normal fully armed one.
PSN: TitusPullo13
+4
HonkHonk is this poster.Registered User, __BANNED USERSregular
Outside daytower:
I thought I saw a glinthawk over near a campfire and figured I had to take care of it to safely use the fire.
Weird that I can't scan it, maybe I'm just a bit far away. Hmm still can't scan, it must be bugged since I am obviously pretty close considering its size in the sky. Oh it saw me, well no problem. Hmm that's a pretty big glinthawk. Hmmm that's a really big glinthawk.
That's not a glinthawk.
At least 5 minutes and 100 arrows later I did actually win but woooow what a beast!
I've got the gist of what I need to do, but are the last three power cells all gated so you can't get them until you get there in a main quest? I headed up to Grave Somethingorother and couldn't get in (Because when you're carrying a half-dozen sources of fire and/or explosives, some ice is an impassable barrier).
I was just thinking about a fun nonsense idea for the sequel "Horizon: One Twilight" . This is the game I want to steal the Nemesis system from Mordor. Imagine if you killed a thunderjaw with its own disc launchers. As it died you saw its eyes flash green. Later on, you are out hunting rabbits, and a Thunderjaw appears with green eyes. And no Disc Launchers. The AI learned, and ditched them when it decided to come after you again. And it talks shit to you via your focus.
It is weird that a full health Thunderjaw with no Disc Launchers would be scarier than a normal fully armed one.
It does bypass that weird revenge thing in Middle Earth: Shadow of Mordor when you have an Orc that you killed (even decapitated) somehow come back to attack you again. Since it's all just software and wirelessly connected anyway. I like it!
I've got the gist of what I need to do, but are the last three power cells all gated so you can't get them until you get there in a main quest? I headed up to Grave Somethingorother and couldn't get in (Because when you're carrying a half-dozen sources of fire and/or explosives, some ice is an impassable barrier).
It's worth noting (because it was the first time I had encountered it) but if you're still using less powerful weapons it may take multiple shots to have a status effect affect an enemy.
Glinthawks for example require two arrows to have burning status hit them, which will cause them to fall to the ground.
Do you mean a couple of shots for the "On Fire" DOT to start ticking, or for the "Burning" status effect to start, which actually disables them? Those are two different things and as far as I know even with Purple weapons and a robot vulnerable to an element it takes at least two shots to disable something.
I seem to have a lot of trouble making money, so far. Lvl 25 and I've only been able to buy 3 purple weapons. Nabbing the War Bow and FINALLY having something that does Frost damage has made my life a lot easier.
Also, a question: How does Double / Triple arrow nocking work? Like, how big is the spread? Do I have to be up close for all three arrows to hit?
It's worth noting (because it was the first time I had encountered it) but if you're still using less powerful weapons it may take multiple shots to have a status effect affect an enemy.
Glinthawks for example require two arrows to have burning status hit them, which will cause them to fall to the ground.
Do you mean a couple of shots for the "On Fire" DOT to start ticking, or for the "Burning" status effect to start, which actually disables them? Those are two different things and as far as I know even with Purple weapons and a robot vulnerable to an element it takes at least two shots to disable something.
I seem to have a lot of trouble making money, so far. Lvl 25 and I've only been able to buy 3 purple weapons. Nabbing the War Bow and FINALLY having something that does Frost damage has made my life a lot easier.
Also, a question: How does Double / Triple arrow nocking work? Like, how big is the spread? Do I have to be up close for all three arrows to hit?
You hold down L2 to aim, then tap R1 to nock an additional arrow (twice for 3 arrows once that's unlocked). It takes about a half a second to nock an additional arrow (it's not instant), and your ammo gauge in the lower right will tell you how many you have nocked (as well as the visual cue, of course).
There is a spread, but it's pretty tight. You won't get all three to hit a human head, but you can certainly hit a human body with all three at a distance (barely).
As for money, I typically just sell Blaze, Sparker, and Chillwater canisters in bulk. You can trivially farm these at most Hunting Trial locations. Easy respawns! Just run a new trial every time.
Glinthawk Destruction 101: Tearblast arrow -> frost explosion; follow up with precision arrow. Two arrows to take one down.
I usually just chuck two Fire arrows to set it on fire, then run up and stab them with a Critical Hit after they fall, but I'm lazy like that and don't like to change arrows if I have the option.
I would caution against ever selling Blaze. I went on an extended run of side missions and Hunting Grounds quests, and I actually 'blazed' through my supply completely. Fire arrows are my most used arrow. And although I don't use them a lot, explosion bombs, when you unlock them, use a ton of Blaze to get your ammo fully stocked. And sticky grenades are a very useful tool if you just need to dump damage into something without waking it up from a stun.
Also, any merchant that sees someone with a 50 stack of blaze to sell should scream and run in the opposite direction. That shit is VOL-A-TILE.
I would caution against ever selling Blaze. I went on an extended run of side missions and Hunting Grounds quests, and I actually 'blazed' through my supply completely. Fire arrows are my most used arrow. And although I don't use them a lot, explosion bombs, when you unlock them, use a ton of Blaze to get your ammo fully stocked. And sticky grenades are a very useful tool if you just need to dump damage into something without waking it up from a stun.
Also, any merchant that sees someone with a 50 stack of blaze to sell should scream and run in the opposite direction. That shit is VOL-A-TILE.
I can't ever seem to get below 100 of Blaze. But then again, I only use Fire arrows to detonate canisters or take out Fire vulnerable mobs like Glinthawks or Snapjaws. Also, it's easy to farm off of one of the first Hunting Trials, I think (there's one where you literally just shoot off canisters from Grazers).
I can't ever seem to get below 100 of Blaze. But then again, I only use Fire arrows to detonate canisters or take out Fire vulnerable mobs like Glinthawks or Snapjaws. Also, it's easy to farm off of one of the first Hunting Trials, I think (there's one where you literally just shoot off canisters from Grazers).
The thing to keep in mind more enemies are weak to fire compared to any other element. (Because Corrupted enemies always weak to fire). And someone was asking what they should sell, so I am saying sell blaze as a last resort, because its your most needed element. Don't sell something you might need to farm later. And I have never specifically farmed a mat (that doesnt come off living creature, sorry foxes), I just didnt restock that ammo for a while, used ropes instead.
Glinthawk Destruction 101: Tearblast arrow -> frost explosion; follow up with precision arrow. Two arrows to take one down.
I usually just chuck two Fire arrows to set it on fire, then run up and stab them with a Critical Hit after they fall, but I'm lazy like that and don't like to change arrows if I have the option.
The first time I fought Glinthawks was for a side quest where you first had to kill a Ravager and two Watchers.
The three of them were divebombing me or firing ice blasts and I was having trouble setting them up.
Then in the middle of the roll I realised the Ravager's gatling gun was still on the ground, rolled over and blasted them out of the sky. It was super satisfying.
Sadly not every Glinthawk nest comes equipped with one.
I really like the final cutscene before the credits. Yes, it was super-cheesy, with Aloy finding the body of her "mother" (or past self, depending on how mystical you want to get). The triangle flower symbol around the corpse was also an interesting touch.
The subordinate functions all gained independence after Gaia received a transmission from an unknown source. While we know what happened to HADES , the recent arrival of the metal flowers indicates to me that other subordinate functions survived - at the very least, DEMETER. HEPHAESTUS also may remain active, given that machines continue to be produced at foundries. DEMETER seems to be the most likely reason that the triangle of flowers appeared Elisabet's corpse. That the machines were guarding the GAIA PRIME location seems to be more than just coincidence. ARTEMIS and ELEUTHIA are other functions that could be interesting to see alive.
And of course, there's the matter of the signal from an unknown source itself, and what that source might be. Meanwhile, Sylens continues to wander the world; while he helped save the world out of self preservation, he made it quite clear that he puts recovering the knowledge of the ancients above all else. And if you stayed through the end of the credits, well. Yeah.
One interesting touch in my mind: I think that the last actual dialog that Aloy herself delivers in the game is to identify herself as Elisabet Sobeck. And in the end, she gains access to Elisabet's focus. I'm sort of curious about whether or not Aloy will identify as Elisabet in future games, and if so to what extent.
I feel like you must have missed a relevant datapoint or two:
END GAME SPOILERS AFOOT
The transmission GAIA received was from HADES, presumably as part of Travis Tate's efforts to find a solution that would have GAIA accede control and let HADES conduct its "reset" functions; however, we see that Travis didn't quite understand the extent with which GAIA had become "humanized" and thus it nevertheless fought against HADES, initiating the abandoned Lightkeeper protocol to create a clone of Elisabet, whom we learn GAIA dedicated some amount of processing to grieve her death.
In the post-credits scene, Sylenz mentions a separate "unknown source" that he presumes awakened HADES, but I honestly think that's some half-assed "sequel protection" shit that will be forgotten/ret-conned at the drop of a hat. Not to mention the whole thing where he captures HADES in a techno-lamp.
I just double checked, GAIA definitely mentions and unknown source that cuts her off from her subroutines, and with this newfound independence, HADES makes his move. You can see it in the graphic too; GAIA in the middle, with lines connecting her to everything else, those lines wither away, and only then do you see the telltale red corruption start to spread from HADES. The exact wording:
"GAIA: Elisabet, this message serves to inform you of an unforseen and catastrophic anomaly. THree microseconds ago, the GAIA Prime facility received a data transmission of unknown origin. Its immediate effect was to transform my Subordinate Functions into unregulated, self-aware entities of a highly chaotic nature. Thus awakened, the HADES Function will now seize control of the terraforming system and reverse operations, rendering life on Earth extinct in 53.8 days."
HADES taking/giving control back to GAIA was continent upon GAIA having control of the system, and while on the surface seem like opposing interest, were meant to work in conjunction with one another. Imagine that each subroutine is a raw emotion, with GAIA having mediating qualities like compassion, self-control, etc that are meant to moderate these base impulses. Sever her connection to those base impulses and they're going to start doing what they do, with no filter. So you've got HADES, whos purpose is to extinct life, with no moderating filter, doing what it was meant to do. Likewise, the Derangement wasn't because of HADES' corruption, but rather HEPHAESTUS lacking that same filter, which is why after GAIA exploded, is when more aggressive beasts started to appear. They lacked GAIAs guiding touch. And since GAIA is only supposed to be the intelligence controlling the other Subordinate functions, she can't actually do anything to stop HADES. Her entire purpose was to control the rest of them, and someone, or something, did something to sever that control. All she could do was try to take them all down with her.
It's true that HADES executed a virus to free all the other Subordinate functions, but only so that they wouldn't be destroyed. GAIA executed the self-destruct to flat out destroy HADES, since they were all housed inside the GAIA Prime facility. HADES managed to plant the virus and let them escape, which is how he ended up inside that orb, which was probably the brain of the closest Horus right by the Mountain that Fell. We have no idea where the other subroutines are at this point.
I stopped needing Blaze once i figured out how to bring down a Thunderjaw using nothing but 2 Tearblast arrows some rope and 3 frost grenades (YOUR RESULTS MAY VARY)
Pop off the Side Cannons with a tearblast arrow each / Rope it down / Use the Rope time to locate both cannons and pick them up and bring them close to each other / Freeze the Thunderjaw / Unload on it with it's side cannons
Drops 3 purple mods each kill and about 20-30 blaze and sparkstuff
Is tear of any use on a machine's general body area? So based on earlier comments it sounds like part of my problem with bellowbacks is that the blaze canister is hidden by a panel, so obviously I can tear that, but what about its face or a Strider's general side of its body?
Is tear of any use on a machine's general body area? So based on earlier comments it sounds like part of my problem with bellowbacks is that the blaze canister is hidden by a panel, so obviously I can tear that, but what about its face or a Strider's general side of its body?
Tear in general shreds armor off of the robo-beasties. They all have the tender wire meats that a Watcher so clearly has underneath all those plates. Blast 'em off and they'll take more damage there, and yeah it makes their weak points visible in most cases for the beefier ones.
No really... can you kill the dinosaurs by hitting them with a stick or something? I can't play shooters with a console controller but enjoy games like Dark Souls and Nioh.
Kind of. You get stealth abilities to take enemies down from hiding in the brush, but this only damages the bigger dinos. There are however a lot of variety beyond just bows. Trip-Caster allows you to set up electrical wire traps, slings let you lob AOE bombs, rope-caster pins the fuckers to the ground. There's something of a close range mini-gun thing that rapid fires spikes. Other weapons are bows, however even then there are skills that slow things down. There's an ability purely for that for when you aim, but also a skill that makes time slow when you jump/slide while aiming too.
All of that gives you an edge to aim where you need to while things are slowed down. But even beyond that you can upgrade your light melee to smack off more of their protective armor/plates, making them take more damage. You can also upgrade your heavy melee to knock even medium sized bots to the ground and leave them vulnerable.
Small to medium sized ones, sure. The game does have an aim assist, though, and concentration plus the general size of your targets helps.
0
HonkHonk is this poster.Registered User, __BANNED USERSregular
About the ropecaster.
How does it actually work? I've had one since early on but don't fully understand. A meter pops up (like with burning etc). I feel like anything that isn't a watcher requires 20 ropes to fill the meter.
I am guessing that is until they are "downed" and you can critical strike them? Will 2-3 ropes constrain movement enough to keep them sort of still anyway, without having to fill the meter?
Posts
uh Don't Starve would like a word with you
Oh god.
Is that my video game fetish?
Do I only like games where I gather kindling?
Triple-knocked Hardpoint arrows with 2 40% tear mods destroy parts
Also flying enemies can go fuck themselves.
ain't no shame in a good crispy fire
it makes me... WARM
buh dum itsh
Flying enemies burn really well. Also, ropecaster.
I find the hard walling off of the mountain tops really odd. It's not a big deal, but it does get in the way of my open world tradition of always trying to climb the highest mountain.
Edit: Hey, I just got my 10th Anniversary PA badge while posting that. Yay!
Also frost bombing a thunderjaw and knocking off it's cannon and then using said cannon while it's frozen did like 5k damage to it.
Glinthawks for example require two arrows to have burning status hit them, which will cause them to fall to the ground.
Which I can never do, because I cant hit them to save my goddamn life.
It is weird that a full health Thunderjaw with no Disc Launchers would be scarier than a normal fully armed one.
Weird that I can't scan it, maybe I'm just a bit far away. Hmm still can't scan, it must be bugged since I am obviously pretty close considering its size in the sky. Oh it saw me, well no problem. Hmm that's a pretty big glinthawk. Hmmm that's a really big glinthawk.
That's not a glinthawk.
At least 5 minutes and 100 arrows later I did actually win but woooow what a beast!
You understand correctly.
Do you mean a couple of shots for the "On Fire" DOT to start ticking, or for the "Burning" status effect to start, which actually disables them? Those are two different things and as far as I know even with Purple weapons and a robot vulnerable to an element it takes at least two shots to disable something.
I seem to have a lot of trouble making money, so far. Lvl 25 and I've only been able to buy 3 purple weapons. Nabbing the War Bow and FINALLY having something that does Frost damage has made my life a lot easier.
Also, a question: How does Double / Triple arrow nocking work? Like, how big is the spread? Do I have to be up close for all three arrows to hit?
Steam: adamjnet
There is a spread, but it's pretty tight. You won't get all three to hit a human head, but you can certainly hit a human body with all three at a distance (barely).
As for money, I typically just sell Blaze, Sparker, and Chillwater canisters in bulk. You can trivially farm these at most Hunting Trial locations. Easy respawns! Just run a new trial every time.
Also, any merchant that sees someone with a 50 stack of blaze to sell should scream and run in the opposite direction. That shit is VOL-A-TILE.
The thing to keep in mind more enemies are weak to fire compared to any other element. (Because Corrupted enemies always weak to fire). And someone was asking what they should sell, so I am saying sell blaze as a last resort, because its your most needed element. Don't sell something you might need to farm later. And I have never specifically farmed a mat (that doesnt come off living creature, sorry foxes), I just didnt restock that ammo for a while, used ropes instead.
The first time I fought Glinthawks was for a side quest where you first had to kill a Ravager and two Watchers.
The three of them were divebombing me or firing ice blasts and I was having trouble setting them up.
Then in the middle of the roll I realised the Ravager's gatling gun was still on the ground, rolled over and blasted them out of the sky. It was super satisfying.
Sadly not every Glinthawk nest comes equipped with one.
"GAIA: Elisabet, this message serves to inform you of an unforseen and catastrophic anomaly. THree microseconds ago, the GAIA Prime facility received a data transmission of unknown origin. Its immediate effect was to transform my Subordinate Functions into unregulated, self-aware entities of a highly chaotic nature. Thus awakened, the HADES Function will now seize control of the terraforming system and reverse operations, rendering life on Earth extinct in 53.8 days."
HADES taking/giving control back to GAIA was continent upon GAIA having control of the system, and while on the surface seem like opposing interest, were meant to work in conjunction with one another. Imagine that each subroutine is a raw emotion, with GAIA having mediating qualities like compassion, self-control, etc that are meant to moderate these base impulses. Sever her connection to those base impulses and they're going to start doing what they do, with no filter. So you've got HADES, whos purpose is to extinct life, with no moderating filter, doing what it was meant to do. Likewise, the Derangement wasn't because of HADES' corruption, but rather HEPHAESTUS lacking that same filter, which is why after GAIA exploded, is when more aggressive beasts started to appear. They lacked GAIAs guiding touch. And since GAIA is only supposed to be the intelligence controlling the other Subordinate functions, she can't actually do anything to stop HADES. Her entire purpose was to control the rest of them, and someone, or something, did something to sever that control. All she could do was try to take them all down with her.
It's true that HADES executed a virus to free all the other Subordinate functions, but only so that they wouldn't be destroyed. GAIA executed the self-destruct to flat out destroy HADES, since they were all housed inside the GAIA Prime facility. HADES managed to plant the virus and let them escape, which is how he ended up inside that orb, which was probably the brain of the closest Horus right by the Mountain that Fell. We have no idea where the other subroutines are at this point.
Pop off the Side Cannons with a tearblast arrow each / Rope it down / Use the Rope time to locate both cannons and pick them up and bring them close to each other / Freeze the Thunderjaw / Unload on it with it's side cannons
Drops 3 purple mods each kill and about 20-30 blaze and sparkstuff
I think there's something wrong with me. Also, I get a very serious Witcher 3 vibe from this game, in the best way possible.
Tear in general shreds armor off of the robo-beasties. They all have the tender wire meats that a Watcher so clearly has underneath all those plates. Blast 'em off and they'll take more damage there, and yeah it makes their weak points visible in most cases for the beefier ones.
No really... can you kill the dinosaurs by hitting them with a stick or something? I can't play shooters with a console controller but enjoy games like Dark Souls and Nioh.
Kind of. You get stealth abilities to take enemies down from hiding in the brush, but this only damages the bigger dinos. There are however a lot of variety beyond just bows. Trip-Caster allows you to set up electrical wire traps, slings let you lob AOE bombs, rope-caster pins the fuckers to the ground. There's something of a close range mini-gun thing that rapid fires spikes. Other weapons are bows, however even then there are skills that slow things down. There's an ability purely for that for when you aim, but also a skill that makes time slow when you jump/slide while aiming too.
All of that gives you an edge to aim where you need to while things are slowed down. But even beyond that you can upgrade your light melee to smack off more of their protective armor/plates, making them take more damage. You can also upgrade your heavy melee to knock even medium sized bots to the ground and leave them vulnerable.
I uh... got a Blazing on my first try there.
How does it actually work? I've had one since early on but don't fully understand. A meter pops up (like with burning etc). I feel like anything that isn't a watcher requires 20 ropes to fill the meter.
I am guessing that is until they are "downed" and you can critical strike them? Will 2-3 ropes constrain movement enough to keep them sort of still anyway, without having to fill the meter?